refactor(agent-office): rewrite TileMap with theme support and viewport culling
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@@ -1,90 +1,80 @@
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const WALL_COLOR = '#2a2a3a';
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const DESK_COLOR = '#6b5b3a';
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const DESK_TOP = '#8b7b5a';
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const TABLE_COLOR = '#5a4a2a';
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const SOFA_COLOR = '#884444';
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const MONITOR_COLOR = '#224466';
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const MONITOR_SCREEN = '#44aacc';
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// src/pages/agent-office/canvas/TileMap.js
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export function drawTileMap(ctx, mapData, width, height) {
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const { tileSize, cols, rows, layers, furniture, colors } = mapData;
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const scaleX = width / (cols * tileSize);
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const scaleY = height / (rows * tileSize);
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const scale = Math.min(scaleX, scaleY);
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/**
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* 타일맵 렌더러 — 바닥, 벽, 그리드를 테마 팔레트로 렌더링
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* 가구는 FurnitureRenderer가 별도 처리
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*/
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export class TileMap {
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constructor(mapData) {
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this.cols = mapData.cols;
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this.rows = mapData.rows;
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this.tileSize = mapData.tileSize;
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this.floor = mapData.floor;
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this.tileTypes = mapData.tileTypes;
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}
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const offsetX = (width - cols * tileSize * scale) / 2;
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const offsetY = (height - rows * tileSize * scale) / 2;
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/**
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* 바닥 + 벽 렌더링
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* @param {CanvasRenderingContext2D} ctx
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* @param {object} theme - themes.js 에서 가져온 테마 객체
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* @param {number} scale - 줌 레벨
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* @param {number} offsetX - 패닝 X 오프셋
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* @param {number} offsetY - 패닝 Y 오프셋
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*/
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render(ctx, theme, scale, offsetX, offsetY) {
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const ts = this.tileSize * scale;
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ctx.save();
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ctx.translate(offsetX, offsetY);
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ctx.scale(scale, scale);
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for (let r = 0; r < this.rows; r++) {
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for (let c = 0; c < this.cols; c++) {
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const tileType = this.floor[r][c];
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const x = c * ts + offsetX;
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const y = r * ts + offsetY;
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const floor = layers.floor;
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for (let r = 0; r < rows; r++) {
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for (let c = 0; c < cols; c++) {
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const tile = floor[r][c];
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ctx.fillStyle = colors[String(tile)] || '#3a3a50';
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ctx.fillRect(c * tileSize, r * tileSize, tileSize, tileSize);
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ctx.strokeStyle = 'rgba(255,255,255,0.03)';
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ctx.strokeRect(c * tileSize, r * tileSize, tileSize, tileSize);
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// 화면 밖이면 스킵
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if (x + ts < 0 || y + ts < 0 || x > ctx.canvas.width || y > ctx.canvas.height) continue;
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if (tileType === 0) {
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// 벽
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ctx.fillStyle = theme.wall.color;
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ctx.fillRect(x, y, ts, ts);
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// 벽 하단 경계선
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ctx.fillStyle = theme.wall.border;
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ctx.fillRect(x, y + ts - scale, ts, scale);
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} else {
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// 바닥
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const isBreak = this.tileTypes[String(tileType)] === 'floor_break';
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ctx.fillStyle = isBreak ? theme.floor.color2 : theme.floor.color1;
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ctx.fillRect(x, y, ts, ts);
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// 체커보드 패턴
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if ((r + c) % 2 === 0) {
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ctx.fillStyle = theme.floor.grid;
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ctx.fillRect(x, y, ts, ts);
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}
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// 그리드 선
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ctx.strokeStyle = theme.floor.grid;
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ctx.lineWidth = scale * 0.5;
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ctx.strokeRect(x, y, ts, ts);
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}
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}
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}
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}
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ctx.fillStyle = WALL_COLOR;
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ctx.fillRect(0, 0, cols * tileSize, 4);
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for (const f of furniture) {
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const fx = f.x * tileSize;
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const fy = f.y * tileSize;
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const fw = (f.w || 2) * tileSize;
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const fh = (f.h || 2) * tileSize;
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if (f.type === 'desk') {
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ctx.fillStyle = DESK_COLOR;
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ctx.fillRect(fx, fy, fw, fh);
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ctx.fillStyle = DESK_TOP;
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ctx.fillRect(fx + 2, fy + 2, fw - 4, 6);
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const mx = fx + fw / 2 - 8;
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ctx.fillStyle = MONITOR_COLOR;
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ctx.fillRect(mx, fy + 4, 16, 12);
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ctx.fillStyle = MONITOR_SCREEN;
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ctx.fillRect(mx + 2, fy + 6, 12, 8);
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if (f.label) {
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ctx.fillStyle = 'rgba(255,255,255,0.6)';
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ctx.font = '8px monospace';
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ctx.textAlign = 'center';
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ctx.fillText(f.label, fx + fw / 2, fy + fh + 12);
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}
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} else if (f.type === 'table') {
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ctx.fillStyle = TABLE_COLOR;
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ctx.fillRect(fx, fy, fw, fh);
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ctx.fillStyle = '#7a6a4a';
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ctx.fillRect(fx + 4, fy + 4, fw - 8, fh - 8);
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} else if (f.type === 'sofa') {
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ctx.fillStyle = SOFA_COLOR;
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ctx.fillRect(fx, fy, 48, 32);
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ctx.fillStyle = '#aa5555';
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ctx.fillRect(fx + 4, fy + 4, 40, 24);
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} else if (f.type === 'coffee') {
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ctx.fillStyle = '#664422';
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ctx.fillRect(fx + 8, fy + 8, 16, 20);
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ctx.fillStyle = '#886644';
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ctx.fillRect(fx + 6, fy + 6, 20, 4);
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}
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/** 화면 좌표 → 타일 좌표 변환 */
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screenToTile(screenX, screenY, scale, offsetX, offsetY) {
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const ts = this.tileSize * scale;
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const col = Math.floor((screenX - offsetX) / ts);
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const row = Math.floor((screenY - offsetY) / ts);
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return { col, row };
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}
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ctx.restore();
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return { scale, offsetX, offsetY, tileSize };
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}
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export function worldToTile(mapData, renderInfo, canvasX, canvasY) {
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const { scale, offsetX, offsetY, tileSize } = renderInfo;
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const wx = (canvasX - offsetX) / scale;
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const wy = (canvasY - offsetY) / scale;
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return { col: Math.floor(wx / tileSize), row: Math.floor(wy / tileSize), worldX: wx, worldY: wy };
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}
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export function tileToCanvas(mapData, renderInfo, col, row) {
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const { scale, offsetX, offsetY, tileSize } = renderInfo;
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return { x: offsetX + col * tileSize * scale + (tileSize * scale) / 2, y: offsetY + row * tileSize * scale + (tileSize * scale) / 2 };
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/** 타일 좌표 → 화면 좌표 (타일 중앙) */
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tileToScreen(col, row, scale, offsetX, offsetY) {
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const ts = this.tileSize * scale;
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return {
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x: col * ts + offsetX + ts / 2,
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y: row * ts + offsetY + ts / 2
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};
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}
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}
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