Files
web-page/src/pages/agent-office/canvas/OfficeRenderer.js
gahusb 25715a2198 feat: Agent Office — AI 에이전트 가상 오피스 (#2)
## Summary
- Canvas 2D 픽셀아트 오피스 렌더링 (SpriteSheet + TileMap + AgentSprite)
- WebSocket 실시간 에이전트 상태 동기화 (useAgentManager)
- ChatPanel (명령/승인) + TaskHistory (작업 이력) UI
- 다크 테마 + glassmorphism 패널

## Changes (7 commits)
- API helpers + route + Lab entry
- Canvas engine: SpriteSheet, TileMap, AgentSprite, OfficeRenderer
- React hooks: useAgentManager, useOfficeCanvas
- Components: ChatPanel, TaskHistory
- Main page + CSS
- Code review fixes: claude agent 참조 제거, rejected 배지 추가

Reviewed-on: #2
2026-04-11 13:35:35 +09:00

130 lines
3.4 KiB
JavaScript

import { drawTileMap } from './TileMap';
import { AgentSprite } from './AgentSprite';
import { getCharLabel } from './SpriteSheet';
const STATUS_ICONS = {
idle: null,
working: null,
waiting: '❗',
reporting: '📋',
break: '☕',
};
export class OfficeRenderer {
constructor(canvas, mapData) {
this.canvas = canvas;
this.ctx = canvas.getContext('2d');
this.mapData = mapData;
this.renderInfo = null;
this.agents = {};
this._animId = null;
this._onClick = null;
const agentIds = ['stock', 'music'];
for (const id of agentIds) {
this.agents[id] = new AgentSprite(id, mapData.waypoints);
}
}
start() {
this._loop = this._loop.bind(this);
this._animId = requestAnimationFrame(this._loop);
}
stop() {
if (this._animId) {
cancelAnimationFrame(this._animId);
this._animId = null;
}
}
resize(width, height) {
this.canvas.width = width;
this.canvas.height = height;
}
setOnClick(handler) {
this._onClick = handler;
}
handleClick(canvasX, canvasY) {
if (!this.renderInfo) return null;
for (const [id, sprite] of Object.entries(this.agents)) {
if (sprite.hitTest(canvasX, canvasY, this.renderInfo)) {
if (this._onClick) this._onClick(id);
return id;
}
}
return null;
}
updateAgentState(agentId, state, detail) {
const sprite = this.agents[agentId];
if (sprite) {
sprite.setState(state, detail);
if (state === 'idle' || state === 'working' || state === 'waiting') {
sprite.moveToDesk();
}
}
}
moveAgent(agentId, target) {
const sprite = this.agents[agentId];
if (sprite) {
sprite.moveTo(target);
}
}
_loop(timestamp) {
const { ctx, canvas, mapData } = this;
ctx.clearRect(0, 0, canvas.width, canvas.height);
ctx.fillStyle = '#1a1a2e';
ctx.fillRect(0, 0, canvas.width, canvas.height);
this.renderInfo = drawTileMap(ctx, mapData, canvas.width, canvas.height);
const now = Date.now();
for (const sprite of Object.values(this.agents)) {
sprite.update(now);
sprite.draw(ctx, this.renderInfo);
}
for (const [id, sprite] of Object.entries(this.agents)) {
this._drawOverlay(ctx, sprite, id);
}
this._animId = requestAnimationFrame(this._loop);
}
_drawOverlay(ctx, sprite, agentId) {
if (!this.renderInfo) return;
const { scale, offsetX, offsetY, tileSize } = this.renderInfo;
const cx = offsetX + sprite.x * tileSize * scale + (tileSize * scale) / 2;
const cy = offsetY + sprite.y * tileSize * scale - 10 * scale;
const icon = STATUS_ICONS[sprite.state];
if (icon) {
ctx.font = `${14 * scale}px serif`;
ctx.textAlign = 'center';
ctx.fillText(icon, cx, cy - 15 * scale);
}
ctx.fillStyle = 'rgba(255,255,255,0.7)';
ctx.font = `${8 * scale}px monospace`;
ctx.textAlign = 'center';
ctx.fillText(getCharLabel(agentId), cx, cy + 30 * scale + 30);
if (sprite.detail && (sprite.state === 'working' || sprite.state === 'waiting')) {
const bubbleY = cy - 25 * scale;
ctx.fillStyle = 'rgba(0,0,0,0.7)';
const textW = ctx.measureText(sprite.detail).width;
ctx.fillRect(cx - textW / 2 - 6, bubbleY - 10, textW + 12, 16);
ctx.fillStyle = '#fff';
ctx.font = `${7 * scale}px monospace`;
ctx.fillText(sprite.detail, cx, bubbleY);
}
}
}