Files
web-page/src/pages/infra/PipelineScene.jsx
gahusb 6e415b3e45 feat(infra): NAS↔Windows 워커 파이프라인 관측 페이지 /infra (Three.js)
분산 워커 관측 Part C — useNodeStatus 3초 폴링 훅 + statusVisual 색/라벨 매핑
+ 2D 워커 카드 그리드 + raw three.js 파이프라인 시각화(정상=시안 파티클 흐름 /
busy=가속 / paused=앰버 정지 / degraded=주황 / down=빨강 끊김, Redis 끊김=버스 빨강).
GET /api/agent-office/nodes(Part B) 소비. r3f 대신 기설치 three 직접 사용.
WebGL 미지원 시 카드 폴백 + 3D/그리드 토글. vitest 10 passed, build OK.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_019LV86jBozkNhSFXJA412fq
2026-06-30 10:39:08 +09:00

341 lines
14 KiB
JavaScript

// src/pages/infra/PipelineScene.jsx
// NAS ↔ Redis 큐 버스 ↔ Windows 워커 6종을 raw three.js로 그린 실시간 파이프라인.
// 정상: 시안 파티클이 흐름 / busy: 빠르게 / paused: 앰버 정지 / degraded: 주황 흐름 / down: 빨강·흐름 멈춤.
// status(/nodes)는 statusRef로 RAF 루프에 최신값 주입. 라벨은 3D→화면 투영 HTML 오버레이.
import { useEffect, useRef } from 'react';
import * as THREE from 'three';
import { linkColor, workerStatus, workerStateLabel, workerTitle } from './statusVisual';
const NODES = [
{ name: 'music-render', kind: 'render' },
{ name: 'video-render', kind: 'render' },
{ name: 'image-render', kind: 'render' },
{ name: 'insta-render', kind: 'render' },
{ name: 'task-watcher', kind: 'watcher' },
{ name: 'ai_trade', kind: 'trader' },
];
const hexToColor = (hex) => new THREE.Color(hex);
function workerByName(status, name) {
if (!status || !Array.isArray(status.workers)) return null;
return status.workers.find((w) => w.name === name) || null;
}
// 링크의 현재 상태 문자열 → 'healthy'|'paused'|'degraded'|'down'|null
function linkStatusOf(status, link) {
if (!status) return null;
if (link.kind === 'trunk') return status.redis_ok ? 'healthy' : 'down';
const w = workerByName(status, link.worker);
if (link.kind === 'branch' && !status.redis_ok) return 'down';
if (!w) return 'down';
return workerStatus(w);
}
export default function PipelineScene({ status }) {
const mountRef = useRef(null);
const statusRef = useRef(status);
statusRef.current = status;
useEffect(() => {
const mount = mountRef.current;
if (!mount) return undefined;
let width = mount.clientWidth || 900;
let height = mount.clientHeight || 520;
const scene = new THREE.Scene();
const camera = new THREE.PerspectiveCamera(52, width / height, 0.1, 200);
camera.position.set(0, 1.4, 20.5);
camera.lookAt(0, -0.3, 0);
const renderer = new THREE.WebGLRenderer({ antialias: true, alpha: true });
renderer.setPixelRatio(Math.min(window.devicePixelRatio || 1, 2));
renderer.setSize(width, height);
renderer.domElement.style.display = 'block';
mount.appendChild(renderer.domElement);
// ── lights ──
scene.add(new THREE.AmbientLight(0x5577aa, 0.65));
const l1 = new THREE.PointLight(0x00d4ff, 1.3, 80);
l1.position.set(-10, 7, 14);
scene.add(l1);
const l2 = new THREE.PointLight(0x8b5cf6, 1.1, 80);
l2.position.set(10, -7, 12);
scene.add(l2);
// ── positions ──
const nasPos = new THREE.Vector3(-9, 0, 0);
const redisPos = new THREE.Vector3(-1.5, 0, 0);
const colX = 8;
const ys = [6.25, 3.75, 1.25, -1.25, -3.75, -6.25];
const nodePositions = NODES.map((n, i) => new THREE.Vector3(colX, ys[i], 0));
const disposables = [];
const track = (obj) => {
if (obj.geometry) disposables.push(obj.geometry);
if (obj.material) disposables.push(obj.material);
return obj;
};
// ── NAS node (left monolith) ──
const nasMesh = track(
new THREE.Mesh(
new THREE.BoxGeometry(2.2, 3.2, 1.4),
new THREE.MeshStandardMaterial({
color: 0x0d1530,
emissive: 0x0a2a44,
emissiveIntensity: 0.9,
metalness: 0.5,
roughness: 0.35,
})
)
);
nasMesh.position.copy(nasPos);
scene.add(nasMesh);
// ── Redis bus (vertical glowing spine) ──
const busMesh = track(
new THREE.Mesh(
new THREE.CylinderGeometry(0.55, 0.55, 13.2, 24, 1, true),
new THREE.MeshBasicMaterial({
color: 0x00d4ff,
transparent: true,
opacity: 0.85,
side: THREE.DoubleSide,
})
)
);
busMesh.position.copy(redisPos);
scene.add(busMesh);
const busCore = track(
new THREE.Mesh(
new THREE.CylinderGeometry(0.18, 0.18, 13.2, 16),
new THREE.MeshBasicMaterial({ color: 0xe8f0fe, transparent: true, opacity: 0.9 })
)
);
busCore.position.copy(redisPos);
scene.add(busCore);
// ── worker nodes ──
const nodeMeshes = NODES.map((n, i) => {
const geo =
n.kind === 'trader'
? new THREE.IcosahedronGeometry(0.95, 0)
: n.kind === 'watcher'
? new THREE.OctahedronGeometry(1.0, 0)
: new THREE.BoxGeometry(1.7, 1.4, 1.4);
const mat = new THREE.MeshStandardMaterial({
color: 0x0d1530,
emissive: 0x111a3a,
emissiveIntensity: 1.0,
metalness: 0.45,
roughness: 0.4,
});
const mesh = new THREE.Mesh(geo, mat);
mesh.position.copy(nodePositions[i]);
scene.add(mesh);
disposables.push(geo, mat);
return mesh;
});
// ── links (curves) ──
const particleGeo = new THREE.SphereGeometry(0.13, 8, 8);
disposables.push(particleGeo);
const PARTICLES_PER_LINK = 6;
function makeLink(curve, kind, worker) {
const pts = curve.getPoints(60);
const lineGeo = new THREE.BufferGeometry().setFromPoints(pts);
const lineMat = new THREE.LineBasicMaterial({
color: 0x2a3a66,
transparent: true,
opacity: 0.55,
});
const line = new THREE.Line(lineGeo, lineMat);
scene.add(line);
disposables.push(lineGeo, lineMat);
const pMat = new THREE.MeshBasicMaterial({
color: 0x00d4ff,
transparent: true,
opacity: 0.95,
blending: THREE.AdditiveBlending,
depthWrite: false,
});
disposables.push(pMat);
const particles = [];
for (let k = 0; k < PARTICLES_PER_LINK; k += 1) {
const pm = new THREE.Mesh(particleGeo, pMat);
scene.add(pm);
particles.push({ mesh: pm, t: k / PARTICLES_PER_LINK });
}
return { curve, kind, worker, line, lineMat, pMat, particles };
}
const links = [];
// trunk: NAS → Redis
links.push(
makeLink(
new THREE.QuadraticBezierCurve3(
nasPos.clone().add(new THREE.Vector3(1.2, 0, 0)),
new THREE.Vector3((nasPos.x + redisPos.x) / 2, 0.6, 1.2),
redisPos.clone()
),
'trunk'
)
);
// branches: Redis → render/watcher (indices 0..4)
for (let i = 0; i < 5; i += 1) {
const start = new THREE.Vector3(redisPos.x, ys[i] * 0.45, 0);
const end = nodePositions[i].clone().add(new THREE.Vector3(-1.0, 0, 0));
const ctrl = new THREE.Vector3((start.x + end.x) / 2, (start.y + end.y) / 2, 1.6);
links.push(makeLink(new THREE.QuadraticBezierCurve3(start, ctrl, end), 'branch', NODES[i].name));
}
// ai_trade: node → NAS directly (http-pull, bypasses Redis bus)
links.push(
makeLink(
new THREE.QuadraticBezierCurve3(
nodePositions[5].clone().add(new THREE.Vector3(-0.9, -0.2, 0)),
new THREE.Vector3(0, -9.5, 4.5),
nasPos.clone().add(new THREE.Vector3(0.4, -1.4, 0))
),
'pull',
'ai_trade'
)
);
// ── HTML label overlay ──
const overlay = document.createElement('div');
overlay.className = 'pipeline-labels';
mount.appendChild(overlay);
const makeLabel = (title, sub) => {
const el = document.createElement('div');
el.className = 'pipeline-label';
el.innerHTML = `<span class="pl-dot"></span><span class="pl-name">${title}</span><span class="pl-state">${sub}</span>`;
overlay.appendChild(el);
return el;
};
const nasLabel = makeLabel('NAS', '게이트웨이');
nasLabel.classList.add('pipeline-label--anchor');
const busLabel = makeLabel('Redis Bus', '큐');
busLabel.classList.add('pipeline-label--anchor');
const nodeLabels = NODES.map((n) => makeLabel(workerTitle(n.name), '—'));
const projectTo = (pos, el, dx = 0, dy = 0) => {
const v = pos.clone().project(camera);
const x = (v.x * 0.5 + 0.5) * width + dx;
const y = (-v.y * 0.5 + 0.5) * height + dy;
el.style.transform = `translate(-50%,-50%) translate(${x}px,${y}px)`;
el.style.opacity = v.z < 1 ? '1' : '0';
};
// ── animation ──
let raf = 0;
let last = performance.now();
const clock = { t: 0 };
const speedFor = (st) => {
if (st === 'down' || st === 'paused' || st == null) return 0;
return 0.16; // healthy/degraded base
};
function frame(now) {
const dt = Math.min((now - last) / 1000, 0.05);
last = now;
clock.t += dt;
const status = statusRef.current;
// Redis bus color/pulse
const redisOk = !status || status.redis_ok;
const busColor = redisOk ? 0x00d4ff : 0xf43f5e;
const pulse = 0.7 + Math.sin(clock.t * 2.2) * 0.18;
busMesh.material.color.setHex(busColor);
busMesh.material.opacity = 0.45 + pulse * 0.3;
busCore.material.opacity = redisOk ? 0.55 + pulse * 0.35 : 0.5;
// per-link
links.forEach((lk) => {
const st = linkStatusOf(status, lk);
const col = hexToColor(st ? linkColor(st) : '#2a3a66');
lk.lineMat.color.copy(col);
lk.lineMat.opacity = st === 'down' ? 0.5 : 0.55;
lk.pMat.color.copy(col);
let speed = speedFor(st);
// busy 워커는 빠르게
if (lk.worker && status) {
const w = workerByName(status, lk.worker);
if (w && w.state === 'busy') speed = 0.42;
}
const showParticles = st !== 'down';
lk.pMat.opacity = showParticles ? 0.95 : 0.0;
lk.particles.forEach((p) => {
p.t = (p.t + speed * dt) % 1;
const pos = lk.curve.getPoint(p.t);
p.mesh.position.copy(pos);
p.mesh.visible = showParticles;
const s = st === 'paused' ? 0.8 : 1 + Math.sin((p.t + clock.t) * 6) * 0.25;
p.mesh.scale.setScalar(s);
});
});
// worker node color/pulse + labels
NODES.forEach((n, i) => {
const w = workerByName(status, n.name);
const stt = workerStatus(w);
const c = hexToColor(linkColor(stt));
const mesh = nodeMeshes[i];
mesh.material.emissive.copy(c);
const alive = w && w.alive;
const beat = alive ? 1.05 + Math.sin(clock.t * 3 + i) * 0.06 : 0.92;
mesh.material.emissiveIntensity = alive ? 0.9 + Math.sin(clock.t * 3 + i) * 0.25 : 0.35;
mesh.scale.setScalar(beat);
mesh.rotation.y += dt * (n.kind === 'render' ? 0.15 : 0.4);
// label
const el = nodeLabels[i];
el.style.setProperty('--pl-color', linkColor(stt));
const sub = el.querySelector('.pl-state');
if (sub) sub.textContent = workerStateLabel(w);
projectTo(nodePositions[i].clone().add(new THREE.Vector3(0, 1.5, 0)), el);
});
// NAS / bus labels
nasLabel.style.setProperty('--pl-color', redisOk ? '#00d4ff' : '#f43f5e');
projectTo(nasPos.clone().add(new THREE.Vector3(0, 2.2, 0)), nasLabel);
busLabel.style.setProperty('--pl-color', redisOk ? '#00d4ff' : '#f43f5e');
const busSub = busLabel.querySelector('.pl-state');
if (busSub) busSub.textContent = redisOk ? '정상' : '연결 끊김';
projectTo(redisPos.clone().add(new THREE.Vector3(0, 7.3, 0)), busLabel);
renderer.render(scene, camera);
raf = requestAnimationFrame(frame);
}
raf = requestAnimationFrame(frame);
// ── resize ──
const onResize = () => {
width = mount.clientWidth || width;
height = mount.clientHeight || height;
camera.aspect = width / height;
camera.updateProjectionMatrix();
renderer.setSize(width, height);
};
const ro = new ResizeObserver(onResize);
ro.observe(mount);
// ── cleanup ──
return () => {
cancelAnimationFrame(raf);
ro.disconnect();
disposables.forEach((d) => d.dispose && d.dispose());
renderer.dispose();
if (renderer.domElement.parentNode) renderer.domElement.parentNode.removeChild(renderer.domElement);
if (overlay.parentNode) overlay.parentNode.removeChild(overlay);
};
}, []);
return <div ref={mountRef} className="pipeline-canvas" />;
}