Files
web-page/src/pages/agent-office/canvas/AgentSprite.js
gahusb deb285695a feat(agent-office): notification badges + CEO desk document panel + telegram test
- Add notification state management with badge counts in useAgentManager
- Render exclamation badge on agent sprites (separate from status icons)
- Add CEO desk document icon with click-to-open activity panel
- Create DocumentPanel with unified activity feed + per-agent detail tabs
- Add telegram test button to stock agent ChatPanel
- Remove TaskHistory + bottom toolbar (replaced by DocumentPanel)
- Add getActivityFeed API helper

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-04-11 15:19:14 +09:00

90 lines
2.4 KiB
JavaScript

import { drawAgent, getAnimSpeed } from './SpriteSheet';
export class AgentSprite {
constructor(agentId, waypoints) {
this.agentId = agentId;
this.waypoints = waypoints;
this.state = 'idle';
this.detail = '';
this.notificationCount = 0;
const deskKey = `${agentId}_desk`;
const desk = waypoints[deskKey] || { x: 5, y: 3 };
this.x = desk.x;
this.y = desk.y;
this.targetX = desk.x;
this.targetY = desk.y;
this.deskPos = { x: desk.x, y: desk.y };
this.frameIndex = 0;
this._lastFrameTime = 0;
this._moveSpeed = 0.05;
}
setNotification(count) {
this.notificationCount = count;
}
setState(newState, detail = '') {
this.state = newState;
this.detail = detail;
this.frameIndex = 0;
}
moveTo(target) {
const wp = this.waypoints[target];
if (wp) {
this.targetX = wp.x;
this.targetY = wp.y;
}
}
moveToDesk() {
this.targetX = this.deskPos.x;
this.targetY = this.deskPos.y;
}
update(now) {
const speed = getAnimSpeed(this.state);
if (now - this._lastFrameTime > speed) {
this.frameIndex++;
this._lastFrameTime = now;
}
const dx = this.targetX - this.x;
const dy = this.targetY - this.y;
const dist = Math.sqrt(dx * dx + dy * dy);
if (dist > 0.1) {
const step = Math.min(this._moveSpeed, dist);
this.x += (dx / dist) * step;
this.y += (dy / dist) * step;
} else {
this.x = this.targetX;
this.y = this.targetY;
}
}
draw(ctx, renderInfo) {
const { scale, offsetX, offsetY, tileSize } = renderInfo;
const canvasX = offsetX + this.x * tileSize * scale + (tileSize * scale) / 2;
const canvasY = offsetY + this.y * tileSize * scale + (tileSize * scale) / 2;
const isMoving = Math.abs(this.targetX - this.x) > 0.1 || Math.abs(this.targetY - this.y) > 0.1;
const drawState = isMoving ? 'walk' : this.state;
drawAgent(ctx, this.agentId, canvasX, canvasY, drawState, this.frameIndex, scale * 1.5);
}
hitTest(canvasX, canvasY, renderInfo) {
const { scale, offsetX, offsetY, tileSize } = renderInfo;
const cx = offsetX + this.x * tileSize * scale + (tileSize * scale) / 2;
const cy = offsetY + this.y * tileSize * scale + (tileSize * scale) / 2;
const hitW = 20 * scale;
const hitH = 30 * scale;
return canvasX >= cx - hitW && canvasX <= cx + hitW &&
canvasY >= cy - hitH && canvasY <= cy + hitH;
}
}