559ca8d934d2f20fa01be63c1ef61022e8263b26
- Hoist MAX_UNDISCOVERED_PER_TIER to module scope (was a local const that expressed game-design intent, not runtime state). - Filter undiscovered slots to those with at least one known ingredient so a fresh player never sees useless `? + ?` cards on high tiers. - Move card-level opacity off the wrapper so the recipe-hint span can stay full-color (especially the craftable-now blue) while sprite + name remain dimmed. Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
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