Disable monster patrol movement
This commit is contained in:
83
tools/freeze-turn-monsters.mjs
Normal file
83
tools/freeze-turn-monsters.mjs
Normal file
@@ -0,0 +1,83 @@
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import { readFileSync, writeFileSync } from 'node:fs';
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const AI_COMPONENTS = new Set([
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'MOD.Core.AIWanderComponent',
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'MOD.Core.AIChaseComponent',
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]);
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const mapFiles = Array.from({ length: 11 }, (_, i) => `map/map${String(i + 1).padStart(2, '0')}.map`);
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const modelFiles = [
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'Global/MoveMonster.model',
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'Global/ChaseMonster.model',
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'RootDesk/MyDesk/Model_monster-43.model',
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];
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function isMonster(entity) {
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return (entity.componentNames || '').includes('script.Monster');
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}
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function component(entity, type) {
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return entity.jsonString['@components'].find((c) => c['@type'] === type);
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}
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function patchMonsterEntity(entity) {
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const components = entity.jsonString['@components'];
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entity.jsonString['@components'] = components.filter((c) => !AI_COMPONENTS.has(c['@type']));
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entity.componentNames = entity.jsonString['@components'].map((c) => c['@type']).join(',');
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const movement = component(entity, 'MOD.Core.MovementComponent');
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if (movement) {
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movement.Enable = false;
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movement.InputSpeed = 0;
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}
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const rigidbody = component(entity, 'MOD.Core.RigidbodyComponent');
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if (rigidbody) {
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rigidbody.MoveVelocity = { x: 0, y: 0 };
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rigidbody.RealMoveVelocity = { x: 0, y: 0 };
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}
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const transform = component(entity, 'MOD.Core.TransformComponent');
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if (transform?.Scale) {
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transform.Scale.x = -Math.abs(transform.Scale.x || 1);
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transform.Scale.y = Math.abs(transform.Scale.y || 1);
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}
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const stateAnimation = component(entity, 'MOD.Core.StateAnimationComponent');
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const renderer = component(entity, 'MOD.Core.SpriteRendererComponent');
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const stand = stateAnimation?.ActionSheet?.stand;
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if (renderer && stand) {
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renderer.SpriteRUID = stand;
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}
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}
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function patchMap(file) {
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const data = JSON.parse(readFileSync(file, 'utf8'));
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for (const entity of data.ContentProto.Entities.filter(isMonster)) {
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patchMonsterEntity(entity);
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}
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writeFileSync(file, `${JSON.stringify(data, null, 2)}\n`, 'utf8');
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}
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function patchModel(file) {
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const data = JSON.parse(readFileSync(file, 'utf8'));
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const json = data.ContentProto.Json;
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json.Components = (json.Components || []).filter((name) => !AI_COMPONENTS.has(name));
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json.Values = (json.Values || []).filter((value) => !AI_COMPONENTS.has(value.TargetType));
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for (const value of json.Values) {
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if (value.TargetType === 'MOD.Core.MovementComponent' && value.Name === 'InputSpeed') {
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value.Value = 0;
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}
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}
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writeFileSync(file, `${JSON.stringify(data, null, 2)}\n`, 'utf8');
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}
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for (const file of mapFiles) {
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patchMap(file);
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}
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for (const file of modelFiles) {
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patchModel(file);
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}
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console.log('Turn-combat monster movement disabled.');
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