Avoid client state transition for monsters

This commit is contained in:
maple
2026-06-07 23:42:05 +09:00
parent a9926feea3
commit 913b4f1721
2 changed files with 6 additions and 3 deletions

View File

@@ -201,7 +201,7 @@
"Name": "monster"
}
],
"Code": "if monster == nil then\n\treturn\nend\nif monster.AIWanderComponent ~= nil then\n\tmonster.AIWanderComponent.Enable = false\nend\nif monster.AIChaseComponent ~= nil then\n\tmonster.AIChaseComponent.Enable = false\nend\nif monster.MovementComponent ~= nil then\n\tmonster.MovementComponent.Enable = false\nend\nif monster.RigidbodyComponent ~= nil then\n\tmonster.RigidbodyComponent.MoveVelocity = Vector2.zero\n\tmonster.RigidbodyComponent.RealMoveVelocity = Vector2.zero\nend\nif monster.TransformComponent ~= nil then\n\tlocal scale = monster.TransformComponent.Scale\n\tmonster.TransformComponent.Scale = Vector3(-math.abs(scale.x), math.abs(scale.y), scale.z)\nend\nif monster.StateComponent ~= nil then\n\tmonster.StateComponent:ChangeState(\"IDLE\")\nend",
"Code": "if monster == nil then\n\treturn\nend\nif monster.AIWanderComponent ~= nil then\n\tmonster.AIWanderComponent.Enable = false\nend\nif monster.AIChaseComponent ~= nil then\n\tmonster.AIChaseComponent.Enable = false\nend\nif monster.MovementComponent ~= nil then\n\tmonster.MovementComponent.Enable = false\nend\nif monster.RigidbodyComponent ~= nil then\n\tmonster.RigidbodyComponent.MoveVelocity = Vector2.zero\n\tmonster.RigidbodyComponent.RealMoveVelocity = Vector2.zero\nend\nif monster.TransformComponent ~= nil then\n\tlocal scale = monster.TransformComponent.Scale\n\tmonster.TransformComponent.Scale = Vector3(-math.abs(scale.x), math.abs(scale.y), scale.z)\nend\nif monster.StateAnimationComponent ~= nil and monster.SpriteRendererComponent ~= nil then\n\tlocal stand = monster.StateAnimationComponent.ActionSheet[\"stand\"]\n\tif stand ~= nil and stand ~= \"\" then\n\t\tmonster.SpriteRendererComponent.SpriteRUID = stand\n\tend\nend",
"Scope": 2,
"ExecSpace": 6,
"Attributes": [],

View File

@@ -507,8 +507,11 @@ if monster.TransformComponent ~= nil then
\tlocal scale = monster.TransformComponent.Scale
\tmonster.TransformComponent.Scale = Vector3(-math.abs(scale.x), math.abs(scale.y), scale.z)
end
if monster.StateComponent ~= nil then
\tmonster.StateComponent:ChangeState("IDLE")
if monster.StateAnimationComponent ~= nil and monster.SpriteRendererComponent ~= nil then
\tlocal stand = monster.StateAnimationComponent.ActionSheet["stand"]
\tif stand ~= nil and stand ~= "" then
\t\tmonster.SpriteRendererComponent.SpriteRUID = stand
\tend
end`, [{ Type: 'Entity', DefaultValue: null, SyncDirection: 0, Attributes: [], Name: 'monster' }]),
method('Shuffle', `if list == nil then
\treturn