도적 다음 스킬 반복 효과 추가
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@@ -46,6 +46,7 @@ if self:CanPlayCardNow(c) ~= true then
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end
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local cost = c.cost or 0
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local skillFree = false
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local skillRepeat = 0
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if self.HandCostZeroThisTurn == true then
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cost = 0
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elseif c.useAllEnergy == true then
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@@ -58,6 +59,9 @@ end
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if c.kind == "Skill" and self.SkillCostReductionThisTurn ~= nil and self.SkillCostReductionThisTurn > 0 then
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cost = math.max(0, cost - self.SkillCostReductionThisTurn)
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end
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if c.kind == "Skill" and self.NextSkillRepeatCount ~= nil and self.NextSkillRepeatCount > 0 then
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skillRepeat = self.NextSkillRepeatCount
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end
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if self.Energy < cost then
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self:Toast("에너지가 부족합니다")
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return
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@@ -65,6 +69,29 @@ end
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self.Energy = self.Energy - cost
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self.ActiveKillReward = c.rewardOnKill or 0
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self:ResolveCardEffects(cardId, slot, c, false, cost)
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local function applyCardPlayHooks()
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if self:HasPowerField("cardPlayedBlock") == true then
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self:AddCardBlock(self:AddPowerFieldTotal("cardPlayedBlock"))
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end
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if c.cardPlayedDamage ~= nil and c.cardPlayedDamage > 0 then
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self:DealDirectDamageToTarget(c.cardPlayedDamage)
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end
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if c.cardPlayedRandomDamage ~= nil and c.cardPlayedRandomDamage > 0 then
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self:DealDirectDamageToRandomMonster(c.cardPlayedRandomDamage)
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end
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end
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applyCardPlayHooks()
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if skillRepeat > 0 then
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local remaining = (self.NextSkillRepeatCount or 0) - skillRepeat
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if remaining < 0 then
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remaining = 0
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end
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self.NextSkillRepeatCount = remaining
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for i = 1, skillRepeat do
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self:ResolveCardEffects(cardId, slot, c, false, cost)
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applyCardPlayHooks()
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end
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end
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if c.kind == "Attack" then
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self.TurnAttackCardsPlayed = (self.TurnAttackCardsPlayed or 0) + 1
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end
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@@ -73,15 +100,6 @@ if skillFree == true then
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self.NextSkillCostZero = false
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end
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end
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if self:HasPowerField("cardPlayedBlock") == true then
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self:AddCardBlock(self:AddPowerFieldTotal("cardPlayedBlock"))
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end
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if c.cardPlayedDamage ~= nil and c.cardPlayedDamage > 0 then
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self:DealDirectDamageToTarget(c.cardPlayedDamage)
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end
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if c.cardPlayedRandomDamage ~= nil and c.cardPlayedRandomDamage > 0 then
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self:DealDirectDamageToRandomMonster(c.cardPlayedRandomDamage)
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end
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if self.ActiveKillReward ~= nil and self.ActiveKillReward <= 0 then
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self.ActiveKillReward = 0
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end
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@@ -382,6 +382,9 @@ end
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if c.nextSkillCostZero == true then
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self.NextSkillCostZero = true
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end
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if c.nextSkillRepeatCount ~= nil and c.nextSkillRepeatCount > 0 then
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self.NextSkillRepeatCount = (self.NextSkillRepeatCount or 0) + c.nextSkillRepeatCount
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end
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if c.skillCostReductionThisTurn ~= nil and c.skillCostReductionThisTurn > 0 then
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self.SkillCostReductionThisTurn = (self.SkillCostReductionThisTurn or 0) + c.skillCostReductionThisTurn
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end
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@@ -72,6 +72,7 @@ self.CardsDrawnThisCombat = 0
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self.HandCostZeroThisTurn = false
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self.DrawDisabledThisTurn = false
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self.NextSkillCostZero = false
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self.NextSkillRepeatCount = 0
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self.SkillCostReductionThisTurn = 0
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self.PlayerStr = 0
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self.PlayerDex = 0
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