feat(deck): 부트 흐름 변경 — 시작→MainMenu→로비→(run NPC)→charselect
- OnBeginPlay: ShowLobby → ShowMainMenu (최초 화면을 메인메뉴로) - MainMenu NewGameButton: ShowCharacterSelect → ShowLobby (시작→로비맵+LobbyUIGroup) - 로비 run NPC(OnLobbyNpcInteract id=="run")→ShowCharacterSelect는 기존 유지 Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
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@@ -51,7 +51,7 @@ if buttonEntity ~= nil and buttonEntity.ButtonComponent ~= nil then
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buttonEntity:DisconnectEvent(ButtonClickEvent, self.NewGameHandler)
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self.NewGameHandler = nil
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end
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self.NewGameHandler = buttonEntity:ConnectEvent(ButtonClickEvent, function() self:ShowCharacterSelect() end)
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self.NewGameHandler = buttonEntity:ConnectEvent(ButtonClickEvent, function() self:ShowLobby() end)
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end
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local warrior = _EntityService:GetEntityByPath("/ui/SelectUIGroup/CharacterSelectHud/WarriorButton")
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if warrior ~= nil and warrior.ButtonComponent ~= nil then
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