Refine rogue job progression
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@@ -11,14 +11,14 @@ self:RenderCharacterSelect()`, [
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{ Type: 'string', DefaultValue: null, SyncDirection: 0, Attributes: [], Name: 'className' },
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]),
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method('RenderCharacterSelect', `local base = "/ui/SelectUIGroup/CharacterSelectHud"
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local arts = { { p = "/WarriorButton/Art", c = "warrior" }, { p = "/MageButton/Art", c = "magician" }, { p = "/BanditButton/Art", c = "bandit" } }
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local arts = { { p = "/WarriorButton/Art", c = "warrior" }, { p = "/MageButton/Art", c = "magician" }, { p = "/BanditButton/Art", c = "rogue" } }
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for i = 1, #arts do
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local e = _EntityService:GetEntityByPath(base .. arts[i].p)
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if e ~= nil and e.SpriteGUIRendererComponent ~= nil and self.ClassPortraits ~= nil and self.ClassPortraits[arts[i].c] ~= nil then
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e.SpriteGUIRendererComponent.ImageRUID = self.ClassPortraits[arts[i].c]
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end
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end
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local btns = { { p = "/WarriorButton", c = "warrior" }, { p = "/MageButton", c = "magician" }, { p = "/BanditButton", c = "bandit" } }
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local btns = { { p = "/WarriorButton", c = "warrior" }, { p = "/MageButton", c = "magician" }, { p = "/BanditButton", c = "rogue" } }
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for i = 1, #btns do
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local e = _EntityService:GetEntityByPath(base .. btns[i].p)
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if e ~= nil then
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@@ -44,9 +44,9 @@ if self.SelectedClass == "warrior" then
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eng = "Warrior"
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btnName = "/WarriorButton"
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desc = "직업군 · 모험가" .. nl .. "방어를 쌓고 버티다 강하게 역공하는 단단한 탱커."
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elseif self.SelectedClass == "bandit" then
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elseif self.SelectedClass == "rogue" then
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name = "도적"
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eng = "Thief"
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eng = "Rogue"
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btnName = "/BanditButton"
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desc = "직업군 · 모험가" .. nl .. "표창 난사와 독으로 빠르게 몰아치는 민첩한 직업."
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elseif self.SelectedClass == "magician" then
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@@ -65,7 +65,7 @@ end
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self:SetText(base .. "/SelectedClass", name)
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self:SetText(base .. "/SelectedClass/SelectedClassEng", eng)
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self:SetText(base .. "/SelectedClassStatus", desc)`),
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method('StartNewGame', `if self.SelectedClass ~= "warrior" and self.SelectedClass ~= "bandit" and self.SelectedClass ~= "magician" then
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method('StartNewGame', `if self.SelectedClass ~= "warrior" and self.SelectedClass ~= "rogue" and self.SelectedClass ~= "magician" then
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self:SetText("/ui/SelectUIGroup/CharacterSelectHud/SelectedClassStatus", "직업을 먼저 선택하세요")
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return
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end
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