Refine rogue job progression
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@@ -707,7 +707,7 @@ if anyAlive == false then
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end
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end
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if node ~= nil and node.type == "boss" then
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if self.PlayerJob == "" and self.Floor < self.RunLength then
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if self:CanAdvanceJob() == true and self.Floor < self.RunLength then
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self:ShowJobChoice()
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else
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if self.PlayerJob ~= "" then self:AwardSouls(1) end
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