Refine rogue job progression
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@@ -5,7 +5,7 @@ import { UI_FILE, COMMON_FILE, UI_ROOT, GENERATED_UI_SECTIONS, UI_APPEND_ORDER,
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export const rewardMethods = [
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method('CardPool', `local pool = {}
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for id, c in pairs(self.Cards) do
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if c.token ~= true and (c.class == self.SelectedClass or (self.PlayerJob ~= "" and c.class == self.PlayerJob)) then
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if c.token ~= true and self:CanUseClassCard(c.class) == true then
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table.insert(pool, id)
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end
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end
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