feat(buffs-power): 산출물 재생성 (버프/디버프·Power·적 방어도 UI)
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
This commit is contained in:
@@ -364,6 +364,34 @@
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"SyncDirection": 0,
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"Attributes": [],
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"Name": "TurnBusy"
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},
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{
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"Type": "number",
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"DefaultValue": "0",
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"SyncDirection": 0,
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"Attributes": [],
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"Name": "PlayerStr"
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},
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{
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"Type": "number",
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"DefaultValue": "0",
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"SyncDirection": 0,
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"Attributes": [],
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"Name": "PlayerWeak"
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},
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{
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"Type": "number",
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"DefaultValue": "0",
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"SyncDirection": 0,
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"Attributes": [],
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"Name": "PlayerVuln"
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},
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{
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"Type": "any",
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"DefaultValue": "nil",
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"SyncDirection": 0,
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"Attributes": [],
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"Name": "PlayerPowers"
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}
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],
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"Methods": [
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@@ -557,7 +585,7 @@
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"Name": null
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},
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"Arguments": [],
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"Code": "self.PlayerMaxHp = 80\nself.PlayerHp = self.PlayerMaxHp\nself.Gold = 0\nself.Floor = 1\nself.RunLength = 3\nself.RunDeck = { \"Strike\", \"Strike\", \"Strike\", \"Strike\", \"Strike\", \"Defend\", \"Defend\", \"Defend\", \"Defend\", \"Bash\" }\nself.RunActive = true\nself.RunRelics = {}\nself.Relics = {\n\tironHeart = { name = \"강철 심장\", desc = \"전투 시작 시 방어도 +6\", hook = \"combatStart\", effect = \"block\", value = 6 },\n\tenergyCore = { name = \"에너지 코어\", desc = \"턴 시작 시 에너지 +1\", hook = \"turnStart\", effect = \"energy\", value = 1 },\n\tvampire = { name = \"흡혈 송곳니\", desc = \"공격 카드 사용 시 HP +1\", hook = \"cardPlayed\", effect = \"healOnAttack\", value = 1 },\n\tgoldIdol = { name = \"황금 우상\", desc = \"전투 승리 시 골드 +10\", hook = \"combatReward\", effect = \"gold\", value = 10 },\n}\nself.RelicPool = { \"energyCore\", \"vampire\", \"goldIdol\" }\nself.Enemies = {\n\tslime = { name = \"슬라임\", maxHp = 45, intents = { { kind = \"Attack\", value = 10 }, { kind = \"Attack\", value = 6 }, { kind = \"Defend\", value = 8 } } },\n\tslime_elite = { name = \"정예 슬라임\", maxHp = 70, intents = { { kind = \"Attack\", value = 14 }, { kind = \"Attack\", value = 8 }, { kind = \"Defend\", value = 10 } } },\n\tslime_boss = { name = \"슬라임 킹\", maxHp = 120, intents = { { kind = \"Attack\", value = 18 }, { kind = \"Defend\", value = 12 }, { kind = \"Attack\", value = 10 }, { kind = \"Attack\", value = 22 } } },\n\torange_mushroom = { name = \"주황버섯\", maxHp = 16, intents = { { kind = \"Attack\", value = 5 }, { kind = \"Attack\", value = 5 }, { kind = \"Defend\", value = 4 }, { kind = \"Attack\", value = 8 } } },\n\tblue_mushroom = { name = \"파란버섯\", maxHp = 22, intents = { { kind = \"Attack\", value = 4 }, { kind = \"Attack\", value = 4 }, { kind = \"Attack\", value = 10 } } },\n\tpig = { name = \"돼지\", maxHp = 18, intents = { { kind = \"Attack\", value = 6 }, { kind = \"Attack\", value = 6 }, { kind = \"Defend\", value = 5 } } },\n\tgreen_mushroom = { name = \"초록버섯\", maxHp = 20, intents = { { kind = \"Attack\", value = 7 }, { kind = \"Defend\", value = 3 }, { kind = \"Attack\", value = 9 } } },\n\tmushmom = { name = \"머쉬맘\", maxHp = 75, intents = { { kind = \"Defend\", value = 10 }, { kind = \"Attack\", value = 16 }, { kind = \"Attack\", value = 9 }, { kind = \"Defend\", value = 6 } } },\n\tmodified_snail = { name = \"변형된 달팽이\", maxHp = 60, intents = { { kind = \"Attack\", value = 12 }, { kind = \"Defend\", value = 8 }, { kind = \"Attack\", value = 7 }, { kind = \"Attack\", value = 14 } } },\n\tking_slime = { name = \"킹 슬라임\", maxHp = 130, intents = { { kind = \"Attack\", value = 18 }, { kind = \"Defend\", value = 14 }, { kind = \"Attack\", value = 12 }, { kind = \"Attack\", value = 24 } } },\n}\nself.MapNodes = {\n\tA = { type = \"combat\", enemy = \"slime\", row = 1, col = -1, next = { \"C\", \"D\" } },\n\tB = { type = \"combat\", enemy = \"slime\", row = 1, col = 1, next = { \"C\", \"D\" } },\n\tC = { type = \"rest\", row = 2, col = -1, next = { \"E\", \"F\" } },\n\tD = { type = \"shop\", row = 2, col = 1, next = { \"E\", \"F\" } },\n\tE = { type = \"elite\", enemy = \"slime_elite\", row = 3, col = -1, next = { \"BOSS\" } },\n\tF = { type = \"combat\", enemy = \"slime\", row = 3, col = 1, next = { \"BOSS\" } },\n\tBOSS = { type = \"boss\", enemy = \"slime_boss\", row = 4, col = 0, next = { } },\n}\nself.MapStart = { \"A\", \"B\" }\nself.CurrentNodeId = \"\"\nself.CurrentEnemyId = \"\"\nself:BindButtons()\nself:AddRelic(\"ironHeart\")\nself:ShowMap()",
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"Code": "self.PlayerMaxHp = 80\nself.PlayerHp = self.PlayerMaxHp\nself.Gold = 0\nself.Floor = 1\nself.RunLength = 3\nself.RunDeck = { \"Strike\", \"Strike\", \"Strike\", \"Strike\", \"Strike\", \"Defend\", \"Defend\", \"Defend\", \"Defend\", \"Bash\" }\nself.RunActive = true\nself.RunRelics = {}\nself.Relics = {\n\tironHeart = { name = \"강철 심장\", desc = \"전투 시작 시 방어도 +6\", hook = \"combatStart\", effect = \"block\", value = 6 },\n\tenergyCore = { name = \"에너지 코어\", desc = \"턴 시작 시 에너지 +1\", hook = \"turnStart\", effect = \"energy\", value = 1 },\n\tvampire = { name = \"흡혈 송곳니\", desc = \"공격 카드 사용 시 HP +1\", hook = \"cardPlayed\", effect = \"healOnAttack\", value = 1 },\n\tgoldIdol = { name = \"황금 우상\", desc = \"전투 승리 시 골드 +10\", hook = \"combatReward\", effect = \"gold\", value = 10 },\n}\nself.RelicPool = { \"energyCore\", \"vampire\", \"goldIdol\" }\nself.Enemies = {\n\tslime = { name = \"슬라임\", maxHp = 45, intents = { { kind = \"Attack\", value = 10 }, { kind = \"Attack\", value = 6 }, { kind = \"Defend\", value = 8 } } },\n\tslime_elite = { name = \"정예 슬라임\", maxHp = 70, intents = { { kind = \"Attack\", value = 14 }, { kind = \"Attack\", value = 8 }, { kind = \"Defend\", value = 10 }, { kind = \"Debuff\", value = 1, effect = \"weak\" } } },\n\tslime_boss = { name = \"슬라임 킹\", maxHp = 120, intents = { { kind = \"Attack\", value = 18 }, { kind = \"Defend\", value = 12 }, { kind = \"Debuff\", value = 2, effect = \"vuln\" }, { kind = \"Attack\", value = 10 }, { kind = \"Attack\", value = 22 } } },\n\torange_mushroom = { name = \"주황버섯\", maxHp = 16, intents = { { kind = \"Attack\", value = 5 }, { kind = \"Attack\", value = 5 }, { kind = \"Defend\", value = 4 }, { kind = \"Attack\", value = 8 } } },\n\tblue_mushroom = { name = \"파란버섯\", maxHp = 22, intents = { { kind = \"Attack\", value = 4 }, { kind = \"Attack\", value = 4 }, { kind = \"Attack\", value = 10 } } },\n\tpig = { name = \"돼지\", maxHp = 18, intents = { { kind = \"Attack\", value = 6 }, { kind = \"Attack\", value = 6 }, { kind = \"Defend\", value = 5 } } },\n\tgreen_mushroom = { name = \"초록버섯\", maxHp = 20, intents = { { kind = \"Attack\", value = 7 }, { kind = \"Defend\", value = 3 }, { kind = \"Attack\", value = 9 } } },\n\tmushmom = { name = \"머쉬맘\", maxHp = 75, intents = { { kind = \"Defend\", value = 10 }, { kind = \"Debuff\", value = 2, effect = \"weak\" }, { kind = \"Attack\", value = 16 }, { kind = \"Attack\", value = 9 }, { kind = \"Defend\", value = 6 } } },\n\tmodified_snail = { name = \"변형된 달팽이\", maxHp = 60, intents = { { kind = \"Attack\", value = 12 }, { kind = \"Defend\", value = 8 }, { kind = \"Attack\", value = 7 }, { kind = \"Attack\", value = 14 }, { kind = \"Debuff\", value = 1, effect = \"weak\" } } },\n\tking_slime = { name = \"킹 슬라임\", maxHp = 130, intents = { { kind = \"Attack\", value = 18 }, { kind = \"Defend\", value = 14 }, { kind = \"Debuff\", value = 2, effect = \"vuln\" }, { kind = \"Attack\", value = 12 }, { kind = \"Attack\", value = 24 } } },\n}\nself.MapNodes = {\n\tA = { type = \"combat\", enemy = \"slime\", row = 1, col = -1, next = { \"C\", \"D\" } },\n\tB = { type = \"combat\", enemy = \"slime\", row = 1, col = 1, next = { \"C\", \"D\" } },\n\tC = { type = \"rest\", row = 2, col = -1, next = { \"E\", \"F\" } },\n\tD = { type = \"shop\", row = 2, col = 1, next = { \"E\", \"F\" } },\n\tE = { type = \"elite\", enemy = \"slime_elite\", row = 3, col = -1, next = { \"BOSS\" } },\n\tF = { type = \"combat\", enemy = \"slime\", row = 3, col = 1, next = { \"BOSS\" } },\n\tBOSS = { type = \"boss\", enemy = \"slime_boss\", row = 4, col = 0, next = { } },\n}\nself.MapStart = { \"A\", \"B\" }\nself.CurrentNodeId = \"\"\nself.CurrentEnemyId = \"\"\nself:BindButtons()\nself:AddRelic(\"ironHeart\")\nself:ShowMap()",
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"Scope": 2,
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"ExecSpace": 6,
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"Attributes": [],
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@@ -572,7 +600,7 @@
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"Name": null
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},
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"Arguments": [],
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"Code": "self:ShowState(\"combat\")\nself:SetEntityEnabled(\"/ui/DefaultGroup/CombatHud/Result\", false)\nself.MaxEnergy = 3\nself.Turn = 0\nself.PlayerBlock = 0\nself.CombatOver = false\nself.DiscardPile = {}\nself.Hand = {}\nself.Cards = {\n\tStrike = { name = \"파워 스트라이크\", cost = 1, desc = \"피해 6\", kind = \"Attack\", damage = 6, image = \"a71b116807904ef2b38e1dc013e2f9a2\" },\n\tDefend = { name = \"아이언 바디\", cost = 1, desc = \"방어도 5\", kind = \"Skill\", block = 5, image = \"1ae9b6741c5947a8b528a0f515b50e3e\" },\n\tBash = { name = \"슬래시 블러스트\", cost = 2, desc = \"피해 10\", kind = \"Attack\", damage = 10, image = \"d5bc2953fcab4cfe9062af81c35aff86\" },\n\tWarLeap = { name = \"워 리프\", cost = 1, desc = \"피해 4, 방어도 3\", kind = \"Attack\", damage = 4, block = 3, image = \"992dabf6aff2400e92b2f4f705d8ebe7\" },\n\tBrandish = { name = \"브랜디시\", cost = 2, desc = \"피해 13\", kind = \"Attack\", damage = 13, image = \"21af4bccc5054a5dbc8245dfa7f08681\" },\n}\nself.DrawPile = {}\nfor i = 1, #self.RunDeck do\n\tself.DrawPile[i] = self.RunDeck[i]\nend\nself:Shuffle(self.DrawPile)\nself:BuildMonsters()\nself:RenderCombat()\nself:StartPlayerTurn()\nself:ApplyRelics(\"combatStart\")\nself:RenderCombat()",
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"Code": "self:ShowState(\"combat\")\nself:SetEntityEnabled(\"/ui/DefaultGroup/CombatHud/Result\", false)\nself.MaxEnergy = 3\nself.Turn = 0\nself.PlayerBlock = 0\nself.PlayerStr = 0\nself.PlayerWeak = 0\nself.PlayerVuln = 0\nself.PlayerPowers = {}\nself.CombatOver = false\nself.DiscardPile = {}\nself.Hand = {}\nself.Cards = {\n\tStrike = { name = \"파워 스트라이크\", cost = 1, desc = \"피해 6\", kind = \"Attack\", damage = 6, image = \"a71b116807904ef2b38e1dc013e2f9a2\" },\n\tDefend = { name = \"아이언 바디\", cost = 1, desc = \"방어도 5\", kind = \"Skill\", block = 5, image = \"1ae9b6741c5947a8b528a0f515b50e3e\" },\n\tBash = { name = \"슬래시 블러스트\", cost = 2, desc = \"피해 10\", kind = \"Attack\", damage = 10, image = \"d5bc2953fcab4cfe9062af81c35aff86\" },\n\tWarLeap = { name = \"워 리프\", cost = 1, desc = \"피해 4, 방어도 3\", kind = \"Attack\", damage = 4, block = 3, image = \"992dabf6aff2400e92b2f4f705d8ebe7\" },\n\tBrandish = { name = \"브랜디시\", cost = 2, desc = \"피해 13\", kind = \"Attack\", damage = 13, image = \"21af4bccc5054a5dbc8245dfa7f08681\" },\n\tChargedBlow = { name = \"차지 블로우\", cost = 2, desc = \"피해 8, 취약 2\", kind = \"Attack\", damage = 8, vuln = 2, image = \"fe83c7635b0e49ed83d75a2833adb53e\" },\n\tThreaten = { name = \"위협\", cost = 0, desc = \"약화 2 부여\", kind = \"Skill\", weak = 2, image = \"64daadf1a98e490d9c14ef52ec776e63\" },\n\tEnrage = { name = \"인레이지\", cost = 1, desc = \"힘 +2\", kind = \"Skill\", strength = 2, image = \"09370fc7551e47238fd103a80fba558e\" },\n\tRage = { name = \"분노\", cost = 1, desc = \"매 턴 시작 시 힘 +1\", kind = \"Power\", powerEffect = \"strengthPerTurn\", value = 1, image = \"379d86e3de064959aa4612f71e84ccfb\" },\n}\nself.DrawPile = {}\nfor i = 1, #self.RunDeck do\n\tself.DrawPile[i] = self.RunDeck[i]\nend\nself:Shuffle(self.DrawPile)\nself:BuildMonsters()\nself:RenderCombat()\nself:StartPlayerTurn()\nself:ApplyRelics(\"combatStart\")\nself:RenderCombat()",
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"Scope": 2,
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"ExecSpace": 6,
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"Attributes": [],
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@@ -631,7 +659,7 @@
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"Name": null
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},
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"Arguments": [],
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"Code": "self.Monsters = {}\nlocal g = \"combat\"\nlocal node = self.MapNodes[self.CurrentNodeId]\nif node ~= nil and node.type ~= nil then g = node.type end\nlocal pmap = \"\"\nlocal lp = _UserService.LocalPlayer\nif lp ~= nil and lp.CurrentMapName ~= nil then pmap = lp.CurrentMapName end\nlocal reg = self.Registered or {}\nfor i = 1, #reg do\n\tif reg[i].entity ~= nil and isvalid(reg[i].entity) then\n\t\treg[i].entity:SetVisible(false)\n\tend\nend\nlocal list = {}\nfor i = 1, #reg do\n\tlocal r = reg[i]\n\tif r.entity ~= nil and isvalid(r.entity) and r.group == g and (r.map == nil or r.map == \"\" or pmap == \"\" or r.map == pmap) then\n\t\tlocal x = 0\n\t\tif r.entity.TransformComponent ~= nil then\n\t\t\tx = r.entity.TransformComponent.WorldPosition.x\n\t\tend\n\t\ttable.insert(list, { entity = r.entity, enemyId = r.enemyId, x = x })\n\tend\nend\ntable.sort(list, function(a, b) return a.x < b.x end)\nlocal mult = 1 + (self.Floor - 1) * 0.6\nlocal n = #list\nif n > 4 then n = 4 end\nfor i = 1, n do\n\tlocal item = list[i]\n\tlocal e = self.Enemies[item.enemyId]\n\tif e == nil then e = { name = item.enemyId, maxHp = 10, intents = { { kind = \"Attack\", value = 5 } } } end\n\tlocal intents = {}\n\tfor k = 1, #e.intents do\n\t\tintents[k] = { kind = e.intents[k].kind, value = math.floor(e.intents[k].value * mult) }\n\tend\n\tlocal maxHp = math.floor(e.maxHp * mult)\n\tself.Monsters[i] = { entity = item.entity, enemyId = item.enemyId, name = e.name,\n\t\thp = maxHp, maxHp = maxHp, block = 0, intents = intents, intentIdx = 1, alive = true, slot = i }\n\tself:ReviveMonsterEntity(item.entity)\n\tself:PositionMonsterSlot(i)\nend\nself.TargetIndex = 1",
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"Code": "self.Monsters = {}\nlocal g = \"combat\"\nlocal node = self.MapNodes[self.CurrentNodeId]\nif node ~= nil and node.type ~= nil then g = node.type end\nlocal pmap = \"\"\nlocal lp = _UserService.LocalPlayer\nif lp ~= nil and lp.CurrentMapName ~= nil then pmap = lp.CurrentMapName end\nlocal reg = self.Registered or {}\nfor i = 1, #reg do\n\tif reg[i].entity ~= nil and isvalid(reg[i].entity) then\n\t\treg[i].entity:SetVisible(false)\n\tend\nend\nlocal list = {}\nfor i = 1, #reg do\n\tlocal r = reg[i]\n\tif r.entity ~= nil and isvalid(r.entity) and r.group == g and (r.map == nil or r.map == \"\" or pmap == \"\" or r.map == pmap) then\n\t\tlocal x = 0\n\t\tif r.entity.TransformComponent ~= nil then\n\t\t\tx = r.entity.TransformComponent.WorldPosition.x\n\t\tend\n\t\ttable.insert(list, { entity = r.entity, enemyId = r.enemyId, x = x })\n\tend\nend\ntable.sort(list, function(a, b) return a.x < b.x end)\nlocal mult = 1 + (self.Floor - 1) * 0.6\nlocal n = #list\nif n > 4 then n = 4 end\nfor i = 1, n do\n\tlocal item = list[i]\n\tlocal e = self.Enemies[item.enemyId]\n\tif e == nil then e = { name = item.enemyId, maxHp = 10, intents = { { kind = \"Attack\", value = 5 } } } end\n\tlocal intents = {}\n\tfor k = 1, #e.intents do\n\t\tlocal v = e.intents[k].value\n\t\tif e.intents[k].kind ~= \"Debuff\" then\n\t\t\tv = math.floor(v * mult)\n\t\tend\n\t\tintents[k] = { kind = e.intents[k].kind, value = v, effect = e.intents[k].effect }\n\tend\n\tlocal maxHp = math.floor(e.maxHp * mult)\n\tself.Monsters[i] = { entity = item.entity, enemyId = item.enemyId, name = e.name,\n\t\thp = maxHp, maxHp = maxHp, block = 0, str = 0, weak = 0, vuln = 0,\n\t\tintents = intents, intentIdx = 1, alive = true, slot = i }\n\tself:ReviveMonsterEntity(item.entity)\n\tself:PositionMonsterSlot(i)\nend\nself.TargetIndex = 1",
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"Scope": 2,
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"ExecSpace": 6,
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"Attributes": [],
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@@ -707,7 +735,7 @@
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"Name": null
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},
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"Arguments": [],
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"Code": "self.Turn = self.Turn + 1\nself.Energy = self.MaxEnergy\nself:ApplyRelics(\"turnStart\")\nself.PlayerBlock = 0\nself:DrawCards(5)\nself:RenderHand(true)\nself:RenderCombat()",
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"Code": "self.Turn = self.Turn + 1\nself.Energy = self.MaxEnergy\nself:ApplyRelics(\"turnStart\")\nif self.PlayerPowers ~= nil then\n\tfor i = 1, #self.PlayerPowers do\n\t\tlocal pc = self.Cards[self.PlayerPowers[i]]\n\t\tif pc ~= nil and pc.powerEffect == \"strengthPerTurn\" then\n\t\t\tself.PlayerStr = self.PlayerStr + pc.value\n\t\tend\n\tend\nend\nself.PlayerBlock = 0\nself:DrawCards(5)\nself:RenderHand(true)\nself:RenderCombat()",
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"Scope": 2,
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"ExecSpace": 6,
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"Attributes": [],
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@@ -722,7 +750,7 @@
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"Name": null
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},
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"Arguments": [],
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"Code": "if self.CombatOver == true or self.FxBusy == true or self.TurnBusy == true then\n\treturn\nend\nfor i = 1, #self.Hand do\n\ttable.insert(self.DiscardPile, self.Hand[i])\nend\nself.Hand = {}\nself:RenderHand(false)\nself:RenderPiles()\nself:EnemyTurn()",
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"Code": "if self.CombatOver == true or self.FxBusy == true or self.TurnBusy == true then\n\treturn\nend\nfor i = 1, #self.Hand do\n\ttable.insert(self.DiscardPile, self.Hand[i])\nend\nself.Hand = {}\nif self.PlayerWeak > 0 then self.PlayerWeak = self.PlayerWeak - 1 end\nif self.PlayerVuln > 0 then self.PlayerVuln = self.PlayerVuln - 1 end\nself:RenderHand(false)\nself:RenderPiles()\nself:EnemyTurn()",
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"Scope": 2,
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"ExecSpace": 6,
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"Attributes": [],
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@@ -1001,7 +1029,7 @@
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"Name": "cardId"
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}
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],
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"Code": "local c = self.Cards[cardId]\nif c == nil then\n\tc = { name = cardId, cost = 0, desc = \"\", kind = \"Skill\" }\nend\nlocal e = _EntityService:GetEntityByPath(base)\nif e ~= nil and e.SpriteGUIRendererComponent ~= nil then\n\tif c.kind == \"Attack\" then\n\t\te.SpriteGUIRendererComponent.Color = Color(0.86, 0.42, 0.38, 1)\n\telseif c.kind == \"Skill\" then\n\t\te.SpriteGUIRendererComponent.Color = Color(0.42, 0.55, 0.85, 1)\n\telse\n\t\te.SpriteGUIRendererComponent.Color = Color(0.46, 0.68, 0.52, 1)\n\tend\nend\nself:SetText(base .. \"/Cost\", string.format(\"%d\", c.cost))\nself:SetText(base .. \"/Name\", c.name)\nself:SetText(base .. \"/Desc\", c.desc)\nlocal art = _EntityService:GetEntityByPath(base .. \"/Art\")\nif art ~= nil then\n\tif c.image ~= nil and c.image ~= \"\" then\n\t\tart.Enable = true\n\t\tif art.SpriteGUIRendererComponent ~= nil then\n\t\t\tart.SpriteGUIRendererComponent.ImageRUID = c.image\n\t\tend\n\telse\n\t\tart.Enable = false\n\tend\nend",
|
||||
"Code": "local c = self.Cards[cardId]\nif c == nil then\n\tc = { name = cardId, cost = 0, desc = \"\", kind = \"Skill\" }\nend\nlocal e = _EntityService:GetEntityByPath(base)\nif e ~= nil and e.SpriteGUIRendererComponent ~= nil then\n\tif c.kind == \"Attack\" then\n\t\te.SpriteGUIRendererComponent.Color = Color(0.86, 0.42, 0.38, 1)\n\telseif c.kind == \"Power\" then\n\t\te.SpriteGUIRendererComponent.Color = Color(0.46, 0.68, 0.52, 1)\n\telse\n\t\te.SpriteGUIRendererComponent.Color = Color(0.42, 0.55, 0.85, 1)\n\tend\nend\nself:SetText(base .. \"/Cost\", string.format(\"%d\", c.cost))\nself:SetText(base .. \"/Name\", c.name)\nself:SetText(base .. \"/Desc\", c.desc)\nlocal art = _EntityService:GetEntityByPath(base .. \"/Art\")\nif art ~= nil then\n\tif c.image ~= nil and c.image ~= \"\" then\n\t\tart.Enable = true\n\t\tif art.SpriteGUIRendererComponent ~= nil then\n\t\t\tart.SpriteGUIRendererComponent.ImageRUID = c.image\n\t\tend\n\telse\n\t\tart.Enable = false\n\tend\nend",
|
||||
"Scope": 2,
|
||||
"ExecSpace": 6,
|
||||
"Attributes": [],
|
||||
@@ -1111,6 +1139,29 @@
|
||||
"Attributes": [],
|
||||
"Name": "AnimateCardFrom"
|
||||
},
|
||||
{
|
||||
"Return": {
|
||||
"Type": "number",
|
||||
"DefaultValue": null,
|
||||
"SyncDirection": 0,
|
||||
"Attributes": [],
|
||||
"Name": null
|
||||
},
|
||||
"Arguments": [
|
||||
{
|
||||
"Type": "number",
|
||||
"DefaultValue": null,
|
||||
"SyncDirection": 0,
|
||||
"Attributes": [],
|
||||
"Name": "base"
|
||||
}
|
||||
],
|
||||
"Code": "local dmg = base + self.PlayerStr\nif self.PlayerWeak > 0 then\n\tdmg = math.floor(dmg * 0.75)\nend\nif dmg < 0 then\n\tdmg = 0\nend\nreturn dmg",
|
||||
"Scope": 2,
|
||||
"ExecSpace": 6,
|
||||
"Attributes": [],
|
||||
"Name": "CalcPlayerAttack"
|
||||
},
|
||||
{
|
||||
"Return": {
|
||||
"Type": "void",
|
||||
@@ -1128,7 +1179,7 @@
|
||||
"Name": "slot"
|
||||
}
|
||||
],
|
||||
"Code": "if self.CombatOver == true or self.FxBusy == true or self.TurnBusy == true then\n\treturn\nend\nif self.Hand == nil then\n\treturn\nend\nlocal cardId = self.Hand[slot]\nif cardId == nil then\n\treturn\nend\nlocal c = self.Cards[cardId]\nif c == nil then\n\treturn\nend\nif self.Energy < c.cost then\n\tself:Toast(\"에너지가 부족합니다\")\n\treturn\nend\nself.Energy = self.Energy - c.cost\nif c.kind == \"Attack\" then\n\tif c.damage ~= nil then\n\t\tself:PlayAttackFx(self.TargetIndex, c.image, c.damage)\n\tend\n\tif c.block ~= nil then\n\t\tself.PlayerBlock = self.PlayerBlock + c.block\n\tend\n\tself:ApplyRelics(\"cardPlayed\")\nelseif c.kind == \"Skill\" then\n\tif c.block ~= nil then\n\t\tself.PlayerBlock = self.PlayerBlock + c.block\n\tend\nend\ntable.remove(self.Hand, slot)\ntable.insert(self.DiscardPile, cardId)\nself:RenderHand(false)\nself:RenderPiles()\nself:RenderCombat()\nself:CheckCombatEnd()",
|
||||
"Code": "if self.CombatOver == true or self.FxBusy == true or self.TurnBusy == true then\n\treturn\nend\nif self.Hand == nil then\n\treturn\nend\nlocal cardId = self.Hand[slot]\nif cardId == nil then\n\treturn\nend\nlocal c = self.Cards[cardId]\nif c == nil then\n\treturn\nend\nif self.Energy < c.cost then\n\tself:Toast(\"에너지가 부족합니다\")\n\treturn\nend\nself.Energy = self.Energy - c.cost\nif c.kind == \"Attack\" then\n\tif c.damage ~= nil then\n\t\tself:PlayAttackFx(self.TargetIndex, c.image, self:CalcPlayerAttack(c.damage))\n\tend\n\tif c.block ~= nil then\n\t\tself.PlayerBlock = self.PlayerBlock + c.block\n\tend\n\tself:ApplyRelics(\"cardPlayed\")\nelseif c.kind == \"Skill\" then\n\tif c.block ~= nil then\n\t\tself.PlayerBlock = self.PlayerBlock + c.block\n\tend\nelseif c.kind == \"Power\" then\n\tif c.powerEffect ~= nil then\n\t\ttable.insert(self.PlayerPowers, cardId)\n\tend\nend\nif c.strength ~= nil then\n\tself.PlayerStr = self.PlayerStr + c.strength\nend\nif c.weak ~= nil or c.vuln ~= nil then\n\tlocal tm = self.Monsters[self.TargetIndex]\n\tif tm ~= nil and tm.alive == true then\n\t\tif c.weak ~= nil then tm.weak = tm.weak + c.weak end\n\t\tif c.vuln ~= nil then tm.vuln = tm.vuln + c.vuln end\n\tend\nend\ntable.remove(self.Hand, slot)\nif c.kind ~= \"Power\" then\n\ttable.insert(self.DiscardPile, cardId)\nend\nself:RenderHand(false)\nself:RenderPiles()\nself:RenderCombat()\nself:CheckCombatEnd()",
|
||||
"Scope": 2,
|
||||
"ExecSpace": 6,
|
||||
"Attributes": [],
|
||||
@@ -1287,7 +1338,7 @@
|
||||
"Name": "amount"
|
||||
}
|
||||
],
|
||||
"Code": "local m = self.Monsters[self.TargetIndex]\nif m == nil or m.alive ~= true then\n\tm = nil\n\tfor i = 1, #self.Monsters do\n\t\tif self.Monsters[i].alive == true then m = self.Monsters[i]; self.TargetIndex = i; break end\n\tend\nend\nif m == nil then\n\treturn\nend\nlocal dmg = amount\nif m.block > 0 then\n\tlocal absorbed = math.min(m.block, dmg)\n\tm.block = m.block - absorbed\n\tdmg = dmg - absorbed\nend\nm.hp = m.hp - dmg\nif m.hp <= 0 then\n\tm.hp = 0\n\tself:KillMonster(m.slot)\nend",
|
||||
"Code": "local m = self.Monsters[self.TargetIndex]\nif m == nil or m.alive ~= true then\n\tm = nil\n\tfor i = 1, #self.Monsters do\n\t\tif self.Monsters[i].alive == true then m = self.Monsters[i]; self.TargetIndex = i; break end\n\tend\nend\nif m == nil then\n\treturn\nend\nlocal dmg = amount\nif m.vuln > 0 then\n\tdmg = math.floor(dmg * 1.5)\nend\nif m.block > 0 then\n\tlocal absorbed = math.min(m.block, dmg)\n\tm.block = m.block - absorbed\n\tdmg = dmg - absorbed\nend\nm.hp = m.hp - dmg\nif m.hp <= 0 then\n\tm.hp = 0\n\tself:KillMonster(m.slot)\nend",
|
||||
"Scope": 2,
|
||||
"ExecSpace": 6,
|
||||
"Attributes": [],
|
||||
@@ -1324,7 +1375,7 @@
|
||||
"Name": "damage"
|
||||
}
|
||||
],
|
||||
"Code": "local m = self.Monsters[targetIndex]\nif m == nil or m.alive ~= true or m.entity == nil or not isvalid(m.entity) then\n\tself:DealDamageToTarget(damage)\n\tself:RenderCombat()\n\tself:CheckCombatEnd()\n\treturn\nend\nself.FxBusy = true\nlocal fx = _EntityService:GetEntityByPath(\"/ui/DefaultGroup/CombatHud/SkillFx\")\nif fx ~= nil then\n\tif fx.SpriteGUIRendererComponent ~= nil and image ~= nil and image ~= \"\" then\n\t\tfx.SpriteGUIRendererComponent.ImageRUID = image\n\tend\n\tif fx.UITransformComponent ~= nil and m.entity.TransformComponent ~= nil then\n\t\tlocal wp = m.entity.TransformComponent.WorldPosition\n\t\tlocal sp = _UILogic:WorldToScreenPosition(Vector2(wp.x, wp.y + 0.7))\n\t\tfx.UITransformComponent.anchoredPosition = _UILogic:ScreenToUIPosition(sp)\n\tend\n\tfx.Enable = true\nend\n_TimerService:SetTimerOnce(function()\n\tif fx ~= nil then fx.Enable = false end\n\tself.FxBusy = false\n\tself:DealDamageToTarget(damage)\n\tself:ShowDmgPop(targetIndex, damage)\n\tself:RenderCombat()\n\tself:CheckCombatEnd()\nend, 0.35)",
|
||||
"Code": "local m = self.Monsters[targetIndex]\nif m == nil or m.alive ~= true or m.entity == nil or not isvalid(m.entity) then\n\tself:DealDamageToTarget(damage)\n\tself:RenderCombat()\n\tself:CheckCombatEnd()\n\treturn\nend\nself.FxBusy = true\nlocal fx = _EntityService:GetEntityByPath(\"/ui/DefaultGroup/CombatHud/SkillFx\")\nif fx ~= nil then\n\tif fx.SpriteGUIRendererComponent ~= nil and image ~= nil and image ~= \"\" then\n\t\tfx.SpriteGUIRendererComponent.ImageRUID = image\n\tend\n\tif fx.UITransformComponent ~= nil and m.entity.TransformComponent ~= nil then\n\t\tlocal wp = m.entity.TransformComponent.WorldPosition\n\t\tlocal sp = _UILogic:WorldToScreenPosition(Vector2(wp.x, wp.y + 0.7))\n\t\tfx.UITransformComponent.anchoredPosition = _UILogic:ScreenToUIPosition(sp)\n\tend\n\tfx.Enable = true\nend\n_TimerService:SetTimerOnce(function()\n\tif fx ~= nil then fx.Enable = false end\n\tself.FxBusy = false\n\tlocal shown = damage\n\tlocal mt = self.Monsters[targetIndex]\n\tif mt ~= nil and mt.alive == true and mt.vuln > 0 then\n\t\tshown = math.floor(damage * 1.5)\n\tend\n\tself:DealDamageToTarget(damage)\n\tself:ShowDmgPop(targetIndex, shown)\n\tself:RenderCombat()\n\tself:CheckCombatEnd()\nend, 0.35)",
|
||||
"Scope": 2,
|
||||
"ExecSpace": 6,
|
||||
"Attributes": [],
|
||||
@@ -1408,7 +1459,7 @@
|
||||
"Name": "fromIndex"
|
||||
}
|
||||
],
|
||||
"Code": "local idx = 0\nfor i = fromIndex, #self.Monsters do\n\tif self.Monsters[i].alive == true then idx = i; break end\nend\nif idx == 0 or self.PlayerHp <= 0 then\n\tself:FinishEnemyTurn()\n\treturn\nend\nlocal m = self.Monsters[idx]\nlocal base = \"/ui/DefaultGroup/CombatHud/MonsterSlot\" .. tostring(idx)\nself:SetEntityEnabled(base .. \"/ActFrame\", true)\n_TimerService:SetTimerOnce(function()\n\tm.block = 0\n\tlocal intent = m.intents[m.intentIdx]\n\tif intent ~= nil then\n\t\tif intent.kind == \"Attack\" then\n\t\t\tlocal before = self.PlayerHp\n\t\t\tself:DealDamageToPlayer(intent.value)\n\t\t\tself:ShowPlayerDmgPop(before - self.PlayerHp)\n\t\telseif intent.kind == \"Defend\" then\n\t\t\tm.block = m.block + intent.value\n\t\tend\n\tend\n\tm.intentIdx = m.intentIdx + 1\n\tif m.intentIdx > #m.intents then\n\t\tm.intentIdx = 1\n\tend\n\tself:RenderCombat()\n\tself:SetEntityEnabled(base .. \"/ActFrame\", false)\n\t_TimerService:SetTimerOnce(function() self:EnemyActStep(idx + 1) end, 0.15)\nend, 0.45)",
|
||||
"Code": "local idx = 0\nfor i = fromIndex, #self.Monsters do\n\tif self.Monsters[i].alive == true then idx = i; break end\nend\nif idx == 0 or self.PlayerHp <= 0 then\n\tself:FinishEnemyTurn()\n\treturn\nend\nlocal m = self.Monsters[idx]\nlocal base = \"/ui/DefaultGroup/CombatHud/MonsterSlot\" .. tostring(idx)\nself:SetEntityEnabled(base .. \"/ActFrame\", true)\n_TimerService:SetTimerOnce(function()\n\tm.block = 0\n\tlocal intent = m.intents[m.intentIdx]\n\tif intent ~= nil then\n\t\tif intent.kind == \"Attack\" then\n\t\t\tlocal atk = intent.value + m.str\n\t\t\tif m.weak > 0 then\n\t\t\t\tatk = math.floor(atk * 0.75)\n\t\t\tend\n\t\t\tif self.PlayerVuln > 0 then\n\t\t\t\tatk = math.floor(atk * 1.5)\n\t\t\tend\n\t\t\tlocal before = self.PlayerHp\n\t\t\tself:DealDamageToPlayer(atk)\n\t\t\tself:ShowPlayerDmgPop(before - self.PlayerHp)\n\t\telseif intent.kind == \"Defend\" then\n\t\t\tm.block = m.block + intent.value\n\t\telseif intent.kind == \"Debuff\" then\n\t\t\tif intent.effect == \"weak\" then\n\t\t\t\tself.PlayerWeak = self.PlayerWeak + intent.value\n\t\t\telseif intent.effect == \"vuln\" then\n\t\t\t\tself.PlayerVuln = self.PlayerVuln + intent.value\n\t\t\tend\n\t\tend\n\tend\n\tm.intentIdx = m.intentIdx + 1\n\tif m.intentIdx > #m.intents then\n\t\tm.intentIdx = 1\n\tend\n\tif m.weak > 0 then m.weak = m.weak - 1 end\n\tif m.vuln > 0 then m.vuln = m.vuln - 1 end\n\tself:RenderCombat()\n\tself:SetEntityEnabled(base .. \"/ActFrame\", false)\n\t_TimerService:SetTimerOnce(function() self:EnemyActStep(idx + 1) end, 0.15)\nend, 0.45)",
|
||||
"Scope": 2,
|
||||
"ExecSpace": 6,
|
||||
"Attributes": [],
|
||||
@@ -1505,6 +1556,43 @@
|
||||
"Attributes": [],
|
||||
"Name": "EndRun"
|
||||
},
|
||||
{
|
||||
"Return": {
|
||||
"Type": "string",
|
||||
"DefaultValue": null,
|
||||
"SyncDirection": 0,
|
||||
"Attributes": [],
|
||||
"Name": null
|
||||
},
|
||||
"Arguments": [
|
||||
{
|
||||
"Type": "number",
|
||||
"DefaultValue": null,
|
||||
"SyncDirection": 0,
|
||||
"Attributes": [],
|
||||
"Name": "str"
|
||||
},
|
||||
{
|
||||
"Type": "number",
|
||||
"DefaultValue": null,
|
||||
"SyncDirection": 0,
|
||||
"Attributes": [],
|
||||
"Name": "weak"
|
||||
},
|
||||
{
|
||||
"Type": "number",
|
||||
"DefaultValue": null,
|
||||
"SyncDirection": 0,
|
||||
"Attributes": [],
|
||||
"Name": "vuln"
|
||||
}
|
||||
],
|
||||
"Code": "local parts = {}\nif str ~= nil and str > 0 then table.insert(parts, \"힘+\" .. tostring(str)) end\nif weak ~= nil and weak > 0 then table.insert(parts, \"약화\" .. tostring(weak)) end\nif vuln ~= nil and vuln > 0 then table.insert(parts, \"취약\" .. tostring(vuln)) end\nreturn table.concat(parts, \" \")",
|
||||
"Scope": 2,
|
||||
"ExecSpace": 6,
|
||||
"Attributes": [],
|
||||
"Name": "BuffsLabel"
|
||||
},
|
||||
{
|
||||
"Return": {
|
||||
"Type": "void",
|
||||
@@ -1514,7 +1602,7 @@
|
||||
"Name": null
|
||||
},
|
||||
"Arguments": [],
|
||||
"Code": "for i = 1, 4 do\n\tlocal base = \"/ui/DefaultGroup/CombatHud/MonsterSlot\" .. tostring(i)\n\tlocal m = self.Monsters[i]\n\tif m ~= nil and m.alive == true then\n\t\tself:SetEntityEnabled(base, true)\n\t\tself:SetText(base .. \"/Name\", m.name)\n\t\tself:SetText(base .. \"/Hp\", string.format(\"%d\", m.hp) .. \"/\" .. string.format(\"%d\", m.maxHp))\n\t\tlocal intent = m.intents[m.intentIdx]\n\t\tlocal t = \"\"\n\t\tif intent ~= nil then\n\t\t\tif intent.kind == \"Attack\" then t = \"공격 \" .. tostring(intent.value)\n\t\t\telseif intent.kind == \"Defend\" then t = \"방어 \" .. tostring(intent.value) end\n\t\tend\n\t\tself:SetText(base .. \"/Intent\", t)\n\t\tself:SetEntityEnabled(base .. \"/TargetFrame\", i == self.TargetIndex)\n\t\tlocal intentEntity = _EntityService:GetEntityByPath(base .. \"/Intent\")\n\t\tif intentEntity ~= nil and intentEntity.TextComponent ~= nil and intent ~= nil then\n\t\t\tif intent.kind == \"Attack\" then\n\t\t\t\tintentEntity.TextComponent.FontColor = Color(1, 0.45, 0.35, 1)\n\t\t\telse\n\t\t\t\tintentEntity.TextComponent.FontColor = Color(0.5, 0.75, 1, 1)\n\t\t\tend\n\t\tend\n\t\tself:SetHpBar(base .. \"/HpBarFill\", m.hp, m.maxHp, 140)\n\telse\n\t\tself:SetEntityEnabled(base, false)\n\tend\nend\nself:SetText(\"/ui/DefaultGroup/CombatHud/PlayerPanel/HpText\", string.format(\"%d\", self.PlayerHp) .. \"/\" .. string.format(\"%d\", self.PlayerMaxHp))\nself:SetHpBar(\"/ui/DefaultGroup/CombatHud/PlayerPanel/HpBarFill\", self.PlayerHp, self.PlayerMaxHp, 220)\nself:SetEntityEnabled(\"/ui/DefaultGroup/CombatHud/PlayerPanel/BlockBadge\", self.PlayerBlock > 0)\nself:SetText(\"/ui/DefaultGroup/CombatHud/PlayerPanel/BlockBadge/Value\", string.format(\"%d\", self.PlayerBlock))\nself:RenderRun()",
|
||||
"Code": "for i = 1, 4 do\n\tlocal base = \"/ui/DefaultGroup/CombatHud/MonsterSlot\" .. tostring(i)\n\tlocal m = self.Monsters[i]\n\tif m ~= nil and m.alive == true then\n\t\tself:SetEntityEnabled(base, true)\n\t\tself:SetText(base .. \"/Name\", m.name)\n\t\tself:SetText(base .. \"/Hp\", string.format(\"%d\", m.hp) .. \"/\" .. string.format(\"%d\", m.maxHp))\n\t\tlocal intent = m.intents[m.intentIdx]\n\t\tlocal t = \"\"\n\t\tif intent ~= nil then\n\t\t\tif intent.kind == \"Attack\" then\n\t\t\t\tlocal atk = intent.value + m.str\n\t\t\t\tif m.weak > 0 then atk = math.floor(atk * 0.75) end\n\t\t\t\tif self.PlayerVuln > 0 then atk = math.floor(atk * 1.5) end\n\t\t\t\tt = \"공격 \" .. tostring(atk)\n\t\t\telseif intent.kind == \"Defend\" then t = \"방어 \" .. tostring(intent.value)\n\t\t\telseif intent.kind == \"Debuff\" then\n\t\t\t\tif intent.effect == \"weak\" then t = \"약화 \" .. tostring(intent.value) .. \" 부여\"\n\t\t\t\telse t = \"취약 \" .. tostring(intent.value) .. \" 부여\" end\n\t\t\tend\n\t\tend\n\t\tself:SetText(base .. \"/Intent\", t)\n\t\tself:SetEntityEnabled(base .. \"/TargetFrame\", i == self.TargetIndex)\n\t\tlocal intentEntity = _EntityService:GetEntityByPath(base .. \"/Intent\")\n\t\tif intentEntity ~= nil and intentEntity.TextComponent ~= nil and intent ~= nil then\n\t\t\tif intent.kind == \"Attack\" then\n\t\t\t\tintentEntity.TextComponent.FontColor = Color(1, 0.45, 0.35, 1)\n\t\t\telseif intent.kind == \"Debuff\" then\n\t\t\t\tintentEntity.TextComponent.FontColor = Color(0.8, 0.5, 1, 1)\n\t\t\telse\n\t\t\t\tintentEntity.TextComponent.FontColor = Color(0.5, 0.75, 1, 1)\n\t\t\tend\n\t\tend\n\t\tself:SetHpBar(base .. \"/HpBarFill\", m.hp, m.maxHp, 140)\n\t\tself:SetEntityEnabled(base .. \"/BlockBadge\", m.block > 0)\n\t\tself:SetText(base .. \"/BlockBadge/Value\", string.format(\"%d\", m.block))\n\t\tself:SetText(base .. \"/Buffs\", self:BuffsLabel(m.str, m.weak, m.vuln))\n\telse\n\t\tself:SetEntityEnabled(base, false)\n\tend\nend\nself:SetText(\"/ui/DefaultGroup/CombatHud/PlayerPanel/HpText\", string.format(\"%d\", self.PlayerHp) .. \"/\" .. string.format(\"%d\", self.PlayerMaxHp))\nself:SetHpBar(\"/ui/DefaultGroup/CombatHud/PlayerPanel/HpBarFill\", self.PlayerHp, self.PlayerMaxHp, 220)\nself:SetEntityEnabled(\"/ui/DefaultGroup/CombatHud/PlayerPanel/BlockBadge\", self.PlayerBlock > 0)\nself:SetText(\"/ui/DefaultGroup/CombatHud/PlayerPanel/BlockBadge/Value\", string.format(\"%d\", self.PlayerBlock))\nlocal pb = self:BuffsLabel(self.PlayerStr, self.PlayerWeak, self.PlayerVuln)\nif self.PlayerPowers ~= nil and #self.PlayerPowers > 0 then\n\tlocal names = {}\n\tfor i = 1, #self.PlayerPowers do\n\t\tlocal pc = self.Cards[self.PlayerPowers[i]]\n\t\tif pc ~= nil then table.insert(names, pc.name) end\n\tend\n\tif pb ~= \"\" then pb = pb .. \" · \" end\n\tpb = pb .. table.concat(names, \" \")\nend\nself:SetText(\"/ui/DefaultGroup/CombatHud/PlayerPanel/Buffs\", pb)\nself:RenderRun()",
|
||||
"Scope": 2,
|
||||
"ExecSpace": 6,
|
||||
"Attributes": [],
|
||||
|
||||
Reference in New Issue
Block a user