fix: codex #98/#99가 revert한 #96 수정 11개 재통합 + Defend 카드 수정
codex #98/#99(도적 Rogue/시프 카드 확장)가 main을 작업 브랜치에 머지 후 그 머지를 통째로 revert하면서, 먼저 머지됐던 #96의 버그수정 11개가 collateral로 전부 사라졌다. 이를 현재 main(codex 카드 147장) 위에 재통합. 복원된 #96(상세는 PR #96): BindButtons 1회가드·drawDamage per-draw+ CheckCombatEnd 멱등가드·firstCardDamageBonus class→kind·PiercingWail 시뮬 음수힘·Envenom AoE attackPoison·firstShivDamageBonus 시뮬 첫Shiv만· Prepared 실제방어+설명·DealDamageToAllMonsters isAttack 분리·useAllEnergy 코스트감소 무시·설명 정정 6장(Rage kind Power→Attack 포함). 추가: Defend(아이언 바디) kind Attack→Skill — block만 있는 방어 카드가 Attack 라우팅(몬스터 드롭 필요)이라 위로 스윕으로 사용 불가였던 것 수정. codex 변경과 라인 충돌 없이 git apply --3way로 소스 재적용 후 재생성. 카드 147장 유지, 테스트 88, propcheck 0, cbgap 0. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01UUvHKjrt8jqLzDeCsRRGmj
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@@ -52,14 +52,14 @@ if self.HandCostZeroThisTurn == true then
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elseif c.useAllEnergy == true then
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cost = self.Energy
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end
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if c.kind == "Skill" and self.NextSkillCostZero == true then
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if c.kind == "Skill" and c.useAllEnergy ~= true and self.NextSkillCostZero == true then
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cost = 0
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skillFree = true
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end
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if c.kind == "Skill" and self.SkillCostReductionThisTurn ~= nil and self.SkillCostReductionThisTurn > 0 then
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if c.kind == "Skill" and c.useAllEnergy ~= true and self.SkillCostReductionThisTurn ~= nil and self.SkillCostReductionThisTurn > 0 then
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cost = math.max(0, cost - self.SkillCostReductionThisTurn)
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end
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if self.CombatCardCostReduction ~= nil and self.CombatCardCostReduction[cardId] ~= nil then
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if c.useAllEnergy ~= true and self.CombatCardCostReduction ~= nil and self.CombatCardCostReduction[cardId] ~= nil then
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cost = math.max(0, cost - self.CombatCardCostReduction[cardId])
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end
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if c.kind == "Skill" and self.NextSkillRepeatCount ~= nil and self.NextSkillRepeatCount > 0 then
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@@ -381,7 +381,7 @@ for i = 1, #self.Monsters do
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local m = self.Monsters[i]
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if m ~= nil and m.alive == true then
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local dmg = amount
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if m.vuln > 0 then
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if isAttack == true and m.vuln > 0 then
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dmg = math.floor(dmg * 1.5)
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end
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if m.block > 0 then
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@@ -392,6 +392,12 @@ for i = 1, #self.Monsters do
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m.hp = m.hp - dmg
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if dmg > 0 then
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self.DamageDealtThisTurn = (self.DamageDealtThisTurn or 0) + dmg
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if isAttack == true then
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local poison = self:AddPowerFieldTotal("attackPoison")
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if poison ~= nil and poison > 0 then
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self:ApplyPoisonToMonster(m, poison)
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end
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end
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end
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self:ShowDmgPop(i, dmg)
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self:MonsterHitMotion(i)
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@@ -409,6 +415,7 @@ self:RenderCombat()
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self:CheckCombatEnd()
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return killCount > 0`, [
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{ Type: 'number', DefaultValue: null, SyncDirection: 0, Attributes: [], Name: 'amount' },
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{ Type: 'boolean', DefaultValue: null, SyncDirection: 0, Attributes: [], Name: 'isAttack' },
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], 0, 'boolean'),
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method('PlayAttackFx', `local m = self.Monsters[targetIndex]
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if m == nil or m.alive ~= true or m.entity == nil or not isvalid(m.entity) then
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@@ -682,7 +689,10 @@ self.NextTurnAddCards = {}
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self:UpdateDiscardPrompt()
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self:RenderHand(false)
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self:RenderPiles()`),
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method('CheckCombatEnd', `local anyAlive = false
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method('CheckCombatEnd', `if self.CombatOver == true then
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return
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end
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local anyAlive = false
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for i = 1, #self.Monsters do
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if self.Monsters[i].alive == true then anyAlive = true; break end
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end
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@@ -10,7 +10,11 @@ for i = #list, 2, -1 do
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\tlocal j = math.random(1, i)
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\tlist[i], list[j] = list[j], list[i]
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end`, [{ Type: 'any', DefaultValue: null, SyncDirection: 0, Attributes: [], Name: 'list' }]),
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method('BindButtons', `local endTurn = _EntityService:GetEntityByPath("/ui/RunUIGroup/DeckHud/EndTurnButton")
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method('BindButtons', `if self.ButtonsBound == true then
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return
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end
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self.ButtonsBound = true
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local endTurn = _EntityService:GetEntityByPath("/ui/RunUIGroup/DeckHud/EndTurnButton")
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if endTurn ~= nil and (endTurn.ButtonComponent ~= nil or endTurn:AddComponent("ButtonComponent") ~= nil) then
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if self.EndTurnHandler ~= nil then
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endTurn:DisconnectEvent(ButtonClickEvent, self.EndTurnHandler)
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@@ -471,6 +475,7 @@ for i = 1, amount do
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\tlocal cardId = table.remove(self.DrawPile)
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\ttable.insert(drawnCards, cardId)
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\tself.CardsDrawnThisCombat = (self.CardsDrawnThisCombat or 0) + 1
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\tself:ApplyDrawTrigger()
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\tif #self.Hand >= 10 then
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\t\ttable.insert(self.DiscardPile, cardId)
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\t\tself:TriggerSly(cardId)
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@@ -3,6 +3,42 @@ import { CARDS, ENEMIES, CLASSES, JOBS, SOUL_UNLOCKS, CARDFRAMES, RARITIES, MAP_
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import { UI_FILE, COMMON_FILE, UI_ROOT, GENERATED_UI_SECTIONS, UI_APPEND_ORDER, DISABLED_STOCK_CONTROLS, TRANSPARENT, DARK, GOLD, ATTACK, DEFEND, SKILL, DAMAGE_DIGIT_RUIDS, DAMAGE_POP_MAX_DIGITS, DAMAGE_POP_DIGIT_W, DAMAGE_POP_DIGIT_H, DAMAGE_POP_DIGIT_SPACING, MAX_MONSTERS, HEAD_OFFSET_Y, HP_BAR_W, WHITE, CARD_NAME_TEXT, CARD_DESC_TEXT, cardFaceLayout, CARD_W, CARD_H, CARD_SPACING, CARD_XS, ALIGN_CENTER, ALIGN_BOTTOM_CENTER, guid, transform, sprite, button, text, scrollLayoutGroup, popupLayerFor, uiOrderFor, displayOrderFor, applySortingOverride, entity, uiPath, sectionRoot, isGeneratedUiEntity, appendUiSection } from '../lib/ui-helpers.mjs';
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export const handMethods = [
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method('ApplyDrawTrigger', `if self.Monsters == nil then
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return
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end
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local drawDamage = self:AddPowerFieldTotal("drawDamage") + (self.DrawDamageThisTurn or 0)
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local drawPoison = self:AddPowerFieldTotal("drawPoison") + (self.DrawPoisonThisTurn or 0)
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if (drawDamage ~= nil and drawDamage > 0) or (drawPoison ~= nil and drawPoison > 0) then
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for mi = 1, #self.Monsters do
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local m2 = self.Monsters[mi]
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if m2 ~= nil and m2.alive == true then
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local dmg = drawDamage or 0
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if m2.vuln > 0 then
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dmg = math.floor(dmg * 1.5)
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end
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if m2.block > 0 then
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local absorbed = math.min(m2.block, dmg)
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m2.block = m2.block - absorbed
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dmg = dmg - absorbed
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end
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if drawPoison ~= nil and drawPoison > 0 then
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self:ApplyPoisonToMonster(m2, drawPoison)
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end
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if dmg > 0 then
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m2.hp = m2.hp - dmg
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self.DamageDealtThisTurn = (self.DamageDealtThisTurn or 0) + dmg
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end
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self:ShowDmgPop(mi, dmg)
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self:MonsterHitMotion(mi)
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if m2.hp <= 0 then
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m2.hp = 0
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self:KillMonster(m2.slot)
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end
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end
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end
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self:RenderCombat()
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self:CheckCombatEnd()
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end`),
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method('GetHandSlotX', `local n = 0
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if self.Hand ~= nil then
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n = #self.Hand
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@@ -311,7 +347,7 @@ end
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if c.damagePerCardDrawnThisCombat ~= nil then
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base2 = base2 + (self.CardsDrawnThisCombat or 0) * c.damagePerCardDrawnThisCombat
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end
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if c.class == "Attack" and (self.TurnCardsPlayedThisTurn or 0) == 0 and c.firstCardDamageBonus ~= nil then
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if c.kind == "Attack" and (self.TurnCardsPlayedThisTurn or 0) == 0 and c.firstCardDamageBonus ~= nil then
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base2 = base2 + c.firstCardDamageBonus
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end
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if c.class == "shiv" then
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@@ -506,7 +542,7 @@ if c.kind == "Attack" then
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local function resolveAttackRound()
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local roundKilled = false
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if useAoe == true then
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local killed = self:DealDamageToAllMonsters(total)
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local killed = self:DealDamageToAllMonsters(total, true)
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if killed == true then roundKilled = true end
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elseif c.randomTargetEachHit == true then
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for h = 1, hitN do
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@@ -681,39 +717,6 @@ if c.drawSkillBlock ~= nil and c.drawSkillBlock > 0 then
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end
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end
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end
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local drawDamage = self:AddPowerFieldTotal("drawDamage") + (self.DrawDamageThisTurn or 0)
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local drawPoison = self:AddPowerFieldTotal("drawPoison") + (self.DrawPoisonThisTurn or 0)
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if (drawDamage ~= nil and drawDamage > 0) or (drawPoison ~= nil and drawPoison > 0) then
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for mi = 1, #self.Monsters do
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local m2 = self.Monsters[mi]
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if m2 ~= nil and m2.alive == true then
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local dmg = drawDamage or 0
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if m2.vuln > 0 then
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dmg = math.floor(dmg * 1.5)
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end
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if m2.block > 0 then
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local absorbed = math.min(m2.block, dmg)
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m2.block = m2.block - absorbed
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dmg = dmg - absorbed
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end
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if drawPoison ~= nil and drawPoison > 0 then
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self:ApplyPoisonToMonster(m2, drawPoison)
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end
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if dmg > 0 then
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m2.hp = m2.hp - dmg
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self.DamageDealtThisTurn = (self.DamageDealtThisTurn or 0) + dmg
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end
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self:ShowDmgPop(mi, dmg)
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self:MonsterHitMotion(mi)
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if m2.hp <= 0 then
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m2.hp = 0
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self:KillMonster(m2.slot)
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end
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end
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end
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self:RenderCombat()
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self:CheckCombatEnd()
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end
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if c.addShiv ~= nil and c.discard == nil and c.discardAll ~= true then
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self:AddCardsToHand("Shiv", c.addShiv)
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end`, [
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@@ -64,6 +64,7 @@ function writeCodeblocks() {
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prop('any', 'AllDeckCloseHandler'),
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prop('number', 'SoulPoints', '0'),
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prop('boolean', 'LobbyBound', 'false'),
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prop('boolean', 'ButtonsBound', 'false'),
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prop('number', 'LobbyTpTries', '0'),
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prop('boolean', 'CodexMode', 'false'),
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prop('any', 'CodexCards'),
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