Fix damage popup sequencing
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@@ -321,7 +321,7 @@ if self.NextTurnAddCards ~= nil then
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end
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local drawN = 5 + (self.NextTurnDraw or 0) + powerTurnDraw
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self.NextTurnDraw = 0
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self:DrawCards(drawN)
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self:DrawCards(drawN, true)
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self:RenderHand(true)
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self:RenderCombat()
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if powerTurnDiscard > 0 then
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