Fix damage popup sequencing
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@@ -106,6 +106,7 @@ self.HolyChargeCount = 0
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self.DamagePowerStrengthUsed = false
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self.DamageDealtThisTurn = 0
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self.DmgPopSeq = 0
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self.DmgPopSlotQueue = {}
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self.FirstHpLossDone = false
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self.ClayBlockNext = 0
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self.DiscardSelectRemaining = 0
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