Fix damage popup sequencing
This commit is contained in:
File diff suppressed because one or more lines are too long
900
map/map01.map
900
map/map01.map
File diff suppressed because it is too large
Load Diff
@@ -304,6 +304,7 @@ if dmg > 0 then
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self:ApplyPoisonToMonster(m, poison)
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end
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end
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self:ShowDmgPop(m.slot, dmg)
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self:MonsterHitMotion(m.slot)
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local killed = false
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if m.hp <= 0 then
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@@ -383,7 +384,7 @@ local burstEvery = self:AddPowerFieldTotal("poisonApplicationBurstEvery")
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local burstDamage = self:AddPowerFieldTotal("poisonApplicationBurstDamage")
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if burstEvery ~= nil and burstEvery > 0 and burstDamage ~= nil and burstDamage > 0 then
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if (self.PoisonApplicationsThisCombat % burstEvery) == 0 then
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self:DealDamageToAllMonsters(burstDamage)
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self:DealDamageToAllMonsters(burstDamage, false)
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end
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end`, [
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{ Type: 'any', DefaultValue: null, SyncDirection: 0, Attributes: [], Name: 'target' },
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@@ -440,6 +441,13 @@ return killCount > 0`, [
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], 0, 'boolean'),
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method('PlayAttackFx', `local m = self.Monsters[targetIndex]
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if m == nil or m.alive ~= true or m.entity == nil or not isvalid(m.entity) then
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local shown = damage
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if m ~= nil and m.alive == true and m.vuln > 0 then
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shown = math.floor(damage * 1.5)
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end
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if m ~= nil and m.alive == true and m.weak > 0 and self.ActiveAttackDamageVsWeakMultiplier ~= nil and self.ActiveAttackDamageVsWeakMultiplier > 1 then
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shown = math.floor(shown * self.ActiveAttackDamageVsWeakMultiplier)
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end
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self:DealDamageToTarget(damage, pierce)
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self.ActiveAttackDamageVsWeakMultiplier = 1
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self:RenderCombat()
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@@ -474,7 +482,6 @@ _TimerService:SetTimerOnce(function()
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self.ActiveKillReward = 0
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self.ActiveKillMaxHpGain = 0
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self.ActiveAttackDamageVsWeakMultiplier = 1
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self:ShowDmgPop(targetIndex, shown)
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self:RenderCombat()
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self:CheckCombatEnd()
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end, 0.35)`, [
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@@ -599,7 +606,7 @@ if dmg > 0 then
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end
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if self:HasRelic("centennialPuzzle") and self.FirstHpLossDone == false then
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self.FirstHpLossDone = true
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self:DrawCards(3)
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self:DrawCards(3, true)
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self:RenderHand(false)
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end
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end
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@@ -321,7 +321,7 @@ if self.NextTurnAddCards ~= nil then
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end
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local drawN = 5 + (self.NextTurnDraw or 0) + powerTurnDraw
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self.NextTurnDraw = 0
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self:DrawCards(drawN)
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self:DrawCards(drawN, true)
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self:RenderHand(true)
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self:RenderCombat()
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if powerTurnDiscard > 0 then
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@@ -784,6 +784,7 @@ if c.kind == "Attack" then
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baseDmg = xEnergy * c.xDamagePerEnergy
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end
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local total = 0
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local hitDamages = {}
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local hitN = c.hits or 1
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if c.otherHandAtLeast ~= nil and c.bonusHitsWhenOtherHandAtLeast ~= nil then
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local otherHand = 0
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@@ -796,7 +797,9 @@ if c.kind == "Attack" then
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end
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end
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for h = 1, hitN do
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total = total + self:CalcPlayerAttack(baseDmg)
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local hitDamage = self:CalcPlayerAttack(baseDmg)
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hitDamages[h] = hitDamage
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total = total + hitDamage
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end
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local useAoe = c.aoe == true
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if c.class == "shiv" and (self.ShivAoeThisCombat == true or self:HasPowerField("shivAoe") == true) then
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@@ -841,11 +844,16 @@ if c.kind == "Attack" then
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if targetIdx ~= nil and targetIdx > 0 then
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local prev = self.TargetIndex
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self.TargetIndex = targetIdx
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local killed = self:DealDamageToTarget(total / hitN, c.pierce == true)
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local killed = self:DealDamageToTarget(hitDamages[h] or 0, c.pierce == true)
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self.TargetIndex = prev
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if killed == true then roundKilled = true end
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end
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end
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elseif hitN > 1 then
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for h = 1, hitN do
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local killed = self:DealDamageToTarget(hitDamages[h] or 0, c.pierce == true)
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if killed == true then roundKilled = true end
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end
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else
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local killed = self:DealDamageToTarget(total, c.pierce == true)
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if killed == true then roundKilled = true end
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@@ -25,7 +25,7 @@ for i = 1, #self.RunRelics do
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elseif r.effect == "strength" then
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self.PlayerStr = self.PlayerStr + r.value
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elseif r.effect == "draw" then
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self:DrawCards(r.value)
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self:DrawCards(r.value, true)
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self:RenderHand(false)
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elseif r.effect == "heal" or r.effect == "healOnAttack" or r.effect == "healOnWin" then
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self.PlayerHp = self.PlayerHp + r.value
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@@ -151,7 +151,6 @@ if p.effect == "heal" then
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self.PlayerHp = math.min(self.PlayerHp + p.value, self.PlayerMaxHp)
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elseif p.effect == "damage" then
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self:DealDamageToTarget(p.value, false)
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self:ShowDmgPop(self.TargetIndex, p.value)
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elseif p.effect == "strength" then
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self.PlayerStr = self.PlayerStr + p.value
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elseif p.effect == "block" then
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@@ -100,83 +100,106 @@ end
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self:SetText("/ui/RunUIGroup/CombatHud/PlayerPanel/Buffs", pb)
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self:RenderRun()`),
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method('ShowDmgPop', `local slotKey = string.format("%d", math.floor(slot or 0))
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local base = "/ui/RunUIGroup/CombatHud/DmgPop" .. slotKey
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if self.DmgPopSlotQueue == nil then
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self.DmgPopSlotQueue = {}
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end
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local popIndex = (self.DmgPopSlotQueue[slotKey] or 0) + 1
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if popIndex > 5 then
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popIndex = 1
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end
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self.DmgPopSlotQueue[slotKey] = popIndex
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local base = "/ui/RunUIGroup/CombatHud/DmgPop" .. slotKey .. "_" .. tostring(popIndex)
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local pop = _EntityService:GetEntityByPath(base)
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if pop == nil then
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return
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end
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self.DmgPopSeq = (self.DmgPopSeq or 0) + 1
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local popSeq = self.DmgPopSeq
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self:SetText(base, "")
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local damageDigitRuids = { ${DAMAGE_DIGIT_RUIDS.map(luaStr).join(', ')} }
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local shown = tostring(math.max(0, math.floor(amount)))
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if string.len(shown) > ${DAMAGE_POP_MAX_DIGITS} then
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shown = string.sub(shown, 1, ${DAMAGE_POP_MAX_DIGITS})
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end
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local digits = {}
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for i = 1, string.len(shown) do
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table.insert(digits, tonumber(string.sub(shown, i, i)) or 0)
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end
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local totalW = #digits * ${DAMAGE_POP_DIGIT_W} + math.max(0, #digits - 1) * ${DAMAGE_POP_DIGIT_SPACING}
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local startX = -totalW / 2 + ${DAMAGE_POP_DIGIT_W} / 2
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for i = 1, ${DAMAGE_POP_MAX_DIGITS} do
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self:SetEntityEnabled(base .. "/Digit" .. tostring(i), false)
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end
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for i = 1, ${DAMAGE_POP_MAX_DIGITS} do
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local digitPath = base .. "/Digit" .. tostring(i)
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local digitEntity = _EntityService:GetEntityByPath(digitPath)
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if digitEntity ~= nil and digitEntity.SpriteGUIRendererComponent ~= nil then
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if digits[i] ~= nil then
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digitEntity.SpriteGUIRendererComponent.ImageRUID = damageDigitRuids[digits[i] + 1]
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digitEntity.SpriteGUIRendererComponent.Color = Color(1, 1, 1, 1)
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if digitEntity.UITransformComponent ~= nil then
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digitEntity.UITransformComponent.anchoredPosition = Vector2(startX + (i - 1) * (${DAMAGE_POP_DIGIT_W} + ${DAMAGE_POP_DIGIT_SPACING}), 0)
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end
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self:SetEntityEnabled(digitPath, true)
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else
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self:SetEntityEnabled(digitPath, false)
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end
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end
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end
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local popPos = nil
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local m = self.Monsters[slot]
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if m ~= nil and m.entity ~= nil and isvalid(m.entity) and m.entity.TransformComponent ~= nil then
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local wp = m.entity.TransformComponent.WorldPosition
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local screen = _UILogic:WorldToScreenPosition(Vector2(wp.x, wp.y + ${HEAD_OFFSET_Y + 0.45}))
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popPos = _UILogic:ScreenToUIPosition(screen)
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else
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local slotEntity = _EntityService:GetEntityByPath("/ui/RunUIGroup/CombatHud/MonsterStatus" .. slotKey)
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if slotEntity ~= nil and slotEntity.UITransformComponent ~= nil then
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local sp = slotEntity.UITransformComponent.anchoredPosition
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popPos = Vector2(sp.x, sp.y + 76)
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end
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end
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if pop ~= nil and pop.UITransformComponent ~= nil then
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if popPos ~= nil then
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pop.UITransformComponent.anchoredPosition = popPos
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else
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pop.UITransformComponent.anchoredPosition = Vector2(0, 120)
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end
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end
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self:SetEntityEnabled(base, true)
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for i = 1, 6 do
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_TimerService:SetTimerOnce(function()
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if self.DmgPopSeq ~= popSeq then
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return
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end
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local p = _EntityService:GetEntityByPath(base)
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if p ~= nil and p.UITransformComponent ~= nil then
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local cur = p.UITransformComponent.anchoredPosition
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p.UITransformComponent.anchoredPosition = Vector2(cur.x, cur.y + 7)
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end
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end, 0.045 * i)
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end
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_TimerService:SetTimerOnce(function()
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if self.DmgPopSeq ~= popSeq then
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return
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end
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local startDelay = 0.2 * (popIndex - 1)
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local function showNow()
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self:SetEntityEnabled(base, false)
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end, 0.48)`, [
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self:SetText(base, "")
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local damageDigitRuids = { ${DAMAGE_DIGIT_RUIDS.map(luaStr).join(', ')} }
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local shown = tostring(math.max(0, math.floor(amount)))
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if string.len(shown) > ${DAMAGE_POP_MAX_DIGITS} then
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shown = string.sub(shown, 1, ${DAMAGE_POP_MAX_DIGITS})
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end
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local digits = {}
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local digitPathsToEnable = {}
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for i = 1, string.len(shown) do
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table.insert(digits, tonumber(string.sub(shown, i, i)) or 0)
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end
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local totalW = #digits * ${DAMAGE_POP_DIGIT_W} + math.max(0, #digits - 1) * ${DAMAGE_POP_DIGIT_SPACING}
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local startX = -totalW / 2 + ${DAMAGE_POP_DIGIT_W} / 2
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for i = 1, ${DAMAGE_POP_MAX_DIGITS} do
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self:SetEntityEnabled(base .. "/Digit" .. tostring(i), false)
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end
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for i = 1, ${DAMAGE_POP_MAX_DIGITS} do
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local digitPath = base .. "/Digit" .. tostring(i)
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local digitEntity = _EntityService:GetEntityByPath(digitPath)
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if digitEntity ~= nil and digitEntity.SpriteGUIRendererComponent ~= nil then
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if digits[i] ~= nil then
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digitEntity.SpriteGUIRendererComponent.ImageRUID = damageDigitRuids[digits[i] + 1]
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digitEntity.SpriteGUIRendererComponent.Color = Color(1, 1, 1, 1)
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if digitEntity.UITransformComponent ~= nil then
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digitEntity.UITransformComponent.anchoredPosition = Vector2(startX + (i - 1) * (${DAMAGE_POP_DIGIT_W} + ${DAMAGE_POP_DIGIT_SPACING}), 0)
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end
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table.insert(digitPathsToEnable, digitPath)
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else
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self:SetEntityEnabled(digitPath, false)
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end
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end
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end
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local popPos = nil
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local m = self.Monsters[slot]
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if m ~= nil and m.entity ~= nil and isvalid(m.entity) and m.entity.TransformComponent ~= nil then
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local wp = m.entity.TransformComponent.WorldPosition
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local screen = _UILogic:WorldToScreenPosition(Vector2(wp.x, wp.y + ${HEAD_OFFSET_Y + 0.45}))
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popPos = _UILogic:ScreenToUIPosition(screen)
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else
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local slotEntity = _EntityService:GetEntityByPath("/ui/RunUIGroup/CombatHud/MonsterStatus" .. slotKey)
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if slotEntity ~= nil and slotEntity.UITransformComponent ~= nil then
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local sp = slotEntity.UITransformComponent.anchoredPosition
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popPos = Vector2(sp.x, sp.y + 76)
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end
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end
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if pop.UITransformComponent ~= nil then
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if popPos ~= nil then
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pop.UITransformComponent.anchoredPosition = popPos
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else
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pop.UITransformComponent.anchoredPosition = Vector2(0, 120)
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end
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end
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self:SetEntityEnabled(base, true)
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for i = 1, #digitPathsToEnable do
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self:SetEntityEnabled(digitPathsToEnable[i], true)
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end
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for i = 1, 6 do
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_TimerService:SetTimerOnce(function()
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local p = _EntityService:GetEntityByPath(base)
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if p ~= nil and p.UITransformComponent ~= nil then
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local cur = p.UITransformComponent.anchoredPosition
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p.UITransformComponent.anchoredPosition = Vector2(cur.x, cur.y + 7)
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end
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local alpha = 1 - (i / 6)
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if alpha < 0 then alpha = 0 end
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for di = 1, ${DAMAGE_POP_MAX_DIGITS} do
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local digitEntity = _EntityService:GetEntityByPath(base .. "/Digit" .. tostring(di))
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if digitEntity ~= nil and digitEntity.Enable == true and digitEntity.SpriteGUIRendererComponent ~= nil then
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digitEntity.SpriteGUIRendererComponent.Color = Color(1, 1, 1, alpha)
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end
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end
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end, 0.05 * i)
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end
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_TimerService:SetTimerOnce(function()
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self:SetEntityEnabled(base, false)
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end, 0.3)
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end
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if startDelay > 0 then
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_TimerService:SetTimerOnce(function()
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showNow()
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end, startDelay)
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else
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showNow()
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end`, [
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{ Type: 'number', DefaultValue: null, SyncDirection: 0, Attributes: [], Name: 'slot' },
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{ Type: 'number', DefaultValue: null, SyncDirection: 0, Attributes: [], Name: 'amount' },
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]),
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@@ -301,4 +324,5 @@ if self.AscensionLevel > 0 then
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end
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self:SetText("/ui/RunUIGroup/CombatHud/TopBar/Floor", floorText)
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self:SetText("/ui/RunUIGroup/CombatHud/TopBar/Gold", "메소 " .. string.format("%d", self.Gold))`),
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];
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@@ -106,6 +106,7 @@ self.HolyChargeCount = 0
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self.DamagePowerStrengthUsed = false
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self.DamageDealtThisTurn = 0
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self.DmgPopSeq = 0
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self.DmgPopSlotQueue = {}
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self.FirstHpLossDone = false
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self.ClayBlockNext = 0
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self.DiscardSelectRemaining = 0
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@@ -49,9 +49,9 @@ end`, [{ Type: 'string', DefaultValue: null, SyncDirection: 0, Attributes: [], N
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method('ShowMainMenu', `self.SelectedClass = ""
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self:RenderAscension()
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self:ShowState("menu")
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self:SetText("/ui/DefaultGroup/MainMenu/Title", "메이플 덱 어드벤처")
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self:SetText("/ui/DefaultGroup/MainMenu/Subtitle", "캐릭터를 고르고 덱을 만들어 모험을 시작하세요")
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self:SetText("/ui/DefaultGroup/MainMenu/NewGameButton", "새 게임")
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self:SetText("/ui/DefaultGroup/MainMenu/Title", "Maple Deck Adventure")
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self:SetText("/ui/DefaultGroup/MainMenu/Subtitle", "Choose your character and begin your run")
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self:SetText("/ui/DefaultGroup/MainMenu/NewGameButton", "New Game")
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self:BindMenuButtons()`),
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method('BindMenuButtons', `local buttonEntity = _EntityService:GetEntityByPath("/ui/DefaultGroup/MainMenu/NewGameButton")
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if buttonEntity ~= nil and (buttonEntity.ButtonComponent ~= nil or buttonEntity:AddComponent("ButtonComponent") ~= nil) then
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@@ -136,22 +136,28 @@ self:BindLobbyButtons()
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self:BindMenuButtons()
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self:GoLobbyMap()`),
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method('RenderSoulLabel', `local soulPoints = self.SoulPoints or 0
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self:SetText("/ui/LobbyUIGroup/LobbyHud/SoulLabel", "영혼 " .. string.format("%d", soulPoints))
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self:SetText("/ui/LobbyUIGroup/SoulShopHud/Souls", "영혼 " .. string.format("%d", soulPoints))`),
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self:SetText("/ui/LobbyUIGroup/LobbyHud/SoulLabel", "Soul " .. string.format("%d", soulPoints))
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self:SetText("/ui/LobbyUIGroup/SoulShopHud/Souls", "Soul " .. string.format("%d", soulPoints))`),
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method('BindLobbyButtons', `if self.LobbyBound == true then
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return
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end
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self.LobbyBound = true
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local function bindClick(path, handler)
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local entity = _EntityService:GetEntityByPath(path)
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if entity ~= nil and (entity.ButtonComponent ~= nil or entity:AddComponent("ButtonComponent") ~= nil) then
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entity:ConnectEvent(ButtonClickEvent, handler)
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end
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local ascMinus = _EntityService:GetEntityByPath("/ui/LobbyUIGroup/LobbyHud/AscMinus")
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if ascMinus ~= nil and (ascMinus.ButtonComponent ~= nil or ascMinus:AddComponent("ButtonComponent") ~= nil) then
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ascMinus:ConnectEvent(ButtonClickEvent, function() self:AdjustAscension(-1) end)
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end
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bindClick("/ui/LobbyUIGroup/LobbyHud/AscMinus", function() self:AdjustAscension(-1) end)
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bindClick("/ui/LobbyUIGroup/LobbyHud/AscPlus", function() self:AdjustAscension(1) end)
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bindClick("/ui/LobbyUIGroup/BoardHud/Close", function() self:CloseBoard() end)
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bindClick("/ui/LobbyUIGroup/SoulShopHud/Close", function() self:CloseSoulShop() end)`),
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local ascPlus = _EntityService:GetEntityByPath("/ui/LobbyUIGroup/LobbyHud/AscPlus")
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if ascPlus ~= nil and (ascPlus.ButtonComponent ~= nil or ascPlus:AddComponent("ButtonComponent") ~= nil) then
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ascPlus:ConnectEvent(ButtonClickEvent, function() self:AdjustAscension(1) end)
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end
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local boardClose = _EntityService:GetEntityByPath("/ui/LobbyUIGroup/BoardHud/Close")
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if boardClose ~= nil and (boardClose.ButtonComponent ~= nil or boardClose:AddComponent("ButtonComponent") ~= nil) then
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boardClose:ConnectEvent(ButtonClickEvent, function() self:CloseBoard() end)
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end
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local soulClose = _EntityService:GetEntityByPath("/ui/LobbyUIGroup/SoulShopHud/Close")
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if soulClose ~= nil and (soulClose.ButtonComponent ~= nil or soulClose:AddComponent("ButtonComponent") ~= nil) then
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soulClose:ConnectEvent(ButtonClickEvent, function() self:CloseSoulShop() end)
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end`),
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method('ShowCodex', `self.CodexMode = true
|
||||
self.ClassDeckMode = true
|
||||
local close = _EntityService:GetEntityByPath("/ui/DeckUIGroup/DeckAllHud/Close")
|
||||
|
||||
@@ -41,24 +41,36 @@ if lp ~= nil then
|
||||
end
|
||||
self:RenderSoulLabel()`, [{ Type: "number", DefaultValue: null, SyncDirection: 0, Attributes: [], Name: "n" }]),
|
||||
method('BuySoulUnlock', `local d = nil
|
||||
if self.SoulShopDef ~= nil then d = self.SoulShopDef[slot] end
|
||||
if d == nil then return end
|
||||
if self.SoulUnlocks ~= nil and self.SoulUnlocks[d.key] == true then
|
||||
self:Toast("이미 보유 중입니다")
|
||||
if self.SoulShopDef ~= nil then
|
||||
d = self.SoulShopDef[slot]
|
||||
end
|
||||
if d == nil then
|
||||
return
|
||||
end
|
||||
if (self.SoulPoints or 0) < d.cost then
|
||||
self:Toast("영혼이 부족합니다")
|
||||
local unlockKey = d.key
|
||||
local unlockCost = d.cost
|
||||
local unlockName = d.name or "Unlock"
|
||||
if unlockKey == nil or unlockCost == nil then
|
||||
return
|
||||
end
|
||||
self.SoulPoints = self.SoulPoints - d.cost
|
||||
if self.SoulUnlocks == nil then self.SoulUnlocks = {} end
|
||||
self.SoulUnlocks[d.key] = true
|
||||
if self.SoulUnlocks ~= nil and self.SoulUnlocks[unlockKey] == true then
|
||||
self:Toast("Already owned")
|
||||
return
|
||||
end
|
||||
if (self.SoulPoints or 0) < unlockCost then
|
||||
self:Toast("Not enough soul")
|
||||
return
|
||||
end
|
||||
self.SoulPoints = self.SoulPoints - unlockCost
|
||||
if self.SoulUnlocks == nil then
|
||||
self.SoulUnlocks = {}
|
||||
end
|
||||
self.SoulUnlocks[unlockKey] = true
|
||||
local lp = _UserService.LocalPlayer
|
||||
if lp ~= nil then
|
||||
self:SaveSouls(self.SoulPoints, self:SerializeUnlocks(), lp.PlayerComponent.UserId)
|
||||
end
|
||||
self:Toast(d.name .. " 해금!")
|
||||
self:Toast(unlockName .. " unlocked")
|
||||
self:RenderSoulLabel()
|
||||
self:RenderSoulShop()`, [{ Type: "number", DefaultValue: null, SyncDirection: 0, Attributes: [], Name: "slot" }]),
|
||||
method('RenderSoulShop', `local defs = self.SoulShopDef or {}
|
||||
@@ -68,16 +80,20 @@ for i = 1, 4 do
|
||||
if d == nil then
|
||||
self:SetEntityEnabled(base, false)
|
||||
else
|
||||
local itemName = d.name or "Unlock"
|
||||
local itemDesc = d.desc or ""
|
||||
local itemKey = d.key
|
||||
local itemCost = d.cost or 0
|
||||
self:SetEntityEnabled(base, true)
|
||||
self:SetText(base .. "/Name", d.name)
|
||||
self:SetText(base .. "/Desc", d.desc)
|
||||
local owned = self.SoulUnlocks ~= nil and self.SoulUnlocks[d.key] == true
|
||||
self:SetText(base .. "/Name", itemName)
|
||||
self:SetText(base .. "/Desc", itemDesc)
|
||||
local owned = itemKey ~= nil and self.SoulUnlocks ~= nil and self.SoulUnlocks[itemKey] == true
|
||||
if owned then
|
||||
self:SetText(base .. "/Status", "보유 중")
|
||||
elseif (self.SoulPoints or 0) >= d.cost then
|
||||
self:SetText(base .. "/Status", tostring(d.cost) .. " 영혼 · 구매")
|
||||
self:SetText(base .. "/Status", "Owned")
|
||||
elseif (self.SoulPoints or 0) >= itemCost then
|
||||
self:SetText(base .. "/Status", tostring(itemCost) .. " soul · buy")
|
||||
else
|
||||
self:SetText(base .. "/Status", tostring(d.cost) .. " 영혼 · 부족")
|
||||
self:SetText(base .. "/Status", tostring(itemCost) .. " soul · low")
|
||||
end
|
||||
end
|
||||
end`),
|
||||
|
||||
@@ -36,6 +36,7 @@ function writeCodeblocks() {
|
||||
prop('number', 'TweenEventId', '0'),
|
||||
prop('number', 'CardHoverTweenId', '0'),
|
||||
prop('number', 'DmgPopSeq', '0'),
|
||||
prop('any', 'DmgPopSlotQueue'),
|
||||
prop('any', 'EndTurnHandler'),
|
||||
prop('any', 'NewGameHandler'),
|
||||
prop('any', 'WarriorSelectHandler'),
|
||||
|
||||
@@ -24,7 +24,7 @@
|
||||
"enable": true,
|
||||
"visible": true,
|
||||
"localize": true,
|
||||
"displayOrder": 4,
|
||||
"displayOrder": 6,
|
||||
"pathConstraints": "//",
|
||||
"revision": 1,
|
||||
"origin": {
|
||||
|
||||
@@ -24,7 +24,7 @@
|
||||
"enable": true,
|
||||
"visible": true,
|
||||
"localize": true,
|
||||
"displayOrder": 5,
|
||||
"displayOrder": 1,
|
||||
"pathConstraints": "//",
|
||||
"revision": 1,
|
||||
"origin": {
|
||||
|
||||
@@ -24,7 +24,7 @@
|
||||
"enable": true,
|
||||
"visible": true,
|
||||
"localize": true,
|
||||
"displayOrder": 1,
|
||||
"displayOrder": 2,
|
||||
"pathConstraints": "//",
|
||||
"revision": 1,
|
||||
"origin": {
|
||||
|
||||
20448
ui/RunUIGroup.ui
20448
ui/RunUIGroup.ui
File diff suppressed because it is too large
Load Diff
@@ -24,7 +24,7 @@
|
||||
"enable": true,
|
||||
"visible": true,
|
||||
"localize": true,
|
||||
"displayOrder": 2,
|
||||
"displayOrder": 3,
|
||||
"pathConstraints": "//",
|
||||
"revision": 1,
|
||||
"origin": {
|
||||
|
||||
Reference in New Issue
Block a user