carddeck(B): 카드 전투 통합 — 적/플레이어 전투 상태·의도·승패
PlayCard가 토스트 대신 실제 효과를 적용하도록 통합. - 카드 데이터에 damage/block 수치 필드 추가 (desc 파싱 폐기) - 전투 상태: 플레이어 HP/Block, 적 HP/Block/의도(결정적 사이클) - PlayCard: Attack→적 HP 감소(방어 우선 차감), Skill→플레이어 Block 증가 - EndPlayerTurn→적 턴(의도 실행)→다음 플레이어 턴, 승패 판정 - CombatHud UI: 적 패널(이름/HP/방어/의도)·플레이어 패널(HP/방어)·결과 텍스트 - 수치(플레이어80/적45/의도10·6·방8)는 임시 placeholder (D에서 캐릭터/몬스터별 외부화) 생성기 단일 소스(tools/gen-slaydeck.mjs)에서 생성. 결정적 출력 확인. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
This commit is contained in:
@@ -91,6 +91,76 @@
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"SyncDirection": 0,
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"Attributes": [],
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"Name": "Cards"
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},
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{
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"Type": "number",
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"DefaultValue": "0",
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"SyncDirection": 0,
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"Attributes": [],
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"Name": "PlayerHp"
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},
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{
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"Type": "number",
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"DefaultValue": "80",
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"SyncDirection": 0,
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"Attributes": [],
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"Name": "PlayerMaxHp"
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},
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{
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"Type": "number",
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"DefaultValue": "0",
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"SyncDirection": 0,
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"Attributes": [],
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"Name": "PlayerBlock"
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},
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{
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"Type": "number",
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"DefaultValue": "0",
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"SyncDirection": 0,
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"Attributes": [],
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"Name": "EnemyHp"
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},
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{
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"Type": "number",
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"DefaultValue": "45",
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"SyncDirection": 0,
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"Attributes": [],
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"Name": "EnemyMaxHp"
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},
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{
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"Type": "number",
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"DefaultValue": "0",
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"SyncDirection": 0,
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"Attributes": [],
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"Name": "EnemyBlock"
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},
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{
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"Type": "number",
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"DefaultValue": "1",
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"SyncDirection": 0,
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"Attributes": [],
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"Name": "EnemyIntentIndex"
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},
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{
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"Type": "boolean",
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"DefaultValue": "false",
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"SyncDirection": 0,
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"Attributes": [],
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"Name": "CombatOver"
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},
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{
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"Type": "any",
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"DefaultValue": "nil",
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"SyncDirection": 0,
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"Attributes": [],
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"Name": "EnemyIntents"
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},
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{
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"Type": "any",
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"DefaultValue": "nil",
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"SyncDirection": 0,
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"Attributes": [],
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"Name": "EnemyName"
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}
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],
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"Methods": [
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@@ -118,7 +188,7 @@
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"Name": null
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},
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"Arguments": [],
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"Code": "self.MaxEnergy = 3\nself.Turn = 0\nself.DiscardPile = {}\nself.Hand = {}\nself.Cards = {\n\tStrike = { name = \"타격\", cost = 1, desc = \"피해 6\", kind = \"Attack\" },\n\tDefend = { name = \"방어\", cost = 1, desc = \"방어도 5\", kind = \"Skill\" },\n\tBash = { name = \"강타\", cost = 2, desc = \"피해 10\", kind = \"Attack\" },\n}\nself.DrawPile = { \"Strike\", \"Strike\", \"Strike\", \"Strike\", \"Strike\", \"Defend\", \"Defend\", \"Defend\", \"Defend\", \"Bash\" }\nself:Shuffle(self.DrawPile)\nself:BindButtons()\nself:StartPlayerTurn()",
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"Code": "self.MaxEnergy = 3\nself.Turn = 0\nself.PlayerMaxHp = 80\nself.PlayerHp = self.PlayerMaxHp\nself.PlayerBlock = 0\nself.EnemyName = \"슬라임\"\nself.EnemyMaxHp = 45\nself.EnemyHp = self.EnemyMaxHp\nself.EnemyBlock = 0\nself.EnemyIntents = {\n\t{ kind = \"Attack\", value = 10 },\n\t{ kind = \"Attack\", value = 6 },\n\t{ kind = \"Defend\", value = 8 },\n}\nself.EnemyIntentIndex = 1\nself.CombatOver = false\nself.DiscardPile = {}\nself.Hand = {}\nself.Cards = {\n\tStrike = { name = \"타격\", cost = 1, desc = \"피해 6\", kind = \"Attack\", damage = 6 },\n\tDefend = { name = \"방어\", cost = 1, desc = \"방어도 5\", kind = \"Skill\", block = 5 },\n\tBash = { name = \"강타\", cost = 2, desc = \"피해 10\", kind = \"Attack\", damage = 10 },\n}\nself.DrawPile = { \"Strike\", \"Strike\", \"Strike\", \"Strike\", \"Strike\", \"Defend\", \"Defend\", \"Defend\", \"Defend\", \"Bash\" }\nself:Shuffle(self.DrawPile)\nself:BindButtons()\nself:RenderCombat()\nself:StartPlayerTurn()",
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"Scope": 2,
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"ExecSpace": 6,
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"Attributes": [],
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@@ -171,7 +241,7 @@
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"Name": null
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},
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"Arguments": [],
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"Code": "self.Turn = self.Turn + 1\nself.Energy = self.MaxEnergy\nself:DrawCards(5)\nself:RenderHand(true)",
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"Code": "self.Turn = self.Turn + 1\nself.Energy = self.MaxEnergy\nself.PlayerBlock = 0\nself:DrawCards(5)\nself:RenderHand(true)\nself:RenderCombat()",
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"Scope": 2,
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"ExecSpace": 6,
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"Attributes": [],
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@@ -186,7 +256,7 @@
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"Name": null
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},
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"Arguments": [],
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"Code": "for i = 1, #self.Hand do\n\ttable.insert(self.DiscardPile, self.Hand[i])\nend\nself.Hand = {}\nself:RenderHand(false)\nself:RenderPiles()\n_TimerService:SetTimerOnce(function() self:StartPlayerTurn() end, 0.45)",
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"Code": "if self.CombatOver == true then\n\treturn\nend\nfor i = 1, #self.Hand do\n\ttable.insert(self.DiscardPile, self.Hand[i])\nend\nself.Hand = {}\nself:RenderHand(false)\nself:RenderPiles()\nself:EnemyTurn()\nself:CheckCombatEnd()\nif self.CombatOver == true then\n\treturn\nend\n_TimerService:SetTimerOnce(function() self:StartPlayerTurn() end, 0.45)",
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"Scope": 2,
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"ExecSpace": 6,
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"Attributes": [],
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@@ -389,7 +459,7 @@
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"Name": "slot"
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}
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],
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"Code": "if self.Hand == nil then\n\treturn\nend\nlocal cardId = self.Hand[slot]\nif cardId == nil then\n\treturn\nend\nlocal c = self.Cards[cardId]\nif c == nil then\n\treturn\nend\nif self.Energy < c.cost then\n\tself:Toast(\"에너지가 부족합니다\")\n\treturn\nend\nself.Energy = self.Energy - c.cost\nself:Toast(c.name .. \" — \" .. c.desc)\ntable.remove(self.Hand, slot)\ntable.insert(self.DiscardPile, cardId)\nself:RenderHand(false)\nself:RenderPiles()",
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"Code": "if self.CombatOver == true then\n\treturn\nend\nif self.Hand == nil then\n\treturn\nend\nlocal cardId = self.Hand[slot]\nif cardId == nil then\n\treturn\nend\nlocal c = self.Cards[cardId]\nif c == nil then\n\treturn\nend\nif self.Energy < c.cost then\n\tself:Toast(\"에너지가 부족합니다\")\n\treturn\nend\nself.Energy = self.Energy - c.cost\nif c.kind == \"Attack\" then\n\tif c.damage ~= nil then\n\t\tself:DealDamageToEnemy(c.damage)\n\tend\nelseif c.kind == \"Skill\" then\n\tif c.block ~= nil then\n\t\tself.PlayerBlock = self.PlayerBlock + c.block\n\tend\nend\ntable.remove(self.Hand, slot)\ntable.insert(self.DiscardPile, cardId)\nself:RenderHand(false)\nself:RenderPiles()\nself:RenderCombat()\nself:CheckCombatEnd()",
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"Scope": 2,
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"ExecSpace": 6,
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"Attributes": [],
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@@ -417,6 +487,120 @@
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"ExecSpace": 6,
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"Attributes": [],
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"Name": "Toast"
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},
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{
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"Return": {
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"Type": "void",
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"DefaultValue": null,
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"SyncDirection": 0,
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"Attributes": [],
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"Name": null
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},
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"Arguments": [
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{
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"Type": "number",
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"DefaultValue": null,
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"SyncDirection": 0,
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"Attributes": [],
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"Name": "amount"
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}
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],
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"Code": "local dmg = amount\nif self.EnemyBlock > 0 then\n\tlocal absorbed = math.min(self.EnemyBlock, dmg)\n\tself.EnemyBlock = self.EnemyBlock - absorbed\n\tdmg = dmg - absorbed\nend\nself.EnemyHp = self.EnemyHp - dmg\nif self.EnemyHp < 0 then\n\tself.EnemyHp = 0\nend",
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"Scope": 2,
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"ExecSpace": 6,
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"Attributes": [],
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"Name": "DealDamageToEnemy"
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},
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{
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"Return": {
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"Type": "void",
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"DefaultValue": null,
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"SyncDirection": 0,
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"Attributes": [],
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"Name": null
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},
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"Arguments": [
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{
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"Type": "number",
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"DefaultValue": null,
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"SyncDirection": 0,
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"Attributes": [],
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"Name": "amount"
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}
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],
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"Code": "local dmg = amount\nif self.PlayerBlock > 0 then\n\tlocal absorbed = math.min(self.PlayerBlock, dmg)\n\tself.PlayerBlock = self.PlayerBlock - absorbed\n\tdmg = dmg - absorbed\nend\nself.PlayerHp = self.PlayerHp - dmg\nif self.PlayerHp < 0 then\n\tself.PlayerHp = 0\nend",
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"Scope": 2,
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"ExecSpace": 6,
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"Attributes": [],
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"Name": "DealDamageToPlayer"
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},
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{
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"Return": {
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"Type": "void",
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"DefaultValue": null,
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"SyncDirection": 0,
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"Attributes": [],
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"Name": null
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},
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"Arguments": [],
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"Code": "self.EnemyBlock = 0\nlocal intent = self.EnemyIntents[self.EnemyIntentIndex]\nif intent ~= nil then\n\tif intent.kind == \"Attack\" then\n\t\tself:DealDamageToPlayer(intent.value)\n\telseif intent.kind == \"Defend\" then\n\t\tself.EnemyBlock = self.EnemyBlock + intent.value\n\tend\nend\nself.EnemyIntentIndex = self.EnemyIntentIndex + 1\nif self.EnemyIntentIndex > #self.EnemyIntents then\n\tself.EnemyIntentIndex = 1\nend\nself:RenderCombat()",
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"Scope": 2,
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"ExecSpace": 6,
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"Attributes": [],
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"Name": "EnemyTurn"
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},
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{
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"Return": {
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"Type": "void",
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"DefaultValue": null,
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"SyncDirection": 0,
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"Attributes": [],
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"Name": null
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},
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"Arguments": [],
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"Code": "if self.EnemyHp <= 0 then\n\tself.CombatOver = true\n\tself:ShowResult(\"승리!\")\n\t-- TODO(E): 전투 보상 훅 — 카드 보상/골드/유물 선택 진입점\nelseif self.PlayerHp <= 0 then\n\tself.CombatOver = true\n\tself:ShowResult(\"패배...\")\nend",
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"Scope": 2,
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"ExecSpace": 6,
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"Attributes": [],
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"Name": "CheckCombatEnd"
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},
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{
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"Return": {
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"Type": "void",
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"DefaultValue": null,
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"SyncDirection": 0,
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"Attributes": [],
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"Name": null
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},
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"Arguments": [
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{
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"Type": "string",
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"DefaultValue": null,
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"SyncDirection": 0,
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"Attributes": [],
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"Name": "text"
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}
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],
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"Code": "self:SetText(\"/ui/DefaultGroup/CombatHud/Result\", text)\nlocal entity = _EntityService:GetEntityByPath(\"/ui/DefaultGroup/CombatHud/Result\")\nif entity ~= nil then\n\tentity.Enable = true\nend",
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"Scope": 2,
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"ExecSpace": 6,
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"Attributes": [],
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"Name": "ShowResult"
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},
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{
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"Return": {
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"Type": "void",
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"DefaultValue": null,
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"SyncDirection": 0,
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"Attributes": [],
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"Name": null
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},
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"Arguments": [],
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"Code": "self:SetText(\"/ui/DefaultGroup/CombatHud/EnemyName\", self.EnemyName)\nself:SetText(\"/ui/DefaultGroup/CombatHud/EnemyHp\", \"HP \" .. tostring(self.EnemyHp) .. \"/\" .. tostring(self.EnemyMaxHp))\nself:SetText(\"/ui/DefaultGroup/CombatHud/EnemyBlock\", \"방어 \" .. tostring(self.EnemyBlock))\nlocal intent = self.EnemyIntents[self.EnemyIntentIndex]\nlocal intentText = \"\"\nif intent ~= nil then\n\tif intent.kind == \"Attack\" then\n\t\tintentText = \"의도: 공격 \" .. tostring(intent.value)\n\telseif intent.kind == \"Defend\" then\n\t\tintentText = \"의도: 방어 \" .. tostring(intent.value)\n\tend\nend\nself:SetText(\"/ui/DefaultGroup/CombatHud/EnemyIntent\", intentText)\nself:SetText(\"/ui/DefaultGroup/CombatHud/PlayerHp\", \"HP \" .. tostring(self.PlayerHp) .. \"/\" .. tostring(self.PlayerMaxHp))\nself:SetText(\"/ui/DefaultGroup/CombatHud/PlayerBlock\", \"방어 \" .. tostring(self.PlayerBlock))",
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"Scope": 2,
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"ExecSpace": 6,
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"Attributes": [],
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"Name": "RenderCombat"
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}
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],
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"EntityEventHandlers": []
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@@ -20,7 +20,7 @@ const ALIGN_BOTTOM_CENTER = 6;
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function guid(prefix, n) {
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// 유효한 8-4-4-4-12 hex GUID 생성. prefix는 충돌 방지용 네임스페이스 바이트로 매핑.
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const ns = prefix === 'hud' ? 0xd0 : prefix === 'dck' ? 0xca : 0xfe;
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const ns = prefix === 'hud' ? 0xd0 : prefix === 'dck' ? 0xca : prefix === 'cmb' ? 0xcb : 0xfe;
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const v = (ns * 0x100000 + n) >>> 0;
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return `${v.toString(16).padStart(8, '0')}-0000-4000-8000-${v.toString(16).padStart(12, '0')}`;
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}
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@@ -172,7 +172,7 @@ function entity({ id, path, modelId, entryId, componentNames, components, displa
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function upsertUi() {
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const ui = JSON.parse(readFileSync(UI_FILE, 'utf8'));
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const E = ui.ContentProto.Entities;
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ui.ContentProto.Entities = E.filter((e) => !e.path.startsWith('/ui/DefaultGroup/DeckHud'));
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ui.ContentProto.Entities = E.filter((e) => !e.path.startsWith('/ui/DefaultGroup/DeckHud') && !e.path.startsWith('/ui/DefaultGroup/CombatHud'));
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const byPath = new Map(ui.ContentProto.Entities.map((e) => [e.path, e]));
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@@ -332,6 +332,103 @@ function upsertUi() {
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}));
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ui.ContentProto.Entities.push(...hud);
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const PANEL_BG = { r: 0.08, g: 0.09, b: 0.11, a: 0.78 };
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const combat = [];
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combat.push(entity({
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id: guid('cmb', 0),
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path: '/ui/DefaultGroup/CombatHud',
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modelId: 'uiempty',
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entryId: 'UIEmpty',
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componentNames: 'MOD.Core.UITransformComponent,MOD.Core.SpriteGUIRendererComponent',
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displayOrder: 4,
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components: [
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transform({ parentW: 1920, parentH: 1080, anchor: { x: 0.5, y: 0.5 }, pivot: { x: 0.5, y: 0.5 }, size: { x: 1920, y: 1080 }, pos: { x: 0, y: 0 }, align: ALIGN_CENTER }),
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sprite({ color: TRANSPARENT }),
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],
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}));
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combat.push(entity({
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id: guid('cmb', 1),
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path: '/ui/DefaultGroup/CombatHud/EnemyBg',
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modelId: 'uisprite',
|
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entryId: 'UISprite',
|
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componentNames: 'MOD.Core.UITransformComponent,MOD.Core.SpriteGUIRendererComponent',
|
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displayOrder: 0,
|
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components: [
|
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transform({ parentW: 1920, parentH: 1080, anchor: { x: 0.5, y: 0.5 }, pivot: { x: 0.5, y: 0.5 }, size: { x: 380, y: 170 }, pos: { x: 0, y: 300 }, align: ALIGN_CENTER }),
|
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sprite({ color: PANEL_BG, type: 1 }),
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],
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}));
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const enemyTexts = [
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['EnemyName', { x: 0, y: 58 }, { x: 360, y: 44 }, '슬라임', 28, true, GOLD],
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['EnemyHp', { x: 0, y: 16 }, { x: 360, y: 40 }, 'HP 45/45', 24, true, { r: 1, g: 1, b: 1, a: 1 }],
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['EnemyBlock', { x: 0, y: -20 }, { x: 360, y: 36 }, '방어 0', 20, false, { r: 0.6, g: 0.8, b: 1, a: 1 }],
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['EnemyIntent', { x: 0, y: -56 }, { x: 360, y: 38 }, '의도: 공격 10', 22, true, { r: 1, g: 0.72, b: 0.5, a: 1 }],
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];
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let cmbN = 2;
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for (const [suffix, pos, size, value, fontSize, bold, color] of enemyTexts) {
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combat.push(entity({
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id: guid('cmb', cmbN++),
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path: `/ui/DefaultGroup/CombatHud/${suffix}`,
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modelId: 'uitext',
|
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entryId: 'UIText',
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componentNames: 'MOD.Core.UITransformComponent,MOD.Core.SpriteGUIRendererComponent,MOD.Core.TextComponent',
|
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displayOrder: enemyTexts.findIndex(([s]) => s === suffix) + 1,
|
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components: [
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transform({ parentW: 1920, parentH: 1080, anchor: { x: 0.5, y: 0.5 }, pivot: { x: 0.5, y: 0.5 }, size, pos }),
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sprite({ color: TRANSPARENT }),
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text({ value, fontSize, bold, color }),
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],
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}));
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}
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combat.push(entity({
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id: guid('cmb', cmbN++),
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path: '/ui/DefaultGroup/CombatHud/PlayerBg',
|
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modelId: 'uisprite',
|
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entryId: 'UISprite',
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componentNames: 'MOD.Core.UITransformComponent,MOD.Core.SpriteGUIRendererComponent',
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displayOrder: 5,
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components: [
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transform({ parentW: 1920, parentH: 1080, anchor: { x: 0.5, y: 0.5 }, pivot: { x: 0.5, y: 0.5 }, size: { x: 300, y: 110 }, pos: { x: -760, y: -260 }, align: ALIGN_CENTER }),
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sprite({ color: PANEL_BG, type: 1 }),
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],
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}));
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||||
const playerTexts = [
|
||||
['PlayerHp', { x: -760, y: -238 }, { x: 280, y: 44 }, 'HP 80/80', 26, true, { r: 1, g: 1, b: 1, a: 1 }],
|
||||
['PlayerBlock', { x: -760, y: -284 }, { x: 280, y: 38 }, '방어 0', 22, false, { r: 0.6, g: 0.8, b: 1, a: 1 }],
|
||||
];
|
||||
for (const [suffix, pos, size, value, fontSize, bold, color] of playerTexts) {
|
||||
combat.push(entity({
|
||||
id: guid('cmb', cmbN++),
|
||||
path: `/ui/DefaultGroup/CombatHud/${suffix}`,
|
||||
modelId: 'uitext',
|
||||
entryId: 'UIText',
|
||||
componentNames: 'MOD.Core.UITransformComponent,MOD.Core.SpriteGUIRendererComponent,MOD.Core.TextComponent',
|
||||
displayOrder: 6 + playerTexts.findIndex(([s]) => s === suffix),
|
||||
components: [
|
||||
transform({ parentW: 1920, parentH: 1080, anchor: { x: 0.5, y: 0.5 }, pivot: { x: 0.5, y: 0.5 }, size, pos }),
|
||||
sprite({ color: TRANSPARENT }),
|
||||
text({ value, fontSize, bold, color }),
|
||||
],
|
||||
}));
|
||||
}
|
||||
const result = entity({
|
||||
id: guid('cmb', cmbN++),
|
||||
path: '/ui/DefaultGroup/CombatHud/Result',
|
||||
modelId: 'uitext',
|
||||
entryId: 'UIText',
|
||||
componentNames: 'MOD.Core.UITransformComponent,MOD.Core.SpriteGUIRendererComponent,MOD.Core.TextComponent',
|
||||
displayOrder: 8,
|
||||
components: [
|
||||
transform({ parentW: 1920, parentH: 1080, anchor: { x: 0.5, y: 0.5 }, pivot: { x: 0.5, y: 0.5 }, size: { x: 700, y: 140 }, pos: { x: 0, y: 120 } }),
|
||||
sprite({ color: TRANSPARENT }),
|
||||
text({ value: '', fontSize: 64, bold: true, color: GOLD, alignment: 4 }),
|
||||
],
|
||||
});
|
||||
result.jsonString.enable = false;
|
||||
combat.push(result);
|
||||
ui.ContentProto.Entities.push(...combat);
|
||||
|
||||
JSON.parse(JSON.stringify(ui));
|
||||
writeFileSync(UI_FILE, JSON.stringify(ui, null, 2), 'utf8');
|
||||
}
|
||||
@@ -396,20 +493,45 @@ function writeCodeblocks() {
|
||||
prop('number', 'TweenEventId', '0'),
|
||||
prop('any', 'EndTurnHandler'),
|
||||
prop('any', 'Cards'),
|
||||
prop('number', 'PlayerHp', '0'),
|
||||
prop('number', 'PlayerMaxHp', '80'),
|
||||
prop('number', 'PlayerBlock', '0'),
|
||||
prop('number', 'EnemyHp', '0'),
|
||||
prop('number', 'EnemyMaxHp', '45'),
|
||||
prop('number', 'EnemyBlock', '0'),
|
||||
prop('number', 'EnemyIntentIndex', '1'),
|
||||
prop('boolean', 'CombatOver', 'false'),
|
||||
prop('any', 'EnemyIntents'),
|
||||
prop('any', 'EnemyName'),
|
||||
], [
|
||||
method('OnBeginPlay', `self:StartCombat()`),
|
||||
method('StartCombat', `self.MaxEnergy = 3
|
||||
self.Turn = 0
|
||||
self.PlayerMaxHp = 80
|
||||
self.PlayerHp = self.PlayerMaxHp
|
||||
self.PlayerBlock = 0
|
||||
self.EnemyName = "슬라임"
|
||||
self.EnemyMaxHp = 45
|
||||
self.EnemyHp = self.EnemyMaxHp
|
||||
self.EnemyBlock = 0
|
||||
self.EnemyIntents = {
|
||||
{ kind = "Attack", value = 10 },
|
||||
{ kind = "Attack", value = 6 },
|
||||
{ kind = "Defend", value = 8 },
|
||||
}
|
||||
self.EnemyIntentIndex = 1
|
||||
self.CombatOver = false
|
||||
self.DiscardPile = {}
|
||||
self.Hand = {}
|
||||
self.Cards = {
|
||||
Strike = { name = "타격", cost = 1, desc = "피해 6", kind = "Attack" },
|
||||
Defend = { name = "방어", cost = 1, desc = "방어도 5", kind = "Skill" },
|
||||
Bash = { name = "강타", cost = 2, desc = "피해 10", kind = "Attack" },
|
||||
Strike = { name = "타격", cost = 1, desc = "피해 6", kind = "Attack", damage = 6 },
|
||||
Defend = { name = "방어", cost = 1, desc = "방어도 5", kind = "Skill", block = 5 },
|
||||
Bash = { name = "강타", cost = 2, desc = "피해 10", kind = "Attack", damage = 10 },
|
||||
}
|
||||
self.DrawPile = { "Strike", "Strike", "Strike", "Strike", "Strike", "Defend", "Defend", "Defend", "Defend", "Bash" }
|
||||
self:Shuffle(self.DrawPile)
|
||||
self:BindButtons()
|
||||
self:RenderCombat()
|
||||
self:StartPlayerTurn()`),
|
||||
method('Shuffle', `if list == nil then
|
||||
\treturn
|
||||
@@ -434,14 +556,24 @@ for i = 1, 5 do
|
||||
end`),
|
||||
method('StartPlayerTurn', `self.Turn = self.Turn + 1
|
||||
self.Energy = self.MaxEnergy
|
||||
self.PlayerBlock = 0
|
||||
self:DrawCards(5)
|
||||
self:RenderHand(true)`),
|
||||
method('EndPlayerTurn', `for i = 1, #self.Hand do
|
||||
self:RenderHand(true)
|
||||
self:RenderCombat()`),
|
||||
method('EndPlayerTurn', `if self.CombatOver == true then
|
||||
return
|
||||
end
|
||||
for i = 1, #self.Hand do
|
||||
\ttable.insert(self.DiscardPile, self.Hand[i])
|
||||
end
|
||||
self.Hand = {}
|
||||
self:RenderHand(false)
|
||||
self:RenderPiles()
|
||||
self:EnemyTurn()
|
||||
self:CheckCombatEnd()
|
||||
if self.CombatOver == true then
|
||||
return
|
||||
end
|
||||
_TimerService:SetTimerOnce(function() self:StartPlayerTurn() end, 0.45)`),
|
||||
method('DrawCards', `for i = 1, amount do
|
||||
\tif #self.DrawPile <= 0 then
|
||||
@@ -532,7 +664,10 @@ end, 1 / 60)`, [
|
||||
{ Type: 'any', DefaultValue: null, SyncDirection: 0, Attributes: [], Name: 'toPos' },
|
||||
{ Type: 'number', DefaultValue: null, SyncDirection: 0, Attributes: [], Name: 'duration' },
|
||||
]),
|
||||
method('PlayCard', `if self.Hand == nil then
|
||||
method('PlayCard', `if self.CombatOver == true then
|
||||
return
|
||||
end
|
||||
if self.Hand == nil then
|
||||
return
|
||||
end
|
||||
local cardId = self.Hand[slot]
|
||||
@@ -548,12 +683,84 @@ if self.Energy < c.cost then
|
||||
return
|
||||
end
|
||||
self.Energy = self.Energy - c.cost
|
||||
self:Toast(c.name .. " — " .. c.desc)
|
||||
if c.kind == "Attack" then
|
||||
if c.damage ~= nil then
|
||||
self:DealDamageToEnemy(c.damage)
|
||||
end
|
||||
elseif c.kind == "Skill" then
|
||||
if c.block ~= nil then
|
||||
self.PlayerBlock = self.PlayerBlock + c.block
|
||||
end
|
||||
end
|
||||
table.remove(self.Hand, slot)
|
||||
table.insert(self.DiscardPile, cardId)
|
||||
self:RenderHand(false)
|
||||
self:RenderPiles()`, [{ Type: 'number', DefaultValue: null, SyncDirection: 0, Attributes: [], Name: 'slot' }]),
|
||||
self:RenderPiles()
|
||||
self:RenderCombat()
|
||||
self:CheckCombatEnd()`, [{ Type: 'number', DefaultValue: null, SyncDirection: 0, Attributes: [], Name: 'slot' }]),
|
||||
method('Toast', `log(message)`, [{ Type: 'string', DefaultValue: null, SyncDirection: 0, Attributes: [], Name: 'message' }]),
|
||||
method('DealDamageToEnemy', `local dmg = amount
|
||||
if self.EnemyBlock > 0 then
|
||||
local absorbed = math.min(self.EnemyBlock, dmg)
|
||||
self.EnemyBlock = self.EnemyBlock - absorbed
|
||||
dmg = dmg - absorbed
|
||||
end
|
||||
self.EnemyHp = self.EnemyHp - dmg
|
||||
if self.EnemyHp < 0 then
|
||||
self.EnemyHp = 0
|
||||
end`, [{ Type: 'number', DefaultValue: null, SyncDirection: 0, Attributes: [], Name: 'amount' }]),
|
||||
method('DealDamageToPlayer', `local dmg = amount
|
||||
if self.PlayerBlock > 0 then
|
||||
local absorbed = math.min(self.PlayerBlock, dmg)
|
||||
self.PlayerBlock = self.PlayerBlock - absorbed
|
||||
dmg = dmg - absorbed
|
||||
end
|
||||
self.PlayerHp = self.PlayerHp - dmg
|
||||
if self.PlayerHp < 0 then
|
||||
self.PlayerHp = 0
|
||||
end`, [{ Type: 'number', DefaultValue: null, SyncDirection: 0, Attributes: [], Name: 'amount' }]),
|
||||
method('EnemyTurn', `self.EnemyBlock = 0
|
||||
local intent = self.EnemyIntents[self.EnemyIntentIndex]
|
||||
if intent ~= nil then
|
||||
if intent.kind == "Attack" then
|
||||
self:DealDamageToPlayer(intent.value)
|
||||
elseif intent.kind == "Defend" then
|
||||
self.EnemyBlock = self.EnemyBlock + intent.value
|
||||
end
|
||||
end
|
||||
self.EnemyIntentIndex = self.EnemyIntentIndex + 1
|
||||
if self.EnemyIntentIndex > #self.EnemyIntents then
|
||||
self.EnemyIntentIndex = 1
|
||||
end
|
||||
self:RenderCombat()`),
|
||||
method('CheckCombatEnd', `if self.EnemyHp <= 0 then
|
||||
self.CombatOver = true
|
||||
self:ShowResult("승리!")
|
||||
-- TODO(E): 전투 보상 훅 — 카드 보상/골드/유물 선택 진입점
|
||||
elseif self.PlayerHp <= 0 then
|
||||
self.CombatOver = true
|
||||
self:ShowResult("패배...")
|
||||
end`),
|
||||
method('ShowResult', `self:SetText("/ui/DefaultGroup/CombatHud/Result", text)
|
||||
local entity = _EntityService:GetEntityByPath("/ui/DefaultGroup/CombatHud/Result")
|
||||
if entity ~= nil then
|
||||
entity.Enable = true
|
||||
end`, [{ Type: 'string', DefaultValue: null, SyncDirection: 0, Attributes: [], Name: 'text' }]),
|
||||
method('RenderCombat', `self:SetText("/ui/DefaultGroup/CombatHud/EnemyName", self.EnemyName)
|
||||
self:SetText("/ui/DefaultGroup/CombatHud/EnemyHp", "HP " .. tostring(self.EnemyHp) .. "/" .. tostring(self.EnemyMaxHp))
|
||||
self:SetText("/ui/DefaultGroup/CombatHud/EnemyBlock", "방어 " .. tostring(self.EnemyBlock))
|
||||
local intent = self.EnemyIntents[self.EnemyIntentIndex]
|
||||
local intentText = ""
|
||||
if intent ~= nil then
|
||||
if intent.kind == "Attack" then
|
||||
intentText = "의도: 공격 " .. tostring(intent.value)
|
||||
elseif intent.kind == "Defend" then
|
||||
intentText = "의도: 방어 " .. tostring(intent.value)
|
||||
end
|
||||
end
|
||||
self:SetText("/ui/DefaultGroup/CombatHud/EnemyIntent", intentText)
|
||||
self:SetText("/ui/DefaultGroup/CombatHud/PlayerHp", "HP " .. tostring(self.PlayerHp) .. "/" .. tostring(self.PlayerMaxHp))
|
||||
self:SetText("/ui/DefaultGroup/CombatHud/PlayerBlock", "방어 " .. tostring(self.PlayerBlock))`),
|
||||
]);
|
||||
for (const m of combat.ContentProto.Json.Methods) {
|
||||
m.ExecSpace = 6;
|
||||
|
||||
1739
ui/DefaultGroup.ui
1739
ui/DefaultGroup.ui
File diff suppressed because it is too large
Load Diff
Reference in New Issue
Block a user