Keep monster HP behind deck popups

This commit is contained in:
2026-06-10 21:17:24 +09:00
parent 26c084d951
commit d247115ad7
2 changed files with 28 additions and 4 deletions

View File

@@ -747,7 +747,7 @@
"Name": "kind"
}
],
"Code": "self.DeckInspectKind = kind\nif self.DeckAllOpen == true then\n\tself.DeckAllOpen = false\n\tlocal allHud = _EntityService:GetEntityByPath(\"/ui/DefaultGroup/DeckAllHud\")\n\tif allHud ~= nil then\n\t\tallHud.Enable = false\n\tend\nend\nlocal pile = {}\nlocal title = \"\"\nif kind == \"discard\" then\n\tpile = self.DiscardPile or {}\n\ttitle = \"버린 덱\"\nelse\n\tpile = self.DrawPile or {}\n\ttitle = \"뽑을 덱\"\nend\nself:RenderDeckInspect(pile, title)\nlocal hud = _EntityService:GetEntityByPath(\"/ui/DefaultGroup/DeckInspectHud\")\nif hud ~= nil then\n\thud.Enable = true\nend",
"Code": "self.DeckInspectKind = kind\nif self.DeckAllOpen == true then\n\tself.DeckAllOpen = false\n\tlocal allHud = _EntityService:GetEntityByPath(\"/ui/DefaultGroup/DeckAllHud\")\n\tif allHud ~= nil then\n\t\tallHud.Enable = false\n\tend\nend\nfor i = 1, 4 do\n\tlocal monsterSlot = _EntityService:GetEntityByPath(\"/ui/DefaultGroup/CombatHud/MonsterSlot\" .. tostring(i))\n\tif monsterSlot ~= nil then\n\t\tmonsterSlot.Enable = false\n\tend\nend\nlocal pile = {}\nlocal title = \"\"\nif kind == \"discard\" then\n\tpile = self.DiscardPile or {}\n\ttitle = \"버린 덱\"\nelse\n\tpile = self.DrawPile or {}\n\ttitle = \"뽑을 덱\"\nend\nself:RenderDeckInspect(pile, title)\nlocal hud = _EntityService:GetEntityByPath(\"/ui/DefaultGroup/DeckInspectHud\")\nif hud ~= nil then\n\thud.Enable = true\nend",
"Scope": 2,
"ExecSpace": 6,
"Attributes": [],
@@ -762,7 +762,7 @@
"Name": null
},
"Arguments": [],
"Code": "self.DeckInspectKind = \"\"\nlocal hud = _EntityService:GetEntityByPath(\"/ui/DefaultGroup/DeckInspectHud\")\nif hud ~= nil then\n\thud.Enable = false\nend",
"Code": "self.DeckInspectKind = \"\"\nlocal hud = _EntityService:GetEntityByPath(\"/ui/DefaultGroup/DeckInspectHud\")\nif hud ~= nil then\n\thud.Enable = false\nend\nfor i = 1, 4 do\n\tlocal monsterSlot = _EntityService:GetEntityByPath(\"/ui/DefaultGroup/CombatHud/MonsterSlot\" .. tostring(i))\n\tif monsterSlot ~= nil then\n\t\tmonsterSlot.Enable = true\n\tend\nend",
"Scope": 2,
"ExecSpace": 6,
"Attributes": [],
@@ -837,7 +837,7 @@
"Name": null
},
"Arguments": [],
"Code": "local inspectHud = _EntityService:GetEntityByPath(\"/ui/DefaultGroup/DeckInspectHud\")\nif inspectHud ~= nil then\n\tinspectHud.Enable = false\nend\nself.DeckInspectKind = \"\"\nself.DeckAllOpen = true\nself:RenderAllDeck()\nlocal hud = _EntityService:GetEntityByPath(\"/ui/DefaultGroup/DeckAllHud\")\nif hud ~= nil then\n\thud.Enable = true\nend",
"Code": "local inspectHud = _EntityService:GetEntityByPath(\"/ui/DefaultGroup/DeckInspectHud\")\nif inspectHud ~= nil then\n\tinspectHud.Enable = false\nend\nself.DeckInspectKind = \"\"\nself.DeckAllOpen = true\nfor i = 1, 4 do\n\tlocal monsterSlot = _EntityService:GetEntityByPath(\"/ui/DefaultGroup/CombatHud/MonsterSlot\" .. tostring(i))\n\tif monsterSlot ~= nil then\n\t\tmonsterSlot.Enable = false\n\tend\nend\nself:RenderAllDeck()\nlocal hud = _EntityService:GetEntityByPath(\"/ui/DefaultGroup/DeckAllHud\")\nif hud ~= nil then\n\thud.Enable = true\nend",
"Scope": 2,
"ExecSpace": 6,
"Attributes": [],
@@ -852,7 +852,7 @@
"Name": null
},
"Arguments": [],
"Code": "self.DeckAllOpen = false\nlocal hud = _EntityService:GetEntityByPath(\"/ui/DefaultGroup/DeckAllHud\")\nif hud ~= nil then\n\thud.Enable = false\nend",
"Code": "self.DeckAllOpen = false\nlocal hud = _EntityService:GetEntityByPath(\"/ui/DefaultGroup/DeckAllHud\")\nif hud ~= nil then\n\thud.Enable = false\nend\nfor i = 1, 4 do\n\tlocal monsterSlot = _EntityService:GetEntityByPath(\"/ui/DefaultGroup/CombatHud/MonsterSlot\" .. tostring(i))\n\tif monsterSlot ~= nil then\n\t\tmonsterSlot.Enable = true\n\tend\nend",
"Scope": 2,
"ExecSpace": 6,
"Attributes": [],

View File

@@ -1902,6 +1902,12 @@ if self.DeckAllOpen == true then
allHud.Enable = false
end
end
for i = 1, 4 do
\tlocal monsterSlot = _EntityService:GetEntityByPath("/ui/DefaultGroup/CombatHud/MonsterSlot" .. tostring(i))
\tif monsterSlot ~= nil then
\t\tmonsterSlot.Enable = false
\tend
end
local pile = {}
local title = ""
if kind == "discard" then
@@ -1920,6 +1926,12 @@ end`, [{ Type: 'string', DefaultValue: null, SyncDirection: 0, Attributes: [], N
local hud = _EntityService:GetEntityByPath("/ui/DefaultGroup/DeckInspectHud")
if hud ~= nil then
hud.Enable = false
end
for i = 1, 4 do
\tlocal monsterSlot = _EntityService:GetEntityByPath("/ui/DefaultGroup/CombatHud/MonsterSlot" .. tostring(i))
\tif monsterSlot ~= nil then
\t\tmonsterSlot.Enable = true
\tend
end`),
method('RenderDeckInspect', `local count = 0
if pile ~= nil then
@@ -1979,6 +1991,12 @@ if inspectHud ~= nil then
end
self.DeckInspectKind = ""
self.DeckAllOpen = true
for i = 1, 4 do
\tlocal monsterSlot = _EntityService:GetEntityByPath("/ui/DefaultGroup/CombatHud/MonsterSlot" .. tostring(i))
\tif monsterSlot ~= nil then
\t\tmonsterSlot.Enable = false
\tend
end
self:RenderAllDeck()
local hud = _EntityService:GetEntityByPath("/ui/DefaultGroup/DeckAllHud")
if hud ~= nil then
@@ -1988,6 +2006,12 @@ end`),
local hud = _EntityService:GetEntityByPath("/ui/DefaultGroup/DeckAllHud")
if hud ~= nil then
hud.Enable = false
end
for i = 1, 4 do
\tlocal monsterSlot = _EntityService:GetEntityByPath("/ui/DefaultGroup/CombatHud/MonsterSlot" .. tostring(i))
\tif monsterSlot ~= nil then
\t\tmonsterSlot.Enable = true
\tend
end`),
method('RenderAllDeck', `local pile = self.RunDeck or {}
local count = #pile