Keep monster HP behind deck popups
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@@ -747,7 +747,7 @@
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"Name": "kind"
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}
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],
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"Code": "self.DeckInspectKind = kind\nif self.DeckAllOpen == true then\n\tself.DeckAllOpen = false\n\tlocal allHud = _EntityService:GetEntityByPath(\"/ui/DefaultGroup/DeckAllHud\")\n\tif allHud ~= nil then\n\t\tallHud.Enable = false\n\tend\nend\nlocal pile = {}\nlocal title = \"\"\nif kind == \"discard\" then\n\tpile = self.DiscardPile or {}\n\ttitle = \"버린 덱\"\nelse\n\tpile = self.DrawPile or {}\n\ttitle = \"뽑을 덱\"\nend\nself:RenderDeckInspect(pile, title)\nlocal hud = _EntityService:GetEntityByPath(\"/ui/DefaultGroup/DeckInspectHud\")\nif hud ~= nil then\n\thud.Enable = true\nend",
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"Code": "self.DeckInspectKind = kind\nif self.DeckAllOpen == true then\n\tself.DeckAllOpen = false\n\tlocal allHud = _EntityService:GetEntityByPath(\"/ui/DefaultGroup/DeckAllHud\")\n\tif allHud ~= nil then\n\t\tallHud.Enable = false\n\tend\nend\nfor i = 1, 4 do\n\tlocal monsterSlot = _EntityService:GetEntityByPath(\"/ui/DefaultGroup/CombatHud/MonsterSlot\" .. tostring(i))\n\tif monsterSlot ~= nil then\n\t\tmonsterSlot.Enable = false\n\tend\nend\nlocal pile = {}\nlocal title = \"\"\nif kind == \"discard\" then\n\tpile = self.DiscardPile or {}\n\ttitle = \"버린 덱\"\nelse\n\tpile = self.DrawPile or {}\n\ttitle = \"뽑을 덱\"\nend\nself:RenderDeckInspect(pile, title)\nlocal hud = _EntityService:GetEntityByPath(\"/ui/DefaultGroup/DeckInspectHud\")\nif hud ~= nil then\n\thud.Enable = true\nend",
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"Scope": 2,
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"ExecSpace": 6,
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"Attributes": [],
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@@ -762,7 +762,7 @@
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"Name": null
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},
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"Arguments": [],
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"Code": "self.DeckInspectKind = \"\"\nlocal hud = _EntityService:GetEntityByPath(\"/ui/DefaultGroup/DeckInspectHud\")\nif hud ~= nil then\n\thud.Enable = false\nend",
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"Code": "self.DeckInspectKind = \"\"\nlocal hud = _EntityService:GetEntityByPath(\"/ui/DefaultGroup/DeckInspectHud\")\nif hud ~= nil then\n\thud.Enable = false\nend\nfor i = 1, 4 do\n\tlocal monsterSlot = _EntityService:GetEntityByPath(\"/ui/DefaultGroup/CombatHud/MonsterSlot\" .. tostring(i))\n\tif monsterSlot ~= nil then\n\t\tmonsterSlot.Enable = true\n\tend\nend",
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"Scope": 2,
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"ExecSpace": 6,
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"Attributes": [],
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@@ -837,7 +837,7 @@
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"Name": null
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},
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"Arguments": [],
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"Code": "local inspectHud = _EntityService:GetEntityByPath(\"/ui/DefaultGroup/DeckInspectHud\")\nif inspectHud ~= nil then\n\tinspectHud.Enable = false\nend\nself.DeckInspectKind = \"\"\nself.DeckAllOpen = true\nself:RenderAllDeck()\nlocal hud = _EntityService:GetEntityByPath(\"/ui/DefaultGroup/DeckAllHud\")\nif hud ~= nil then\n\thud.Enable = true\nend",
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"Code": "local inspectHud = _EntityService:GetEntityByPath(\"/ui/DefaultGroup/DeckInspectHud\")\nif inspectHud ~= nil then\n\tinspectHud.Enable = false\nend\nself.DeckInspectKind = \"\"\nself.DeckAllOpen = true\nfor i = 1, 4 do\n\tlocal monsterSlot = _EntityService:GetEntityByPath(\"/ui/DefaultGroup/CombatHud/MonsterSlot\" .. tostring(i))\n\tif monsterSlot ~= nil then\n\t\tmonsterSlot.Enable = false\n\tend\nend\nself:RenderAllDeck()\nlocal hud = _EntityService:GetEntityByPath(\"/ui/DefaultGroup/DeckAllHud\")\nif hud ~= nil then\n\thud.Enable = true\nend",
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"Scope": 2,
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"ExecSpace": 6,
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"Attributes": [],
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@@ -852,7 +852,7 @@
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"Name": null
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},
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"Arguments": [],
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"Code": "self.DeckAllOpen = false\nlocal hud = _EntityService:GetEntityByPath(\"/ui/DefaultGroup/DeckAllHud\")\nif hud ~= nil then\n\thud.Enable = false\nend",
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"Code": "self.DeckAllOpen = false\nlocal hud = _EntityService:GetEntityByPath(\"/ui/DefaultGroup/DeckAllHud\")\nif hud ~= nil then\n\thud.Enable = false\nend\nfor i = 1, 4 do\n\tlocal monsterSlot = _EntityService:GetEntityByPath(\"/ui/DefaultGroup/CombatHud/MonsterSlot\" .. tostring(i))\n\tif monsterSlot ~= nil then\n\t\tmonsterSlot.Enable = true\n\tend\nend",
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"Scope": 2,
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"ExecSpace": 6,
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"Attributes": [],
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