Keep monster HP behind deck popups
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@@ -1902,6 +1902,12 @@ if self.DeckAllOpen == true then
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allHud.Enable = false
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end
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end
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for i = 1, 4 do
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\tlocal monsterSlot = _EntityService:GetEntityByPath("/ui/DefaultGroup/CombatHud/MonsterSlot" .. tostring(i))
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\tif monsterSlot ~= nil then
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\t\tmonsterSlot.Enable = false
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\tend
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end
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local pile = {}
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local title = ""
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if kind == "discard" then
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@@ -1920,6 +1926,12 @@ end`, [{ Type: 'string', DefaultValue: null, SyncDirection: 0, Attributes: [], N
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local hud = _EntityService:GetEntityByPath("/ui/DefaultGroup/DeckInspectHud")
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if hud ~= nil then
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hud.Enable = false
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end
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for i = 1, 4 do
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\tlocal monsterSlot = _EntityService:GetEntityByPath("/ui/DefaultGroup/CombatHud/MonsterSlot" .. tostring(i))
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\tif monsterSlot ~= nil then
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\t\tmonsterSlot.Enable = true
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\tend
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end`),
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method('RenderDeckInspect', `local count = 0
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if pile ~= nil then
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@@ -1979,6 +1991,12 @@ if inspectHud ~= nil then
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end
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self.DeckInspectKind = ""
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self.DeckAllOpen = true
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for i = 1, 4 do
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\tlocal monsterSlot = _EntityService:GetEntityByPath("/ui/DefaultGroup/CombatHud/MonsterSlot" .. tostring(i))
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\tif monsterSlot ~= nil then
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\t\tmonsterSlot.Enable = false
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\tend
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end
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self:RenderAllDeck()
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local hud = _EntityService:GetEntityByPath("/ui/DefaultGroup/DeckAllHud")
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if hud ~= nil then
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@@ -1988,6 +2006,12 @@ end`),
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local hud = _EntityService:GetEntityByPath("/ui/DefaultGroup/DeckAllHud")
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if hud ~= nil then
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hud.Enable = false
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end
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for i = 1, 4 do
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\tlocal monsterSlot = _EntityService:GetEntityByPath("/ui/DefaultGroup/CombatHud/MonsterSlot" .. tostring(i))
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\tif monsterSlot ~= nil then
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\t\tmonsterSlot.Enable = true
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\tend
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end`),
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method('RenderAllDeck', `local pile = self.RunDeck or {}
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local count = #pile
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