Merge pull request 'fix(ui): keep deck popups above monster hp' (#33) from fix/deck-popup-layering into main

Reviewed-on: #33
This commit was merged in pull request #33.
This commit is contained in:
2026-06-11 01:44:48 +09:00
4 changed files with 131788 additions and 131683 deletions

View File

@@ -75,6 +75,32 @@ function luaDeckTable(deck) {
const UI_FILE = 'ui/DefaultGroup.ui';
const COMMON_FILE = 'Global/common.gamelogic';
const UI_ROOT = '/ui/DefaultGroup';
const GENERATED_UI_SECTIONS = [
'DeckHud',
'DeckInspectHud',
'DeckAllHud',
'CombatHud',
'RewardHud',
'MapHud',
'ShopHud',
'RestHud',
'MainMenu',
'CharacterSelectHud',
];
const UI_APPEND_ORDER = [
'DeckHud',
'CombatHud',
'RewardHud',
'MapHud',
'ShopHud',
'RestHud',
'DeckInspectHud',
'DeckAllHud',
'MainMenu',
'CharacterSelectHud',
];
const DISABLED_STOCK_CONTROLS = ['Button_Attack', 'Button_Jump', 'UIJoystick'];
const TRANSPARENT = { r: 0, g: 0, b: 0, a: 0 };
const DARK = { r: 0.08, g: 0.09, b: 0.11, a: 0.92 };
@@ -247,21 +273,28 @@ function scrollLayoutGroup({ cellSize, spacing, columns }) {
};
}
function displayOrderFor(path, displayOrder) {
if (path.startsWith('/ui/DefaultGroup/DeckAllHud')) return 2000 + displayOrder;
if (path.startsWith('/ui/DefaultGroup/DeckInspectHud')) return 1900 + displayOrder;
return displayOrder;
}
function sortingOrderFor(path) {
if (path.startsWith('/ui/DefaultGroup/DeckAllHud')) return 2000;
if (path.startsWith('/ui/DefaultGroup/DeckInspectHud')) return 1900;
function popupLayerFor(path) {
if (path.startsWith('/ui/DefaultGroup/DeckAllHud')) return { root: '/ui/DefaultGroup/DeckAllHud', base: 4000 };
if (path.startsWith('/ui/DefaultGroup/DeckInspectHud')) return { root: '/ui/DefaultGroup/DeckInspectHud', base: 3000 };
return null;
}
function uiOrderFor(path, displayOrder) {
const popup = popupLayerFor(path);
if (popup != null) {
const relative = path.slice(popup.root.length).split('/').filter(Boolean);
return popup.base + relative.length * 100 + displayOrder;
}
return displayOrder;
}
function displayOrderFor(path, displayOrder) {
return uiOrderFor(path, displayOrder);
}
function applySortingOverride(path, components, displayOrder) {
const baseOrder = sortingOrderFor(path);
if (baseOrder == null) return components;
if (popupLayerFor(path) == null) return components;
const order = uiOrderFor(path, displayOrder);
return components.map((component) => {
if (component['@type'] !== 'MOD.Core.SpriteGUIRendererComponent' && component['@type'] !== 'MOD.Core.TextComponent') {
return component;
@@ -270,7 +303,7 @@ function applySortingOverride(path, components, displayOrder) {
...component,
OverrideSorting: true,
SortingLayer: 'UI',
OrderInLayer: baseOrder + displayOrder,
OrderInLayer: order,
};
});
}
@@ -307,13 +340,46 @@ function entity({ id, path, modelId, entryId, componentNames, components, displa
};
}
function uiPath(...parts) {
return [UI_ROOT, ...parts].join('/');
}
function sectionRoot(section) {
return uiPath(section);
}
function isGeneratedUiEntity(e) {
return GENERATED_UI_SECTIONS.some((section) => e.path.startsWith(sectionRoot(section)));
}
function appendUiSection(ui, section, entities) {
if (!GENERATED_UI_SECTIONS.includes(section)) {
throw new Error(`[gen-slaydeck] unknown generated UI section: ${section}`);
}
const root = sectionRoot(section);
for (const e of entities) {
if (!e.path.startsWith(root)) {
throw new Error(`[gen-slaydeck] ${section} section emitted unexpected path: ${e.path}`);
}
}
ui.ContentProto.Entities.push(...entities);
}
function upsertUi() {
const ui = JSON.parse(readFileSync(UI_FILE, 'utf8'));
const E = ui.ContentProto.Entities;
ui.ContentProto.Entities = E.filter((e) => !e.path.startsWith('/ui/DefaultGroup/DeckHud') && !e.path.startsWith('/ui/DefaultGroup/DeckInspectHud') && !e.path.startsWith('/ui/DefaultGroup/DeckAllHud') && !e.path.startsWith('/ui/DefaultGroup/CombatHud') && !e.path.startsWith('/ui/DefaultGroup/RewardHud') && !e.path.startsWith('/ui/DefaultGroup/MapHud') && !e.path.startsWith('/ui/DefaultGroup/ShopHud') && !e.path.startsWith('/ui/DefaultGroup/RestHud') && !e.path.startsWith('/ui/DefaultGroup/MainMenu') && !e.path.startsWith('/ui/DefaultGroup/CharacterSelectHud'));
ui.ContentProto.Entities = E.filter((e) => !isGeneratedUiEntity(e));
const byPath = new Map(ui.ContentProto.Entities.map((e) => [e.path, e]));
for (const path of ['/ui/DefaultGroup/Button_Attack', '/ui/DefaultGroup/Button_Jump', '/ui/DefaultGroup/UIJoystick']) {
const uiSections = new Map();
const emit = (section, entities) => {
if (uiSections.has(section)) {
throw new Error(`[gen-slaydeck] duplicate generated UI section: ${section}`);
}
uiSections.set(section, entities);
};
for (const path of DISABLED_STOCK_CONTROLS.map((name) => uiPath(name))) {
const e = byPath.get(path);
if (e != null) {
e.jsonString.enable = false;
@@ -495,7 +561,7 @@ function upsertUi() {
],
}));
ui.ContentProto.Entities.push(...hud);
emit('DeckHud', hud);
const inspect = [];
const inspectHud = entity({
@@ -617,7 +683,7 @@ function upsertUi() {
}));
}
}
ui.ContentProto.Entities.push(...inspect);
emit('DeckInspectHud', inspect);
const allDeck = [];
const allHud = entity({
@@ -739,7 +805,7 @@ function upsertUi() {
}));
}
}
ui.ContentProto.Entities.push(...allDeck);
emit('DeckAllHud', allDeck);
const PANEL_BG = { r: 0.08, g: 0.09, b: 0.11, a: 0.78 };
const combat = [];
@@ -899,7 +965,7 @@ function upsertUi() {
});
result.jsonString.enable = false;
combat.push(result);
ui.ContentProto.Entities.push(...combat);
emit('CombatHud', combat);
const reward = [];
const rewardHud = entity({
@@ -980,7 +1046,7 @@ function upsertUi() {
text({ value: '건너뛰기', fontSize: 26, bold: true, color: GOLD, alignment: 4 }),
],
}));
ui.ContentProto.Entities.push(...reward);
emit('RewardHud', reward);
const TYPE_KO = { combat: '전투', elite: '엘리트', boss: '보스', shop: '상점', rest: '휴식' };
const map = [];
@@ -1042,7 +1108,7 @@ function upsertUi() {
],
}));
}
ui.ContentProto.Entities.push(...map);
emit('MapHud', map);
const shop = [];
const shopHud = entity({
@@ -1176,7 +1242,7 @@ function upsertUi() {
text({ value: '나가기', fontSize: 26, bold: true, color: GOLD, alignment: 4 }),
],
}));
ui.ContentProto.Entities.push(...shop);
emit('ShopHud', shop);
const rest = [];
const restHud = entity({
@@ -1233,7 +1299,7 @@ function upsertUi() {
text({ value: '나가기', fontSize: 26, bold: true, color: GOLD, alignment: 4 }),
],
}));
ui.ContentProto.Entities.push(...rest);
emit('RestHud', rest);
const menu = [];
menu.push(entity({
@@ -1466,7 +1532,16 @@ function upsertUi() {
],
}));
select[0].jsonString.enable = false;
ui.ContentProto.Entities.push(...menu, ...select);
emit('MainMenu', menu);
emit('CharacterSelectHud', select);
for (const section of UI_APPEND_ORDER) {
const entities = uiSections.get(section);
if (entities == null) {
throw new Error(`[gen-slaydeck] missing generated UI section: ${section}`);
}
appendUiSection(ui, section, entities);
}
JSON.parse(JSON.stringify(ui));
writeFileSync(UI_FILE, JSON.stringify(ui, null, 2), 'utf8');
@@ -1908,12 +1983,6 @@ if self.DeckAllOpen == true then
allHud.Enable = false
end
end
for i = 1, 4 do
\tlocal monsterSlot = _EntityService:GetEntityByPath("/ui/DefaultGroup/CombatHud/MonsterSlot" .. tostring(i))
\tif monsterSlot ~= nil then
\t\tmonsterSlot.Enable = false
\tend
end
local pile = {}
local title = ""
if kind == "discard" then
@@ -1932,12 +2001,6 @@ end`, [{ Type: 'string', DefaultValue: null, SyncDirection: 0, Attributes: [], N
local hud = _EntityService:GetEntityByPath("/ui/DefaultGroup/DeckInspectHud")
if hud ~= nil then
hud.Enable = false
end
for i = 1, 4 do
\tlocal monsterSlot = _EntityService:GetEntityByPath("/ui/DefaultGroup/CombatHud/MonsterSlot" .. tostring(i))
\tif monsterSlot ~= nil then
\t\tmonsterSlot.Enable = true
\tend
end`),
method('RenderDeckInspect', `local count = 0
if pile ~= nil then
@@ -1997,12 +2060,6 @@ if inspectHud ~= nil then
end
self.DeckInspectKind = ""
self.DeckAllOpen = true
for i = 1, 4 do
\tlocal monsterSlot = _EntityService:GetEntityByPath("/ui/DefaultGroup/CombatHud/MonsterSlot" .. tostring(i))
\tif monsterSlot ~= nil then
\t\tmonsterSlot.Enable = false
\tend
end
self:RenderAllDeck()
local hud = _EntityService:GetEntityByPath("/ui/DefaultGroup/DeckAllHud")
if hud ~= nil then
@@ -2012,12 +2069,6 @@ end`),
local hud = _EntityService:GetEntityByPath("/ui/DefaultGroup/DeckAllHud")
if hud ~= nil then
hud.Enable = false
end
for i = 1, 4 do
\tlocal monsterSlot = _EntityService:GetEntityByPath("/ui/DefaultGroup/CombatHud/MonsterSlot" .. tostring(i))
\tif monsterSlot ~= nil then
\t\tmonsterSlot.Enable = true
\tend
end`),
method('RenderAllDeck', `local pile = self.RunDeck or {}
local count = #pile