Commit Graph

29 Commits

Author SHA1 Message Date
a814bf2c4b docs(card-frames): P13 설계·계획 — 커스텀 카드 프레임(직업×등급)·보상 가중
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-12 23:30:05 +09:00
2cd672b474 docs(motion): P12 설계·계획 — 전투 모션 (공격/피격/독뎀)
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-12 18:32:39 +09:00
bcdf9457c8 docs(ascension): P11 설계·계획 — 승천 A1~A10·UserDataStorage 개인 저장·서버 RPC
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-12 14:04:06 +09:00
80c5daabbf docs(magician): P10 설계·계획 — 법사 14종·신규 메커니즘 4종·전직 동적화
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-12 13:45:54 +09:00
1925144f85 docs(job): P9 설계·계획 — 전직 코어·전사 2차 9종·신규 메커니즘 4종
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-12 13:29:06 +09:00
67e8b4c848 docs(rogue-map): P8 구현 계획
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-12 08:03:34 +09:00
e4f7ff10d7 docs(potions-relics): P7 구현 계획
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-12 07:20:53 +09:00
12f3928ab4 docs(buffs-power): P6 구현 계획
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-12 01:16:05 +09:00
248677759c docs(system-gaps): P5 설계·계획 (경제·복합카드·적패턴·런종료 복귀)
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-11 08:55:44 +09:00
4a1c66c5fe docs(act-maps): P4 막별 맵 전환+맵별 인카운터 설계·계획
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-11 08:42:59 +09:00
858f9727dd docs(combat-feel): P3 전투 연출 설계+계획 (드래그 타겟·공격 이펙트·개별 차례·팝업)
probe 완료: ScreenTouchEvent/ScreenToUIPosition 실측, UITouchReceiveComponent 드래그 이벤트 확인.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-11 03:18:10 +09:00
4ea9bfe14b docs(card-visuals): P2 구현 계획 (6개 태스크)
RUID 수확(컨트롤러)→ApplyCardFace 일원화→손패 프레임→보상/상점/그리드 프레임→재생성→플레이테스트·PR.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-11 02:41:19 +09:00
c7d795f839 docs(combat-ui): P1 구현 계획 (7개 태스크)
에너지 오브/턴종료 재배치 → TopBar → 플레이어 패널+SetHpBar(width) → 타겟 프레임·가독성 → ShowState → 재생성·겹침 정적검사 → 플레이테스트.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-11 01:48:11 +09:00
59c699c04b docs(node-monster-groups): 구현 계획 (5개 태스크)
slots 그룹화 → CombatMonster Group+no-clobber → 슬롯 플러밍 → RegisterMonster(group)+BuildMonsters 필터 → 재생성·플레이테스트.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-10 21:32:46 +09:00
0cbcf4c70d docs(map-monster-combat): 구현 계획 (9개 태스크)
데이터→sim(TDD)→CombatMonster 마커→컨트롤러 멀티 전투(상태/PlayCard/EnemyTurn/승리/렌더)→슬롯 UI→재생성·플레이테스트.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-10 00:45:40 +09:00
9eeb12adf9 docs(map-camera): 고정 카메라 설계·구현 계획
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-09 22:24:09 +09:00
376511dfa9 docs(E6a): 다음 막/멀티 act 설계·구현 계획
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-09 04:13:56 +09:00
4c866f3cd9 docs(E5): 유물 설계·구현 계획
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-09 03:53:38 +09:00
03b59eeafc docs(E4): 상점/휴식 설계·구현 계획
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-09 03:35:05 +09:00
444d02367e docs(E3): 분기 맵 노드 설계·구현 계획
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-09 03:18:49 +09:00
266b7ddb0c docs(E1+E2): 런 루프 코어 설계·계획 + E 분해
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-09 02:27:38 +09:00
911f45407c docs(F): 밸런스 시뮬레이터 설계·구현 계획 문서
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-09 01:39:21 +09:00
929347c599 docs(D): 데이터 외부화 설계·구현 계획 문서
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-09 01:25:25 +09:00
724cd5a04d docs(B): 카드 전투 통합 설계·구현 계획 문서 추가
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-09 00:04:33 +09:00
f508952960 재생성: 카드 클릭 사용·균일 카드·핸들러 클로저 반영
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-08 01:08:40 +09:00
dd5acafab4 맵10개 개선: 수확한 다양한 몬스터 2종(StS2 우측 배치) + 맵별 타일셋
공식 필드맵 import로 몬스터 변형 9종·타일셋 12종 수확. map01 기존 4종 미사용.
각 맵: 서로 다른 몬스터 2마리(x=3.5/5.5 우측), 맵별 다른 타일셋, 기존 배경 유지.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-06 14:09:45 +09:00
989031239b 맵 10개 생성 구현 계획 문서 추가
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-06 12:42:19 +09:00
6a049def85 카드 슬롯 이미지 적용 구현 계획 문서 추가
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-06 11:54:44 +09:00
4f9798ec3f 하단 카드 손패 구현 계획 문서 추가
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-06 05:58:46 +09:00