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feature/ge
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@@ -32,10 +32,10 @@
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{
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"@type": "script.SlayDeckController",
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"Enable": true,
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"Energy": 0,
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"MaxEnergy": 3,
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"Turn": 0,
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"TweenEventId": 0
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"Energy": 0.0,
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"MaxEnergy": 3.0,
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"Turn": 0.0,
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"TweenEventId": 0.0
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}
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],
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"@version": 1
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7
RULES.md
7
RULES.md
@@ -11,7 +11,7 @@ Claude Code는 `CLAUDE.md`가 이 파일을 임포트하므로 자동 적용된
|
||||
|
||||
| 산출물 (절대 Read/Edit 금지) | 크기 | 단일 소스 (여기만 편집) | 재생성 명령 |
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|---|---|---|---|
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| `ui/DefaultGroup.ui` | **~7.1MB** | `data/*.json` + `tools/deck/gen-slaydeck.mjs` | `node tools/deck/gen-slaydeck.mjs` |
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| `ui/DefaultGroup.ui` | **~7.1MB** | `data/*.json` + `tools/deck/`(`gen-slaydeck.mjs`+`lib/`+`hud/`) | `node tools/deck/gen-slaydeck.mjs` |
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| `RootDesk/MyDesk/SlayDeckController.codeblock` | ~270KB | 〃 | 〃 |
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| `Global/common.gamelogic` | ~1KB | 〃 | 〃 |
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| `map/map01.map`~`map05.map`, `map/lobby.map` | 각 ~210KB | `tools/map/`·`tools/monster/`·`tools/camera/`·`tools/player/` (↓ 보조 생성기) | 해당 생성기 |
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@@ -22,7 +22,10 @@ Claude Code는 `CLAUDE.md`가 이 파일을 임포트하므로 자동 적용된
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| `Global/SectorConfig.config` | ~1KB | `tools/map/gen-maps.mjs`·`gen-lobby-map.mjs` (패치) | 해당 생성기 |
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- `.claude/settings.json`의 permissions.deny가 위 파일의 Read/Edit/Write 도구 사용을 차단한다 (이 저장소를 열면 자동 적용). deny는 **glob** — `ui/*.ui`·`map/*.map`·`RootDesk/MyDesk/*.codeblock`·`Global/common.gamelogic`·`Global/SectorConfig.config`. 따라서 **메이커 저작 codeblock/UI**(`Monster`·`MonsterAttack`·`PlayerAttack`·`PlayerHit`·`UIPopup`·`UIToast`.codeblock, `ui/PopupGroup.ui`·`ui/ToastGroup.ui`)**도** Read/Edit 금지 — 이들은 생성기가 없으니 **메이커에서** 편집한다(텍스트 도구로 X). codeblock은 한 줄짜리 JSON이라 Read 시 토큰 폭발.
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- 게임 로직·UI 수정 = **`tools/deck/gen-slaydeck.mjs`(생성기 JS) 또는 `data/*.json`(데이터)을 수정** → 재생성 → 산출물은 통째로 커밋.
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- 게임 로직·UI 수정 = **`tools/deck/gen-slaydeck.mjs`(오케스트레이터 + codeblock Lua) 또는 `data/*.json`(데이터)을 수정** → 재생성 → 산출물은 통째로 커밋.
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- **UI emit은 HUD별 모듈** `tools/deck/hud/*.mjs`(charselect·shop·combat·map·deckall·soulshop 등 16종), **codeblock 메서드(Lua)는 기능별 모듈** `tools/deck/cb/*.mjs`(boot·state·combat·hand·deckview·items·map·shop 등 17종, 메서드 161개를 연속런으로). **공유분**: UI 헬퍼·상수·데이터·lua 테이블 = `tools/deck/lib/ui-helpers.mjs`·`tools/deck/lib/data.mjs`, method/prop/codeblock 헬퍼·writeCodeblocks 상수 = `tools/deck/lib/codeblock.mjs`. 특정 화면 UI 수정은 `hud/<name>.mjs`, 특정 메서드 수정은 `cb/<name>.mjs`만(의존: orchestrator→{hud,cb}→lib 단방향). prop 103개는 오케스트레이터 writeCodeblocks에 유지. **cb 모듈은 원본 메서드 순서 보존이 바이트동일 조건** — 새 메서드는 해당 기능 모듈의 알맞은 위치에 추가하고 writeCodeblocks의 spread 순서 유지.
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- 리팩터 시 **출력 바이트-동일 검증**: `node tools/deck/gen-slaydeck.mjs` 후 `node tools/verify/diffcheck.mjs [ref]`(워킹트리 vs ref(기본 HEAD) 줄바꿈 정규화 비교 — 산출물 경로를 명령줄에 노출 안 해 deny 회피). 산출물 ` M`은 보통 autocrlf churn이니 `git checkout --`로 복원.
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- **머지 충돌(gen-slaydeck.mjs)**: 다른 브랜치가 단일체를 수정해 충돌나면, 그쪽 버전(`git checkout --theirs tools/deck/gen-slaydeck.mjs`)을 취해 **콘텐츠 마커 기반으로 재모듈화**(라인인덱스 X — 줄 추가에 안전·export 이름 자동 파생·`const x=[]` 직전 전문 상수 walk-back 포함) 후 `node tools/verify/diffcheck.mjs origin/main`으로 ui·codeblock 바이트-동일 확인(손실 0 증명). codeblock 메서드·patchCommon은 오케스트레이터 잔류라 그쪽 변경은 자동 보존됨.
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||||
- **보조 생성기**(각자 자기 산출물의 단일 소스 — 위 표의 메인 `gen-slaydeck.mjs` 외):
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- `tools/camera/gen-camera.mjs` → `MapCamera.codeblock` + map01~05 카메라 부착 (값 `data/camera.json`)
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- `tools/map/gen-maps.mjs` → `map02~05` + `Global/SectorConfig.config` (map01 템플릿 클론)
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File diff suppressed because one or more lines are too long
@@ -417,6 +417,17 @@
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"desc": "피해를 6 줍니다.",
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"damage": 6
|
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},
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"Shiv": {
|
||||
"name": "표창",
|
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"cost": 0,
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"kind": "Attack",
|
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"class": "shiv",
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"rarity": "normal",
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"desc": "피해를 4 줍니다. 소멸.",
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"damage": 4,
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"exhaust": true,
|
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"token": true
|
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},
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||||
"DaggerSpray": {
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"name": "단검 분사",
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"cost": 1,
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@@ -465,8 +476,9 @@
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"kind": "Attack",
|
||||
"class": "bandit",
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"rarity": "normal",
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||||
"desc": "피해를 3 줍니다. 단도를 2장 손으로 가져옵니다.",
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"damage": 3
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"desc": "피해를 3 줍니다. 표창을 2장 손으로 가져옵니다.",
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"damage": 3,
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"addShiv": 2
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},
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"FollowThrough": {
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"name": "완수",
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@@ -530,12 +542,12 @@
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"BladeDance": {
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"name": "검무",
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"cost": 1,
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"kind": "Attack",
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"kind": "Skill",
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"class": "bandit",
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"rarity": "normal",
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"desc": "단도를 3장 손으로 가져옵니다. 소멸.",
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"damage": 4,
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"hits": 3
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"desc": "표창을 3장 손으로 가져옵니다. 소멸.",
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"addShiv": 3,
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"exhaust": true
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},
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"Backflip": {
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"name": "공중제비",
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@@ -568,13 +580,12 @@
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"CloakAndDagger": {
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"name": "망토와 단검",
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"cost": 1,
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"kind": "Attack",
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"kind": "Skill",
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"class": "bandit",
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"rarity": "normal",
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"desc": "방어도를 6 얻습니다. 단도를 1장 손으로 가져옵니다.",
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"desc": "방어도를 6 얻습니다. 표창을 1장 손으로 가져옵니다.",
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"block": 6,
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"damage": 4,
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"hits": 1
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"addShiv": 1
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},
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"DeadlyPoison": {
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"name": "맹독",
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@@ -727,13 +738,12 @@
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"HiddenDaggers": {
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"name": "숨겨진 단검",
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"cost": 0,
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"kind": "Attack",
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"kind": "Skill",
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"class": "bandit",
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||||
"rarity": "unique",
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||||
"desc": "카드를 2장 버립니다. 단도를 2장 손으로 가져옵니다.",
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"damage": 4,
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"hits": 2,
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"discard": 2
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"desc": "카드를 2장 버립니다. 표창을 2장 손으로 가져옵니다.",
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"discard": 2,
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"addShiv": 2
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},
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"EscapePlan": {
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"name": "탈출구",
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@@ -813,12 +823,11 @@
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"UpMySleeve": {
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"name": "비책",
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"cost": 2,
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"kind": "Attack",
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"kind": "Skill",
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"class": "bandit",
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"rarity": "unique",
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"desc": "단도를 3장 손으로 가져옵니다. 이 카드의 비용이 1 감소합니다.",
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"damage": 4,
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"hits": 3
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"desc": "표창을 3장 손으로 가져옵니다. 이 카드의 비용이 1 감소합니다.",
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"addShiv": 3
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},
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"BouncingFlask": {
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"name": "탄성 플라스크",
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@@ -873,12 +882,11 @@
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"InfiniteBlades": {
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"name": "무한의 검날",
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"cost": 1,
|
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"kind": "Attack",
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"kind": "Power",
|
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"class": "bandit",
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"rarity": "unique",
|
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"desc": "내 턴 시작 시, 단도를 1장 손으로 가져옵니다.",
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"damage": 4,
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"hits": 1
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"desc": "내 턴 시작 시, 표창을 1장 손으로 가져옵니다.",
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"turnStartShiv": 1
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},
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"Footwork": {
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"name": "발놀림",
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@@ -918,7 +926,7 @@
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"kind": "Power",
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"class": "bandit",
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"rarity": "unique",
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"desc": "단도의 피해량이 4 증가합니다.",
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"desc": "표창의 피해량이 4 증가합니다.",
|
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"powerEffect": "strengthPerTurn",
|
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"value": 1
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},
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@@ -928,7 +936,7 @@
|
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"kind": "Power",
|
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"class": "bandit",
|
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"rarity": "unique",
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"desc": "단도가 보존을 얻습니다. 매 턴마다 처음으로 사용하는 단도의 피해량이 9 증가합니다.",
|
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"desc": "표창이 보존을 얻습니다. 매 턴마다 처음으로 사용하는 표창의 피해량이 9 증가합니다.",
|
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"powerEffect": "strengthPerTurn",
|
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"value": 1
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},
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@@ -1018,9 +1026,9 @@
|
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"kind": "Skill",
|
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"class": "bandit",
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"rarity": "legend",
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"desc": "손에 있는 모든 카드를 버립니다. 버린 카드의 수만큼 단도를 손으로 가져옵니다.",
|
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"draw": 1,
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"discardAll": true
|
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"desc": "손에 있는 모든 카드를 버립니다. 버린 카드의 수만큼 표창을 손으로 가져옵니다.",
|
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"discardAll": true,
|
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"addShivPerDiscard": true
|
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},
|
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"ShadowStep": {
|
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"name": "그림자 걸음",
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@@ -1053,12 +1061,11 @@
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"BladeOfInk": {
|
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"name": "잉크 칼날",
|
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"cost": 1,
|
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"kind": "Attack",
|
||||
"kind": "Skill",
|
||||
"class": "bandit",
|
||||
"rarity": "legend",
|
||||
"desc": "잉크투성이 단도를 2장 손으로 가져옵니다.",
|
||||
"damage": 4,
|
||||
"hits": 2
|
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"desc": "잉크투성이 표창을 2장 손으로 가져옵니다.",
|
||||
"addShiv": 2
|
||||
},
|
||||
"Burst": {
|
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"name": "폭주",
|
||||
@@ -1075,7 +1082,7 @@
|
||||
"kind": "Skill",
|
||||
"class": "bandit",
|
||||
"rarity": "legend",
|
||||
"desc": "대상 적에게 소멸된 카드 더미에 있는 모든 단도를 사용합니다.",
|
||||
"desc": "대상 적에게 소멸된 카드 더미에 있는 모든 표창을 사용합니다.",
|
||||
"draw": 1
|
||||
},
|
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"BulletTime": {
|
||||
@@ -1164,14 +1171,13 @@
|
||||
"FanOfKnives": {
|
||||
"name": "칼날 부채",
|
||||
"cost": 2,
|
||||
"kind": "Attack",
|
||||
"kind": "Skill",
|
||||
"class": "bandit",
|
||||
"rarity": "legend",
|
||||
"desc": "단도가 이제 모든 적을 대상으로 합니다. 단도를 4장 손으로 가져옵니다.",
|
||||
"desc": "표창이 이제 모든 적을 대상으로 합니다. 표창을 4장 손으로 가져옵니다.",
|
||||
"powerEffect": "strengthPerTurn",
|
||||
"value": 1,
|
||||
"damage": 4,
|
||||
"hits": 4
|
||||
"addShiv": 4
|
||||
},
|
||||
"SerpentForm": {
|
||||
"name": "구렁이의 형상",
|
||||
|
||||
127
docs/superpowers/plans/2026-06-16-codeblock-modularization.md
Normal file
127
docs/superpowers/plans/2026-06-16-codeblock-modularization.md
Normal file
@@ -0,0 +1,127 @@
|
||||
# Phase 1b — codeblock 메서드 모듈화 구현 계획
|
||||
|
||||
> **For agentic workers:** REQUIRED SUB-SKILL: superpowers:executing-plans 로 태스크 단위 구현. 단계는 `- [ ]` 체크박스.
|
||||
|
||||
**Goal:** `gen-slaydeck.mjs` `writeCodeblocks()`의 메서드 161개를 연속-런 모듈 `cb/*.mjs`로 분리하되 출력 `SlayDeckController.codeblock`은 바이트 동일.
|
||||
|
||||
**Architecture:** 단방향 의존 orchestrator→cb→lib. method/prop/codeblock 헬퍼+공유상수를 `lib/codeblock.mjs`로. 메서드는 **원본 순서 보존**을 위해 기능 버킷이 아닌 **연속 구간**으로 나눠 `writeCodeblocks`가 순서대로 spread-concat. prop 103개는 오케스트레이터 유지.
|
||||
|
||||
**Tech Stack:** Node ESM. 검증 = `diffcheck`(codeblock 바이트 동일) + 미러 `node --test`.
|
||||
|
||||
**의존:** Phase 1(#70)의 모듈 gen-slaydeck 위에 스택(`feature/cb-modularization`). #70 머지 후 main에 리베이스.
|
||||
|
||||
---
|
||||
|
||||
## 🔑 검증 게이트 (모든 Task 공통)
|
||||
각 추출 후:
|
||||
```
|
||||
node tools/deck/gen-slaydeck.mjs
|
||||
node tools/verify/diffcheck.mjs
|
||||
```
|
||||
**합격**: `RootDesk/MyDesk/SlayDeckController.codeblock`(+ui·common) **IDENTICAL**. 워킹트리 ` M`은 autocrlf churn → `git checkout --`로 복원, **산출물은 커밋 안 함**(소스만).
|
||||
|
||||
---
|
||||
|
||||
### Task 1: `lib/codeblock.mjs` — 헬퍼 + 공유 상수 추출
|
||||
|
||||
**Files:** Create `tools/deck/lib/codeblock.mjs`; Modify `tools/deck/gen-slaydeck.mjs`
|
||||
|
||||
- [ ] **Step 1:** `lib/codeblock.mjs` 생성. gen-slaydeck.mjs에서 이동:
|
||||
- 함수: `prop`·`method`·`codeblock` (정의 본문 그대로).
|
||||
- `writeCodeblocks` 지역 상수 9개(현 `:292-300`): `RUN_LENGTH`(5) `GOLD_PER_WIN`(25) `CARD_PRICE`(30) `REST_HEAL`(30) `RELIC_PRICE`(60) `ACT_COUNT`(5) `ACT_MAPS`(['map01'..'map05']) `LOBBY_MAP`('lobby') `LOBBY_SPAWN`('Vector3(-5, 0.03, 0)'). → writeCodeblocks 본문에서 제거(import로 대체).
|
||||
- 끝에 `export { prop, method, codeblock, RUN_LENGTH, GOLD_PER_WIN, CARD_PRICE, REST_HEAL, RELIC_PRICE, ACT_COUNT, ACT_MAPS, LOBBY_MAP, LOBBY_SPAWN };`
|
||||
- ⚠️ `prop`/`method`/`codeblock`이 다른 헬퍼(없음 — 순수)·데이터를 참조하지 않는지 확인. 참조 시 함께 import.
|
||||
|
||||
- [ ] **Step 2:** gen-slaydeck.mjs에 `import { prop, method, codeblock, RUN_LENGTH, GOLD_PER_WIN, CARD_PRICE, REST_HEAL, RELIC_PRICE, ACT_COUNT, ACT_MAPS, LOBBY_MAP, LOBBY_SPAWN } from './lib/codeblock.mjs';` 추가(기존 lib import 옆).
|
||||
|
||||
- [ ] **Step 3:** 검증 게이트 → codeblock IDENTICAL → churn 복원.
|
||||
|
||||
- [ ] **Step 4:** 커밋
|
||||
```
|
||||
git add tools/deck/lib/codeblock.mjs tools/deck/gen-slaydeck.mjs
|
||||
git commit -m "refactor(cb): lib/codeblock.mjs로 헬퍼·상수 추출 (출력 바이트 동일)"
|
||||
```
|
||||
|
||||
---
|
||||
|
||||
### 메서드 추출 공통 레시피 (Task 2~의 각 런)
|
||||
|
||||
`writeCodeblocks`의 `const combat = codeblock('SlayDeckController','SlayDeckController', [<props>], [\n method('OnBeginPlay', …),\n method('ReqLoadAscension', …),\n … 161개 …\n])` 에서 메서드 배열을 런별로 분리:
|
||||
1. `tools/deck/cb/<name>.mjs` 생성:
|
||||
```js
|
||||
import { method, RUN_LENGTH, GOLD_PER_WIN, CARD_PRICE, REST_HEAL, RELIC_PRICE, ACT_COUNT, ACT_MAPS, LOBBY_MAP, LOBBY_SPAWN } from '../lib/codeblock.mjs';
|
||||
import { /* lib/data.mjs 전체 — 자동 파생 */ } from '../lib/data.mjs';
|
||||
import { /* lib/ui-helpers.mjs 전체 — 자동 파생 */ } from '../lib/ui-helpers.mjs';
|
||||
|
||||
export const <name>Methods = [
|
||||
method('<First>', `…`, …),
|
||||
…, // ← 원본 method() 호출 verbatim 이동
|
||||
method('<Last>', `…`, …),
|
||||
];
|
||||
```
|
||||
2. writeCodeblocks의 해당 런 method() 호출 스팬을 제거하고, methods 배열을 spread로 교체:
|
||||
`codeblock(…, [<props>], [ ...bootMethods, ...stateMethods, …, ...shopMethods ])`.
|
||||
3. **검증 게이트**(codeblock IDENTICAL) → churn 복원 → 커밋.
|
||||
4. ⚠️ 메서드가 writeCodeblocks 지역변수/다른 메서드를 **JS레벨로 참조**하면(드묾) undefined throw/diffcheck로 노출 → 그 변수도 lib로 옮기거나 인자화.
|
||||
- import 이름은 lib export에서 **자동 파생**(누락 방지). 메서드 본문은 Lua 문자열이라 보간(`${RUN_LENGTH}`·`${luaCardsTable(...)}`)만 JS평가.
|
||||
|
||||
### 런 → 모듈 경계 (원본 순서, 161개)
|
||||
| 모듈 | export | 첫 메서드 → 끝 메서드 | 수 |
|
||||
|---|---|---|---|
|
||||
| `cb/boot.mjs` | `bootMethods` | `OnBeginPlay` → `AscStartHpPenalty` | 11 |
|
||||
| `cb/state.mjs` | `stateMethods` | `HideGameHud` → `CloseBoard` | 12 |
|
||||
| `cb/soul.mjs` | `soulMethods` | `ShowSoulShop` → `ApplySoulUnlocks` | 11 |
|
||||
| `cb/charselect.mjs` | `charSelectMethods` | `ShowCharacterSelect` → `SetEntityEnabled` | 5 |
|
||||
| `cb/run.mjs` | `runMethods` | `StartRun` → `ReviveMonsterEntity` | 6 |
|
||||
| `cb/deckturn.mjs` | `deckTurnMethods` | `Shuffle` → `RenderPiles` | 8 |
|
||||
| `cb/deckview.mjs` | `deckViewMethods` | `OpenDeckInspect` → `ApplyAllDeckCardVisual` | 12 |
|
||||
| `cb/hand.mjs` | `handMethods` | `GetHandSlotX` → `SelectDiscardSlot` | 18 |
|
||||
| `cb/combat.mjs` | `combatMethods` | `PlayCard` → `ContinueAfterBoss` | 20 |
|
||||
| `cb/jobs.mjs` | `jobMethods` | `ShowJobChoice` → `SetJob` | 5 |
|
||||
| `cb/runend.mjs` | `runEndMethods` | `TeleportToActMap` → `EndRun` | 3 |
|
||||
| `cb/render.mjs` | `renderMethods` | `BuffsLabel` → `RenderRun` | 12 |
|
||||
| `cb/reward.mjs` | `rewardMethods` | `CardPool` → `PickReward` | 4 |
|
||||
| `cb/items.mjs` | `itemMethods` | `HasRelic` → `RenderRelics` | 12 |
|
||||
| `cb/tooltip.mjs` | `tooltipMethods` | `BuildCardKeywordTooltip` → `HideTooltip` | 6 |
|
||||
| `cb/map.mjs` | `mapMethods` | `ShowMap` → `PickNode` | 7 |
|
||||
| `cb/shop.mjs` | `shopMethods` | `ShowShop` → `OpenChest` | 9 |
|
||||
|
||||
최종 concat 순서(= 원본): `[ ...bootMethods, ...stateMethods, ...soulMethods, ...charSelectMethods, ...runMethods, ...deckTurnMethods, ...deckViewMethods, ...handMethods, ...combatMethods, ...jobMethods, ...runEndMethods, ...renderMethods, ...rewardMethods, ...itemMethods, ...tooltipMethods, ...mapMethods, ...shopMethods ]`.
|
||||
|
||||
---
|
||||
|
||||
### Task 2: 런 추출 배치 A (말단부터 — 위험 낮은 순)
|
||||
**Files:** Create `cb/shop.mjs map.mjs tooltip.mjs items.mjs reward.mjs`; Modify gen-slaydeck.mjs
|
||||
|
||||
- [ ] 레시피로 **shop → map → tooltip → items → reward** 추출·검증·커밋(런 1개당 또는 묶음당 게이트 통과 필수).
|
||||
|
||||
### Task 3: 런 추출 배치 B
|
||||
**Files:** Create `cb/render.mjs runend.mjs jobs.mjs combat.mjs`; Modify gen-slaydeck.mjs
|
||||
- [ ] 레시피로 **render → runend → jobs → combat** 추출·검증·커밋.
|
||||
|
||||
### Task 4: 런 추출 배치 C
|
||||
**Files:** Create `cb/hand.mjs deckview.mjs deckturn.mjs run.mjs`; Modify gen-slaydeck.mjs
|
||||
- [ ] 레시피로 **hand → deckview → deckturn → run** 추출·검증·커밋.
|
||||
|
||||
### Task 5: 런 추출 배치 D (앞부분 — 마지막)
|
||||
**Files:** Create `cb/charselect.mjs soul.mjs state.mjs boot.mjs`; Modify gen-slaydeck.mjs
|
||||
- [ ] 레시피로 **charselect → soul → state → boot** 추출·검증·커밋. 완료 후 writeCodeblocks는 props 배열 + `[ ...17 spreads ]` + write만 남아야 함.
|
||||
|
||||
---
|
||||
|
||||
### Task 6: 마무리 — RULES + 회귀 + PR
|
||||
|
||||
**Files:** Modify `RULES.md`
|
||||
|
||||
- [ ] **Step 1:** RULES §1의 gen-slaydeck 모듈 설명에 `tools/deck/cb/*.mjs`(메서드)·`tools/deck/lib/codeblock.mjs`(헬퍼·상수) 추가. 단일소스 표/보조 생성기 일관성 유지.
|
||||
- [ ] **Step 2:** 회귀: `node --test tools/balance/sim-balance.test.mjs` · `node --test tools/map/rogue-map.test.mjs` (exit 0).
|
||||
- [ ] **Step 3:** 최종 재생성 + 검증 게이트(누적 codeblock IDENTICAL). `git status --short` 산출물 변경 없음.
|
||||
- [ ] **Step 4:** RULES 커밋 → push → PR(`node tools/git/gitea-pr.mjs create <spec.json>`, UTF-8). PR 제목·본문 한국어(RULES §4).
|
||||
|
||||
---
|
||||
|
||||
## Self-Review
|
||||
- **스펙 커버리지**: lib/codeblock(T1) · 메서드 17런 모듈화(T2~5) · prop 유지(범위 명시) · 바이트동일 게이트(공통) · RULES(T6) · 미러회귀(T6). 누락 없음.
|
||||
- **플레이스홀더**: 런 경계는 첫/끝 메서드로 구체 지정(161개 합), 상수 9개 명시, import 자동 파생. "verbatim 이동"은 리팩터 특성(바이트 검증이 정확성 보장).
|
||||
- **타입 일관성**: export명(`xMethods`)↔concat spread 일치. lib/codeblock export↔orchestrator/cb import 일치.
|
||||
- **리스크**: 메서드 JS레벨 외부참조 → diffcheck/throw 즉시 노출, 증분으로 범위 최소. 단방향 의존 순환 없음.
|
||||
169
docs/superpowers/plans/2026-06-16-generator-modularization.md
Normal file
169
docs/superpowers/plans/2026-06-16-generator-modularization.md
Normal file
@@ -0,0 +1,169 @@
|
||||
# 생성기 모듈화 (Phase 1) 구현 계획
|
||||
|
||||
> **For agentic workers:** REQUIRED SUB-SKILL: superpowers:executing-plans 로 태스크 단위 구현. 단계는 `- [ ]` 체크박스.
|
||||
|
||||
**Goal:** `tools/deck/gen-slaydeck.mjs`(~6,200줄)의 공유 인프라와 UI emit 16종을 `lib/`·`hud/` 모듈로 분리하되 출력 산출물은 바이트 동일로 유지한다.
|
||||
|
||||
**Architecture:** 단방향 의존 — `gen-slaydeck.mjs`(오케스트레이터) → `hud/*.mjs`(HUD별 build 함수) → `lib/*.mjs`(헬퍼·상수·데이터). `guid(prefix,n)`가 순수 함수라 모듈화해도 emit 순서만 보존하면 출력 불변. codeblock 메서드는 이번 범위 제외.
|
||||
|
||||
**Tech Stack:** Node ESM. 검증 = **바이트 동일 재생성**(git diff 빈 결과) + 미러 `node --test`.
|
||||
|
||||
---
|
||||
|
||||
## 🔑 검증 게이트 (모든 Task 공통)
|
||||
|
||||
각 추출 후 반드시:
|
||||
```
|
||||
node tools/deck/gen-slaydeck.mjs # 성공 메시지 1줄, throw 없음
|
||||
git status --short
|
||||
```
|
||||
**합격 기준**: `ui/DefaultGroup.ui`·`RootDesk/MyDesk/SlayDeckController.codeblock`이 **변경 안 됨**(git status에 안 뜸). `Global/common.gamelogic`만 ` M`이면 LF churn → `git checkout -- Global/common.gamelogic`.
|
||||
- 만약 ui/codeblock이 ` M`로 뜨면 **추출 중 실수**(참조 누락/순서 변경) → `git diff --stat`로 어느 산출물인지 보고 되돌려 원인 수정. (RULES상 산출물 content는 안 봄 — 소스 diff로 원인 파악.)
|
||||
|
||||
---
|
||||
|
||||
## 파일 구조 (목표)
|
||||
```
|
||||
tools/deck/
|
||||
gen-slaydeck.mjs # 오케스트레이터: import → 데이터 로드(lib) → upsertUi(hud 호출) → writeCodeblocks → patchCommon
|
||||
lib/
|
||||
data.mjs # 데이터 로드·검증·luaXxxTable·frameRuid·게임상수
|
||||
ui-helpers.mjs # guid/transform/sprite/button/text/entity/scrollLayoutGroup/cardFaceLayout/applySortingOverride
|
||||
# + UI 상수 + uiPath/sectionRoot/isGeneratedUiEntity/appendUiSection
|
||||
hud/
|
||||
deckhud.mjs deckinspect.mjs deckall.mjs combat.mjs reward.mjs map.mjs
|
||||
shop.mjs rest.mjs treasure.mjs jobchoice.mjs jobselect.mjs mainmenu.mjs
|
||||
charselect.mjs lobby.mjs board.mjs soulshop.mjs
|
||||
```
|
||||
|
||||
---
|
||||
|
||||
### Task 1: `lib/data.mjs` — 데이터·게임상수·lua 테이블 추출
|
||||
|
||||
**Files:** Create `tools/deck/lib/data.mjs`; Modify `tools/deck/gen-slaydeck.mjs`(상단 데이터/lua 블록 → import)
|
||||
|
||||
- [ ] **Step 1:** `lib/data.mjs` 생성. gen-slaydeck.mjs에서 아래를 **잘라 이동**(정의 본문 그대로):
|
||||
- 데이터 로드+검증: `CARDS`(:3) `ENEMIES`(:4) `CLASSES`(:7~17) `JOBS`(:19~40) `SOUL_UNLOCKS`(:42~47) `CARDFRAMES`+검증(:57~68) `RARITIES`(:58) `NODEICONS`+검증(:92~96) `CHARS`+검증(:99~103) `CAM`(:105) `RELICS`+검증(:107~) `POTIONS`+검증(:118~)
|
||||
- 게임 상수: `MAP_ROWS`(:84) `MAP_COLS`(:85) `CHEST_CLOSED_RUID`(:88) `CHEST_OPEN_RUID`(:89)
|
||||
- 함수: `luaSoulShopTable`(:48) `frameRuid`(:69) `luaFramesTable`(:72) `luaNodeIconsTable`(:78) `luaRelicsTable` `luaPotionsTable` `luaIntentsArray` `luaEnemiesTable` `luaStr` `luaJobsTable` `luaCardsTable` `luaDeckTable`
|
||||
- 맨 위 `import { readFileSync } from 'node:fs';`, 맨 끝 `export { CARDS, ENEMIES, CLASSES, JOBS, SOUL_UNLOCKS, CARDFRAMES, RARITIES, NODEICONS, CHARS, CAM, RELICS, POTIONS, MAP_ROWS, MAP_COLS, CHEST_CLOSED_RUID, CHEST_OPEN_RUID, luaSoulShopTable, frameRuid, luaFramesTable, luaNodeIconsTable, luaRelicsTable, luaPotionsTable, luaIntentsArray, luaEnemiesTable, luaStr, luaJobsTable, luaCardsTable, luaDeckTable };`
|
||||
- ⚠️ `luaNodeIconsTable`는 `luaStr`를 쓰므로 `luaStr`도 같이 이동. `luaFramesTable`도 `luaStr` 사용. 상호 참조는 같은 모듈 내라 OK.
|
||||
|
||||
- [ ] **Step 2:** gen-slaydeck.mjs 상단에 `import { CARDS, ENEMIES, ... , luaDeckTable } from './lib/data.mjs';` 추가(이동한 정의 위치에).
|
||||
|
||||
- [ ] **Step 3:** 검증 게이트 실행 → ui/codeblock 0 변경 확인 → common.gamelogic churn 복원.
|
||||
|
||||
- [ ] **Step 4:** 커밋
|
||||
```
|
||||
git add tools/deck/lib/data.mjs tools/deck/gen-slaydeck.mjs
|
||||
git commit -m "refactor(gen): lib/data.mjs로 데이터·lua 테이블 추출 (출력 불변)"
|
||||
```
|
||||
|
||||
---
|
||||
|
||||
### Task 2: `lib/ui-helpers.mjs` — UI 헬퍼·상수 추출
|
||||
|
||||
**Files:** Create `tools/deck/lib/ui-helpers.mjs`; Modify `tools/deck/gen-slaydeck.mjs`
|
||||
|
||||
- [ ] **Step 1:** `lib/ui-helpers.mjs` 생성. gen-slaydeck.mjs에서 이동:
|
||||
- UI 상수: `UI_FILE`(:190) `COMMON_FILE`(:191) `UI_ROOT`(:192) `GENERATED_UI_SECTIONS`(:193) `UI_APPEND_ORDER`(:211) `DISABLED_STOCK_CONTROLS`(:229) `TRANSPARENT DARK GOLD ATTACK DEFEND SKILL`(:231~236) `DAMAGE_DIGIT_RUIDS`(:237) `DAMAGE_POP_*`(:249~252) `MAX_MONSTERS`(:254) `HEAD_OFFSET_Y`(:255) `HP_BAR_W`(:257) `WHITE`(:258) `CARD_NAME_TEXT CARD_DESC_TEXT`(:259~260) `CARD_W CARD_H CARD_SPACING CARD_XS`(:276~279) `ALIGN_CENTER ALIGN_BOTTOM_CENTER`(:281~282)
|
||||
- 헬퍼: `cardFaceLayout`(:264) `guid`(:284) `transform`(:292) `sprite`(:317) `button`(:353) `text`(:378) `scrollLayoutGroup`(:405) `popupLayerFor`(:437) `uiOrderFor`(:443) `displayOrderFor`(:452) `applySortingOverride`(:456) `entity`(:472) `uiPath`(:504) `sectionRoot`(:508) `isGeneratedUiEntity`(:512) `appendUiSection`(:516)
|
||||
- `export { ... }` 전부.
|
||||
- ⚠️ COMMON_FILE은 patchCommon(:6125)도 사용 → export 필요. UI_APPEND_ORDER·GENERATED_UI_SECTIONS는 upsertUi가 사용.
|
||||
|
||||
- [ ] **Step 2:** gen-slaydeck.mjs에 `import { ... } from './lib/ui-helpers.mjs';` 추가.
|
||||
|
||||
- [ ] **Step 3:** 검증 게이트 → 0 변경 → churn 복원.
|
||||
|
||||
- [ ] **Step 4:** 커밋 `git commit -m "refactor(gen): lib/ui-helpers.mjs로 UI 헬퍼·상수 추출 (출력 불변)"`
|
||||
|
||||
---
|
||||
|
||||
### HUD 추출 공통 레시피 (Task 3~6에 반복 적용)
|
||||
|
||||
각 HUD는 현재 `upsertUi()` 안에서 `const <v> = []; const add = (e) => <v>.push(e); add(entity(...)); …; emit('<Name>', <v>);` 형태다. 추출 절차:
|
||||
1. `tools/deck/hud/<name>.mjs` 생성: `import { guid, entity, transform, sprite, button, text, GOLD, ... } from '../lib/ui-helpers.mjs';` + 필요한 데이터는 `'../lib/data.mjs'`. `export function build<Name>() { const e = []; const add = (x)=>e.push(x); add(entity(...)); …; return e; }` — **본문은 기존 라인 그대로 이동**(emit 호출 줄만 제외).
|
||||
2. upsertUi에서 해당 블록을 `emit('<Name>', build<Name>());` 한 줄로 치환.
|
||||
3. **검증 게이트**(ui/codeblock 0 변경) → churn 복원 → 커밋.
|
||||
4. ⚠️ 옮긴 블록이 upsertUi 지역변수(`byPath`/`ui`/`cards`/`previewIds`)를 참조하면 안 됨(HUD 섹션은 헬퍼·데이터만 씀이 확인됨). 참조 시 바이트 diff로 즉시 드러남 → 그 변수를 인자로 받도록 조정.
|
||||
|
||||
추출 대상(순서·소스 라인·emit명·모듈):
|
||||
|
||||
| 모듈 | emit | 소스(블록 시작~emit줄) |
|
||||
|---|---|---|
|
||||
| `hud/deckhud.mjs` → `buildDeckHud` | DeckHud | `:693`(`const hud=[]`)~`:808` |
|
||||
| `hud/deckinspect.mjs` → `buildDeckInspect` | DeckInspectHud | `:810`~`:942` |
|
||||
| `hud/deckall.mjs` → `buildDeckAll` | DeckAllHud | `:944`~`:1097` |
|
||||
| `hud/combat.mjs` → `buildCombat` | CombatHud | `:1100`~`:1587` |
|
||||
| `hud/reward.mjs` → `buildReward` | RewardHud | `:1589`~`:1681` |
|
||||
| `hud/map.mjs` → `buildMap` | MapHud | `:1684`~`:1839` |
|
||||
| `hud/shop.mjs` → `buildShop` | ShopHud | `:1841`~`:2038` |
|
||||
| `hud/rest.mjs` → `buildRest` | RestHud | `:2040`~`:2095` |
|
||||
| `hud/treasure.mjs` → `buildTreasure` | TreasureHud | `:2098`~`:2181` |
|
||||
| `hud/jobchoice.mjs` → `buildJobChoice` | JobChoiceHud | `:2184`~`:2229` |
|
||||
| `hud/jobselect.mjs` → `buildJobSelect` | JobSelectHud | `:2231`~`:2314` |
|
||||
| `hud/mainmenu.mjs` → `buildMainMenu` | MainMenu | `:2316`~`:2616` |
|
||||
| `hud/charselect.mjs` → `buildCharSelect` | CharacterSelectHud | `:2437`~`:2617`(`select[0]…enable=false` 포함) |
|
||||
| `hud/lobby.mjs` → `buildLobby` | LobbyHud | `:2620`~`:2672` |
|
||||
| `hud/board.mjs` → `buildBoard` | BoardHud | `:2675`~`:2727` |
|
||||
| `hud/soulshop.mjs` → `buildSoulShop` | SoulShopHud | `:2729`~`:2814` |
|
||||
|
||||
⚠️ MainMenu/CharacterSelectHud는 `const menu=[]`(:2316)·`const select=[]`(:2437)로 인접 정의 후 `emit('MainMenu', menu); emit('CharacterSelectHud', select);`가 :2616~2617에 연속. 각각 별 모듈로 분리, emit 두 줄로. `select[0].jsonString.enable=false`(:2596)는 buildCharSelect 내부에서 `e[0].jsonString.enable=false`로.
|
||||
⚠️ **CardHand 스톡카드 in-place upsert(`:557~691`)는 추출 안 함** — 기존 .ui 엔티티를 변형하는 특수 로직이라 upsertUi에 잔류(import만 정리).
|
||||
|
||||
---
|
||||
|
||||
### Task 3: HUD 추출 배치 A (말단부터 — 위험 낮은 순)
|
||||
**Files:** Create `hud/soulshop.mjs board.mjs lobby.mjs charselect.mjs`; Modify gen-slaydeck.mjs
|
||||
|
||||
- [ ] **Step 1~4:** 레시피로 **soulshop → board → lobby → charselect** 순서로 하나씩 추출·검증·커밋(HUD 1개당 커밋 1개 권장, 배치로 묶어도 무방). 각 추출 후 검증 게이트 통과 필수.
|
||||
- charselect는 P15/이번 작업으로 검증된 화면이라 패턴 안정. `e[0].jsonString.enable=false` 처리 확인.
|
||||
|
||||
---
|
||||
|
||||
### Task 4: HUD 추출 배치 B
|
||||
**Files:** Create `hud/mainmenu.mjs jobselect.mjs jobchoice.mjs treasure.mjs rest.mjs`; Modify gen-slaydeck.mjs
|
||||
|
||||
- [ ] **Step 1~4:** 레시피로 **mainmenu → jobselect → jobchoice → treasure → rest** 추출·검증·커밋.
|
||||
|
||||
---
|
||||
|
||||
### Task 5: HUD 추출 배치 C
|
||||
**Files:** Create `hud/shop.mjs map.mjs reward.mjs`; Modify gen-slaydeck.mjs
|
||||
|
||||
- [ ] **Step 1~4:** 레시피로 **shop → map → reward** 추출·검증·커밋.
|
||||
|
||||
---
|
||||
|
||||
### Task 6: HUD 추출 배치 D (대형 — 마지막)
|
||||
**Files:** Create `hud/combat.mjs deckall.mjs deckinspect.mjs deckhud.mjs`; Modify gen-slaydeck.mjs
|
||||
|
||||
- [ ] **Step 1~4:** 레시피로 **deckhud → deckinspect → deckall → combat** 추출·검증·커밋. combat(~487줄)이 가장 크니 마지막. 추출 후 upsertUi는 데이터 준비 + CardHand upsert + `emit('X', buildX())` 16줄 + 병합만 남아야 함.
|
||||
|
||||
---
|
||||
|
||||
### Task 7: 마무리 — RULES 동기화 + 회귀 + PR
|
||||
|
||||
**Files:** Modify `RULES.md`
|
||||
|
||||
- [ ] **Step 1:** RULES.md §1 보조 생성기/단일소스 표에 반영: `tools/deck/gen-slaydeck.mjs`(오케스트레이터)·`tools/deck/lib/*.mjs`(공유)·`tools/deck/hud/*.mjs`(HUD별)가 함께 `ui/DefaultGroup.ui`·`SlayDeckController.codeblock`의 단일 소스임을 명시.
|
||||
|
||||
- [ ] **Step 2:** 회귀 테스트(무영향 확인)
|
||||
```
|
||||
node --test tools/balance/sim-balance.test.mjs
|
||||
node --test tools/map/rogue-map.test.mjs
|
||||
```
|
||||
Expected: 전부 pass(37/0, 9/0).
|
||||
|
||||
- [ ] **Step 3:** 최종 재생성 + 전체 검증 게이트 → ui/codeblock 0 변경(누적) 최종 확인. `git status --short`에 산출물 변경 없음.
|
||||
|
||||
- [ ] **Step 4:** RULES 커밋 → push → PR(`node tools/git/gitea-pr.mjs create <spec.json>`, UTF-8).
|
||||
|
||||
---
|
||||
|
||||
## Self-Review
|
||||
|
||||
- **스펙 커버리지**: lib/data·ui-helpers(T1,T2) · HUD 16종 모듈화(T3~6) · 바이트 동일 게이트(공통 게이트, 매 Task) · codeblock 제외(범위 명시) · RULES 동기화(T7) · 미러 회귀(T7). 누락 없음.
|
||||
- **플레이스홀더**: 이동 대상은 라인 범위로 구체 지정, 검증 명령·합격기준 명시, export/import 목록 구체. "본문 그대로 이동"은 리팩터 특성상 코드 재타이핑 대신 정확한 소스 위치 지정(바이트 검증이 정확성 보장).
|
||||
- **타입 일관성**: build 함수명·emit명·모듈 경로 표로 고정. data.mjs/ui-helpers.mjs export ↔ gen-slaydeck import 일치.
|
||||
- **리스크**: 상수/헬퍼 참조 누락 → 바이트 diff 또는 throw로 즉시 노출. 증분 추출로 실패 범위 최소화. 단방향 의존(orchestrator→hud→lib)로 순환 없음.
|
||||
@@ -0,0 +1,69 @@
|
||||
# Phase 1b — codeblock 메서드 모듈화 설계
|
||||
|
||||
작성일: 2026-06-16
|
||||
브랜치: `feature/cb-modularization` (Phase 1 `feature/gen-modularization`/PR #70 위에 스택)
|
||||
|
||||
## 목표
|
||||
|
||||
Phase 1에서 UI emit을 모듈화한 데 이어, `gen-slaydeck.mjs`의 **codeblock 메서드 161개(~3,200줄)**를 기능별 모듈로 분리한다. 출력 `RootDesk/MyDesk/SlayDeckController.codeblock`은 **바이트 동일**(순수 소스 리팩터·무위험). 하이브리드 UI 로드맵 (a) 유지보수 정리의 완결.
|
||||
|
||||
## 현재 구조 (조사 결과)
|
||||
|
||||
- `writeCodeblocks()`(현 `gen-slaydeck.mjs:291`)가 단일 호출로 codeblock을 만든다:
|
||||
`const combat = codeblock('SlayDeckController', 'SlayDeckController', [<prop 103개>], [<method 161개>])` (`:301`~`:3617`, ~3,300줄).
|
||||
- 헬퍼: `prop()`·`method()`·`codeblock()` (현 `:240`~`:290` 부근, 오케스트레이터 잔류분).
|
||||
- `writeCodeblocks` 지역 상수: `RUN_LENGTH`·`GOLD_PER_WIN`·`CARD_PRICE`·`REST_HEAL`·`RELIC_PRICE`·`ACT_COUNT`·`ACT_MAPS`·`LOBBY_MAP`·`LOBBY_SPAWN` 등 — 메서드 Lua 문자열 보간에 쓰임.
|
||||
- 메서드 본문은 **Lua 문자열**. JS 보간(`${RUN_LENGTH}`·`${luaCardsTable(CARDS.cards)}`·`${CAM.zoomRatio}` 등)은 모듈 로드 시점에 평가됨 → 모듈은 보간에 쓰는 상수/데이터/헬퍼를 import해야 한다.
|
||||
- 161 메서드 이름(순서): OnBeginPlay → [ascension 10종] → HideGameHud·ShowState·ShowMainMenu·BindMenuButtons·ShowLobby… → [soul 12종] → [character/job] → StartRun·StartCombat·[combat 다수] → [deck/hand] → [deckview] → [motion] → [relics/potions] → [tooltip] → [reward] → [map] → [shop/rest/treasure]. 자연스러운 **연속 런(run)**으로 묶임.
|
||||
|
||||
## 상세 설계
|
||||
|
||||
### 핵심 제약: 바이트 동일 → 메서드 순서 보존
|
||||
`codeblock`의 methods 배열은 **순서가 직렬화에 반영**된다. 따라서 모듈은 "기능 버킷"이 아니라 **원본 161-메서드 시퀀스의 연속 구간**으로 나눈다(구간을 그 테마로 명명). `writeCodeblocks`가 모듈 배열을 **원본 순서대로 concat** → 바이트 동일. (Phase 1 HUD 분리와 동일 원리: HUD도 upsertUi 내 연속이었음.)
|
||||
|
||||
### 목표 파일 구조
|
||||
```
|
||||
tools/deck/
|
||||
gen-slaydeck.mjs # 오케스트레이터: writeCodeblocks()가 codeblock(…, [props], [...m1, ...m2, …]) concat
|
||||
lib/
|
||||
codeblock.mjs # 신설 — prop()·method()·codeblock() 헬퍼 + writeCodeblocks 지역 상수
|
||||
# (RUN_LENGTH·GOLD_PER_WIN·CARD_PRICE·REST_HEAL·RELIC_PRICE·ACT_COUNT·ACT_MAPS·LOBBY_MAP·LOBBY_SPAWN …)
|
||||
cb/ # 신설 — 메서드 연속구간 모듈 (각 `export const xMethods = [ method(...), … ]`)
|
||||
state.mjs ascension.mjs soul.mjs jobs.mjs run.mjs combat.mjs
|
||||
deck.mjs deckview.mjs motion.mjs items.mjs tooltip.mjs reward.mjs shop.mjs … (~12-14, 실제 런 경계로 확정)
|
||||
```
|
||||
|
||||
### 모듈 계약
|
||||
- 각 `cb/<name>.mjs`: `export const <name>Methods = [ method('A', \`…\`, …), method('B', …), … ];` — **메서드 호출 verbatim 이동**.
|
||||
- import: `lib/codeblock.mjs`(method·prop·codeblock·상수), `lib/data.mjs`(CARDS·luaCardsTable·luaStr·CAM 등 보간용). UI 헬퍼는 메서드 보간에 거의 안 쓰임(필요 구간만 `lib/ui-helpers.mjs`).
|
||||
- `writeCodeblocks()`(오케스트레이터): `codeblock('SlayDeckController','SlayDeckController', [ ...props ], [ ...stateMethods, ...ascensionMethods, … ])` — concat 순서 = 원본 순서.
|
||||
|
||||
### 범위/결정
|
||||
- **메서드 161개만 모듈화.** **prop 103개는 오케스트레이터에 단일 리스트로 유지** — 한 줄짜리라 분리 가치 낮고 prop↔feature 매핑 모호(추후 필요시 별도). 게임 로직·Lua **무변경**(순수 소스 리팩터).
|
||||
- 공유 헬퍼(method/prop/codeblock) + writeCodeblocks 지역 상수 → `lib/codeblock.mjs`. (이 상수들이 메서드 모듈 보간에 필요하므로 lib로.)
|
||||
|
||||
### 검증 (안전망)
|
||||
- 구간 추출마다 `node tools/deck/gen-slaydeck.mjs` → `node tools/verify/diffcheck.mjs` → `SlayDeckController.codeblock` **IDENTICAL**(`ui`·`common` 무영향이나 함께 확인). 증분(구간 1~2개씩) + 커밋.
|
||||
- 미러 테스트 `sim-balance`·`rogue-map` 무영향(회귀 확인차 실행).
|
||||
- 전투규칙·맵생성 Lua 미변경 → 미러 동기화 불필요.
|
||||
|
||||
### 미러/하네스
|
||||
- RULES §1의 gen-slaydeck 단일소스에 `cb/`·`lib/codeblock.mjs` 추가 반영.
|
||||
|
||||
## 범위 밖
|
||||
- prop 모듈화(추후).
|
||||
- Phase 2(메이커 UIGroup 파일럿).
|
||||
- 게임 동작·데이터 변경.
|
||||
|
||||
## 리스크
|
||||
- 메서드가 writeCodeblocks **지역변수/다른 메서드 정의를 JS레벨로 참조**하면(드묾 — 대부분 Lua 문자열 내 `self:Method()` 런타임 호출이라 JS-무관) 추출 시 undefined → diffcheck/throw로 즉시 노출 → 그 구간만 인자/상수 조정.
|
||||
- 모듈 import는 ui-helpers처럼 export 이름 자동 파생로 누락 방지. 단방향 의존 orchestrator→cb→lib(순환 없음).
|
||||
|
||||
## 변경 파일 요약
|
||||
| 파일 | 변경 |
|
||||
|---|---|
|
||||
| `tools/deck/lib/codeblock.mjs` | **신설** — prop/method/codeblock 헬퍼 + 공유 상수 |
|
||||
| `tools/deck/cb/*.mjs` (~12-14) | **신설** — 메서드 연속구간 모듈 |
|
||||
| `tools/deck/gen-slaydeck.mjs` | writeCodeblocks를 import+concat로 축소(메서드 본문 → 모듈) |
|
||||
| `RULES.md` | §1에 cb/·lib/codeblock 반영 |
|
||||
| `SlayDeckController.codeblock`·`ui`·`common` | **무변경**(바이트 동일이 합격 기준) |
|
||||
@@ -0,0 +1,80 @@
|
||||
# 생성기 모듈화 (Phase 1) + 하이브리드 UI 로드맵 설계
|
||||
|
||||
작성일: 2026-06-16
|
||||
브랜치: `feature/gen-modularization`
|
||||
|
||||
## 배경 / 동기
|
||||
|
||||
`DefaultGroup.ui`에 모든 UI(캐릭터 선택·상점·전체 덱·전투…)가 들어 있어, 사용자가 (a) **생성기 코드 유지보수**와 (b) **메이커에서 기능별 시각 편집**을 원함.
|
||||
|
||||
핵심 제약(브레인스토밍에서 확정): MSW에서 "Layer"는 렌더 z순서일 뿐 논리 분리 도구가 아니고, 실제 UI 그룹 단위는 **UIGroup**(`.ui` 파일 = UIGroup, 현재 Default/Popup/Toast 3개). 그리고 **같은 UI를 '생성'과 '메이커 수동 편집' 둘 다로 둘 수 없음**(재생성이 수동 편집을 덮어씀).
|
||||
|
||||
→ **소유 모델 = 하이브리드·단계적**(사용자 승인): 정적 레이아웃은 메이커 저작(시각 편집), 동적 내용은 컨트롤러가 런타임 주입. 단, 한 번에 안 하고 단계적으로.
|
||||
|
||||
## 로드맵 (단계적 — 각 Phase가 자체 spec→plan)
|
||||
|
||||
- **Phase 1 (이 문서)**: `gen-slaydeck.mjs`(~6,200줄)의 **UI emit을 기능별 모듈로 분리**. 출력 `.ui`/`codeblock` **바이트 동일**(순수 리팩터·무위험). (a) 충족 + (b) 토대(화면별 파일).
|
||||
- **Phase 2 (후속 spec)**: 화면 1개(**캐릭터 선택**) 파일럿 — 정적 레이아웃을 메이커 저작 UIGroup으로 이관, 생성기는 그 화면 emit 중단, `SlayDeckController`가 경로로 내용(이미지·텍스트) 주입. (b) 패턴 검증.
|
||||
- **Phase 3 (후속 spec)**: 검증되면 상점·전체덱 등으로 확장.
|
||||
|
||||
## 현재 구조 (조사 결과)
|
||||
|
||||
- **공유 인프라**(~48–530): `luaSoulShopTable`/`luaFramesTable`/`luaNodeIconsTable`/`luaRelicsTable`/`luaPotionsTable`/`luaIntentsArray`/`luaEnemiesTable`/`luaStr`/`luaJobsTable`/`luaCardsTable`/`luaDeckTable`/`frameRuid`/`cardFaceLayout`/`guid`/`transform`/`sprite`/`button`/`text`/`scrollLayoutGroup`/`entity`/`uiPath`/`sectionRoot`/`isGeneratedUiEntity`/`appendUiSection`. 데이터 로드 상수(CARDS/CHARS/ENEMIES/RELICS/POTIONS/CARDFRAMES/NODEICONS/CAM) 및 색·치수 상수(GOLD/WHITE/TRANSPARENT/ALIGN_*/CARD_W/CARD_H 등).
|
||||
- **`guid(prefix, n)`은 순수 함수**(`:284`, 내부 카운터 없음; ns는 prefix→바이트 매핑). **모듈 호출 순서와 무관하게 동일 guid** → 분리해도 바이트 동일.
|
||||
- **`upsertUi()`**(`:529`)가 UI 오케스트레이터: 기존 `DefaultGroup.ui` 로드 → 생성 섹션 필터(stock 보존) → 로컬 `emit(section, entities)` 클로저로 누적 → CardHand 스톡카드 in-place upsert(`:565–691`, 특수) → HUD별 `const x=[]; const add=…; add(entity(...)); …; emit('X', x)` → (말미) 병합·기록.
|
||||
- **HUD emit 16종(순서·라인)**: DeckHud(`:808`) · DeckInspectHud(`:942`) · DeckAllHud(`:1097`) · CombatHud(`:1587`) · RewardHud(`:1681`) · MapHud(`:1839`) · ShopHud(`:2038`) · RestHud(`:2095`) · TreasureHud(`:2181`) · JobChoiceHud(`:2229`) · JobSelectHud(`:2314`) · MainMenu(`:2616`) · CharacterSelectHud(`:2617`) · LobbyHud(`:2672`) · BoardHud(`:2727`) · SoulShopHud(`:2814`). **각 섹션은 서로의 지역변수 비참조**(헬퍼·데이터 상수만 사용).
|
||||
- **codeblock 메서드**(`prop`/`method`/`codeblock`/`writeCodeblocks` `:2836–6124`, ~3,200줄) + **patchCommon**(`:6125`). **Phase 1 범위 제외.**
|
||||
|
||||
## Phase 1 상세 설계
|
||||
|
||||
### 목표 파일 구조
|
||||
```
|
||||
tools/deck/
|
||||
gen-slaydeck.mjs # 오케스트레이터(축소): import lib+hud → 데이터 로드 → upsertUi(HUD 모듈 순차) → writeCodeblocks → patchCommon
|
||||
lib/
|
||||
ui-helpers.mjs # guid, transform, sprite, button, text, entity, scrollLayoutGroup,
|
||||
# 상수(GOLD/WHITE/TRANSPARENT/ALIGN_*/CARD_W/CARD_H/UI_ROOT 등), cardFaceLayout,
|
||||
# uiPath/sectionRoot/isGeneratedUiEntity/appendUiSection
|
||||
data.mjs # CARDS/CHARS/ENEMIES/RELICS/POTIONS/CARDFRAMES/NODEICONS/CAM 로드·검증
|
||||
# + luaXxxTable·frameRuid
|
||||
hud/
|
||||
deckhud.mjs deckinspect.mjs deckall.mjs combat.mjs reward.mjs map.mjs
|
||||
shop.mjs rest.mjs treasure.mjs jobchoice.mjs jobselect.mjs mainmenu.mjs
|
||||
charselect.mjs lobby.mjs board.mjs soulshop.mjs
|
||||
```
|
||||
|
||||
### 모듈 계약
|
||||
- 각 `hud/<name>.mjs`: `export function build<Name>()` → 자기 HUD 엔티티 배열 반환. 필요한 헬퍼·상수·데이터는 `lib/`에서 **import**(거대 deps 객체 전달 금지).
|
||||
- `upsertUi()`(오케스트레이터에 잔류)는 기존 **순서 그대로** `emit('DeckHud', buildDeckHud())` … `emit('SoulShopHud', buildSoulShop())` 호출. `emit`·섹션 병합 로직 불변.
|
||||
- **CardHand 스톡카드 in-place upsert**(`:565–691`)는 기존 `.ui` 엔티티를 변형하는 특수 로직 → 오케스트레이터(또는 `hud/cardhand.mjs`)에 그대로 유지. import 경계만 정리.
|
||||
|
||||
### 바이트 동일 불변식 (가장 중요)
|
||||
- 리팩터는 **출력 변경 0**이 목표. 보장 근거: guid 순수·emit 순서·entity 구성 모두 보존, 로직 이동만.
|
||||
- **합격 기준**: 리팩터 후 `node tools/deck/gen-slaydeck.mjs` → `git diff` 결과가 **`ui/DefaultGroup.ui`·`SlayDeckController.codeblock`에 0 변경**(`Global/common.gamelogic`은 LF churn만 허용 → `git checkout`).
|
||||
|
||||
### 증분 실행 전략
|
||||
- 한 번에 16개 다 옮기지 말고 **HUD 1~2개씩 추출 → 재생성 → `git diff` 빈 결과 확인 → 커밋** 반복. 첫 추출(예: SoulShopHud 같은 말단 + lib 골격) 성공 후 패턴 반복.
|
||||
- lib 추출(헬퍼·상수·데이터) 먼저 → 그 다음 HUD 모듈을 하나씩 lib import로 전환.
|
||||
|
||||
### 미러/테스트·하네스
|
||||
- 전투규칙·맵생성 Lua **무변경** → `sim-balance`/`rogue-map` 미러 동기화 불필요(회귀 확인차 `node --test` 실행).
|
||||
- **RULES 동기화**: 생성기가 다중 파일이 되므로 RULES §1 "단일 소스"/보조 생성기 표를 `tools/deck/`(gen-slaydeck + lib/ + hud/)로 갱신.
|
||||
|
||||
## 범위 밖 (명시)
|
||||
- codeblock 메서드(`method()` ~3,200줄) 분리 — 더 크고 (b)와 무관·리스크↑. 원하면 별도 **Phase 1b** spec.
|
||||
- 게임 동작·데이터·런타임 로직 변경. (순수 소스 리팩터)
|
||||
- UIGroup 분할·메이커 저작 이관 — Phase 2 이후.
|
||||
|
||||
## 리스크
|
||||
- 클로저 참조(헬퍼/상수)를 import로 전환하는 광범위·기계적 수정 — 누락 시 런타임 throw 또는 출력 diff로 **즉시** 노출(바이트 검증이 안전망).
|
||||
- 상수 정의 위치 산재(CARD_W·GOLD·UI_ROOT 등 top-level) — lib로 이동 시 누락 주의. 추출 전 `grep`으로 전체 상수 인벤토리 작성.
|
||||
- ESM 순환 import 주의(lib는 hud를 import하지 않음 — 단방향: orchestrator→hud→lib).
|
||||
|
||||
## 변경 파일 요약
|
||||
| 파일 | 변경 |
|
||||
|---|---|
|
||||
| `tools/deck/lib/ui-helpers.mjs`, `lib/data.mjs` | **신설** — 공유 헬퍼·상수·데이터 |
|
||||
| `tools/deck/hud/*.mjs` (16) | **신설** — HUD별 build 함수 |
|
||||
| `tools/deck/gen-slaydeck.mjs` | 오케스트레이터로 축소(데이터/UI emit 본문 → 모듈로 이동, import·호출만) |
|
||||
| `RULES.md` | §1 보조 생성기/단일소스 표에 lib/·hud/ 반영 |
|
||||
| `ui/DefaultGroup.ui`·`SlayDeckController.codeblock` | **무변경**(바이트 동일이 합격 기준) |
|
||||
@@ -131,6 +131,12 @@ export function simulateCombat(data, rng, stats) {
|
||||
} else hand.push(card);
|
||||
}
|
||||
}
|
||||
function addCardsToHand(id, n) {
|
||||
for (let k = 0; k < n; k++) {
|
||||
if (hand.length >= 10) discard.push(id);
|
||||
else hand.push(id);
|
||||
}
|
||||
}
|
||||
const aliveList = () => mob.filter((m) => m.alive);
|
||||
function resolveCardEffects(id, c, costSpent, recordStats = true) {
|
||||
const alive = aliveList();
|
||||
@@ -166,7 +172,7 @@ export function simulateCombat(data, rng, stats) {
|
||||
}
|
||||
if (c.block) { blockGained = Math.max(0, c.block + pDex); pBlock += blockGained; }
|
||||
} else if (c.kind === 'Power') {
|
||||
if (c.powerEffect && recordStats) powers.push(id);
|
||||
if (recordStats) powers.push(id);
|
||||
} else {
|
||||
if (c.block) { blockGained = Math.max(0, c.block + pDex); pBlock += blockGained; }
|
||||
if ((c.weak || c.vuln || c.poison) && alive.length) {
|
||||
@@ -182,6 +188,7 @@ export function simulateCombat(data, rng, stats) {
|
||||
if (c.selfVuln) pVuln += c.selfVuln;
|
||||
if (c.heal) pHp = Math.min(pHp + c.heal, PLAYER_HP);
|
||||
if (c.draw) draw(c.draw);
|
||||
if (c.addShiv && !c.discard && c.discardAll !== true) addCardsToHand('Shiv', c.addShiv);
|
||||
if (recordStats && stats) stats[id] = bump(stats[id], costSpent, dmg, blockGained);
|
||||
}
|
||||
function triggerSly(id) {
|
||||
@@ -196,12 +203,15 @@ export function simulateCombat(data, rng, stats) {
|
||||
if (trigger) triggerSly(id);
|
||||
}
|
||||
function applyDiscardEffects(c) {
|
||||
let discarded = 0;
|
||||
if (c.discardAll) {
|
||||
while (hand.length) discardHandCard(hand.length - 1, true);
|
||||
while (hand.length) { discardHandCard(hand.length - 1, true); discarded++; }
|
||||
} else if (c.discard) {
|
||||
const n = Math.min(c.discard, hand.length);
|
||||
for (let i = 0; i < n; i++) discardHandCard(hand.length - 1, true);
|
||||
for (let i = 0; i < n; i++) { discardHandCard(hand.length - 1, true); discarded++; }
|
||||
}
|
||||
if (c.addShiv && (c.discard || c.discardAll === true)) addCardsToHand('Shiv', c.addShiv);
|
||||
if (c.addShivPerDiscard === true) addCardsToHand('Shiv', discarded);
|
||||
}
|
||||
|
||||
while (turns < MAX_TURNS) {
|
||||
@@ -215,6 +225,7 @@ export function simulateCombat(data, rng, stats) {
|
||||
if (pc.powerEffect === 'strengthPerTurn') pStr += pc.value;
|
||||
else if (pc.powerEffect === 'energyPerTurn') energyBonus += pc.value;
|
||||
else if (pc.powerEffect === 'blockPerTurn') pBlock += pc.value;
|
||||
if (pc.turnStartShiv) addCardsToHand('Shiv', pc.turnStartShiv);
|
||||
}
|
||||
let energy = ENERGY + energyBonus; draw(HAND_SIZE);
|
||||
while (true) {
|
||||
|
||||
@@ -447,3 +447,17 @@ test("simulateCombat: thorns reflects unblocked attack damage", () => {
|
||||
assert.equal(r.turns, 1);
|
||||
assert.equal(r.playerHpRemaining, 79);
|
||||
});
|
||||
|
||||
test("simulateCombat: addShiv creates shuriken cards in hand", () => {
|
||||
const data = {
|
||||
cards: {
|
||||
MakeShiv: { name: "MakeShiv", cost: 0, kind: "Skill", addShiv: 2 },
|
||||
Shiv: { name: "표창", cost: 0, kind: "Attack", damage: 4, exhaust: true },
|
||||
},
|
||||
starterDeck: ["MakeShiv"],
|
||||
monsters: [{ name: "Dummy", maxHp: 8, intents: [{ kind: "Attack", value: 0 }] }],
|
||||
};
|
||||
const r = simulateCombat(data, () => 0.999999);
|
||||
assert.equal(r.win, true);
|
||||
assert.equal(r.turns, 1);
|
||||
});
|
||||
|
||||
73
tools/deck/cb/boot.mjs
Normal file
73
tools/deck/cb/boot.mjs
Normal file
@@ -0,0 +1,73 @@
|
||||
import { method, RUN_LENGTH, GOLD_PER_WIN, CARD_PRICE, REST_HEAL, RELIC_PRICE, ACT_COUNT, ACT_MAPS, LOBBY_MAP, LOBBY_SPAWN } from '../lib/codeblock.mjs';
|
||||
import { CARDS, ENEMIES, CLASSES, JOBS, SOUL_UNLOCKS, CARDFRAMES, RARITIES, MAP_ROWS, MAP_COLS, CHEST_CLOSED_RUID, CHEST_OPEN_RUID, NODEICONS, CHARS, CAM, RELICS, POTIONS, luaSoulShopTable, frameRuid, luaFramesTable, luaNodeIconsTable, luaRelicsTable, luaPotionsTable, luaIntentsArray, luaEnemiesTable, luaStr, luaJobsTable, luaCardsTable, luaDeckTable } from '../lib/data.mjs';
|
||||
import { UI_FILE, COMMON_FILE, UI_ROOT, GENERATED_UI_SECTIONS, UI_APPEND_ORDER, DISABLED_STOCK_CONTROLS, TRANSPARENT, DARK, GOLD, ATTACK, DEFEND, SKILL, DAMAGE_DIGIT_RUIDS, DAMAGE_POP_MAX_DIGITS, DAMAGE_POP_DIGIT_W, DAMAGE_POP_DIGIT_H, DAMAGE_POP_DIGIT_SPACING, MAX_MONSTERS, HEAD_OFFSET_Y, HP_BAR_W, WHITE, CARD_NAME_TEXT, CARD_DESC_TEXT, cardFaceLayout, CARD_W, CARD_H, CARD_SPACING, CARD_XS, ALIGN_CENTER, ALIGN_BOTTOM_CENTER, guid, transform, sprite, button, text, scrollLayoutGroup, popupLayerFor, uiOrderFor, displayOrderFor, applySortingOverride, entity, uiPath, sectionRoot, isGeneratedUiEntity, appendUiSection } from '../lib/ui-helpers.mjs';
|
||||
|
||||
export const bootMethods = [
|
||||
method('OnBeginPlay', `${luaCardsTable(CARDS.cards)}
|
||||
${luaFramesTable()}
|
||||
${luaNodeIconsTable()}
|
||||
${luaSoulShopTable(SOUL_UNLOCKS)}
|
||||
self.SoulUnlocks = {}
|
||||
self.SoulPoints = self.SoulPoints or 0
|
||||
self:ShowLobby()
|
||||
local lp = _UserService.LocalPlayer
|
||||
if lp ~= nil then
|
||||
self:ReqLoadAscension(lp.PlayerComponent.UserId)
|
||||
self:ReqLoadSouls(lp.PlayerComponent.UserId)
|
||||
end
|
||||
_InputService:ConnectEvent(KeyDownEvent, function(e)
|
||||
if e.key == KeyboardKey.LeftControl then
|
||||
local lp2 = _UserService.LocalPlayer
|
||||
if lp2 ~= nil and lp2.CurrentMapName == "${LOBBY_MAP}" and self.RunActive ~= true then
|
||||
self:PlayerAttackMotion()
|
||||
end
|
||||
end
|
||||
end)`),
|
||||
method('ReqLoadAscension', `local ds = _DataStorageService:GetUserDataStorage(userId)
|
||||
local errCode, value = ds:GetAndWait("ascensionUnlocked")
|
||||
local n = 0
|
||||
if errCode == 0 and value ~= nil and value ~= "" then
|
||||
n = tonumber(value) or 0
|
||||
end
|
||||
self:RecvAscension(n, userId)`, [{ Type: 'string', DefaultValue: null, SyncDirection: 0, Attributes: [], Name: 'userId' }], 5),
|
||||
method('RecvAscension', `self.AscensionUnlocked = n
|
||||
if self.AscensionLevel > self.AscensionUnlocked then
|
||||
self.AscensionLevel = self.AscensionUnlocked
|
||||
end
|
||||
self:RenderAscension()`, [
|
||||
{ Type: 'number', DefaultValue: null, SyncDirection: 0, Attributes: [], Name: 'n' },
|
||||
{ Type: 'string', DefaultValue: null, SyncDirection: 0, Attributes: [], Name: 'userId' },
|
||||
], 6),
|
||||
method('SaveAscension', `local ds = _DataStorageService:GetUserDataStorage(userId)
|
||||
ds:SetAndWait("ascensionUnlocked", tostring(n))`, [
|
||||
{ Type: 'number', DefaultValue: null, SyncDirection: 0, Attributes: [], Name: 'n' },
|
||||
{ Type: 'string', DefaultValue: null, SyncDirection: 0, Attributes: [], Name: 'userId' },
|
||||
], 5),
|
||||
method('AdjustAscension', `local v = self.AscensionLevel + delta
|
||||
if v < 0 then v = 0 end
|
||||
if v > self.AscensionUnlocked then v = self.AscensionUnlocked end
|
||||
self.AscensionLevel = v
|
||||
self:RenderAscension()`, [{ Type: 'number', DefaultValue: null, SyncDirection: 0, Attributes: [], Name: 'delta' }]),
|
||||
method('RenderAscension', `self:SetText("/ui/DefaultGroup/MainMenu/AscLabel", "승천 " .. string.format("%d", self.AscensionLevel) .. " / 해금 " .. string.format("%d", self.AscensionUnlocked))
|
||||
self:SetText("/ui/DefaultGroup/LobbyHud/AscLabel", "승천 " .. string.format("%d", self.AscensionLevel) .. " / 해금 " .. string.format("%d", self.AscensionUnlocked))`),
|
||||
method('AscHpMult', `local m = 1
|
||||
if self.AscensionLevel >= 1 then m = m + 0.1 end
|
||||
if self.AscensionLevel >= 6 then m = m + 0.1 end
|
||||
return m`, [], 0, 'number'),
|
||||
method('AscAtkMult', `local m = 1
|
||||
if self.AscensionLevel >= 2 then m = m + 0.1 end
|
||||
if self.AscensionLevel >= 7 then m = m + 0.1 end
|
||||
return m`, [], 0, 'number'),
|
||||
method('AscEliteBonus', `local b = 0
|
||||
if self.AscensionLevel >= 4 then b = b + 0.2 end
|
||||
if self.AscensionLevel >= 9 then b = b + 0.2 end
|
||||
return b`, [], 0, 'number'),
|
||||
method('AscGoldMult', `local m = 1
|
||||
if self.AscensionLevel >= 5 then m = m - 0.25 end
|
||||
if self.AscensionLevel >= 10 then m = m - 0.25 end
|
||||
return m`, [], 0, 'number'),
|
||||
method('AscStartHpPenalty', `local p = 0
|
||||
if self.AscensionLevel >= 3 then p = p + 10 end
|
||||
if self.AscensionLevel >= 8 then p = p + 10 end
|
||||
return p`, [], 0, 'number'),
|
||||
];
|
||||
58
tools/deck/cb/charselect.mjs
Normal file
58
tools/deck/cb/charselect.mjs
Normal file
@@ -0,0 +1,58 @@
|
||||
import { method, RUN_LENGTH, GOLD_PER_WIN, CARD_PRICE, REST_HEAL, RELIC_PRICE, ACT_COUNT, ACT_MAPS, LOBBY_MAP, LOBBY_SPAWN } from '../lib/codeblock.mjs';
|
||||
import { CARDS, ENEMIES, CLASSES, JOBS, SOUL_UNLOCKS, CARDFRAMES, RARITIES, MAP_ROWS, MAP_COLS, CHEST_CLOSED_RUID, CHEST_OPEN_RUID, NODEICONS, CHARS, CAM, RELICS, POTIONS, luaSoulShopTable, frameRuid, luaFramesTable, luaNodeIconsTable, luaRelicsTable, luaPotionsTable, luaIntentsArray, luaEnemiesTable, luaStr, luaJobsTable, luaCardsTable, luaDeckTable } from '../lib/data.mjs';
|
||||
import { UI_FILE, COMMON_FILE, UI_ROOT, GENERATED_UI_SECTIONS, UI_APPEND_ORDER, DISABLED_STOCK_CONTROLS, TRANSPARENT, DARK, GOLD, ATTACK, DEFEND, SKILL, DAMAGE_DIGIT_RUIDS, DAMAGE_POP_MAX_DIGITS, DAMAGE_POP_DIGIT_W, DAMAGE_POP_DIGIT_H, DAMAGE_POP_DIGIT_SPACING, MAX_MONSTERS, HEAD_OFFSET_Y, HP_BAR_W, WHITE, CARD_NAME_TEXT, CARD_DESC_TEXT, cardFaceLayout, CARD_W, CARD_H, CARD_SPACING, CARD_XS, ALIGN_CENTER, ALIGN_BOTTOM_CENTER, guid, transform, sprite, button, text, scrollLayoutGroup, popupLayerFor, uiOrderFor, displayOrderFor, applySortingOverride, entity, uiPath, sectionRoot, isGeneratedUiEntity, appendUiSection } from '../lib/ui-helpers.mjs';
|
||||
|
||||
export const charSelectMethods = [
|
||||
method('ShowCharacterSelect', `self.SelectedClass = ""
|
||||
self:ShowState("charselect")
|
||||
self:RenderCharacterSelect()`),
|
||||
method('SelectClass', `self.SelectedClass = className
|
||||
self:RenderCharacterSelect()`, [
|
||||
{ Type: 'string', DefaultValue: null, SyncDirection: 0, Attributes: [], Name: 'className' },
|
||||
]),
|
||||
method('RenderCharacterSelect', `local warrior = _EntityService:GetEntityByPath("/ui/DefaultGroup/CharacterSelectHud/WarriorButton")
|
||||
if warrior ~= nil and warrior.SpriteGUIRendererComponent ~= nil then
|
||||
if self.SelectedClass == "warrior" then
|
||||
warrior.SpriteGUIRendererComponent.Color = Color(1, 0.82, 0.3, 1)
|
||||
else
|
||||
warrior.SpriteGUIRendererComponent.Color = Color(0.16, 0.2, 0.26, 1)
|
||||
end
|
||||
end
|
||||
local mage = _EntityService:GetEntityByPath("/ui/DefaultGroup/CharacterSelectHud/MageButton")
|
||||
if mage ~= nil and mage.SpriteGUIRendererComponent ~= nil then
|
||||
if self.SelectedClass == "magician" then
|
||||
mage.SpriteGUIRendererComponent.Color = Color(1, 0.82, 0.3, 1)
|
||||
else
|
||||
mage.SpriteGUIRendererComponent.Color = Color(0.16, 0.2, 0.26, 1)
|
||||
end
|
||||
end
|
||||
local thief = _EntityService:GetEntityByPath("/ui/DefaultGroup/CharacterSelectHud/ThiefButton")
|
||||
if thief ~= nil and thief.SpriteGUIRendererComponent ~= nil then
|
||||
if self.SelectedClass == "bandit" then
|
||||
thief.SpriteGUIRendererComponent.Color = Color(1, 0.82, 0.3, 1)
|
||||
else
|
||||
thief.SpriteGUIRendererComponent.Color = Color(0.16, 0.2, 0.26, 1)
|
||||
end
|
||||
end
|
||||
if self.SelectedClass == "warrior" then
|
||||
self:SetText("/ui/DefaultGroup/CharacterSelectHud/Status", "전사 선택됨")
|
||||
elseif self.SelectedClass == "bandit" then
|
||||
self:SetText("/ui/DefaultGroup/CharacterSelectHud/Status", "도적 선택됨")
|
||||
elseif self.SelectedClass == "magician" then
|
||||
self:SetText("/ui/DefaultGroup/CharacterSelectHud/Status", "마법사 선택됨")
|
||||
else
|
||||
self:SetText("/ui/DefaultGroup/CharacterSelectHud/Status", "직업을 선택하고 시작하세요")
|
||||
end`),
|
||||
method('StartNewGame', `if self.SelectedClass ~= "warrior" and self.SelectedClass ~= "bandit" and self.SelectedClass ~= "magician" then
|
||||
self:SetText("/ui/DefaultGroup/CharacterSelectHud/Status", "직업을 먼저 선택하세요")
|
||||
return
|
||||
end
|
||||
self:StartRun()`),
|
||||
method('SetEntityEnabled', `local e = _EntityService:GetEntityByPath(path)
|
||||
if e ~= nil then
|
||||
e.Enable = enabled
|
||||
end`, [
|
||||
{ Type: 'string', DefaultValue: null, SyncDirection: 0, Attributes: [], Name: 'path' },
|
||||
{ Type: 'boolean', DefaultValue: null, SyncDirection: 0, Attributes: [], Name: 'enabled' },
|
||||
]),
|
||||
];
|
||||
480
tools/deck/cb/combat.mjs
Normal file
480
tools/deck/cb/combat.mjs
Normal file
@@ -0,0 +1,480 @@
|
||||
import { method, RUN_LENGTH, GOLD_PER_WIN, CARD_PRICE, REST_HEAL, RELIC_PRICE, ACT_COUNT, ACT_MAPS, LOBBY_MAP, LOBBY_SPAWN } from '../lib/codeblock.mjs';
|
||||
import { CARDS, ENEMIES, CLASSES, JOBS, SOUL_UNLOCKS, CARDFRAMES, RARITIES, MAP_ROWS, MAP_COLS, CHEST_CLOSED_RUID, CHEST_OPEN_RUID, NODEICONS, CHARS, CAM, RELICS, POTIONS, luaSoulShopTable, frameRuid, luaFramesTable, luaNodeIconsTable, luaRelicsTable, luaPotionsTable, luaIntentsArray, luaEnemiesTable, luaStr, luaJobsTable, luaCardsTable, luaDeckTable } from '../lib/data.mjs';
|
||||
import { UI_FILE, COMMON_FILE, UI_ROOT, GENERATED_UI_SECTIONS, UI_APPEND_ORDER, DISABLED_STOCK_CONTROLS, TRANSPARENT, DARK, GOLD, ATTACK, DEFEND, SKILL, DAMAGE_DIGIT_RUIDS, DAMAGE_POP_MAX_DIGITS, DAMAGE_POP_DIGIT_W, DAMAGE_POP_DIGIT_H, DAMAGE_POP_DIGIT_SPACING, MAX_MONSTERS, HEAD_OFFSET_Y, HP_BAR_W, WHITE, CARD_NAME_TEXT, CARD_DESC_TEXT, cardFaceLayout, CARD_W, CARD_H, CARD_SPACING, CARD_XS, ALIGN_CENTER, ALIGN_BOTTOM_CENTER, guid, transform, sprite, button, text, scrollLayoutGroup, popupLayerFor, uiOrderFor, displayOrderFor, applySortingOverride, entity, uiPath, sectionRoot, isGeneratedUiEntity, appendUiSection } from '../lib/ui-helpers.mjs';
|
||||
|
||||
export const combatMethods = [
|
||||
method('PlayCard', `if self:IsDiscardSelecting() == true then
|
||||
self:SelectDiscardSlot(slot)
|
||||
return
|
||||
end
|
||||
if self.CombatOver == true or self.FxBusy == true or self.TurnBusy == true then
|
||||
return
|
||||
end
|
||||
if self.Hand == nil then
|
||||
return
|
||||
end
|
||||
local cardId = self.Hand[slot]
|
||||
if cardId == nil then
|
||||
return
|
||||
end
|
||||
local c = self.Cards[cardId]
|
||||
if c == nil then
|
||||
return
|
||||
end
|
||||
if c.unplayable == true then
|
||||
self:Toast("사용할 수 없는 카드입니다")
|
||||
return
|
||||
end
|
||||
if self.Energy < c.cost then
|
||||
self:Toast("에너지가 부족합니다")
|
||||
return
|
||||
end
|
||||
self.Energy = self.Energy - c.cost
|
||||
self:ResolveCardEffects(cardId, c, false)
|
||||
table.remove(self.Hand, slot)
|
||||
if c.exhaust == true then
|
||||
if self.ExhaustPile == nil then self.ExhaustPile = {} end
|
||||
table.insert(self.ExhaustPile, cardId)
|
||||
elseif c.kind ~= "Power" then
|
||||
table.insert(self.DiscardPile, cardId)
|
||||
end
|
||||
self:RenderHand(false)
|
||||
self:RenderPiles()
|
||||
self:RenderCombat()
|
||||
if self:BeginDiscardSelection(c) == true then
|
||||
return
|
||||
end
|
||||
self:RenderHand(false)
|
||||
self:RenderPiles()
|
||||
self:RenderCombat()
|
||||
self:CheckCombatEnd()`, [{ Type: 'number', DefaultValue: null, SyncDirection: 0, Attributes: [], Name: 'slot' }]),
|
||||
method('OnCardButton', `if self:IsDiscardSelecting() == true then
|
||||
self:SelectDiscardSlot(slot)
|
||||
end`, [{ Type: 'number', DefaultValue: null, SyncDirection: 0, Attributes: [], Name: 'slot' }]),
|
||||
method('FindMonsterAtTouch', `local best = 0
|
||||
local bestDist = 200
|
||||
for i = 1, #self.Monsters do
|
||||
local m = self.Monsters[i]
|
||||
if m.alive == true and m.entity ~= nil and isvalid(m.entity) and m.entity.TransformComponent ~= nil then
|
||||
local wp = m.entity.TransformComponent.WorldPosition
|
||||
local sp = _UILogic:WorldToScreenPosition(Vector2(wp.x, wp.y + 0.7))
|
||||
local dx = sp.x - touchPoint.x
|
||||
local dy = sp.y - touchPoint.y
|
||||
local d = math.sqrt(dx * dx + dy * dy)
|
||||
if d < bestDist then
|
||||
bestDist = d
|
||||
best = i
|
||||
end
|
||||
end
|
||||
end
|
||||
return best`, [{ Type: 'any', DefaultValue: null, SyncDirection: 0, Attributes: [], Name: 'touchPoint' }], 0, 'number'),
|
||||
method('RenderTargetFrames', `local dragActive = self.DragTargetIndex ~= nil and self.DragTargetIndex > 0
|
||||
local shownTarget = self.TargetIndex
|
||||
if dragActive == true then shownTarget = self.DragTargetIndex end
|
||||
for i = 1, #self.Monsters do
|
||||
local m = self.Monsters[i]
|
||||
local active = false
|
||||
if m ~= nil and m.alive == true and i == shownTarget then active = true end
|
||||
self:SetEntityEnabled("/ui/DefaultGroup/CombatHud/MonsterSlot" .. tostring(i) .. "/TargetFrame", active)
|
||||
self:SetEntityEnabled("/ui/DefaultGroup/CombatHud/MonsterSlot" .. tostring(i) .. "/TargetMarker", active and dragActive)
|
||||
self:SetEntityEnabled("/ui/DefaultGroup/CombatHud/MonsterSlot" .. tostring(i) .. "/TargetMarker/Label", active and dragActive)
|
||||
end`),
|
||||
method('OnCardDragBegin', `if self.CombatOver == true or self.FxBusy == true or self.TurnBusy == true then
|
||||
return
|
||||
end
|
||||
if self.Hand == nil or self.Hand[slot] == nil then
|
||||
return
|
||||
end
|
||||
if self.CardHoverTweenId ~= nil and self.CardHoverTweenId ~= 0 then
|
||||
_TimerService:ClearTimer(self.CardHoverTweenId)
|
||||
self.CardHoverTweenId = 0
|
||||
end
|
||||
for i = 1, 10 do
|
||||
local e = _EntityService:GetEntityByPath("/ui/DefaultGroup/CardHand/Card" .. tostring(i))
|
||||
if e ~= nil and e.UITransformComponent ~= nil then
|
||||
e.UITransformComponent.UIScale = Vector3(1, 1, 1)
|
||||
e.UITransformComponent.anchoredPosition = Vector2(self:GetHandSlotX(i), 0)
|
||||
end
|
||||
end
|
||||
self.DragSlot = slot
|
||||
self.DragTargetIndex = 0
|
||||
self:RenderTargetFrames()`, [{ Type: 'number', DefaultValue: null, SyncDirection: 0, Attributes: [], Name: 'slot' }]),
|
||||
method('OnCardDrag', `if self.DragSlot ~= slot then
|
||||
return
|
||||
end
|
||||
local e = _EntityService:GetEntityByPath("/ui/DefaultGroup/CardHand/Card" .. tostring(slot))
|
||||
if e ~= nil and e.UITransformComponent ~= nil then
|
||||
local ui = _UILogic:ScreenToUIPosition(touchPoint)
|
||||
e.UITransformComponent.anchoredPosition = Vector2(ui.x, ui.y + 360)
|
||||
end
|
||||
local cardId = self.Hand[slot]
|
||||
local c = nil
|
||||
if cardId ~= nil then c = self.Cards[cardId] end
|
||||
if c ~= nil and c.kind == "Attack" then
|
||||
local best = self:FindMonsterAtTouch(touchPoint)
|
||||
if best ~= self.DragTargetIndex then
|
||||
self.DragTargetIndex = best
|
||||
self:RenderTargetFrames()
|
||||
end
|
||||
end`, [
|
||||
{ Type: 'number', DefaultValue: null, SyncDirection: 0, Attributes: [], Name: 'slot' },
|
||||
{ Type: 'any', DefaultValue: null, SyncDirection: 0, Attributes: [], Name: 'touchPoint' },
|
||||
]),
|
||||
method('OnCardDragEnd', `if self.DragSlot ~= slot then
|
||||
return
|
||||
end
|
||||
self.DragSlot = 0
|
||||
local e = _EntityService:GetEntityByPath("/ui/DefaultGroup/CardHand/Card" .. tostring(slot))
|
||||
if e ~= nil and e.UITransformComponent ~= nil then
|
||||
e.UITransformComponent.anchoredPosition = Vector2(self:GetHandSlotX(slot), 0)
|
||||
e.UITransformComponent.UIScale = Vector3(1, 1, 1)
|
||||
end
|
||||
self:ResolveCardDrop(slot, touchPoint)`, [
|
||||
{ Type: 'number', DefaultValue: null, SyncDirection: 0, Attributes: [], Name: 'slot' },
|
||||
{ Type: 'any', DefaultValue: null, SyncDirection: 0, Attributes: [], Name: 'touchPoint' },
|
||||
]),
|
||||
method('ResolveCardDrop', `if self:IsDiscardSelecting() == true then
|
||||
self:SelectDiscardSlot(slot)
|
||||
return
|
||||
end
|
||||
if self.CombatOver == true or self.FxBusy == true or self.TurnBusy == true then
|
||||
return
|
||||
end
|
||||
local cardId = self.Hand[slot]
|
||||
if cardId == nil then
|
||||
return
|
||||
end
|
||||
local c = self.Cards[cardId]
|
||||
if c == nil then
|
||||
return
|
||||
end
|
||||
if c.kind == "Attack" then
|
||||
local best = self.DragTargetIndex or 0
|
||||
if best <= 0 then best = self:FindMonsterAtTouch(touchPoint) end
|
||||
self.DragTargetIndex = 0
|
||||
if best > 0 then
|
||||
self.TargetIndex = best
|
||||
self:PlayCard(slot)
|
||||
self:RenderTargetFrames()
|
||||
else
|
||||
self:RenderTargetFrames()
|
||||
end
|
||||
else
|
||||
self.DragTargetIndex = 0
|
||||
self:RenderTargetFrames()
|
||||
local ui = _UILogic:ScreenToUIPosition(touchPoint)
|
||||
if ui.y > -180 then
|
||||
self:PlayCard(slot)
|
||||
end
|
||||
end`, [
|
||||
{ Type: 'number', DefaultValue: null, SyncDirection: 0, Attributes: [], Name: 'slot' },
|
||||
{ Type: 'any', DefaultValue: null, SyncDirection: 0, Attributes: [], Name: 'touchPoint' },
|
||||
]),
|
||||
method('Toast', `log(message)`, [{ Type: 'string', DefaultValue: null, SyncDirection: 0, Attributes: [], Name: 'message' }]),
|
||||
method('DealDamageToTarget', `local m = self.Monsters[self.TargetIndex]
|
||||
if m == nil or m.alive ~= true then
|
||||
m = nil
|
||||
for i = 1, #self.Monsters do
|
||||
if self.Monsters[i].alive == true then m = self.Monsters[i]; self.TargetIndex = i; break end
|
||||
end
|
||||
end
|
||||
if m == nil then
|
||||
return
|
||||
end
|
||||
local dmg = amount
|
||||
if m.vuln > 0 then
|
||||
dmg = math.floor(dmg * 1.5)
|
||||
end
|
||||
if m.block > 0 and pierce ~= true then
|
||||
local absorbed = math.min(m.block, dmg)
|
||||
m.block = m.block - absorbed
|
||||
dmg = dmg - absorbed
|
||||
end
|
||||
m.hp = m.hp - dmg
|
||||
self:MonsterHitMotion(m.slot)
|
||||
if m.hp <= 0 then
|
||||
m.hp = 0
|
||||
self:KillMonster(m.slot)
|
||||
end`, [
|
||||
{ Type: 'number', DefaultValue: null, SyncDirection: 0, Attributes: [], Name: 'amount' },
|
||||
{ Type: 'boolean', DefaultValue: null, SyncDirection: 0, Attributes: [], Name: 'pierce' },
|
||||
]),
|
||||
method('PlayAttackFx', `local m = self.Monsters[targetIndex]
|
||||
if m == nil or m.alive ~= true or m.entity == nil or not isvalid(m.entity) then
|
||||
self:DealDamageToTarget(damage, pierce)
|
||||
self:RenderCombat()
|
||||
self:CheckCombatEnd()
|
||||
return
|
||||
end
|
||||
self.FxBusy = true
|
||||
local fx = _EntityService:GetEntityByPath("/ui/DefaultGroup/CombatHud/SkillFx")
|
||||
if fx ~= nil then
|
||||
if fx.SpriteGUIRendererComponent ~= nil and image ~= nil and image ~= "" then
|
||||
fx.SpriteGUIRendererComponent.ImageRUID = image
|
||||
end
|
||||
if fx.UITransformComponent ~= nil and m.entity.TransformComponent ~= nil then
|
||||
local wp = m.entity.TransformComponent.WorldPosition
|
||||
local sp = _UILogic:WorldToScreenPosition(Vector2(wp.x, wp.y + 0.7))
|
||||
fx.UITransformComponent.anchoredPosition = _UILogic:ScreenToUIPosition(sp)
|
||||
end
|
||||
fx.Enable = true
|
||||
end
|
||||
_TimerService:SetTimerOnce(function()
|
||||
if fx ~= nil then fx.Enable = false end
|
||||
self.FxBusy = false
|
||||
local shown = damage
|
||||
local mt = self.Monsters[targetIndex]
|
||||
if mt ~= nil and mt.alive == true and mt.vuln > 0 then
|
||||
shown = math.floor(damage * 1.5)
|
||||
end
|
||||
self:DealDamageToTarget(damage, pierce)
|
||||
self:ShowDmgPop(targetIndex, shown)
|
||||
self:RenderCombat()
|
||||
self:CheckCombatEnd()
|
||||
end, 0.35)`, [
|
||||
{ Type: 'number', DefaultValue: null, SyncDirection: 0, Attributes: [], Name: 'targetIndex' },
|
||||
{ Type: 'string', DefaultValue: null, SyncDirection: 0, Attributes: [], Name: 'image' },
|
||||
{ Type: 'number', DefaultValue: null, SyncDirection: 0, Attributes: [], Name: 'damage' },
|
||||
{ Type: 'boolean', DefaultValue: null, SyncDirection: 0, Attributes: [], Name: 'pierce' },
|
||||
]),
|
||||
method('PlayAoeFx', `self.FxBusy = true
|
||||
local fx = _EntityService:GetEntityByPath("/ui/DefaultGroup/CombatHud/SkillFx")
|
||||
if fx ~= nil then
|
||||
if fx.SpriteGUIRendererComponent ~= nil and image ~= nil and image ~= "" then
|
||||
fx.SpriteGUIRendererComponent.ImageRUID = image
|
||||
end
|
||||
if fx.UITransformComponent ~= nil then
|
||||
fx.UITransformComponent.anchoredPosition = Vector2(300, 60)
|
||||
end
|
||||
fx.Enable = true
|
||||
end
|
||||
_TimerService:SetTimerOnce(function()
|
||||
if fx ~= nil then fx.Enable = false end
|
||||
self.FxBusy = false
|
||||
for i = 1, #self.Monsters do
|
||||
local m = self.Monsters[i]
|
||||
if m ~= nil and m.alive == true then
|
||||
local dmg = damage
|
||||
if m.vuln > 0 then
|
||||
dmg = math.floor(dmg * 1.5)
|
||||
end
|
||||
if m.block > 0 then
|
||||
local absorbed = math.min(m.block, dmg)
|
||||
m.block = m.block - absorbed
|
||||
dmg = dmg - absorbed
|
||||
end
|
||||
m.hp = m.hp - dmg
|
||||
self:ShowDmgPop(i, dmg)
|
||||
self:MonsterHitMotion(i)
|
||||
if m.hp <= 0 then
|
||||
m.hp = 0
|
||||
self:KillMonster(m.slot)
|
||||
end
|
||||
end
|
||||
end
|
||||
self:RenderCombat()
|
||||
self:CheckCombatEnd()
|
||||
end, 0.35)`, [
|
||||
{ Type: 'string', DefaultValue: null, SyncDirection: 0, Attributes: [], Name: 'image' },
|
||||
{ Type: 'number', DefaultValue: null, SyncDirection: 0, Attributes: [], Name: 'damage' },
|
||||
]),
|
||||
method('KillMonster', `local m = self.Monsters[slot]
|
||||
if m == nil then
|
||||
return
|
||||
end
|
||||
m.alive = false
|
||||
if m.entity ~= nil and isvalid(m.entity) then
|
||||
local ent = m.entity
|
||||
_TimerService:SetTimerOnce(function() if isvalid(ent) then ent:SetVisible(false) end end, 0.4)
|
||||
end
|
||||
self:SetEntityEnabled("/ui/DefaultGroup/CombatHud/MonsterSlot" .. tostring(slot), false)
|
||||
for i = 1, #self.Monsters do
|
||||
if self.Monsters[i].alive == true then self.TargetIndex = i; break end
|
||||
end`, [{ Type: 'number', DefaultValue: null, SyncDirection: 0, Attributes: [], Name: 'slot' }]),
|
||||
method('DealDamageToPlayer', `local dmg = amount
|
||||
if self.PlayerBlock > 0 then
|
||||
local absorbed = math.min(self.PlayerBlock, dmg)
|
||||
self.PlayerBlock = self.PlayerBlock - absorbed
|
||||
dmg = dmg - absorbed
|
||||
end
|
||||
if dmg > 0 then
|
||||
self.PlayerHp = self.PlayerHp - dmg
|
||||
local reflect = self.PlayerThorns or 0
|
||||
if self:HasRelic("bronzeScales") then
|
||||
reflect = reflect + 3
|
||||
end
|
||||
if reflect > 0 and attackerSlot ~= nil and attackerSlot > 0 then
|
||||
local am = self.Monsters[attackerSlot]
|
||||
if am ~= nil and am.alive == true then
|
||||
am.hp = am.hp - reflect
|
||||
self:ShowDmgPop(am.slot, reflect)
|
||||
self:MonsterHitMotion(am.slot)
|
||||
if am.hp <= 0 then
|
||||
am.hp = 0
|
||||
self:KillMonster(am.slot)
|
||||
end
|
||||
end
|
||||
end
|
||||
if self:HasRelic("selfFormingClay") then
|
||||
self.ClayBlockNext = self.ClayBlockNext + 3
|
||||
end
|
||||
if self:HasRelic("centennialPuzzle") and self.FirstHpLossDone == false then
|
||||
self.FirstHpLossDone = true
|
||||
self:DrawCards(3)
|
||||
self:RenderHand(false)
|
||||
end
|
||||
end
|
||||
if self.PlayerHp < 0 then
|
||||
self.PlayerHp = 0
|
||||
end`, [
|
||||
{ Type: 'number', DefaultValue: null, SyncDirection: 0, Attributes: [], Name: 'amount' },
|
||||
{ Type: 'number', DefaultValue: null, SyncDirection: 0, Attributes: [], Name: 'attackerSlot' },
|
||||
]),
|
||||
method('EnemyTurn', `self.TurnBusy = true
|
||||
self:EnemyActStep(1)`),
|
||||
method('EnemyActStep', `local idx = 0
|
||||
for i = fromIndex, #self.Monsters do
|
||||
if self.Monsters[i].alive == true then idx = i; break end
|
||||
end
|
||||
if idx == 0 or self.PlayerHp <= 0 then
|
||||
self:FinishEnemyTurn()
|
||||
return
|
||||
end
|
||||
local m = self.Monsters[idx]
|
||||
local base = "/ui/DefaultGroup/CombatHud/MonsterSlot" .. tostring(idx)
|
||||
self:SetEntityEnabled(base .. "/ActFrame", true)
|
||||
_TimerService:SetTimerOnce(function()
|
||||
if m.poison ~= nil and m.poison > 0 then
|
||||
m.hp = m.hp - m.poison
|
||||
self:ShowDmgPop(idx, m.poison)
|
||||
self:MonsterHitMotion(idx)
|
||||
m.poison = m.poison - 1
|
||||
if m.hp <= 0 then
|
||||
m.hp = 0
|
||||
self:KillMonster(m.slot)
|
||||
self:RenderCombat()
|
||||
self:SetEntityEnabled(base .. "/ActFrame", false)
|
||||
_TimerService:SetTimerOnce(function() self:EnemyActStep(idx + 1) end, 0.15)
|
||||
return
|
||||
end
|
||||
end
|
||||
m.block = 0
|
||||
local intent = m.intents[m.intentIdx]
|
||||
if intent ~= nil then
|
||||
if intent.kind == "Attack" then
|
||||
self:MonsterLunge(idx)
|
||||
local atk = intent.value + m.str
|
||||
if m.weak > 0 then
|
||||
atk = math.floor(atk * 0.75)
|
||||
end
|
||||
if self.PlayerVuln > 0 then
|
||||
atk = math.floor(atk * 1.5)
|
||||
end
|
||||
local before = self.PlayerHp
|
||||
self:DealDamageToPlayer(atk, idx)
|
||||
self:ShowPlayerDmgPop(before - self.PlayerHp)
|
||||
self:PlayerHitMotion()
|
||||
elseif intent.kind == "Defend" then
|
||||
m.block = m.block + intent.value
|
||||
elseif intent.kind == "Debuff" then
|
||||
if intent.effect == "weak" then
|
||||
self.PlayerWeak = self.PlayerWeak + intent.value
|
||||
elseif intent.effect == "vuln" then
|
||||
self.PlayerVuln = self.PlayerVuln + intent.value
|
||||
end
|
||||
elseif intent.kind == "AddCard" then
|
||||
local cnt = intent.count or 1
|
||||
for ci = 1, cnt do
|
||||
table.insert(self.DiscardPile, intent.card)
|
||||
end
|
||||
self:RenderPiles()
|
||||
local cn = intent.card
|
||||
local cc = self.Cards[intent.card]
|
||||
if cc ~= nil then cn = cc.name end
|
||||
self:Toast(m.name .. ": " .. cn .. " 추가!")
|
||||
end
|
||||
end
|
||||
if #m.intents > 0 then
|
||||
m.intentIdx = math.random(1, #m.intents)
|
||||
end
|
||||
if m.weak > 0 then m.weak = m.weak - 1 end
|
||||
if m.vuln > 0 then m.vuln = m.vuln - 1 end
|
||||
self:RenderCombat()
|
||||
self:SetEntityEnabled(base .. "/ActFrame", false)
|
||||
_TimerService:SetTimerOnce(function() self:EnemyActStep(idx + 1) end, 0.15)
|
||||
end, 0.45)`, [{ Type: 'number', DefaultValue: null, SyncDirection: 0, Attributes: [], Name: 'fromIndex' }]),
|
||||
method('FinishEnemyTurn', `self.TurnBusy = false
|
||||
self:CheckCombatEnd()
|
||||
if self.CombatOver == true then
|
||||
return
|
||||
end
|
||||
_TimerService:SetTimerOnce(function() self:StartPlayerTurn() end, 0.45)`),
|
||||
method('ClearCombatCards', `self.DrawPile = {}
|
||||
self.DiscardPile = {}
|
||||
self.ExhaustPile = {}
|
||||
self.Hand = {}
|
||||
self.DiscardSelectRemaining = 0
|
||||
self.DiscardSelectTotal = 0
|
||||
self.DiscardPostShiv = 0
|
||||
self.DiscardShivPerPick = 0
|
||||
self:UpdateDiscardPrompt()
|
||||
self:RenderHand(false)
|
||||
self:RenderPiles()`),
|
||||
method('CheckCombatEnd', `local anyAlive = false
|
||||
for i = 1, #self.Monsters do
|
||||
if self.Monsters[i].alive == true then anyAlive = true; break end
|
||||
end
|
||||
if anyAlive == false then
|
||||
self.CombatOver = true
|
||||
self:ClearCombatCards()
|
||||
self.Gold = self.Gold + math.floor(${GOLD_PER_WIN} * self:AscGoldMult())
|
||||
self:ApplyRelics("combatEnd")
|
||||
self:ApplyRelics("combatReward")
|
||||
self:MaybeDropPotion()
|
||||
self:RenderRun()
|
||||
local node = self.MapNodes[self.CurrentNodeId]
|
||||
if node ~= nil and node.type == "elite" then
|
||||
self.Gold = self.Gold + 15
|
||||
local nid = self:PickNewRelic()
|
||||
if nid ~= "" then
|
||||
self:AddRelic(nid)
|
||||
local nr = self.Relics[nid]
|
||||
if nr ~= nil then
|
||||
self:Toast("유물 획득: " .. nr.name)
|
||||
end
|
||||
end
|
||||
end
|
||||
if node ~= nil and node.type == "boss" then
|
||||
if self.PlayerJob == "" and self.Floor < self.RunLength then
|
||||
self:ShowJobChoice()
|
||||
else
|
||||
if self.PlayerJob ~= "" then self:AwardSouls(1) end
|
||||
local bid = self:PickNewRelic()
|
||||
if bid ~= "" then
|
||||
self:AddRelic(bid)
|
||||
local br = self.Relics[bid]
|
||||
if br ~= nil then
|
||||
self:Toast("유물 획득: " .. br.name)
|
||||
end
|
||||
end
|
||||
self:ContinueAfterBoss()
|
||||
end
|
||||
else
|
||||
self:OfferReward()
|
||||
end
|
||||
elseif self.PlayerHp <= 0 then
|
||||
self.CombatOver = true
|
||||
self:EndRun("패배...")
|
||||
end`),
|
||||
method('ContinueAfterBoss', `if self.Floor < self.RunLength then
|
||||
self.Floor = self.Floor + 1
|
||||
self.CurrentNodeId = ""
|
||||
self.CurrentEnemyId = ""
|
||||
self:GenerateMap()
|
||||
self:RenderRun()
|
||||
self:TeleportToActMap()
|
||||
self:ShowMap()
|
||||
else
|
||||
self:EndRun("런 클리어!")
|
||||
end`),
|
||||
];
|
||||
344
tools/deck/cb/deckturn.mjs
Normal file
344
tools/deck/cb/deckturn.mjs
Normal file
@@ -0,0 +1,344 @@
|
||||
import { method, RUN_LENGTH, GOLD_PER_WIN, CARD_PRICE, REST_HEAL, RELIC_PRICE, ACT_COUNT, ACT_MAPS, LOBBY_MAP, LOBBY_SPAWN } from '../lib/codeblock.mjs';
|
||||
import { CARDS, ENEMIES, CLASSES, JOBS, SOUL_UNLOCKS, CARDFRAMES, RARITIES, MAP_ROWS, MAP_COLS, CHEST_CLOSED_RUID, CHEST_OPEN_RUID, NODEICONS, CHARS, CAM, RELICS, POTIONS, luaSoulShopTable, frameRuid, luaFramesTable, luaNodeIconsTable, luaRelicsTable, luaPotionsTable, luaIntentsArray, luaEnemiesTable, luaStr, luaJobsTable, luaCardsTable, luaDeckTable } from '../lib/data.mjs';
|
||||
import { UI_FILE, COMMON_FILE, UI_ROOT, GENERATED_UI_SECTIONS, UI_APPEND_ORDER, DISABLED_STOCK_CONTROLS, TRANSPARENT, DARK, GOLD, ATTACK, DEFEND, SKILL, DAMAGE_DIGIT_RUIDS, DAMAGE_POP_MAX_DIGITS, DAMAGE_POP_DIGIT_W, DAMAGE_POP_DIGIT_H, DAMAGE_POP_DIGIT_SPACING, MAX_MONSTERS, HEAD_OFFSET_Y, HP_BAR_W, WHITE, CARD_NAME_TEXT, CARD_DESC_TEXT, cardFaceLayout, CARD_W, CARD_H, CARD_SPACING, CARD_XS, ALIGN_CENTER, ALIGN_BOTTOM_CENTER, guid, transform, sprite, button, text, scrollLayoutGroup, popupLayerFor, uiOrderFor, displayOrderFor, applySortingOverride, entity, uiPath, sectionRoot, isGeneratedUiEntity, appendUiSection } from '../lib/ui-helpers.mjs';
|
||||
|
||||
export const deckTurnMethods = [
|
||||
method('Shuffle', `if list == nil then
|
||||
\treturn
|
||||
end
|
||||
for i = #list, 2, -1 do
|
||||
\tlocal j = math.random(1, i)
|
||||
\tlist[i], list[j] = list[j], list[i]
|
||||
end`, [{ Type: 'any', DefaultValue: null, SyncDirection: 0, Attributes: [], Name: 'list' }]),
|
||||
method('BindButtons', `local endTurn = _EntityService:GetEntityByPath("/ui/DefaultGroup/DeckHud/EndTurnButton")
|
||||
if endTurn ~= nil and endTurn.ButtonComponent ~= nil then
|
||||
if self.EndTurnHandler ~= nil then
|
||||
endTurn:DisconnectEvent(ButtonClickEvent, self.EndTurnHandler)
|
||||
self.EndTurnHandler = nil
|
||||
end
|
||||
self.EndTurnHandler = endTurn:ConnectEvent(ButtonClickEvent, function() self:EndPlayerTurn() end)
|
||||
end
|
||||
local drawPile = _EntityService:GetEntityByPath("/ui/DefaultGroup/DeckHud/DrawPile")
|
||||
if drawPile ~= nil and drawPile.ButtonComponent ~= nil then
|
||||
if self.DrawPileHandler ~= nil then
|
||||
drawPile:DisconnectEvent(ButtonClickEvent, self.DrawPileHandler)
|
||||
self.DrawPileHandler = nil
|
||||
end
|
||||
self.DrawPileHandler = drawPile:ConnectEvent(ButtonClickEvent, function() self:OpenDeckInspect("draw") end)
|
||||
end
|
||||
local discardPile = _EntityService:GetEntityByPath("/ui/DefaultGroup/DeckHud/DiscardPile")
|
||||
if discardPile ~= nil and discardPile.ButtonComponent ~= nil then
|
||||
if self.DiscardPileHandler ~= nil then
|
||||
discardPile:DisconnectEvent(ButtonClickEvent, self.DiscardPileHandler)
|
||||
self.DiscardPileHandler = nil
|
||||
end
|
||||
self.DiscardPileHandler = discardPile:ConnectEvent(ButtonClickEvent, function() self:OpenDeckInspect("discard") end)
|
||||
end
|
||||
local exhaustPile = _EntityService:GetEntityByPath("/ui/DefaultGroup/DeckHud/ExhaustPile")
|
||||
if exhaustPile ~= nil and exhaustPile.ButtonComponent ~= nil then
|
||||
if self.ExhaustPileHandler ~= nil then
|
||||
exhaustPile:DisconnectEvent(ButtonClickEvent, self.ExhaustPileHandler)
|
||||
self.ExhaustPileHandler = nil
|
||||
end
|
||||
self.ExhaustPileHandler = exhaustPile:ConnectEvent(ButtonClickEvent, function() self:OpenDeckInspect("exhaust") end)
|
||||
end
|
||||
local inspectClose = _EntityService:GetEntityByPath("/ui/DefaultGroup/DeckInspectHud/Close")
|
||||
if inspectClose ~= nil and inspectClose.ButtonComponent ~= nil then
|
||||
if self.DeckInspectCloseHandler ~= nil then
|
||||
inspectClose:DisconnectEvent(ButtonClickEvent, self.DeckInspectCloseHandler)
|
||||
self.DeckInspectCloseHandler = nil
|
||||
end
|
||||
self.DeckInspectCloseHandler = inspectClose:ConnectEvent(ButtonClickEvent, function() self:CloseDeckInspect() end)
|
||||
end
|
||||
local allDeckButton = _EntityService:GetEntityByPath("/ui/DefaultGroup/CombatHud/TopBar/AllDeckButton")
|
||||
if allDeckButton ~= nil and allDeckButton.ButtonComponent ~= nil then
|
||||
if self.AllDeckHandler ~= nil then
|
||||
allDeckButton:DisconnectEvent(ButtonClickEvent, self.AllDeckHandler)
|
||||
self.AllDeckHandler = nil
|
||||
end
|
||||
self.AllDeckHandler = allDeckButton:ConnectEvent(ButtonClickEvent, function() self:OpenAllDeck() end)
|
||||
end
|
||||
local allDeckClose = _EntityService:GetEntityByPath("/ui/DefaultGroup/DeckAllHud/Close")
|
||||
if allDeckClose ~= nil and allDeckClose.ButtonComponent ~= nil then
|
||||
if self.AllDeckCloseHandler ~= nil then
|
||||
allDeckClose:DisconnectEvent(ButtonClickEvent, self.AllDeckCloseHandler)
|
||||
self.AllDeckCloseHandler = nil
|
||||
end
|
||||
self.AllDeckCloseHandler = allDeckClose:ConnectEvent(ButtonClickEvent, function() self:CloseAllDeck() end)
|
||||
end
|
||||
self:BindClassDeckTabs()
|
||||
for i = 1, 10 do
|
||||
local cardEntity = _EntityService:GetEntityByPath("/ui/DefaultGroup/CardHand/Card" .. tostring(i))
|
||||
if cardEntity ~= nil and cardEntity.UITouchReceiveComponent ~= nil then
|
||||
local cardPath = "/ui/DefaultGroup/CardHand/Card" .. tostring(i)
|
||||
cardEntity:ConnectEvent(UITouchEnterEvent, function() self:SetCardHover(cardPath, true) end)
|
||||
cardEntity:ConnectEvent(UITouchExitEvent, function() self:SetCardHover(cardPath, false) end)
|
||||
cardEntity:ConnectEvent(UITouchBeginDragEvent, function(ev) self:OnCardDragBegin(i) end)
|
||||
cardEntity:ConnectEvent(UITouchDragEvent, function(ev) self:OnCardDrag(i, ev.TouchPoint) end)
|
||||
cardEntity:ConnectEvent(UITouchEndDragEvent, function(ev) self:OnCardDragEnd(i, ev.TouchPoint) end)
|
||||
cardEntity:ConnectEvent(UITouchEnterEvent, function() self:HoverCard(i) end)
|
||||
cardEntity:ConnectEvent(UITouchExitEvent, function() self:UnhoverCard(i) end)
|
||||
if cardEntity.ButtonComponent ~= nil then
|
||||
cardEntity:ConnectEvent(ButtonClickEvent, function() self:OnCardButton(i) end)
|
||||
end
|
||||
end
|
||||
end
|
||||
for i = 1, 3 do
|
||||
local rc = _EntityService:GetEntityByPath("/ui/DefaultGroup/RewardHud/Reward" .. tostring(i))
|
||||
if rc ~= nil and rc.ButtonComponent ~= nil then
|
||||
rc:ConnectEvent(ButtonClickEvent, function() self:PickReward(i) end)
|
||||
if rc.UITouchReceiveComponent ~= nil then
|
||||
local cardPath = "/ui/DefaultGroup/RewardHud/Reward" .. tostring(i)
|
||||
rc:ConnectEvent(UITouchEnterEvent, function() self:SetCardHover(cardPath, true) end)
|
||||
rc:ConnectEvent(UITouchExitEvent, function() self:SetCardHover(cardPath, false) end)
|
||||
end
|
||||
end
|
||||
end
|
||||
local skip = _EntityService:GetEntityByPath("/ui/DefaultGroup/RewardHud/Skip")
|
||||
if skip ~= nil and skip.ButtonComponent ~= nil then
|
||||
skip:ConnectEvent(ButtonClickEvent, function() self:PickReward(0) end)
|
||||
end
|
||||
local mapNodeIds = {}
|
||||
for r = 1, ${MAP_ROWS} do
|
||||
for c = 1, ${MAP_COLS} do
|
||||
table.insert(mapNodeIds, "r" .. tostring(r) .. "c" .. tostring(c))
|
||||
end
|
||||
end
|
||||
table.insert(mapNodeIds, "boss")
|
||||
for i = 1, #mapNodeIds do
|
||||
local nid = mapNodeIds[i]
|
||||
local mn = _EntityService:GetEntityByPath("/ui/DefaultGroup/MapHud/Node_" .. nid)
|
||||
if mn ~= nil and mn.ButtonComponent ~= nil then
|
||||
mn:ConnectEvent(ButtonClickEvent, function() self:PickNode(nid) end)
|
||||
end
|
||||
end
|
||||
for i = 1, 3 do
|
||||
local sc = _EntityService:GetEntityByPath("/ui/DefaultGroup/ShopHud/Card" .. tostring(i))
|
||||
if sc ~= nil and sc.ButtonComponent ~= nil then
|
||||
sc:ConnectEvent(ButtonClickEvent, function() self:BuyCard(i) end)
|
||||
if sc.UITouchReceiveComponent ~= nil then
|
||||
local cardPath = "/ui/DefaultGroup/ShopHud/Card" .. tostring(i)
|
||||
sc:ConnectEvent(UITouchEnterEvent, function() self:SetCardHover(cardPath, true) end)
|
||||
sc:ConnectEvent(UITouchExitEvent, function() self:SetCardHover(cardPath, false) end)
|
||||
end
|
||||
end
|
||||
end
|
||||
local shopLeave = _EntityService:GetEntityByPath("/ui/DefaultGroup/ShopHud/Leave")
|
||||
if shopLeave ~= nil and shopLeave.ButtonComponent ~= nil then
|
||||
shopLeave:ConnectEvent(ButtonClickEvent, function() self:LeaveNode() end)
|
||||
end
|
||||
local shopRelic = _EntityService:GetEntityByPath("/ui/DefaultGroup/ShopHud/Relic")
|
||||
if shopRelic ~= nil and shopRelic.ButtonComponent ~= nil then
|
||||
shopRelic:ConnectEvent(ButtonClickEvent, function() self:BuyRelic() end)
|
||||
end
|
||||
local restLeave = _EntityService:GetEntityByPath("/ui/DefaultGroup/RestHud/Leave")
|
||||
if restLeave ~= nil and restLeave.ButtonComponent ~= nil then
|
||||
restLeave:ConnectEvent(ButtonClickEvent, function() self:LeaveNode() end)
|
||||
end
|
||||
for i = 1, ${MAX_MONSTERS} do
|
||||
local ms = _EntityService:GetEntityByPath("/ui/DefaultGroup/CombatHud/MonsterSlot" .. tostring(i))
|
||||
if ms ~= nil and ms.ButtonComponent ~= nil then
|
||||
ms:ConnectEvent(ButtonClickEvent, function() self:SetTarget(i) end)
|
||||
end
|
||||
end
|
||||
for i = 1, 10 do
|
||||
local rs = _EntityService:GetEntityByPath("/ui/DefaultGroup/CombatHud/TopBar/RelicSlot" .. tostring(i))
|
||||
if rs ~= nil and rs.UITouchReceiveComponent ~= nil then
|
||||
local idx = i
|
||||
rs:ConnectEvent(UITouchEnterEvent, function()
|
||||
local rid = nil
|
||||
if self.RunRelics ~= nil then rid = self.RunRelics[idx] end
|
||||
if rid ~= nil and self.Relics[rid] ~= nil then
|
||||
self:ShowTooltip(self.Relics[rid].name, self.Relics[rid].desc, -240 + (idx - 1) * 48)
|
||||
end
|
||||
end)
|
||||
rs:ConnectEvent(UITouchExitEvent, function() self:HideTooltip() end)
|
||||
end
|
||||
end
|
||||
for i = 1, 5 do
|
||||
local ps = _EntityService:GetEntityByPath("/ui/DefaultGroup/CombatHud/TopBar/PotionSlot" .. tostring(i))
|
||||
if ps ~= nil and ps.UITouchReceiveComponent ~= nil then
|
||||
local idx = i
|
||||
ps:ConnectEvent(UITouchEnterEvent, function()
|
||||
local pid = nil
|
||||
if self.RunPotions ~= nil then pid = self.RunPotions[idx] end
|
||||
if pid ~= nil and self.Potions[pid] ~= nil then
|
||||
self:ShowTooltip(self.Potions[pid].name, self.Potions[pid].desc, 240 + (idx - 1) * 44)
|
||||
end
|
||||
end)
|
||||
ps:ConnectEvent(UITouchExitEvent, function() self:HideTooltip() end)
|
||||
ps:ConnectEvent(UITouchDownEvent, function() self:OpenPotionMenu(idx) end)
|
||||
end
|
||||
end
|
||||
local pmUse = _EntityService:GetEntityByPath("/ui/DefaultGroup/CombatHud/PotionMenu/Use")
|
||||
if pmUse ~= nil and pmUse.ButtonComponent ~= nil then
|
||||
pmUse:ConnectEvent(ButtonClickEvent, function() self:UsePotion() end)
|
||||
end
|
||||
local pmToss = _EntityService:GetEntityByPath("/ui/DefaultGroup/CombatHud/PotionMenu/Toss")
|
||||
if pmToss ~= nil and pmToss.ButtonComponent ~= nil then
|
||||
pmToss:ConnectEvent(ButtonClickEvent, function() self:TossPotion() end)
|
||||
end
|
||||
local pmClose = _EntityService:GetEntityByPath("/ui/DefaultGroup/CombatHud/PotionMenu/Close")
|
||||
if pmClose ~= nil and pmClose.ButtonComponent ~= nil then
|
||||
pmClose:ConnectEvent(ButtonClickEvent, function() self:ClosePotionMenu() end)
|
||||
end
|
||||
local shopPotion = _EntityService:GetEntityByPath("/ui/DefaultGroup/ShopHud/Potion")
|
||||
if shopPotion ~= nil and shopPotion.ButtonComponent ~= nil then
|
||||
shopPotion:ConnectEvent(ButtonClickEvent, function() self:BuyPotion() end)
|
||||
end
|
||||
local chest = _EntityService:GetEntityByPath("/ui/DefaultGroup/TreasureHud/Chest")
|
||||
if chest ~= nil and chest.ButtonComponent ~= nil then
|
||||
chest:ConnectEvent(ButtonClickEvent, function() self:OpenChest() end)
|
||||
end
|
||||
local treasureLeave = _EntityService:GetEntityByPath("/ui/DefaultGroup/TreasureHud/Leave")
|
||||
if treasureLeave ~= nil and treasureLeave.ButtonComponent ~= nil then
|
||||
treasureLeave:ConnectEvent(ButtonClickEvent, function() self:LeaveNode() end)
|
||||
end
|
||||
local jcRelic = _EntityService:GetEntityByPath("/ui/DefaultGroup/JobChoiceHud/RelicButton")
|
||||
if jcRelic ~= nil and jcRelic.ButtonComponent ~= nil then
|
||||
jcRelic:ConnectEvent(ButtonClickEvent, function() self:PickJobReward("relic") end)
|
||||
end
|
||||
local jcJob = _EntityService:GetEntityByPath("/ui/DefaultGroup/JobChoiceHud/JobButton")
|
||||
if jcJob ~= nil and jcJob.ButtonComponent ~= nil then
|
||||
jcJob:ConnectEvent(ButtonClickEvent, function() self:PickJobReward("job") end)
|
||||
end
|
||||
for i = 1, 3 do
|
||||
local slotIdx = i
|
||||
local jb = _EntityService:GetEntityByPath("/ui/DefaultGroup/JobSelectHud/Job_slot" .. tostring(i))
|
||||
if jb ~= nil and jb.ButtonComponent ~= nil then
|
||||
jb:ConnectEvent(ButtonClickEvent, function()
|
||||
if self.JobOpts ~= nil and self.JobOpts[slotIdx] ~= nil then
|
||||
self:SetJob(self.JobOpts[slotIdx].id)
|
||||
end
|
||||
end)
|
||||
end
|
||||
end`),
|
||||
method('StartPlayerTurn', `self.Turn = self.Turn + 1
|
||||
self.Energy = self.MaxEnergy
|
||||
self:ApplyRelics("turnStart")
|
||||
self.PlayerBlock = 0
|
||||
if self.ClayBlockNext > 0 then
|
||||
self.PlayerBlock = self.PlayerBlock + self.ClayBlockNext
|
||||
self.ClayBlockNext = 0
|
||||
end
|
||||
if self.PlayerPowers ~= nil then
|
||||
for i = 1, #self.PlayerPowers do
|
||||
local pc = self.Cards[self.PlayerPowers[i]]
|
||||
if pc ~= nil then
|
||||
if pc.powerEffect == "strengthPerTurn" then
|
||||
self.PlayerStr = self.PlayerStr + pc.value
|
||||
elseif pc.powerEffect == "energyPerTurn" then
|
||||
self.Energy = self.Energy + pc.value
|
||||
elseif pc.powerEffect == "blockPerTurn" then
|
||||
self.PlayerBlock = self.PlayerBlock + pc.value
|
||||
end
|
||||
if pc.turnStartShiv ~= nil then
|
||||
self:AddCardsToHand("Shiv", pc.turnStartShiv)
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
self:DrawCards(5)
|
||||
self:RenderHand(true)
|
||||
self:RenderCombat()`),
|
||||
method('EndPlayerTurn', `if self.CombatOver == true or self.FxBusy == true or self.TurnBusy == true then
|
||||
return
|
||||
end
|
||||
if self:IsDiscardSelecting() == true then
|
||||
self:Toast("버릴 카드를 먼저 선택하세요")
|
||||
return
|
||||
end
|
||||
local burn = 0
|
||||
for bi = 1, #self.Hand do
|
||||
\tlocal hc = self.Cards[self.Hand[bi]]
|
||||
\tif hc ~= nil and hc.endTurnDamage ~= nil then burn = burn + hc.endTurnDamage end
|
||||
end
|
||||
if burn > 0 then
|
||||
\tself.PlayerHp = self.PlayerHp - burn
|
||||
\tif self.PlayerHp < 0 then self.PlayerHp = 0 end
|
||||
\tself:ShowPlayerDmgPop(burn)
|
||||
\tself:RenderCombat()
|
||||
end
|
||||
local kept = {}
|
||||
for i = 1, #self.Hand do
|
||||
\tlocal cardId = self.Hand[i]
|
||||
\tlocal c = self.Cards[cardId]
|
||||
\tif c ~= nil and c.retain == true then
|
||||
\t\ttable.insert(kept, cardId)
|
||||
\telse
|
||||
\t\ttable.insert(self.DiscardPile, cardId)
|
||||
\tend
|
||||
end
|
||||
self.Hand = kept
|
||||
if self.PlayerWeak > 0 then self.PlayerWeak = self.PlayerWeak - 1 end
|
||||
if self.PlayerVuln > 0 then self.PlayerVuln = self.PlayerVuln - 1 end
|
||||
self:RenderHand(false)
|
||||
self:RenderPiles()
|
||||
self:EnemyTurn()`),
|
||||
method('DrawCards', `local drawnSlots = {}
|
||||
for i = 1, amount do
|
||||
\tif #self.DrawPile <= 0 then
|
||||
\t\tself:RecycleDiscardIntoDraw()
|
||||
\tend
|
||||
\tif #self.DrawPile <= 0 then
|
||||
\t\tbreak
|
||||
\tend
|
||||
\tlocal cardId = table.remove(self.DrawPile)
|
||||
\tif #self.Hand >= 10 then
|
||||
\t\ttable.insert(self.DiscardPile, cardId)
|
||||
\t\tself:TriggerSly(cardId)
|
||||
\telse
|
||||
\t\ttable.insert(self.Hand, cardId)
|
||||
\t\tif #self.Hand <= 5 then
|
||||
\t\t\ttable.insert(drawnSlots, #self.Hand)
|
||||
\t\tend
|
||||
\tend
|
||||
end
|
||||
self:RenderPiles()
|
||||
if animate == true and #drawnSlots > 0 then
|
||||
\tself:RenderHand(false)
|
||||
\tlocal drawStart = Vector2(-590, 8)
|
||||
\tfor i = 1, #drawnSlots do
|
||||
\t\tlocal slot = drawnSlots[i]
|
||||
\t\tself:AnimateCardFrom(slot, drawStart, Vector2(self:GetHandSlotX(slot), 0), 0.08 + i * 0.045)
|
||||
\tend
|
||||
end`, [
|
||||
{ Type: 'number', DefaultValue: null, SyncDirection: 0, Attributes: [], Name: 'amount' },
|
||||
{ Type: 'boolean', DefaultValue: null, SyncDirection: 0, Attributes: [], Name: 'animate' },
|
||||
]),
|
||||
method('AddCardsToHand', `if self.Hand == nil then
|
||||
self.Hand = {}
|
||||
end
|
||||
if self.DiscardPile == nil then
|
||||
self.DiscardPile = {}
|
||||
end
|
||||
for i = 1, amount do
|
||||
if #self.Hand >= 10 then
|
||||
table.insert(self.DiscardPile, cardId)
|
||||
else
|
||||
table.insert(self.Hand, cardId)
|
||||
end
|
||||
end
|
||||
self:RenderHand(false)
|
||||
self:RenderPiles()`, [
|
||||
{ Type: 'string', DefaultValue: null, SyncDirection: 0, Attributes: [], Name: 'cardId' },
|
||||
{ Type: 'number', DefaultValue: null, SyncDirection: 0, Attributes: [], Name: 'amount' },
|
||||
]),
|
||||
method('RecycleDiscardIntoDraw', `if self.DiscardPile == nil or #self.DiscardPile <= 0 then
|
||||
\treturn
|
||||
end
|
||||
self.DrawPile = {}
|
||||
for i = 1, #self.DiscardPile do
|
||||
\tself.DrawPile[i] = self.DiscardPile[i]
|
||||
end
|
||||
self.DiscardPile = {}
|
||||
self:Shuffle(self.DrawPile)`),
|
||||
method('RenderPiles', `self:SetText("/ui/DefaultGroup/DeckHud/DrawPile/Count", self:FormatNumber(#self.DrawPile))
|
||||
self:SetText("/ui/DefaultGroup/DeckHud/DiscardPile/Count", self:FormatNumber(#self.DiscardPile))
|
||||
self:SetText("/ui/DefaultGroup/DeckHud/ExhaustPile/Count", self:FormatNumber(#(self.ExhaustPile or {})))
|
||||
self:SetText("/ui/DefaultGroup/DeckHud/EnergyOrb/Value", string.format("%d", self.Energy) .. "/" .. string.format("%d", self.MaxEnergy))
|
||||
local inspect = _EntityService:GetEntityByPath("/ui/DefaultGroup/DeckInspectHud")
|
||||
if inspect ~= nil and inspect.Enable == true and self.DeckInspectKind ~= "" then
|
||||
self:OpenDeckInspect(self.DeckInspectKind)
|
||||
end`),
|
||||
];
|
||||
229
tools/deck/cb/deckview.mjs
Normal file
229
tools/deck/cb/deckview.mjs
Normal file
@@ -0,0 +1,229 @@
|
||||
import { method, RUN_LENGTH, GOLD_PER_WIN, CARD_PRICE, REST_HEAL, RELIC_PRICE, ACT_COUNT, ACT_MAPS, LOBBY_MAP, LOBBY_SPAWN } from '../lib/codeblock.mjs';
|
||||
import { CARDS, ENEMIES, CLASSES, JOBS, SOUL_UNLOCKS, CARDFRAMES, RARITIES, MAP_ROWS, MAP_COLS, CHEST_CLOSED_RUID, CHEST_OPEN_RUID, NODEICONS, CHARS, CAM, RELICS, POTIONS, luaSoulShopTable, frameRuid, luaFramesTable, luaNodeIconsTable, luaRelicsTable, luaPotionsTable, luaIntentsArray, luaEnemiesTable, luaStr, luaJobsTable, luaCardsTable, luaDeckTable } from '../lib/data.mjs';
|
||||
import { UI_FILE, COMMON_FILE, UI_ROOT, GENERATED_UI_SECTIONS, UI_APPEND_ORDER, DISABLED_STOCK_CONTROLS, TRANSPARENT, DARK, GOLD, ATTACK, DEFEND, SKILL, DAMAGE_DIGIT_RUIDS, DAMAGE_POP_MAX_DIGITS, DAMAGE_POP_DIGIT_W, DAMAGE_POP_DIGIT_H, DAMAGE_POP_DIGIT_SPACING, MAX_MONSTERS, HEAD_OFFSET_Y, HP_BAR_W, WHITE, CARD_NAME_TEXT, CARD_DESC_TEXT, cardFaceLayout, CARD_W, CARD_H, CARD_SPACING, CARD_XS, ALIGN_CENTER, ALIGN_BOTTOM_CENTER, guid, transform, sprite, button, text, scrollLayoutGroup, popupLayerFor, uiOrderFor, displayOrderFor, applySortingOverride, entity, uiPath, sectionRoot, isGeneratedUiEntity, appendUiSection } from '../lib/ui-helpers.mjs';
|
||||
|
||||
export const deckViewMethods = [
|
||||
method('OpenDeckInspect', `self.DeckInspectKind = kind
|
||||
if self.DeckAllOpen == true then
|
||||
self.DeckAllOpen = false
|
||||
local allHud = _EntityService:GetEntityByPath("/ui/DefaultGroup/DeckAllHud")
|
||||
if allHud ~= nil then
|
||||
allHud.Enable = false
|
||||
end
|
||||
end
|
||||
local pile = {}
|
||||
local title = ""
|
||||
if kind == "discard" then
|
||||
pile = self.DiscardPile or {}
|
||||
title = "버린 덱"
|
||||
elseif kind == "exhaust" then
|
||||
pile = self.ExhaustPile or {}
|
||||
title = "소멸 덱"
|
||||
else
|
||||
pile = self.DrawPile or {}
|
||||
title = "뽑을 덱"
|
||||
end
|
||||
self:RenderDeckInspect(pile, title)
|
||||
local hud = _EntityService:GetEntityByPath("/ui/DefaultGroup/DeckInspectHud")
|
||||
if hud ~= nil then
|
||||
hud.Enable = true
|
||||
end`, [{ Type: 'string', DefaultValue: null, SyncDirection: 0, Attributes: [], Name: 'kind' }]),
|
||||
method('CloseDeckInspect', `self.DeckInspectKind = ""
|
||||
local hud = _EntityService:GetEntityByPath("/ui/DefaultGroup/DeckInspectHud")
|
||||
if hud ~= nil then
|
||||
hud.Enable = false
|
||||
end`),
|
||||
method('RenderDeckInspect', `local count = 0
|
||||
if pile ~= nil then
|
||||
count = #pile
|
||||
end
|
||||
local suffix = " (" .. tostring(count) .. ")"
|
||||
if count > 60 then
|
||||
suffix = suffix .. " - 60장까지 표시"
|
||||
end
|
||||
self:SetText("/ui/DefaultGroup/DeckInspectHud/Title", title .. suffix)
|
||||
local empty = _EntityService:GetEntityByPath("/ui/DefaultGroup/DeckInspectHud/Empty")
|
||||
if empty ~= nil then
|
||||
empty.Enable = count <= 0
|
||||
end
|
||||
for i = 1, 60 do
|
||||
local e = _EntityService:GetEntityByPath("/ui/DefaultGroup/DeckInspectHud/Grid/Card" .. tostring(i))
|
||||
if e ~= nil then
|
||||
local cardId = nil
|
||||
if pile ~= nil then
|
||||
cardId = pile[i]
|
||||
end
|
||||
if cardId == nil then
|
||||
e.Enable = false
|
||||
else
|
||||
e.Enable = true
|
||||
self:ApplyInspectCardVisual(i, cardId)
|
||||
end
|
||||
end
|
||||
end`, [
|
||||
{ Type: 'any', DefaultValue: null, SyncDirection: 0, Attributes: [], Name: 'pile' },
|
||||
{ Type: 'string', DefaultValue: null, SyncDirection: 0, Attributes: [], Name: 'title' },
|
||||
]),
|
||||
method('ApplyInspectCardVisual', `self:ApplyCardFace("/ui/DefaultGroup/DeckInspectHud/Grid/Card" .. tostring(slot), cardId)`, [
|
||||
{ Type: 'number', DefaultValue: null, SyncDirection: 0, Attributes: [], Name: 'slot' },
|
||||
{ Type: 'string', DefaultValue: null, SyncDirection: 0, Attributes: [], Name: 'cardId' },
|
||||
]),
|
||||
method('BindClassDeckTabs', `local warriorTab = _EntityService:GetEntityByPath("/ui/DefaultGroup/DeckAllHud/WarriorTab")
|
||||
if warriorTab ~= nil and warriorTab.ButtonComponent ~= nil then
|
||||
if self.WarriorDeckTabHandler ~= nil then
|
||||
warriorTab:DisconnectEvent(ButtonClickEvent, self.WarriorDeckTabHandler)
|
||||
self.WarriorDeckTabHandler = nil
|
||||
end
|
||||
self.WarriorDeckTabHandler = warriorTab:ConnectEvent(ButtonClickEvent, function() self:SetClassDeckTab("warrior") end)
|
||||
end
|
||||
local thiefTab = _EntityService:GetEntityByPath("/ui/DefaultGroup/DeckAllHud/ThiefTab")
|
||||
if thiefTab ~= nil and thiefTab.ButtonComponent ~= nil then
|
||||
if self.ThiefDeckTabHandler ~= nil then
|
||||
thiefTab:DisconnectEvent(ButtonClickEvent, self.ThiefDeckTabHandler)
|
||||
self.ThiefDeckTabHandler = nil
|
||||
end
|
||||
self.ThiefDeckTabHandler = thiefTab:ConnectEvent(ButtonClickEvent, function() self:SetClassDeckTab("bandit") end)
|
||||
end
|
||||
local mageTab = _EntityService:GetEntityByPath("/ui/DefaultGroup/DeckAllHud/MageTab")
|
||||
if mageTab ~= nil and mageTab.ButtonComponent ~= nil then
|
||||
if self.MageDeckTabHandler ~= nil then
|
||||
mageTab:DisconnectEvent(ButtonClickEvent, self.MageDeckTabHandler)
|
||||
self.MageDeckTabHandler = nil
|
||||
end
|
||||
self.MageDeckTabHandler = mageTab:ConnectEvent(ButtonClickEvent, function() self:SetClassDeckTab("magician") end)
|
||||
end`),
|
||||
method('OpenClassDeck', `self.CodexMode = false
|
||||
self.ClassDeckMode = true
|
||||
self.DeckAllOpen = true
|
||||
self:SetClassDeckTab(className)
|
||||
local hud = _EntityService:GetEntityByPath("/ui/DefaultGroup/DeckAllHud")
|
||||
if hud ~= nil then
|
||||
hud.Enable = true
|
||||
end`, [{ Type: 'string', DefaultValue: null, SyncDirection: 0, Attributes: [], Name: 'className' }]),
|
||||
method('SetClassDeckTab', `if self.ClassDeckMode ~= true then
|
||||
return
|
||||
end
|
||||
self.ClassDeckCards = {}
|
||||
self.ClassDeckTitle = "직업 덱"
|
||||
if className ~= "warrior" and className ~= "magician" and className ~= "bandit" then
|
||||
className = "bandit"
|
||||
end
|
||||
self.ClassDeckClass = className
|
||||
local allowed = {}
|
||||
if className == "warrior" then
|
||||
allowed["warrior"] = true
|
||||
allowed["fighter"] = true
|
||||
allowed["page"] = true
|
||||
allowed["spearman"] = true
|
||||
self.ClassDeckTitle = "전사 전체 덱"
|
||||
elseif className == "magician" then
|
||||
allowed["magician"] = true
|
||||
allowed["firepoison"] = true
|
||||
allowed["icelightning"] = true
|
||||
allowed["cleric"] = true
|
||||
self.ClassDeckTitle = "마법사 전체 덱"
|
||||
else
|
||||
allowed["bandit"] = true
|
||||
allowed["shiv"] = true
|
||||
allowed["poisoner"] = true
|
||||
allowed["trickster"] = true
|
||||
self.ClassDeckTitle = "도적 전체 덱"
|
||||
end
|
||||
for id, c in pairs(self.Cards) do
|
||||
if c ~= nil and c.curse ~= true and allowed[c.class] == true then
|
||||
table.insert(self.ClassDeckCards, id)
|
||||
end
|
||||
end
|
||||
table.sort(self.ClassDeckCards, function(a, b)
|
||||
local ca = self.Cards[a]
|
||||
local cb = self.Cards[b]
|
||||
local na = a
|
||||
local nb = b
|
||||
if ca ~= nil and ca.name ~= nil then na = ca.name end
|
||||
if cb ~= nil and cb.name ~= nil then nb = cb.name end
|
||||
if na == nb then return a < b end
|
||||
return na < nb
|
||||
end)
|
||||
self:RenderAllDeck()
|
||||
self:RenderClassDeckTabs()`, [{ Type: 'string', DefaultValue: null, SyncDirection: 0, Attributes: [], Name: 'className' }]),
|
||||
method('RenderClassDeckTabs', `local tabs = {
|
||||
{ path = "/ui/DefaultGroup/DeckAllHud/WarriorTab", cls = "warrior" },
|
||||
{ path = "/ui/DefaultGroup/DeckAllHud/ThiefTab", cls = "bandit" },
|
||||
{ path = "/ui/DefaultGroup/DeckAllHud/MageTab", cls = "magician" },
|
||||
}
|
||||
for i = 1, #tabs do
|
||||
local e = _EntityService:GetEntityByPath(tabs[i].path)
|
||||
if e ~= nil then
|
||||
e.Enable = self.ClassDeckMode == true
|
||||
if e.SpriteGUIRendererComponent ~= nil then
|
||||
if self.ClassDeckClass == tabs[i].cls then
|
||||
e.SpriteGUIRendererComponent.Color = Color(0.22, 0.28, 0.34, 1)
|
||||
else
|
||||
e.SpriteGUIRendererComponent.Color = Color(0.11, 0.13, 0.16, 1)
|
||||
end
|
||||
end
|
||||
end
|
||||
end`),
|
||||
method('OpenAllDeck', `local inspectHud = _EntityService:GetEntityByPath("/ui/DefaultGroup/DeckInspectHud")
|
||||
if inspectHud ~= nil then
|
||||
inspectHud.Enable = false
|
||||
end
|
||||
self.DeckInspectKind = ""
|
||||
self.ClassDeckMode = false
|
||||
self.ClassDeckClass = ""
|
||||
self:RenderClassDeckTabs()
|
||||
self.DeckAllOpen = true
|
||||
self:RenderAllDeck()
|
||||
local hud = _EntityService:GetEntityByPath("/ui/DefaultGroup/DeckAllHud")
|
||||
if hud ~= nil then
|
||||
hud.Enable = true
|
||||
end`),
|
||||
method('CloseAllDeck', `self.DeckAllOpen = false
|
||||
local hud = _EntityService:GetEntityByPath("/ui/DefaultGroup/DeckAllHud")
|
||||
if hud ~= nil then
|
||||
hud.Enable = false
|
||||
end
|
||||
if self.ClassDeckMode == true then
|
||||
self.ClassDeckMode = false
|
||||
self.ClassDeckCards = {}
|
||||
self.ClassDeckTitle = ""
|
||||
self.ClassDeckClass = ""
|
||||
end
|
||||
self:RenderClassDeckTabs()
|
||||
if self.CodexMode == true then
|
||||
self.CodexMode = false
|
||||
self:ShowLobby()
|
||||
end`),
|
||||
method('RenderAllDeck', `local pile = self.RunDeck or {}
|
||||
local title = "모든 덱"
|
||||
if self.ClassDeckMode == true then
|
||||
pile = self.ClassDeckCards or {}
|
||||
title = self.ClassDeckTitle
|
||||
elseif self.CodexMode == true then
|
||||
pile = self.CodexCards or {}
|
||||
title = "카드 도감"
|
||||
end
|
||||
local count = #pile
|
||||
self:SetText("/ui/DefaultGroup/DeckAllHud/Title", title .. " (" .. tostring(count) .. ")")
|
||||
self:RenderClassDeckTabs()
|
||||
local empty = _EntityService:GetEntityByPath("/ui/DefaultGroup/DeckAllHud/Empty")
|
||||
if empty ~= nil then
|
||||
empty.Enable = count <= 0
|
||||
end
|
||||
for i = 1, 120 do
|
||||
local e = _EntityService:GetEntityByPath("/ui/DefaultGroup/DeckAllHud/Grid/Card" .. tostring(i))
|
||||
if e ~= nil then
|
||||
local cardId = pile[i]
|
||||
if cardId == nil then
|
||||
e.Enable = false
|
||||
else
|
||||
e.Enable = true
|
||||
self:ApplyAllDeckCardVisual(i, cardId)
|
||||
end
|
||||
end
|
||||
end`),
|
||||
method('ApplyAllDeckCardVisual', `self:ApplyCardFace("/ui/DefaultGroup/DeckAllHud/Grid/Card" .. tostring(slot), cardId)`, [
|
||||
{ Type: 'number', DefaultValue: null, SyncDirection: 0, Attributes: [], Name: 'slot' },
|
||||
{ Type: 'string', DefaultValue: null, SyncDirection: 0, Attributes: [], Name: 'cardId' },
|
||||
]),
|
||||
];
|
||||
401
tools/deck/cb/hand.mjs
Normal file
401
tools/deck/cb/hand.mjs
Normal file
@@ -0,0 +1,401 @@
|
||||
import { method, RUN_LENGTH, GOLD_PER_WIN, CARD_PRICE, REST_HEAL, RELIC_PRICE, ACT_COUNT, ACT_MAPS, LOBBY_MAP, LOBBY_SPAWN } from '../lib/codeblock.mjs';
|
||||
import { CARDS, ENEMIES, CLASSES, JOBS, SOUL_UNLOCKS, CARDFRAMES, RARITIES, MAP_ROWS, MAP_COLS, CHEST_CLOSED_RUID, CHEST_OPEN_RUID, NODEICONS, CHARS, CAM, RELICS, POTIONS, luaSoulShopTable, frameRuid, luaFramesTable, luaNodeIconsTable, luaRelicsTable, luaPotionsTable, luaIntentsArray, luaEnemiesTable, luaStr, luaJobsTable, luaCardsTable, luaDeckTable } from '../lib/data.mjs';
|
||||
import { UI_FILE, COMMON_FILE, UI_ROOT, GENERATED_UI_SECTIONS, UI_APPEND_ORDER, DISABLED_STOCK_CONTROLS, TRANSPARENT, DARK, GOLD, ATTACK, DEFEND, SKILL, DAMAGE_DIGIT_RUIDS, DAMAGE_POP_MAX_DIGITS, DAMAGE_POP_DIGIT_W, DAMAGE_POP_DIGIT_H, DAMAGE_POP_DIGIT_SPACING, MAX_MONSTERS, HEAD_OFFSET_Y, HP_BAR_W, WHITE, CARD_NAME_TEXT, CARD_DESC_TEXT, cardFaceLayout, CARD_W, CARD_H, CARD_SPACING, CARD_XS, ALIGN_CENTER, ALIGN_BOTTOM_CENTER, guid, transform, sprite, button, text, scrollLayoutGroup, popupLayerFor, uiOrderFor, displayOrderFor, applySortingOverride, entity, uiPath, sectionRoot, isGeneratedUiEntity, appendUiSection } from '../lib/ui-helpers.mjs';
|
||||
|
||||
export const handMethods = [
|
||||
method('GetHandSlotX', `local n = 0
|
||||
if self.Hand ~= nil then
|
||||
n = #self.Hand
|
||||
end
|
||||
if n <= 0 then
|
||||
return 0
|
||||
end
|
||||
local spacing = 175
|
||||
if n > 8 then spacing = math.floor(1400 / n) end
|
||||
local startX = -((n - 1) * spacing) / 2
|
||||
return startX + (slot - 1) * spacing`, [{ Type: 'number', DefaultValue: null, SyncDirection: 0, Attributes: [], Name: 'slot' }], 0, 'number'),
|
||||
method('RenderHand', `local n = #self.Hand
|
||||
local spacing = 175
|
||||
if n > 8 then spacing = math.floor(1400 / n) end
|
||||
local startX = -((n - 1) * spacing) / 2
|
||||
local drawStart = Vector2(-590, 8)
|
||||
for i = 1, 10 do
|
||||
\tlocal cardEntity = _EntityService:GetEntityByPath("/ui/DefaultGroup/CardHand/Card" .. tostring(i))
|
||||
\tif cardEntity ~= nil then
|
||||
\t\tlocal cardId = self.Hand[i]
|
||||
\t\tif cardId == nil then
|
||||
\t\t\tcardEntity.Enable = false
|
||||
\t\telse
|
||||
\t\t\tcardEntity.Enable = true
|
||||
\t\t\tif cardEntity.UITransformComponent ~= nil then cardEntity.UITransformComponent.UIScale = Vector3(1, 1, 1) end
|
||||
\t\t\tself:ApplyCardVisual(i, cardId)
|
||||
\t\t\tlocal tx = self:GetHandSlotX(i)
|
||||
\t\t\tif animate == true then
|
||||
\t\t\t\tself:AnimateCardFrom(i, drawStart, Vector2(tx, 0), 0.16 + i * 0.03)
|
||||
\t\t\telse
|
||||
\t\t\t\tif cardEntity.UITransformComponent ~= nil then cardEntity.UITransformComponent.anchoredPosition = Vector2(tx, 0) end
|
||||
\t\t\tend
|
||||
\t\tend
|
||||
\tend
|
||||
end
|
||||
self:RenderPiles()`, [{ Type: 'boolean', DefaultValue: null, SyncDirection: 0, Attributes: [], Name: 'animate' }]),
|
||||
method('ApplyCardFace', `local c = self.Cards[cardId]
|
||||
if c == nil then
|
||||
c = { name = cardId, cost = 0, desc = "", kind = "Skill", class = "warrior", rarity = "normal" }
|
||||
end
|
||||
local e = _EntityService:GetEntityByPath(base)
|
||||
if e ~= nil and e.SpriteGUIRendererComponent ~= nil then
|
||||
if e.UITransformComponent ~= nil then
|
||||
e.UITransformComponent.UIScale = Vector3(1, 1, 1)
|
||||
end
|
||||
local frames = self.CardFrames[self.ClassToFrame[c.class] or "warrior"]
|
||||
local ruid = nil
|
||||
if frames ~= nil then
|
||||
ruid = frames[c.rarity or "normal"]
|
||||
end
|
||||
if ruid ~= nil then
|
||||
e.SpriteGUIRendererComponent.ImageRUID = ruid
|
||||
e.SpriteGUIRendererComponent.Color = Color(1, 1, 1, 1)
|
||||
end
|
||||
end
|
||||
self:SetText(base .. "/Cost", string.format("%d", c.cost))
|
||||
self:SetText(base .. "/Name", c.name)
|
||||
self:SetText(base .. "/Desc", c.desc)
|
||||
local art = _EntityService:GetEntityByPath(base .. "/Art")
|
||||
if art ~= nil then
|
||||
if c.image ~= nil and c.image ~= "" then
|
||||
art.Enable = true
|
||||
if art.SpriteGUIRendererComponent ~= nil then
|
||||
art.SpriteGUIRendererComponent.ImageRUID = c.image
|
||||
end
|
||||
else
|
||||
art.Enable = false
|
||||
end
|
||||
end`, [
|
||||
{ Type: 'string', DefaultValue: null, SyncDirection: 0, Attributes: [], Name: 'base' },
|
||||
{ Type: 'string', DefaultValue: null, SyncDirection: 0, Attributes: [], Name: 'cardId' },
|
||||
]),
|
||||
method('SetCardHover', `local prefix = ""
|
||||
local count = 0
|
||||
local xs = {}
|
||||
local baseY = 0
|
||||
local hoverIndex = 0
|
||||
local push = 110
|
||||
if string.find(path, "/ui/DefaultGroup/CardHand/Card") == 1 then
|
||||
if self.DragSlot ~= nil and self.DragSlot > 0 then
|
||||
return
|
||||
end
|
||||
prefix = "/ui/DefaultGroup/CardHand/Card"
|
||||
count = 0
|
||||
if self.Hand ~= nil then count = #self.Hand end
|
||||
for i = 1, count do
|
||||
xs[i] = self:GetHandSlotX(i)
|
||||
end
|
||||
baseY = 0
|
||||
hoverIndex = tonumber(string.match(path, "Card(%d+)")) or 0
|
||||
elseif string.find(path, "/ui/DefaultGroup/RewardHud/Reward") == 1 then
|
||||
prefix = "/ui/DefaultGroup/RewardHud/Reward"
|
||||
count = 3
|
||||
xs = { -300, 0, 300 }
|
||||
baseY = 0
|
||||
hoverIndex = tonumber(string.match(path, "Reward(%d+)")) or 0
|
||||
elseif string.find(path, "/ui/DefaultGroup/ShopHud/Card") == 1 then
|
||||
prefix = "/ui/DefaultGroup/ShopHud/Card"
|
||||
count = 3
|
||||
xs = { -300, 0, 300 }
|
||||
baseY = 20
|
||||
hoverIndex = tonumber(string.match(path, "Card(%d+)")) or 0
|
||||
end
|
||||
if count <= 0 then
|
||||
return
|
||||
end
|
||||
if self.CardHoverTweenId ~= nil and self.CardHoverTweenId ~= 0 then
|
||||
_TimerService:ClearTimer(self.CardHoverTweenId)
|
||||
self.CardHoverTweenId = 0
|
||||
end
|
||||
local items = {}
|
||||
for i = 1, count do
|
||||
local e = _EntityService:GetEntityByPath(prefix .. tostring(i))
|
||||
if e ~= nil and e.UITransformComponent ~= nil then
|
||||
local tr = e.UITransformComponent
|
||||
local tx = xs[i]
|
||||
local ty = baseY
|
||||
local sc = 1
|
||||
if hover == true and hoverIndex > 0 then
|
||||
if i == hoverIndex and e.Enable == true then
|
||||
sc = 1.5
|
||||
elseif i < hoverIndex then
|
||||
tx = tx - push
|
||||
elseif i > hoverIndex then
|
||||
tx = tx + push
|
||||
end
|
||||
end
|
||||
table.insert(items, { tr = tr, sx = tr.anchoredPosition.x, sy = tr.anchoredPosition.y, ss = tr.UIScale.x, tx = tx, ty = ty, ts = sc })
|
||||
end
|
||||
end
|
||||
local elapsed = 0
|
||||
local duration = 0.12
|
||||
local eventId = 0
|
||||
eventId = _TimerService:SetTimerRepeat(function()
|
||||
elapsed = elapsed + 1 / 60
|
||||
local t = math.min(elapsed / duration, 1)
|
||||
local eased = _TweenLogic:Ease(0, 1, 1, EaseType.SineEaseOut, t)
|
||||
for i = 1, #items do
|
||||
local it = items[i]
|
||||
local x = it.sx + (it.tx - it.sx) * eased
|
||||
local y = it.sy + (it.ty - it.sy) * eased
|
||||
local s = it.ss + (it.ts - it.ss) * eased
|
||||
it.tr.anchoredPosition = Vector2(x, y)
|
||||
it.tr.UIScale = Vector3(s, s, 1)
|
||||
end
|
||||
if t >= 1 then
|
||||
_TimerService:ClearTimer(eventId)
|
||||
if self.CardHoverTweenId == eventId then
|
||||
self.CardHoverTweenId = 0
|
||||
end
|
||||
end
|
||||
end, 1 / 60)
|
||||
self.CardHoverTweenId = eventId`, [
|
||||
{ Type: 'string', DefaultValue: null, SyncDirection: 0, Attributes: [], Name: 'path' },
|
||||
{ Type: 'boolean', DefaultValue: null, SyncDirection: 0, Attributes: [], Name: 'hover' },
|
||||
]),
|
||||
method('ApplyCardVisual', `self:ApplyCardFace("/ui/DefaultGroup/CardHand/Card" .. tostring(slot), cardId)`, [
|
||||
{ Type: 'number', DefaultValue: null, SyncDirection: 0, Attributes: [], Name: 'slot' },
|
||||
{ Type: 'string', DefaultValue: null, SyncDirection: 0, Attributes: [], Name: 'cardId' },
|
||||
]),
|
||||
method('SetText', `local entity = _EntityService:GetEntityByPath(path)
|
||||
if entity ~= nil and entity.TextComponent ~= nil then
|
||||
\tentity.TextComponent.Text = value
|
||||
end`, [
|
||||
{ Type: 'string', DefaultValue: null, SyncDirection: 0, Attributes: [], Name: 'path' },
|
||||
{ Type: 'string', DefaultValue: null, SyncDirection: 0, Attributes: [], Name: 'value' },
|
||||
]),
|
||||
method('FormatNumber', `if value == nil then
|
||||
return ""
|
||||
end
|
||||
local n = tonumber(value)
|
||||
if n == nil then
|
||||
return tostring(value)
|
||||
end
|
||||
if math.abs(n - math.floor(n)) < 0.00001 then
|
||||
return string.format("%d", math.floor(n))
|
||||
end
|
||||
return tostring(n)`, [{ Type: 'any', DefaultValue: null, SyncDirection: 0, Attributes: [], Name: 'value' }], 0, 'string'),
|
||||
method('AnimateCardFrom', `local cardEntity = _EntityService:GetEntityByPath("/ui/DefaultGroup/CardHand/Card" .. tostring(slot))
|
||||
if cardEntity == nil or cardEntity.UITransformComponent == nil then
|
||||
\treturn
|
||||
end
|
||||
local tr = cardEntity.UITransformComponent
|
||||
tr.anchoredPosition = fromPos
|
||||
local elapsed = 0
|
||||
local eventId = 0
|
||||
eventId = _TimerService:SetTimerRepeat(function()
|
||||
\telapsed = elapsed + 1 / 60
|
||||
\tlocal t = math.min(elapsed / duration, 1)
|
||||
\tlocal eased = _TweenLogic:Ease(0, 1, 1, EaseType.SineEaseOut, t)
|
||||
\ttr.anchoredPosition = Vector2(fromPos.x + (toPos.x - fromPos.x) * eased, fromPos.y + (toPos.y - fromPos.y) * eased)
|
||||
\tif t >= 1 then
|
||||
\t\t_TimerService:ClearTimer(eventId)
|
||||
\tend
|
||||
end, 1 / 60)`, [
|
||||
{ Type: 'number', DefaultValue: null, SyncDirection: 0, Attributes: [], Name: 'slot' },
|
||||
{ Type: 'any', DefaultValue: null, SyncDirection: 0, Attributes: [], Name: 'fromPos' },
|
||||
{ Type: 'any', DefaultValue: null, SyncDirection: 0, Attributes: [], Name: 'toPos' },
|
||||
{ Type: 'number', DefaultValue: null, SyncDirection: 0, Attributes: [], Name: 'duration' },
|
||||
]),
|
||||
method('AddCardBlock', `local amount = base or 0
|
||||
if amount > 0 and self.PlayerDex ~= nil then
|
||||
amount = amount + self.PlayerDex
|
||||
end
|
||||
if amount < 0 then
|
||||
amount = 0
|
||||
end
|
||||
self.PlayerBlock = self.PlayerBlock + amount
|
||||
return amount`, [{ Type: 'number', DefaultValue: null, SyncDirection: 0, Attributes: [], Name: 'base' }], 0, 'number'),
|
||||
method('CalcPlayerAttack', `local base2 = base
|
||||
self.FightAttackCount = self.FightAttackCount + 1
|
||||
if self.FightAttackCount == 1 and self:HasRelic("akabeko") then
|
||||
base2 = base2 + 8
|
||||
end
|
||||
local dmg = base2 + self.PlayerStr
|
||||
if self:HasRelic("penNib") and self.FightAttackCount % 10 == 0 then
|
||||
dmg = dmg * 2
|
||||
end
|
||||
if self.PlayerWeak > 0 then
|
||||
dmg = math.floor(dmg * 0.75)
|
||||
end
|
||||
if dmg > 0 and dmg < 5 and self:HasRelic("boot") then
|
||||
dmg = 5
|
||||
end
|
||||
if dmg < 0 then
|
||||
dmg = 0
|
||||
end
|
||||
return dmg`, [{ Type: 'number', DefaultValue: null, SyncDirection: 0, Attributes: [], Name: 'base' }], 0, 'number'),
|
||||
method('ResolveCardEffects', `if c == nil then
|
||||
return
|
||||
end
|
||||
if c.kind == "Attack" then
|
||||
if c.damage ~= nil then
|
||||
self:PlayerAttackMotion()
|
||||
local total = 0
|
||||
local hitN = c.hits or 1
|
||||
for h = 1, hitN do
|
||||
total = total + self:CalcPlayerAttack(c.damage)
|
||||
end
|
||||
if c.aoe == true then
|
||||
self:PlayAoeFx(c.fx or c.image, total)
|
||||
else
|
||||
self:PlayAttackFx(self.TargetIndex, c.fx or c.image, total, c.pierce == true)
|
||||
end
|
||||
end
|
||||
if c.block ~= nil then
|
||||
self:AddCardBlock(c.block)
|
||||
end
|
||||
if free ~= true then
|
||||
self:ApplyRelics("cardPlayed")
|
||||
end
|
||||
elseif c.kind == "Skill" then
|
||||
if c.block ~= nil then
|
||||
self:AddCardBlock(c.block)
|
||||
end
|
||||
elseif c.kind == "Power" then
|
||||
if free ~= true then
|
||||
table.insert(self.PlayerPowers, cardId)
|
||||
end
|
||||
end
|
||||
if c.strength ~= nil then
|
||||
self.PlayerStr = self.PlayerStr + c.strength
|
||||
end
|
||||
if c.dex ~= nil then
|
||||
self.PlayerDex = self.PlayerDex + c.dex
|
||||
end
|
||||
if c.thorns ~= nil then
|
||||
self.PlayerThorns = self.PlayerThorns + c.thorns
|
||||
end
|
||||
if c.selfVuln ~= nil then
|
||||
self.PlayerVuln = self.PlayerVuln + c.selfVuln
|
||||
end
|
||||
if c.heal ~= nil then
|
||||
self.PlayerHp = math.min(self.PlayerHp + c.heal, self.PlayerMaxHp)
|
||||
end
|
||||
if c.weak ~= nil or c.vuln ~= nil or c.poison ~= nil then
|
||||
local tm = self.Monsters[self.TargetIndex]
|
||||
if tm == nil or tm.alive ~= true then
|
||||
for i = 1, #self.Monsters do
|
||||
if self.Monsters[i].alive == true then tm = self.Monsters[i]; self.TargetIndex = i; break end
|
||||
end
|
||||
end
|
||||
if tm ~= nil and tm.alive == true then
|
||||
if c.weak ~= nil then tm.weak = tm.weak + c.weak end
|
||||
if c.poison ~= nil then tm.poison = (tm.poison or 0) + c.poison end
|
||||
if c.vuln ~= nil then
|
||||
tm.vuln = tm.vuln + c.vuln
|
||||
if self:HasRelic("championBelt") then
|
||||
tm.weak = tm.weak + 1
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
if c.draw ~= nil then
|
||||
self:DrawCards(c.draw, true)
|
||||
end
|
||||
if c.addShiv ~= nil and c.discard == nil and c.discardAll ~= true then
|
||||
self:AddCardsToHand("Shiv", c.addShiv)
|
||||
end`, [
|
||||
{ Type: 'string', DefaultValue: null, SyncDirection: 0, Attributes: [], Name: 'cardId' },
|
||||
{ Type: 'any', DefaultValue: null, SyncDirection: 0, Attributes: [], Name: 'c' },
|
||||
{ Type: 'boolean', DefaultValue: null, SyncDirection: 0, Attributes: [], Name: 'free' },
|
||||
]),
|
||||
method('TriggerSly', `local c = self.Cards[cardId]
|
||||
if c == nil or c.sly ~= true then
|
||||
return
|
||||
end
|
||||
self:Toast("교활 발동: " .. c.name)
|
||||
self:ResolveCardEffects(cardId, c, true)`, [{ Type: 'string', DefaultValue: null, SyncDirection: 0, Attributes: [], Name: 'cardId' }]),
|
||||
method('DiscardHandCard', `if self.Hand == nil then
|
||||
return
|
||||
end
|
||||
local cardId = self.Hand[slot]
|
||||
if cardId == nil then
|
||||
return
|
||||
end
|
||||
table.remove(self.Hand, slot)
|
||||
table.insert(self.DiscardPile, cardId)
|
||||
if triggerSly == true then
|
||||
self:TriggerSly(cardId)
|
||||
end`, [
|
||||
{ Type: 'number', DefaultValue: null, SyncDirection: 0, Attributes: [], Name: 'slot' },
|
||||
{ Type: 'boolean', DefaultValue: null, SyncDirection: 0, Attributes: [], Name: 'triggerSly' },
|
||||
]),
|
||||
method('IsDiscardSelecting', `return self.DiscardSelectRemaining ~= nil and self.DiscardSelectRemaining > 0`, [], 0, 'boolean'),
|
||||
method('UpdateDiscardPrompt', `local e = _EntityService:GetEntityByPath("/ui/DefaultGroup/CombatHud/DiscardPrompt")
|
||||
if e == nil then
|
||||
return
|
||||
end
|
||||
if self:IsDiscardSelecting() == true then
|
||||
local picked = self.DiscardSelectTotal - self.DiscardSelectRemaining
|
||||
self:SetText("/ui/DefaultGroup/CombatHud/DiscardPrompt", "버릴 카드 선택 " .. self:FormatNumber(picked + 1) .. "/" .. self:FormatNumber(self.DiscardSelectTotal))
|
||||
e.Enable = true
|
||||
else
|
||||
e.Enable = false
|
||||
end`),
|
||||
method('BeginDiscardSelection', `if c == nil or self.Hand == nil then
|
||||
return false
|
||||
end
|
||||
local n = 0
|
||||
if c.discardAll == true then
|
||||
n = #self.Hand
|
||||
elseif c.discard ~= nil then
|
||||
n = math.min(c.discard, #self.Hand)
|
||||
end
|
||||
if n <= 0 then
|
||||
return false
|
||||
end
|
||||
self.DiscardSelectRemaining = n
|
||||
self.DiscardSelectTotal = n
|
||||
self.DiscardPostShiv = 0
|
||||
self.DiscardShivPerPick = 0
|
||||
if c.addShiv ~= nil then
|
||||
self.DiscardPostShiv = c.addShiv
|
||||
end
|
||||
if c.addShivPerDiscard == true then
|
||||
self.DiscardShivPerPick = 1
|
||||
end
|
||||
self:UpdateDiscardPrompt()
|
||||
self:Toast("버릴 카드를 선택하세요")
|
||||
return true`, [{ Type: 'any', DefaultValue: null, SyncDirection: 0, Attributes: [], Name: 'c' }], 0, 'boolean'),
|
||||
method('FinishDiscardSelection', `self.DiscardSelectRemaining = 0
|
||||
self.DiscardSelectTotal = 0
|
||||
local shivCount = self.DiscardPostShiv or 0
|
||||
self.DiscardPostShiv = 0
|
||||
self.DiscardShivPerPick = 0
|
||||
self:UpdateDiscardPrompt()
|
||||
if shivCount > 0 then
|
||||
self:AddCardsToHand("Shiv", shivCount)
|
||||
end
|
||||
self:RenderHand(false)
|
||||
self:RenderPiles()
|
||||
self:RenderCombat()
|
||||
self:CheckCombatEnd()`),
|
||||
method('SelectDiscardSlot', `if self:IsDiscardSelecting() ~= true then
|
||||
return false
|
||||
end
|
||||
if self.Hand == nil or self.Hand[slot] == nil then
|
||||
return true
|
||||
end
|
||||
local discarded = self.Hand[slot]
|
||||
self:DiscardHandCard(slot, true)
|
||||
if discarded ~= nil and self.DiscardShivPerPick ~= nil and self.DiscardShivPerPick > 0 then
|
||||
self.DiscardPostShiv = (self.DiscardPostShiv or 0) + self.DiscardShivPerPick
|
||||
end
|
||||
self.DiscardSelectRemaining = self.DiscardSelectRemaining - 1
|
||||
if self.DiscardSelectRemaining <= 0 or #self.Hand <= 0 then
|
||||
self:FinishDiscardSelection()
|
||||
else
|
||||
self:UpdateDiscardPrompt()
|
||||
self:RenderHand(false)
|
||||
self:RenderPiles()
|
||||
self:RenderCombat()
|
||||
end
|
||||
return true`, [{ Type: 'number', DefaultValue: null, SyncDirection: 0, Attributes: [], Name: 'slot' }], 0, 'boolean'),
|
||||
];
|
||||
213
tools/deck/cb/items.mjs
Normal file
213
tools/deck/cb/items.mjs
Normal file
@@ -0,0 +1,213 @@
|
||||
import { method, RUN_LENGTH, GOLD_PER_WIN, CARD_PRICE, REST_HEAL, RELIC_PRICE, ACT_COUNT, ACT_MAPS, LOBBY_MAP, LOBBY_SPAWN } from '../lib/codeblock.mjs';
|
||||
import { CARDS, ENEMIES, CLASSES, JOBS, SOUL_UNLOCKS, CARDFRAMES, RARITIES, MAP_ROWS, MAP_COLS, CHEST_CLOSED_RUID, CHEST_OPEN_RUID, NODEICONS, CHARS, CAM, RELICS, POTIONS, luaSoulShopTable, frameRuid, luaFramesTable, luaNodeIconsTable, luaRelicsTable, luaPotionsTable, luaIntentsArray, luaEnemiesTable, luaStr, luaJobsTable, luaCardsTable, luaDeckTable } from '../lib/data.mjs';
|
||||
import { UI_FILE, COMMON_FILE, UI_ROOT, GENERATED_UI_SECTIONS, UI_APPEND_ORDER, DISABLED_STOCK_CONTROLS, TRANSPARENT, DARK, GOLD, ATTACK, DEFEND, SKILL, DAMAGE_DIGIT_RUIDS, DAMAGE_POP_MAX_DIGITS, DAMAGE_POP_DIGIT_W, DAMAGE_POP_DIGIT_H, DAMAGE_POP_DIGIT_SPACING, MAX_MONSTERS, HEAD_OFFSET_Y, HP_BAR_W, WHITE, CARD_NAME_TEXT, CARD_DESC_TEXT, cardFaceLayout, CARD_W, CARD_H, CARD_SPACING, CARD_XS, ALIGN_CENTER, ALIGN_BOTTOM_CENTER, guid, transform, sprite, button, text, scrollLayoutGroup, popupLayerFor, uiOrderFor, displayOrderFor, applySortingOverride, entity, uiPath, sectionRoot, isGeneratedUiEntity, appendUiSection } from '../lib/ui-helpers.mjs';
|
||||
|
||||
export const itemMethods = [
|
||||
method('HasRelic', `if self.RunRelics == nil then
|
||||
return false
|
||||
end
|
||||
for i = 1, #self.RunRelics do
|
||||
if self.RunRelics[i] == id then
|
||||
return true
|
||||
end
|
||||
end
|
||||
return false`, [{ Type: 'string', DefaultValue: null, SyncDirection: 0, Attributes: [], Name: 'id' }], 0, 'boolean'),
|
||||
method('ApplyRelics', `if self.RunRelics == nil then
|
||||
return
|
||||
end
|
||||
for i = 1, #self.RunRelics do
|
||||
local r = self.Relics[self.RunRelics[i]]
|
||||
if r ~= nil and r.hook == hook then
|
||||
if r.effect == "block" then
|
||||
self.PlayerBlock = self.PlayerBlock + r.value
|
||||
elseif r.effect == "energy" then
|
||||
self.Energy = self.Energy + r.value
|
||||
elseif r.effect == "strength" then
|
||||
self.PlayerStr = self.PlayerStr + r.value
|
||||
elseif r.effect == "draw" then
|
||||
self:DrawCards(r.value)
|
||||
self:RenderHand(false)
|
||||
elseif r.effect == "heal" or r.effect == "healOnAttack" or r.effect == "healOnWin" then
|
||||
self.PlayerHp = self.PlayerHp + r.value
|
||||
if self.PlayerHp > self.PlayerMaxHp then
|
||||
self.PlayerHp = self.PlayerMaxHp
|
||||
end
|
||||
elseif r.effect == "healIfLow" then
|
||||
if self.PlayerHp * 2 <= self.PlayerMaxHp then
|
||||
self.PlayerHp = self.PlayerHp + r.value
|
||||
if self.PlayerHp > self.PlayerMaxHp then
|
||||
self.PlayerHp = self.PlayerMaxHp
|
||||
end
|
||||
end
|
||||
elseif r.effect == "gold" then
|
||||
self.Gold = self.Gold + r.value
|
||||
end
|
||||
end
|
||||
end`, [{ Type: 'string', DefaultValue: null, SyncDirection: 0, Attributes: [], Name: 'hook' }]),
|
||||
method('AddRelic', `if self.RunRelics == nil then
|
||||
self.RunRelics = {}
|
||||
end
|
||||
table.insert(self.RunRelics, id)
|
||||
local r = self.Relics[id]
|
||||
if r ~= nil and r.hook == "passive" then
|
||||
if r.effect == "potionSlots" then
|
||||
self.PotionSlots = r.value
|
||||
self:RenderPotions()
|
||||
elseif r.effect == "maxHp" then
|
||||
self.PlayerMaxHp = self.PlayerMaxHp + r.value
|
||||
self.PlayerHp = self.PlayerHp + r.value
|
||||
end
|
||||
end
|
||||
self:RenderRelics()`, [{ Type: 'string', DefaultValue: null, SyncDirection: 0, Attributes: [], Name: 'id' }]),
|
||||
method('PickNewRelic', `local pool = {}
|
||||
for i = 1, #self.RelicPool do
|
||||
if self:HasRelic(self.RelicPool[i]) == false then
|
||||
table.insert(pool, self.RelicPool[i])
|
||||
end
|
||||
end
|
||||
if #pool == 0 then
|
||||
self.Gold = self.Gold + 25
|
||||
self:Toast("유물을 모두 모았습니다! 메소 +25")
|
||||
return ""
|
||||
end
|
||||
return pool[math.random(1, #pool)]`, [], 0, 'string'),
|
||||
method('AddPotion', `if self.RunPotions == nil then
|
||||
self.RunPotions = {}
|
||||
end
|
||||
if #self.RunPotions >= self.PotionSlots then
|
||||
self:Toast("물약 슬롯이 가득 찼습니다")
|
||||
return false
|
||||
end
|
||||
table.insert(self.RunPotions, pid)
|
||||
self:RenderPotions()
|
||||
return true`, [{ Type: 'string', DefaultValue: null, SyncDirection: 0, Attributes: [], Name: 'pid' }], 0, 'boolean'),
|
||||
method('MaybeDropPotion', `if math.random() > ${POTIONS.dropChance} then
|
||||
return
|
||||
end
|
||||
local keys = {}
|
||||
for pid, _ in pairs(self.Potions) do
|
||||
table.insert(keys, pid)
|
||||
end
|
||||
table.sort(keys)
|
||||
local pid = keys[math.random(1, #keys)]
|
||||
if self:AddPotion(pid) == true then
|
||||
local p = self.Potions[pid]
|
||||
self:Toast("물약 획득: " .. p.name)
|
||||
end`),
|
||||
method('RenderPotions', `for i = 1, 5 do
|
||||
local base = "/ui/DefaultGroup/CombatHud/TopBar/PotionSlot" .. tostring(i)
|
||||
local e = _EntityService:GetEntityByPath(base)
|
||||
if e ~= nil and e.SpriteGUIRendererComponent ~= nil then
|
||||
local pid = nil
|
||||
if self.RunPotions ~= nil then
|
||||
pid = self.RunPotions[i]
|
||||
end
|
||||
if pid ~= nil and self.Potions[pid] ~= nil then
|
||||
e.SpriteGUIRendererComponent.ImageRUID = self.Potions[pid].icon
|
||||
e.SpriteGUIRendererComponent.Color = Color(1, 1, 1, 1)
|
||||
elseif i > self.PotionSlots then
|
||||
e.SpriteGUIRendererComponent.ImageRUID = ""
|
||||
e.SpriteGUIRendererComponent.Color = Color(0.1, 0.1, 0.12, 0.85)
|
||||
else
|
||||
e.SpriteGUIRendererComponent.ImageRUID = ""
|
||||
e.SpriteGUIRendererComponent.Color = Color(0.22, 0.25, 0.3, 0.9)
|
||||
end
|
||||
end
|
||||
end`),
|
||||
method('OpenPotionMenu', `if self.RunPotions == nil or self.RunPotions[slot] == nil then
|
||||
return
|
||||
end
|
||||
self.PotionMenuSlot = slot
|
||||
local pid = self.RunPotions[slot]
|
||||
local p = self.Potions[pid]
|
||||
if p ~= nil then
|
||||
self:SetText("/ui/DefaultGroup/CombatHud/PotionMenu/Title", p.name .. " — " .. p.desc)
|
||||
end
|
||||
self:SetEntityEnabled("/ui/DefaultGroup/CombatHud/PotionMenu", true)`, [{ Type: 'number', DefaultValue: null, SyncDirection: 0, Attributes: [], Name: 'slot' }]),
|
||||
method('ClosePotionMenu', `self.PotionMenuSlot = 0
|
||||
self:SetEntityEnabled("/ui/DefaultGroup/CombatHud/PotionMenu", false)`),
|
||||
method('UsePotion', `if self.PotionMenuSlot <= 0 then
|
||||
return
|
||||
end
|
||||
if self.CombatOver == true or self.TurnBusy == true or self.FxBusy == true then
|
||||
self:Toast("지금은 사용할 수 없습니다")
|
||||
return
|
||||
end
|
||||
local combat = _EntityService:GetEntityByPath("/ui/DefaultGroup/CombatHud")
|
||||
local hand = _EntityService:GetEntityByPath("/ui/DefaultGroup/CardHand")
|
||||
if combat == nil or combat.Enable ~= true or hand == nil or hand.Enable ~= true then
|
||||
self:Toast("전투 중에만 사용할 수 있습니다")
|
||||
return
|
||||
end
|
||||
local pid = self.RunPotions[self.PotionMenuSlot]
|
||||
if pid == nil then
|
||||
return
|
||||
end
|
||||
local p = self.Potions[pid]
|
||||
if p == nil then
|
||||
return
|
||||
end
|
||||
if p.effect == "heal" then
|
||||
self.PlayerHp = math.min(self.PlayerHp + p.value, self.PlayerMaxHp)
|
||||
elseif p.effect == "damage" then
|
||||
self:DealDamageToTarget(p.value, false)
|
||||
self:ShowDmgPop(self.TargetIndex, p.value)
|
||||
elseif p.effect == "strength" then
|
||||
self.PlayerStr = self.PlayerStr + p.value
|
||||
elseif p.effect == "block" then
|
||||
self.PlayerBlock = self.PlayerBlock + p.value
|
||||
elseif p.effect == "energy" then
|
||||
self.Energy = self.Energy + p.value
|
||||
elseif p.effect == "weak" then
|
||||
local tm = self.Monsters[self.TargetIndex]
|
||||
if tm ~= nil and tm.alive == true then
|
||||
tm.weak = tm.weak + p.value
|
||||
end
|
||||
end
|
||||
table.remove(self.RunPotions, self.PotionMenuSlot)
|
||||
self:Toast("물약 사용: " .. p.name)
|
||||
self:ClosePotionMenu()
|
||||
self:RenderPotions()
|
||||
self:RenderPiles()
|
||||
self:RenderCombat()
|
||||
self:CheckCombatEnd()`),
|
||||
method('TossPotion', `if self.PotionMenuSlot <= 0 then
|
||||
return
|
||||
end
|
||||
local pid = self.RunPotions[self.PotionMenuSlot]
|
||||
if pid ~= nil then
|
||||
local p = self.Potions[pid]
|
||||
table.remove(self.RunPotions, self.PotionMenuSlot)
|
||||
if p ~= nil then
|
||||
self:Toast("물약 버림: " .. p.name)
|
||||
end
|
||||
end
|
||||
self:ClosePotionMenu()
|
||||
self:RenderPotions()`),
|
||||
method('RenderRelics', `local count = 0
|
||||
if self.RunRelics ~= nil then
|
||||
count = #self.RunRelics
|
||||
end
|
||||
for i = 1, 10 do
|
||||
local base = "/ui/DefaultGroup/CombatHud/TopBar/RelicSlot" .. tostring(i)
|
||||
local e = _EntityService:GetEntityByPath(base)
|
||||
if e ~= nil and e.SpriteGUIRendererComponent ~= nil then
|
||||
local rid = nil
|
||||
if self.RunRelics ~= nil then
|
||||
rid = self.RunRelics[i]
|
||||
end
|
||||
if rid ~= nil and self.Relics[rid] ~= nil and (i < 10 or count <= 10) then
|
||||
e.SpriteGUIRendererComponent.ImageRUID = self.Relics[rid].icon
|
||||
e.SpriteGUIRendererComponent.Color = Color(1, 1, 1, 1)
|
||||
else
|
||||
e.SpriteGUIRendererComponent.ImageRUID = ""
|
||||
e.SpriteGUIRendererComponent.Color = Color(0.15, 0.16, 0.2, 0.6)
|
||||
end
|
||||
end
|
||||
end
|
||||
local of = ""
|
||||
if count > 10 then
|
||||
of = "+" .. tostring(count - 9)
|
||||
end
|
||||
self:SetText("/ui/DefaultGroup/CombatHud/TopBar/RelicOverflow", of)`),
|
||||
];
|
||||
79
tools/deck/cb/jobs.mjs
Normal file
79
tools/deck/cb/jobs.mjs
Normal file
@@ -0,0 +1,79 @@
|
||||
import { method, RUN_LENGTH, GOLD_PER_WIN, CARD_PRICE, REST_HEAL, RELIC_PRICE, ACT_COUNT, ACT_MAPS, LOBBY_MAP, LOBBY_SPAWN } from '../lib/codeblock.mjs';
|
||||
import { CARDS, ENEMIES, CLASSES, JOBS, SOUL_UNLOCKS, CARDFRAMES, RARITIES, MAP_ROWS, MAP_COLS, CHEST_CLOSED_RUID, CHEST_OPEN_RUID, NODEICONS, CHARS, CAM, RELICS, POTIONS, luaSoulShopTable, frameRuid, luaFramesTable, luaNodeIconsTable, luaRelicsTable, luaPotionsTable, luaIntentsArray, luaEnemiesTable, luaStr, luaJobsTable, luaCardsTable, luaDeckTable } from '../lib/data.mjs';
|
||||
import { UI_FILE, COMMON_FILE, UI_ROOT, GENERATED_UI_SECTIONS, UI_APPEND_ORDER, DISABLED_STOCK_CONTROLS, TRANSPARENT, DARK, GOLD, ATTACK, DEFEND, SKILL, DAMAGE_DIGIT_RUIDS, DAMAGE_POP_MAX_DIGITS, DAMAGE_POP_DIGIT_W, DAMAGE_POP_DIGIT_H, DAMAGE_POP_DIGIT_SPACING, MAX_MONSTERS, HEAD_OFFSET_Y, HP_BAR_W, WHITE, CARD_NAME_TEXT, CARD_DESC_TEXT, cardFaceLayout, CARD_W, CARD_H, CARD_SPACING, CARD_XS, ALIGN_CENTER, ALIGN_BOTTOM_CENTER, guid, transform, sprite, button, text, scrollLayoutGroup, popupLayerFor, uiOrderFor, displayOrderFor, applySortingOverride, entity, uiPath, sectionRoot, isGeneratedUiEntity, appendUiSection } from '../lib/ui-helpers.mjs';
|
||||
|
||||
export const jobMethods = [
|
||||
method('ShowJobChoice', `self:SetEntityEnabled("/ui/DefaultGroup/CardHand", false)
|
||||
self:SetEntityEnabled("/ui/DefaultGroup/DeckHud", false)
|
||||
self:SetEntityEnabled("/ui/DefaultGroup/JobChoiceHud", true)`),
|
||||
method('PickJobReward', `self:SetEntityEnabled("/ui/DefaultGroup/JobChoiceHud", false)
|
||||
if kind == "relic" then
|
||||
local bid = self:PickNewRelic()
|
||||
if bid ~= "" then
|
||||
self:AddRelic(bid)
|
||||
local br = self.Relics[bid]
|
||||
if br ~= nil then
|
||||
self:Toast("유물 획득: " .. br.name)
|
||||
end
|
||||
end
|
||||
self:ContinueAfterBoss()
|
||||
else
|
||||
self:ShowJobSelect()
|
||||
end`, [{ Type: 'string', DefaultValue: null, SyncDirection: 0, Attributes: [], Name: 'kind' }]),
|
||||
method('ShowJobSelect', `local opts = self.Jobs[self.SelectedClass]
|
||||
if opts == nil then
|
||||
opts = self.Jobs["warrior"]
|
||||
end
|
||||
self.JobOpts = opts
|
||||
for i = 1, 3 do
|
||||
local base = "/ui/DefaultGroup/JobSelectHud/Job_slot" .. tostring(i)
|
||||
local o = opts[i]
|
||||
if o ~= nil then
|
||||
self:SetEntityEnabled(base, true)
|
||||
self:SetText(base .. "/Name", o.name)
|
||||
self:SetText(base .. "/Desc", o.desc)
|
||||
local sc = self.Cards[o.starter]
|
||||
if sc ~= nil then
|
||||
self:SetText(base .. "/Starter", "대표 카드: " .. sc.name)
|
||||
end
|
||||
else
|
||||
self:SetEntityEnabled(base, false)
|
||||
end
|
||||
end
|
||||
self:SetEntityEnabled("/ui/DefaultGroup/JobSelectHud", true)`),
|
||||
method('JobLabel', `if self.PlayerJob ~= "" and self.Jobs ~= nil then
|
||||
for cls, list in pairs(self.Jobs) do
|
||||
for i = 1, #list do
|
||||
if list[i].id == self.PlayerJob then
|
||||
return list[i].name
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
if self.SelectedClass == "warrior" then
|
||||
return "전사"
|
||||
elseif self.SelectedClass == "bandit" then
|
||||
return "도적"
|
||||
elseif self.SelectedClass == "magician" then
|
||||
return "마법사"
|
||||
end
|
||||
return "플레이어"`, [], 0, 'string'),
|
||||
method('SetJob', `self.PlayerJob = jobId
|
||||
local starter = ""
|
||||
local opts = self.Jobs[self.SelectedClass] or {}
|
||||
for i = 1, #opts do
|
||||
if opts[i].id == jobId then
|
||||
starter = opts[i].starter
|
||||
end
|
||||
end
|
||||
if starter ~= "" then
|
||||
table.insert(self.RunDeck, starter)
|
||||
local sc = self.Cards[starter]
|
||||
if sc ~= nil then
|
||||
self:Toast("2차 전직: " .. self:JobLabel() .. "! 신규 카드 — " .. sc.name)
|
||||
end
|
||||
end
|
||||
self:SetText("/ui/DefaultGroup/CombatHud/PlayerPanel/Name", self:JobLabel())
|
||||
self:SetEntityEnabled("/ui/DefaultGroup/JobSelectHud", false)
|
||||
self:ContinueAfterBoss()`, [{ Type: 'string', DefaultValue: null, SyncDirection: 0, Attributes: [], Name: 'jobId' }]),
|
||||
];
|
||||
230
tools/deck/cb/map.mjs
Normal file
230
tools/deck/cb/map.mjs
Normal file
@@ -0,0 +1,230 @@
|
||||
import { method, RUN_LENGTH, GOLD_PER_WIN, CARD_PRICE, REST_HEAL, RELIC_PRICE, ACT_COUNT, ACT_MAPS, LOBBY_MAP, LOBBY_SPAWN } from '../lib/codeblock.mjs';
|
||||
import { CARDS, ENEMIES, CLASSES, JOBS, SOUL_UNLOCKS, CARDFRAMES, RARITIES, MAP_ROWS, MAP_COLS, CHEST_CLOSED_RUID, CHEST_OPEN_RUID, NODEICONS, CHARS, CAM, RELICS, POTIONS, luaSoulShopTable, frameRuid, luaFramesTable, luaNodeIconsTable, luaRelicsTable, luaPotionsTable, luaIntentsArray, luaEnemiesTable, luaStr, luaJobsTable, luaCardsTable, luaDeckTable } from '../lib/data.mjs';
|
||||
import { UI_FILE, COMMON_FILE, UI_ROOT, GENERATED_UI_SECTIONS, UI_APPEND_ORDER, DISABLED_STOCK_CONTROLS, TRANSPARENT, DARK, GOLD, ATTACK, DEFEND, SKILL, DAMAGE_DIGIT_RUIDS, DAMAGE_POP_MAX_DIGITS, DAMAGE_POP_DIGIT_W, DAMAGE_POP_DIGIT_H, DAMAGE_POP_DIGIT_SPACING, MAX_MONSTERS, HEAD_OFFSET_Y, HP_BAR_W, WHITE, CARD_NAME_TEXT, CARD_DESC_TEXT, cardFaceLayout, CARD_W, CARD_H, CARD_SPACING, CARD_XS, ALIGN_CENTER, ALIGN_BOTTOM_CENTER, guid, transform, sprite, button, text, scrollLayoutGroup, popupLayerFor, uiOrderFor, displayOrderFor, applySortingOverride, entity, uiPath, sectionRoot, isGeneratedUiEntity, appendUiSection } from '../lib/ui-helpers.mjs';
|
||||
|
||||
export const mapMethods = [
|
||||
method('ShowMap', `self:ShowState("map")
|
||||
self:RenderMap()`),
|
||||
method('GenerateMap', `-- 절차 생성 — tools/map/rogue-map.mjs(JS 미러)와 로직 동기화 유지
|
||||
self.MapNodes = {}
|
||||
self.MapStart = {}
|
||||
self.VisitedNodes = {}
|
||||
self.Depth = 0
|
||||
self.MapNodes["boss"] = { type = "boss", row = ${MAP_ROWS} + 1, col = 0, next = {} }
|
||||
local cols = { 1, 2, 3, 4 }
|
||||
for i = #cols, 2, -1 do
|
||||
local j = math.random(1, i)
|
||||
cols[i], cols[j] = cols[j], cols[i]
|
||||
end
|
||||
local starts = { cols[1], cols[2], math.random(1, ${MAP_COLS}), math.random(1, ${MAP_COLS}) }
|
||||
for p = 1, 4 do
|
||||
local c = starts[p]
|
||||
local sid = "r1c" .. tostring(c)
|
||||
if self.MapNodes[sid] == nil then
|
||||
self.MapNodes[sid] = { type = "combat", row = 1, col = c, next = {} }
|
||||
end
|
||||
local found = false
|
||||
for i = 1, #self.MapStart do
|
||||
if self.MapStart[i] == sid then found = true end
|
||||
end
|
||||
if found == false then
|
||||
table.insert(self.MapStart, sid)
|
||||
end
|
||||
for r = 1, ${MAP_ROWS} - 1 do
|
||||
local nc = c + math.random(-1, 1)
|
||||
if nc < 1 then nc = 1 end
|
||||
if nc > ${MAP_COLS} then nc = ${MAP_COLS} end
|
||||
local nid = "r" .. tostring(r + 1) .. "c" .. tostring(nc)
|
||||
if self.MapNodes[nid] == nil then
|
||||
self.MapNodes[nid] = { type = "combat", row = r + 1, col = nc, next = {} }
|
||||
end
|
||||
local fid = "r" .. tostring(r) .. "c" .. tostring(c)
|
||||
local dup = false
|
||||
for i = 1, #self.MapNodes[fid].next do
|
||||
if self.MapNodes[fid].next[i] == nid then dup = true end
|
||||
end
|
||||
if dup == false then
|
||||
table.insert(self.MapNodes[fid].next, nid)
|
||||
end
|
||||
c = nc
|
||||
end
|
||||
local lid = "r" .. tostring(${MAP_ROWS}) .. "c" .. tostring(c)
|
||||
local bdup = false
|
||||
for i = 1, #self.MapNodes[lid].next do
|
||||
if self.MapNodes[lid].next[i] == "boss" then bdup = true end
|
||||
end
|
||||
if bdup == false then
|
||||
table.insert(self.MapNodes[lid].next, "boss")
|
||||
end
|
||||
end
|
||||
for r = 3, ${MAP_ROWS} do
|
||||
for c = 1, ${MAP_COLS} do
|
||||
local id = "r" .. tostring(r) .. "c" .. tostring(c)
|
||||
local node = self.MapNodes[id]
|
||||
if node ~= nil then
|
||||
-- 부모 노드 타입 수집 (rest/shop/elite 는 부모와 같은 타입 연속 금지)
|
||||
local parentTypes = {}
|
||||
for pid, pn in pairs(self.MapNodes) do
|
||||
if pn.row == r - 1 then
|
||||
for i = 1, #pn.next do
|
||||
if pn.next[i] == id then parentTypes[pn.type] = true end
|
||||
end
|
||||
end
|
||||
end
|
||||
local w
|
||||
if r == ${MAP_ROWS} then
|
||||
w = { { "rest", 50 }, { "combat", 25 }, { "shop", 10 }, { "elite", 8 }, { "treasure", 7 } }
|
||||
elseif r >= 4 then
|
||||
w = { { "combat", 45 }, { "elite", 16 }, { "shop", 12 }, { "rest", 12 }, { "treasure", 15 } }
|
||||
else
|
||||
w = { { "combat", 45 }, { "shop", 12 }, { "rest", 12 } }
|
||||
end
|
||||
local total = 0
|
||||
for i = 1, #w do
|
||||
local t = w[i][1]
|
||||
if (t == "elite" or t == "rest" or t == "shop") and parentTypes[t] == true then
|
||||
w[i][2] = 0
|
||||
end
|
||||
total = total + w[i][2]
|
||||
end
|
||||
local roll = math.random() * total
|
||||
local acc = 0
|
||||
for i = 1, #w do
|
||||
acc = acc + w[i][2]
|
||||
if roll <= acc then
|
||||
node.type = w[i][1]
|
||||
break
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end`),
|
||||
method('IsReachable', `local list
|
||||
if self.CurrentNodeId == "" then
|
||||
list = self.MapStart
|
||||
else
|
||||
local node = self.MapNodes[self.CurrentNodeId]
|
||||
if node == nil then
|
||||
return false
|
||||
end
|
||||
list = node.next
|
||||
end
|
||||
for i = 1, #list do
|
||||
if list[i] == id then
|
||||
return true
|
||||
end
|
||||
end
|
||||
return false`, [{ Type: 'string', DefaultValue: null, SyncDirection: 0, Attributes: [], Name: 'id' }], 0, 'boolean'),
|
||||
method('RenderMapNode', `local base = "/ui/DefaultGroup/MapHud/Node_" .. id
|
||||
local e = _EntityService:GetEntityByPath(base)
|
||||
if e == nil then
|
||||
return
|
||||
end
|
||||
local node = self.MapNodes[id]
|
||||
if node == nil then
|
||||
e.Enable = false
|
||||
return
|
||||
end
|
||||
e.Enable = true
|
||||
local ruid = self.NodeIcons[node.type]
|
||||
if ruid == nil then
|
||||
ruid = self.NodeIcons["combat"]
|
||||
end
|
||||
if e.SpriteGUIRendererComponent ~= nil and ruid ~= nil then
|
||||
e.SpriteGUIRendererComponent.ImageRUID = ruid
|
||||
end
|
||||
local reachable = self:IsReachable(id)
|
||||
local visited = false
|
||||
if self.VisitedNodes ~= nil then
|
||||
for i = 1, #self.VisitedNodes do
|
||||
if self.VisitedNodes[i] == id then visited = true end
|
||||
end
|
||||
end
|
||||
if e.SpriteGUIRendererComponent ~= nil then
|
||||
if id == self.CurrentNodeId then
|
||||
e.SpriteGUIRendererComponent.Color = Color(1, 0.82, 0.3, 1)
|
||||
elseif visited == true then
|
||||
e.SpriteGUIRendererComponent.Color = Color(0.5, 0.5, 0.55, 0.9)
|
||||
elseif reachable == true then
|
||||
e.SpriteGUIRendererComponent.Color = Color(1, 1, 1, 1)
|
||||
else
|
||||
e.SpriteGUIRendererComponent.Color = Color(0.68, 0.68, 0.72, 0.85)
|
||||
end
|
||||
end
|
||||
if e.ButtonComponent ~= nil then
|
||||
e.ButtonComponent.Enable = reachable
|
||||
end`, [{ Type: 'string', DefaultValue: null, SyncDirection: 0, Attributes: [], Name: 'id' }]),
|
||||
method('RenderMapDots', `local node = self.MapNodes[fromId]
|
||||
local has = false
|
||||
if node ~= nil then
|
||||
for i = 1, #node.next do
|
||||
if node.next[i] == toId then has = true end
|
||||
end
|
||||
end
|
||||
for k = 1, 3 do
|
||||
local d = _EntityService:GetEntityByPath("/ui/DefaultGroup/MapHud/Dot_" .. dotId .. "_" .. tostring(k))
|
||||
if d ~= nil then
|
||||
d.Enable = has
|
||||
if has == true and d.SpriteGUIRendererComponent ~= nil then
|
||||
if fromId == self.CurrentNodeId then
|
||||
d.SpriteGUIRendererComponent.Color = Color(0.95, 0.8, 0.3, 1)
|
||||
else
|
||||
d.SpriteGUIRendererComponent.Color = Color(0.5, 0.5, 0.55, 0.8)
|
||||
end
|
||||
end
|
||||
end
|
||||
end`, [
|
||||
{ Type: 'string', DefaultValue: null, SyncDirection: 0, Attributes: [], Name: 'dotId' },
|
||||
{ Type: 'string', DefaultValue: null, SyncDirection: 0, Attributes: [], Name: 'fromId' },
|
||||
{ Type: 'string', DefaultValue: null, SyncDirection: 0, Attributes: [], Name: 'toId' },
|
||||
]),
|
||||
method('RenderMap', `for r = 1, ${MAP_ROWS} do
|
||||
for c = 1, ${MAP_COLS} do
|
||||
self:RenderMapNode("r" .. tostring(r) .. "c" .. tostring(c))
|
||||
end
|
||||
end
|
||||
self:RenderMapNode("boss")
|
||||
for r = 1, ${MAP_ROWS} - 1 do
|
||||
for c = 1, ${MAP_COLS} do
|
||||
local fid = "r" .. tostring(r) .. "c" .. tostring(c)
|
||||
for c2 = c - 1, c + 1 do
|
||||
if c2 >= 1 and c2 <= ${MAP_COLS} then
|
||||
self:RenderMapDots(fid .. "_" .. tostring(c2), fid, "r" .. tostring(r + 1) .. "c" .. tostring(c2))
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
for c = 1, ${MAP_COLS} do
|
||||
local fid = "r" .. tostring(${MAP_ROWS}) .. "c" .. tostring(c)
|
||||
self:RenderMapDots(fid .. "_b", fid, "boss")
|
||||
end
|
||||
`),
|
||||
method('PickNode', `if self.RunActive ~= true then
|
||||
return
|
||||
end
|
||||
if self:IsReachable(id) ~= true then
|
||||
return
|
||||
end
|
||||
self.CurrentNodeId = id
|
||||
if self.VisitedNodes == nil then
|
||||
self.VisitedNodes = {}
|
||||
end
|
||||
table.insert(self.VisitedNodes, id)
|
||||
local hud = _EntityService:GetEntityByPath("/ui/DefaultGroup/MapHud")
|
||||
if hud ~= nil then
|
||||
hud.Enable = false
|
||||
end
|
||||
local node = self.MapNodes[id]
|
||||
self.Depth = node.row
|
||||
self:RenderRun()
|
||||
if node.type == "shop" then
|
||||
self:ShowShop()
|
||||
elseif node.type == "rest" then
|
||||
self:ShowRest()
|
||||
elseif node.type == "treasure" then
|
||||
self:ShowTreasure()
|
||||
else
|
||||
self.CurrentEnemyId = ""
|
||||
self:StartCombat()
|
||||
end`, [{ Type: 'string', DefaultValue: null, SyncDirection: 0, Attributes: [], Name: 'id' }]),
|
||||
];
|
||||
308
tools/deck/cb/render.mjs
Normal file
308
tools/deck/cb/render.mjs
Normal file
@@ -0,0 +1,308 @@
|
||||
import { method, RUN_LENGTH, GOLD_PER_WIN, CARD_PRICE, REST_HEAL, RELIC_PRICE, ACT_COUNT, ACT_MAPS, LOBBY_MAP, LOBBY_SPAWN } from '../lib/codeblock.mjs';
|
||||
import { CARDS, ENEMIES, CLASSES, JOBS, SOUL_UNLOCKS, CARDFRAMES, RARITIES, MAP_ROWS, MAP_COLS, CHEST_CLOSED_RUID, CHEST_OPEN_RUID, NODEICONS, CHARS, CAM, RELICS, POTIONS, luaSoulShopTable, frameRuid, luaFramesTable, luaNodeIconsTable, luaRelicsTable, luaPotionsTable, luaIntentsArray, luaEnemiesTable, luaStr, luaJobsTable, luaCardsTable, luaDeckTable } from '../lib/data.mjs';
|
||||
import { UI_FILE, COMMON_FILE, UI_ROOT, GENERATED_UI_SECTIONS, UI_APPEND_ORDER, DISABLED_STOCK_CONTROLS, TRANSPARENT, DARK, GOLD, ATTACK, DEFEND, SKILL, DAMAGE_DIGIT_RUIDS, DAMAGE_POP_MAX_DIGITS, DAMAGE_POP_DIGIT_W, DAMAGE_POP_DIGIT_H, DAMAGE_POP_DIGIT_SPACING, MAX_MONSTERS, HEAD_OFFSET_Y, HP_BAR_W, WHITE, CARD_NAME_TEXT, CARD_DESC_TEXT, cardFaceLayout, CARD_W, CARD_H, CARD_SPACING, CARD_XS, ALIGN_CENTER, ALIGN_BOTTOM_CENTER, guid, transform, sprite, button, text, scrollLayoutGroup, popupLayerFor, uiOrderFor, displayOrderFor, applySortingOverride, entity, uiPath, sectionRoot, isGeneratedUiEntity, appendUiSection } from '../lib/ui-helpers.mjs';
|
||||
|
||||
export const renderMethods = [
|
||||
method('BuffsLabel', `local parts = {}
|
||||
if str ~= nil and str > 0 then table.insert(parts, "힘+" .. tostring(str)) end
|
||||
if weak ~= nil and weak > 0 then table.insert(parts, "약화" .. tostring(weak)) end
|
||||
if vuln ~= nil and vuln > 0 then table.insert(parts, "취약" .. tostring(vuln)) end
|
||||
if poison ~= nil and poison > 0 then table.insert(parts, "독" .. tostring(poison)) end
|
||||
return table.concat(parts, " ")`, [
|
||||
{ Type: 'number', DefaultValue: null, SyncDirection: 0, Attributes: [], Name: 'str' },
|
||||
{ Type: 'number', DefaultValue: null, SyncDirection: 0, Attributes: [], Name: 'weak' },
|
||||
{ Type: 'number', DefaultValue: null, SyncDirection: 0, Attributes: [], Name: 'vuln' },
|
||||
{ Type: 'number', DefaultValue: null, SyncDirection: 0, Attributes: [], Name: 'poison' },
|
||||
], 0, 'string'),
|
||||
method('RenderCombat', `for i = 1, ${MAX_MONSTERS} do
|
||||
local base = "/ui/DefaultGroup/CombatHud/MonsterSlot" .. tostring(i)
|
||||
local m = self.Monsters[i]
|
||||
if m ~= nil and m.alive == true then
|
||||
self:SetEntityEnabled(base, true)
|
||||
self:SetText(base .. "/Name", m.name)
|
||||
self:SetText(base .. "/Hp", string.format("%d", m.hp) .. "/" .. string.format("%d", m.maxHp))
|
||||
local intent = m.intents[m.intentIdx]
|
||||
local t = ""
|
||||
if intent ~= nil then
|
||||
if intent.kind == "Attack" then
|
||||
local atk = intent.value + m.str
|
||||
if m.weak > 0 then atk = math.floor(atk * 0.75) end
|
||||
if self.PlayerVuln > 0 then atk = math.floor(atk * 1.5) end
|
||||
t = "공격 " .. tostring(atk)
|
||||
elseif intent.kind == "Defend" then t = "방어 " .. tostring(intent.value)
|
||||
elseif intent.kind == "Debuff" then
|
||||
if intent.effect == "weak" then t = "약화 " .. tostring(intent.value) .. " 부여"
|
||||
else t = "취약 " .. tostring(intent.value) .. " 부여" end
|
||||
elseif intent.kind == "AddCard" then
|
||||
t = "저주 카드 추가"
|
||||
end
|
||||
end
|
||||
self:SetText(base .. "/Intent", t)
|
||||
local dragActive = self.DragTargetIndex ~= nil and self.DragTargetIndex > 0
|
||||
local shownTarget = self.TargetIndex
|
||||
if dragActive == true then shownTarget = self.DragTargetIndex end
|
||||
self:SetEntityEnabled(base .. "/TargetFrame", i == shownTarget)
|
||||
self:SetEntityEnabled(base .. "/TargetMarker", i == shownTarget and dragActive)
|
||||
self:SetEntityEnabled(base .. "/TargetMarker/Label", i == shownTarget and dragActive)
|
||||
local intentEntity = _EntityService:GetEntityByPath(base .. "/Intent")
|
||||
if intentEntity ~= nil and intentEntity.TextComponent ~= nil and intent ~= nil then
|
||||
if intent.kind == "Attack" then
|
||||
intentEntity.TextComponent.FontColor = Color(1, 0.45, 0.35, 1)
|
||||
elseif intent.kind == "Debuff" then
|
||||
intentEntity.TextComponent.FontColor = Color(0.8, 0.5, 1, 1)
|
||||
elseif intent.kind == "AddCard" then
|
||||
intentEntity.TextComponent.FontColor = Color(0.6, 0.85, 0.4, 1)
|
||||
else
|
||||
intentEntity.TextComponent.FontColor = Color(0.5, 0.75, 1, 1)
|
||||
end
|
||||
end
|
||||
self:SetHpBar(base .. "/HpBarFill", m.hp, m.maxHp, ${HP_BAR_W})
|
||||
self:SetEntityEnabled(base .. "/BlockBadge", m.block > 0)
|
||||
self:SetText(base .. "/BlockBadge/Value", string.format("%d", m.block))
|
||||
self:SetText(base .. "/Buffs", self:BuffsLabel(m.str, m.weak, m.vuln, m.poison or 0))
|
||||
else
|
||||
self:SetEntityEnabled(base, false)
|
||||
end
|
||||
end
|
||||
self:SetText("/ui/DefaultGroup/CombatHud/PlayerPanel/HpText", string.format("%d", self.PlayerHp) .. "/" .. string.format("%d", self.PlayerMaxHp))
|
||||
self:SetHpBar("/ui/DefaultGroup/CombatHud/PlayerPanel/HpBarFill", self.PlayerHp, self.PlayerMaxHp, 220)
|
||||
self:SetEntityEnabled("/ui/DefaultGroup/CombatHud/PlayerPanel/BlockBadge", self.PlayerBlock > 0)
|
||||
self:SetText("/ui/DefaultGroup/CombatHud/PlayerPanel/BlockBadge/Value", string.format("%d", self.PlayerBlock))
|
||||
local pb = self:BuffsLabel(self.PlayerStr, self.PlayerWeak, self.PlayerVuln, 0)
|
||||
if self.PlayerDex ~= nil and self.PlayerDex > 0 then
|
||||
if pb ~= "" then pb = pb .. " " end
|
||||
pb = pb .. "민첩+" .. tostring(self.PlayerDex)
|
||||
end
|
||||
if self.PlayerThorns ~= nil and self.PlayerThorns > 0 then
|
||||
if pb ~= "" then pb = pb .. " " end
|
||||
pb = pb .. "가시" .. tostring(self.PlayerThorns)
|
||||
end
|
||||
if self.PlayerPowers ~= nil and #self.PlayerPowers > 0 then
|
||||
local names = {}
|
||||
for i = 1, #self.PlayerPowers do
|
||||
local pc = self.Cards[self.PlayerPowers[i]]
|
||||
if pc ~= nil then table.insert(names, pc.name) end
|
||||
end
|
||||
if pb ~= "" then pb = pb .. " · " end
|
||||
pb = pb .. table.concat(names, " ")
|
||||
end
|
||||
self:SetText("/ui/DefaultGroup/CombatHud/PlayerPanel/Buffs", pb)
|
||||
self:RenderRun()`),
|
||||
method('ShowDmgPop', `local slotKey = string.format("%d", math.floor(slot or 0))
|
||||
local base = "/ui/DefaultGroup/CombatHud/DmgPop" .. slotKey
|
||||
local pop = _EntityService:GetEntityByPath(base)
|
||||
if pop == nil then
|
||||
return
|
||||
end
|
||||
self.DmgPopSeq = (self.DmgPopSeq or 0) + 1
|
||||
local popSeq = self.DmgPopSeq
|
||||
self:SetText(base, "")
|
||||
local damageDigitRuids = { ${DAMAGE_DIGIT_RUIDS.map(luaStr).join(', ')} }
|
||||
local shown = tostring(math.max(0, math.floor(amount)))
|
||||
if string.len(shown) > ${DAMAGE_POP_MAX_DIGITS} then
|
||||
shown = string.sub(shown, 1, ${DAMAGE_POP_MAX_DIGITS})
|
||||
end
|
||||
local digits = {}
|
||||
for i = 1, string.len(shown) do
|
||||
table.insert(digits, tonumber(string.sub(shown, i, i)) or 0)
|
||||
end
|
||||
local totalW = #digits * ${DAMAGE_POP_DIGIT_W} + math.max(0, #digits - 1) * ${DAMAGE_POP_DIGIT_SPACING}
|
||||
local startX = -totalW / 2 + ${DAMAGE_POP_DIGIT_W} / 2
|
||||
for i = 1, ${DAMAGE_POP_MAX_DIGITS} do
|
||||
self:SetEntityEnabled(base .. "/Digit" .. tostring(i), false)
|
||||
end
|
||||
for i = 1, ${DAMAGE_POP_MAX_DIGITS} do
|
||||
local digitPath = base .. "/Digit" .. tostring(i)
|
||||
local digitEntity = _EntityService:GetEntityByPath(digitPath)
|
||||
if digitEntity ~= nil and digitEntity.SpriteGUIRendererComponent ~= nil then
|
||||
if digits[i] ~= nil then
|
||||
digitEntity.SpriteGUIRendererComponent.ImageRUID = damageDigitRuids[digits[i] + 1]
|
||||
digitEntity.SpriteGUIRendererComponent.Color = Color(1, 1, 1, 1)
|
||||
if digitEntity.UITransformComponent ~= nil then
|
||||
digitEntity.UITransformComponent.anchoredPosition = Vector2(startX + (i - 1) * (${DAMAGE_POP_DIGIT_W} + ${DAMAGE_POP_DIGIT_SPACING}), 0)
|
||||
end
|
||||
self:SetEntityEnabled(digitPath, true)
|
||||
else
|
||||
self:SetEntityEnabled(digitPath, false)
|
||||
end
|
||||
end
|
||||
end
|
||||
local popPos = nil
|
||||
local m = self.Monsters[slot]
|
||||
if m ~= nil and m.entity ~= nil and isvalid(m.entity) and m.entity.TransformComponent ~= nil then
|
||||
local wp = m.entity.TransformComponent.WorldPosition
|
||||
local screen = _UILogic:WorldToScreenPosition(Vector2(wp.x, wp.y + ${HEAD_OFFSET_Y + 0.45}))
|
||||
popPos = _UILogic:ScreenToUIPosition(screen)
|
||||
else
|
||||
local slotEntity = _EntityService:GetEntityByPath("/ui/DefaultGroup/CombatHud/MonsterSlot" .. slotKey)
|
||||
if slotEntity ~= nil and slotEntity.UITransformComponent ~= nil then
|
||||
local sp = slotEntity.UITransformComponent.anchoredPosition
|
||||
popPos = Vector2(sp.x, sp.y + 76)
|
||||
end
|
||||
end
|
||||
if pop ~= nil and pop.UITransformComponent ~= nil then
|
||||
if popPos ~= nil then
|
||||
pop.UITransformComponent.anchoredPosition = popPos
|
||||
else
|
||||
pop.UITransformComponent.anchoredPosition = Vector2(0, 120)
|
||||
end
|
||||
end
|
||||
self:SetEntityEnabled(base, true)
|
||||
for i = 1, 6 do
|
||||
_TimerService:SetTimerOnce(function()
|
||||
if self.DmgPopSeq ~= popSeq then
|
||||
return
|
||||
end
|
||||
local p = _EntityService:GetEntityByPath(base)
|
||||
if p ~= nil and p.UITransformComponent ~= nil then
|
||||
local cur = p.UITransformComponent.anchoredPosition
|
||||
p.UITransformComponent.anchoredPosition = Vector2(cur.x, cur.y + 7)
|
||||
end
|
||||
end, 0.045 * i)
|
||||
end
|
||||
_TimerService:SetTimerOnce(function()
|
||||
if self.DmgPopSeq ~= popSeq then
|
||||
return
|
||||
end
|
||||
self:SetEntityEnabled(base, false)
|
||||
end, 0.48)`, [
|
||||
{ Type: 'number', DefaultValue: null, SyncDirection: 0, Attributes: [], Name: 'slot' },
|
||||
{ Type: 'number', DefaultValue: null, SyncDirection: 0, Attributes: [], Name: 'amount' },
|
||||
]),
|
||||
method('ShowPlayerDmgPop', `local base = "/ui/DefaultGroup/CombatHud/PlayerPanel/DmgPop"
|
||||
if amount > 0 then
|
||||
self:SetText(base, "-" .. string.format("%d", amount))
|
||||
else
|
||||
self:SetText(base, "막음")
|
||||
end
|
||||
self:SetEntityEnabled(base, true)
|
||||
_TimerService:SetTimerOnce(function() self:SetEntityEnabled(base, false) end, 0.6)`, [{ Type: 'number', DefaultValue: null, SyncDirection: 0, Attributes: [], Name: 'amount' }]),
|
||||
method('PlayerAttackMotion', `local lp = _UserService.LocalPlayer
|
||||
if lp == nil then
|
||||
return
|
||||
end
|
||||
if lp.StateComponent == nil then
|
||||
return
|
||||
end
|
||||
pcall(function() lp.StateComponent:ChangeState("ATTACK") end)
|
||||
_TimerService:SetTimerOnce(function()
|
||||
if lp ~= nil and isvalid(lp) and lp.StateComponent ~= nil then
|
||||
pcall(function() lp.StateComponent:ChangeState("IDLE") end)
|
||||
end
|
||||
end, 0.5)`),
|
||||
method('PlayerHitMotion', `local lp = _UserService.LocalPlayer
|
||||
if lp == nil then
|
||||
return
|
||||
end
|
||||
if lp.StateComponent ~= nil then
|
||||
pcall(function() lp.StateComponent:ChangeState("HIT") end)
|
||||
end
|
||||
local tr = lp.TransformComponent
|
||||
if tr == nil then
|
||||
return
|
||||
end
|
||||
local p = tr.Position
|
||||
tr.Position = Vector3(p.x - 0.15, p.y, p.z)
|
||||
_TimerService:SetTimerOnce(function()
|
||||
if lp ~= nil and isvalid(lp) and lp.TransformComponent ~= nil then
|
||||
lp.TransformComponent.Position = Vector3(p.x, p.y, p.z)
|
||||
end
|
||||
end, 0.15)`),
|
||||
method('MonsterLunge', `local m = self.Monsters[idx]
|
||||
if m == nil or m.alive ~= true or m.entity == nil or not isvalid(m.entity) then
|
||||
return
|
||||
end
|
||||
if m.motionBusy == true then
|
||||
return
|
||||
end
|
||||
m.motionBusy = true
|
||||
local e = m.entity
|
||||
local tr = e.TransformComponent
|
||||
if tr == nil then
|
||||
m.motionBusy = false
|
||||
return
|
||||
end
|
||||
local p = tr.Position
|
||||
tr.Position = Vector3(p.x - 0.35, p.y, p.z)
|
||||
_TimerService:SetTimerOnce(function()
|
||||
if isvalid(e) and e.TransformComponent ~= nil then
|
||||
e.TransformComponent.Position = Vector3(p.x, p.y, p.z)
|
||||
end
|
||||
m.motionBusy = false
|
||||
end, 0.18)`, [{ Type: 'number', DefaultValue: null, SyncDirection: 0, Attributes: [], Name: 'idx' }]),
|
||||
method('MonsterHitMotion', `local m = self.Monsters[slot]
|
||||
if m == nil or m.alive ~= true or m.entity == nil or not isvalid(m.entity) then
|
||||
return
|
||||
end
|
||||
local e = m.entity
|
||||
if m.hitClip ~= nil and e.SpriteRendererComponent ~= nil then
|
||||
e.SpriteRendererComponent.SpriteRUID = m.hitClip
|
||||
_TimerService:SetTimerOnce(function()
|
||||
if isvalid(e) and e.SpriteRendererComponent ~= nil and m.alive == true and m.standClip ~= nil then
|
||||
e.SpriteRendererComponent.SpriteRUID = m.standClip
|
||||
end
|
||||
end, 0.5)
|
||||
else
|
||||
if m.motionBusy == true then
|
||||
return
|
||||
end
|
||||
m.motionBusy = true
|
||||
local tr = e.TransformComponent
|
||||
if tr == nil then
|
||||
m.motionBusy = false
|
||||
return
|
||||
end
|
||||
local p = tr.Position
|
||||
local seq = { 0.12, -0.12, 0 }
|
||||
for i = 1, #seq do
|
||||
local dx = seq[i]
|
||||
_TimerService:SetTimerOnce(function()
|
||||
if isvalid(e) and e.TransformComponent ~= nil then
|
||||
e.TransformComponent.Position = Vector3(p.x + dx, p.y, p.z)
|
||||
end
|
||||
if i == #seq then
|
||||
m.motionBusy = false
|
||||
end
|
||||
end, 0.06 * i)
|
||||
end
|
||||
end`, [{ Type: 'number', DefaultValue: null, SyncDirection: 0, Attributes: [], Name: 'slot' }]),
|
||||
method('SetHpBar', `local e = _EntityService:GetEntityByPath(path)
|
||||
if e == nil or e.UITransformComponent == nil then
|
||||
return
|
||||
end
|
||||
local ratio = 0
|
||||
if maxHp > 0 then ratio = hp / maxHp end
|
||||
if ratio < 0 then ratio = 0 end
|
||||
local w = width * ratio
|
||||
e.UITransformComponent.RectSize = Vector2(w, 14)`, [
|
||||
{ Type: 'string', DefaultValue: null, SyncDirection: 0, Attributes: [], Name: 'path' },
|
||||
{ Type: 'number', DefaultValue: null, SyncDirection: 0, Attributes: [], Name: 'hp' },
|
||||
{ Type: 'number', DefaultValue: null, SyncDirection: 0, Attributes: [], Name: 'maxHp' },
|
||||
{ Type: 'number', DefaultValue: null, SyncDirection: 0, Attributes: [], Name: 'width' },
|
||||
]),
|
||||
method('PositionMonsterSlot', `local m = self.Monsters[slot]
|
||||
if m == nil or m.entity == nil or not isvalid(m.entity) then
|
||||
return
|
||||
end
|
||||
local tr = m.entity.TransformComponent
|
||||
if tr == nil then
|
||||
return
|
||||
end
|
||||
local wp = tr.WorldPosition
|
||||
local screen = _UILogic:WorldToScreenPosition(Vector2(wp.x, wp.y + ${HEAD_OFFSET_Y}))
|
||||
local uipos = _UILogic:ScreenToUIPosition(screen)
|
||||
local e = _EntityService:GetEntityByPath("/ui/DefaultGroup/CombatHud/MonsterSlot" .. tostring(slot))
|
||||
if e ~= nil and e.UITransformComponent ~= nil then
|
||||
e.UITransformComponent.anchoredPosition = uipos
|
||||
end`, [{ Type: 'number', DefaultValue: null, SyncDirection: 0, Attributes: [], Name: 'slot' }]),
|
||||
method('SetTarget', `if self.Monsters[slot] ~= nil and self.Monsters[slot].alive == true then
|
||||
self.TargetIndex = slot
|
||||
self:RenderCombat()
|
||||
end`, [{ Type: 'number', DefaultValue: null, SyncDirection: 0, Attributes: [], Name: 'slot' }]),
|
||||
method('RenderRun', `local floorText = "막 " .. string.format("%d", self.Floor) .. "/" .. string.format("%d", self.RunLength) .. " · " .. string.format("%d", self.Depth) .. "층"
|
||||
if self.AscensionLevel > 0 then
|
||||
floorText = floorText .. " · 승천" .. string.format("%d", self.AscensionLevel)
|
||||
end
|
||||
self:SetText("/ui/DefaultGroup/CombatHud/TopBar/Floor", floorText)
|
||||
self:SetText("/ui/DefaultGroup/CombatHud/TopBar/Gold", "메소 " .. string.format("%d", self.Gold))`),
|
||||
];
|
||||
55
tools/deck/cb/reward.mjs
Normal file
55
tools/deck/cb/reward.mjs
Normal file
@@ -0,0 +1,55 @@
|
||||
import { method, RUN_LENGTH, GOLD_PER_WIN, CARD_PRICE, REST_HEAL, RELIC_PRICE, ACT_COUNT, ACT_MAPS, LOBBY_MAP, LOBBY_SPAWN } from '../lib/codeblock.mjs';
|
||||
import { CARDS, ENEMIES, CLASSES, JOBS, SOUL_UNLOCKS, CARDFRAMES, RARITIES, MAP_ROWS, MAP_COLS, CHEST_CLOSED_RUID, CHEST_OPEN_RUID, NODEICONS, CHARS, CAM, RELICS, POTIONS, luaSoulShopTable, frameRuid, luaFramesTable, luaNodeIconsTable, luaRelicsTable, luaPotionsTable, luaIntentsArray, luaEnemiesTable, luaStr, luaJobsTable, luaCardsTable, luaDeckTable } from '../lib/data.mjs';
|
||||
import { UI_FILE, COMMON_FILE, UI_ROOT, GENERATED_UI_SECTIONS, UI_APPEND_ORDER, DISABLED_STOCK_CONTROLS, TRANSPARENT, DARK, GOLD, ATTACK, DEFEND, SKILL, DAMAGE_DIGIT_RUIDS, DAMAGE_POP_MAX_DIGITS, DAMAGE_POP_DIGIT_W, DAMAGE_POP_DIGIT_H, DAMAGE_POP_DIGIT_SPACING, MAX_MONSTERS, HEAD_OFFSET_Y, HP_BAR_W, WHITE, CARD_NAME_TEXT, CARD_DESC_TEXT, cardFaceLayout, CARD_W, CARD_H, CARD_SPACING, CARD_XS, ALIGN_CENTER, ALIGN_BOTTOM_CENTER, guid, transform, sprite, button, text, scrollLayoutGroup, popupLayerFor, uiOrderFor, displayOrderFor, applySortingOverride, entity, uiPath, sectionRoot, isGeneratedUiEntity, appendUiSection } from '../lib/ui-helpers.mjs';
|
||||
|
||||
export const rewardMethods = [
|
||||
method('CardPool', `local pool = {}
|
||||
for id, c in pairs(self.Cards) do
|
||||
if c.token ~= true and (c.class == self.SelectedClass or (self.PlayerJob ~= "" and c.class == self.PlayerJob)) then
|
||||
table.insert(pool, id)
|
||||
end
|
||||
end
|
||||
table.sort(pool)
|
||||
return pool`, [], 0, 'any'),
|
||||
method('OfferReward', `self:SetEntityEnabled("/ui/DefaultGroup/CardHand", false)
|
||||
self:SetEntityEnabled("/ui/DefaultGroup/DeckHud", false)
|
||||
local pool = self:CardPool()
|
||||
local byRarity = {}
|
||||
for _, id in ipairs(pool) do
|
||||
local r = self.Cards[id].rarity or "normal"
|
||||
if byRarity[r] == nil then byRarity[r] = {} end
|
||||
table.insert(byRarity[r], id)
|
||||
end
|
||||
self.RewardChoices = {}
|
||||
for i = 1, 3 do
|
||||
local roll = math.random(1, 100)
|
||||
local want = "normal"
|
||||
if roll > 95 then want = "legend" elseif roll > 70 then want = "unique" end
|
||||
local bucket = byRarity[want]
|
||||
if bucket == nil or #bucket == 0 then bucket = pool end
|
||||
self.RewardChoices[i] = bucket[math.random(1, #bucket)]
|
||||
self:ApplyRewardVisual(i, self.RewardChoices[i])
|
||||
end
|
||||
local hud = _EntityService:GetEntityByPath("/ui/DefaultGroup/RewardHud")
|
||||
if hud ~= nil then
|
||||
hud.Enable = true
|
||||
end`),
|
||||
method('ApplyRewardVisual', `self:ApplyCardFace("/ui/DefaultGroup/RewardHud/Reward" .. tostring(slot), cardId)`, [
|
||||
{ Type: 'number', DefaultValue: null, SyncDirection: 0, Attributes: [], Name: 'slot' },
|
||||
{ Type: 'string', DefaultValue: null, SyncDirection: 0, Attributes: [], Name: 'cardId' },
|
||||
]),
|
||||
method('PickReward', `if self.CombatOver ~= true or self.RunActive ~= true then
|
||||
return
|
||||
end
|
||||
if slot ~= 0 and self.RewardChoices ~= nil then
|
||||
local id = self.RewardChoices[slot]
|
||||
if id ~= nil then
|
||||
table.insert(self.RunDeck, id)
|
||||
end
|
||||
end
|
||||
local hud = _EntityService:GetEntityByPath("/ui/DefaultGroup/RewardHud")
|
||||
if hud ~= nil then
|
||||
hud.Enable = false
|
||||
end
|
||||
self:ShowMap()`, [{ Type: 'number', DefaultValue: null, SyncDirection: 0, Attributes: [], Name: 'slot' }]),
|
||||
];
|
||||
207
tools/deck/cb/run.mjs
Normal file
207
tools/deck/cb/run.mjs
Normal file
@@ -0,0 +1,207 @@
|
||||
import { method, RUN_LENGTH, GOLD_PER_WIN, CARD_PRICE, REST_HEAL, RELIC_PRICE, ACT_COUNT, ACT_MAPS, LOBBY_MAP, LOBBY_SPAWN } from '../lib/codeblock.mjs';
|
||||
import { CARDS, ENEMIES, CLASSES, JOBS, SOUL_UNLOCKS, CARDFRAMES, RARITIES, MAP_ROWS, MAP_COLS, CHEST_CLOSED_RUID, CHEST_OPEN_RUID, NODEICONS, CHARS, CAM, RELICS, POTIONS, luaSoulShopTable, frameRuid, luaFramesTable, luaNodeIconsTable, luaRelicsTable, luaPotionsTable, luaIntentsArray, luaEnemiesTable, luaStr, luaJobsTable, luaCardsTable, luaDeckTable } from '../lib/data.mjs';
|
||||
import { UI_FILE, COMMON_FILE, UI_ROOT, GENERATED_UI_SECTIONS, UI_APPEND_ORDER, DISABLED_STOCK_CONTROLS, TRANSPARENT, DARK, GOLD, ATTACK, DEFEND, SKILL, DAMAGE_DIGIT_RUIDS, DAMAGE_POP_MAX_DIGITS, DAMAGE_POP_DIGIT_W, DAMAGE_POP_DIGIT_H, DAMAGE_POP_DIGIT_SPACING, MAX_MONSTERS, HEAD_OFFSET_Y, HP_BAR_W, WHITE, CARD_NAME_TEXT, CARD_DESC_TEXT, cardFaceLayout, CARD_W, CARD_H, CARD_SPACING, CARD_XS, ALIGN_CENTER, ALIGN_BOTTOM_CENTER, guid, transform, sprite, button, text, scrollLayoutGroup, popupLayerFor, uiOrderFor, displayOrderFor, applySortingOverride, entity, uiPath, sectionRoot, isGeneratedUiEntity, appendUiSection } from '../lib/ui-helpers.mjs';
|
||||
|
||||
export const runMethods = [
|
||||
method('StartRun', `if self.SelectedClass == "magician" then
|
||||
self.PlayerMaxHp = ${CLASSES.magician.maxHp}
|
||||
self.RunDeck = { ${CARDS.starterDecks.magician.map(luaStr).join(', ')} }
|
||||
elseif self.SelectedClass == "bandit" then
|
||||
self.PlayerMaxHp = ${CLASSES.bandit.maxHp}
|
||||
self.RunDeck = { ${CARDS.starterDecks.bandit.map(luaStr).join(', ')} }
|
||||
else
|
||||
self.PlayerMaxHp = ${CLASSES.warrior.maxHp}
|
||||
self.RunDeck = { ${CARDS.starterDecks.warrior.map(luaStr).join(', ')} }
|
||||
end
|
||||
self.PlayerMaxHp = self.PlayerMaxHp - self:AscStartHpPenalty()
|
||||
self.PlayerHp = self.PlayerMaxHp
|
||||
self.Gold = 0
|
||||
self.Floor = 1
|
||||
self.RunLength = ${ACT_COUNT}
|
||||
self.RunActive = true
|
||||
self.RunRelics = {}
|
||||
self.RunPotions = {}
|
||||
self.PotionSlots = ${POTIONS.baseSlots}
|
||||
${luaPotionsTable(POTIONS.potions)}
|
||||
${luaRelicsTable(RELICS.relics)}
|
||||
self.RelicPool = { ${RELICS.relicPool.map(luaStr).join(', ')} }
|
||||
${luaEnemiesTable(ENEMIES.enemies)}
|
||||
self.CurrentNodeId = ""
|
||||
self.CurrentEnemyId = ""
|
||||
self.PlayerJob = ""
|
||||
${luaJobsTable(JOBS)}
|
||||
${luaFramesTable()}
|
||||
${luaNodeIconsTable()}
|
||||
self:GenerateMap()
|
||||
self:BindButtons()
|
||||
self:AddRelic("${RELICS.startingRelic}")
|
||||
self:ApplySoulUnlocks()
|
||||
self:RenderPotions()
|
||||
self:TeleportToActMap()
|
||||
self:ShowMap()`),
|
||||
method('KickCombatCamera', `local cam = nil
|
||||
local lp = _UserService.LocalPlayer
|
||||
if lp ~= nil then cam = lp.CameraComponent end
|
||||
if cam == nil then cam = _CameraService:GetCurrentCameraComponent() end
|
||||
if cam ~= nil then cam.ConfineCameraArea = false end
|
||||
_TimerService:SetTimerOnce(function()
|
||||
local cc = nil
|
||||
local lp2 = _UserService.LocalPlayer
|
||||
if lp2 ~= nil then cc = lp2.CameraComponent end
|
||||
if cc == nil then cc = _CameraService:GetCurrentCameraComponent() end
|
||||
if cc ~= nil then
|
||||
cc.ZoomRatio = ${CAM.zoomRatio}
|
||||
cc.CameraOffset = Vector2(${CAM.cameraOffsetX}, ${CAM.cameraOffsetY})
|
||||
cc.ScreenOffset = Vector2(${CAM.screenOffsetX}, ${CAM.screenOffsetY})
|
||||
cc.ConfineCameraArea = true
|
||||
end
|
||||
end, 0.2)`),
|
||||
method('StartCombat', `self:ShowState("combat")
|
||||
self:KickCombatCamera()
|
||||
self:SetEntityEnabled("/ui/DefaultGroup/CombatHud/Result", false)
|
||||
self:SetEntityEnabled("/ui/DefaultGroup/CombatHud/PotionMenu", false)
|
||||
self:SetEntityEnabled("/ui/DefaultGroup/CombatHud/TooltipBox", false)
|
||||
self:SetEntityEnabled("/ui/DefaultGroup/CombatHud/DiscardPrompt", false)
|
||||
self:SetText("/ui/DefaultGroup/CombatHud/PlayerPanel/Name", self:JobLabel())
|
||||
self.MaxEnergy = 3
|
||||
self.Turn = 0
|
||||
self.PlayerBlock = 0
|
||||
self.PlayerStr = 0
|
||||
self.PlayerDex = 0
|
||||
self.PlayerThorns = 0
|
||||
self.PlayerWeak = 0
|
||||
self.PlayerVuln = 0
|
||||
self.PlayerPowers = {}
|
||||
self.FightAttackCount = 0
|
||||
self.DmgPopSeq = 0
|
||||
self.FirstHpLossDone = false
|
||||
self.ClayBlockNext = 0
|
||||
self.DiscardSelectRemaining = 0
|
||||
self.DiscardSelectTotal = 0
|
||||
self.DiscardPostShiv = 0
|
||||
self.DiscardShivPerPick = 0
|
||||
self.CombatOver = false
|
||||
self.DiscardPile = {}
|
||||
self.ExhaustPile = {}
|
||||
self.Hand = {}
|
||||
${luaCardsTable(CARDS.cards)}
|
||||
self.DrawPile = {}
|
||||
for i = 1, #self.RunDeck do
|
||||
self.DrawPile[i] = self.RunDeck[i]
|
||||
end
|
||||
self:Shuffle(self.DrawPile)
|
||||
self:BuildMonsters()
|
||||
self:RenderCombat()
|
||||
self:StartPlayerTurn()
|
||||
self:ApplyRelics("combatStart")
|
||||
self:RenderCombat()`),
|
||||
method('RegisterMonster', `if self.Registered == nil then
|
||||
self.Registered = {}
|
||||
end
|
||||
local g = group
|
||||
if g == nil or g == "" then g = "combat" end
|
||||
local mp = mapName
|
||||
if mp == nil then mp = "" end
|
||||
table.insert(self.Registered, { entity = monster, enemyId = enemyId, group = g, map = mp })`, [
|
||||
{ Type: 'any', DefaultValue: null, SyncDirection: 0, Attributes: [], Name: 'monster' },
|
||||
{ Type: 'string', DefaultValue: null, SyncDirection: 0, Attributes: [], Name: 'enemyId' },
|
||||
{ Type: 'string', DefaultValue: null, SyncDirection: 0, Attributes: [], Name: 'group' },
|
||||
{ Type: 'string', DefaultValue: null, SyncDirection: 0, Attributes: [], Name: 'mapName' },
|
||||
]),
|
||||
method('BuildMonsters', `self.Monsters = {}
|
||||
local g = "combat"
|
||||
local node = self.MapNodes[self.CurrentNodeId]
|
||||
if node ~= nil and node.type ~= nil then g = node.type end
|
||||
local pmap = ""
|
||||
local lp = _UserService.LocalPlayer
|
||||
if lp ~= nil and lp.CurrentMapName ~= nil then pmap = lp.CurrentMapName end
|
||||
local reg = self.Registered or {}
|
||||
for i = 1, #reg do
|
||||
if reg[i].entity ~= nil and isvalid(reg[i].entity) then
|
||||
reg[i].entity:SetVisible(false)
|
||||
end
|
||||
end
|
||||
local byGroup = {}
|
||||
for i = 1, #reg do
|
||||
local r = reg[i]
|
||||
if r.entity ~= nil and isvalid(r.entity) and (r.map == nil or r.map == "" or pmap == "" or r.map == pmap) then
|
||||
local gg = r.group
|
||||
if gg == nil or gg == "" then gg = "combat" end
|
||||
if byGroup[gg] == nil then byGroup[gg] = {} end
|
||||
local x = 0
|
||||
if r.entity.TransformComponent ~= nil then
|
||||
x = r.entity.TransformComponent.WorldPosition.x
|
||||
end
|
||||
table.insert(byGroup[gg], { entity = r.entity, enemyId = r.enemyId, x = x })
|
||||
end
|
||||
end
|
||||
-- 노드 타입별 랜덤 구성: 일반 1~3 / 엘리트 1+일반0~2 / 보스 1
|
||||
local chosen = {}
|
||||
local function takeFrom(key, k)
|
||||
local src = byGroup[key] or {}
|
||||
local pool = {}
|
||||
for i = 1, #src do pool[i] = src[i] end
|
||||
self:Shuffle(pool)
|
||||
local taken = 0
|
||||
for i = 1, #pool do
|
||||
if taken >= k then break end
|
||||
table.insert(chosen, pool[i])
|
||||
taken = taken + 1
|
||||
end
|
||||
end
|
||||
if g == "boss" then
|
||||
takeFrom("boss", 1)
|
||||
elseif g == "elite" then
|
||||
takeFrom("elite", 1)
|
||||
takeFrom("combat", math.random(0, 2))
|
||||
else
|
||||
takeFrom("combat", math.random(1, 3))
|
||||
end
|
||||
if #chosen == 0 then takeFrom(g, 1) end
|
||||
if #chosen == 0 then takeFrom("combat", 1) end
|
||||
table.sort(chosen, function(a, b) return a.x < b.x end)
|
||||
local mult = 1 + (self.Floor - 1) * 0.45
|
||||
if g == "elite" or g == "boss" then
|
||||
mult = mult + self:AscEliteBonus()
|
||||
end
|
||||
local n = #chosen
|
||||
if n > ${MAX_MONSTERS} then n = ${MAX_MONSTERS} end
|
||||
for i = 1, n do
|
||||
local item = chosen[i]
|
||||
local e = self.Enemies[item.enemyId]
|
||||
if e == nil then e = { name = item.enemyId, maxHp = 10, intents = { { kind = "Attack", value = 5 } } } end
|
||||
local intents = {}
|
||||
for k = 1, #e.intents do
|
||||
local v = e.intents[k].value or 0
|
||||
if e.intents[k].kind == "Attack" then
|
||||
v = math.floor(v * mult * self:AscAtkMult())
|
||||
elseif e.intents[k].kind ~= "Debuff" then
|
||||
v = math.floor(v * mult)
|
||||
end
|
||||
intents[k] = { kind = e.intents[k].kind, value = v, effect = e.intents[k].effect, card = e.intents[k].card, count = e.intents[k].count }
|
||||
end
|
||||
local maxHp = math.floor(e.maxHp * mult * self:AscHpMult())
|
||||
local hitClip = nil
|
||||
local standClip = nil
|
||||
if item.entity.StateAnimationComponent ~= nil then
|
||||
pcall(function()
|
||||
hitClip = item.entity.StateAnimationComponent.ActionSheet["hit"]
|
||||
standClip = item.entity.StateAnimationComponent.ActionSheet["stand"]
|
||||
end)
|
||||
end
|
||||
local startIdx = 1
|
||||
if #intents > 0 then startIdx = math.random(1, #intents) end
|
||||
self.Monsters[i] = { entity = item.entity, enemyId = item.enemyId, name = e.name,
|
||||
hp = maxHp, maxHp = maxHp, block = 0, str = 0, weak = 0, vuln = 0, poison = 0,
|
||||
hitClip = hitClip, standClip = standClip, motionBusy = false,
|
||||
intents = intents, intentIdx = startIdx, alive = true, slot = i }
|
||||
self:ReviveMonsterEntity(item.entity)
|
||||
self:PositionMonsterSlot(i)
|
||||
end
|
||||
self.TargetIndex = 1`),
|
||||
method('ReviveMonsterEntity', `if monster == nil or not isvalid(monster) then
|
||||
return
|
||||
end
|
||||
monster:SetEnable(true)
|
||||
monster:SetVisible(true)`, [{ Type: 'any', DefaultValue: null, SyncDirection: 0, Attributes: [], Name: 'monster' }]),
|
||||
];
|
||||
37
tools/deck/cb/runend.mjs
Normal file
37
tools/deck/cb/runend.mjs
Normal file
@@ -0,0 +1,37 @@
|
||||
import { method, RUN_LENGTH, GOLD_PER_WIN, CARD_PRICE, REST_HEAL, RELIC_PRICE, ACT_COUNT, ACT_MAPS, LOBBY_MAP, LOBBY_SPAWN } from '../lib/codeblock.mjs';
|
||||
import { CARDS, ENEMIES, CLASSES, JOBS, SOUL_UNLOCKS, CARDFRAMES, RARITIES, MAP_ROWS, MAP_COLS, CHEST_CLOSED_RUID, CHEST_OPEN_RUID, NODEICONS, CHARS, CAM, RELICS, POTIONS, luaSoulShopTable, frameRuid, luaFramesTable, luaNodeIconsTable, luaRelicsTable, luaPotionsTable, luaIntentsArray, luaEnemiesTable, luaStr, luaJobsTable, luaCardsTable, luaDeckTable } from '../lib/data.mjs';
|
||||
import { UI_FILE, COMMON_FILE, UI_ROOT, GENERATED_UI_SECTIONS, UI_APPEND_ORDER, DISABLED_STOCK_CONTROLS, TRANSPARENT, DARK, GOLD, ATTACK, DEFEND, SKILL, DAMAGE_DIGIT_RUIDS, DAMAGE_POP_MAX_DIGITS, DAMAGE_POP_DIGIT_W, DAMAGE_POP_DIGIT_H, DAMAGE_POP_DIGIT_SPACING, MAX_MONSTERS, HEAD_OFFSET_Y, HP_BAR_W, WHITE, CARD_NAME_TEXT, CARD_DESC_TEXT, cardFaceLayout, CARD_W, CARD_H, CARD_SPACING, CARD_XS, ALIGN_CENTER, ALIGN_BOTTOM_CENTER, guid, transform, sprite, button, text, scrollLayoutGroup, popupLayerFor, uiOrderFor, displayOrderFor, applySortingOverride, entity, uiPath, sectionRoot, isGeneratedUiEntity, appendUiSection } from '../lib/ui-helpers.mjs';
|
||||
|
||||
export const runEndMethods = [
|
||||
method('TeleportToActMap', `local maps = { ${ACT_MAPS.map((m) => `"${m}"`).join(', ')} }
|
||||
local target = maps[self.Floor]
|
||||
if target == nil then
|
||||
return
|
||||
end
|
||||
local lp = _UserService.LocalPlayer
|
||||
if lp == nil then
|
||||
return
|
||||
end
|
||||
if lp.CurrentMapName == target then
|
||||
return
|
||||
end
|
||||
_TeleportService:TeleportToMapPosition(lp, Vector3(-6, 0.03, 0), target)`),
|
||||
method('ShowResult', `self:SetText("/ui/DefaultGroup/CombatHud/Result", text)
|
||||
local entity = _EntityService:GetEntityByPath("/ui/DefaultGroup/CombatHud/Result")
|
||||
if entity ~= nil then
|
||||
entity.Enable = true
|
||||
end`, [{ Type: 'string', DefaultValue: null, SyncDirection: 0, Attributes: [], Name: 'text' }]),
|
||||
method('EndRun', `local msg = text
|
||||
if text == "런 클리어!" and self.AscensionLevel >= self.AscensionUnlocked and self.AscensionUnlocked < 10 then
|
||||
self.AscensionUnlocked = self.AscensionUnlocked + 1
|
||||
local lp = _UserService.LocalPlayer
|
||||
if lp ~= nil then
|
||||
self:SaveAscension(self.AscensionUnlocked, lp.PlayerComponent.UserId)
|
||||
end
|
||||
self:RenderAscension()
|
||||
msg = "런 클리어! 승천 " .. string.format("%d", self.AscensionUnlocked) .. " 해금!"
|
||||
end
|
||||
self:ShowResult(msg)
|
||||
self.RunActive = false
|
||||
_TimerService:SetTimerOnce(function() self:ShowLobby() end, 4)`, [{ Type: 'string', DefaultValue: null, SyncDirection: 0, Attributes: [], Name: 'text' }]),
|
||||
];
|
||||
173
tools/deck/cb/shop.mjs
Normal file
173
tools/deck/cb/shop.mjs
Normal file
@@ -0,0 +1,173 @@
|
||||
import { method, RUN_LENGTH, GOLD_PER_WIN, CARD_PRICE, REST_HEAL, RELIC_PRICE, ACT_COUNT, ACT_MAPS, LOBBY_MAP, LOBBY_SPAWN } from '../lib/codeblock.mjs';
|
||||
import { CARDS, ENEMIES, CLASSES, JOBS, SOUL_UNLOCKS, CARDFRAMES, RARITIES, MAP_ROWS, MAP_COLS, CHEST_CLOSED_RUID, CHEST_OPEN_RUID, NODEICONS, CHARS, CAM, RELICS, POTIONS, luaSoulShopTable, frameRuid, luaFramesTable, luaNodeIconsTable, luaRelicsTable, luaPotionsTable, luaIntentsArray, luaEnemiesTable, luaStr, luaJobsTable, luaCardsTable, luaDeckTable } from '../lib/data.mjs';
|
||||
import { UI_FILE, COMMON_FILE, UI_ROOT, GENERATED_UI_SECTIONS, UI_APPEND_ORDER, DISABLED_STOCK_CONTROLS, TRANSPARENT, DARK, GOLD, ATTACK, DEFEND, SKILL, DAMAGE_DIGIT_RUIDS, DAMAGE_POP_MAX_DIGITS, DAMAGE_POP_DIGIT_W, DAMAGE_POP_DIGIT_H, DAMAGE_POP_DIGIT_SPACING, MAX_MONSTERS, HEAD_OFFSET_Y, HP_BAR_W, WHITE, CARD_NAME_TEXT, CARD_DESC_TEXT, cardFaceLayout, CARD_W, CARD_H, CARD_SPACING, CARD_XS, ALIGN_CENTER, ALIGN_BOTTOM_CENTER, guid, transform, sprite, button, text, scrollLayoutGroup, popupLayerFor, uiOrderFor, displayOrderFor, applySortingOverride, entity, uiPath, sectionRoot, isGeneratedUiEntity, appendUiSection } from '../lib/ui-helpers.mjs';
|
||||
|
||||
export const shopMethods = [
|
||||
method('ShowShop', `local pool = self:CardPool()
|
||||
self.ShopChoices = {}
|
||||
self.ShopBought = { false, false, false }
|
||||
for i = 1, 3 do
|
||||
self.ShopChoices[i] = pool[math.random(1, #pool)]
|
||||
end
|
||||
self.ShopRelic = self.RelicPool[math.random(1, #self.RelicPool)]
|
||||
self.ShopRelicBought = false
|
||||
local pkeys = {}
|
||||
for pid, _ in pairs(self.Potions) do
|
||||
table.insert(pkeys, pid)
|
||||
end
|
||||
table.sort(pkeys)
|
||||
self.ShopPotion = pkeys[math.random(1, #pkeys)]
|
||||
self.ShopPotionBought = false
|
||||
self:RenderShop()
|
||||
self:ShowState("shop")`),
|
||||
method('RenderShop', `self:SetText("/ui/DefaultGroup/ShopHud/Gold", "메소 " .. string.format("%d", self.Gold))
|
||||
for i = 1, 3 do
|
||||
local cid = self.ShopChoices[i]
|
||||
local c = self.Cards[cid]
|
||||
local base = "/ui/DefaultGroup/ShopHud/Card" .. tostring(i)
|
||||
if c ~= nil then
|
||||
self:ApplyCardFace(base, cid)
|
||||
self:SetText(base .. "/Price", string.format("%d", ${CARD_PRICE}) .. " 메소")
|
||||
local e = _EntityService:GetEntityByPath(base)
|
||||
if e ~= nil and e.SpriteGUIRendererComponent ~= nil then
|
||||
if self.ShopBought[i] == true then
|
||||
e.SpriteGUIRendererComponent.Color = Color(0.2, 0.22, 0.26, 0.6)
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
local rr = self.Relics[self.ShopRelic]
|
||||
if rr ~= nil then
|
||||
self:SetText("/ui/DefaultGroup/ShopHud/Relic/Label", rr.name .. " — " .. rr.desc)
|
||||
self:SetText("/ui/DefaultGroup/ShopHud/Relic/Price", string.format("%d", ${RELIC_PRICE}) .. " 메소")
|
||||
local re = _EntityService:GetEntityByPath("/ui/DefaultGroup/ShopHud/Relic")
|
||||
if re ~= nil and re.SpriteGUIRendererComponent ~= nil then
|
||||
if self.ShopRelicBought == true then
|
||||
re.SpriteGUIRendererComponent.Color = Color(0.2, 0.22, 0.26, 0.6)
|
||||
else
|
||||
re.SpriteGUIRendererComponent.Color = Color(0.7, 0.55, 0.85, 1)
|
||||
end
|
||||
end
|
||||
end
|
||||
local pp = self.Potions[self.ShopPotion]
|
||||
if pp ~= nil then
|
||||
self:SetText("/ui/DefaultGroup/ShopHud/Potion/Label", pp.name .. " — " .. pp.desc)
|
||||
self:SetText("/ui/DefaultGroup/ShopHud/Potion/Price", string.format("%d", ${POTIONS.shopPrice}) .. " 메소")
|
||||
local pe = _EntityService:GetEntityByPath("/ui/DefaultGroup/ShopHud/Potion")
|
||||
if pe ~= nil and pe.SpriteGUIRendererComponent ~= nil then
|
||||
if self.ShopPotionBought == true then
|
||||
pe.SpriteGUIRendererComponent.Color = Color(0.2, 0.22, 0.26, 0.6)
|
||||
else
|
||||
pe.SpriteGUIRendererComponent.Color = Color(0.45, 0.7, 0.55, 1)
|
||||
end
|
||||
end
|
||||
end`),
|
||||
method('BuyRelic', `if self.ShopRelicBought == true then
|
||||
return
|
||||
end
|
||||
if self.Gold < ${RELIC_PRICE} then
|
||||
return
|
||||
end
|
||||
self.Gold = self.Gold - ${RELIC_PRICE}
|
||||
self:AddRelic(self.ShopRelic)
|
||||
self.ShopRelicBought = true
|
||||
self:RenderShop()
|
||||
self:RenderRun()`),
|
||||
method('BuyPotion', `if self.ShopPotionBought == true then
|
||||
return
|
||||
end
|
||||
if self.Gold < ${POTIONS.shopPrice} then
|
||||
return
|
||||
end
|
||||
if self.RunPotions ~= nil and #self.RunPotions >= self.PotionSlots then
|
||||
self:Toast("물약 슬롯이 가득 찼습니다")
|
||||
return
|
||||
end
|
||||
if self:AddPotion(self.ShopPotion) == true then
|
||||
self.Gold = self.Gold - ${POTIONS.shopPrice}
|
||||
self.ShopPotionBought = true
|
||||
end
|
||||
self:RenderShop()
|
||||
self:RenderRun()`),
|
||||
method('BuyCard', `if self.ShopBought == nil or self.ShopBought[slot] == true then
|
||||
return
|
||||
end
|
||||
if self.Gold < ${CARD_PRICE} then
|
||||
return
|
||||
end
|
||||
self.Gold = self.Gold - ${CARD_PRICE}
|
||||
table.insert(self.RunDeck, self.ShopChoices[slot])
|
||||
self.ShopBought[slot] = true
|
||||
self:RenderShop()
|
||||
self:RenderRun()`, [{ Type: 'number', DefaultValue: null, SyncDirection: 0, Attributes: [], Name: 'slot' }]),
|
||||
method('ShowRest', `local old = self.PlayerHp
|
||||
self.PlayerHp = self.PlayerHp + ${REST_HEAL}
|
||||
if self.PlayerHp > self.PlayerMaxHp then
|
||||
self.PlayerHp = self.PlayerMaxHp
|
||||
end
|
||||
local healed = self.PlayerHp - old
|
||||
self:SetText("/ui/DefaultGroup/RestHud/Info", "HP " .. string.format("%d", old) .. " → " .. string.format("%d", self.PlayerHp) .. " (+" .. string.format("%d", healed) .. ")")
|
||||
self:RenderCombat()
|
||||
self:ShowState("rest")`),
|
||||
method('LeaveNode', `local s = _EntityService:GetEntityByPath("/ui/DefaultGroup/ShopHud")
|
||||
if s ~= nil then
|
||||
s.Enable = false
|
||||
end
|
||||
local r = _EntityService:GetEntityByPath("/ui/DefaultGroup/RestHud")
|
||||
if r ~= nil then
|
||||
r.Enable = false
|
||||
end
|
||||
local t = _EntityService:GetEntityByPath("/ui/DefaultGroup/TreasureHud")
|
||||
if t ~= nil then
|
||||
t.Enable = false
|
||||
end
|
||||
self:ShowMap()`),
|
||||
method('ShowTreasure', `self.ChestOpened = false
|
||||
local chest = _EntityService:GetEntityByPath("/ui/DefaultGroup/TreasureHud/Chest")
|
||||
if chest ~= nil then
|
||||
if chest.SpriteGUIRendererComponent ~= nil then
|
||||
chest.SpriteGUIRendererComponent.ImageRUID = "${CHEST_CLOSED_RUID}"
|
||||
end
|
||||
if chest.UITransformComponent ~= nil then
|
||||
chest.UITransformComponent.anchoredPosition = Vector2(0, 40)
|
||||
end
|
||||
end
|
||||
self:SetEntityEnabled("/ui/DefaultGroup/TreasureHud/Reward", false)
|
||||
self:SetEntityEnabled("/ui/DefaultGroup/TreasureHud/Hint", true)
|
||||
self:ShowState("treasure")`),
|
||||
method('OpenChest', `if self.ChestOpened == true then
|
||||
return
|
||||
end
|
||||
self.ChestOpened = true
|
||||
self:SetEntityEnabled("/ui/DefaultGroup/TreasureHud/Hint", false)
|
||||
local chest = _EntityService:GetEntityByPath("/ui/DefaultGroup/TreasureHud/Chest")
|
||||
local steps = { 10, -10, 8, -8, 5, 0 }
|
||||
for i = 1, #steps do
|
||||
local dx = steps[i]
|
||||
_TimerService:SetTimerOnce(function()
|
||||
if chest ~= nil and isvalid(chest) and chest.UITransformComponent ~= nil then
|
||||
chest.UITransformComponent.anchoredPosition = Vector2(dx, 40)
|
||||
end
|
||||
end, 0.08 * i)
|
||||
end
|
||||
_TimerService:SetTimerOnce(function()
|
||||
if chest ~= nil and isvalid(chest) and chest.SpriteGUIRendererComponent ~= nil then
|
||||
chest.SpriteGUIRendererComponent.ImageRUID = "${CHEST_OPEN_RUID}"
|
||||
end
|
||||
local g = 40 + math.random(0, 20)
|
||||
local nid = self:PickNewRelic()
|
||||
local msg = ""
|
||||
if nid ~= "" then
|
||||
self:AddRelic(nid)
|
||||
local nr = self.Relics[nid]
|
||||
msg = "유물 획득: " .. nr.name .. " · 메소 +" .. tostring(g)
|
||||
else
|
||||
g = g + 30
|
||||
msg = "메소 +" .. tostring(g)
|
||||
end
|
||||
self.Gold = self.Gold + g
|
||||
self:RenderRun()
|
||||
self:SetText("/ui/DefaultGroup/TreasureHud/Reward", msg)
|
||||
self:SetEntityEnabled("/ui/DefaultGroup/TreasureHud/Reward", true)
|
||||
end, 0.55)`),
|
||||
];
|
||||
114
tools/deck/cb/soul.mjs
Normal file
114
tools/deck/cb/soul.mjs
Normal file
@@ -0,0 +1,114 @@
|
||||
import { method, RUN_LENGTH, GOLD_PER_WIN, CARD_PRICE, REST_HEAL, RELIC_PRICE, ACT_COUNT, ACT_MAPS, LOBBY_MAP, LOBBY_SPAWN } from '../lib/codeblock.mjs';
|
||||
import { CARDS, ENEMIES, CLASSES, JOBS, SOUL_UNLOCKS, CARDFRAMES, RARITIES, MAP_ROWS, MAP_COLS, CHEST_CLOSED_RUID, CHEST_OPEN_RUID, NODEICONS, CHARS, CAM, RELICS, POTIONS, luaSoulShopTable, frameRuid, luaFramesTable, luaNodeIconsTable, luaRelicsTable, luaPotionsTable, luaIntentsArray, luaEnemiesTable, luaStr, luaJobsTable, luaCardsTable, luaDeckTable } from '../lib/data.mjs';
|
||||
import { UI_FILE, COMMON_FILE, UI_ROOT, GENERATED_UI_SECTIONS, UI_APPEND_ORDER, DISABLED_STOCK_CONTROLS, TRANSPARENT, DARK, GOLD, ATTACK, DEFEND, SKILL, DAMAGE_DIGIT_RUIDS, DAMAGE_POP_MAX_DIGITS, DAMAGE_POP_DIGIT_W, DAMAGE_POP_DIGIT_H, DAMAGE_POP_DIGIT_SPACING, MAX_MONSTERS, HEAD_OFFSET_Y, HP_BAR_W, WHITE, CARD_NAME_TEXT, CARD_DESC_TEXT, cardFaceLayout, CARD_W, CARD_H, CARD_SPACING, CARD_XS, ALIGN_CENTER, ALIGN_BOTTOM_CENTER, guid, transform, sprite, button, text, scrollLayoutGroup, popupLayerFor, uiOrderFor, displayOrderFor, applySortingOverride, entity, uiPath, sectionRoot, isGeneratedUiEntity, appendUiSection } from '../lib/ui-helpers.mjs';
|
||||
|
||||
export const soulMethods = [
|
||||
method('ShowSoulShop', `self:RenderSoulLabel()
|
||||
self:RenderSoulShop()
|
||||
self:BindSoulShopButtons()
|
||||
self:SetEntityEnabled("/ui/DefaultGroup/SoulShopHud", true)`),
|
||||
method('CloseSoulShop', `self:SetEntityEnabled("/ui/DefaultGroup/SoulShopHud", false)`),
|
||||
method('ReqLoadSouls', `local ds = _DataStorageService:GetUserDataStorage(userId)
|
||||
local e1, pts = ds:GetAndWait("soulPoints")
|
||||
local e2, unl = ds:GetAndWait("soulUnlocks")
|
||||
local p = 0
|
||||
if e1 == 0 and pts ~= nil and pts ~= "" then p = tonumber(pts) or 0 end
|
||||
local u = ""
|
||||
if e2 == 0 and unl ~= nil then u = unl end
|
||||
self:RecvSouls(p, u, userId)`, [{ Type: "string", DefaultValue: null, SyncDirection: 0, Attributes: [], Name: "userId" }], 5),
|
||||
method('RecvSouls', `self.SoulPoints = p
|
||||
self.SoulUnlocks = {}
|
||||
if u ~= nil and u ~= "" then
|
||||
for key in string.gmatch(u, "([^,]+)") do
|
||||
self.SoulUnlocks[key] = true
|
||||
end
|
||||
end
|
||||
self:RenderSoulLabel()`, [{ Type: "number", DefaultValue: null, SyncDirection: 0, Attributes: [], Name: "p" }, { Type: "string", DefaultValue: null, SyncDirection: 0, Attributes: [], Name: "u" }, { Type: "string", DefaultValue: null, SyncDirection: 0, Attributes: [], Name: "userId" }], 6),
|
||||
method('SaveSouls', `local ds = _DataStorageService:GetUserDataStorage(userId)
|
||||
ds:SetAndWait("soulPoints", tostring(p))
|
||||
ds:SetAndWait("soulUnlocks", u)`, [{ Type: "number", DefaultValue: null, SyncDirection: 0, Attributes: [], Name: "p" }, { Type: "string", DefaultValue: null, SyncDirection: 0, Attributes: [], Name: "u" }, { Type: "string", DefaultValue: null, SyncDirection: 0, Attributes: [], Name: "userId" }], 5),
|
||||
method('SerializeUnlocks', `local parts = {}
|
||||
if self.SoulUnlocks ~= nil then
|
||||
for k, v in pairs(self.SoulUnlocks) do
|
||||
if v == true then table.insert(parts, k) end
|
||||
end
|
||||
end
|
||||
return table.concat(parts, ",")`, [], 0, 'string'),
|
||||
method('AwardSouls', `self.SoulPoints = (self.SoulPoints or 0) + n
|
||||
local lp = _UserService.LocalPlayer
|
||||
if lp ~= nil then
|
||||
self:SaveSouls(self.SoulPoints, self:SerializeUnlocks(), lp.PlayerComponent.UserId)
|
||||
end
|
||||
self:RenderSoulLabel()`, [{ Type: "number", DefaultValue: null, SyncDirection: 0, Attributes: [], Name: "n" }]),
|
||||
method('BuySoulUnlock', `local d = nil
|
||||
if self.SoulShopDef ~= nil then d = self.SoulShopDef[slot] end
|
||||
if d == nil then return end
|
||||
if self.SoulUnlocks ~= nil and self.SoulUnlocks[d.key] == true then
|
||||
self:Toast("이미 보유 중입니다")
|
||||
return
|
||||
end
|
||||
if (self.SoulPoints or 0) < d.cost then
|
||||
self:Toast("영혼이 부족합니다")
|
||||
return
|
||||
end
|
||||
self.SoulPoints = self.SoulPoints - d.cost
|
||||
if self.SoulUnlocks == nil then self.SoulUnlocks = {} end
|
||||
self.SoulUnlocks[d.key] = true
|
||||
local lp = _UserService.LocalPlayer
|
||||
if lp ~= nil then
|
||||
self:SaveSouls(self.SoulPoints, self:SerializeUnlocks(), lp.PlayerComponent.UserId)
|
||||
end
|
||||
self:Toast(d.name .. " 해금!")
|
||||
self:RenderSoulLabel()
|
||||
self:RenderSoulShop()`, [{ Type: "number", DefaultValue: null, SyncDirection: 0, Attributes: [], Name: "slot" }]),
|
||||
method('RenderSoulShop', `local defs = self.SoulShopDef or {}
|
||||
for i = 1, 4 do
|
||||
local base = "/ui/DefaultGroup/SoulShopHud/Item" .. tostring(i)
|
||||
local d = defs[i]
|
||||
if d == nil then
|
||||
self:SetEntityEnabled(base, false)
|
||||
else
|
||||
self:SetEntityEnabled(base, true)
|
||||
self:SetText(base .. "/Name", d.name)
|
||||
self:SetText(base .. "/Desc", d.desc)
|
||||
local owned = self.SoulUnlocks ~= nil and self.SoulUnlocks[d.key] == true
|
||||
if owned then
|
||||
self:SetText(base .. "/Status", "보유 중")
|
||||
elseif (self.SoulPoints or 0) >= d.cost then
|
||||
self:SetText(base .. "/Status", tostring(d.cost) .. " 영혼 · 구매")
|
||||
else
|
||||
self:SetText(base .. "/Status", tostring(d.cost) .. " 영혼 · 부족")
|
||||
end
|
||||
end
|
||||
end`),
|
||||
method('BindSoulShopButtons', `if self.SoulShopBound == true then
|
||||
return
|
||||
end
|
||||
self.SoulShopBound = true
|
||||
for i = 1, 4 do
|
||||
local idx = i
|
||||
local e = _EntityService:GetEntityByPath("/ui/DefaultGroup/SoulShopHud/Item" .. tostring(i))
|
||||
if e ~= nil and e.ButtonComponent ~= nil then
|
||||
e:ConnectEvent(ButtonClickEvent, function() self:BuySoulUnlock(idx) end)
|
||||
end
|
||||
end`),
|
||||
method('ApplySoulUnlocks', `if self.SoulUnlocks == nil then return end
|
||||
if self.SoulUnlocks["meso"] == true then self.Gold = self.Gold + 60 end
|
||||
if self.SoulUnlocks["hp"] == true then
|
||||
self.PlayerMaxHp = self.PlayerMaxHp + 15
|
||||
self.PlayerHp = self.PlayerMaxHp
|
||||
end
|
||||
if self.SoulUnlocks["trim"] == true then
|
||||
for i = 1, #self.RunDeck do
|
||||
local cid = self.RunDeck[i]
|
||||
if cid == "Defend" or cid == "MagicGuard" or cid == "DarkSight" then
|
||||
table.remove(self.RunDeck, i)
|
||||
break
|
||||
end
|
||||
end
|
||||
end
|
||||
if self.SoulUnlocks["relic"] == true then
|
||||
local nid = self:PickNewRelic()
|
||||
if nid ~= "" then self:AddRelic(nid) end
|
||||
end`),
|
||||
];
|
||||
193
tools/deck/cb/state.mjs
Normal file
193
tools/deck/cb/state.mjs
Normal file
@@ -0,0 +1,193 @@
|
||||
import { method, RUN_LENGTH, GOLD_PER_WIN, CARD_PRICE, REST_HEAL, RELIC_PRICE, ACT_COUNT, ACT_MAPS, LOBBY_MAP, LOBBY_SPAWN } from '../lib/codeblock.mjs';
|
||||
import { CARDS, ENEMIES, CLASSES, JOBS, SOUL_UNLOCKS, CARDFRAMES, RARITIES, MAP_ROWS, MAP_COLS, CHEST_CLOSED_RUID, CHEST_OPEN_RUID, NODEICONS, CHARS, CAM, RELICS, POTIONS, luaSoulShopTable, frameRuid, luaFramesTable, luaNodeIconsTable, luaRelicsTable, luaPotionsTable, luaIntentsArray, luaEnemiesTable, luaStr, luaJobsTable, luaCardsTable, luaDeckTable } from '../lib/data.mjs';
|
||||
import { UI_FILE, COMMON_FILE, UI_ROOT, GENERATED_UI_SECTIONS, UI_APPEND_ORDER, DISABLED_STOCK_CONTROLS, TRANSPARENT, DARK, GOLD, ATTACK, DEFEND, SKILL, DAMAGE_DIGIT_RUIDS, DAMAGE_POP_MAX_DIGITS, DAMAGE_POP_DIGIT_W, DAMAGE_POP_DIGIT_H, DAMAGE_POP_DIGIT_SPACING, MAX_MONSTERS, HEAD_OFFSET_Y, HP_BAR_W, WHITE, CARD_NAME_TEXT, CARD_DESC_TEXT, cardFaceLayout, CARD_W, CARD_H, CARD_SPACING, CARD_XS, ALIGN_CENTER, ALIGN_BOTTOM_CENTER, guid, transform, sprite, button, text, scrollLayoutGroup, popupLayerFor, uiOrderFor, displayOrderFor, applySortingOverride, entity, uiPath, sectionRoot, isGeneratedUiEntity, appendUiSection } from '../lib/ui-helpers.mjs';
|
||||
|
||||
export const stateMethods = [
|
||||
method('HideGameHud', `self:SetEntityEnabled("/ui/DefaultGroup/Button_Attack", false)
|
||||
self:SetEntityEnabled("/ui/DefaultGroup/Button_Jump", false)
|
||||
self:SetEntityEnabled("/ui/DefaultGroup/UIJoystick", false)
|
||||
self:SetEntityEnabled("/ui/DefaultGroup/DeckHud", false)
|
||||
self:SetEntityEnabled("/ui/DefaultGroup/CardHand", false)
|
||||
self:SetEntityEnabled("/ui/DefaultGroup/CombatHud", false)
|
||||
self:SetEntityEnabled("/ui/DefaultGroup/RewardHud", false)
|
||||
self:SetEntityEnabled("/ui/DefaultGroup/MapHud", false)
|
||||
self:SetEntityEnabled("/ui/DefaultGroup/ShopHud", false)
|
||||
self:SetEntityEnabled("/ui/DefaultGroup/RestHud", false)
|
||||
self:SetEntityEnabled("/ui/DefaultGroup/TreasureHud", false)
|
||||
self:SetEntityEnabled("/ui/DefaultGroup/JobChoiceHud", false)
|
||||
self:SetEntityEnabled("/ui/DefaultGroup/JobSelectHud", false)
|
||||
self:SetEntityEnabled("/ui/DefaultGroup/DeckInspectHud", false)
|
||||
self:SetEntityEnabled("/ui/DefaultGroup/DeckAllHud", false)
|
||||
self:SetEntityEnabled("/ui/DefaultGroup/LobbyHud", false)
|
||||
self:SetEntityEnabled("/ui/DefaultGroup/BoardHud", false)
|
||||
self:SetEntityEnabled("/ui/DefaultGroup/SoulShopHud", false)`),
|
||||
method('ShowState', `self:HideGameHud()
|
||||
self:SetEntityEnabled("/ui/DefaultGroup/MainMenu", state == "menu")
|
||||
self:SetEntityEnabled("/ui/DefaultGroup/CharacterSelectHud", state == "charselect")
|
||||
self:SetEntityEnabled("/ui/DefaultGroup/LobbyHud", state == "lobby")
|
||||
if state == "map" then
|
||||
self:SetEntityEnabled("/ui/DefaultGroup/MapHud", true)
|
||||
elseif state == "combat" then
|
||||
self:SetEntityEnabled("/ui/DefaultGroup/CombatHud", true)
|
||||
self:SetEntityEnabled("/ui/DefaultGroup/DeckHud", true)
|
||||
self:SetEntityEnabled("/ui/DefaultGroup/CardHand", true)
|
||||
elseif state == "shop" then
|
||||
self:SetEntityEnabled("/ui/DefaultGroup/ShopHud", true)
|
||||
elseif state == "rest" then
|
||||
self:SetEntityEnabled("/ui/DefaultGroup/RestHud", true)
|
||||
elseif state == "treasure" then
|
||||
self:SetEntityEnabled("/ui/DefaultGroup/TreasureHud", true)
|
||||
end`, [{ Type: 'string', DefaultValue: null, SyncDirection: 0, Attributes: [], Name: 'state' }]),
|
||||
method('ShowMainMenu', `self.SelectedClass = ""
|
||||
self:RenderAscension()
|
||||
self:ShowState("menu")
|
||||
self:SetText("/ui/DefaultGroup/MainMenu/Title", "메이플 덱 어드벤처")
|
||||
self:SetText("/ui/DefaultGroup/MainMenu/Subtitle", "캐릭터를 고르고 덱을 만들어 모험을 시작하세요")
|
||||
self:SetText("/ui/DefaultGroup/MainMenu/NewGameButton", "새 게임")
|
||||
self:BindMenuButtons()`),
|
||||
method('BindMenuButtons', `local buttonEntity = _EntityService:GetEntityByPath("/ui/DefaultGroup/MainMenu/NewGameButton")
|
||||
if buttonEntity ~= nil and buttonEntity.ButtonComponent ~= nil then
|
||||
if self.NewGameHandler ~= nil then
|
||||
buttonEntity:DisconnectEvent(ButtonClickEvent, self.NewGameHandler)
|
||||
self.NewGameHandler = nil
|
||||
end
|
||||
self.NewGameHandler = buttonEntity:ConnectEvent(ButtonClickEvent, function() self:ShowCharacterSelect() end)
|
||||
end
|
||||
local warrior = _EntityService:GetEntityByPath("/ui/DefaultGroup/CharacterSelectHud/WarriorButton")
|
||||
if warrior ~= nil and warrior.ButtonComponent ~= nil then
|
||||
if self.WarriorSelectHandler ~= nil then
|
||||
warrior:DisconnectEvent(ButtonClickEvent, self.WarriorSelectHandler)
|
||||
self.WarriorSelectHandler = nil
|
||||
end
|
||||
self.WarriorSelectHandler = warrior:ConnectEvent(ButtonClickEvent, function() self:SelectClass("warrior") end)
|
||||
end
|
||||
local thief = _EntityService:GetEntityByPath("/ui/DefaultGroup/CharacterSelectHud/ThiefButton")
|
||||
if thief ~= nil and thief.ButtonComponent ~= nil then
|
||||
if self.ThiefSelectHandler ~= nil then
|
||||
thief:DisconnectEvent(ButtonClickEvent, self.ThiefSelectHandler)
|
||||
self.ThiefSelectHandler = nil
|
||||
end
|
||||
self.ThiefSelectHandler = thief:ConnectEvent(ButtonClickEvent, function() self:SelectClass("bandit") end)
|
||||
end
|
||||
local mage = _EntityService:GetEntityByPath("/ui/DefaultGroup/CharacterSelectHud/MageButton")
|
||||
if mage ~= nil and mage.ButtonComponent ~= nil then
|
||||
if self.MageSelectHandler ~= nil then
|
||||
mage:DisconnectEvent(ButtonClickEvent, self.MageSelectHandler)
|
||||
self.MageSelectHandler = nil
|
||||
end
|
||||
self.MageSelectHandler = mage:ConnectEvent(ButtonClickEvent, function() self:SelectClass("magician") end)
|
||||
end
|
||||
local allDeckClose = _EntityService:GetEntityByPath("/ui/DefaultGroup/DeckAllHud/Close")
|
||||
if allDeckClose ~= nil and allDeckClose.ButtonComponent ~= nil then
|
||||
if self.AllDeckCloseHandler ~= nil then
|
||||
allDeckClose:DisconnectEvent(ButtonClickEvent, self.AllDeckCloseHandler)
|
||||
self.AllDeckCloseHandler = nil
|
||||
end
|
||||
self.AllDeckCloseHandler = allDeckClose:ConnectEvent(ButtonClickEvent, function() self:CloseAllDeck() end)
|
||||
end
|
||||
self:BindClassDeckTabs()
|
||||
local start = _EntityService:GetEntityByPath("/ui/DefaultGroup/CharacterSelectHud/StartButton")
|
||||
if start ~= nil and start.ButtonComponent ~= nil then
|
||||
if self.StartGameHandler ~= nil then
|
||||
start:DisconnectEvent(ButtonClickEvent, self.StartGameHandler)
|
||||
self.StartGameHandler = nil
|
||||
end
|
||||
self.StartGameHandler = start:ConnectEvent(ButtonClickEvent, function() self:StartNewGame() end)
|
||||
end
|
||||
local charBack = _EntityService:GetEntityByPath("/ui/DefaultGroup/CharacterSelectHud/BackButton")
|
||||
if charBack ~= nil and charBack.ButtonComponent ~= nil then
|
||||
if self.CharBackHandler ~= nil then
|
||||
charBack:DisconnectEvent(ButtonClickEvent, self.CharBackHandler)
|
||||
self.CharBackHandler = nil
|
||||
end
|
||||
self.CharBackHandler = charBack:ConnectEvent(ButtonClickEvent, function() self:ShowLobby() end)
|
||||
end
|
||||
local ascMinus = _EntityService:GetEntityByPath("/ui/DefaultGroup/MainMenu/AscMinus")
|
||||
if ascMinus ~= nil and ascMinus.ButtonComponent ~= nil then
|
||||
if self.AscMinusHandler ~= nil then
|
||||
ascMinus:DisconnectEvent(ButtonClickEvent, self.AscMinusHandler)
|
||||
self.AscMinusHandler = nil
|
||||
end
|
||||
self.AscMinusHandler = ascMinus:ConnectEvent(ButtonClickEvent, function() self:AdjustAscension(-1) end)
|
||||
end
|
||||
local ascPlus = _EntityService:GetEntityByPath("/ui/DefaultGroup/MainMenu/AscPlus")
|
||||
if ascPlus ~= nil and ascPlus.ButtonComponent ~= nil then
|
||||
if self.AscPlusHandler ~= nil then
|
||||
ascPlus:DisconnectEvent(ButtonClickEvent, self.AscPlusHandler)
|
||||
self.AscPlusHandler = nil
|
||||
end
|
||||
self.AscPlusHandler = ascPlus:ConnectEvent(ButtonClickEvent, function() self:AdjustAscension(1) end)
|
||||
end`),
|
||||
method('ShowLobby', `self.SelectedClass = ""
|
||||
self:RenderAscension()
|
||||
self:RenderSoulLabel()
|
||||
self:ShowState("lobby")
|
||||
self:SetEntityEnabled("/ui/DefaultGroup/BoardHud", false)
|
||||
self:SetEntityEnabled("/ui/DefaultGroup/SoulShopHud", false)
|
||||
self:BindLobbyButtons()
|
||||
self:BindMenuButtons()
|
||||
self:GoLobbyMap()`),
|
||||
method('GoLobbyMap', `self.LobbyTpTries = 0
|
||||
local eventId = 0
|
||||
local function go()
|
||||
self.LobbyTpTries = self.LobbyTpTries + 1
|
||||
local lp = _UserService.LocalPlayer
|
||||
if lp ~= nil then
|
||||
if lp.CurrentMapName ~= "${LOBBY_MAP}" then
|
||||
_TeleportService:TeleportToMapPosition(lp, ${LOBBY_SPAWN}, "${LOBBY_MAP}")
|
||||
end
|
||||
_TimerService:ClearTimer(eventId)
|
||||
elseif self.LobbyTpTries > 50 then
|
||||
_TimerService:ClearTimer(eventId)
|
||||
end
|
||||
end
|
||||
eventId = _TimerService:SetTimerRepeat(go, 0.1)`),
|
||||
method('OnLobbyNpcInteract', `if self.RunActive == true then
|
||||
return
|
||||
end
|
||||
if id == "run" then
|
||||
self:ShowCharacterSelect()
|
||||
elseif id == "codex" then
|
||||
self:ShowCodex()
|
||||
elseif id == "shop" then
|
||||
self:ShowSoulShop()
|
||||
elseif id == "board" then
|
||||
self:ShowBoard()
|
||||
end`, [{ Type: 'string', DefaultValue: '""', SyncDirection: 0, Attributes: [], Name: 'id' }]),
|
||||
method('RenderSoulLabel', `local s = self.SoulPoints or 0
|
||||
self:SetText("/ui/DefaultGroup/LobbyHud/SoulLabel", "영혼 " .. string.format("%d", s))
|
||||
self:SetText("/ui/DefaultGroup/SoulShopHud/Souls", "영혼 " .. string.format("%d", s))`),
|
||||
method('BindLobbyButtons', `if self.LobbyBound == true then
|
||||
return
|
||||
end
|
||||
self.LobbyBound = true
|
||||
local function bindClick(path, fn)
|
||||
local e = _EntityService:GetEntityByPath(path)
|
||||
if e ~= nil and e.ButtonComponent ~= nil then
|
||||
e:ConnectEvent(ButtonClickEvent, fn)
|
||||
end
|
||||
end
|
||||
bindClick("/ui/DefaultGroup/LobbyHud/AscMinus", function() self:AdjustAscension(-1) end)
|
||||
bindClick("/ui/DefaultGroup/LobbyHud/AscPlus", function() self:AdjustAscension(1) end)
|
||||
bindClick("/ui/DefaultGroup/BoardHud/Close", function() self:CloseBoard() end)
|
||||
bindClick("/ui/DefaultGroup/SoulShopHud/Close", function() self:CloseSoulShop() end)`),
|
||||
method('ShowCodex', `self.CodexMode = true
|
||||
self.ClassDeckMode = true
|
||||
local close = _EntityService:GetEntityByPath("/ui/DefaultGroup/DeckAllHud/Close")
|
||||
if close ~= nil and close.ButtonComponent ~= nil then
|
||||
if self.AllDeckCloseHandler ~= nil then
|
||||
close:DisconnectEvent(ButtonClickEvent, self.AllDeckCloseHandler)
|
||||
end
|
||||
self.AllDeckCloseHandler = close:ConnectEvent(ButtonClickEvent, function() self:CloseAllDeck() end)
|
||||
end
|
||||
self:BindClassDeckTabs()
|
||||
self:SetEntityEnabled("/ui/DefaultGroup/LobbyHud", false)
|
||||
self:SetClassDeckTab("warrior")
|
||||
local hud = _EntityService:GetEntityByPath("/ui/DefaultGroup/DeckAllHud")
|
||||
if hud ~= nil then
|
||||
hud.Enable = true
|
||||
end
|
||||
self:RenderAllDeck()`),
|
||||
method('ShowBoard', `self:SetEntityEnabled("/ui/DefaultGroup/BoardHud", true)`),
|
||||
method('CloseBoard', `self:SetEntityEnabled("/ui/DefaultGroup/BoardHud", false)`),
|
||||
];
|
||||
115
tools/deck/cb/tooltip.mjs
Normal file
115
tools/deck/cb/tooltip.mjs
Normal file
@@ -0,0 +1,115 @@
|
||||
import { method, RUN_LENGTH, GOLD_PER_WIN, CARD_PRICE, REST_HEAL, RELIC_PRICE, ACT_COUNT, ACT_MAPS, LOBBY_MAP, LOBBY_SPAWN } from '../lib/codeblock.mjs';
|
||||
import { CARDS, ENEMIES, CLASSES, JOBS, SOUL_UNLOCKS, CARDFRAMES, RARITIES, MAP_ROWS, MAP_COLS, CHEST_CLOSED_RUID, CHEST_OPEN_RUID, NODEICONS, CHARS, CAM, RELICS, POTIONS, luaSoulShopTable, frameRuid, luaFramesTable, luaNodeIconsTable, luaRelicsTable, luaPotionsTable, luaIntentsArray, luaEnemiesTable, luaStr, luaJobsTable, luaCardsTable, luaDeckTable } from '../lib/data.mjs';
|
||||
import { UI_FILE, COMMON_FILE, UI_ROOT, GENERATED_UI_SECTIONS, UI_APPEND_ORDER, DISABLED_STOCK_CONTROLS, TRANSPARENT, DARK, GOLD, ATTACK, DEFEND, SKILL, DAMAGE_DIGIT_RUIDS, DAMAGE_POP_MAX_DIGITS, DAMAGE_POP_DIGIT_W, DAMAGE_POP_DIGIT_H, DAMAGE_POP_DIGIT_SPACING, MAX_MONSTERS, HEAD_OFFSET_Y, HP_BAR_W, WHITE, CARD_NAME_TEXT, CARD_DESC_TEXT, cardFaceLayout, CARD_W, CARD_H, CARD_SPACING, CARD_XS, ALIGN_CENTER, ALIGN_BOTTOM_CENTER, guid, transform, sprite, button, text, scrollLayoutGroup, popupLayerFor, uiOrderFor, displayOrderFor, applySortingOverride, entity, uiPath, sectionRoot, isGeneratedUiEntity, appendUiSection } from '../lib/ui-helpers.mjs';
|
||||
|
||||
export const tooltipMethods = [
|
||||
method('BuildCardKeywordTooltip', `if c == nil then
|
||||
return ""
|
||||
end
|
||||
local lines = {}
|
||||
local function add(name, desc)
|
||||
for i = 1, #lines do
|
||||
if string.find(lines[i], name .. ":", 1, true) == 1 then
|
||||
return
|
||||
end
|
||||
end
|
||||
table.insert(lines, name .. ": " .. desc)
|
||||
end
|
||||
local cardDesc = c.desc or ""
|
||||
if c.sly == true or string.find(cardDesc, "교활", 1, true) ~= nil then
|
||||
add("교활", "버려지면 비용 없이 사용됩니다.")
|
||||
end
|
||||
if c.retain == true or string.find(cardDesc, "보존", 1, true) ~= nil then
|
||||
add("보존", "턴 종료 시 버려지지 않고 손에 남습니다.")
|
||||
end
|
||||
if c.dex ~= nil and c.dex > 0 or string.find(cardDesc, "민첩", 1, true) ~= nil then
|
||||
add("민첩", "카드로 얻는 방어도가 증가합니다.")
|
||||
end
|
||||
if c.thorns ~= nil and c.thorns > 0 or string.find(cardDesc, "가시", 1, true) ~= nil then
|
||||
add("가시", "피해를 받으면 공격자에게 반사 피해를 줍니다.")
|
||||
end
|
||||
if c.exhaust == true or string.find(cardDesc, "소멸.", 1, true) ~= nil then
|
||||
add("소멸", "사용 후 소멸 덱으로 이동해 이번 전투 동안 다시 나오지 않습니다.")
|
||||
end
|
||||
if string.find(cardDesc, "선천성", 1, true) ~= nil then
|
||||
add("선천성", "전투 시작 시 손패에 들어옵니다.")
|
||||
end
|
||||
if c.vuln ~= nil and c.vuln > 0 then
|
||||
add("취약", "받는 공격 피해가 50% 증가합니다.")
|
||||
end
|
||||
if c.weak ~= nil and c.weak > 0 then
|
||||
add("약화", "주는 공격 피해가 25% 감소합니다.")
|
||||
end
|
||||
if c.poison ~= nil and c.poison > 0 then
|
||||
add("중독", "턴 시작 시 체력을 잃고 수치가 1 감소합니다.")
|
||||
end
|
||||
if c.pierce == true then
|
||||
add("관통", "방어도를 무시하고 피해를 줍니다.")
|
||||
end
|
||||
if c.aoe == true then
|
||||
add("전체", "모든 적에게 적용됩니다.")
|
||||
end
|
||||
if c.kind == "Power" then
|
||||
add("파워", "사용하면 전투 동안 지속 효과로 남습니다.")
|
||||
end
|
||||
if c.unplayable == true then
|
||||
add("저주", "사용할 수 없고 손패를 방해합니다.")
|
||||
end
|
||||
local out = ""
|
||||
for i = 1, #lines do
|
||||
if i > 1 then out = out .. "\\n" end
|
||||
out = out .. lines[i]
|
||||
end
|
||||
return out`, [{ Type: 'any', DefaultValue: null, SyncDirection: 0, Attributes: [], Name: 'c' }], 0, 'string'),
|
||||
method('HoverCard', `if self.DragSlot ~= nil and self.DragSlot > 0 then
|
||||
return
|
||||
end
|
||||
local cardId = self.Hand[slot]
|
||||
if cardId == nil then
|
||||
return
|
||||
end
|
||||
local e = _EntityService:GetEntityByPath("/ui/DefaultGroup/CardHand/Card" .. tostring(slot))
|
||||
local tx = 0
|
||||
if e ~= nil and e.UITransformComponent ~= nil then
|
||||
tx = e.UITransformComponent.anchoredPosition.x
|
||||
e.UITransformComponent.UIScale = Vector3(1.3, 1.3, 1)
|
||||
end
|
||||
local c = self.Cards[cardId]
|
||||
if c ~= nil then
|
||||
local tip = self:BuildCardKeywordTooltip(c)
|
||||
if tip ~= "" then
|
||||
local tipX = tx + 270
|
||||
if tx > 180 then tipX = tx - 270 end
|
||||
if tipX > 760 then tipX = tx - 270 end
|
||||
if tipX < -760 then tipX = tx + 270 end
|
||||
self:ShowTooltipAt("키워드", tip, tipX, 90)
|
||||
else
|
||||
self:HideTooltip()
|
||||
end
|
||||
end`, [{ Type: 'number', DefaultValue: null, SyncDirection: 0, Attributes: [], Name: 'slot' }]),
|
||||
method('UnhoverCard', `local e = _EntityService:GetEntityByPath("/ui/DefaultGroup/CardHand/Card" .. tostring(slot))
|
||||
if e ~= nil and e.UITransformComponent ~= nil then
|
||||
e.UITransformComponent.UIScale = Vector3(1, 1, 1)
|
||||
end
|
||||
self:HideTooltip()`, [{ Type: 'number', DefaultValue: null, SyncDirection: 0, Attributes: [], Name: 'slot' }]),
|
||||
method('ShowTooltip', `self:ShowTooltipAt(name, desc, x, 400)`, [
|
||||
{ Type: 'string', DefaultValue: null, SyncDirection: 0, Attributes: [], Name: 'name' },
|
||||
{ Type: 'string', DefaultValue: null, SyncDirection: 0, Attributes: [], Name: 'desc' },
|
||||
{ Type: 'number', DefaultValue: null, SyncDirection: 0, Attributes: [], Name: 'x' },
|
||||
]),
|
||||
method('ShowTooltipAt', `self:SetText("/ui/DefaultGroup/CombatHud/TooltipBox/Name", name)
|
||||
self:SetText("/ui/DefaultGroup/CombatHud/TooltipBox/Desc", desc)
|
||||
local e = _EntityService:GetEntityByPath("/ui/DefaultGroup/CombatHud/TooltipBox")
|
||||
if e ~= nil then
|
||||
if e.UITransformComponent ~= nil then
|
||||
e.UITransformComponent.anchoredPosition = Vector2(x, y)
|
||||
end
|
||||
e.Enable = true
|
||||
end`, [
|
||||
{ Type: 'string', DefaultValue: null, SyncDirection: 0, Attributes: [], Name: 'name' },
|
||||
{ Type: 'string', DefaultValue: null, SyncDirection: 0, Attributes: [], Name: 'desc' },
|
||||
{ Type: 'number', DefaultValue: null, SyncDirection: 0, Attributes: [], Name: 'x' },
|
||||
{ Type: 'number', DefaultValue: null, SyncDirection: 0, Attributes: [], Name: 'y' },
|
||||
]),
|
||||
method('HideTooltip', `self:SetEntityEnabled("/ui/DefaultGroup/CombatHud/TooltipBox", false)`),
|
||||
];
|
||||
File diff suppressed because it is too large
Load Diff
58
tools/deck/hud/board.mjs
Normal file
58
tools/deck/hud/board.mjs
Normal file
@@ -0,0 +1,58 @@
|
||||
import { UI_FILE, COMMON_FILE, UI_ROOT, GENERATED_UI_SECTIONS, UI_APPEND_ORDER, DISABLED_STOCK_CONTROLS, TRANSPARENT, DARK, GOLD, ATTACK, DEFEND, SKILL, DAMAGE_DIGIT_RUIDS, DAMAGE_POP_MAX_DIGITS, DAMAGE_POP_DIGIT_W, DAMAGE_POP_DIGIT_H, DAMAGE_POP_DIGIT_SPACING, MAX_MONSTERS, HEAD_OFFSET_Y, HP_BAR_W, WHITE, CARD_NAME_TEXT, CARD_DESC_TEXT, cardFaceLayout, CARD_W, CARD_H, CARD_SPACING, CARD_XS, ALIGN_CENTER, ALIGN_BOTTOM_CENTER, guid, transform, sprite, button, text, scrollLayoutGroup, popupLayerFor, uiOrderFor, displayOrderFor, applySortingOverride, entity, uiPath, sectionRoot, isGeneratedUiEntity, appendUiSection } from '../lib/ui-helpers.mjs';
|
||||
import { CARDS, ENEMIES, CLASSES, JOBS, SOUL_UNLOCKS, luaSoulShopTable, CARDFRAMES, RARITIES, frameRuid, luaFramesTable, luaNodeIconsTable, MAP_ROWS, MAP_COLS, CHEST_CLOSED_RUID, CHEST_OPEN_RUID, NODEICONS, CHARS, CAM, RELICS, luaRelicsTable, POTIONS, luaPotionsTable, luaIntentsArray, luaEnemiesTable, luaStr, luaJobsTable, luaCardsTable, luaDeckTable } from '../lib/data.mjs';
|
||||
|
||||
export function buildBoard() {
|
||||
const board = [];
|
||||
let brdId = 0;
|
||||
const boardRoot = entity({
|
||||
id: guid('brd', brdId++),
|
||||
path: '/ui/DefaultGroup/BoardHud',
|
||||
modelId: 'uisprite', entryId: 'UISprite',
|
||||
componentNames: 'MOD.Core.UITransformComponent,MOD.Core.SpriteGUIRendererComponent',
|
||||
displayOrder: 14,
|
||||
components: [
|
||||
transform({ parentW: 1920, parentH: 1080, anchor: { x: 0.5, y: 0.5 }, pivot: { x: 0.5, y: 0.5 }, size: { x: 1920, y: 1080 }, pos: { x: 0, y: 0 }, align: ALIGN_CENTER }),
|
||||
sprite({ color: { r: 0.05, g: 0.06, b: 0.09, a: 0.95 }, type: 1, raycast: true }),
|
||||
],
|
||||
});
|
||||
boardRoot.jsonString.enable = false;
|
||||
board.push(boardRoot);
|
||||
board.push(entity({
|
||||
id: guid('brd', brdId++),
|
||||
path: '/ui/DefaultGroup/BoardHud/Title',
|
||||
modelId: 'uitext', entryId: 'UIText',
|
||||
componentNames: 'MOD.Core.UITransformComponent,MOD.Core.SpriteGUIRendererComponent,MOD.Core.TextComponent',
|
||||
displayOrder: 1,
|
||||
components: [
|
||||
transform({ parentW: 1920, parentH: 1080, anchor: { x: 0.5, y: 0.5 }, pivot: { x: 0.5, y: 0.5 }, size: { x: 700, y: 60 }, pos: { x: 0, y: 400 } }),
|
||||
sprite({ color: TRANSPARENT }),
|
||||
text({ value: '게시판', fontSize: 44, bold: true, color: GOLD, alignment: 4 }),
|
||||
],
|
||||
}));
|
||||
board.push(entity({
|
||||
id: guid('brd', brdId++),
|
||||
path: '/ui/DefaultGroup/BoardHud/Body',
|
||||
modelId: 'uitext', entryId: 'UIText',
|
||||
componentNames: 'MOD.Core.UITransformComponent,MOD.Core.SpriteGUIRendererComponent,MOD.Core.TextComponent',
|
||||
displayOrder: 1,
|
||||
components: [
|
||||
transform({ parentW: 1920, parentH: 1080, anchor: { x: 0.5, y: 0.5 }, pivot: { x: 0.5, y: 0.5 }, size: { x: 1100, y: 520 }, pos: { x: 0, y: 20 } }),
|
||||
sprite({ color: { r: 0.1, g: 0.12, b: 0.16, a: 0.9 }, type: 1 }),
|
||||
text({ value: '· 카드는 직업/등급에 따라 보상 확률이 다릅니다.\n· 몬스터는 매 턴 정해진 행동 중 하나를 무작위로 합니다.\n· 일부 몬스터는 덱에 저주 카드(상처/화상)를 넣습니다.\n· 손패는 최대 10장, 초과분은 자동으로 버려집니다.\n· 2차 전직 후 보스를 잡으면 영혼이 쌓입니다.\n· 영혼은 상인 NPC에서 덱빌딩 해금에 사용합니다.', fontSize: 24, bold: false, color: { r: 0.86, g: 0.9, b: 0.94, a: 1 }, alignment: 0 }),
|
||||
],
|
||||
}));
|
||||
board.push(entity({
|
||||
id: guid('brd', brdId++),
|
||||
path: '/ui/DefaultGroup/BoardHud/Close',
|
||||
modelId: 'uibutton', entryId: 'UIButton',
|
||||
componentNames: 'MOD.Core.UITransformComponent,MOD.Core.SpriteGUIRendererComponent,MOD.Core.ButtonComponent,MOD.Core.TextComponent',
|
||||
displayOrder: 2,
|
||||
components: [
|
||||
transform({ parentW: 1920, parentH: 1080, anchor: { x: 0.5, y: 0.5 }, pivot: { x: 0.5, y: 0.5 }, size: { x: 200, y: 60 }, pos: { x: 0, y: -380 }, align: ALIGN_CENTER }),
|
||||
sprite({ color: { r: 0.2, g: 0.24, b: 0.3, a: 1 }, type: 1, raycast: true }),
|
||||
button(),
|
||||
text({ value: '닫기', fontSize: 28, bold: true, color: WHITE, alignment: 4 }),
|
||||
],
|
||||
}));
|
||||
return board;
|
||||
}
|
||||
171
tools/deck/hud/charselect.mjs
Normal file
171
tools/deck/hud/charselect.mjs
Normal file
@@ -0,0 +1,171 @@
|
||||
import { UI_FILE, COMMON_FILE, UI_ROOT, GENERATED_UI_SECTIONS, UI_APPEND_ORDER, DISABLED_STOCK_CONTROLS, TRANSPARENT, DARK, GOLD, ATTACK, DEFEND, SKILL, DAMAGE_DIGIT_RUIDS, DAMAGE_POP_MAX_DIGITS, DAMAGE_POP_DIGIT_W, DAMAGE_POP_DIGIT_H, DAMAGE_POP_DIGIT_SPACING, MAX_MONSTERS, HEAD_OFFSET_Y, HP_BAR_W, WHITE, CARD_NAME_TEXT, CARD_DESC_TEXT, cardFaceLayout, CARD_W, CARD_H, CARD_SPACING, CARD_XS, ALIGN_CENTER, ALIGN_BOTTOM_CENTER, guid, transform, sprite, button, text, scrollLayoutGroup, popupLayerFor, uiOrderFor, displayOrderFor, applySortingOverride, entity, uiPath, sectionRoot, isGeneratedUiEntity, appendUiSection } from '../lib/ui-helpers.mjs';
|
||||
import { CARDS, ENEMIES, CLASSES, JOBS, SOUL_UNLOCKS, luaSoulShopTable, CARDFRAMES, RARITIES, frameRuid, luaFramesTable, luaNodeIconsTable, MAP_ROWS, MAP_COLS, CHEST_CLOSED_RUID, CHEST_OPEN_RUID, NODEICONS, CHARS, CAM, RELICS, luaRelicsTable, POTIONS, luaPotionsTable, luaIntentsArray, luaEnemiesTable, luaStr, luaJobsTable, luaCardsTable, luaDeckTable } from '../lib/data.mjs';
|
||||
|
||||
export function buildCharSelect() {
|
||||
const select = [];
|
||||
select.push(entity({
|
||||
id: guid('menu', 100),
|
||||
path: '/ui/DefaultGroup/CharacterSelectHud',
|
||||
modelId: 'uisprite',
|
||||
entryId: 'UISprite',
|
||||
componentNames: 'MOD.Core.UITransformComponent,MOD.Core.SpriteGUIRendererComponent',
|
||||
displayOrder: 21,
|
||||
components: [
|
||||
transform({ parentW: 1920, parentH: 1080, anchor: { x: 0.5, y: 0.5 }, pivot: { x: 0.5, y: 0.5 }, size: { x: 1920, y: 1080 }, pos: { x: 0, y: 0 }, align: ALIGN_CENTER }),
|
||||
sprite({ color: { r: 0.05, g: 0.07, b: 0.11, a: 1 }, type: 1, raycast: true }),
|
||||
],
|
||||
}));
|
||||
select.push(entity({
|
||||
id: guid('menu', 190),
|
||||
path: '/ui/DefaultGroup/CharacterSelectHud/OpaqueBackdrop',
|
||||
modelId: 'uisprite',
|
||||
entryId: 'UISprite',
|
||||
componentNames: 'MOD.Core.UITransformComponent,MOD.Core.SpriteGUIRendererComponent',
|
||||
displayOrder: 0,
|
||||
components: [
|
||||
transform({ parentW: 1920, parentH: 1080, anchor: { x: 0.5, y: 0.5 }, pivot: { x: 0.5, y: 0.5 }, size: { x: 1920, y: 1080 }, pos: { x: 0, y: 0 }, align: ALIGN_CENTER }),
|
||||
sprite({ color: TRANSPARENT, type: 1, raycast: false }),
|
||||
],
|
||||
}));
|
||||
select.push(entity({
|
||||
id: guid('menu', 101),
|
||||
path: '/ui/DefaultGroup/CharacterSelectHud/Title',
|
||||
modelId: 'uitext',
|
||||
entryId: 'UIText',
|
||||
componentNames: 'MOD.Core.UITransformComponent,MOD.Core.SpriteGUIRendererComponent,MOD.Core.TextComponent',
|
||||
displayOrder: 1,
|
||||
components: [
|
||||
transform({ parentW: 1920, parentH: 1080, anchor: { x: 0.5, y: 0.5 }, pivot: { x: 0.5, y: 0.5 }, size: { x: 760, y: 72 }, pos: { x: 0, y: 355 }, align: ALIGN_CENTER }),
|
||||
sprite({ color: TRANSPARENT }),
|
||||
text({ value: '\uCE90\uB9AD\uD130 \uC120\uD0DD', fontSize: 42, bold: true, color: GOLD, alignment: 0 }),
|
||||
],
|
||||
}));
|
||||
select.push(entity({
|
||||
id: guid('menu', 102),
|
||||
path: '/ui/DefaultGroup/CharacterSelectHud/Status',
|
||||
modelId: 'uitext',
|
||||
entryId: 'UIText',
|
||||
componentNames: 'MOD.Core.UITransformComponent,MOD.Core.SpriteGUIRendererComponent,MOD.Core.TextComponent',
|
||||
displayOrder: 2,
|
||||
components: [
|
||||
transform({ parentW: 1920, parentH: 1080, anchor: { x: 0.5, y: 0.5 }, pivot: { x: 0.5, y: 0.5 }, size: { x: 680, y: 44 }, pos: { x: 0, y: 298 }, align: ALIGN_CENTER }),
|
||||
sprite({ color: TRANSPARENT }),
|
||||
text({ value: '\uC804\uC0AC\uB97C \uC120\uD0DD\uD558\uACE0 \uC2DC\uC791\uD558\uC138\uC694', fontSize: 22, color: { r: 0.86, g: 0.9, b: 0.94, a: 1 }, alignment: 0 }),
|
||||
],
|
||||
}));
|
||||
const classCards = [
|
||||
{ key: 'Warrior', classId: 'warrior', label: '\uC804\uC0AC', desc: '\uAC15\uD55C \uACF5\uACA9\uACFC \uBC29\uC5B4', x: -360, enabled: true, tint: { r: 0.74, g: 0.32, b: 0.28, a: 1 } },
|
||||
{ key: 'Thief', classId: 'bandit', label: '\uB3C4\uC801', desc: '\uB3C5\u00B7\uB2E8\uAC80\u00B7\uB4DC\uB85C\uC6B0', x: 0, enabled: true, tint: { r: 0.26, g: 0.5, b: 0.34, a: 1 } },
|
||||
{ key: 'Mage', classId: 'magician', label: '\uB9C8\uBC95\uC0AC', desc: '\uB9C8\uBC95 \uC6D0\uAC70\uB9AC \uB51C\uB7EC', x: 360, enabled: true, tint: { r: 0.3, g: 0.4, b: 0.75, a: 1 } },
|
||||
];
|
||||
for (let i = 0; i < classCards.length; i++) {
|
||||
const cls = classCards[i];
|
||||
const base = `/ui/DefaultGroup/CharacterSelectHud/${cls.key}Button`;
|
||||
select.push(entity({
|
||||
id: guid('menu', 110 + i),
|
||||
path: base,
|
||||
modelId: 'uibutton',
|
||||
entryId: 'UIButton',
|
||||
componentNames: 'MOD.Core.UITransformComponent,MOD.Core.SpriteGUIRendererComponent,MOD.Core.ButtonComponent',
|
||||
displayOrder: 10 + i,
|
||||
components: [
|
||||
transform({ parentW: 1920, parentH: 1080, anchor: { x: 0.5, y: 0.5 }, pivot: { x: 0.5, y: 0.5 }, size: { x: 270, y: 330 }, pos: { x: cls.x, y: 40 }, align: ALIGN_CENTER }),
|
||||
sprite({ color: cls.enabled ? { r: 0.16, g: 0.2, b: 0.26, a: 1 } : { r: 0.11, g: 0.12, b: 0.14, a: 1 }, type: 1, raycast: cls.enabled }),
|
||||
button({ enabled: cls.enabled }),
|
||||
],
|
||||
}));
|
||||
select.push(entity({
|
||||
id: guid('menu', 200 + i),
|
||||
path: `${base}/Art`,
|
||||
modelId: 'uisprite',
|
||||
entryId: 'UISprite',
|
||||
componentNames: 'MOD.Core.UITransformComponent,MOD.Core.SpriteGUIRendererComponent',
|
||||
displayOrder: 0,
|
||||
components: [
|
||||
transform({ parentW: 270, parentH: 330, anchor: { x: 0.5, y: 0.5 }, pivot: { x: 0.5, y: 0.5 }, size: { x: 258, y: 318 }, pos: { x: 0, y: 0 } }),
|
||||
sprite({ dataId: CHARS.portraits[cls.classId], color: { r: 1, g: 1, b: 1, a: 1 }, type: 0, raycast: false }),
|
||||
],
|
||||
}));
|
||||
select.push(entity({
|
||||
id: guid('menu', 210 + i),
|
||||
path: `${base}/NameBanner`,
|
||||
modelId: 'uisprite',
|
||||
entryId: 'UISprite',
|
||||
componentNames: 'MOD.Core.UITransformComponent,MOD.Core.SpriteGUIRendererComponent',
|
||||
displayOrder: 1,
|
||||
components: [
|
||||
transform({ parentW: 270, parentH: 330, anchor: { x: 0.5, y: 0.5 }, pivot: { x: 0.5, y: 0.5 }, size: { x: 258, y: 60 }, pos: { x: 0, y: -137 } }),
|
||||
sprite({ color: { r: 0, g: 0, b: 0, a: 0.55 }, type: 1, raycast: false }),
|
||||
],
|
||||
}));
|
||||
select.push(entity({
|
||||
id: guid('menu', 120 + i),
|
||||
path: `${base}/Name`,
|
||||
modelId: 'uitext',
|
||||
entryId: 'UIText',
|
||||
componentNames: 'MOD.Core.UITransformComponent,MOD.Core.SpriteGUIRendererComponent,MOD.Core.TextComponent',
|
||||
displayOrder: 2,
|
||||
components: [
|
||||
transform({ parentW: 270, parentH: 330, anchor: { x: 0.5, y: 0.5 }, pivot: { x: 0.5, y: 0.5 }, size: { x: 230, y: 54 }, pos: { x: 0, y: -137 } }),
|
||||
sprite({ color: TRANSPARENT }),
|
||||
text({ value: cls.label, fontSize: 34, bold: true, color: cls.enabled ? GOLD : { r: 0.55, g: 0.58, b: 0.62, a: 1 }, alignment: 4 }),
|
||||
],
|
||||
}));
|
||||
if (!cls.enabled) {
|
||||
select.push(entity({
|
||||
id: guid('menu', 150 + i),
|
||||
path: `${base}/LockBody`,
|
||||
modelId: 'uisprite',
|
||||
entryId: 'UISprite',
|
||||
componentNames: 'MOD.Core.UITransformComponent,MOD.Core.SpriteGUIRendererComponent',
|
||||
displayOrder: 3,
|
||||
components: [
|
||||
transform({ parentW: 270, parentH: 330, anchor: { x: 0.5, y: 0.5 }, pivot: { x: 0.5, y: 0.5 }, size: { x: 76, y: 58 }, pos: { x: 0, y: 4 } }),
|
||||
sprite({ color: { r: 0.78, g: 0.69, b: 0.42, a: 1 }, type: 1 }),
|
||||
],
|
||||
}));
|
||||
select.push(entity({
|
||||
id: guid('menu', 160 + i),
|
||||
path: `${base}/LockShackle`,
|
||||
modelId: 'uisprite',
|
||||
entryId: 'UISprite',
|
||||
componentNames: 'MOD.Core.UITransformComponent,MOD.Core.SpriteGUIRendererComponent',
|
||||
displayOrder: 4,
|
||||
components: [
|
||||
transform({ parentW: 270, parentH: 330, anchor: { x: 0.5, y: 0.5 }, pivot: { x: 0.5, y: 0.5 }, size: { x: 54, y: 42 }, pos: { x: 0, y: 48 } }),
|
||||
sprite({ color: { r: 0.78, g: 0.69, b: 0.42, a: 1 }, type: 1 }),
|
||||
],
|
||||
}));
|
||||
}
|
||||
}
|
||||
select.push(entity({
|
||||
id: guid('menu', 180),
|
||||
path: '/ui/DefaultGroup/CharacterSelectHud/StartButton',
|
||||
modelId: 'uibutton',
|
||||
entryId: 'UIButton',
|
||||
componentNames: 'MOD.Core.UITransformComponent,MOD.Core.SpriteGUIRendererComponent,MOD.Core.ButtonComponent,MOD.Core.TextComponent',
|
||||
displayOrder: 20,
|
||||
components: [
|
||||
transform({ parentW: 1920, parentH: 1080, anchor: { x: 0.5, y: 0.5 }, pivot: { x: 0.5, y: 0.5 }, size: { x: 220, y: 68 }, pos: { x: 720, y: -360 }, align: ALIGN_CENTER }),
|
||||
sprite({ color: { r: 0.15, g: 0.2, b: 0.26, a: 1 }, type: 1, raycast: true }),
|
||||
button(),
|
||||
text({ value: '\uC2DC\uC791', fontSize: 30, bold: true, color: GOLD, alignment: 0 }),
|
||||
],
|
||||
}));
|
||||
select.push(entity({
|
||||
id: guid('menu', 230),
|
||||
path: '/ui/DefaultGroup/CharacterSelectHud/BackButton',
|
||||
modelId: 'uibutton',
|
||||
entryId: 'UIButton',
|
||||
componentNames: 'MOD.Core.UITransformComponent,MOD.Core.SpriteGUIRendererComponent,MOD.Core.ButtonComponent,MOD.Core.TextComponent',
|
||||
displayOrder: 22,
|
||||
components: [
|
||||
transform({ parentW: 1920, parentH: 1080, anchor: { x: 0.5, y: 0.5 }, pivot: { x: 0.5, y: 0.5 }, size: { x: 180, y: 56 }, pos: { x: -800, y: 430 }, align: ALIGN_CENTER }),
|
||||
sprite({ color: { r: 0.15, g: 0.2, b: 0.26, a: 1 }, type: 1, raycast: true }),
|
||||
button(),
|
||||
text({ value: '\u2190 \uB4A4\uB85C', fontSize: 26, bold: true, color: GOLD, alignment: 0 }),
|
||||
],
|
||||
}));
|
||||
select[0].jsonString.enable = false;
|
||||
return select;
|
||||
}
|
||||
494
tools/deck/hud/combat.mjs
Normal file
494
tools/deck/hud/combat.mjs
Normal file
@@ -0,0 +1,494 @@
|
||||
import { UI_FILE, COMMON_FILE, UI_ROOT, GENERATED_UI_SECTIONS, UI_APPEND_ORDER, DISABLED_STOCK_CONTROLS, TRANSPARENT, DARK, GOLD, ATTACK, DEFEND, SKILL, DAMAGE_DIGIT_RUIDS, DAMAGE_POP_MAX_DIGITS, DAMAGE_POP_DIGIT_W, DAMAGE_POP_DIGIT_H, DAMAGE_POP_DIGIT_SPACING, MAX_MONSTERS, HEAD_OFFSET_Y, HP_BAR_W, WHITE, CARD_NAME_TEXT, CARD_DESC_TEXT, cardFaceLayout, CARD_W, CARD_H, CARD_SPACING, CARD_XS, ALIGN_CENTER, ALIGN_BOTTOM_CENTER, guid, transform, sprite, button, text, scrollLayoutGroup, popupLayerFor, uiOrderFor, displayOrderFor, applySortingOverride, entity, uiPath, sectionRoot, isGeneratedUiEntity, appendUiSection } from '../lib/ui-helpers.mjs';
|
||||
import { CARDS, ENEMIES, CLASSES, JOBS, SOUL_UNLOCKS, luaSoulShopTable, CARDFRAMES, RARITIES, frameRuid, luaFramesTable, luaNodeIconsTable, MAP_ROWS, MAP_COLS, CHEST_CLOSED_RUID, CHEST_OPEN_RUID, NODEICONS, CHARS, CAM, RELICS, luaRelicsTable, POTIONS, luaPotionsTable, luaIntentsArray, luaEnemiesTable, luaStr, luaJobsTable, luaCardsTable, luaDeckTable } from '../lib/data.mjs';
|
||||
|
||||
export function buildCombat() {
|
||||
const PANEL_BG = { r: 0.08, g: 0.09, b: 0.11, a: 0.78 };
|
||||
const combat = [];
|
||||
combat.push(entity({
|
||||
id: guid('cmb', 0),
|
||||
path: '/ui/DefaultGroup/CombatHud',
|
||||
modelId: 'uiempty',
|
||||
entryId: 'UIEmpty',
|
||||
componentNames: 'MOD.Core.UITransformComponent,MOD.Core.SpriteGUIRendererComponent',
|
||||
displayOrder: 4,
|
||||
components: [
|
||||
transform({ parentW: 1920, parentH: 1080, anchor: { x: 0.5, y: 0.5 }, pivot: { x: 0.5, y: 0.5 }, size: { x: 1920, y: 1080 }, pos: { x: 0, y: 0 }, align: ALIGN_CENTER }),
|
||||
sprite({ color: TRANSPARENT }),
|
||||
],
|
||||
}));
|
||||
const SLOT_W = 140, SLOT_H = 96;
|
||||
for (let i = 1; i <= MAX_MONSTERS; i++) {
|
||||
const base = `/ui/DefaultGroup/CombatHud/MonsterSlot${i}`;
|
||||
const slot = entity({
|
||||
id: guid('cmb', 40 + i),
|
||||
path: base,
|
||||
modelId: 'uisprite', entryId: 'UISprite',
|
||||
componentNames: 'MOD.Core.UITransformComponent,MOD.Core.SpriteGUIRendererComponent,MOD.Core.ButtonComponent',
|
||||
displayOrder: 20 + i,
|
||||
components: [
|
||||
transform({ parentW: 1920, parentH: 1080, anchor: { x: 0.5, y: 0.5 }, pivot: { x: 0.5, y: 0.5 }, size: { x: SLOT_W, y: SLOT_H }, pos: { x: (i - 2.5) * 320, y: 300 } }),
|
||||
sprite({ color: { r: 0, g: 0, b: 0, a: 0.0001 }, type: 1, raycast: true }),
|
||||
button(),
|
||||
],
|
||||
});
|
||||
slot.jsonString.enable = false;
|
||||
combat.push(slot);
|
||||
const targetFrame = entity({
|
||||
id: guid('cmb', 220 + i), path: `${base}/TargetFrame`, modelId: 'uisprite', entryId: 'UISprite',
|
||||
componentNames: 'MOD.Core.UITransformComponent,MOD.Core.SpriteGUIRendererComponent',
|
||||
displayOrder: 0,
|
||||
components: [
|
||||
transform({ parentW: SLOT_W, parentH: SLOT_H, anchor: { x: 0.5, y: 0.5 }, pivot: { x: 0.5, y: 0.5 }, size: { x: SLOT_W + 16, y: SLOT_H + 12 }, pos: { x: 0, y: 0 } }),
|
||||
sprite({ color: { r: 0.95, g: 0.78, b: 0.25, a: 0.28 }, type: 1 }),
|
||||
],
|
||||
});
|
||||
targetFrame.jsonString.enable = false;
|
||||
combat.push(targetFrame);
|
||||
const targetMarker = entity({
|
||||
id: guid('cmb', 360 + i), path: `${base}/TargetMarker`, modelId: 'uitext', entryId: 'UIText',
|
||||
componentNames: 'MOD.Core.UITransformComponent,MOD.Core.SpriteGUIRendererComponent,MOD.Core.TextComponent',
|
||||
displayOrder: 9,
|
||||
components: [
|
||||
transform({ parentW: SLOT_W, parentH: SLOT_H, anchor: { x: 0.5, y: 0.5 }, pivot: { x: 0.5, y: 0.5 }, size: { x: 116, y: 116 }, pos: { x: 0, y: 2 } }),
|
||||
sprite({ color: { r: 0.95, g: 0.08, b: 0.05, a: 0.92 }, type: 1 }),
|
||||
text({ value: '+', fontSize: 72, bold: true, color: { r: 1, g: 0.94, b: 0.28, a: 1 }, alignment: 4, outlineWidth: 4 }),
|
||||
],
|
||||
});
|
||||
targetMarker.jsonString.enable = false;
|
||||
combat.push(targetMarker);
|
||||
const targetLabel = entity({
|
||||
id: guid('cmb', 370 + i), path: `${base}/TargetMarker/Label`, modelId: 'uitext', entryId: 'UIText',
|
||||
componentNames: 'MOD.Core.UITransformComponent,MOD.Core.SpriteGUIRendererComponent,MOD.Core.TextComponent',
|
||||
displayOrder: 10,
|
||||
components: [
|
||||
transform({ parentW: 116, parentH: 116, anchor: { x: 0.5, y: 0.5 }, pivot: { x: 0.5, y: 0.5 }, size: { x: 112, y: 28 }, pos: { x: 0, y: -52 } }),
|
||||
sprite({ color: { r: 0.08, g: 0.02, b: 0.02, a: 0.86 }, type: 1 }),
|
||||
text({ value: 'TARGET', fontSize: 18, bold: true, color: { r: 1, g: 0.94, b: 0.28, a: 1 }, alignment: 4, outlineWidth: 3 }),
|
||||
],
|
||||
});
|
||||
targetLabel.jsonString.enable = false;
|
||||
combat.push(targetLabel);
|
||||
const actFrame = entity({
|
||||
id: guid('cmb', 240 + i), path: `${base}/ActFrame`, modelId: 'uisprite', entryId: 'UISprite',
|
||||
componentNames: 'MOD.Core.UITransformComponent,MOD.Core.SpriteGUIRendererComponent',
|
||||
displayOrder: 0,
|
||||
components: [
|
||||
transform({ parentW: SLOT_W, parentH: SLOT_H, anchor: { x: 0.5, y: 0.5 }, pivot: { x: 0.5, y: 0.5 }, size: { x: SLOT_W + 16, y: SLOT_H + 12 }, pos: { x: 0, y: 0 } }),
|
||||
sprite({ color: { r: 0.95, g: 0.3, b: 0.25, a: 0.3 }, type: 1 }),
|
||||
],
|
||||
});
|
||||
actFrame.jsonString.enable = false;
|
||||
combat.push(actFrame);
|
||||
combat.push(entity({
|
||||
id: guid('cmb', 60 + i), path: `${base}/Name`, modelId: 'uitext', entryId: 'UIText',
|
||||
componentNames: 'MOD.Core.UITransformComponent,MOD.Core.SpriteGUIRendererComponent,MOD.Core.TextComponent',
|
||||
displayOrder: 1,
|
||||
components: [
|
||||
transform({ parentW: SLOT_W, parentH: SLOT_H, anchor: { x: 0.5, y: 0.5 }, pivot: { x: 0.5, y: 0.5 }, size: { x: SLOT_W, y: 30 }, pos: { x: 0, y: 34 } }),
|
||||
sprite({ color: TRANSPARENT }),
|
||||
text({ value: '', fontSize: 22, bold: true, color: GOLD, alignment: 4 }),
|
||||
],
|
||||
}));
|
||||
combat.push(entity({
|
||||
id: guid('cmb', 80 + i), path: `${base}/Hp`, modelId: 'uitext', entryId: 'UIText',
|
||||
componentNames: 'MOD.Core.UITransformComponent,MOD.Core.SpriteGUIRendererComponent,MOD.Core.TextComponent',
|
||||
displayOrder: 2,
|
||||
components: [
|
||||
transform({ parentW: SLOT_W, parentH: SLOT_H, anchor: { x: 0.5, y: 0.5 }, pivot: { x: 0.5, y: 0.5 }, size: { x: SLOT_W, y: 26 }, pos: { x: 0, y: 6 } }),
|
||||
sprite({ color: TRANSPARENT }),
|
||||
text({ value: '', fontSize: 20, bold: true, color: { r: 1, g: 1, b: 1, a: 1 }, alignment: 4 }),
|
||||
],
|
||||
}));
|
||||
combat.push(entity({
|
||||
id: guid('cmb', 100 + i), path: `${base}/HpBarBg`, modelId: 'uisprite', entryId: 'UISprite',
|
||||
componentNames: 'MOD.Core.UITransformComponent,MOD.Core.SpriteGUIRendererComponent',
|
||||
displayOrder: 3,
|
||||
components: [
|
||||
transform({ parentW: SLOT_W, parentH: SLOT_H, anchor: { x: 0.5, y: 0.5 }, pivot: { x: 0.5, y: 0.5 }, size: { x: HP_BAR_W, y: 14 }, pos: { x: 0, y: -14 } }),
|
||||
sprite({ color: { r: 0.18, g: 0.05, b: 0.06, a: 1 }, type: 1 }),
|
||||
],
|
||||
}));
|
||||
combat.push(entity({
|
||||
id: guid('cmb', 120 + i), path: `${base}/HpBarFill`, modelId: 'uisprite', entryId: 'UISprite',
|
||||
componentNames: 'MOD.Core.UITransformComponent,MOD.Core.SpriteGUIRendererComponent',
|
||||
displayOrder: 4,
|
||||
components: [
|
||||
transform({ parentW: SLOT_W, parentH: SLOT_H, anchor: { x: 0.5, y: 0.5 }, pivot: { x: 0, y: 0.5 }, size: { x: HP_BAR_W, y: 14 }, pos: { x: -HP_BAR_W / 2, y: -14 } }),
|
||||
sprite({ color: { r: 0.86, g: 0.35, b: 0.32, a: 1 }, type: 1 }),
|
||||
],
|
||||
}));
|
||||
combat.push(entity({
|
||||
id: guid('cmb', 140 + i), path: `${base}/Intent`, modelId: 'uitext', entryId: 'UIText',
|
||||
componentNames: 'MOD.Core.UITransformComponent,MOD.Core.SpriteGUIRendererComponent,MOD.Core.TextComponent',
|
||||
displayOrder: 5,
|
||||
components: [
|
||||
transform({ parentW: SLOT_W, parentH: SLOT_H, anchor: { x: 0.5, y: 0.5 }, pivot: { x: 0.5, y: 0.5 }, size: { x: SLOT_W + 40, y: 24 }, pos: { x: 0, y: -36 } }),
|
||||
sprite({ color: TRANSPARENT }),
|
||||
text({ value: '', fontSize: 17, bold: true, color: { r: 1, g: 0.72, b: 0.5, a: 1 }, alignment: 4 }),
|
||||
],
|
||||
}));
|
||||
const dmgPopBase = `/ui/DefaultGroup/CombatHud/DmgPop${i}`;
|
||||
const dmgPop = entity({
|
||||
id: guid('cmb', 250 + i), path: dmgPopBase, modelId: 'uisprite', entryId: 'UISprite',
|
||||
componentNames: 'MOD.Core.UITransformComponent,MOD.Core.SpriteGUIRendererComponent',
|
||||
displayOrder: 80 + i,
|
||||
components: [
|
||||
transform({ parentW: 1920, parentH: 1080, anchor: { x: 0.5, y: 0.5 }, pivot: { x: 0.5, y: 0.5 }, size: { x: 192, y: 56 }, pos: { x: 0, y: 0 } }),
|
||||
sprite({ color: TRANSPARENT, type: 1 }),
|
||||
],
|
||||
});
|
||||
dmgPop.jsonString.enable = false;
|
||||
combat.push(dmgPop);
|
||||
for (let d = 0; d < DAMAGE_POP_MAX_DIGITS; d++) {
|
||||
combat.push(entity({
|
||||
id: guid('cmb', 380 + i * 10 + d), path: `${dmgPopBase}/Digit${d + 1}`, modelId: 'uisprite', entryId: 'UISprite',
|
||||
componentNames: 'MOD.Core.UITransformComponent,MOD.Core.SpriteGUIRendererComponent',
|
||||
displayOrder: 90 + i,
|
||||
components: [
|
||||
transform({ parentW: 192, parentH: 56, anchor: { x: 0.5, y: 0.5 }, pivot: { x: 0.5, y: 0.5 }, size: { x: DAMAGE_POP_DIGIT_W, y: DAMAGE_POP_DIGIT_H }, pos: { x: 0, y: 0 } }),
|
||||
sprite({ dataId: DAMAGE_DIGIT_RUIDS[0], color: { r: 1, g: 1, b: 1, a: 1 }, type: 0 }),
|
||||
],
|
||||
}));
|
||||
}
|
||||
const mBlockBadge = entity({
|
||||
id: guid('cmb', 270 + i), path: `${base}/BlockBadge`, modelId: 'uisprite', entryId: 'UISprite',
|
||||
componentNames: 'MOD.Core.UITransformComponent,MOD.Core.SpriteGUIRendererComponent',
|
||||
displayOrder: 6,
|
||||
components: [
|
||||
transform({ parentW: SLOT_W, parentH: SLOT_H, anchor: { x: 0.5, y: 0.5 }, pivot: { x: 0.5, y: 0.5 }, size: { x: 40, y: 36 }, pos: { x: -HP_BAR_W / 2 - 30, y: -14 } }),
|
||||
sprite({ color: { r: 0.32, g: 0.5, b: 0.85, a: 1 }, type: 1 }),
|
||||
],
|
||||
});
|
||||
mBlockBadge.jsonString.enable = false;
|
||||
combat.push(mBlockBadge);
|
||||
combat.push(entity({
|
||||
id: guid('cmb', 280 + i), path: `${base}/BlockBadge/Value`, modelId: 'uitext', entryId: 'UIText',
|
||||
componentNames: 'MOD.Core.UITransformComponent,MOD.Core.SpriteGUIRendererComponent,MOD.Core.TextComponent',
|
||||
displayOrder: 0,
|
||||
components: [
|
||||
transform({ parentW: 40, parentH: 36, anchor: { x: 0.5, y: 0.5 }, pivot: { x: 0.5, y: 0.5 }, size: { x: 40, y: 32 }, pos: { x: 0, y: 0 } }),
|
||||
sprite({ color: TRANSPARENT }),
|
||||
text({ value: '0', fontSize: 17, bold: true, color: { r: 1, g: 1, b: 1, a: 1 }, alignment: 4 }),
|
||||
],
|
||||
}));
|
||||
combat.push(entity({
|
||||
id: guid('cmb', 290 + i), path: `${base}/Buffs`, modelId: 'uitext', entryId: 'UIText',
|
||||
componentNames: 'MOD.Core.UITransformComponent,MOD.Core.SpriteGUIRendererComponent,MOD.Core.TextComponent',
|
||||
displayOrder: 7,
|
||||
components: [
|
||||
transform({ parentW: SLOT_W, parentH: SLOT_H, anchor: { x: 0.5, y: 0.5 }, pivot: { x: 0.5, y: 0.5 }, size: { x: SLOT_W + 60, y: 22 }, pos: { x: 0, y: -58 } }),
|
||||
sprite({ color: TRANSPARENT }),
|
||||
text({ value: '', fontSize: 15, bold: true, color: { r: 0.85, g: 0.65, b: 1, a: 1 }, alignment: 4 }),
|
||||
],
|
||||
}));
|
||||
}
|
||||
const PP = '/ui/DefaultGroup/CombatHud/PlayerPanel';
|
||||
combat.push(entity({
|
||||
id: guid('cmb', 210), path: PP, modelId: 'uisprite', entryId: 'UISprite',
|
||||
componentNames: 'MOD.Core.UITransformComponent,MOD.Core.SpriteGUIRendererComponent',
|
||||
displayOrder: 5,
|
||||
components: [
|
||||
transform({ parentW: 1920, parentH: 1080, anchor: { x: 0.5, y: 0.5 }, pivot: { x: 0.5, y: 0.5 }, size: { x: 300, y: 96 }, pos: { x: -760, y: -494 }, align: ALIGN_CENTER }),
|
||||
sprite({ color: PANEL_BG, type: 1 }),
|
||||
],
|
||||
}));
|
||||
combat.push(entity({
|
||||
id: guid('cmb', 211), path: `${PP}/Name`, modelId: 'uitext', entryId: 'UIText',
|
||||
componentNames: 'MOD.Core.UITransformComponent,MOD.Core.SpriteGUIRendererComponent,MOD.Core.TextComponent',
|
||||
displayOrder: 0,
|
||||
components: [
|
||||
transform({ parentW: 300, parentH: 96, anchor: { x: 0.5, y: 0.5 }, pivot: { x: 0.5, y: 0.5 }, size: { x: 280, y: 28 }, pos: { x: 0, y: 28 } }),
|
||||
sprite({ color: TRANSPARENT }),
|
||||
text({ value: '플레이어', fontSize: 18, bold: true, color: GOLD, alignment: 4 }),
|
||||
],
|
||||
}));
|
||||
combat.push(entity({
|
||||
id: guid('cmb', 212), path: `${PP}/HpBarBg`, modelId: 'uisprite', entryId: 'UISprite',
|
||||
componentNames: 'MOD.Core.UITransformComponent,MOD.Core.SpriteGUIRendererComponent',
|
||||
displayOrder: 1,
|
||||
components: [
|
||||
transform({ parentW: 300, parentH: 96, anchor: { x: 0.5, y: 0.5 }, pivot: { x: 0.5, y: 0.5 }, size: { x: 220, y: 16 }, pos: { x: 16, y: -6 } }),
|
||||
sprite({ color: { r: 0.18, g: 0.05, b: 0.06, a: 1 }, type: 1 }),
|
||||
],
|
||||
}));
|
||||
combat.push(entity({
|
||||
id: guid('cmb', 213), path: `${PP}/HpBarFill`, modelId: 'uisprite', entryId: 'UISprite',
|
||||
componentNames: 'MOD.Core.UITransformComponent,MOD.Core.SpriteGUIRendererComponent',
|
||||
displayOrder: 2,
|
||||
components: [
|
||||
transform({ parentW: 300, parentH: 96, anchor: { x: 0.5, y: 0.5 }, pivot: { x: 0, y: 0.5 }, size: { x: 220, y: 14 }, pos: { x: -94, y: -6 } }),
|
||||
sprite({ color: { r: 0.3, g: 0.78, b: 0.36, a: 1 }, type: 1 }),
|
||||
],
|
||||
}));
|
||||
combat.push(entity({
|
||||
id: guid('cmb', 214), path: `${PP}/HpText`, modelId: 'uitext', entryId: 'UIText',
|
||||
componentNames: 'MOD.Core.UITransformComponent,MOD.Core.SpriteGUIRendererComponent,MOD.Core.TextComponent',
|
||||
displayOrder: 3,
|
||||
components: [
|
||||
transform({ parentW: 300, parentH: 96, anchor: { x: 0.5, y: 0.5 }, pivot: { x: 0.5, y: 0.5 }, size: { x: 220, y: 24 }, pos: { x: 16, y: -30 } }),
|
||||
sprite({ color: TRANSPARENT }),
|
||||
text({ value: '80/80', fontSize: 16, bold: true, color: { r: 1, g: 1, b: 1, a: 1 }, alignment: 4 }),
|
||||
],
|
||||
}));
|
||||
const blockBadge = entity({
|
||||
id: guid('cmb', 215), path: `${PP}/BlockBadge`, modelId: 'uisprite', entryId: 'UISprite',
|
||||
componentNames: 'MOD.Core.UITransformComponent,MOD.Core.SpriteGUIRendererComponent',
|
||||
displayOrder: 4,
|
||||
components: [
|
||||
transform({ parentW: 300, parentH: 96, anchor: { x: 0.5, y: 0.5 }, pivot: { x: 0.5, y: 0.5 }, size: { x: 44, y: 40 }, pos: { x: -122, y: -12 } }),
|
||||
sprite({ color: { r: 0.32, g: 0.5, b: 0.85, a: 1 }, type: 1 }),
|
||||
],
|
||||
});
|
||||
blockBadge.jsonString.enable = false;
|
||||
combat.push(blockBadge);
|
||||
combat.push(entity({
|
||||
id: guid('cmb', 216), path: `${PP}/BlockBadge/Value`, modelId: 'uitext', entryId: 'UIText',
|
||||
componentNames: 'MOD.Core.UITransformComponent,MOD.Core.SpriteGUIRendererComponent,MOD.Core.TextComponent',
|
||||
displayOrder: 0,
|
||||
components: [
|
||||
transform({ parentW: 44, parentH: 40, anchor: { x: 0.5, y: 0.5 }, pivot: { x: 0.5, y: 0.5 }, size: { x: 44, y: 36 }, pos: { x: 0, y: 0 } }),
|
||||
sprite({ color: TRANSPARENT }),
|
||||
text({ value: '0', fontSize: 18, bold: true, color: { r: 1, g: 1, b: 1, a: 1 }, alignment: 4 }),
|
||||
],
|
||||
}));
|
||||
combat.push(entity({
|
||||
id: guid('cmb', 217), path: `${PP}/Buffs`, modelId: 'uitext', entryId: 'UIText',
|
||||
componentNames: 'MOD.Core.UITransformComponent,MOD.Core.SpriteGUIRendererComponent,MOD.Core.TextComponent',
|
||||
displayOrder: 6,
|
||||
components: [
|
||||
transform({ parentW: 300, parentH: 96, anchor: { x: 0.5, y: 0.5 }, pivot: { x: 0.5, y: 0.5 }, size: { x: 280, y: 22 }, pos: { x: 0, y: -44 } }),
|
||||
sprite({ color: TRANSPARENT }),
|
||||
text({ value: '', fontSize: 14, bold: true, color: { r: 0.85, g: 0.65, b: 1, a: 1 }, alignment: 4 }),
|
||||
],
|
||||
}));
|
||||
const playerDmgPop = entity({
|
||||
id: guid('cmb', 260), path: `${PP}/DmgPop`, modelId: 'uitext', entryId: 'UIText',
|
||||
componentNames: 'MOD.Core.UITransformComponent,MOD.Core.SpriteGUIRendererComponent,MOD.Core.TextComponent',
|
||||
displayOrder: 5,
|
||||
components: [
|
||||
transform({ parentW: 300, parentH: 96, anchor: { x: 0.5, y: 0.5 }, pivot: { x: 0.5, y: 0.5 }, size: { x: 160, y: 30 }, pos: { x: 16, y: 40 } }),
|
||||
sprite({ color: TRANSPARENT }),
|
||||
text({ value: '', fontSize: 22, bold: true, color: { r: 1, g: 0.4, b: 0.35, a: 1 }, alignment: 4 }),
|
||||
],
|
||||
});
|
||||
playerDmgPop.jsonString.enable = false;
|
||||
combat.push(playerDmgPop);
|
||||
combat.push(entity({
|
||||
id: guid('cmb', 200),
|
||||
path: '/ui/DefaultGroup/CombatHud/TopBar',
|
||||
modelId: 'uisprite', entryId: 'UISprite',
|
||||
componentNames: 'MOD.Core.UITransformComponent,MOD.Core.SpriteGUIRendererComponent',
|
||||
displayOrder: 9,
|
||||
components: [
|
||||
transform({ parentW: 1920, parentH: 1080, anchor: { x: 0.5, y: 0.5 }, pivot: { x: 0.5, y: 0.5 }, size: { x: 1200, y: 52 }, pos: { x: 0, y: 486 }, align: ALIGN_CENTER }),
|
||||
sprite({ color: { r: 0.06, g: 0.07, b: 0.1, a: 0.82 }, type: 1 }),
|
||||
],
|
||||
}));
|
||||
const topTexts = [
|
||||
['Floor', -520, 160, '막 1/3', GOLD],
|
||||
['Gold', -360, 160, '메소 0', { r: 0.98, g: 0.85, b: 0.4, a: 1 }],
|
||||
];
|
||||
topTexts.forEach(([suffix, x, w, value, color], ti) => {
|
||||
combat.push(entity({
|
||||
id: guid('cmb', 201 + ti),
|
||||
path: `/ui/DefaultGroup/CombatHud/TopBar/${suffix}`,
|
||||
modelId: 'uitext', entryId: 'UIText',
|
||||
componentNames: 'MOD.Core.UITransformComponent,MOD.Core.SpriteGUIRendererComponent,MOD.Core.TextComponent',
|
||||
displayOrder: ti,
|
||||
components: [
|
||||
transform({ parentW: 1200, parentH: 52, anchor: { x: 0.5, y: 0.5 }, pivot: { x: 0.5, y: 0.5 }, size: { x: w, y: 40 }, pos: { x: x, y: 0 } }),
|
||||
sprite({ color: TRANSPARENT }),
|
||||
text({ value, fontSize: 22, bold: true, color, alignment: 4 }),
|
||||
],
|
||||
}));
|
||||
});
|
||||
combat.push(entity({
|
||||
id: guid('cmb', 209),
|
||||
path: '/ui/DefaultGroup/CombatHud/TopBar/MesoIcon',
|
||||
modelId: 'uisprite', entryId: 'UISprite',
|
||||
componentNames: 'MOD.Core.UITransformComponent,MOD.Core.SpriteGUIRendererComponent',
|
||||
displayOrder: 2,
|
||||
components: [
|
||||
transform({ parentW: 1200, parentH: 52, anchor: { x: 0.5, y: 0.5 }, pivot: { x: 0.5, y: 0.5 }, size: { x: 26, y: 26 }, pos: { x: -432, y: 0 } }),
|
||||
sprite({ color: { r: 1, g: 0.82, b: 0.2, a: 1 }, type: 1 }),
|
||||
],
|
||||
}));
|
||||
for (let i = 1; i <= 10; i++) {
|
||||
combat.push(entity({
|
||||
id: guid('cmb', 300 + i),
|
||||
path: `/ui/DefaultGroup/CombatHud/TopBar/RelicSlot${i}`,
|
||||
modelId: 'uisprite', entryId: 'UISprite',
|
||||
componentNames: 'MOD.Core.UITransformComponent,MOD.Core.SpriteGUIRendererComponent,MOD.Core.UITouchReceiveComponent',
|
||||
displayOrder: 3 + i,
|
||||
components: [
|
||||
transform({ parentW: 1200, parentH: 52, anchor: { x: 0.5, y: 0.5 }, pivot: { x: 0.5, y: 0.5 }, size: { x: 40, y: 40 }, pos: { x: -240 + (i - 1) * 48, y: 0 } }),
|
||||
sprite({ color: { r: 0.15, g: 0.16, b: 0.2, a: 0.6 }, type: 0, raycast: true }),
|
||||
{ '@type': 'MOD.Core.UITouchReceiveComponent', Enable: true },
|
||||
],
|
||||
}));
|
||||
}
|
||||
combat.push(entity({
|
||||
id: guid('cmb', 311),
|
||||
path: '/ui/DefaultGroup/CombatHud/TopBar/RelicOverflow',
|
||||
modelId: 'uitext', entryId: 'UIText',
|
||||
componentNames: 'MOD.Core.UITransformComponent,MOD.Core.SpriteGUIRendererComponent,MOD.Core.TextComponent',
|
||||
displayOrder: 14,
|
||||
components: [
|
||||
transform({ parentW: 1200, parentH: 52, anchor: { x: 0.5, y: 0.5 }, pivot: { x: 0.5, y: 0.5 }, size: { x: 60, y: 30 }, pos: { x: 192, y: 0 } }),
|
||||
sprite({ color: TRANSPARENT }),
|
||||
text({ value: '', fontSize: 18, bold: true, color: { r: 0.8, g: 0.7, b: 0.95, a: 1 }, alignment: 4 }),
|
||||
],
|
||||
}));
|
||||
for (let i = 1; i <= 5; i++) {
|
||||
combat.push(entity({
|
||||
id: guid('cmb', 320 + i),
|
||||
path: `/ui/DefaultGroup/CombatHud/TopBar/PotionSlot${i}`,
|
||||
modelId: 'uisprite', entryId: 'UISprite',
|
||||
componentNames: 'MOD.Core.UITransformComponent,MOD.Core.SpriteGUIRendererComponent,MOD.Core.UITouchReceiveComponent',
|
||||
displayOrder: 14 + i,
|
||||
components: [
|
||||
transform({ parentW: 1200, parentH: 52, anchor: { x: 0.5, y: 0.5 }, pivot: { x: 0.5, y: 0.5 }, size: { x: 40, y: 40 }, pos: { x: 240 + (i - 1) * 44, y: 0 } }),
|
||||
sprite({ color: { r: 0.22, g: 0.25, b: 0.3, a: 0.9 }, type: 0, raycast: true }),
|
||||
{ '@type': 'MOD.Core.UITouchReceiveComponent', Enable: true },
|
||||
],
|
||||
}));
|
||||
}
|
||||
const tooltipBox = entity({
|
||||
id: guid('cmb', 330),
|
||||
path: '/ui/DefaultGroup/CombatHud/TooltipBox',
|
||||
modelId: 'uisprite', entryId: 'UISprite',
|
||||
componentNames: 'MOD.Core.UITransformComponent,MOD.Core.SpriteGUIRendererComponent',
|
||||
displayOrder: 20,
|
||||
components: [
|
||||
transform({ parentW: 1920, parentH: 1080, anchor: { x: 0.5, y: 0.5 }, pivot: { x: 0.5, y: 0.5 }, size: { x: 360, y: 150 }, pos: { x: 0, y: 400 }, align: ALIGN_CENTER }),
|
||||
sprite({ color: { r: 0.04, g: 0.05, b: 0.08, a: 0.96 }, type: 1 }),
|
||||
],
|
||||
});
|
||||
tooltipBox.jsonString.enable = false;
|
||||
combat.push(tooltipBox);
|
||||
combat.push(entity({
|
||||
id: guid('cmb', 331),
|
||||
path: '/ui/DefaultGroup/CombatHud/TooltipBox/Name',
|
||||
modelId: 'uitext', entryId: 'UIText',
|
||||
componentNames: 'MOD.Core.UITransformComponent,MOD.Core.SpriteGUIRendererComponent,MOD.Core.TextComponent',
|
||||
displayOrder: 0,
|
||||
components: [
|
||||
transform({ parentW: 360, parentH: 150, anchor: { x: 0.5, y: 0.5 }, pivot: { x: 0.5, y: 0.5 }, size: { x: 332, y: 28 }, pos: { x: 0, y: 52 } }),
|
||||
sprite({ color: TRANSPARENT }),
|
||||
text({ value: '', fontSize: 19, bold: true, color: GOLD, alignment: 4 }),
|
||||
],
|
||||
}));
|
||||
combat.push(entity({
|
||||
id: guid('cmb', 332),
|
||||
path: '/ui/DefaultGroup/CombatHud/TooltipBox/Desc',
|
||||
modelId: 'uitext', entryId: 'UIText',
|
||||
componentNames: 'MOD.Core.UITransformComponent,MOD.Core.SpriteGUIRendererComponent,MOD.Core.TextComponent',
|
||||
displayOrder: 1,
|
||||
components: [
|
||||
transform({ parentW: 360, parentH: 150, anchor: { x: 0.5, y: 0.5 }, pivot: { x: 0.5, y: 0.5 }, size: { x: 332, y: 102 }, pos: { x: 0, y: -18 } }),
|
||||
sprite({ color: TRANSPARENT }),
|
||||
text({ value: '', fontSize: 15, bold: false, color: { r: 0.92, g: 0.92, b: 0.95, a: 1 }, alignment: 0 }),
|
||||
],
|
||||
}));
|
||||
const discardPrompt = entity({
|
||||
id: guid('cmb', 333),
|
||||
path: '/ui/DefaultGroup/CombatHud/DiscardPrompt',
|
||||
modelId: 'uitext',
|
||||
entryId: 'UIText',
|
||||
componentNames: 'MOD.Core.UITransformComponent,MOD.Core.SpriteGUIRendererComponent,MOD.Core.TextComponent',
|
||||
displayOrder: 22,
|
||||
components: [
|
||||
transform({ parentW: 1920, parentH: 1080, anchor: { x: 0.5, y: 0.5 }, pivot: { x: 0.5, y: 0.5 }, size: { x: 520, y: 48 }, pos: { x: 0, y: -260 }, align: ALIGN_CENTER }),
|
||||
sprite({ color: { r: 0.05, g: 0.06, b: 0.09, a: 0.86 }, type: 1 }),
|
||||
text({ value: '', fontSize: 22, bold: true, color: GOLD, alignment: 4 }),
|
||||
],
|
||||
});
|
||||
discardPrompt.jsonString.enable = false;
|
||||
combat.push(discardPrompt);
|
||||
const potionMenu = entity({
|
||||
id: guid('cmb', 340),
|
||||
path: '/ui/DefaultGroup/CombatHud/PotionMenu',
|
||||
modelId: 'uisprite', entryId: 'UISprite',
|
||||
componentNames: 'MOD.Core.UITransformComponent,MOD.Core.SpriteGUIRendererComponent',
|
||||
displayOrder: 21,
|
||||
components: [
|
||||
transform({ parentW: 1920, parentH: 1080, anchor: { x: 0.5, y: 0.5 }, pivot: { x: 0.5, y: 0.5 }, size: { x: 380, y: 180 }, pos: { x: 0, y: 120 }, align: ALIGN_CENTER }),
|
||||
sprite({ color: { r: 0.07, g: 0.08, b: 0.12, a: 0.97 }, type: 1 }),
|
||||
],
|
||||
});
|
||||
potionMenu.jsonString.enable = false;
|
||||
combat.push(potionMenu);
|
||||
combat.push(entity({
|
||||
id: guid('cmb', 341),
|
||||
path: '/ui/DefaultGroup/CombatHud/PotionMenu/Title',
|
||||
modelId: 'uitext', entryId: 'UIText',
|
||||
componentNames: 'MOD.Core.UITransformComponent,MOD.Core.SpriteGUIRendererComponent,MOD.Core.TextComponent',
|
||||
displayOrder: 0,
|
||||
components: [
|
||||
transform({ parentW: 380, parentH: 180, anchor: { x: 0.5, y: 0.5 }, pivot: { x: 0.5, y: 0.5 }, size: { x: 360, y: 36 }, pos: { x: 0, y: 52 } }),
|
||||
sprite({ color: TRANSPARENT }),
|
||||
text({ value: '', fontSize: 19, bold: true, color: { r: 1, g: 1, b: 1, a: 1 }, alignment: 4 }),
|
||||
],
|
||||
}));
|
||||
const pmButtons = [
|
||||
['Use', '사용', -120, { r: 0.32, g: 0.55, b: 0.36, a: 1 }],
|
||||
['Toss', '버리기', 0, { r: 0.6, g: 0.32, b: 0.3, a: 1 }],
|
||||
['Close', '닫기', 120, { r: 0.25, g: 0.28, b: 0.35, a: 1 }],
|
||||
];
|
||||
pmButtons.forEach(([suffix, label, x, color], bi) => {
|
||||
combat.push(entity({
|
||||
id: guid('cmb', 342 + bi),
|
||||
path: `/ui/DefaultGroup/CombatHud/PotionMenu/${suffix}`,
|
||||
modelId: 'uibutton', entryId: 'UIButton',
|
||||
componentNames: 'MOD.Core.UITransformComponent,MOD.Core.SpriteGUIRendererComponent,MOD.Core.ButtonComponent,MOD.Core.TextComponent',
|
||||
displayOrder: 1 + bi,
|
||||
components: [
|
||||
transform({ parentW: 380, parentH: 180, anchor: { x: 0.5, y: 0.5 }, pivot: { x: 0.5, y: 0.5 }, size: { x: 104, y: 46 }, pos: { x, y: -40 } }),
|
||||
sprite({ color, type: 1, raycast: true }),
|
||||
button(),
|
||||
text({ value: label, fontSize: 20, bold: true, color: { r: 1, g: 1, b: 1, a: 1 }, alignment: 4 }),
|
||||
],
|
||||
}));
|
||||
});
|
||||
combat.push(entity({
|
||||
id: guid('cmb', 205),
|
||||
path: '/ui/DefaultGroup/CombatHud/TopBar/AllDeckButton',
|
||||
modelId: 'uibutton', entryId: 'UIButton',
|
||||
componentNames: 'MOD.Core.UITransformComponent,MOD.Core.SpriteGUIRendererComponent,MOD.Core.ButtonComponent,MOD.Core.TextComponent',
|
||||
displayOrder: 3,
|
||||
components: [
|
||||
transform({ parentW: 1200, parentH: 52, anchor: { x: 0.5, y: 0.5 }, pivot: { x: 0.5, y: 0.5 }, size: { x: 140, y: 40 }, pos: { x: 528, y: 0 } }),
|
||||
sprite({ color: DARK, type: 1, raycast: true }),
|
||||
button(),
|
||||
text({ value: '모든덱보기', fontSize: 18, bold: true, color: GOLD, alignment: 0 }),
|
||||
],
|
||||
}));
|
||||
const skillFx = entity({
|
||||
id: guid('cmb', 230), path: '/ui/DefaultGroup/CombatHud/SkillFx',
|
||||
modelId: 'uisprite', entryId: 'UISprite',
|
||||
componentNames: 'MOD.Core.UITransformComponent,MOD.Core.SpriteGUIRendererComponent',
|
||||
displayOrder: 30,
|
||||
components: [
|
||||
transform({ parentW: 1920, parentH: 1080, anchor: { x: 0.5, y: 0.5 }, pivot: { x: 0.5, y: 0.5 }, size: { x: 110, y: 110 }, pos: { x: 0, y: 0 } }),
|
||||
sprite({ color: { r: 1, g: 1, b: 1, a: 1 }, type: 0, raycast: false }),
|
||||
],
|
||||
});
|
||||
skillFx.jsonString.enable = false;
|
||||
combat.push(skillFx);
|
||||
const result = entity({
|
||||
id: guid('cmb', 2),
|
||||
path: '/ui/DefaultGroup/CombatHud/Result',
|
||||
modelId: 'uitext',
|
||||
entryId: 'UIText',
|
||||
componentNames: 'MOD.Core.UITransformComponent,MOD.Core.SpriteGUIRendererComponent,MOD.Core.TextComponent',
|
||||
displayOrder: 8,
|
||||
components: [
|
||||
transform({ parentW: 1920, parentH: 1080, anchor: { x: 0.5, y: 0.5 }, pivot: { x: 0.5, y: 0.5 }, size: { x: 700, y: 140 }, pos: { x: 0, y: 120 } }),
|
||||
sprite({ color: TRANSPARENT }),
|
||||
text({ value: '', fontSize: 64, bold: true, color: GOLD, alignment: 4 }),
|
||||
],
|
||||
});
|
||||
result.jsonString.enable = false;
|
||||
combat.push(result);
|
||||
return combat;
|
||||
}
|
||||
159
tools/deck/hud/deckall.mjs
Normal file
159
tools/deck/hud/deckall.mjs
Normal file
@@ -0,0 +1,159 @@
|
||||
import { UI_FILE, COMMON_FILE, UI_ROOT, GENERATED_UI_SECTIONS, UI_APPEND_ORDER, DISABLED_STOCK_CONTROLS, TRANSPARENT, DARK, GOLD, ATTACK, DEFEND, SKILL, DAMAGE_DIGIT_RUIDS, DAMAGE_POP_MAX_DIGITS, DAMAGE_POP_DIGIT_W, DAMAGE_POP_DIGIT_H, DAMAGE_POP_DIGIT_SPACING, MAX_MONSTERS, HEAD_OFFSET_Y, HP_BAR_W, WHITE, CARD_NAME_TEXT, CARD_DESC_TEXT, cardFaceLayout, CARD_W, CARD_H, CARD_SPACING, CARD_XS, ALIGN_CENTER, ALIGN_BOTTOM_CENTER, guid, transform, sprite, button, text, scrollLayoutGroup, popupLayerFor, uiOrderFor, displayOrderFor, applySortingOverride, entity, uiPath, sectionRoot, isGeneratedUiEntity, appendUiSection } from '../lib/ui-helpers.mjs';
|
||||
import { CARDS, ENEMIES, CLASSES, JOBS, SOUL_UNLOCKS, luaSoulShopTable, CARDFRAMES, RARITIES, frameRuid, luaFramesTable, luaNodeIconsTable, MAP_ROWS, MAP_COLS, CHEST_CLOSED_RUID, CHEST_OPEN_RUID, NODEICONS, CHARS, CAM, RELICS, luaRelicsTable, POTIONS, luaPotionsTable, luaIntentsArray, luaEnemiesTable, luaStr, luaJobsTable, luaCardsTable, luaDeckTable } from '../lib/data.mjs';
|
||||
|
||||
export function buildDeckAll() {
|
||||
const allDeck = [];
|
||||
const allHud = entity({
|
||||
id: guid('all', 0),
|
||||
path: '/ui/DefaultGroup/DeckAllHud',
|
||||
modelId: 'uisprite',
|
||||
entryId: 'UISprite',
|
||||
componentNames: 'MOD.Core.UITransformComponent,MOD.Core.SpriteGUIRendererComponent',
|
||||
displayOrder: 16,
|
||||
components: [
|
||||
transform({ parentW: 1920, parentH: 1080, anchor: { x: 0.5, y: 0.5 }, pivot: { x: 0.5, y: 0.5 }, size: { x: 1920, y: 1080 }, pos: { x: 0, y: 0 }, align: ALIGN_CENTER }),
|
||||
sprite({ color: { r: 0.04, g: 0.05, b: 0.07, a: 0.78 }, type: 1, raycast: true }),
|
||||
],
|
||||
});
|
||||
allHud.jsonString.enable = false;
|
||||
allDeck.push(allHud);
|
||||
allDeck.push(entity({
|
||||
id: guid('all', 1),
|
||||
path: '/ui/DefaultGroup/DeckAllHud/Panel',
|
||||
modelId: 'uisprite',
|
||||
entryId: 'UISprite',
|
||||
componentNames: 'MOD.Core.UITransformComponent,MOD.Core.SpriteGUIRendererComponent',
|
||||
displayOrder: 0,
|
||||
components: [
|
||||
transform({ parentW: 1920, parentH: 1080, anchor: { x: 0.5, y: 0.5 }, pivot: { x: 0.5, y: 0.5 }, size: { x: 1080, y: 800 }, pos: { x: 0, y: 0 }, align: ALIGN_CENTER }),
|
||||
sprite({ color: { r: 0.08, g: 0.09, b: 0.11, a: 0.96 }, type: 1 }),
|
||||
],
|
||||
}));
|
||||
allDeck.push(entity({
|
||||
id: guid('all', 2),
|
||||
path: '/ui/DefaultGroup/DeckAllHud/Title',
|
||||
modelId: 'uitext',
|
||||
entryId: 'UIText',
|
||||
componentNames: 'MOD.Core.UITransformComponent,MOD.Core.SpriteGUIRendererComponent,MOD.Core.TextComponent',
|
||||
displayOrder: 1,
|
||||
components: [
|
||||
transform({ parentW: 1920, parentH: 1080, anchor: { x: 0.5, y: 0.5 }, pivot: { x: 0.5, y: 0.5 }, size: { x: 760, y: 54 }, pos: { x: 0, y: 380 } }),
|
||||
sprite({ color: TRANSPARENT }),
|
||||
text({ value: '모든 덱', fontSize: 34, bold: true, color: GOLD, alignment: 4 }),
|
||||
],
|
||||
}));
|
||||
allDeck.push(entity({
|
||||
id: guid('all', 3),
|
||||
path: '/ui/DefaultGroup/DeckAllHud/Close',
|
||||
modelId: 'uibutton',
|
||||
entryId: 'UIButton',
|
||||
componentNames: 'MOD.Core.UITransformComponent,MOD.Core.SpriteGUIRendererComponent,MOD.Core.ButtonComponent,MOD.Core.TextComponent',
|
||||
displayOrder: 2,
|
||||
components: [
|
||||
transform({ parentW: 1920, parentH: 1080, anchor: { x: 0.5, y: 0.5 }, pivot: { x: 0.5, y: 0.5 }, size: { x: 78, y: 52 }, pos: { x: 486, y: 380 } }),
|
||||
sprite({ color: { r: 0.16, g: 0.18, b: 0.22, a: 1 }, type: 1, raycast: true }),
|
||||
button(),
|
||||
text({ value: 'X', fontSize: 26, bold: true, color: GOLD, alignment: 4 }),
|
||||
],
|
||||
}));
|
||||
const deckTabs = [
|
||||
{ key: 'Warrior', label: '전사', x: -210 },
|
||||
{ key: 'Thief', label: '도적', x: 0 },
|
||||
{ key: 'Mage', label: '마법사', x: 210 },
|
||||
];
|
||||
for (let i = 0; i < deckTabs.length; i++) {
|
||||
const tab = deckTabs[i];
|
||||
allDeck.push(entity({
|
||||
id: guid('all', 10 + i),
|
||||
path: `/ui/DefaultGroup/DeckAllHud/${tab.key}Tab`,
|
||||
modelId: 'uibutton',
|
||||
entryId: 'UIButton',
|
||||
componentNames: 'MOD.Core.UITransformComponent,MOD.Core.SpriteGUIRendererComponent,MOD.Core.ButtonComponent,MOD.Core.TextComponent',
|
||||
displayOrder: 3 + i,
|
||||
components: [
|
||||
transform({ parentW: 1920, parentH: 1080, anchor: { x: 0.5, y: 0.5 }, pivot: { x: 0.5, y: 0.5 }, size: { x: 170, y: 46 }, pos: { x: tab.x, y: 318 } }),
|
||||
sprite({ color: { r: 0.11, g: 0.13, b: 0.16, a: 1 }, type: 1, raycast: true }),
|
||||
button(),
|
||||
text({ value: tab.label, fontSize: 22, bold: true, color: GOLD, alignment: 4 }),
|
||||
],
|
||||
}));
|
||||
}
|
||||
allDeck.push(entity({
|
||||
id: guid('all', 4),
|
||||
path: '/ui/DefaultGroup/DeckAllHud/Empty',
|
||||
modelId: 'uitext',
|
||||
entryId: 'UIText',
|
||||
componentNames: 'MOD.Core.UITransformComponent,MOD.Core.SpriteGUIRendererComponent,MOD.Core.TextComponent',
|
||||
displayOrder: 3,
|
||||
components: [
|
||||
transform({ parentW: 1920, parentH: 1080, anchor: { x: 0.5, y: 0.5 }, pivot: { x: 0.5, y: 0.5 }, size: { x: 600, y: 50 }, pos: { x: 0, y: 40 } }),
|
||||
sprite({ color: TRANSPARENT }),
|
||||
text({ value: '덱이 없습니다', fontSize: 28, bold: true, color: { r: 0.82, g: 0.86, b: 0.9, a: 1 }, alignment: 4 }),
|
||||
],
|
||||
}));
|
||||
allDeck.push(entity({
|
||||
id: guid('all', 5),
|
||||
path: '/ui/DefaultGroup/DeckAllHud/Grid',
|
||||
modelId: 'uiempty',
|
||||
entryId: 'UIEmpty',
|
||||
componentNames: 'MOD.Core.UITransformComponent,MOD.Core.SpriteGUIRendererComponent,MOD.Core.ScrollLayoutGroupComponent',
|
||||
displayOrder: 4,
|
||||
components: [
|
||||
transform({ parentW: 1920, parentH: 1080, anchor: { x: 0.5, y: 0.5 }, pivot: { x: 0.5, y: 0.5 }, size: { x: 980, y: 620 }, pos: { x: 0, y: 0 } }),
|
||||
sprite({ color: TRANSPARENT, type: 1, raycast: true }),
|
||||
scrollLayoutGroup({ cellSize: { x: 158, y: 214 }, spacing: { x: 22, y: 22 }, columns: 5 }),
|
||||
],
|
||||
}));
|
||||
const ALL_DECK_CARD_COUNT = 120;
|
||||
const ALL_DECK_CARD_W = 158;
|
||||
const ALL_DECK_CARD_H = 214;
|
||||
// 카드 단위 엔티티 v2 네임스페이스 — DeckInspectHud 주석 참조
|
||||
for (let i = 1; i <= ALL_DECK_CARD_COUNT; i++) {
|
||||
const allBase = 6 + (i - 1) * 7;
|
||||
const cardPath = `/ui/DefaultGroup/DeckAllHud/Grid/Card${i}`;
|
||||
const card = entity({
|
||||
id: guid('all2', allBase),
|
||||
path: cardPath,
|
||||
modelId: 'uisprite',
|
||||
entryId: 'UISprite',
|
||||
componentNames: 'MOD.Core.UITransformComponent,MOD.Core.SpriteGUIRendererComponent',
|
||||
displayOrder: i,
|
||||
components: [
|
||||
transform({ parentW: 980, parentH: 620, anchor: { x: 0.5, y: 0.5 }, pivot: { x: 0.5, y: 0.5 }, size: { x: ALL_DECK_CARD_W, y: ALL_DECK_CARD_H }, pos: { x: 0, y: 0 } }),
|
||||
sprite({ dataId: CARDFRAMES.frames.warrior.normal, color: WHITE, type: 0 }),
|
||||
],
|
||||
});
|
||||
card.jsonString.enable = false;
|
||||
allDeck.push(card);
|
||||
const allDeckLayout = cardFaceLayout(ALL_DECK_CARD_W);
|
||||
for (const [tIdx, [suffix, cfg]] of allDeckLayout.texts.map(([sfx, c]) => [sfx, { ...c, value: sfx === 'Cost' ? '1' : '' }]).entries()) {
|
||||
const dOrder = suffix === 'Cost' ? 7 : suffix === 'Name' ? 6 : 8;
|
||||
allDeck.push(entity({
|
||||
id: guid('all2', allBase + 1 + tIdx),
|
||||
path: `${cardPath}/${suffix}`,
|
||||
modelId: 'uitext',
|
||||
entryId: 'UIText',
|
||||
componentNames: 'MOD.Core.UITransformComponent,MOD.Core.SpriteGUIRendererComponent,MOD.Core.TextComponent',
|
||||
displayOrder: dOrder,
|
||||
components: [
|
||||
transform({ parentW: ALL_DECK_CARD_W, parentH: ALL_DECK_CARD_H, anchor: { x: 0.5, y: 0.5 }, pivot: { x: 0.5, y: 0.5 }, size: cfg.size, pos: cfg.pos }),
|
||||
sprite({ color: TRANSPARENT }),
|
||||
text({ value: cfg.value, fontSize: cfg.fontSize, bold: cfg.bold, color: cfg.color, dropShadow: cfg.dropShadow, outlineWidth: cfg.outlineWidth }),
|
||||
],
|
||||
}));
|
||||
}
|
||||
allDeck.push(entity({
|
||||
id: guid('all2', allBase + 6),
|
||||
path: `${cardPath}/Art`,
|
||||
modelId: 'uisprite',
|
||||
entryId: 'UISprite',
|
||||
componentNames: 'MOD.Core.UITransformComponent,MOD.Core.SpriteGUIRendererComponent',
|
||||
displayOrder: 5,
|
||||
components: [
|
||||
transform({ parentW: ALL_DECK_CARD_W, parentH: ALL_DECK_CARD_H, anchor: { x: 0.5, y: 0.5 }, pivot: { x: 0.5, y: 0.5 }, size: allDeckLayout.art.size, pos: allDeckLayout.art.pos }),
|
||||
sprite({ color: WHITE, type: 0, raycast: false }),
|
||||
],
|
||||
}));
|
||||
}
|
||||
return allDeck;
|
||||
}
|
||||
122
tools/deck/hud/deckhud.mjs
Normal file
122
tools/deck/hud/deckhud.mjs
Normal file
@@ -0,0 +1,122 @@
|
||||
import { UI_FILE, COMMON_FILE, UI_ROOT, GENERATED_UI_SECTIONS, UI_APPEND_ORDER, DISABLED_STOCK_CONTROLS, TRANSPARENT, DARK, GOLD, ATTACK, DEFEND, SKILL, DAMAGE_DIGIT_RUIDS, DAMAGE_POP_MAX_DIGITS, DAMAGE_POP_DIGIT_W, DAMAGE_POP_DIGIT_H, DAMAGE_POP_DIGIT_SPACING, MAX_MONSTERS, HEAD_OFFSET_Y, HP_BAR_W, WHITE, CARD_NAME_TEXT, CARD_DESC_TEXT, cardFaceLayout, CARD_W, CARD_H, CARD_SPACING, CARD_XS, ALIGN_CENTER, ALIGN_BOTTOM_CENTER, guid, transform, sprite, button, text, scrollLayoutGroup, popupLayerFor, uiOrderFor, displayOrderFor, applySortingOverride, entity, uiPath, sectionRoot, isGeneratedUiEntity, appendUiSection } from '../lib/ui-helpers.mjs';
|
||||
import { CARDS, ENEMIES, CLASSES, JOBS, SOUL_UNLOCKS, luaSoulShopTable, CARDFRAMES, RARITIES, frameRuid, luaFramesTable, luaNodeIconsTable, MAP_ROWS, MAP_COLS, CHEST_CLOSED_RUID, CHEST_OPEN_RUID, NODEICONS, CHARS, CAM, RELICS, luaRelicsTable, POTIONS, luaPotionsTable, luaIntentsArray, luaEnemiesTable, luaStr, luaJobsTable, luaCardsTable, luaDeckTable } from '../lib/data.mjs';
|
||||
|
||||
export function buildDeckHud() {
|
||||
const hud = [];
|
||||
const add = (e) => hud.push(e);
|
||||
|
||||
add(entity({
|
||||
id: guid('hud', 0),
|
||||
path: '/ui/DefaultGroup/DeckHud',
|
||||
modelId: 'uiempty',
|
||||
entryId: 'UIEmpty',
|
||||
componentNames: 'MOD.Core.UITransformComponent,MOD.Core.SpriteGUIRendererComponent',
|
||||
displayOrder: 5,
|
||||
components: [
|
||||
transform({ parentW: 1920, parentH: 1080, anchor: { x: 0.5, y: 0 }, pivot: { x: 0.5, y: 0.5 }, size: { x: 1280, y: 330 }, pos: { x: 0, y: 180 }, align: ALIGN_BOTTOM_CENTER }),
|
||||
sprite({ color: TRANSPARENT }),
|
||||
],
|
||||
}));
|
||||
|
||||
for (const pile of [
|
||||
{ key: 'DrawPile', x: -590, label: '뽑을 덱', count: '10', color: { r: 0.17, g: 0.20, b: 0.25, a: 1 } },
|
||||
{ key: 'ExhaustPile', x: 430, label: '소멸 덱', count: '0', color: { r: 0.13, g: 0.13, b: 0.18, a: 1 } },
|
||||
{ key: 'DiscardPile', x: 590, label: '버린 덱', count: '0', color: { r: 0.22, g: 0.18, b: 0.16, a: 1 } },
|
||||
]) {
|
||||
add(entity({
|
||||
id: guid('hud', hud.length),
|
||||
path: `/ui/DefaultGroup/DeckHud/${pile.key}`,
|
||||
modelId: 'uisprite',
|
||||
entryId: 'UISprite',
|
||||
componentNames: 'MOD.Core.UITransformComponent,MOD.Core.SpriteGUIRendererComponent,MOD.Core.ButtonComponent',
|
||||
displayOrder: pile.key === 'DrawPile' ? 0 : pile.key === 'ExhaustPile' ? 1 : 2,
|
||||
components: [
|
||||
transform({ parentW: 1280, parentH: 330, anchor: { x: 0.5, y: 0.5 }, pivot: { x: 0.5, y: 0.5 }, size: { x: 132, y: 186 }, pos: { x: pile.x, y: 8 }, align: ALIGN_CENTER }),
|
||||
sprite({ color: pile.color, type: 1, raycast: true }),
|
||||
button(),
|
||||
],
|
||||
}));
|
||||
add(entity({
|
||||
id: guid('hud', hud.length),
|
||||
path: `/ui/DefaultGroup/DeckHud/${pile.key}/Label`,
|
||||
modelId: 'uitext',
|
||||
entryId: 'UIText',
|
||||
componentNames: 'MOD.Core.UITransformComponent,MOD.Core.SpriteGUIRendererComponent,MOD.Core.TextComponent',
|
||||
displayOrder: 0,
|
||||
components: [
|
||||
transform({ parentW: 132, parentH: 186, anchor: { x: 0.5, y: 0.5 }, pivot: { x: 0.5, y: 0.5 }, size: { x: 120, y: 42 }, pos: { x: 0, y: 45 } }),
|
||||
sprite({ color: TRANSPARENT }),
|
||||
text({ value: pile.label, fontSize: 21, bold: true, color: GOLD }),
|
||||
],
|
||||
}));
|
||||
add(entity({
|
||||
id: guid('hud', hud.length),
|
||||
path: `/ui/DefaultGroup/DeckHud/${pile.key}/Count`,
|
||||
modelId: 'uitext',
|
||||
entryId: 'UIText',
|
||||
componentNames: 'MOD.Core.UITransformComponent,MOD.Core.SpriteGUIRendererComponent,MOD.Core.TextComponent',
|
||||
displayOrder: 1,
|
||||
components: [
|
||||
transform({ parentW: 132, parentH: 186, anchor: { x: 0.5, y: 0.5 }, pivot: { x: 0.5, y: 0.5 }, size: { x: 120, y: 72 }, pos: { x: 0, y: -20 } }),
|
||||
sprite({ color: TRANSPARENT }),
|
||||
text({ value: pile.count, fontSize: 42, bold: true }),
|
||||
],
|
||||
}));
|
||||
}
|
||||
|
||||
add(entity({
|
||||
id: guid('hud', hud.length),
|
||||
path: '/ui/DefaultGroup/DeckHud/EndTurnButton',
|
||||
modelId: 'uibutton',
|
||||
entryId: 'UIButton',
|
||||
componentNames: 'MOD.Core.UITransformComponent,MOD.Core.SpriteGUIRendererComponent,MOD.Core.ButtonComponent,MOD.Core.TextComponent',
|
||||
displayOrder: 2,
|
||||
components: [
|
||||
transform({ parentW: 1280, parentH: 330, anchor: { x: 0.5, y: 0.5 }, pivot: { x: 0.5, y: 0.5 }, size: { x: 200, y: 64 }, pos: { x: 560, y: 160 }, align: ALIGN_CENTER }),
|
||||
sprite({ color: DARK, type: 1, raycast: true }),
|
||||
button(),
|
||||
text({ value: '턴 종료', fontSize: 28, bold: true, color: GOLD, alignment: 0 }),
|
||||
],
|
||||
}));
|
||||
|
||||
add(entity({
|
||||
id: guid('hud', hud.length),
|
||||
path: '/ui/DefaultGroup/DeckHud/EnergyOrb',
|
||||
modelId: 'uisprite',
|
||||
entryId: 'UISprite',
|
||||
componentNames: 'MOD.Core.UITransformComponent,MOD.Core.SpriteGUIRendererComponent',
|
||||
displayOrder: 3,
|
||||
components: [
|
||||
transform({ parentW: 1280, parentH: 330, anchor: { x: 0.5, y: 0.5 }, pivot: { x: 0.5, y: 0.5 }, size: { x: 96, y: 96 }, pos: { x: -560, y: 160 }, align: ALIGN_CENTER }),
|
||||
sprite({ color: { r: 0.12, g: 0.2, b: 0.34, a: 0.95 }, type: 1 }),
|
||||
],
|
||||
}));
|
||||
add(entity({
|
||||
id: guid('hud', hud.length),
|
||||
path: '/ui/DefaultGroup/DeckHud/EnergyOrb/Value',
|
||||
modelId: 'uitext',
|
||||
entryId: 'UIText',
|
||||
componentNames: 'MOD.Core.UITransformComponent,MOD.Core.SpriteGUIRendererComponent,MOD.Core.TextComponent',
|
||||
displayOrder: 0,
|
||||
components: [
|
||||
transform({ parentW: 96, parentH: 96, anchor: { x: 0.5, y: 0.5 }, pivot: { x: 0.5, y: 0.5 }, size: { x: 92, y: 48 }, pos: { x: 0, y: 6 } }),
|
||||
sprite({ color: TRANSPARENT }),
|
||||
text({ value: '3/3', fontSize: 34, bold: true, color: { r: 0.65, g: 0.92, b: 1, a: 1 }, alignment: 4 }),
|
||||
],
|
||||
}));
|
||||
add(entity({
|
||||
id: guid('hud', hud.length),
|
||||
path: '/ui/DefaultGroup/DeckHud/EnergyOrb/Label',
|
||||
modelId: 'uitext',
|
||||
entryId: 'UIText',
|
||||
componentNames: 'MOD.Core.UITransformComponent,MOD.Core.SpriteGUIRendererComponent,MOD.Core.TextComponent',
|
||||
displayOrder: 1,
|
||||
components: [
|
||||
transform({ parentW: 96, parentH: 96, anchor: { x: 0.5, y: 0.5 }, pivot: { x: 0.5, y: 0.5 }, size: { x: 92, y: 24 }, pos: { x: 0, y: -28 } }),
|
||||
sprite({ color: TRANSPARENT }),
|
||||
text({ value: '에너지', fontSize: 14, bold: true, color: { r: 0.55, g: 0.7, b: 0.85, a: 1 }, alignment: 4 }),
|
||||
],
|
||||
}));
|
||||
|
||||
return hud;
|
||||
}
|
||||
138
tools/deck/hud/deckinspect.mjs
Normal file
138
tools/deck/hud/deckinspect.mjs
Normal file
@@ -0,0 +1,138 @@
|
||||
import { UI_FILE, COMMON_FILE, UI_ROOT, GENERATED_UI_SECTIONS, UI_APPEND_ORDER, DISABLED_STOCK_CONTROLS, TRANSPARENT, DARK, GOLD, ATTACK, DEFEND, SKILL, DAMAGE_DIGIT_RUIDS, DAMAGE_POP_MAX_DIGITS, DAMAGE_POP_DIGIT_W, DAMAGE_POP_DIGIT_H, DAMAGE_POP_DIGIT_SPACING, MAX_MONSTERS, HEAD_OFFSET_Y, HP_BAR_W, WHITE, CARD_NAME_TEXT, CARD_DESC_TEXT, cardFaceLayout, CARD_W, CARD_H, CARD_SPACING, CARD_XS, ALIGN_CENTER, ALIGN_BOTTOM_CENTER, guid, transform, sprite, button, text, scrollLayoutGroup, popupLayerFor, uiOrderFor, displayOrderFor, applySortingOverride, entity, uiPath, sectionRoot, isGeneratedUiEntity, appendUiSection } from '../lib/ui-helpers.mjs';
|
||||
import { CARDS, ENEMIES, CLASSES, JOBS, SOUL_UNLOCKS, luaSoulShopTable, CARDFRAMES, RARITIES, frameRuid, luaFramesTable, luaNodeIconsTable, MAP_ROWS, MAP_COLS, CHEST_CLOSED_RUID, CHEST_OPEN_RUID, NODEICONS, CHARS, CAM, RELICS, luaRelicsTable, POTIONS, luaPotionsTable, luaIntentsArray, luaEnemiesTable, luaStr, luaJobsTable, luaCardsTable, luaDeckTable } from '../lib/data.mjs';
|
||||
|
||||
export function buildDeckInspect() {
|
||||
const inspect = [];
|
||||
const inspectHud = entity({
|
||||
id: guid('ins', 0),
|
||||
path: '/ui/DefaultGroup/DeckInspectHud',
|
||||
modelId: 'uisprite',
|
||||
entryId: 'UISprite',
|
||||
componentNames: 'MOD.Core.UITransformComponent,MOD.Core.SpriteGUIRendererComponent',
|
||||
displayOrder: 15,
|
||||
components: [
|
||||
transform({ parentW: 1920, parentH: 1080, anchor: { x: 0.5, y: 0.5 }, pivot: { x: 0.5, y: 0.5 }, size: { x: 1920, y: 1080 }, pos: { x: 0, y: 0 }, align: ALIGN_CENTER }),
|
||||
sprite({ color: { r: 0.04, g: 0.05, b: 0.07, a: 0.78 }, type: 1, raycast: true }),
|
||||
],
|
||||
});
|
||||
inspectHud.jsonString.enable = false;
|
||||
inspect.push(inspectHud);
|
||||
inspect.push(entity({
|
||||
id: guid('ins', 1),
|
||||
path: '/ui/DefaultGroup/DeckInspectHud/Panel',
|
||||
modelId: 'uisprite',
|
||||
entryId: 'UISprite',
|
||||
componentNames: 'MOD.Core.UITransformComponent,MOD.Core.SpriteGUIRendererComponent',
|
||||
displayOrder: 0,
|
||||
components: [
|
||||
transform({ parentW: 1920, parentH: 1080, anchor: { x: 0.5, y: 0.5 }, pivot: { x: 0.5, y: 0.5 }, size: { x: 1040, y: 760 }, pos: { x: 0, y: 10 }, align: ALIGN_CENTER }),
|
||||
sprite({ color: { r: 0.08, g: 0.09, b: 0.11, a: 0.96 }, type: 1 }),
|
||||
],
|
||||
}));
|
||||
inspect.push(entity({
|
||||
id: guid('ins', 2),
|
||||
path: '/ui/DefaultGroup/DeckInspectHud/Title',
|
||||
modelId: 'uitext',
|
||||
entryId: 'UIText',
|
||||
componentNames: 'MOD.Core.UITransformComponent,MOD.Core.SpriteGUIRendererComponent,MOD.Core.TextComponent',
|
||||
displayOrder: 1,
|
||||
components: [
|
||||
transform({ parentW: 1920, parentH: 1080, anchor: { x: 0.5, y: 0.5 }, pivot: { x: 0.5, y: 0.5 }, size: { x: 720, y: 54 }, pos: { x: 0, y: 350 } }),
|
||||
sprite({ color: TRANSPARENT }),
|
||||
text({ value: '\uB371 \uBCF4\uAE30', fontSize: 34, bold: true, color: GOLD, alignment: 4 }),
|
||||
],
|
||||
}));
|
||||
inspect.push(entity({
|
||||
id: guid('ins', 3),
|
||||
path: '/ui/DefaultGroup/DeckInspectHud/Close',
|
||||
modelId: 'uibutton',
|
||||
entryId: 'UIButton',
|
||||
componentNames: 'MOD.Core.UITransformComponent,MOD.Core.SpriteGUIRendererComponent,MOD.Core.ButtonComponent,MOD.Core.TextComponent',
|
||||
displayOrder: 2,
|
||||
components: [
|
||||
transform({ parentW: 1920, parentH: 1080, anchor: { x: 0.5, y: 0.5 }, pivot: { x: 0.5, y: 0.5 }, size: { x: 78, y: 52 }, pos: { x: 466, y: 350 } }),
|
||||
sprite({ color: { r: 0.16, g: 0.18, b: 0.22, a: 1 }, type: 1, raycast: true }),
|
||||
button(),
|
||||
text({ value: 'X', fontSize: 26, bold: true, color: GOLD, alignment: 4 }),
|
||||
],
|
||||
}));
|
||||
inspect.push(entity({
|
||||
id: guid('ins', 4),
|
||||
path: '/ui/DefaultGroup/DeckInspectHud/Empty',
|
||||
modelId: 'uitext',
|
||||
entryId: 'UIText',
|
||||
componentNames: 'MOD.Core.UITransformComponent,MOD.Core.SpriteGUIRendererComponent,MOD.Core.TextComponent',
|
||||
displayOrder: 3,
|
||||
components: [
|
||||
transform({ parentW: 1920, parentH: 1080, anchor: { x: 0.5, y: 0.5 }, pivot: { x: 0.5, y: 0.5 }, size: { x: 600, y: 50 }, pos: { x: 0, y: 30 } }),
|
||||
sprite({ color: TRANSPARENT }),
|
||||
text({ value: '\uCE74\uB4DC\uAC00 \uC5C6\uC2B5\uB2C8\uB2E4', fontSize: 28, bold: true, color: { r: 0.82, g: 0.86, b: 0.9, a: 1 }, alignment: 4 }),
|
||||
],
|
||||
}));
|
||||
inspect.push(entity({
|
||||
id: guid('ins', 5),
|
||||
path: '/ui/DefaultGroup/DeckInspectHud/Grid',
|
||||
modelId: 'uiempty',
|
||||
entryId: 'UIEmpty',
|
||||
componentNames: 'MOD.Core.UITransformComponent,MOD.Core.SpriteGUIRendererComponent,MOD.Core.ScrollLayoutGroupComponent',
|
||||
displayOrder: 4,
|
||||
components: [
|
||||
transform({ parentW: 1920, parentH: 1080, anchor: { x: 0.5, y: 0.5 }, pivot: { x: 0.5, y: 0.5 }, size: { x: 950, y: 610 }, pos: { x: 0, y: 0 } }),
|
||||
sprite({ color: TRANSPARENT, type: 1, raycast: true }),
|
||||
scrollLayoutGroup({ cellSize: { x: 158, y: 214 }, spacing: { x: 22, y: 22 }, columns: 5 }),
|
||||
],
|
||||
}));
|
||||
const INSPECT_CARD_COUNT = 60;
|
||||
const INSPECT_CARD_W = 158;
|
||||
const INSPECT_CARD_H = 214;
|
||||
// 카드 단위 엔티티는 v2 네임스페이스(ins2/all2/rwd2/shp2) — 자식 구성이 바뀌면 id를 통째로 새로 발급해야 함.
|
||||
// 구 id를 다른 path에 재사용하면 메이커 refresh의 id 기준 in-place 병합이 꼬여 자식이 소실됨 (P13 실측).
|
||||
for (let i = 1; i <= INSPECT_CARD_COUNT; i++) {
|
||||
const insBase = 6 + (i - 1) * 7;
|
||||
const cardPath = `/ui/DefaultGroup/DeckInspectHud/Grid/Card${i}`;
|
||||
const card = entity({
|
||||
id: guid('ins2', insBase),
|
||||
path: cardPath,
|
||||
modelId: 'uisprite',
|
||||
entryId: 'UISprite',
|
||||
componentNames: 'MOD.Core.UITransformComponent,MOD.Core.SpriteGUIRendererComponent',
|
||||
displayOrder: i,
|
||||
components: [
|
||||
transform({ parentW: 950, parentH: 610, anchor: { x: 0.5, y: 0.5 }, pivot: { x: 0.5, y: 0.5 }, size: { x: INSPECT_CARD_W, y: INSPECT_CARD_H }, pos: { x: 0, y: 0 } }),
|
||||
sprite({ dataId: CARDFRAMES.frames.warrior.normal, color: WHITE, type: 0 }),
|
||||
],
|
||||
});
|
||||
card.jsonString.enable = false;
|
||||
inspect.push(card);
|
||||
const inspectLayout = cardFaceLayout(INSPECT_CARD_W);
|
||||
for (const [tIdx, [suffix, cfg]] of inspectLayout.texts.map(([sfx, c]) => [sfx, { ...c, value: sfx === 'Cost' ? '1' : '' }]).entries()) {
|
||||
const dOrder = suffix === 'Cost' ? 7 : suffix === 'Name' ? 6 : 8;
|
||||
inspect.push(entity({
|
||||
id: guid('ins2', insBase + 1 + tIdx),
|
||||
path: `${cardPath}/${suffix}`,
|
||||
modelId: 'uitext',
|
||||
entryId: 'UIText',
|
||||
componentNames: 'MOD.Core.UITransformComponent,MOD.Core.SpriteGUIRendererComponent,MOD.Core.TextComponent',
|
||||
displayOrder: dOrder,
|
||||
components: [
|
||||
transform({ parentW: INSPECT_CARD_W, parentH: INSPECT_CARD_H, anchor: { x: 0.5, y: 0.5 }, pivot: { x: 0.5, y: 0.5 }, size: cfg.size, pos: cfg.pos }),
|
||||
sprite({ color: TRANSPARENT }),
|
||||
text({ value: cfg.value, fontSize: cfg.fontSize, bold: cfg.bold, color: cfg.color, dropShadow: cfg.dropShadow, outlineWidth: cfg.outlineWidth }),
|
||||
],
|
||||
}));
|
||||
}
|
||||
inspect.push(entity({
|
||||
id: guid('ins2', insBase + 6),
|
||||
path: `${cardPath}/Art`,
|
||||
modelId: 'uisprite',
|
||||
entryId: 'UISprite',
|
||||
componentNames: 'MOD.Core.UITransformComponent,MOD.Core.SpriteGUIRendererComponent',
|
||||
displayOrder: 5,
|
||||
components: [
|
||||
transform({ parentW: INSPECT_CARD_W, parentH: INSPECT_CARD_H, anchor: { x: 0.5, y: 0.5 }, pivot: { x: 0.5, y: 0.5 }, size: inspectLayout.art.size, pos: inspectLayout.art.pos }),
|
||||
sprite({ color: WHITE, type: 0, raycast: false }),
|
||||
],
|
||||
}));
|
||||
}
|
||||
return inspect;
|
||||
}
|
||||
51
tools/deck/hud/jobchoice.mjs
Normal file
51
tools/deck/hud/jobchoice.mjs
Normal file
@@ -0,0 +1,51 @@
|
||||
import { UI_FILE, COMMON_FILE, UI_ROOT, GENERATED_UI_SECTIONS, UI_APPEND_ORDER, DISABLED_STOCK_CONTROLS, TRANSPARENT, DARK, GOLD, ATTACK, DEFEND, SKILL, DAMAGE_DIGIT_RUIDS, DAMAGE_POP_MAX_DIGITS, DAMAGE_POP_DIGIT_W, DAMAGE_POP_DIGIT_H, DAMAGE_POP_DIGIT_SPACING, MAX_MONSTERS, HEAD_OFFSET_Y, HP_BAR_W, WHITE, CARD_NAME_TEXT, CARD_DESC_TEXT, cardFaceLayout, CARD_W, CARD_H, CARD_SPACING, CARD_XS, ALIGN_CENTER, ALIGN_BOTTOM_CENTER, guid, transform, sprite, button, text, scrollLayoutGroup, popupLayerFor, uiOrderFor, displayOrderFor, applySortingOverride, entity, uiPath, sectionRoot, isGeneratedUiEntity, appendUiSection } from '../lib/ui-helpers.mjs';
|
||||
import { CARDS, ENEMIES, CLASSES, JOBS, SOUL_UNLOCKS, luaSoulShopTable, CARDFRAMES, RARITIES, frameRuid, luaFramesTable, luaNodeIconsTable, MAP_ROWS, MAP_COLS, CHEST_CLOSED_RUID, CHEST_OPEN_RUID, NODEICONS, CHARS, CAM, RELICS, luaRelicsTable, POTIONS, luaPotionsTable, luaIntentsArray, luaEnemiesTable, luaStr, luaJobsTable, luaCardsTable, luaDeckTable } from '../lib/data.mjs';
|
||||
|
||||
export function buildJobChoice() {
|
||||
const jobChoice = [];
|
||||
const jobChoiceHud = entity({
|
||||
id: guid('job', 0),
|
||||
path: '/ui/DefaultGroup/JobChoiceHud',
|
||||
modelId: 'uisprite', entryId: 'UISprite',
|
||||
componentNames: 'MOD.Core.UITransformComponent,MOD.Core.SpriteGUIRendererComponent',
|
||||
displayOrder: 9,
|
||||
components: [
|
||||
transform({ parentW: 1920, parentH: 1080, anchor: { x: 0.5, y: 0.5 }, pivot: { x: 0.5, y: 0.5 }, size: { x: 1920, y: 1080 }, pos: { x: 0, y: 0 }, align: ALIGN_CENTER }),
|
||||
sprite({ color: { r: 0.05, g: 0.06, b: 0.09, a: 0.92 }, type: 1, raycast: true }),
|
||||
],
|
||||
});
|
||||
jobChoiceHud.jsonString.enable = false;
|
||||
jobChoice.push(jobChoiceHud);
|
||||
jobChoice.push(entity({
|
||||
id: guid('job', 1),
|
||||
path: '/ui/DefaultGroup/JobChoiceHud/Title',
|
||||
modelId: 'uitext', entryId: 'UIText',
|
||||
componentNames: 'MOD.Core.UITransformComponent,MOD.Core.SpriteGUIRendererComponent,MOD.Core.TextComponent',
|
||||
displayOrder: 0,
|
||||
components: [
|
||||
transform({ parentW: 1920, parentH: 1080, anchor: { x: 0.5, y: 0.5 }, pivot: { x: 0.5, y: 0.5 }, size: { x: 800, y: 60 }, pos: { x: 0, y: 220 } }),
|
||||
sprite({ color: TRANSPARENT }),
|
||||
text({ value: '보스 처치 보상을 선택하세요', fontSize: 36, bold: true, color: GOLD, alignment: 4 }),
|
||||
],
|
||||
}));
|
||||
const jcButtons = [
|
||||
['RelicButton', '유물 획득', -240, { r: 0.7, g: 0.55, b: 0.85, a: 1 }],
|
||||
['JobButton', '2차 전직', 240, { r: 0.86, g: 0.6, b: 0.3, a: 1 }],
|
||||
];
|
||||
jcButtons.forEach(([suffix, label, x, color], bi) => {
|
||||
jobChoice.push(entity({
|
||||
id: guid('job', 2 + bi),
|
||||
path: `/ui/DefaultGroup/JobChoiceHud/${suffix}`,
|
||||
modelId: 'uibutton', entryId: 'UIButton',
|
||||
componentNames: 'MOD.Core.UITransformComponent,MOD.Core.SpriteGUIRendererComponent,MOD.Core.ButtonComponent,MOD.Core.TextComponent',
|
||||
displayOrder: 1 + bi,
|
||||
components: [
|
||||
transform({ parentW: 1920, parentH: 1080, anchor: { x: 0.5, y: 0.5 }, pivot: { x: 0.5, y: 0.5 }, size: { x: 380, y: 140 }, pos: { x, y: 0 } }),
|
||||
sprite({ color, type: 1, raycast: true }),
|
||||
button(),
|
||||
text({ value: label, fontSize: 32, bold: true, color: { r: 1, g: 1, b: 1, a: 1 }, alignment: 4 }),
|
||||
],
|
||||
}));
|
||||
});
|
||||
return jobChoice;
|
||||
}
|
||||
89
tools/deck/hud/jobselect.mjs
Normal file
89
tools/deck/hud/jobselect.mjs
Normal file
@@ -0,0 +1,89 @@
|
||||
import { UI_FILE, COMMON_FILE, UI_ROOT, GENERATED_UI_SECTIONS, UI_APPEND_ORDER, DISABLED_STOCK_CONTROLS, TRANSPARENT, DARK, GOLD, ATTACK, DEFEND, SKILL, DAMAGE_DIGIT_RUIDS, DAMAGE_POP_MAX_DIGITS, DAMAGE_POP_DIGIT_W, DAMAGE_POP_DIGIT_H, DAMAGE_POP_DIGIT_SPACING, MAX_MONSTERS, HEAD_OFFSET_Y, HP_BAR_W, WHITE, CARD_NAME_TEXT, CARD_DESC_TEXT, cardFaceLayout, CARD_W, CARD_H, CARD_SPACING, CARD_XS, ALIGN_CENTER, ALIGN_BOTTOM_CENTER, guid, transform, sprite, button, text, scrollLayoutGroup, popupLayerFor, uiOrderFor, displayOrderFor, applySortingOverride, entity, uiPath, sectionRoot, isGeneratedUiEntity, appendUiSection } from '../lib/ui-helpers.mjs';
|
||||
import { CARDS, ENEMIES, CLASSES, JOBS, SOUL_UNLOCKS, luaSoulShopTable, CARDFRAMES, RARITIES, frameRuid, luaFramesTable, luaNodeIconsTable, MAP_ROWS, MAP_COLS, CHEST_CLOSED_RUID, CHEST_OPEN_RUID, NODEICONS, CHARS, CAM, RELICS, luaRelicsTable, POTIONS, luaPotionsTable, luaIntentsArray, luaEnemiesTable, luaStr, luaJobsTable, luaCardsTable, luaDeckTable } from '../lib/data.mjs';
|
||||
|
||||
export function buildJobSelect() {
|
||||
const jobSelect = [];
|
||||
const jobSelectHud = entity({
|
||||
id: guid('job', 10),
|
||||
path: '/ui/DefaultGroup/JobSelectHud',
|
||||
modelId: 'uisprite', entryId: 'UISprite',
|
||||
componentNames: 'MOD.Core.UITransformComponent,MOD.Core.SpriteGUIRendererComponent',
|
||||
displayOrder: 10,
|
||||
components: [
|
||||
transform({ parentW: 1920, parentH: 1080, anchor: { x: 0.5, y: 0.5 }, pivot: { x: 0.5, y: 0.5 }, size: { x: 1920, y: 1080 }, pos: { x: 0, y: 0 }, align: ALIGN_CENTER }),
|
||||
sprite({ color: { r: 0.05, g: 0.06, b: 0.09, a: 0.94 }, type: 1, raycast: true }),
|
||||
],
|
||||
});
|
||||
jobSelectHud.jsonString.enable = false;
|
||||
jobSelect.push(jobSelectHud);
|
||||
jobSelect.push(entity({
|
||||
id: guid('job', 11),
|
||||
path: '/ui/DefaultGroup/JobSelectHud/Title',
|
||||
modelId: 'uitext', entryId: 'UIText',
|
||||
componentNames: 'MOD.Core.UITransformComponent,MOD.Core.SpriteGUIRendererComponent,MOD.Core.TextComponent',
|
||||
displayOrder: 0,
|
||||
components: [
|
||||
transform({ parentW: 1920, parentH: 1080, anchor: { x: 0.5, y: 0.5 }, pivot: { x: 0.5, y: 0.5 }, size: { x: 800, y: 60 }, pos: { x: 0, y: 300 } }),
|
||||
sprite({ color: TRANSPARENT }),
|
||||
text({ value: '2차 전직 — 직업을 선택하세요', fontSize: 36, bold: true, color: GOLD, alignment: 4 }),
|
||||
],
|
||||
}));
|
||||
// 범용 슬롯 3개 — ShowJobSelect(Lua)가 클래스별 JOBS로 텍스트를 채움 (P10 동적화)
|
||||
const jobs = [
|
||||
['slot1', '', '', '', -440, { r: 0.82, g: 0.4, b: 0.34, a: 1 }],
|
||||
['slot2', '', '', '', 0, { r: 0.4, g: 0.55, b: 0.85, a: 1 }],
|
||||
['slot3', '', '', '', 440, { r: 0.42, g: 0.72, b: 0.46, a: 1 }],
|
||||
];
|
||||
jobs.forEach(([jobId, name, desc, starter, x, color], ji) => {
|
||||
const base = `/ui/DefaultGroup/JobSelectHud/Job_${jobId}`;
|
||||
jobSelect.push(entity({
|
||||
id: guid('job', 12 + ji * 4),
|
||||
path: base,
|
||||
modelId: 'uibutton', entryId: 'UIButton',
|
||||
componentNames: 'MOD.Core.UITransformComponent,MOD.Core.SpriteGUIRendererComponent,MOD.Core.ButtonComponent',
|
||||
displayOrder: 1 + ji,
|
||||
components: [
|
||||
transform({ parentW: 1920, parentH: 1080, anchor: { x: 0.5, y: 0.5 }, pivot: { x: 0.5, y: 0.5 }, size: { x: 380, y: 420 }, pos: { x, y: -20 } }),
|
||||
sprite({ color, type: 1, raycast: true }),
|
||||
button(),
|
||||
],
|
||||
}));
|
||||
jobSelect.push(entity({
|
||||
id: guid('job', 13 + ji * 4),
|
||||
path: `${base}/Name`,
|
||||
modelId: 'uitext', entryId: 'UIText',
|
||||
componentNames: 'MOD.Core.UITransformComponent,MOD.Core.SpriteGUIRendererComponent,MOD.Core.TextComponent',
|
||||
displayOrder: 0,
|
||||
components: [
|
||||
transform({ parentW: 380, parentH: 420, anchor: { x: 0.5, y: 0.5 }, pivot: { x: 0.5, y: 0.5 }, size: { x: 360, y: 50 }, pos: { x: 0, y: 150 } }),
|
||||
sprite({ color: TRANSPARENT }),
|
||||
text({ value: name, fontSize: 34, bold: true, color: { r: 1, g: 1, b: 1, a: 1 }, alignment: 4 }),
|
||||
],
|
||||
}));
|
||||
jobSelect.push(entity({
|
||||
id: guid('job', 14 + ji * 4),
|
||||
path: `${base}/Desc`,
|
||||
modelId: 'uitext', entryId: 'UIText',
|
||||
componentNames: 'MOD.Core.UITransformComponent,MOD.Core.SpriteGUIRendererComponent,MOD.Core.TextComponent',
|
||||
displayOrder: 1,
|
||||
components: [
|
||||
transform({ parentW: 380, parentH: 420, anchor: { x: 0.5, y: 0.5 }, pivot: { x: 0.5, y: 0.5 }, size: { x: 340, y: 160 }, pos: { x: 0, y: 0 } }),
|
||||
sprite({ color: TRANSPARENT }),
|
||||
text({ value: desc, fontSize: 22, bold: false, color: { r: 0.95, g: 0.95, b: 0.97, a: 1 }, alignment: 4 }),
|
||||
],
|
||||
}));
|
||||
jobSelect.push(entity({
|
||||
id: guid('job', 15 + ji * 4),
|
||||
path: `${base}/Starter`,
|
||||
modelId: 'uitext', entryId: 'UIText',
|
||||
componentNames: 'MOD.Core.UITransformComponent,MOD.Core.SpriteGUIRendererComponent,MOD.Core.TextComponent',
|
||||
displayOrder: 2,
|
||||
components: [
|
||||
transform({ parentW: 380, parentH: 420, anchor: { x: 0.5, y: 0.5 }, pivot: { x: 0.5, y: 0.5 }, size: { x: 340, y: 32 }, pos: { x: 0, y: -160 } }),
|
||||
sprite({ color: TRANSPARENT }),
|
||||
text({ value: starter, fontSize: 18, bold: true, color: GOLD, alignment: 4 }),
|
||||
],
|
||||
}));
|
||||
});
|
||||
return jobSelect;
|
||||
}
|
||||
58
tools/deck/hud/lobby.mjs
Normal file
58
tools/deck/hud/lobby.mjs
Normal file
@@ -0,0 +1,58 @@
|
||||
import { UI_FILE, COMMON_FILE, UI_ROOT, GENERATED_UI_SECTIONS, UI_APPEND_ORDER, DISABLED_STOCK_CONTROLS, TRANSPARENT, DARK, GOLD, ATTACK, DEFEND, SKILL, DAMAGE_DIGIT_RUIDS, DAMAGE_POP_MAX_DIGITS, DAMAGE_POP_DIGIT_W, DAMAGE_POP_DIGIT_H, DAMAGE_POP_DIGIT_SPACING, MAX_MONSTERS, HEAD_OFFSET_Y, HP_BAR_W, WHITE, CARD_NAME_TEXT, CARD_DESC_TEXT, cardFaceLayout, CARD_W, CARD_H, CARD_SPACING, CARD_XS, ALIGN_CENTER, ALIGN_BOTTOM_CENTER, guid, transform, sprite, button, text, scrollLayoutGroup, popupLayerFor, uiOrderFor, displayOrderFor, applySortingOverride, entity, uiPath, sectionRoot, isGeneratedUiEntity, appendUiSection } from '../lib/ui-helpers.mjs';
|
||||
import { CARDS, ENEMIES, CLASSES, JOBS, SOUL_UNLOCKS, luaSoulShopTable, CARDFRAMES, RARITIES, frameRuid, luaFramesTable, luaNodeIconsTable, MAP_ROWS, MAP_COLS, CHEST_CLOSED_RUID, CHEST_OPEN_RUID, NODEICONS, CHARS, CAM, RELICS, luaRelicsTable, POTIONS, luaPotionsTable, luaIntentsArray, luaEnemiesTable, luaStr, luaJobsTable, luaCardsTable, luaDeckTable } from '../lib/data.mjs';
|
||||
|
||||
export function buildLobby() {
|
||||
const lobby = [];
|
||||
let lobId = 0;
|
||||
const lobbyRoot = entity({
|
||||
id: guid('lob', lobId++),
|
||||
path: '/ui/DefaultGroup/LobbyHud',
|
||||
modelId: 'uisprite', entryId: 'UISprite',
|
||||
componentNames: 'MOD.Core.UITransformComponent,MOD.Core.SpriteGUIRendererComponent',
|
||||
displayOrder: 11,
|
||||
components: [
|
||||
transform({ parentW: 1920, parentH: 1080, anchor: { x: 0.5, y: 0.5 }, pivot: { x: 0.5, y: 0.5 }, size: { x: 1920, y: 1080 }, pos: { x: 0, y: 0 }, align: ALIGN_CENTER }),
|
||||
// 로비가 물리 맵이 됨 — 투명 + 비레이캐스트로 맵을 가리지 않고 월드 NPC 클릭이 통과되게 함.
|
||||
sprite({ color: TRANSPARENT, type: 1, raycast: false }),
|
||||
],
|
||||
});
|
||||
lobbyRoot.jsonString.enable = false;
|
||||
lobby.push(lobbyRoot);
|
||||
const lobTexts = [
|
||||
['Title', 0, 478, 760, '메이플 로비', 40, GOLD],
|
||||
['SoulLabel', 700, 478, 320, '영혼 0', 28, { r: 0.6, g: 0.85, b: 1, a: 1 }],
|
||||
['AscLabel', -560, 478, 380, '승천 0 / 해금 0', 22, { r: 0.9, g: 0.7, b: 0.5, a: 1 }],
|
||||
['Hint', 0, -478, 1500, 'NPC에게 다가가 ↑ 또는 클릭으로 대화 · ← → 이동 · Ctrl 공격', 20, { r: 0.72, g: 0.76, b: 0.82, a: 1 }],
|
||||
];
|
||||
for (const [suffix, x, y, w, value, fs, color] of lobTexts) {
|
||||
lobby.push(entity({
|
||||
id: guid('lob', lobId++),
|
||||
path: `/ui/DefaultGroup/LobbyHud/${suffix}`,
|
||||
modelId: 'uitext', entryId: 'UIText',
|
||||
componentNames: 'MOD.Core.UITransformComponent,MOD.Core.SpriteGUIRendererComponent,MOD.Core.TextComponent',
|
||||
displayOrder: 1,
|
||||
components: [
|
||||
transform({ parentW: 1920, parentH: 1080, anchor: { x: 0.5, y: 0.5 }, pivot: { x: 0.5, y: 0.5 }, size: { x: w, y: 56 }, pos: { x, y } }),
|
||||
sprite({ color: TRANSPARENT }),
|
||||
text({ value, fontSize: fs, bold: true, color, alignment: 4 }),
|
||||
],
|
||||
}));
|
||||
}
|
||||
for (const [suffix, x, label] of [['AscMinus', -780, '<'], ['AscPlus', -540, '>']]) {
|
||||
lobby.push(entity({
|
||||
id: guid('lob', lobId++),
|
||||
path: `/ui/DefaultGroup/LobbyHud/${suffix}`,
|
||||
modelId: 'uibutton', entryId: 'UIButton',
|
||||
componentNames: 'MOD.Core.UITransformComponent,MOD.Core.SpriteGUIRendererComponent,MOD.Core.ButtonComponent,MOD.Core.TextComponent',
|
||||
displayOrder: 2,
|
||||
components: [
|
||||
transform({ parentW: 1920, parentH: 1080, anchor: { x: 0.5, y: 0.5 }, pivot: { x: 0.5, y: 0.5 }, size: { x: 46, y: 42 }, pos: { x, y: 470 }, align: ALIGN_CENTER }),
|
||||
sprite({ color: { r: 0.2, g: 0.24, b: 0.3, a: 1 }, type: 1, raycast: true }),
|
||||
button(),
|
||||
text({ value: label, fontSize: 28, bold: true, color: WHITE, alignment: 4 }),
|
||||
],
|
||||
}));
|
||||
}
|
||||
// NPC 4종은 로비 물리 맵의 월드 엔티티(map/lobby.map + LobbyNpc codeblock)로 이동. UI 버튼 행 제거.
|
||||
return lobby;
|
||||
}
|
||||
127
tools/deck/hud/mainmenu.mjs
Normal file
127
tools/deck/hud/mainmenu.mjs
Normal file
@@ -0,0 +1,127 @@
|
||||
import { UI_FILE, COMMON_FILE, UI_ROOT, GENERATED_UI_SECTIONS, UI_APPEND_ORDER, DISABLED_STOCK_CONTROLS, TRANSPARENT, DARK, GOLD, ATTACK, DEFEND, SKILL, DAMAGE_DIGIT_RUIDS, DAMAGE_POP_MAX_DIGITS, DAMAGE_POP_DIGIT_W, DAMAGE_POP_DIGIT_H, DAMAGE_POP_DIGIT_SPACING, MAX_MONSTERS, HEAD_OFFSET_Y, HP_BAR_W, WHITE, CARD_NAME_TEXT, CARD_DESC_TEXT, cardFaceLayout, CARD_W, CARD_H, CARD_SPACING, CARD_XS, ALIGN_CENTER, ALIGN_BOTTOM_CENTER, guid, transform, sprite, button, text, scrollLayoutGroup, popupLayerFor, uiOrderFor, displayOrderFor, applySortingOverride, entity, uiPath, sectionRoot, isGeneratedUiEntity, appendUiSection } from '../lib/ui-helpers.mjs';
|
||||
import { CARDS, ENEMIES, CLASSES, JOBS, SOUL_UNLOCKS, luaSoulShopTable, CARDFRAMES, RARITIES, frameRuid, luaFramesTable, luaNodeIconsTable, MAP_ROWS, MAP_COLS, CHEST_CLOSED_RUID, CHEST_OPEN_RUID, NODEICONS, CHARS, CAM, RELICS, luaRelicsTable, POTIONS, luaPotionsTable, luaIntentsArray, luaEnemiesTable, luaStr, luaJobsTable, luaCardsTable, luaDeckTable } from '../lib/data.mjs';
|
||||
|
||||
export function buildMainMenu() {
|
||||
const menu = [];
|
||||
menu.push(entity({
|
||||
id: guid('menu', 0),
|
||||
path: '/ui/DefaultGroup/MainMenu',
|
||||
modelId: 'uisprite',
|
||||
entryId: 'UISprite',
|
||||
componentNames: 'MOD.Core.UITransformComponent,MOD.Core.SpriteGUIRendererComponent',
|
||||
displayOrder: 20,
|
||||
components: [
|
||||
transform({ parentW: 1920, parentH: 1080, anchor: { x: 0.5, y: 0.5 }, pivot: { x: 0.5, y: 0.5 }, size: { x: 1920, y: 1080 }, pos: { x: 0, y: 0 }, align: ALIGN_CENTER }),
|
||||
sprite({ color: { r: 0.06, g: 0.09, b: 0.13, a: 1 }, type: 1, raycast: true }),
|
||||
],
|
||||
}));
|
||||
menu.push(entity({
|
||||
id: guid('menu', 50),
|
||||
path: '/ui/DefaultGroup/MainMenu/OpaqueBackdrop',
|
||||
modelId: 'uisprite',
|
||||
entryId: 'UISprite',
|
||||
componentNames: 'MOD.Core.UITransformComponent,MOD.Core.SpriteGUIRendererComponent',
|
||||
displayOrder: 0,
|
||||
components: [
|
||||
transform({ parentW: 1920, parentH: 1080, anchor: { x: 0.5, y: 0.5 }, pivot: { x: 0.5, y: 0.5 }, size: { x: 1920, y: 1080 }, pos: { x: 0, y: 0 }, align: ALIGN_CENTER }),
|
||||
sprite({ color: TRANSPARENT, type: 1, raycast: false }),
|
||||
],
|
||||
}));
|
||||
menu.push(entity({
|
||||
id: guid('menu', 1),
|
||||
path: '/ui/DefaultGroup/MainMenu/Title',
|
||||
modelId: 'uitext',
|
||||
entryId: 'UIText',
|
||||
componentNames: 'MOD.Core.UITransformComponent,MOD.Core.SpriteGUIRendererComponent,MOD.Core.TextComponent',
|
||||
displayOrder: 0,
|
||||
components: [
|
||||
transform({ parentW: 1920, parentH: 1080, anchor: { x: 0.5, y: 0.5 }, pivot: { x: 0.5, y: 0.5 }, size: { x: 720, y: 100 }, pos: { x: 0, y: 180 }, align: ALIGN_CENTER }),
|
||||
sprite({ color: TRANSPARENT }),
|
||||
text({ value: '슬레이 메이플', fontSize: 64, bold: true, color: GOLD, alignment: 0 }),
|
||||
],
|
||||
}));
|
||||
menu.push(entity({
|
||||
id: guid('menu', 2),
|
||||
path: '/ui/DefaultGroup/MainMenu/Subtitle',
|
||||
modelId: 'uitext',
|
||||
entryId: 'UIText',
|
||||
componentNames: 'MOD.Core.UITransformComponent,MOD.Core.SpriteGUIRendererComponent,MOD.Core.TextComponent',
|
||||
displayOrder: 1,
|
||||
components: [
|
||||
transform({ parentW: 1920, parentH: 1080, anchor: { x: 0.5, y: 0.5 }, pivot: { x: 0.5, y: 0.5 }, size: { x: 760, y: 48 }, pos: { x: 0, y: 104 }, align: ALIGN_CENTER }),
|
||||
sprite({ color: TRANSPARENT }),
|
||||
text({ value: '카드를 뽑고, 덱을 만들고, 첨탑을 오른다', fontSize: 24, color: { r: 0.82, g: 0.86, b: 0.9, a: 1 }, alignment: 0 }),
|
||||
],
|
||||
}));
|
||||
menu.push(entity({
|
||||
id: guid('menu', 3),
|
||||
path: '/ui/DefaultGroup/MainMenu/NewGameButton',
|
||||
modelId: 'uibutton',
|
||||
entryId: 'UIButton',
|
||||
componentNames: 'MOD.Core.UITransformComponent,MOD.Core.SpriteGUIRendererComponent,MOD.Core.ButtonComponent,MOD.Core.TextComponent',
|
||||
displayOrder: 2,
|
||||
components: [
|
||||
transform({ parentW: 1920, parentH: 1080, anchor: { x: 0.5, y: 0.5 }, pivot: { x: 0.5, y: 0.5 }, size: { x: 260, y: 68 }, pos: { x: 0, y: -20 }, align: ALIGN_CENTER }),
|
||||
sprite({ color: { r: 0.13, g: 0.15, b: 0.18, a: 1 }, type: 1, raycast: true }),
|
||||
button(),
|
||||
text({ value: '새 게임', fontSize: 30, bold: true, color: GOLD, alignment: 0 }),
|
||||
],
|
||||
}));
|
||||
// 승천 선택 (P11): [-] 라벨 [+]
|
||||
menu.push(entity({
|
||||
id: guid('menu', 195),
|
||||
path: '/ui/DefaultGroup/MainMenu/AscMinus',
|
||||
modelId: 'uibutton',
|
||||
entryId: 'UIButton',
|
||||
componentNames: 'MOD.Core.UITransformComponent,MOD.Core.SpriteGUIRendererComponent,MOD.Core.ButtonComponent,MOD.Core.TextComponent',
|
||||
displayOrder: 5,
|
||||
components: [
|
||||
transform({ parentW: 1920, parentH: 1080, anchor: { x: 0.5, y: 0.5 }, pivot: { x: 0.5, y: 0.5 }, size: { x: 52, y: 52 }, pos: { x: -170, y: -185 }, align: ALIGN_CENTER }),
|
||||
sprite({ color: { r: 0.13, g: 0.15, b: 0.18, a: 1 }, type: 1, raycast: true }),
|
||||
button(),
|
||||
text({ value: '-', fontSize: 30, bold: true, color: GOLD, alignment: 4 }),
|
||||
],
|
||||
}));
|
||||
menu.push(entity({
|
||||
id: guid('menu', 196),
|
||||
path: '/ui/DefaultGroup/MainMenu/AscLabel',
|
||||
modelId: 'uitext',
|
||||
entryId: 'UIText',
|
||||
componentNames: 'MOD.Core.UITransformComponent,MOD.Core.SpriteGUIRendererComponent,MOD.Core.TextComponent',
|
||||
displayOrder: 6,
|
||||
components: [
|
||||
transform({ parentW: 1920, parentH: 1080, anchor: { x: 0.5, y: 0.5 }, pivot: { x: 0.5, y: 0.5 }, size: { x: 250, y: 40 }, pos: { x: 0, y: -185 }, align: ALIGN_CENTER }),
|
||||
sprite({ color: TRANSPARENT }),
|
||||
text({ value: '승천 0 / 해금 0', fontSize: 22, bold: true, color: { r: 0.85, g: 0.7, b: 0.95, a: 1 }, alignment: 4 }),
|
||||
],
|
||||
}));
|
||||
menu.push(entity({
|
||||
id: guid('menu', 197),
|
||||
path: '/ui/DefaultGroup/MainMenu/AscPlus',
|
||||
modelId: 'uibutton',
|
||||
entryId: 'UIButton',
|
||||
componentNames: 'MOD.Core.UITransformComponent,MOD.Core.SpriteGUIRendererComponent,MOD.Core.ButtonComponent,MOD.Core.TextComponent',
|
||||
displayOrder: 7,
|
||||
components: [
|
||||
transform({ parentW: 1920, parentH: 1080, anchor: { x: 0.5, y: 0.5 }, pivot: { x: 0.5, y: 0.5 }, size: { x: 52, y: 52 }, pos: { x: 170, y: -185 }, align: ALIGN_CENTER }),
|
||||
sprite({ color: { r: 0.13, g: 0.15, b: 0.18, a: 1 }, type: 1, raycast: true }),
|
||||
button(),
|
||||
text({ value: '+', fontSize: 30, bold: true, color: GOLD, alignment: 4 }),
|
||||
],
|
||||
}));
|
||||
menu.push(entity({
|
||||
id: guid('menu', 4),
|
||||
path: '/ui/DefaultGroup/MainMenu/ContinueButton',
|
||||
modelId: 'uibutton',
|
||||
entryId: 'UIButton',
|
||||
componentNames: 'MOD.Core.UITransformComponent,MOD.Core.SpriteGUIRendererComponent,MOD.Core.ButtonComponent,MOD.Core.TextComponent',
|
||||
displayOrder: 3,
|
||||
components: [
|
||||
transform({ parentW: 1920, parentH: 1080, anchor: { x: 0.5, y: 0.5 }, pivot: { x: 0.5, y: 0.5 }, size: { x: 260, y: 58 }, pos: { x: 0, y: -100 }, align: ALIGN_CENTER }),
|
||||
sprite({ color: { r: 0.1, g: 0.11, b: 0.13, a: 0.78 }, type: 1, raycast: false }),
|
||||
button({ enabled: false }),
|
||||
text({ value: '이어하기', fontSize: 24, bold: true, color: { r: 0.55, g: 0.58, b: 0.62, a: 1 }, alignment: 0 }),
|
||||
],
|
||||
}));
|
||||
return menu;
|
||||
}
|
||||
162
tools/deck/hud/map.mjs
Normal file
162
tools/deck/hud/map.mjs
Normal file
@@ -0,0 +1,162 @@
|
||||
import { UI_FILE, COMMON_FILE, UI_ROOT, GENERATED_UI_SECTIONS, UI_APPEND_ORDER, DISABLED_STOCK_CONTROLS, TRANSPARENT, DARK, GOLD, ATTACK, DEFEND, SKILL, DAMAGE_DIGIT_RUIDS, DAMAGE_POP_MAX_DIGITS, DAMAGE_POP_DIGIT_W, DAMAGE_POP_DIGIT_H, DAMAGE_POP_DIGIT_SPACING, MAX_MONSTERS, HEAD_OFFSET_Y, HP_BAR_W, WHITE, CARD_NAME_TEXT, CARD_DESC_TEXT, cardFaceLayout, CARD_W, CARD_H, CARD_SPACING, CARD_XS, ALIGN_CENTER, ALIGN_BOTTOM_CENTER, guid, transform, sprite, button, text, scrollLayoutGroup, popupLayerFor, uiOrderFor, displayOrderFor, applySortingOverride, entity, uiPath, sectionRoot, isGeneratedUiEntity, appendUiSection } from '../lib/ui-helpers.mjs';
|
||||
import { CARDS, ENEMIES, CLASSES, JOBS, SOUL_UNLOCKS, luaSoulShopTable, CARDFRAMES, RARITIES, frameRuid, luaFramesTable, luaNodeIconsTable, MAP_ROWS, MAP_COLS, CHEST_CLOSED_RUID, CHEST_OPEN_RUID, NODEICONS, CHARS, CAM, RELICS, luaRelicsTable, POTIONS, luaPotionsTable, luaIntentsArray, luaEnemiesTable, luaStr, luaJobsTable, luaCardsTable, luaDeckTable } from '../lib/data.mjs';
|
||||
|
||||
export function buildMap() {
|
||||
const TYPE_KO = { combat: '전투', elite: '엘리트', boss: '보스', shop: '상점', rest: '휴식' };
|
||||
const map = [];
|
||||
const mapHud = entity({
|
||||
id: guid('map', 0),
|
||||
path: '/ui/DefaultGroup/MapHud',
|
||||
modelId: 'uisprite',
|
||||
entryId: 'UISprite',
|
||||
componentNames: 'MOD.Core.UITransformComponent,MOD.Core.SpriteGUIRendererComponent',
|
||||
displayOrder: 7,
|
||||
components: [
|
||||
transform({ parentW: 1920, parentH: 1080, anchor: { x: 0.5, y: 0.5 }, pivot: { x: 0.5, y: 0.5 }, size: { x: 1920, y: 1080 }, pos: { x: 0, y: 0 }, align: ALIGN_CENTER }),
|
||||
// 불투명 다크 배경(게임 월드 가림 보장). 그 위 BgImage 자식이 배경 스프라이트를 얹는다.
|
||||
sprite({ color: { r: 0.06, g: 0.07, b: 0.11, a: 1 }, type: 1, raycast: true }),
|
||||
],
|
||||
});
|
||||
mapHud.jsonString.enable = false;
|
||||
map.push(mapHud);
|
||||
// 배경 이미지(displayOrder 0 = 도트/타이틀/노드 아래). nodeicons.json background는 SPRITE RUID여야 렌더됨
|
||||
// — 메이플 BackgroundComponent 리소스는 UI 스프라이트로 안 뜬다. 유효 스프라이트면 풀스크린 표시, 아니면 투명(다크 배경 노출).
|
||||
map.push(entity({
|
||||
id: guid('map', 990),
|
||||
path: '/ui/DefaultGroup/MapHud/BgImage',
|
||||
modelId: 'uisprite',
|
||||
entryId: 'UISprite',
|
||||
componentNames: 'MOD.Core.UITransformComponent,MOD.Core.SpriteGUIRendererComponent',
|
||||
displayOrder: 0,
|
||||
components: [
|
||||
transform({ parentW: 1920, parentH: 1080, anchor: { x: 0.5, y: 0.5 }, pivot: { x: 0.5, y: 0.5 }, size: { x: 1920, y: 1080 }, pos: { x: 0, y: 0 }, align: ALIGN_CENTER }),
|
||||
sprite({ dataId: NODEICONS.background, color: { r: 0.5, g: 0.52, b: 0.58, a: 1 }, type: 0, raycast: false }),
|
||||
],
|
||||
}));
|
||||
map.push(entity({
|
||||
id: guid('map', 1),
|
||||
path: '/ui/DefaultGroup/MapHud/Title',
|
||||
modelId: 'uitext',
|
||||
entryId: 'UIText',
|
||||
componentNames: 'MOD.Core.UITransformComponent,MOD.Core.SpriteGUIRendererComponent,MOD.Core.TextComponent',
|
||||
displayOrder: 2,
|
||||
components: [
|
||||
transform({ parentW: 1920, parentH: 1080, anchor: { x: 0.5, y: 0.5 }, pivot: { x: 0.5, y: 0.5 }, size: { x: 700, y: 60 }, pos: { x: 0, y: 510 } }),
|
||||
sprite({ color: TRANSPARENT }),
|
||||
text({ value: '다음 노드 선택', fontSize: 40, bold: true, color: GOLD, alignment: 4 }),
|
||||
],
|
||||
}));
|
||||
// 절차 생성 맵용 정적 그리드 — 가로 진행(왼→오른쪽): 행(row)=x축, 열(col)=y축 분기, 보스는 최우측 중앙.
|
||||
const nodeX = (row) => -540 + (row - 1) * 150;
|
||||
const nodeY = (col) => 180 - (col - 1) * 120;
|
||||
const BOSS_POS = { x: nodeX(MAP_ROWS) + 150, y: 0 };
|
||||
let mapN = 2;
|
||||
const pushMapNode = (id, pos, size, label) => {
|
||||
const nodePath = `/ui/DefaultGroup/MapHud/Node_${id}`;
|
||||
const nodeEnt = entity({
|
||||
id: guid('map', mapN++),
|
||||
path: nodePath,
|
||||
modelId: 'uisprite',
|
||||
entryId: 'UISprite',
|
||||
componentNames: 'MOD.Core.UITransformComponent,MOD.Core.SpriteGUIRendererComponent,MOD.Core.ButtonComponent',
|
||||
displayOrder: 5,
|
||||
components: [
|
||||
transform({ parentW: 1920, parentH: 1080, anchor: { x: 0.5, y: 0.5 }, pivot: { x: 0.5, y: 0.5 }, size, pos }),
|
||||
sprite({ color: { r: 1, g: 1, b: 1, a: 1 }, type: 0, raycast: true }),
|
||||
button(),
|
||||
],
|
||||
});
|
||||
nodeEnt.jsonString.enable = false;
|
||||
map.push(nodeEnt);
|
||||
};
|
||||
for (let r = 1; r <= MAP_ROWS; r++) {
|
||||
for (let c = 1; c <= MAP_COLS; c++) {
|
||||
pushMapNode(`r${r}c${c}`, { x: nodeX(r), y: nodeY(c) }, { x: 64, y: 64 }, '');
|
||||
}
|
||||
}
|
||||
pushMapNode('boss', BOSS_POS, { x: 88, y: 88 }, '보스');
|
||||
const pushDots = (dotId, from, to) => {
|
||||
for (let k = 1; k <= 3; k++) {
|
||||
const t = k / 4;
|
||||
const dot = entity({
|
||||
id: guid('map', mapN++),
|
||||
path: `/ui/DefaultGroup/MapHud/Dot_${dotId}_${k}`,
|
||||
modelId: 'uisprite',
|
||||
entryId: 'UISprite',
|
||||
componentNames: 'MOD.Core.UITransformComponent,MOD.Core.SpriteGUIRendererComponent',
|
||||
displayOrder: 1,
|
||||
components: [
|
||||
transform({ parentW: 1920, parentH: 1080, anchor: { x: 0.5, y: 0.5 }, pivot: { x: 0.5, y: 0.5 }, size: { x: 8, y: 8 }, pos: { x: from.x + (to.x - from.x) * t, y: from.y + (to.y - from.y) * t } }),
|
||||
sprite({ color: { r: 0.5, g: 0.5, b: 0.55, a: 0.8 }, type: 1 }),
|
||||
],
|
||||
});
|
||||
dot.jsonString.enable = false;
|
||||
map.push(dot);
|
||||
}
|
||||
};
|
||||
for (let r = 1; r < MAP_ROWS; r++) {
|
||||
for (let c = 1; c <= MAP_COLS; c++) {
|
||||
for (let c2 = c - 1; c2 <= c + 1; c2++) {
|
||||
if (c2 < 1 || c2 > MAP_COLS) continue;
|
||||
pushDots(`r${r}c${c}_${c2}`, { x: nodeX(r), y: nodeY(c) }, { x: nodeX(r + 1), y: nodeY(c2) });
|
||||
}
|
||||
}
|
||||
}
|
||||
for (let c = 1; c <= MAP_COLS; c++) {
|
||||
pushDots(`r${MAP_ROWS}c${c}_b`, { x: nodeX(MAP_ROWS), y: nodeY(c) }, BOSS_POS);
|
||||
}
|
||||
// 노드 종류 범례 (우측 하단) — 각 타입 아이콘 + 이름
|
||||
const LEGEND = [['combat', '전투'], ['elite', '엘리트'], ['boss', '보스'], ['shop', '상점'], ['rest', '휴식'], ['treasure', '보물']];
|
||||
const lgW = 300, lgH = 312;
|
||||
map.push(entity({
|
||||
id: guid('map', 991),
|
||||
path: '/ui/DefaultGroup/MapHud/Legend',
|
||||
modelId: 'uisprite', entryId: 'UISprite',
|
||||
componentNames: 'MOD.Core.UITransformComponent,MOD.Core.SpriteGUIRendererComponent',
|
||||
displayOrder: 4,
|
||||
components: [
|
||||
transform({ parentW: 1920, parentH: 1080, anchor: { x: 0.5, y: 0.5 }, pivot: { x: 0.5, y: 0.5 }, size: { x: lgW, y: lgH }, pos: { x: 760, y: -334 } }),
|
||||
sprite({ color: { r: 0.08, g: 0.09, b: 0.14, a: 0.86 }, type: 1, raycast: false }),
|
||||
],
|
||||
}));
|
||||
map.push(entity({
|
||||
id: guid('map', 992),
|
||||
path: '/ui/DefaultGroup/MapHud/Legend/LegendTitle',
|
||||
modelId: 'uitext', entryId: 'UIText',
|
||||
componentNames: 'MOD.Core.UITransformComponent,MOD.Core.SpriteGUIRendererComponent,MOD.Core.TextComponent',
|
||||
displayOrder: 1,
|
||||
components: [
|
||||
transform({ parentW: lgW, parentH: lgH, anchor: { x: 0.5, y: 0.5 }, pivot: { x: 0.5, y: 0.5 }, size: { x: lgW - 20, y: 32 }, pos: { x: 0, y: lgH / 2 - 26 } }),
|
||||
sprite({ color: TRANSPARENT }),
|
||||
text({ value: '노드 종류', fontSize: 22, bold: true, color: GOLD, alignment: 4 }),
|
||||
],
|
||||
}));
|
||||
let lgId = 993;
|
||||
LEGEND.forEach(([t, ko], i) => {
|
||||
const rowY = lgH / 2 - 78 - i * 38;
|
||||
map.push(entity({
|
||||
id: guid('map', lgId++),
|
||||
path: `/ui/DefaultGroup/MapHud/Legend/Icon_${t}`,
|
||||
modelId: 'uisprite', entryId: 'UISprite',
|
||||
componentNames: 'MOD.Core.UITransformComponent,MOD.Core.SpriteGUIRendererComponent',
|
||||
displayOrder: 2,
|
||||
components: [
|
||||
transform({ parentW: lgW, parentH: lgH, anchor: { x: 0.5, y: 0.5 }, pivot: { x: 0.5, y: 0.5 }, size: { x: 36, y: 36 }, pos: { x: -lgW / 2 + 38, y: rowY } }),
|
||||
sprite({ dataId: NODEICONS.icons[t], color: { r: 1, g: 1, b: 1, a: 1 }, type: 0, raycast: false }),
|
||||
],
|
||||
}));
|
||||
map.push(entity({
|
||||
id: guid('map', lgId++),
|
||||
path: `/ui/DefaultGroup/MapHud/Legend/Label_${t}`,
|
||||
modelId: 'uitext', entryId: 'UIText',
|
||||
componentNames: 'MOD.Core.UITransformComponent,MOD.Core.SpriteGUIRendererComponent,MOD.Core.TextComponent',
|
||||
displayOrder: 2,
|
||||
components: [
|
||||
transform({ parentW: lgW, parentH: lgH, anchor: { x: 0.5, y: 0.5 }, pivot: { x: 0.5, y: 0.5 }, size: { x: lgW - 110, y: 30 }, pos: { x: 32, y: rowY } }),
|
||||
sprite({ color: TRANSPARENT }),
|
||||
text({ value: ko, fontSize: 19, bold: false, color: { r: 0.9, g: 0.92, b: 0.96, a: 1 }, alignment: 4 }),
|
||||
],
|
||||
}));
|
||||
});
|
||||
return map;
|
||||
}
|
||||
61
tools/deck/hud/rest.mjs
Normal file
61
tools/deck/hud/rest.mjs
Normal file
@@ -0,0 +1,61 @@
|
||||
import { UI_FILE, COMMON_FILE, UI_ROOT, GENERATED_UI_SECTIONS, UI_APPEND_ORDER, DISABLED_STOCK_CONTROLS, TRANSPARENT, DARK, GOLD, ATTACK, DEFEND, SKILL, DAMAGE_DIGIT_RUIDS, DAMAGE_POP_MAX_DIGITS, DAMAGE_POP_DIGIT_W, DAMAGE_POP_DIGIT_H, DAMAGE_POP_DIGIT_SPACING, MAX_MONSTERS, HEAD_OFFSET_Y, HP_BAR_W, WHITE, CARD_NAME_TEXT, CARD_DESC_TEXT, cardFaceLayout, CARD_W, CARD_H, CARD_SPACING, CARD_XS, ALIGN_CENTER, ALIGN_BOTTOM_CENTER, guid, transform, sprite, button, text, scrollLayoutGroup, popupLayerFor, uiOrderFor, displayOrderFor, applySortingOverride, entity, uiPath, sectionRoot, isGeneratedUiEntity, appendUiSection } from '../lib/ui-helpers.mjs';
|
||||
import { CARDS, ENEMIES, CLASSES, JOBS, SOUL_UNLOCKS, luaSoulShopTable, CARDFRAMES, RARITIES, frameRuid, luaFramesTable, luaNodeIconsTable, MAP_ROWS, MAP_COLS, CHEST_CLOSED_RUID, CHEST_OPEN_RUID, NODEICONS, CHARS, CAM, RELICS, luaRelicsTable, POTIONS, luaPotionsTable, luaIntentsArray, luaEnemiesTable, luaStr, luaJobsTable, luaCardsTable, luaDeckTable } from '../lib/data.mjs';
|
||||
|
||||
export function buildRest() {
|
||||
const rest = [];
|
||||
const restHud = entity({
|
||||
id: guid('rst', 0),
|
||||
path: '/ui/DefaultGroup/RestHud',
|
||||
modelId: 'uisprite',
|
||||
entryId: 'UISprite',
|
||||
componentNames: 'MOD.Core.UITransformComponent,MOD.Core.SpriteGUIRendererComponent',
|
||||
displayOrder: 9,
|
||||
components: [
|
||||
transform({ parentW: 1920, parentH: 1080, anchor: { x: 0.5, y: 0.5 }, pivot: { x: 0.5, y: 0.5 }, size: { x: 1920, y: 1080 }, pos: { x: 0, y: 0 }, align: ALIGN_CENTER }),
|
||||
sprite({ color: { r: 0.05, g: 0.08, b: 0.06, a: 0.92 }, type: 1, raycast: true }),
|
||||
],
|
||||
});
|
||||
restHud.jsonString.enable = false;
|
||||
rest.push(restHud);
|
||||
rest.push(entity({
|
||||
id: guid('rst', 1),
|
||||
path: '/ui/DefaultGroup/RestHud/Title',
|
||||
modelId: 'uitext',
|
||||
entryId: 'UIText',
|
||||
componentNames: 'MOD.Core.UITransformComponent,MOD.Core.SpriteGUIRendererComponent,MOD.Core.TextComponent',
|
||||
displayOrder: 0,
|
||||
components: [
|
||||
transform({ parentW: 1920, parentH: 1080, anchor: { x: 0.5, y: 0.5 }, pivot: { x: 0.5, y: 0.5 }, size: { x: 700, y: 60 }, pos: { x: 0, y: 140 } }),
|
||||
sprite({ color: TRANSPARENT }),
|
||||
text({ value: '휴식', fontSize: 44, bold: true, color: GOLD, alignment: 4 }),
|
||||
],
|
||||
}));
|
||||
rest.push(entity({
|
||||
id: guid('rst', 2),
|
||||
path: '/ui/DefaultGroup/RestHud/Info',
|
||||
modelId: 'uitext',
|
||||
entryId: 'UIText',
|
||||
componentNames: 'MOD.Core.UITransformComponent,MOD.Core.SpriteGUIRendererComponent,MOD.Core.TextComponent',
|
||||
displayOrder: 1,
|
||||
components: [
|
||||
transform({ parentW: 1920, parentH: 1080, anchor: { x: 0.5, y: 0.5 }, pivot: { x: 0.5, y: 0.5 }, size: { x: 600, y: 50 }, pos: { x: 0, y: 30 } }),
|
||||
sprite({ color: TRANSPARENT }),
|
||||
text({ value: 'HP 회복', fontSize: 30, bold: true, color: { r: 1, g: 1, b: 1, a: 1 }, alignment: 4 }),
|
||||
],
|
||||
}));
|
||||
rest.push(entity({
|
||||
id: guid('rst', 3),
|
||||
path: '/ui/DefaultGroup/RestHud/Leave',
|
||||
modelId: 'uibutton',
|
||||
entryId: 'UIButton',
|
||||
componentNames: 'MOD.Core.UITransformComponent,MOD.Core.SpriteGUIRendererComponent,MOD.Core.ButtonComponent,MOD.Core.TextComponent',
|
||||
displayOrder: 2,
|
||||
components: [
|
||||
transform({ parentW: 1920, parentH: 1080, anchor: { x: 0.5, y: 0.5 }, pivot: { x: 0.5, y: 0.5 }, size: { x: 200, y: 60 }, pos: { x: 0, y: -120 } }),
|
||||
sprite({ color: DARK, type: 1, raycast: true }),
|
||||
button(),
|
||||
text({ value: '나가기', fontSize: 26, bold: true, color: GOLD, alignment: 4 }),
|
||||
],
|
||||
}));
|
||||
return rest;
|
||||
}
|
||||
98
tools/deck/hud/reward.mjs
Normal file
98
tools/deck/hud/reward.mjs
Normal file
@@ -0,0 +1,98 @@
|
||||
import { UI_FILE, COMMON_FILE, UI_ROOT, GENERATED_UI_SECTIONS, UI_APPEND_ORDER, DISABLED_STOCK_CONTROLS, TRANSPARENT, DARK, GOLD, ATTACK, DEFEND, SKILL, DAMAGE_DIGIT_RUIDS, DAMAGE_POP_MAX_DIGITS, DAMAGE_POP_DIGIT_W, DAMAGE_POP_DIGIT_H, DAMAGE_POP_DIGIT_SPACING, MAX_MONSTERS, HEAD_OFFSET_Y, HP_BAR_W, WHITE, CARD_NAME_TEXT, CARD_DESC_TEXT, cardFaceLayout, CARD_W, CARD_H, CARD_SPACING, CARD_XS, ALIGN_CENTER, ALIGN_BOTTOM_CENTER, guid, transform, sprite, button, text, scrollLayoutGroup, popupLayerFor, uiOrderFor, displayOrderFor, applySortingOverride, entity, uiPath, sectionRoot, isGeneratedUiEntity, appendUiSection } from '../lib/ui-helpers.mjs';
|
||||
import { CARDS, ENEMIES, CLASSES, JOBS, SOUL_UNLOCKS, luaSoulShopTable, CARDFRAMES, RARITIES, frameRuid, luaFramesTable, luaNodeIconsTable, MAP_ROWS, MAP_COLS, CHEST_CLOSED_RUID, CHEST_OPEN_RUID, NODEICONS, CHARS, CAM, RELICS, luaRelicsTable, POTIONS, luaPotionsTable, luaIntentsArray, luaEnemiesTable, luaStr, luaJobsTable, luaCardsTable, luaDeckTable } from '../lib/data.mjs';
|
||||
|
||||
export function buildReward() {
|
||||
const reward = [];
|
||||
const rewardHud = entity({
|
||||
id: guid('rwd', 0),
|
||||
path: '/ui/DefaultGroup/RewardHud',
|
||||
modelId: 'uisprite',
|
||||
entryId: 'UISprite',
|
||||
componentNames: 'MOD.Core.UITransformComponent,MOD.Core.SpriteGUIRendererComponent',
|
||||
displayOrder: 6,
|
||||
components: [
|
||||
transform({ parentW: 1920, parentH: 1080, anchor: { x: 0.5, y: 0.5 }, pivot: { x: 0.5, y: 0.5 }, size: { x: 1920, y: 1080 }, pos: { x: 0, y: 0 }, align: ALIGN_CENTER }),
|
||||
sprite({ color: { r: 0.04, g: 0.05, b: 0.07, a: 0.86 }, type: 1, raycast: true }),
|
||||
],
|
||||
});
|
||||
rewardHud.jsonString.enable = false;
|
||||
reward.push(rewardHud);
|
||||
reward.push(entity({
|
||||
id: guid('rwd', 1),
|
||||
path: '/ui/DefaultGroup/RewardHud/Title',
|
||||
modelId: 'uitext',
|
||||
entryId: 'UIText',
|
||||
componentNames: 'MOD.Core.UITransformComponent,MOD.Core.SpriteGUIRendererComponent,MOD.Core.TextComponent',
|
||||
displayOrder: 0,
|
||||
components: [
|
||||
transform({ parentW: 1920, parentH: 1080, anchor: { x: 0.5, y: 0.5 }, pivot: { x: 0.5, y: 0.5 }, size: { x: 700, y: 64 }, pos: { x: 0, y: 300 } }),
|
||||
sprite({ color: TRANSPARENT }),
|
||||
text({ value: '보상 카드 선택', fontSize: 44, bold: true, color: GOLD, alignment: 4 }),
|
||||
],
|
||||
}));
|
||||
const rewardXs = [-300, 0, 300];
|
||||
// 카드 단위 엔티티 v2 네임스페이스 — DeckInspectHud 주석 참조
|
||||
for (let i = 1; i <= 3; i++) {
|
||||
const rwdBase = 2 + (i - 1) * 7;
|
||||
const cardPath = `/ui/DefaultGroup/RewardHud/Reward${i}`;
|
||||
reward.push(entity({
|
||||
id: guid('rwd2', rwdBase),
|
||||
path: cardPath,
|
||||
modelId: 'uisprite',
|
||||
entryId: 'UISprite',
|
||||
componentNames: 'MOD.Core.UITransformComponent,MOD.Core.SpriteGUIRendererComponent,MOD.Core.ButtonComponent,MOD.Core.UITouchReceiveComponent',
|
||||
displayOrder: i,
|
||||
components: [
|
||||
transform({ parentW: 1920, parentH: 1080, anchor: { x: 0.5, y: 0.5 }, pivot: { x: 0.5, y: 0.5 }, size: { x: CARD_W, y: CARD_H }, pos: { x: rewardXs[i - 1], y: 0 } }),
|
||||
sprite({ dataId: CARDFRAMES.frames.warrior.normal, color: WHITE, type: 0, raycast: true }),
|
||||
button(),
|
||||
{ '@type': 'MOD.Core.UITouchReceiveComponent', Enable: true },
|
||||
],
|
||||
}));
|
||||
const rewardLayout = cardFaceLayout(CARD_W);
|
||||
for (const [tIdx, [suffix, cfg]] of rewardLayout.texts.map(([sfx, c]) => [sfx, { ...c, value: sfx === 'Cost' ? '1' : sfx === 'Name' ? '카드' : '' }]).entries()) {
|
||||
const dOrder = suffix === 'Cost' ? 7 : suffix === 'Name' ? 6 : 8;
|
||||
reward.push(entity({
|
||||
id: guid('rwd2', rwdBase + 1 + tIdx),
|
||||
path: `${cardPath}/${suffix}`,
|
||||
modelId: 'uitext',
|
||||
entryId: 'UIText',
|
||||
componentNames: 'MOD.Core.UITransformComponent,MOD.Core.SpriteGUIRendererComponent,MOD.Core.TextComponent',
|
||||
displayOrder: dOrder,
|
||||
components: [
|
||||
transform({ parentW: CARD_W, parentH: CARD_H, anchor: { x: 0.5, y: 0.5 }, pivot: { x: 0.5, y: 0.5 }, size: cfg.size, pos: cfg.pos }),
|
||||
sprite({ color: TRANSPARENT }),
|
||||
text({ value: cfg.value, fontSize: cfg.fontSize, bold: cfg.bold, color: cfg.color, dropShadow: cfg.dropShadow, outlineWidth: cfg.outlineWidth }),
|
||||
],
|
||||
}));
|
||||
}
|
||||
reward.push(entity({
|
||||
id: guid('rwd2', rwdBase + 6),
|
||||
path: `${cardPath}/Art`,
|
||||
modelId: 'uisprite',
|
||||
entryId: 'UISprite',
|
||||
componentNames: 'MOD.Core.UITransformComponent,MOD.Core.SpriteGUIRendererComponent',
|
||||
displayOrder: 5,
|
||||
components: [
|
||||
transform({ parentW: CARD_W, parentH: CARD_H, anchor: { x: 0.5, y: 0.5 }, pivot: { x: 0.5, y: 0.5 }, size: rewardLayout.art.size, pos: rewardLayout.art.pos }),
|
||||
sprite({ color: WHITE, type: 0, raycast: false }),
|
||||
],
|
||||
}));
|
||||
}
|
||||
let rwdN = 2 + 3 * 7; // 구 시퀀스의 루프 종료 시점 값(23) 보존 — Skip 등 후속 id 불변
|
||||
reward.push(entity({
|
||||
id: guid('rwd', rwdN++),
|
||||
path: '/ui/DefaultGroup/RewardHud/Skip',
|
||||
modelId: 'uibutton',
|
||||
entryId: 'UIButton',
|
||||
componentNames: 'MOD.Core.UITransformComponent,MOD.Core.SpriteGUIRendererComponent,MOD.Core.ButtonComponent,MOD.Core.TextComponent',
|
||||
displayOrder: 10,
|
||||
components: [
|
||||
transform({ parentW: 1920, parentH: 1080, anchor: { x: 0.5, y: 0.5 }, pivot: { x: 0.5, y: 0.5 }, size: { x: 200, y: 60 }, pos: { x: 0, y: -260 } }),
|
||||
sprite({ color: DARK, type: 1, raycast: true }),
|
||||
button(),
|
||||
text({ value: '건너뛰기', fontSize: 26, bold: true, color: GOLD, alignment: 4 }),
|
||||
],
|
||||
}));
|
||||
return reward;
|
||||
}
|
||||
203
tools/deck/hud/shop.mjs
Normal file
203
tools/deck/hud/shop.mjs
Normal file
@@ -0,0 +1,203 @@
|
||||
import { UI_FILE, COMMON_FILE, UI_ROOT, GENERATED_UI_SECTIONS, UI_APPEND_ORDER, DISABLED_STOCK_CONTROLS, TRANSPARENT, DARK, GOLD, ATTACK, DEFEND, SKILL, DAMAGE_DIGIT_RUIDS, DAMAGE_POP_MAX_DIGITS, DAMAGE_POP_DIGIT_W, DAMAGE_POP_DIGIT_H, DAMAGE_POP_DIGIT_SPACING, MAX_MONSTERS, HEAD_OFFSET_Y, HP_BAR_W, WHITE, CARD_NAME_TEXT, CARD_DESC_TEXT, cardFaceLayout, CARD_W, CARD_H, CARD_SPACING, CARD_XS, ALIGN_CENTER, ALIGN_BOTTOM_CENTER, guid, transform, sprite, button, text, scrollLayoutGroup, popupLayerFor, uiOrderFor, displayOrderFor, applySortingOverride, entity, uiPath, sectionRoot, isGeneratedUiEntity, appendUiSection } from '../lib/ui-helpers.mjs';
|
||||
import { CARDS, ENEMIES, CLASSES, JOBS, SOUL_UNLOCKS, luaSoulShopTable, CARDFRAMES, RARITIES, frameRuid, luaFramesTable, luaNodeIconsTable, MAP_ROWS, MAP_COLS, CHEST_CLOSED_RUID, CHEST_OPEN_RUID, NODEICONS, CHARS, CAM, RELICS, luaRelicsTable, POTIONS, luaPotionsTable, luaIntentsArray, luaEnemiesTable, luaStr, luaJobsTable, luaCardsTable, luaDeckTable } from '../lib/data.mjs';
|
||||
|
||||
export function buildShop() {
|
||||
const shop = [];
|
||||
const shopHud = entity({
|
||||
id: guid('shp', 0),
|
||||
path: '/ui/DefaultGroup/ShopHud',
|
||||
modelId: 'uisprite',
|
||||
entryId: 'UISprite',
|
||||
componentNames: 'MOD.Core.UITransformComponent,MOD.Core.SpriteGUIRendererComponent',
|
||||
displayOrder: 8,
|
||||
components: [
|
||||
transform({ parentW: 1920, parentH: 1080, anchor: { x: 0.5, y: 0.5 }, pivot: { x: 0.5, y: 0.5 }, size: { x: 1920, y: 1080 }, pos: { x: 0, y: 0 }, align: ALIGN_CENTER }),
|
||||
sprite({ color: { r: 0.05, g: 0.06, b: 0.09, a: 0.92 }, type: 1, raycast: true }),
|
||||
],
|
||||
});
|
||||
shopHud.jsonString.enable = false;
|
||||
shop.push(shopHud);
|
||||
shop.push(entity({
|
||||
id: guid('shp', 1),
|
||||
path: '/ui/DefaultGroup/ShopHud/Title',
|
||||
modelId: 'uitext',
|
||||
entryId: 'UIText',
|
||||
componentNames: 'MOD.Core.UITransformComponent,MOD.Core.SpriteGUIRendererComponent,MOD.Core.TextComponent',
|
||||
displayOrder: 0,
|
||||
components: [
|
||||
transform({ parentW: 1920, parentH: 1080, anchor: { x: 0.5, y: 0.5 }, pivot: { x: 0.5, y: 0.5 }, size: { x: 700, y: 60 }, pos: { x: 0, y: 400 } }),
|
||||
sprite({ color: TRANSPARENT }),
|
||||
text({ value: '상점', fontSize: 44, bold: true, color: GOLD, alignment: 4 }),
|
||||
],
|
||||
}));
|
||||
shop.push(entity({
|
||||
id: guid('shp', 2),
|
||||
path: '/ui/DefaultGroup/ShopHud/Gold',
|
||||
modelId: 'uitext',
|
||||
entryId: 'UIText',
|
||||
componentNames: 'MOD.Core.UITransformComponent,MOD.Core.SpriteGUIRendererComponent,MOD.Core.TextComponent',
|
||||
displayOrder: 1,
|
||||
components: [
|
||||
transform({ parentW: 1920, parentH: 1080, anchor: { x: 0.5, y: 0.5 }, pivot: { x: 0.5, y: 0.5 }, size: { x: 300, y: 44 }, pos: { x: 0, y: 330 } }),
|
||||
sprite({ color: TRANSPARENT }),
|
||||
text({ value: '메소 0', fontSize: 28, bold: true, color: { r: 0.98, g: 0.85, b: 0.4, a: 1 }, alignment: 4 }),
|
||||
],
|
||||
}));
|
||||
shop.push(entity({
|
||||
id: guid('shp', 3),
|
||||
path: '/ui/DefaultGroup/ShopHud/MesoIcon',
|
||||
modelId: 'uisprite',
|
||||
entryId: 'UISprite',
|
||||
componentNames: 'MOD.Core.UITransformComponent,MOD.Core.SpriteGUIRendererComponent',
|
||||
displayOrder: 1,
|
||||
components: [
|
||||
transform({ parentW: 1920, parentH: 1080, anchor: { x: 0.5, y: 0.5 }, pivot: { x: 0.5, y: 0.5 }, size: { x: 30, y: 30 }, pos: { x: -86, y: 330 } }),
|
||||
sprite({ color: { r: 1, g: 0.82, b: 0.2, a: 1 }, type: 1 }),
|
||||
],
|
||||
}));
|
||||
const shopXs = [-300, 0, 300];
|
||||
// 카드 단위 엔티티 v2 네임스페이스 (stride 8: Price 포함) — DeckInspectHud 주석 참조
|
||||
for (let i = 1; i <= 3; i++) {
|
||||
const shpBase = 3 + (i - 1) * 8;
|
||||
const cardPath = `/ui/DefaultGroup/ShopHud/Card${i}`;
|
||||
shop.push(entity({
|
||||
id: guid('shp2', shpBase),
|
||||
path: cardPath,
|
||||
modelId: 'uisprite',
|
||||
entryId: 'UISprite',
|
||||
componentNames: 'MOD.Core.UITransformComponent,MOD.Core.SpriteGUIRendererComponent,MOD.Core.ButtonComponent,MOD.Core.UITouchReceiveComponent',
|
||||
displayOrder: i,
|
||||
components: [
|
||||
transform({ parentW: 1920, parentH: 1080, anchor: { x: 0.5, y: 0.5 }, pivot: { x: 0.5, y: 0.5 }, size: { x: CARD_W, y: CARD_H }, pos: { x: shopXs[i - 1], y: 20 } }),
|
||||
sprite({ dataId: CARDFRAMES.frames.warrior.normal, color: WHITE, type: 0, raycast: true }),
|
||||
button(),
|
||||
{ '@type': 'MOD.Core.UITouchReceiveComponent', Enable: true },
|
||||
],
|
||||
}));
|
||||
const shopLayout = cardFaceLayout(CARD_W);
|
||||
const shopTexts = shopLayout.texts.map(([sfx, c]) => [sfx, { ...c, value: sfx === 'Cost' ? '1' : sfx === 'Name' ? '카드' : '' }]);
|
||||
shopTexts.push(['Price', { size: { x: 160, y: 40 }, pos: { x: 0, y: -135 }, value: '30 메소', fontSize: 22, bold: true, color: { r: 0.98, g: 0.85, b: 0.4, a: 1 } }]);
|
||||
for (const [tIdx, [suffix, cfg]] of shopTexts.entries()) {
|
||||
const dOrder = suffix === 'Cost' ? 7 : suffix === 'Name' ? 6 : suffix === 'Desc' ? 8 : 9;
|
||||
shop.push(entity({
|
||||
id: guid('shp2', shpBase + 1 + tIdx),
|
||||
path: `${cardPath}/${suffix}`,
|
||||
modelId: 'uitext',
|
||||
entryId: 'UIText',
|
||||
componentNames: 'MOD.Core.UITransformComponent,MOD.Core.SpriteGUIRendererComponent,MOD.Core.TextComponent',
|
||||
displayOrder: dOrder,
|
||||
components: [
|
||||
transform({ parentW: CARD_W, parentH: CARD_H, anchor: { x: 0.5, y: 0.5 }, pivot: { x: 0.5, y: 0.5 }, size: cfg.size, pos: cfg.pos }),
|
||||
sprite({ color: TRANSPARENT }),
|
||||
text({ value: cfg.value, fontSize: cfg.fontSize, bold: cfg.bold, color: cfg.color, dropShadow: cfg.dropShadow, outlineWidth: cfg.outlineWidth }),
|
||||
],
|
||||
}));
|
||||
}
|
||||
shop.push(entity({
|
||||
id: guid('shp2', shpBase + 7),
|
||||
path: `${cardPath}/Art`,
|
||||
modelId: 'uisprite',
|
||||
entryId: 'UISprite',
|
||||
componentNames: 'MOD.Core.UITransformComponent,MOD.Core.SpriteGUIRendererComponent',
|
||||
displayOrder: 5,
|
||||
components: [
|
||||
transform({ parentW: CARD_W, parentH: CARD_H, anchor: { x: 0.5, y: 0.5 }, pivot: { x: 0.5, y: 0.5 }, size: shopLayout.art.size, pos: shopLayout.art.pos }),
|
||||
sprite({ color: WHITE, type: 0, raycast: false }),
|
||||
],
|
||||
}));
|
||||
}
|
||||
let shpN = 3 + 3 * 8; // 구 시퀀스의 루프 종료 시점 값(27) 보존 — Relic 등 후속 id 불변
|
||||
shop.push(entity({
|
||||
id: guid('shp', shpN++),
|
||||
path: '/ui/DefaultGroup/ShopHud/Relic',
|
||||
modelId: 'uisprite',
|
||||
entryId: 'UISprite',
|
||||
componentNames: 'MOD.Core.UITransformComponent,MOD.Core.SpriteGUIRendererComponent,MOD.Core.ButtonComponent',
|
||||
displayOrder: 9,
|
||||
components: [
|
||||
transform({ parentW: 1920, parentH: 1080, anchor: { x: 0.5, y: 0.5 }, pivot: { x: 0.5, y: 0.5 }, size: { x: 560, y: 76 }, pos: { x: 0, y: -190 } }),
|
||||
sprite({ color: { r: 0.7, g: 0.55, b: 0.85, a: 1 }, type: 1, raycast: true }),
|
||||
button(),
|
||||
],
|
||||
}));
|
||||
shop.push(entity({
|
||||
id: guid('shp', shpN++),
|
||||
path: '/ui/DefaultGroup/ShopHud/Relic/Label',
|
||||
modelId: 'uitext',
|
||||
entryId: 'UIText',
|
||||
componentNames: 'MOD.Core.UITransformComponent,MOD.Core.SpriteGUIRendererComponent,MOD.Core.TextComponent',
|
||||
displayOrder: 0,
|
||||
components: [
|
||||
transform({ parentW: 560, parentH: 76, anchor: { x: 0.5, y: 0.5 }, pivot: { x: 0.5, y: 0.5 }, size: { x: 540, y: 40 }, pos: { x: 0, y: 12 } }),
|
||||
sprite({ color: TRANSPARENT }),
|
||||
text({ value: '유물', fontSize: 22, bold: true, color: { r: 1, g: 1, b: 1, a: 1 }, alignment: 4 }),
|
||||
],
|
||||
}));
|
||||
shop.push(entity({
|
||||
id: guid('shp', shpN++),
|
||||
path: '/ui/DefaultGroup/ShopHud/Relic/Price',
|
||||
modelId: 'uitext',
|
||||
entryId: 'UIText',
|
||||
componentNames: 'MOD.Core.UITransformComponent,MOD.Core.SpriteGUIRendererComponent,MOD.Core.TextComponent',
|
||||
displayOrder: 1,
|
||||
components: [
|
||||
transform({ parentW: 560, parentH: 76, anchor: { x: 0.5, y: 0.5 }, pivot: { x: 0.5, y: 0.5 }, size: { x: 540, y: 30 }, pos: { x: 0, y: -22 } }),
|
||||
sprite({ color: TRANSPARENT }),
|
||||
text({ value: '60 메소', fontSize: 20, bold: true, color: { r: 0.98, g: 0.85, b: 0.4, a: 1 }, alignment: 4 }),
|
||||
],
|
||||
}));
|
||||
shop.push(entity({
|
||||
id: guid('shp', shpN++),
|
||||
path: '/ui/DefaultGroup/ShopHud/Potion',
|
||||
modelId: 'uisprite',
|
||||
entryId: 'UISprite',
|
||||
componentNames: 'MOD.Core.UITransformComponent,MOD.Core.SpriteGUIRendererComponent,MOD.Core.ButtonComponent',
|
||||
displayOrder: 11,
|
||||
components: [
|
||||
transform({ parentW: 1920, parentH: 1080, anchor: { x: 0.5, y: 0.5 }, pivot: { x: 0.5, y: 0.5 }, size: { x: 560, y: 76 }, pos: { x: 0, y: -278 } }),
|
||||
sprite({ color: { r: 0.45, g: 0.7, b: 0.55, a: 1 }, type: 1, raycast: true }),
|
||||
button(),
|
||||
],
|
||||
}));
|
||||
shop.push(entity({
|
||||
id: guid('shp', shpN++),
|
||||
path: '/ui/DefaultGroup/ShopHud/Potion/Label',
|
||||
modelId: 'uitext',
|
||||
entryId: 'UIText',
|
||||
componentNames: 'MOD.Core.UITransformComponent,MOD.Core.SpriteGUIRendererComponent,MOD.Core.TextComponent',
|
||||
displayOrder: 0,
|
||||
components: [
|
||||
transform({ parentW: 560, parentH: 76, anchor: { x: 0.5, y: 0.5 }, pivot: { x: 0.5, y: 0.5 }, size: { x: 540, y: 40 }, pos: { x: 0, y: 12 } }),
|
||||
sprite({ color: TRANSPARENT }),
|
||||
text({ value: '물약', fontSize: 22, bold: true, color: { r: 1, g: 1, b: 1, a: 1 }, alignment: 4 }),
|
||||
],
|
||||
}));
|
||||
shop.push(entity({
|
||||
id: guid('shp', shpN++),
|
||||
path: '/ui/DefaultGroup/ShopHud/Potion/Price',
|
||||
modelId: 'uitext',
|
||||
entryId: 'UIText',
|
||||
componentNames: 'MOD.Core.UITransformComponent,MOD.Core.SpriteGUIRendererComponent,MOD.Core.TextComponent',
|
||||
displayOrder: 1,
|
||||
components: [
|
||||
transform({ parentW: 560, parentH: 76, anchor: { x: 0.5, y: 0.5 }, pivot: { x: 0.5, y: 0.5 }, size: { x: 540, y: 30 }, pos: { x: 0, y: -22 } }),
|
||||
sprite({ color: TRANSPARENT }),
|
||||
text({ value: '20 메소', fontSize: 20, bold: true, color: { r: 0.98, g: 0.85, b: 0.4, a: 1 }, alignment: 4 }),
|
||||
],
|
||||
}));
|
||||
shop.push(entity({
|
||||
id: guid('shp', shpN++),
|
||||
path: '/ui/DefaultGroup/ShopHud/Leave',
|
||||
modelId: 'uibutton',
|
||||
entryId: 'UIButton',
|
||||
componentNames: 'MOD.Core.UITransformComponent,MOD.Core.SpriteGUIRendererComponent,MOD.Core.ButtonComponent,MOD.Core.TextComponent',
|
||||
displayOrder: 10,
|
||||
components: [
|
||||
transform({ parentW: 1920, parentH: 1080, anchor: { x: 0.5, y: 0.5 }, pivot: { x: 0.5, y: 0.5 }, size: { x: 200, y: 60 }, pos: { x: 0, y: -380 } }),
|
||||
sprite({ color: DARK, type: 1, raycast: true }),
|
||||
button(),
|
||||
text({ value: '나가기', fontSize: 26, bold: true, color: GOLD, alignment: 4 }),
|
||||
],
|
||||
}));
|
||||
return shop;
|
||||
}
|
||||
90
tools/deck/hud/soulshop.mjs
Normal file
90
tools/deck/hud/soulshop.mjs
Normal file
@@ -0,0 +1,90 @@
|
||||
import { UI_FILE, COMMON_FILE, UI_ROOT, GENERATED_UI_SECTIONS, UI_APPEND_ORDER, DISABLED_STOCK_CONTROLS, TRANSPARENT, DARK, GOLD, ATTACK, DEFEND, SKILL, DAMAGE_DIGIT_RUIDS, DAMAGE_POP_MAX_DIGITS, DAMAGE_POP_DIGIT_W, DAMAGE_POP_DIGIT_H, DAMAGE_POP_DIGIT_SPACING, MAX_MONSTERS, HEAD_OFFSET_Y, HP_BAR_W, WHITE, CARD_NAME_TEXT, CARD_DESC_TEXT, cardFaceLayout, CARD_W, CARD_H, CARD_SPACING, CARD_XS, ALIGN_CENTER, ALIGN_BOTTOM_CENTER, guid, transform, sprite, button, text, scrollLayoutGroup, popupLayerFor, uiOrderFor, displayOrderFor, applySortingOverride, entity, uiPath, sectionRoot, isGeneratedUiEntity, appendUiSection } from '../lib/ui-helpers.mjs';
|
||||
import { CARDS, ENEMIES, CLASSES, JOBS, SOUL_UNLOCKS, luaSoulShopTable, CARDFRAMES, RARITIES, frameRuid, luaFramesTable, luaNodeIconsTable, MAP_ROWS, MAP_COLS, CHEST_CLOSED_RUID, CHEST_OPEN_RUID, NODEICONS, CHARS, CAM, RELICS, luaRelicsTable, POTIONS, luaPotionsTable, luaIntentsArray, luaEnemiesTable, luaStr, luaJobsTable, luaCardsTable, luaDeckTable } from '../lib/data.mjs';
|
||||
|
||||
export function buildSoulShop() {
|
||||
const soulShop = [];
|
||||
let soulId = 0;
|
||||
const soulRoot = entity({
|
||||
id: guid('soul', soulId++),
|
||||
path: '/ui/DefaultGroup/SoulShopHud',
|
||||
modelId: 'uisprite', entryId: 'UISprite',
|
||||
componentNames: 'MOD.Core.UITransformComponent,MOD.Core.SpriteGUIRendererComponent',
|
||||
displayOrder: 15,
|
||||
components: [
|
||||
transform({ parentW: 1920, parentH: 1080, anchor: { x: 0.5, y: 0.5 }, pivot: { x: 0.5, y: 0.5 }, size: { x: 1920, y: 1080 }, pos: { x: 0, y: 0 }, align: ALIGN_CENTER }),
|
||||
sprite({ color: { r: 0.05, g: 0.06, b: 0.09, a: 0.95 }, type: 1, raycast: true }),
|
||||
],
|
||||
});
|
||||
soulRoot.jsonString.enable = false;
|
||||
soulShop.push(soulRoot);
|
||||
soulShop.push(entity({
|
||||
id: guid('soul', soulId++),
|
||||
path: '/ui/DefaultGroup/SoulShopHud/Title',
|
||||
modelId: 'uitext', entryId: 'UIText',
|
||||
componentNames: 'MOD.Core.UITransformComponent,MOD.Core.SpriteGUIRendererComponent,MOD.Core.TextComponent',
|
||||
displayOrder: 1,
|
||||
components: [
|
||||
transform({ parentW: 1920, parentH: 1080, anchor: { x: 0.5, y: 0.5 }, pivot: { x: 0.5, y: 0.5 }, size: { x: 700, y: 60 }, pos: { x: 0, y: 410 } }),
|
||||
sprite({ color: TRANSPARENT }),
|
||||
text({ value: '영혼 상점', fontSize: 44, bold: true, color: { r: 0.6, g: 0.85, b: 1, a: 1 }, alignment: 4 }),
|
||||
],
|
||||
}));
|
||||
soulShop.push(entity({
|
||||
id: guid('soul', soulId++),
|
||||
path: '/ui/DefaultGroup/SoulShopHud/Souls',
|
||||
modelId: 'uitext', entryId: 'UIText',
|
||||
componentNames: 'MOD.Core.UITransformComponent,MOD.Core.SpriteGUIRendererComponent,MOD.Core.TextComponent',
|
||||
displayOrder: 1,
|
||||
components: [
|
||||
transform({ parentW: 1920, parentH: 1080, anchor: { x: 0.5, y: 0.5 }, pivot: { x: 0.5, y: 0.5 }, size: { x: 400, y: 44 }, pos: { x: 0, y: 345 } }),
|
||||
sprite({ color: TRANSPARENT }),
|
||||
text({ value: '영혼 0', fontSize: 28, bold: true, color: { r: 0.6, g: 0.85, b: 1, a: 1 }, alignment: 4 }),
|
||||
],
|
||||
}));
|
||||
soulShop.push(entity({
|
||||
id: guid('soul', soulId++),
|
||||
path: '/ui/DefaultGroup/SoulShopHud/Close',
|
||||
modelId: 'uibutton', entryId: 'UIButton',
|
||||
componentNames: 'MOD.Core.UITransformComponent,MOD.Core.SpriteGUIRendererComponent,MOD.Core.ButtonComponent,MOD.Core.TextComponent',
|
||||
displayOrder: 2,
|
||||
components: [
|
||||
transform({ parentW: 1920, parentH: 1080, anchor: { x: 0.5, y: 0.5 }, pivot: { x: 0.5, y: 0.5 }, size: { x: 200, y: 60 }, pos: { x: 0, y: -400 }, align: ALIGN_CENTER }),
|
||||
sprite({ color: { r: 0.2, g: 0.24, b: 0.3, a: 1 }, type: 1, raycast: true }),
|
||||
button(),
|
||||
text({ value: '닫기', fontSize: 28, bold: true, color: WHITE, alignment: 4 }),
|
||||
],
|
||||
}));
|
||||
for (let i = 1; i <= 4; i++) {
|
||||
const ip = `/ui/DefaultGroup/SoulShopHud/Item${i}`;
|
||||
const iy = 230 - (i - 1) * 125;
|
||||
soulShop.push(entity({
|
||||
id: guid('soul', soulId++),
|
||||
path: ip, modelId: 'uibutton', entryId: 'UIButton',
|
||||
componentNames: 'MOD.Core.UITransformComponent,MOD.Core.SpriteGUIRendererComponent,MOD.Core.ButtonComponent',
|
||||
displayOrder: 2,
|
||||
components: [
|
||||
transform({ parentW: 1920, parentH: 1080, anchor: { x: 0.5, y: 0.5 }, pivot: { x: 0.5, y: 0.5 }, size: { x: 760, y: 104 }, pos: { x: 0, y: iy }, align: ALIGN_CENTER }),
|
||||
sprite({ color: { r: 0.14, g: 0.16, b: 0.22, a: 1 }, type: 1, raycast: true }),
|
||||
button(),
|
||||
],
|
||||
}));
|
||||
for (const [suffix, x, y, w, fs, color] of [
|
||||
['Name', -180, 22, 360, 28, GOLD],
|
||||
['Desc', -180, -24, 440, 20, { r: 0.86, g: 0.9, b: 0.94, a: 1 }],
|
||||
['Status', 270, 0, 220, 22, { r: 0.6, g: 0.85, b: 1, a: 1 }],
|
||||
]) {
|
||||
soulShop.push(entity({
|
||||
id: guid('soul', soulId++),
|
||||
path: `${ip}/${suffix}`, modelId: 'uitext', entryId: 'UIText',
|
||||
componentNames: 'MOD.Core.UITransformComponent,MOD.Core.SpriteGUIRendererComponent,MOD.Core.TextComponent',
|
||||
displayOrder: 1,
|
||||
components: [
|
||||
transform({ parentW: 760, parentH: 104, anchor: { x: 0.5, y: 0.5 }, pivot: { x: 0.5, y: 0.5 }, size: { x: w, y: 38 }, pos: { x, y } }),
|
||||
sprite({ color: TRANSPARENT }),
|
||||
text({ value: '', fontSize: fs, bold: suffix === 'Name', color, alignment: 4 }),
|
||||
],
|
||||
}));
|
||||
}
|
||||
}
|
||||
return soulShop;
|
||||
}
|
||||
89
tools/deck/hud/treasure.mjs
Normal file
89
tools/deck/hud/treasure.mjs
Normal file
@@ -0,0 +1,89 @@
|
||||
import { UI_FILE, COMMON_FILE, UI_ROOT, GENERATED_UI_SECTIONS, UI_APPEND_ORDER, DISABLED_STOCK_CONTROLS, TRANSPARENT, DARK, GOLD, ATTACK, DEFEND, SKILL, DAMAGE_DIGIT_RUIDS, DAMAGE_POP_MAX_DIGITS, DAMAGE_POP_DIGIT_W, DAMAGE_POP_DIGIT_H, DAMAGE_POP_DIGIT_SPACING, MAX_MONSTERS, HEAD_OFFSET_Y, HP_BAR_W, WHITE, CARD_NAME_TEXT, CARD_DESC_TEXT, cardFaceLayout, CARD_W, CARD_H, CARD_SPACING, CARD_XS, ALIGN_CENTER, ALIGN_BOTTOM_CENTER, guid, transform, sprite, button, text, scrollLayoutGroup, popupLayerFor, uiOrderFor, displayOrderFor, applySortingOverride, entity, uiPath, sectionRoot, isGeneratedUiEntity, appendUiSection } from '../lib/ui-helpers.mjs';
|
||||
import { CARDS, ENEMIES, CLASSES, JOBS, SOUL_UNLOCKS, luaSoulShopTable, CARDFRAMES, RARITIES, frameRuid, luaFramesTable, luaNodeIconsTable, MAP_ROWS, MAP_COLS, CHEST_CLOSED_RUID, CHEST_OPEN_RUID, NODEICONS, CHARS, CAM, RELICS, luaRelicsTable, POTIONS, luaPotionsTable, luaIntentsArray, luaEnemiesTable, luaStr, luaJobsTable, luaCardsTable, luaDeckTable } from '../lib/data.mjs';
|
||||
|
||||
export function buildTreasure() {
|
||||
const treasure = [];
|
||||
const treasureHud = entity({
|
||||
id: guid('trs', 0),
|
||||
path: '/ui/DefaultGroup/TreasureHud',
|
||||
modelId: 'uisprite',
|
||||
entryId: 'UISprite',
|
||||
componentNames: 'MOD.Core.UITransformComponent,MOD.Core.SpriteGUIRendererComponent',
|
||||
displayOrder: 8,
|
||||
components: [
|
||||
transform({ parentW: 1920, parentH: 1080, anchor: { x: 0.5, y: 0.5 }, pivot: { x: 0.5, y: 0.5 }, size: { x: 1920, y: 1080 }, pos: { x: 0, y: 0 }, align: ALIGN_CENTER }),
|
||||
sprite({ color: { r: 0.05, g: 0.06, b: 0.09, a: 0.92 }, type: 1, raycast: true }),
|
||||
],
|
||||
});
|
||||
treasureHud.jsonString.enable = false;
|
||||
treasure.push(treasureHud);
|
||||
treasure.push(entity({
|
||||
id: guid('trs', 1),
|
||||
path: '/ui/DefaultGroup/TreasureHud/Title',
|
||||
modelId: 'uitext',
|
||||
entryId: 'UIText',
|
||||
componentNames: 'MOD.Core.UITransformComponent,MOD.Core.SpriteGUIRendererComponent,MOD.Core.TextComponent',
|
||||
displayOrder: 0,
|
||||
components: [
|
||||
transform({ parentW: 1920, parentH: 1080, anchor: { x: 0.5, y: 0.5 }, pivot: { x: 0.5, y: 0.5 }, size: { x: 700, y: 60 }, pos: { x: 0, y: 320 } }),
|
||||
sprite({ color: TRANSPARENT }),
|
||||
text({ value: '보물 상자', fontSize: 40, bold: true, color: GOLD, alignment: 4 }),
|
||||
],
|
||||
}));
|
||||
treasure.push(entity({
|
||||
id: guid('trs', 2),
|
||||
path: '/ui/DefaultGroup/TreasureHud/Chest',
|
||||
modelId: 'uisprite',
|
||||
entryId: 'UISprite',
|
||||
componentNames: 'MOD.Core.UITransformComponent,MOD.Core.SpriteGUIRendererComponent,MOD.Core.ButtonComponent',
|
||||
displayOrder: 1,
|
||||
components: [
|
||||
transform({ parentW: 1920, parentH: 1080, anchor: { x: 0.5, y: 0.5 }, pivot: { x: 0.5, y: 0.5 }, size: { x: 180, y: 180 }, pos: { x: 0, y: 40 } }),
|
||||
sprite({ dataId: CHEST_CLOSED_RUID, color: { r: 1, g: 1, b: 1, a: 1 }, type: 0, raycast: true }),
|
||||
button(),
|
||||
],
|
||||
}));
|
||||
treasure.push(entity({
|
||||
id: guid('trs', 3),
|
||||
path: '/ui/DefaultGroup/TreasureHud/Hint',
|
||||
modelId: 'uitext',
|
||||
entryId: 'UIText',
|
||||
componentNames: 'MOD.Core.UITransformComponent,MOD.Core.SpriteGUIRendererComponent,MOD.Core.TextComponent',
|
||||
displayOrder: 2,
|
||||
components: [
|
||||
transform({ parentW: 1920, parentH: 1080, anchor: { x: 0.5, y: 0.5 }, pivot: { x: 0.5, y: 0.5 }, size: { x: 500, y: 34 }, pos: { x: 0, y: -90 } }),
|
||||
sprite({ color: TRANSPARENT }),
|
||||
text({ value: '상자를 클릭해 여세요', fontSize: 20, bold: false, color: { r: 0.85, g: 0.85, b: 0.9, a: 1 }, alignment: 4 }),
|
||||
],
|
||||
}));
|
||||
const treasureReward = entity({
|
||||
id: guid('trs', 4),
|
||||
path: '/ui/DefaultGroup/TreasureHud/Reward',
|
||||
modelId: 'uitext',
|
||||
entryId: 'UIText',
|
||||
componentNames: 'MOD.Core.UITransformComponent,MOD.Core.SpriteGUIRendererComponent,MOD.Core.TextComponent',
|
||||
displayOrder: 3,
|
||||
components: [
|
||||
transform({ parentW: 1920, parentH: 1080, anchor: { x: 0.5, y: 0.5 }, pivot: { x: 0.5, y: 0.5 }, size: { x: 800, y: 44 }, pos: { x: 0, y: -160 } }),
|
||||
sprite({ color: TRANSPARENT }),
|
||||
text({ value: '', fontSize: 28, bold: true, color: { r: 0.98, g: 0.85, b: 0.4, a: 1 }, alignment: 4 }),
|
||||
],
|
||||
});
|
||||
treasureReward.jsonString.enable = false;
|
||||
treasure.push(treasureReward);
|
||||
treasure.push(entity({
|
||||
id: guid('trs', 5),
|
||||
path: '/ui/DefaultGroup/TreasureHud/Leave',
|
||||
modelId: 'uibutton',
|
||||
entryId: 'UIButton',
|
||||
componentNames: 'MOD.Core.UITransformComponent,MOD.Core.SpriteGUIRendererComponent,MOD.Core.ButtonComponent,MOD.Core.TextComponent',
|
||||
displayOrder: 4,
|
||||
components: [
|
||||
transform({ parentW: 1920, parentH: 1080, anchor: { x: 0.5, y: 0.5 }, pivot: { x: 0.5, y: 0.5 }, size: { x: 200, y: 60 }, pos: { x: 0, y: -280 } }),
|
||||
sprite({ color: DARK, type: 1, raycast: true }),
|
||||
button(),
|
||||
text({ value: '나가기', fontSize: 26, bold: true, color: GOLD, alignment: 4 }),
|
||||
],
|
||||
}));
|
||||
return treasure;
|
||||
}
|
||||
60
tools/deck/lib/codeblock.mjs
Normal file
60
tools/deck/lib/codeblock.mjs
Normal file
@@ -0,0 +1,60 @@
|
||||
function prop(Type, Name, DefaultValue = 'nil') {
|
||||
return { Type, DefaultValue, SyncDirection: 0, Attributes: [], Name };
|
||||
}
|
||||
|
||||
function method(Name, Code, Arguments = [], ExecSpace = 0, ReturnType = 'void') {
|
||||
return {
|
||||
Return: { Type: ReturnType, DefaultValue: null, SyncDirection: 0, Attributes: [], Name: null },
|
||||
Arguments,
|
||||
Code,
|
||||
Scope: 2,
|
||||
ExecSpace,
|
||||
Attributes: [],
|
||||
Name,
|
||||
};
|
||||
}
|
||||
|
||||
function codeblock(id, name, properties, methods) {
|
||||
return {
|
||||
Id: '',
|
||||
GameId: '',
|
||||
EntryKey: `codeblock://${id}`,
|
||||
ContentType: 'x-mod/codeblock',
|
||||
Content: '',
|
||||
Usage: 0,
|
||||
UsePublish: 1,
|
||||
UseService: 0,
|
||||
CoreVersion: '26.5.0.0',
|
||||
StudioVersion: '',
|
||||
DynamicLoading: 0,
|
||||
ContentProto: {
|
||||
Use: 'Json',
|
||||
Json: {
|
||||
CoreVersion: { Major: 0, Minor: 2 },
|
||||
ScriptVersion: { Major: 1, Minor: 0 },
|
||||
Description: '',
|
||||
Id: id,
|
||||
Language: 1,
|
||||
Name: name,
|
||||
Type: 1,
|
||||
Source: 0,
|
||||
Target: null,
|
||||
Properties: properties,
|
||||
Methods: methods,
|
||||
EntityEventHandlers: [],
|
||||
},
|
||||
},
|
||||
};
|
||||
}
|
||||
|
||||
const RUN_LENGTH = 5;
|
||||
const GOLD_PER_WIN = 25;
|
||||
const CARD_PRICE = 30;
|
||||
const REST_HEAL = 30;
|
||||
const RELIC_PRICE = 60;
|
||||
const ACT_COUNT = 5;
|
||||
const ACT_MAPS = ['map01', 'map02', 'map03', 'map04', 'map05'];
|
||||
const LOBBY_MAP = 'lobby';
|
||||
const LOBBY_SPAWN = 'Vector3(-5, 0.03, 0)'; // 정찰: map01 지면 좌측
|
||||
|
||||
export { prop, method, codeblock, RUN_LENGTH, GOLD_PER_WIN, CARD_PRICE, REST_HEAL, RELIC_PRICE, ACT_COUNT, ACT_MAPS, LOBBY_MAP, LOBBY_SPAWN };
|
||||
197
tools/deck/lib/data.mjs
Normal file
197
tools/deck/lib/data.mjs
Normal file
@@ -0,0 +1,197 @@
|
||||
import { readFileSync } from 'node:fs';
|
||||
|
||||
const CARDS = JSON.parse(readFileSync('data/cards.json', 'utf8'));
|
||||
const ENEMIES = JSON.parse(readFileSync('data/enemies.json', 'utf8'));
|
||||
|
||||
// 검증 (fail-fast): 잘못된 데이터면 생성 중단
|
||||
const CLASSES = {
|
||||
warrior: { label: '전사', maxHp: 80 },
|
||||
bandit: { label: '도적', maxHp: 70 },
|
||||
magician: { label: '마법사', maxHp: 70 },
|
||||
};
|
||||
for (const cls of Object.keys(CLASSES)) {
|
||||
if (!CARDS.starterDecks?.[cls]) throw new Error(`[gen-slaydeck] starterDecks.${cls} 없음`);
|
||||
for (const id of CARDS.starterDecks[cls]) {
|
||||
if (!CARDS.cards[id]) throw new Error(`[gen-slaydeck] starterDecks.${cls}에 없는 카드 id 참조: ${id}`);
|
||||
}
|
||||
}
|
||||
// 전직 옵션 (클래스별 2차 — JobSelectHud 동적 구성·SetJob 대표 카드)
|
||||
const JOBS = {
|
||||
warrior: [
|
||||
{ id: 'fighter', name: '파이터', desc: '공격 특화\n콤보 어택 · 버서크\n라이징 어택', starter: 'ComboAttack' },
|
||||
{ id: 'page', name: '페이지', desc: '속성 차지 특화\n썬더/블리자드 차지\n파워 가드', starter: 'ThunderCharge' },
|
||||
{ id: 'spearman', name: '스피어맨', desc: '방어·관통 특화\n피어스 · 아이언 월\n하이퍼 바디', starter: 'Pierce' },
|
||||
],
|
||||
magician: [
|
||||
{ id: 'firepoison', name: '위자드(불·독)', desc: '화염·독 특화\n파이어 애로우\n포이즌 브레스 · 앰플', starter: 'FireArrow' },
|
||||
{ id: 'icelightning', name: '위자드(썬·콜)', desc: '광역·빙결 특화\n썬더 볼트(전체)\n콜드 빔 · 칠링 스텝', starter: 'ThunderBolt' },
|
||||
{ id: 'cleric', name: '클레릭', desc: '회복·축복 특화\n힐 · 블레스\n홀리 애로우', starter: 'Heal' },
|
||||
],
|
||||
bandit: [
|
||||
{ id: 'shiv', name: 'Shiv', desc: 'Many small attacks\nBlade Dance\nAccuracy · After Image', starter: 'BladeDance' },
|
||||
{ id: 'poisoner', name: 'Poison', desc: 'Poison scaling\nDeadly Poison\nCatalyst · Noxious Fumes', starter: 'DeadlyPoison' },
|
||||
{ id: 'trickster', name: 'Trickster', desc: 'Draw and tempo\nAcrobatics\nAdrenaline · Tools', starter: 'Acrobatics' },
|
||||
],
|
||||
};
|
||||
for (const [cls, jobs] of Object.entries(JOBS)) {
|
||||
for (const j of jobs) {
|
||||
if (!CARDS.cards[j.starter]) throw new Error(`[gen-slaydeck] JOBS.${cls}.${j.id} 대표 카드 없음: ${j.starter}`);
|
||||
}
|
||||
}
|
||||
// 영혼(soul) 메타 해금 — 2차 전직 후 보스 클리어로 영혼 적립, 로비 영혼상점에서 구매 → 다음 런 이점
|
||||
const SOUL_UNLOCKS = [
|
||||
{ key: 'meso', name: '두둑한 지갑', desc: '런 시작 시 메소 +60', cost: 3 },
|
||||
{ key: 'hp', name: '단련된 육체', desc: '시작 최대 HP +15', cost: 4 },
|
||||
{ key: 'trim', name: '덱 정제', desc: '시작 덱에서 기본 카드 1장 제거', cost: 5 },
|
||||
{ key: 'relic', name: '유물 수집가', desc: '런 시작 시 유물 1개 추가', cost: 6 },
|
||||
];
|
||||
function luaSoulShopTable(unlocks) {
|
||||
const items = unlocks.map((u) => `\t{ key = ${luaStr(u.key)}, name = ${luaStr(u.name)}, desc = ${luaStr(u.desc)}, cost = ${u.cost} },`).join('\n');
|
||||
return `self.SoulShopDef = {\n${items}\n}`;
|
||||
}
|
||||
if (!ENEMIES.enemies[ENEMIES.activeEnemy]) {
|
||||
throw new Error(`[gen-slaydeck] activeEnemy가 enemies에 없음: ${ENEMIES.activeEnemy}`);
|
||||
}
|
||||
|
||||
// 카드 프레임 (사용자 제작 이미지 — 로컬 임포트 .sprite RUID, 직업 3종 × 등급 3종)
|
||||
const CARDFRAMES = JSON.parse(readFileSync('data/cardframes.json', 'utf8'));
|
||||
const RARITIES = ['normal', 'unique', 'legend'];
|
||||
for (const [fid, fr] of Object.entries(CARDFRAMES.frames)) {
|
||||
for (const r of RARITIES) {
|
||||
if (!fr[r]) throw new Error(`[gen-slaydeck] cardframes.frames.${fid}.${r} RUID 없음`);
|
||||
}
|
||||
}
|
||||
for (const [id, c] of Object.entries(CARDS.cards)) {
|
||||
if (!RARITIES.includes(c.rarity)) throw new Error(`[gen-slaydeck] 카드 ${id} rarity 누락/오류: ${c.rarity}`);
|
||||
const fc = CARDFRAMES.classToFrame[c.class];
|
||||
if (!fc || !CARDFRAMES.frames[fc]) throw new Error(`[gen-slaydeck] 카드 ${id} class ${c.class} → 프레임 매핑 없음`);
|
||||
}
|
||||
function frameRuid(card) {
|
||||
return CARDFRAMES.frames[CARDFRAMES.classToFrame[card.class]][card.rarity];
|
||||
}
|
||||
function luaFramesTable() {
|
||||
const frames = Object.entries(CARDFRAMES.frames).map(([fid, fr]) =>
|
||||
`\t${fid} = { normal = ${luaStr(fr.normal)}, unique = ${luaStr(fr.unique)}, legend = ${luaStr(fr.legend)} },`).join('\n');
|
||||
const cls = Object.entries(CARDFRAMES.classToFrame).map(([c, f]) => `\t${c} = ${luaStr(f)},`).join('\n');
|
||||
return `self.CardFrames = {\n${frames}\n}\nself.ClassToFrame = {\n${cls}\n}`;
|
||||
}
|
||||
function luaNodeIconsTable() {
|
||||
const rows = Object.entries(NODEICONS.icons).map(([t, ruid]) => `\t${t} = ${luaStr(ruid)},`).join('\n');
|
||||
return `self.NodeIcons = {\n${rows}\n}`;
|
||||
}
|
||||
|
||||
// 맵은 런타임 절차 생성(GenerateMap Lua ↔ tools/map/rogue-map.mjs 미러). 정적 data/map.json 제거됨.
|
||||
const MAP_ROWS = 6; // 걷는 행 1..6, 보스 row 7 (depth 최대 7)
|
||||
const MAP_COLS = 4;
|
||||
|
||||
// 보물 상자 스프라이트 (공식 maplestory 리소스, 메이커 선별)
|
||||
const CHEST_CLOSED_RUID = '43df67920c0d43298e0d93c02c6afa71';
|
||||
const CHEST_OPEN_RUID = '09c5cee56fd640bf8ae3a18ce50f4759';
|
||||
|
||||
// 노드 맵 아이콘/배경 (공식 maplestory RUID, data/nodeicons.json 단일 소스 — 교체 시 이 파일만 수정 후 재생성)
|
||||
const NODEICONS = JSON.parse(readFileSync('data/nodeicons.json', 'utf8'));
|
||||
for (const t of ['combat', 'elite', 'boss', 'shop', 'rest', 'treasure']) {
|
||||
if (!/^[0-9a-f]{32}$/.test((NODEICONS.icons || {})[t] || '')) throw new Error(`[gen-slaydeck] nodeicons.json icons.${t} RUID 누락/형식오류`);
|
||||
}
|
||||
if (!/^[0-9a-f]{32}$/.test(NODEICONS.background || '')) throw new Error('[gen-slaydeck] nodeicons.json background RUID 누락/형식오류');
|
||||
|
||||
// 캐릭터 선택 초상화 (메이커 임포트 RUID, data/characters.json 단일 소스 — 교체 시 이 파일만 수정 후 재생성)
|
||||
const CHARS = JSON.parse(readFileSync('data/characters.json', 'utf8'));
|
||||
for (const c of ['warrior', 'magician', 'bandit']) {
|
||||
if (!/^[0-9a-f]{32}$/.test((CHARS.portraits || {})[c] || '')) throw new Error(`[gen-slaydeck] characters.json portraits.${c} RUID 누락/형식오류`);
|
||||
}
|
||||
|
||||
// 전투 카메라 고정값(StS2: 플레이어 좌·몬스터 우). KickCombatCamera가 StartCombat에서 재confine에 사용.
|
||||
const CAM = JSON.parse(readFileSync('data/camera.json', 'utf8'));
|
||||
|
||||
const RELICS = JSON.parse(readFileSync('data/relics.json', 'utf8'));
|
||||
if (!RELICS.relics[RELICS.startingRelic]) throw new Error(`[gen-slaydeck] startingRelic 없음: ${RELICS.startingRelic}`);
|
||||
for (const id of RELICS.relicPool) {
|
||||
if (!RELICS.relics[id]) throw new Error(`[gen-slaydeck] relicPool에 없는 유물 id: ${id}`);
|
||||
}
|
||||
function luaRelicsTable(relics) {
|
||||
const lines = Object.entries(relics).map(([id, r]) =>
|
||||
`\t${id} = { name = ${luaStr(r.name)}, desc = ${luaStr(r.desc)}, hook = ${luaStr(r.hook)}, effect = ${luaStr(r.effect)}, value = ${r.value}, icon = ${luaStr(r.icon || '')} },`);
|
||||
return `self.Relics = {\n${lines.join('\n')}\n}`;
|
||||
}
|
||||
|
||||
const POTIONS = JSON.parse(readFileSync('data/potions.json', 'utf8'));
|
||||
for (const [pid, p] of Object.entries(POTIONS.potions)) {
|
||||
if (!p.name || !p.effect || p.value == null) throw new Error(`[gen-slaydeck] potion 필드 누락: ${pid}`);
|
||||
}
|
||||
function luaPotionsTable(potions) {
|
||||
const lines = Object.entries(potions).map(([id, p]) =>
|
||||
`\t${id} = { name = ${luaStr(p.name)}, desc = ${luaStr(p.desc)}, effect = ${luaStr(p.effect)}, value = ${p.value}, icon = ${luaStr(p.icon || '')} },`);
|
||||
return `self.Potions = {\n${lines.join('\n')}\n}`;
|
||||
}
|
||||
|
||||
function luaIntentsArray(intents) {
|
||||
return '{ ' + intents.map((it) => {
|
||||
const fields = [`kind = ${luaStr(it.kind)}`, `value = ${it.value != null ? it.value : 0}`];
|
||||
if (it.effect != null) fields.push(`effect = ${luaStr(it.effect)}`);
|
||||
if (it.card != null) fields.push(`card = ${luaStr(it.card)}`);
|
||||
if (it.count != null) fields.push(`count = ${it.count}`);
|
||||
return `{ ${fields.join(', ')} }`;
|
||||
}).join(', ') + ' }';
|
||||
}
|
||||
function luaEnemiesTable(enemies) {
|
||||
const lines = Object.entries(enemies).map(([id, e]) =>
|
||||
`\t${id} = { name = ${luaStr(e.name)}, maxHp = ${e.maxHp}, intents = ${luaIntentsArray(e.intents)} },`);
|
||||
return `self.Enemies = {\n${lines.join('\n')}\n}`;
|
||||
}
|
||||
// Lua 직렬화 헬퍼
|
||||
function luaStr(s) {
|
||||
return '"' + String(s).replace(/\\/g, '\\\\').replace(/"/g, '\\"').replace(/\n/g, '\\n') + '"';
|
||||
}
|
||||
function luaJobsTable(jobs) {
|
||||
const cls = Object.entries(jobs).map(([clsId, list]) => {
|
||||
const items = list.map((j) => `\t\t{ id = ${luaStr(j.id)}, name = ${luaStr(j.name)}, desc = ${luaStr(j.desc)}, starter = ${luaStr(j.starter)} },`).join('\n');
|
||||
return `\t${clsId} = {\n${items}\n\t},`;
|
||||
}).join('\n');
|
||||
return `self.Jobs = {\n${cls}\n}`;
|
||||
}
|
||||
function luaCardsTable(cards) {
|
||||
const lines = Object.entries(cards).map(([id, c]) => {
|
||||
const fields = [`name = ${luaStr(c.name)}`, `cost = ${c.cost}`, `desc = ${luaStr(c.desc)}`, `kind = ${luaStr(c.kind)}`];
|
||||
if (c.damage != null) fields.push(`damage = ${c.damage}`);
|
||||
if (c.block != null) fields.push(`block = ${c.block}`);
|
||||
if (c.strength != null) fields.push(`strength = ${c.strength}`);
|
||||
if (c.dex != null) fields.push(`dex = ${c.dex}`);
|
||||
if (c.thorns != null) fields.push(`thorns = ${c.thorns}`);
|
||||
if (c.weak != null) fields.push(`weak = ${c.weak}`);
|
||||
if (c.vuln != null) fields.push(`vuln = ${c.vuln}`);
|
||||
if (c.powerEffect != null) fields.push(`powerEffect = ${luaStr(c.powerEffect)}`);
|
||||
if (c.value != null) fields.push(`value = ${c.value}`);
|
||||
if (!c.class) throw new Error(`[gen-slaydeck] 카드 ${id}에 class 누락`);
|
||||
fields.push(`class = ${luaStr(c.class)}`);
|
||||
fields.push(`rarity = ${luaStr(c.rarity)}`);
|
||||
if (c.hits != null) fields.push(`hits = ${c.hits}`);
|
||||
if (c.pierce === true) fields.push('pierce = true');
|
||||
if (c.selfVuln != null) fields.push(`selfVuln = ${c.selfVuln}`);
|
||||
if (c.draw != null) fields.push(`draw = ${c.draw}`);
|
||||
if (c.heal != null) fields.push(`heal = ${c.heal}`);
|
||||
if (c.poison != null) fields.push(`poison = ${c.poison}`);
|
||||
if (c.discard != null) fields.push(`discard = ${c.discard}`);
|
||||
if (c.discardAll === true) fields.push('discardAll = true');
|
||||
if (c.addShiv != null) fields.push(`addShiv = ${c.addShiv}`);
|
||||
if (c.turnStartShiv != null) fields.push(`turnStartShiv = ${c.turnStartShiv}`);
|
||||
if (c.addShivPerDiscard === true) fields.push('addShivPerDiscard = true');
|
||||
if (c.sly === true) fields.push('sly = true');
|
||||
if (c.retain === true) fields.push('retain = true');
|
||||
if (c.exhaust === true || String(c.desc || '').includes('소멸.')) fields.push('exhaust = true');
|
||||
if (c.aoe === true) fields.push('aoe = true');
|
||||
if (c.unplayable === true) fields.push('unplayable = true');
|
||||
if (c.curse === true) fields.push('curse = true');
|
||||
if (c.token === true) fields.push('token = true');
|
||||
if (c.endTurnDamage != null) fields.push(`endTurnDamage = ${c.endTurnDamage}`);
|
||||
if (c.fx != null) fields.push(`fx = ${luaStr(c.fx)}`);
|
||||
if (c.image != null) fields.push(`image = ${luaStr(c.image)}`);
|
||||
return `\t${id} = { ${fields.join(', ')} },`;
|
||||
});
|
||||
return `self.Cards = {\n${lines.join('\n')}\n}`;
|
||||
}
|
||||
function luaDeckTable(deck) {
|
||||
return `self.DrawPile = { ${deck.map(luaStr).join(', ')} }`;
|
||||
}
|
||||
|
||||
export { CARDS, ENEMIES, CLASSES, JOBS, SOUL_UNLOCKS, luaSoulShopTable, CARDFRAMES, RARITIES, frameRuid, luaFramesTable, luaNodeIconsTable, MAP_ROWS, MAP_COLS, CHEST_CLOSED_RUID, CHEST_OPEN_RUID, NODEICONS, CHARS, CAM, RELICS, luaRelicsTable, POTIONS, luaPotionsTable, luaIntentsArray, luaEnemiesTable, luaStr, luaJobsTable, luaCardsTable, luaDeckTable };
|
||||
340
tools/deck/lib/ui-helpers.mjs
Normal file
340
tools/deck/lib/ui-helpers.mjs
Normal file
@@ -0,0 +1,340 @@
|
||||
const UI_FILE = 'ui/DefaultGroup.ui';
|
||||
const COMMON_FILE = 'Global/common.gamelogic';
|
||||
const UI_ROOT = '/ui/DefaultGroup';
|
||||
const GENERATED_UI_SECTIONS = [
|
||||
'DeckHud',
|
||||
'DeckInspectHud',
|
||||
'DeckAllHud',
|
||||
'CombatHud',
|
||||
'RewardHud',
|
||||
'MapHud',
|
||||
'ShopHud',
|
||||
'RestHud',
|
||||
'TreasureHud',
|
||||
'JobChoiceHud',
|
||||
'JobSelectHud',
|
||||
'MainMenu',
|
||||
'CharacterSelectHud',
|
||||
'LobbyHud',
|
||||
'BoardHud',
|
||||
'SoulShopHud',
|
||||
];
|
||||
const UI_APPEND_ORDER = [
|
||||
'DeckHud',
|
||||
'CombatHud',
|
||||
'RewardHud',
|
||||
'MapHud',
|
||||
'ShopHud',
|
||||
'RestHud',
|
||||
'TreasureHud',
|
||||
'JobChoiceHud',
|
||||
'JobSelectHud',
|
||||
'DeckInspectHud',
|
||||
'DeckAllHud',
|
||||
'MainMenu',
|
||||
'CharacterSelectHud',
|
||||
'LobbyHud',
|
||||
'BoardHud',
|
||||
'SoulShopHud',
|
||||
];
|
||||
const DISABLED_STOCK_CONTROLS = ['Button_Attack', 'Button_Jump', 'UIJoystick'];
|
||||
|
||||
const TRANSPARENT = { r: 0, g: 0, b: 0, a: 0 };
|
||||
const DARK = { r: 0.08, g: 0.09, b: 0.11, a: 0.92 };
|
||||
const GOLD = { r: 0.94, g: 0.74, b: 0.26, a: 1 };
|
||||
const ATTACK = { r: 0.86, g: 0.42, b: 0.38, a: 1 };
|
||||
const DEFEND = { r: 0.42, g: 0.55, b: 0.85, a: 1 };
|
||||
const SKILL = { r: 0.46, g: 0.68, b: 0.52, a: 1 };
|
||||
const DAMAGE_DIGIT_RUIDS = [
|
||||
'b94c19830538447f81617035d89bcc05',
|
||||
'01b023122a6f4a5789e1d4c61ff8f430',
|
||||
'57ff71d1b9eb471b9feb1c15348770c9',
|
||||
'cab92837798a42ad9143c67e93f999e1',
|
||||
'366f271f9ca94a0684083aad9298efad',
|
||||
'5c7a6ad38491466aa84bf450e0fdcf25',
|
||||
'7d82a6838e1b4f4a8a0f7420db34c985',
|
||||
'c0765bb1e47d46ffbe1df4ac19ea9b1b',
|
||||
'6ea0bfed61e149f88a9b3f22dd79774f',
|
||||
'82ad2acaae4e4b3fb87bf73635250d22',
|
||||
];
|
||||
const DAMAGE_POP_MAX_DIGITS = 5;
|
||||
const DAMAGE_POP_DIGIT_W = 22;
|
||||
const DAMAGE_POP_DIGIT_H = 32;
|
||||
const DAMAGE_POP_DIGIT_SPACING = -4;
|
||||
|
||||
const MAX_MONSTERS = 4;
|
||||
const HEAD_OFFSET_Y = 1.4; // 몬스터 월드 원점 위로 띄울 높이(머리 위) — world→screen 변환 전 가산
|
||||
|
||||
const HP_BAR_W = 140;
|
||||
const WHITE = { r: 1, g: 1, b: 1, a: 1 };
|
||||
const CARD_NAME_TEXT = { r: 1, g: 0.92, b: 0.62, a: 1 };
|
||||
const CARD_DESC_TEXT = { r: 0.98, g: 0.96, b: 0.9, a: 1 };
|
||||
// 카드 프레임(1054×1492 원본) 슬롯 레이아웃 — 픽셀 실측을 180×250 카드 좌표로 환산한 기준값을 폭 비례 스케일.
|
||||
// 실측(워리어·메이지·밴딧 공통): 육각 중심 (120,127)→(-70,104) · 배너 본체 y55..165, x215..1015→중심 (+15,+107)
|
||||
// · 설명 박스 y~1030..1480→중심 (0,-86) · 아트 영역 y260..1030→중심 (0,+17)
|
||||
function cardFaceLayout(W) {
|
||||
const s = W / 180;
|
||||
const r = (v) => Math.round(v * s);
|
||||
return {
|
||||
texts: [
|
||||
['Cost', { size: { x: r(40), y: r(40) }, pos: { x: r(-70), y: r(104) }, fontSize: r(24), bold: true, color: WHITE, dropShadow: false, outlineWidth: 2 }],
|
||||
['Name', { size: { x: r(142), y: r(28) }, pos: { x: r(15), y: r(106) }, fontSize: r(17), bold: true, color: CARD_NAME_TEXT, dropShadow: false, outlineWidth: 2 }],
|
||||
['Desc', { size: { x: r(158), y: r(78) }, pos: { x: 0, y: r(-82) }, fontSize: r(14), bold: true, color: CARD_DESC_TEXT, dropShadow: false, outlineWidth: 2 }],
|
||||
],
|
||||
art: { size: { x: r(112), y: r(112) }, pos: { x: 0, y: r(17) } },
|
||||
};
|
||||
}
|
||||
const CARD_W = 180;
|
||||
const CARD_H = 250;
|
||||
const CARD_SPACING = 200;
|
||||
const CARD_XS = [-400, -200, 0, 200, 400];
|
||||
|
||||
const ALIGN_CENTER = 0;
|
||||
const ALIGN_BOTTOM_CENTER = 6;
|
||||
|
||||
function guid(prefix, n) {
|
||||
// 유효한 8-4-4-4-12 hex GUID 생성. prefix는 충돌 방지용 네임스페이스 바이트로 매핑.
|
||||
const ns = prefix === 'hud' ? 0xd0 : prefix === 'dck' ? 0xca : prefix === 'cmb' ? 0xcb : prefix === 'rwd' ? 0xcc : prefix === 'map' ? 0xcd : prefix === 'shp' ? 0xce : prefix === 'rst' ? 0xcf : prefix === 'menu' ? 0xe0 : prefix === 'ins' ? 0xe1 : prefix === 'all' ? 0xe2 : prefix === 'trs' ? 0xe3 : prefix === 'job' ? 0xe4
|
||||
: prefix === 'ins2' ? 0xe5 : prefix === 'all2' ? 0xe6 : prefix === 'rwd2' ? 0xe7 : prefix === 'shp2' ? 0xe8 : prefix === 'lob' ? 0xe9 : prefix === 'brd' ? 0xea : prefix === 'soul' ? 0xeb : 0xfe;
|
||||
const v = (ns * 0x100000 + n) >>> 0;
|
||||
return `${v.toString(16).padStart(8, '0')}-0000-4000-8000-${v.toString(16).padStart(12, '0')}`;
|
||||
}
|
||||
|
||||
function transform({ parentW, parentH, anchor, pivot, size, pos, align = 0 }) {
|
||||
const offMin = { x: pos.x - pivot.x * size.x, y: pos.y - pivot.y * size.y };
|
||||
const offMax = { x: pos.x + (1 - pivot.x) * size.x, y: pos.y + (1 - pivot.y) * size.y };
|
||||
return {
|
||||
'@type': 'MOD.Core.UITransformComponent',
|
||||
ActivePlatform: 255,
|
||||
AlignmentOption: align,
|
||||
AnchorsMax: anchor,
|
||||
AnchorsMin: anchor,
|
||||
MobileOnly: false,
|
||||
OffsetMax: offMax,
|
||||
OffsetMin: offMin,
|
||||
Pivot: pivot,
|
||||
RectSize: size,
|
||||
UIMode: 1,
|
||||
UIScale: { x: 1, y: 1, z: 1 },
|
||||
UIVersion: 2,
|
||||
anchoredPosition: pos,
|
||||
Position: { x: anchor.x * parentW - parentW / 2 + pos.x, y: anchor.y * parentH - parentH / 2 + pos.y, z: 0 },
|
||||
QuaternionRotation: { x: 0, y: 0, z: 0, w: 1 },
|
||||
Scale: { x: 1, y: 1, z: 1 },
|
||||
Enable: true,
|
||||
};
|
||||
}
|
||||
|
||||
function sprite({ dataId = '', color = TRANSPARENT, type = 1, raycast = false }) {
|
||||
return {
|
||||
'@type': 'MOD.Core.SpriteGUIRendererComponent',
|
||||
AnimClipPlayType: 0,
|
||||
EndFrameIndex: 2147483647,
|
||||
ImageRUID: { DataId: dataId },
|
||||
LocalPosition: { x: 0, y: 0 },
|
||||
LocalScale: { x: 1, y: 1 },
|
||||
OverrideSorting: false,
|
||||
PlayRate: 1,
|
||||
PreserveSprite: 0,
|
||||
StartFrameIndex: 0,
|
||||
Color: color,
|
||||
DropShadow: false,
|
||||
DropShadowAngle: 30,
|
||||
DropShadowColor: { r: 0, g: 0, b: 0, a: 0.72 },
|
||||
DropShadowDistance: 32,
|
||||
FillAmount: 1,
|
||||
FillCenter: true,
|
||||
FillClockWise: true,
|
||||
FillMethod: 0,
|
||||
FillOrigin: 0,
|
||||
FlipX: false,
|
||||
FlipY: false,
|
||||
FrameColumn: 1,
|
||||
FrameRate: 0,
|
||||
FrameRow: 1,
|
||||
Outline: false,
|
||||
OutlineColor: { r: 0, g: 0, b: 0, a: 1 },
|
||||
OutlineWidth: 3,
|
||||
RaycastTarget: raycast,
|
||||
Type: type,
|
||||
Enable: true,
|
||||
};
|
||||
}
|
||||
|
||||
function button({ enabled = true } = {}) {
|
||||
return {
|
||||
'@type': 'MOD.Core.ButtonComponent',
|
||||
Colors: {
|
||||
NormalColor: { r: 1, g: 1, b: 1, a: 1 },
|
||||
HighlightedColor: { r: 0.9607843, g: 0.9607843, b: 0.9607843, a: 1 },
|
||||
PressedColor: { r: 0.784313738, g: 0.784313738, b: 0.784313738, a: 1 },
|
||||
SelectedColor: { r: 0.9607843, g: 0.9607843, b: 0.9607843, a: 1 },
|
||||
DisabledColor: { r: 0.784313738, g: 0.784313738, b: 0.784313738, a: 0.5019608 },
|
||||
ColorMultiplier: 1,
|
||||
FadeDuration: 0.1,
|
||||
},
|
||||
ImageRUIDs: {
|
||||
HighlightedSprite: null,
|
||||
PressedSprite: null,
|
||||
SelectedSprite: null,
|
||||
DisabledSprite: null,
|
||||
},
|
||||
KeyCode: 0,
|
||||
OverrideSorting: false,
|
||||
Transition: 1,
|
||||
Enable: enabled,
|
||||
};
|
||||
}
|
||||
|
||||
function text({ value, fontSize, bold = false, color = { r: 1, g: 1, b: 1, a: 1 }, alignment = 4, dropShadow = false, outlineWidth = 1 }) {
|
||||
return {
|
||||
'@type': 'MOD.Core.TextComponent',
|
||||
Alignment: alignment,
|
||||
Bold: bold,
|
||||
DropShadow: dropShadow,
|
||||
DropShadowAngle: 30,
|
||||
DropShadowColor: { r: 0, g: 0, b: 0, a: 0.72 },
|
||||
DropShadowDistance: dropShadow ? 18 : 32,
|
||||
Font: 0,
|
||||
FontColor: color,
|
||||
FontSize: fontSize,
|
||||
MaxSize: fontSize,
|
||||
MinSize: 8,
|
||||
OutlineColor: { r: 0.08, g: 0.08, b: 0.08, a: 1 },
|
||||
OutlineDistance: { x: 1, y: -1 },
|
||||
OutlineWidth: outlineWidth,
|
||||
Overflow: 0,
|
||||
OverrideSorting: false,
|
||||
Padding: { left: 0, right: 0, top: 0, bottom: 0 },
|
||||
SizeFit: false,
|
||||
Text: value,
|
||||
UseOutLine: true,
|
||||
Enable: true,
|
||||
};
|
||||
}
|
||||
|
||||
function scrollLayoutGroup({ cellSize, spacing, columns }) {
|
||||
return {
|
||||
'@type': 'MOD.Core.ScrollLayoutGroupComponent',
|
||||
CellSize: cellSize,
|
||||
ChildAlignment: 0,
|
||||
Constraint: 1,
|
||||
ConstraintCount: columns,
|
||||
GridChildAlignment: 0,
|
||||
GridSpacing: spacing,
|
||||
HorizontalScrollBarDirection: 0,
|
||||
IgnoreMapLayerCheck: false,
|
||||
OrderInLayer: 0,
|
||||
OverrideSorting: false,
|
||||
Padding: { left: 16, right: 16, top: 16, bottom: 16 },
|
||||
ReverseArrangement: false,
|
||||
ScrollBarBackgroundColor: { r: 1, g: 1, b: 1, a: 0.18 },
|
||||
ScrollBarBgImageRUID: { DataId: '' },
|
||||
ScrollBarHandleColor: { r: 0.94, g: 0.74, b: 0.26, a: 0.9 },
|
||||
ScrollBarHandleImageRUID: { DataId: '' },
|
||||
ScrollBarThickness: 12,
|
||||
ScrollBarVisible: 2,
|
||||
SortingLayer: 'UI',
|
||||
Spacing: 0,
|
||||
StartAxis: 0,
|
||||
StartCorner: 0,
|
||||
Type: 2,
|
||||
UseScroll: true,
|
||||
VerticalScrollBarDirection: 1,
|
||||
Enable: true,
|
||||
};
|
||||
}
|
||||
|
||||
function popupLayerFor(path) {
|
||||
if (path.startsWith('/ui/DefaultGroup/DeckAllHud')) return { root: '/ui/DefaultGroup/DeckAllHud', base: 4000 };
|
||||
if (path.startsWith('/ui/DefaultGroup/DeckInspectHud')) return { root: '/ui/DefaultGroup/DeckInspectHud', base: 3000 };
|
||||
return null;
|
||||
}
|
||||
|
||||
function uiOrderFor(path, displayOrder) {
|
||||
const popup = popupLayerFor(path);
|
||||
if (popup != null) {
|
||||
const relative = path.slice(popup.root.length).split('/').filter(Boolean);
|
||||
return popup.base + relative.length * 100 + displayOrder;
|
||||
}
|
||||
return displayOrder;
|
||||
}
|
||||
|
||||
function displayOrderFor(path, displayOrder) {
|
||||
return uiOrderFor(path, displayOrder);
|
||||
}
|
||||
|
||||
function applySortingOverride(path, components, displayOrder) {
|
||||
if (popupLayerFor(path) == null) return components;
|
||||
const order = uiOrderFor(path, displayOrder);
|
||||
return components.map((component) => {
|
||||
if (component['@type'] !== 'MOD.Core.SpriteGUIRendererComponent' && component['@type'] !== 'MOD.Core.TextComponent') {
|
||||
return component;
|
||||
}
|
||||
return {
|
||||
...component,
|
||||
OverrideSorting: true,
|
||||
SortingLayer: 'UI',
|
||||
OrderInLayer: order,
|
||||
};
|
||||
});
|
||||
}
|
||||
|
||||
function entity({ id, path, modelId, entryId, componentNames, components, displayOrder }) {
|
||||
const parts = path.split('/');
|
||||
const name = parts[parts.length - 1];
|
||||
const sortedComponents = applySortingOverride(path, components, displayOrder);
|
||||
return {
|
||||
id,
|
||||
path,
|
||||
componentNames,
|
||||
jsonString: {
|
||||
name,
|
||||
path,
|
||||
nameEditable: true,
|
||||
enable: true,
|
||||
visible: true,
|
||||
localize: true,
|
||||
displayOrder: displayOrderFor(path, displayOrder),
|
||||
pathConstraints: '/'.repeat(parts.length - 1),
|
||||
revision: 1,
|
||||
origin: {
|
||||
type: 'Model',
|
||||
entry_id: entryId,
|
||||
sub_entity_id: null,
|
||||
root_entity_id: null,
|
||||
replaced_model_id: null,
|
||||
},
|
||||
modelId,
|
||||
'@components': sortedComponents,
|
||||
'@version': 1,
|
||||
},
|
||||
};
|
||||
}
|
||||
|
||||
function uiPath(...parts) {
|
||||
return [UI_ROOT, ...parts].join('/');
|
||||
}
|
||||
|
||||
function sectionRoot(section) {
|
||||
return uiPath(section);
|
||||
}
|
||||
|
||||
function isGeneratedUiEntity(e) {
|
||||
return GENERATED_UI_SECTIONS.some((section) => e.path.startsWith(sectionRoot(section)));
|
||||
}
|
||||
|
||||
function appendUiSection(ui, section, entities) {
|
||||
if (!GENERATED_UI_SECTIONS.includes(section)) {
|
||||
throw new Error(`[gen-slaydeck] unknown generated UI section: ${section}`);
|
||||
}
|
||||
const root = sectionRoot(section);
|
||||
for (const e of entities) {
|
||||
if (!e.path.startsWith(root)) {
|
||||
throw new Error(`[gen-slaydeck] ${section} section emitted unexpected path: ${e.path}`);
|
||||
}
|
||||
}
|
||||
ui.ContentProto.Entities.push(...entities);
|
||||
}
|
||||
|
||||
export { UI_FILE, COMMON_FILE, UI_ROOT, GENERATED_UI_SECTIONS, UI_APPEND_ORDER, DISABLED_STOCK_CONTROLS, TRANSPARENT, DARK, GOLD, ATTACK, DEFEND, SKILL, DAMAGE_DIGIT_RUIDS, DAMAGE_POP_MAX_DIGITS, DAMAGE_POP_DIGIT_W, DAMAGE_POP_DIGIT_H, DAMAGE_POP_DIGIT_SPACING, MAX_MONSTERS, HEAD_OFFSET_Y, HP_BAR_W, WHITE, CARD_NAME_TEXT, CARD_DESC_TEXT, cardFaceLayout, CARD_W, CARD_H, CARD_SPACING, CARD_XS, ALIGN_CENTER, ALIGN_BOTTOM_CENTER, guid, transform, sprite, button, text, scrollLayoutGroup, popupLayerFor, uiOrderFor, displayOrderFor, applySortingOverride, entity, uiPath, sectionRoot, isGeneratedUiEntity, appendUiSection };
|
||||
21
tools/verify/diffcheck.mjs
Normal file
21
tools/verify/diffcheck.mjs
Normal file
@@ -0,0 +1,21 @@
|
||||
import { readFileSync } from 'node:fs';
|
||||
import { execSync } from 'node:child_process';
|
||||
|
||||
// 산출물 바이트-동일 게이트: 워킹트리 vs 지정 ref(blob)를 줄바꿈 정규화 후 비교.
|
||||
// 산출물 경로를 Bash 명령줄에 노출하지 않아 settings.json deny를 회피(count.mjs와 동일 취지).
|
||||
// 사용: node tools/verify/diffcheck.mjs [ref] (ref 기본 HEAD; 예: origin/main)
|
||||
const ref = process.argv[2] || 'HEAD';
|
||||
const FILES = [
|
||||
'ui/DefaultGroup.ui',
|
||||
'RootDesk/MyDesk/SlayDeckController.codeblock',
|
||||
'Global/common.gamelogic',
|
||||
];
|
||||
let allSame = true;
|
||||
for (const f of FILES) {
|
||||
const work = readFileSync(f, 'utf8').replace(/\r\n/g, '\n');
|
||||
const blob = execSync(`git show ${ref}:${f}`, { encoding: 'utf8', maxBuffer: 1 << 30 }).replace(/\r\n/g, '\n');
|
||||
const same = work === blob;
|
||||
if (!same) allSame = false;
|
||||
console.log(`${same ? 'IDENTICAL ' : 'DIFFER '} ${f}${same ? '' : ` (work=${work.length} ${ref}=${blob.length})`}`);
|
||||
}
|
||||
console.log(allSame ? `\n=> 산출물이 ${ref}와 바이트-동일` : `\n=> ${ref}와 차이 있음 (확인 필요)`);
|
||||
@@ -77152,7 +77152,7 @@
|
||||
"DataId": ""
|
||||
},
|
||||
"ScrollBarThickness": 12,
|
||||
"ScrollBarVisible": 1,
|
||||
"ScrollBarVisible": 2,
|
||||
"SortingLayer": "UI",
|
||||
"Spacing": 0,
|
||||
"StartAxis": 0,
|
||||
@@ -130695,7 +130695,7 @@
|
||||
"DataId": ""
|
||||
},
|
||||
"ScrollBarThickness": 12,
|
||||
"ScrollBarVisible": 1,
|
||||
"ScrollBarVisible": 2,
|
||||
"SortingLayer": "UI",
|
||||
"Spacing": 0,
|
||||
"StartAxis": 0,
|
||||
|
||||
Reference in New Issue
Block a user