feat(combat-ui): 전투 UI/HUD 정비 — STS2 배치 (배포 퀄리티 P1) #34
@@ -898,37 +898,75 @@ function upsertUi() {
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}));
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}
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let cmbN = 2;
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const PP = '/ui/DefaultGroup/CombatHud/PlayerPanel';
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combat.push(entity({
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id: guid('cmb', cmbN++),
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path: '/ui/DefaultGroup/CombatHud/PlayerBg',
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modelId: 'uisprite',
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entryId: 'UISprite',
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id: guid('cmb', 210), path: PP, modelId: 'uisprite', entryId: 'UISprite',
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componentNames: 'MOD.Core.UITransformComponent,MOD.Core.SpriteGUIRendererComponent',
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displayOrder: 5,
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components: [
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transform({ parentW: 1920, parentH: 1080, anchor: { x: 0.5, y: 0.5 }, pivot: { x: 0.5, y: 0.5 }, size: { x: 300, y: 110 }, pos: { x: -760, y: -260 }, align: ALIGN_CENTER }),
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transform({ parentW: 1920, parentH: 1080, anchor: { x: 0.5, y: 0.5 }, pivot: { x: 0.5, y: 0.5 }, size: { x: 300, y: 96 }, pos: { x: -760, y: -480 }, align: ALIGN_CENTER }),
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sprite({ color: PANEL_BG, type: 1 }),
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],
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}));
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const playerTexts = [
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['PlayerHp', { x: -760, y: -238 }, { x: 280, y: 44 }, 'HP 80/80', 26, true, { r: 1, g: 1, b: 1, a: 1 }],
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['PlayerBlock', { x: -760, y: -284 }, { x: 280, y: 38 }, '방어 0', 22, false, { r: 0.6, g: 0.8, b: 1, a: 1 }],
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];
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for (const [suffix, pos, size, value, fontSize, bold, color] of playerTexts) {
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combat.push(entity({
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id: guid('cmb', cmbN++),
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path: `/ui/DefaultGroup/CombatHud/${suffix}`,
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modelId: 'uitext',
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entryId: 'UIText',
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componentNames: 'MOD.Core.UITransformComponent,MOD.Core.SpriteGUIRendererComponent,MOD.Core.TextComponent',
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displayOrder: 6 + playerTexts.findIndex(([s]) => s === suffix),
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components: [
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transform({ parentW: 1920, parentH: 1080, anchor: { x: 0.5, y: 0.5 }, pivot: { x: 0.5, y: 0.5 }, size, pos }),
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sprite({ color: TRANSPARENT }),
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text({ value, fontSize, bold, color }),
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],
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}));
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}
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combat.push(entity({
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id: guid('cmb', 211), path: `${PP}/Name`, modelId: 'uitext', entryId: 'UIText',
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componentNames: 'MOD.Core.UITransformComponent,MOD.Core.SpriteGUIRendererComponent,MOD.Core.TextComponent',
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displayOrder: 0,
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components: [
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transform({ parentW: 300, parentH: 96, anchor: { x: 0.5, y: 0.5 }, pivot: { x: 0.5, y: 0.5 }, size: { x: 280, y: 28 }, pos: { x: 0, y: 28 } }),
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sprite({ color: TRANSPARENT }),
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text({ value: '플레이어', fontSize: 18, bold: true, color: GOLD, alignment: 4 }),
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],
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}));
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combat.push(entity({
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id: guid('cmb', 212), path: `${PP}/HpBarBg`, modelId: 'uisprite', entryId: 'UISprite',
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componentNames: 'MOD.Core.UITransformComponent,MOD.Core.SpriteGUIRendererComponent',
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displayOrder: 1,
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components: [
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transform({ parentW: 300, parentH: 96, anchor: { x: 0.5, y: 0.5 }, pivot: { x: 0.5, y: 0.5 }, size: { x: 220, y: 16 }, pos: { x: 16, y: -6 } }),
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sprite({ color: { r: 0.18, g: 0.05, b: 0.06, a: 1 }, type: 1 }),
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],
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}));
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combat.push(entity({
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id: guid('cmb', 213), path: `${PP}/HpBarFill`, modelId: 'uisprite', entryId: 'UISprite',
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componentNames: 'MOD.Core.UITransformComponent,MOD.Core.SpriteGUIRendererComponent',
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displayOrder: 2,
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components: [
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transform({ parentW: 300, parentH: 96, anchor: { x: 0.5, y: 0.5 }, pivot: { x: 0, y: 0.5 }, size: { x: 220, y: 16 }, pos: { x: -94, y: -6 } }),
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sprite({ color: { r: 0.3, g: 0.78, b: 0.36, a: 1 }, type: 1 }),
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],
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}));
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combat.push(entity({
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id: guid('cmb', 214), path: `${PP}/HpText`, modelId: 'uitext', entryId: 'UIText',
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componentNames: 'MOD.Core.UITransformComponent,MOD.Core.SpriteGUIRendererComponent,MOD.Core.TextComponent',
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displayOrder: 3,
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components: [
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transform({ parentW: 300, parentH: 96, anchor: { x: 0.5, y: 0.5 }, pivot: { x: 0.5, y: 0.5 }, size: { x: 220, y: 24 }, pos: { x: 16, y: -30 } }),
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sprite({ color: TRANSPARENT }),
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text({ value: '80/80', fontSize: 16, bold: true, color: { r: 1, g: 1, b: 1, a: 1 }, alignment: 4 }),
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],
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}));
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const blockBadge = entity({
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id: guid('cmb', 215), path: `${PP}/BlockBadge`, modelId: 'uisprite', entryId: 'UISprite',
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componentNames: 'MOD.Core.UITransformComponent,MOD.Core.SpriteGUIRendererComponent',
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displayOrder: 4,
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components: [
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transform({ parentW: 300, parentH: 96, anchor: { x: 0.5, y: 0.5 }, pivot: { x: 0.5, y: 0.5 }, size: { x: 44, y: 40 }, pos: { x: -122, y: -12 } }),
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sprite({ color: { r: 0.32, g: 0.5, b: 0.85, a: 1 }, type: 1 }),
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],
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});
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blockBadge.jsonString.enable = false;
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combat.push(blockBadge);
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combat.push(entity({
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id: guid('cmb', 216), path: `${PP}/BlockBadge/Value`, modelId: 'uitext', entryId: 'UIText',
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componentNames: 'MOD.Core.UITransformComponent,MOD.Core.SpriteGUIRendererComponent,MOD.Core.TextComponent',
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displayOrder: 0,
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components: [
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transform({ parentW: 44, parentH: 40, anchor: { x: 0.5, y: 0.5 }, pivot: { x: 0.5, y: 0.5 }, size: { x: 44, y: 36 }, pos: { x: 0, y: 0 } }),
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sprite({ color: TRANSPARENT }),
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text({ value: '0', fontSize: 18, bold: true, color: { r: 1, g: 1, b: 1, a: 1 }, alignment: 4 }),
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],
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}));
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combat.push(entity({
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id: guid('cmb', 200),
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path: '/ui/DefaultGroup/CombatHud/TopBar',
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@@ -2349,13 +2387,15 @@ end`, [{ Type: 'string', DefaultValue: null, SyncDirection: 0, Attributes: [], N
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end
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if i == self.TargetIndex then t = "[타겟] " .. t end
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self:SetText(base .. "/Intent", t)
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self:SetHpBar(base .. "/HpBarFill", m.hp, m.maxHp)
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self:SetHpBar(base .. "/HpBarFill", m.hp, m.maxHp, ${HP_BAR_W})
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else
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self:SetEntityEnabled(base, false)
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end
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end
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self:SetText("/ui/DefaultGroup/CombatHud/PlayerHp", "HP " .. string.format("%d", self.PlayerHp) .. "/" .. string.format("%d", self.PlayerMaxHp))
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self:SetText("/ui/DefaultGroup/CombatHud/PlayerBlock", "방어 " .. string.format("%d", self.PlayerBlock))
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self:SetText("/ui/DefaultGroup/CombatHud/PlayerPanel/HpText", string.format("%d", self.PlayerHp) .. "/" .. string.format("%d", self.PlayerMaxHp))
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self:SetHpBar("/ui/DefaultGroup/CombatHud/PlayerPanel/HpBarFill", self.PlayerHp, self.PlayerMaxHp, 220)
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self:SetEntityEnabled("/ui/DefaultGroup/CombatHud/PlayerPanel/BlockBadge", self.PlayerBlock > 0)
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self:SetText("/ui/DefaultGroup/CombatHud/PlayerPanel/BlockBadge/Value", string.format("%d", self.PlayerBlock))
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self:RenderRun()`),
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method('SetHpBar', `local e = _EntityService:GetEntityByPath(path)
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if e == nil or e.UITransformComponent == nil then
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@@ -2364,11 +2404,12 @@ end
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local ratio = 0
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if maxHp > 0 then ratio = hp / maxHp end
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if ratio < 0 then ratio = 0 end
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local w = ${HP_BAR_W} * ratio
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local w = width * ratio
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e.UITransformComponent.RectSize = Vector2(w, 14)`, [
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{ Type: 'string', DefaultValue: null, SyncDirection: 0, Attributes: [], Name: 'path' },
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{ Type: 'number', DefaultValue: null, SyncDirection: 0, Attributes: [], Name: 'hp' },
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{ Type: 'number', DefaultValue: null, SyncDirection: 0, Attributes: [], Name: 'maxHp' },
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{ Type: 'number', DefaultValue: null, SyncDirection: 0, Attributes: [], Name: 'width' },
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]),
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method('PositionMonsterSlot', `local m = self.Monsters[slot]
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if m == nil or m.entity == nil or not isvalid(m.entity) then
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