맵 10개 추가: 맵별 배경·타일·몬스터 다양화 + StS2 전투 배치 #5
@@ -19,7 +19,17 @@
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"name": "sector01",
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"maxUserNo": 16,
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"entries": [
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"map://map01"
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"map://map01",
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"map://map02",
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"map://map03",
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"map://map04",
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"map://map05",
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"map://map06",
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"map://map07",
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"map://map08",
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"map://map09",
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"map://map10",
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"map://map11"
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]
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}
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],
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map/map02.map
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map/map02.map
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map/map03.map
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map/map03.map
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map/map04.map
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map/map04.map
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map/map05.map
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map/map05.map
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map/map06.map
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map/map06.map
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map/map07.map
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map/map07.map
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map/map08.map
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map/map08.map
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map/map09.map
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map/map09.map
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map/map10.map
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map/map10.map
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map/map11.map
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map/map11.map
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@@ -4,13 +4,20 @@ const TEMPLATE = 'map/map01.map';
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const SECTOR = 'Global/SectorConfig.config';
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const MAP_NUMBERS = [2, 3, 4, 5, 6, 7, 8, 9, 10, 11];
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// 공식 라이브러리 배경 RUID 풀 (맵마다 1개씩, 서로 다르게)
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// 공식 맵에서 수확한 Background-타입 RUID 풀 (맵마다 1개씩, 서로 다르게).
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// 공식 MapleStory 맵을 import해 각 맵의 BackgroundComponent.TemplateRUID를 수집함.
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// (라이브러리 검색 cat=background는 AnimationClip을 반환해 Background 타입이 아니었음 → 사용 불가)
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const BACKGROUNDS = [
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'79c95db9fdbb4c4796771733d069e3e2', '1d4a335a5416401f8e289d78a03fd0c3',
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'731a9cd1cce045e19d50fdcdc9a20be9', '695805b1809243fd9376e2bba113ebde',
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'454804df4c7e4701997ec8a8de088597', '01992685f5d147b3a5c18fabf584807f',
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'c861e9cb2d0b4d91be5d4d6aedf796b1', 'ee2e13a352d64611906760c1b722df67',
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'8e89019c54d14aed875e54f13fa14109', 'fa936edd365f47e4b5622c19b1a80a0c',
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'794ad8421e2543d8a6d2c70307637450', // 기본 템플릿(문서 예시)
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'65c4167ea7484196b890022354e5a4a4', // Henesys
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'23801e25ab854f3189454a4fa9d01761', // Edelstein
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'f91f8b5b2b1e47208fb18f2cbd2a5e8d', // Fox Point Village
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'd84241f17de344a097f5b96ac914f1d2', // Lith Harbor
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'60741c3333334297b9f211939e02a4fc', // Ellinia
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'0c398bbb2cf6400992532465b9d53024', // Perion
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'f9e546932b014c0e867365a796c8dc91', // Kerning City
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'2ee96aa776e8480b849c1fb9a4d4c05c', // Orbis
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'b7c47cfae79e40e9b1352469a78af0bd', // Ludibrium
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];
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// Task 1 결과: B 폴백 (라이브러리 변형 미사용). 비어 있으면 기존 템플릿 몬스터를 그대로 사용.
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