feat(bandit): 사일런트 도적 덱 추가 #53
@@ -1416,7 +1416,7 @@
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"Name": "hover"
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}
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],
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"Code": "local e = _EntityService:GetEntityByPath(path)\nif e == nil or e.UITransformComponent == nil then\n\treturn\nend\nif hover == true and e.Enable == true then\n\te.UITransformComponent.UIScale = Vector3(1.12, 1.12, 1)\nelse\n\te.UITransformComponent.UIScale = Vector3(1, 1, 1)\nend",
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"Code": "local prefix = \"\"\nlocal count = 0\nlocal xs = {}\nlocal baseY = 0\nlocal hoverIndex = 0\nlocal push = 110\nif string.find(path, \"/ui/DefaultGroup/CardHand/Card\") == 1 then\n\tprefix = \"/ui/DefaultGroup/CardHand/Card\"\n\tcount = 5\n\txs = { -400, -200, 0, 200, 400 }\n\tbaseY = 0\n\thoverIndex = tonumber(string.match(path, \"Card(%d+)\")) or 0\nelseif string.find(path, \"/ui/DefaultGroup/RewardHud/Reward\") == 1 then\n\tprefix = \"/ui/DefaultGroup/RewardHud/Reward\"\n\tcount = 3\n\txs = { -300, 0, 300 }\n\tbaseY = 0\n\thoverIndex = tonumber(string.match(path, \"Reward(%d+)\")) or 0\nelseif string.find(path, \"/ui/DefaultGroup/ShopHud/Card\") == 1 then\n\tprefix = \"/ui/DefaultGroup/ShopHud/Card\"\n\tcount = 3\n\txs = { -300, 0, 300 }\n\tbaseY = 20\n\thoverIndex = tonumber(string.match(path, \"Card(%d+)\")) or 0\nend\nif count <= 0 then\n\treturn\nend\nlocal items = {}\nfor i = 1, count do\n\tlocal e = _EntityService:GetEntityByPath(prefix .. tostring(i))\n\tif e ~= nil and e.UITransformComponent ~= nil then\n\t\tlocal tr = e.UITransformComponent\n\t\tlocal tx = xs[i]\n\t\tlocal ty = baseY\n\t\tlocal sc = 1\n\t\tif hover == true and hoverIndex > 0 then\n\t\t\tif i == hoverIndex and e.Enable == true then\n\t\t\t\tsc = 1.5\n\t\t\telseif i < hoverIndex then\n\t\t\t\ttx = tx - push\n\t\t\telseif i > hoverIndex then\n\t\t\t\ttx = tx + push\n\t\t\tend\n\t\tend\n\t\ttable.insert(items, { tr = tr, sx = tr.anchoredPosition.x, sy = tr.anchoredPosition.y, ss = tr.UIScale.x, tx = tx, ty = ty, ts = sc })\n\tend\nend\nlocal elapsed = 0\nlocal duration = 0.12\nlocal eventId = 0\neventId = _TimerService:SetTimerRepeat(function()\n\telapsed = elapsed + 1 / 60\n\tlocal t = math.min(elapsed / duration, 1)\n\tlocal eased = _TweenLogic:Ease(0, 1, 1, EaseType.SineEaseOut, t)\n\tfor i = 1, #items do\n\t\tlocal it = items[i]\n\t\tlocal x = it.sx + (it.tx - it.sx) * eased\n\t\tlocal y = it.sy + (it.ty - it.sy) * eased\n\t\tlocal s = it.ss + (it.ts - it.ss) * eased\n\t\tit.tr.anchoredPosition = Vector2(x, y)\n\t\tit.tr.UIScale = Vector3(s, s, 1)\n\tend\n\tif t >= 1 then\n\t\t_TimerService:ClearTimer(eventId)\n\tend\nend, 1 / 60)",
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"Scope": 2,
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"ExecSpace": 6,
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"Attributes": [],
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@@ -3259,15 +3259,73 @@ end`, [
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{ Type: 'string', DefaultValue: null, SyncDirection: 0, Attributes: [], Name: 'base' },
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{ Type: 'string', DefaultValue: null, SyncDirection: 0, Attributes: [], Name: 'cardId' },
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]),
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method('SetCardHover', `local e = _EntityService:GetEntityByPath(path)
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if e == nil or e.UITransformComponent == nil then
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method('SetCardHover', `local prefix = ""
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local count = 0
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local xs = {}
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local baseY = 0
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local hoverIndex = 0
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local push = 110
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if string.find(path, "/ui/DefaultGroup/CardHand/Card") == 1 then
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prefix = "/ui/DefaultGroup/CardHand/Card"
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count = 5
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xs = { ${CARD_XS.join(', ')} }
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baseY = 0
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hoverIndex = tonumber(string.match(path, "Card(%d+)")) or 0
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elseif string.find(path, "/ui/DefaultGroup/RewardHud/Reward") == 1 then
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prefix = "/ui/DefaultGroup/RewardHud/Reward"
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count = 3
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xs = { -300, 0, 300 }
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baseY = 0
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hoverIndex = tonumber(string.match(path, "Reward(%d+)")) or 0
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elseif string.find(path, "/ui/DefaultGroup/ShopHud/Card") == 1 then
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prefix = "/ui/DefaultGroup/ShopHud/Card"
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count = 3
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xs = { -300, 0, 300 }
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baseY = 20
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hoverIndex = tonumber(string.match(path, "Card(%d+)")) or 0
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end
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if count <= 0 then
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return
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end
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if hover == true and e.Enable == true then
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e.UITransformComponent.UIScale = Vector3(1.12, 1.12, 1)
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else
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e.UITransformComponent.UIScale = Vector3(1, 1, 1)
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end`, [
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local items = {}
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for i = 1, count do
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local e = _EntityService:GetEntityByPath(prefix .. tostring(i))
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if e ~= nil and e.UITransformComponent ~= nil then
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local tr = e.UITransformComponent
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local tx = xs[i]
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local ty = baseY
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local sc = 1
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if hover == true and hoverIndex > 0 then
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if i == hoverIndex and e.Enable == true then
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sc = 1.5
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elseif i < hoverIndex then
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tx = tx - push
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elseif i > hoverIndex then
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tx = tx + push
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end
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end
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table.insert(items, { tr = tr, sx = tr.anchoredPosition.x, sy = tr.anchoredPosition.y, ss = tr.UIScale.x, tx = tx, ty = ty, ts = sc })
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end
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end
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local elapsed = 0
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local duration = 0.12
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local eventId = 0
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eventId = _TimerService:SetTimerRepeat(function()
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elapsed = elapsed + 1 / 60
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local t = math.min(elapsed / duration, 1)
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local eased = _TweenLogic:Ease(0, 1, 1, EaseType.SineEaseOut, t)
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for i = 1, #items do
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local it = items[i]
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local x = it.sx + (it.tx - it.sx) * eased
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local y = it.sy + (it.ty - it.sy) * eased
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local s = it.ss + (it.ts - it.ss) * eased
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it.tr.anchoredPosition = Vector2(x, y)
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it.tr.UIScale = Vector3(s, s, 1)
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end
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if t >= 1 then
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_TimerService:ClearTimer(eventId)
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end
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end, 1 / 60)`, [
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{ Type: 'string', DefaultValue: null, SyncDirection: 0, Attributes: [], Name: 'path' },
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{ Type: 'boolean', DefaultValue: null, SyncDirection: 0, Attributes: [], Name: 'hover' },
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]),
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