Fix combat target cleanup and damage popups #59

Merged
maple merged 1 commits from codex/fix-card-target-ui-dmgpop into main 2026-06-15 23:05:49 +09:00
Collaborator

Summary

  • Clear drag target UI after dropping an attack card, including when PlayCard returns early for insufficient energy
  • Render Maple-style damage popups with digit RUID sprites above monsters
  • Declare and reset DmgPopSeq so popup timers do not throw or reuse stale digits

Verification

  • node --check tools\deck\gen-slaydeck.mjs
  • node --test tools\balance\sim-balance.test.mjs
  • node tools\deck\gen-slaydeck.mjs
  • Count-checked generated outputs for RenderTargetFrames, DmgPopSeq, digit RUIDs, and DebugText removal
## Summary - Clear drag target UI after dropping an attack card, including when PlayCard returns early for insufficient energy - Render Maple-style damage popups with digit RUID sprites above monsters - Declare and reset DmgPopSeq so popup timers do not throw or reuse stale digits ## Verification - node --check tools\\deck\\gen-slaydeck.mjs - node --test tools\\balance\\sim-balance.test.mjs - node tools\\deck\\gen-slaydeck.mjs - Count-checked generated outputs for RenderTargetFrames, DmgPopSeq, digit RUIDs, and DebugText removal
maple added 1 commit 2026-06-15 23:04:44 +09:00
maple merged commit 72370aab23 into main 2026-06-15 23:05:49 +09:00
maple deleted branch codex/fix-card-target-ui-dmgpop 2026-06-15 23:05:53 +09:00
Sign in to join this conversation.
No Reviewers
No Label
1 Participants
Notifications
Due Date
No due date set.
Dependencies

No dependencies set.

Reference: gahusb/maplecontest#59