main의 5개 PR(#62 exhaust+tooltip, #66 dex/thorns, #67 캐릭터 덱버튼 제거, #68 스크롤바, #69 표창카드)을 모듈화 브랜치에 병합. 충돌은 tools/deck/gen-slaydeck.mjs 한 파일 — main이 그 단일체를 콘텐츠 변경 (구조/emit/top-level 상수는 불변)한 반면 본 브랜치는 모듈로 재구조화. 해결: main 버전(theirs)을 취해 **콘텐츠 마커 기반으로 재모듈화**(라인인덱스 X, 이름 자동 파생) → lib/data·lib/ui-helpers + hud/*.mjs 16종 재생성. 검증(손실 0): 재모듈화 생성기 출력이 origin/main 산출물과 **바이트 동일** (diffcheck: ui/DefaultGroup.ui·SlayDeckController.codeblock IDENTICAL). common.gamelogic은 origin/main 그대로 채택(유일 차이는 main의 stale `.0` 정수표기 — origin/main 원본 생성기도 정수를 만듦을 확인). 미러 테스트 sim-balance·rogue-map 통과. RULES.md는 §1(모듈구조)+§4/§7(main) 자동 병합. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
163 lines
8.4 KiB
JavaScript
163 lines
8.4 KiB
JavaScript
import { UI_FILE, COMMON_FILE, UI_ROOT, GENERATED_UI_SECTIONS, UI_APPEND_ORDER, DISABLED_STOCK_CONTROLS, TRANSPARENT, DARK, GOLD, ATTACK, DEFEND, SKILL, DAMAGE_DIGIT_RUIDS, DAMAGE_POP_MAX_DIGITS, DAMAGE_POP_DIGIT_W, DAMAGE_POP_DIGIT_H, DAMAGE_POP_DIGIT_SPACING, MAX_MONSTERS, HEAD_OFFSET_Y, HP_BAR_W, WHITE, CARD_NAME_TEXT, CARD_DESC_TEXT, cardFaceLayout, CARD_W, CARD_H, CARD_SPACING, CARD_XS, ALIGN_CENTER, ALIGN_BOTTOM_CENTER, guid, transform, sprite, button, text, scrollLayoutGroup, popupLayerFor, uiOrderFor, displayOrderFor, applySortingOverride, entity, uiPath, sectionRoot, isGeneratedUiEntity, appendUiSection } from '../lib/ui-helpers.mjs';
|
|
import { CARDS, ENEMIES, CLASSES, JOBS, SOUL_UNLOCKS, luaSoulShopTable, CARDFRAMES, RARITIES, frameRuid, luaFramesTable, luaNodeIconsTable, MAP_ROWS, MAP_COLS, CHEST_CLOSED_RUID, CHEST_OPEN_RUID, NODEICONS, CHARS, CAM, RELICS, luaRelicsTable, POTIONS, luaPotionsTable, luaIntentsArray, luaEnemiesTable, luaStr, luaJobsTable, luaCardsTable, luaDeckTable } from '../lib/data.mjs';
|
|
|
|
export function buildMap() {
|
|
const TYPE_KO = { combat: '전투', elite: '엘리트', boss: '보스', shop: '상점', rest: '휴식' };
|
|
const map = [];
|
|
const mapHud = entity({
|
|
id: guid('map', 0),
|
|
path: '/ui/DefaultGroup/MapHud',
|
|
modelId: 'uisprite',
|
|
entryId: 'UISprite',
|
|
componentNames: 'MOD.Core.UITransformComponent,MOD.Core.SpriteGUIRendererComponent',
|
|
displayOrder: 7,
|
|
components: [
|
|
transform({ parentW: 1920, parentH: 1080, anchor: { x: 0.5, y: 0.5 }, pivot: { x: 0.5, y: 0.5 }, size: { x: 1920, y: 1080 }, pos: { x: 0, y: 0 }, align: ALIGN_CENTER }),
|
|
// 불투명 다크 배경(게임 월드 가림 보장). 그 위 BgImage 자식이 배경 스프라이트를 얹는다.
|
|
sprite({ color: { r: 0.06, g: 0.07, b: 0.11, a: 1 }, type: 1, raycast: true }),
|
|
],
|
|
});
|
|
mapHud.jsonString.enable = false;
|
|
map.push(mapHud);
|
|
// 배경 이미지(displayOrder 0 = 도트/타이틀/노드 아래). nodeicons.json background는 SPRITE RUID여야 렌더됨
|
|
// — 메이플 BackgroundComponent 리소스는 UI 스프라이트로 안 뜬다. 유효 스프라이트면 풀스크린 표시, 아니면 투명(다크 배경 노출).
|
|
map.push(entity({
|
|
id: guid('map', 990),
|
|
path: '/ui/DefaultGroup/MapHud/BgImage',
|
|
modelId: 'uisprite',
|
|
entryId: 'UISprite',
|
|
componentNames: 'MOD.Core.UITransformComponent,MOD.Core.SpriteGUIRendererComponent',
|
|
displayOrder: 0,
|
|
components: [
|
|
transform({ parentW: 1920, parentH: 1080, anchor: { x: 0.5, y: 0.5 }, pivot: { x: 0.5, y: 0.5 }, size: { x: 1920, y: 1080 }, pos: { x: 0, y: 0 }, align: ALIGN_CENTER }),
|
|
sprite({ dataId: NODEICONS.background, color: { r: 0.5, g: 0.52, b: 0.58, a: 1 }, type: 0, raycast: false }),
|
|
],
|
|
}));
|
|
map.push(entity({
|
|
id: guid('map', 1),
|
|
path: '/ui/DefaultGroup/MapHud/Title',
|
|
modelId: 'uitext',
|
|
entryId: 'UIText',
|
|
componentNames: 'MOD.Core.UITransformComponent,MOD.Core.SpriteGUIRendererComponent,MOD.Core.TextComponent',
|
|
displayOrder: 2,
|
|
components: [
|
|
transform({ parentW: 1920, parentH: 1080, anchor: { x: 0.5, y: 0.5 }, pivot: { x: 0.5, y: 0.5 }, size: { x: 700, y: 60 }, pos: { x: 0, y: 510 } }),
|
|
sprite({ color: TRANSPARENT }),
|
|
text({ value: '다음 노드 선택', fontSize: 40, bold: true, color: GOLD, alignment: 4 }),
|
|
],
|
|
}));
|
|
// 절차 생성 맵용 정적 그리드 — 가로 진행(왼→오른쪽): 행(row)=x축, 열(col)=y축 분기, 보스는 최우측 중앙.
|
|
const nodeX = (row) => -540 + (row - 1) * 150;
|
|
const nodeY = (col) => 180 - (col - 1) * 120;
|
|
const BOSS_POS = { x: nodeX(MAP_ROWS) + 150, y: 0 };
|
|
let mapN = 2;
|
|
const pushMapNode = (id, pos, size, label) => {
|
|
const nodePath = `/ui/DefaultGroup/MapHud/Node_${id}`;
|
|
const nodeEnt = entity({
|
|
id: guid('map', mapN++),
|
|
path: nodePath,
|
|
modelId: 'uisprite',
|
|
entryId: 'UISprite',
|
|
componentNames: 'MOD.Core.UITransformComponent,MOD.Core.SpriteGUIRendererComponent,MOD.Core.ButtonComponent',
|
|
displayOrder: 5,
|
|
components: [
|
|
transform({ parentW: 1920, parentH: 1080, anchor: { x: 0.5, y: 0.5 }, pivot: { x: 0.5, y: 0.5 }, size, pos }),
|
|
sprite({ color: { r: 1, g: 1, b: 1, a: 1 }, type: 0, raycast: true }),
|
|
button(),
|
|
],
|
|
});
|
|
nodeEnt.jsonString.enable = false;
|
|
map.push(nodeEnt);
|
|
};
|
|
for (let r = 1; r <= MAP_ROWS; r++) {
|
|
for (let c = 1; c <= MAP_COLS; c++) {
|
|
pushMapNode(`r${r}c${c}`, { x: nodeX(r), y: nodeY(c) }, { x: 64, y: 64 }, '');
|
|
}
|
|
}
|
|
pushMapNode('boss', BOSS_POS, { x: 88, y: 88 }, '보스');
|
|
const pushDots = (dotId, from, to) => {
|
|
for (let k = 1; k <= 3; k++) {
|
|
const t = k / 4;
|
|
const dot = entity({
|
|
id: guid('map', mapN++),
|
|
path: `/ui/DefaultGroup/MapHud/Dot_${dotId}_${k}`,
|
|
modelId: 'uisprite',
|
|
entryId: 'UISprite',
|
|
componentNames: 'MOD.Core.UITransformComponent,MOD.Core.SpriteGUIRendererComponent',
|
|
displayOrder: 1,
|
|
components: [
|
|
transform({ parentW: 1920, parentH: 1080, anchor: { x: 0.5, y: 0.5 }, pivot: { x: 0.5, y: 0.5 }, size: { x: 8, y: 8 }, pos: { x: from.x + (to.x - from.x) * t, y: from.y + (to.y - from.y) * t } }),
|
|
sprite({ color: { r: 0.5, g: 0.5, b: 0.55, a: 0.8 }, type: 1 }),
|
|
],
|
|
});
|
|
dot.jsonString.enable = false;
|
|
map.push(dot);
|
|
}
|
|
};
|
|
for (let r = 1; r < MAP_ROWS; r++) {
|
|
for (let c = 1; c <= MAP_COLS; c++) {
|
|
for (let c2 = c - 1; c2 <= c + 1; c2++) {
|
|
if (c2 < 1 || c2 > MAP_COLS) continue;
|
|
pushDots(`r${r}c${c}_${c2}`, { x: nodeX(r), y: nodeY(c) }, { x: nodeX(r + 1), y: nodeY(c2) });
|
|
}
|
|
}
|
|
}
|
|
for (let c = 1; c <= MAP_COLS; c++) {
|
|
pushDots(`r${MAP_ROWS}c${c}_b`, { x: nodeX(MAP_ROWS), y: nodeY(c) }, BOSS_POS);
|
|
}
|
|
// 노드 종류 범례 (우측 하단) — 각 타입 아이콘 + 이름
|
|
const LEGEND = [['combat', '전투'], ['elite', '엘리트'], ['boss', '보스'], ['shop', '상점'], ['rest', '휴식'], ['treasure', '보물']];
|
|
const lgW = 300, lgH = 312;
|
|
map.push(entity({
|
|
id: guid('map', 991),
|
|
path: '/ui/DefaultGroup/MapHud/Legend',
|
|
modelId: 'uisprite', entryId: 'UISprite',
|
|
componentNames: 'MOD.Core.UITransformComponent,MOD.Core.SpriteGUIRendererComponent',
|
|
displayOrder: 4,
|
|
components: [
|
|
transform({ parentW: 1920, parentH: 1080, anchor: { x: 0.5, y: 0.5 }, pivot: { x: 0.5, y: 0.5 }, size: { x: lgW, y: lgH }, pos: { x: 760, y: -334 } }),
|
|
sprite({ color: { r: 0.08, g: 0.09, b: 0.14, a: 0.86 }, type: 1, raycast: false }),
|
|
],
|
|
}));
|
|
map.push(entity({
|
|
id: guid('map', 992),
|
|
path: '/ui/DefaultGroup/MapHud/Legend/LegendTitle',
|
|
modelId: 'uitext', entryId: 'UIText',
|
|
componentNames: 'MOD.Core.UITransformComponent,MOD.Core.SpriteGUIRendererComponent,MOD.Core.TextComponent',
|
|
displayOrder: 1,
|
|
components: [
|
|
transform({ parentW: lgW, parentH: lgH, anchor: { x: 0.5, y: 0.5 }, pivot: { x: 0.5, y: 0.5 }, size: { x: lgW - 20, y: 32 }, pos: { x: 0, y: lgH / 2 - 26 } }),
|
|
sprite({ color: TRANSPARENT }),
|
|
text({ value: '노드 종류', fontSize: 22, bold: true, color: GOLD, alignment: 4 }),
|
|
],
|
|
}));
|
|
let lgId = 993;
|
|
LEGEND.forEach(([t, ko], i) => {
|
|
const rowY = lgH / 2 - 78 - i * 38;
|
|
map.push(entity({
|
|
id: guid('map', lgId++),
|
|
path: `/ui/DefaultGroup/MapHud/Legend/Icon_${t}`,
|
|
modelId: 'uisprite', entryId: 'UISprite',
|
|
componentNames: 'MOD.Core.UITransformComponent,MOD.Core.SpriteGUIRendererComponent',
|
|
displayOrder: 2,
|
|
components: [
|
|
transform({ parentW: lgW, parentH: lgH, anchor: { x: 0.5, y: 0.5 }, pivot: { x: 0.5, y: 0.5 }, size: { x: 36, y: 36 }, pos: { x: -lgW / 2 + 38, y: rowY } }),
|
|
sprite({ dataId: NODEICONS.icons[t], color: { r: 1, g: 1, b: 1, a: 1 }, type: 0, raycast: false }),
|
|
],
|
|
}));
|
|
map.push(entity({
|
|
id: guid('map', lgId++),
|
|
path: `/ui/DefaultGroup/MapHud/Legend/Label_${t}`,
|
|
modelId: 'uitext', entryId: 'UIText',
|
|
componentNames: 'MOD.Core.UITransformComponent,MOD.Core.SpriteGUIRendererComponent,MOD.Core.TextComponent',
|
|
displayOrder: 2,
|
|
components: [
|
|
transform({ parentW: lgW, parentH: lgH, anchor: { x: 0.5, y: 0.5 }, pivot: { x: 0.5, y: 0.5 }, size: { x: lgW - 110, y: 30 }, pos: { x: 32, y: rowY } }),
|
|
sprite({ color: TRANSPARENT }),
|
|
text({ value: ko, fontSize: 19, bold: false, color: { r: 0.9, g: 0.92, b: 0.96, a: 1 }, alignment: 4 }),
|
|
],
|
|
}));
|
|
});
|
|
return map;
|
|
}
|