Files
maplecontest/RootDesk/MyDesk/SlayDeckController.codeblock
gahusb 8f58a90746 feat(combat): 몬스터 랜덤 구성·랜덤 행동·덱 오염(AddCard)·map01 로스터 (P14-3)
- 구성 랜덤화: BuildMonsters를 그룹별 수집 후 노드 타입별 추첨
  (일반 1~3 / 엘리트 1+일반0~2 / 보스 1, MAX_MONSTERS=4 내)
- 행동 랜덤화: EnemyActStep 순차(round-robin) → 정의된 intent 중 math.random 선택
  (스폰 시 시작 intent도 랜덤, sim-balance.mjs 미러 동기화)
- StS2식 덱 오염: AddCard intent 신규 — 저주 카드(Wound/Burn)를 버린 더미에 추가
  · Wound=사용불가 사석, Burn=사용불가+턴종료 피해2(EndPlayerTurn 처리)
  · PlayCard unplayable 가드, CardPool class 필터로 보상/상점 자동 제외
  · luaIntentsArray(card/count)·luaCardsTable(unplayable/curse/endTurnDamage) 직렬화
- map01 인카운터: 일반 5종(주황/초록/빨강달팽이/파랑/돼지) + 엘리트1 + 보스1, 우측 포메이션
  · enemies.json red_snail/stump 신규, blue_mushroom/mushmom에 AddCard intent
  · gen-map-encounters 레이아웃 맵별 분기 + 풀 인덱싱 일반화
- 막 배율 0.6→0.45(5막 기준 완화). sim 테스트 35/35 통과(신규 3 포함). 산출물 재생성

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-14 00:33:49 +09:00

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"Name": "Gold"
},
{
"Type": "number",
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},
{
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"Name": "ShopRelic"
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"Name": "ShopRelicBought"
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"Name": "FirstHpLossDone"
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"Attributes": [],
"Name": "ClayBlockNext"
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{
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"SyncDirection": 0,
"Attributes": [],
"Name": "PotionMenuSlot"
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"Name": "Depth"
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"Arguments": [],
"Code": "self:ShowMainMenu()\nlocal lp = _UserService.LocalPlayer\nif lp ~= nil then\n\tself:ReqLoadAscension(lp.PlayerComponent.UserId)\nend",
"Scope": 2,
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"Name": "OnBeginPlay"
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{
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"Attributes": [],
"Name": "userId"
}
],
"Code": "self.AscensionUnlocked = n\nif self.AscensionLevel > self.AscensionUnlocked then\n\tself.AscensionLevel = self.AscensionUnlocked\nend\nself:RenderAscension()",
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"Attributes": [],
"Name": "RecvAscension"
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{
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"Type": "void",
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"Name": "n"
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{
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"Attributes": [],
"Name": "userId"
}
],
"Code": "local ds = _DataStorageService:GetUserDataStorage(userId)\nds:SetAndWait(\"ascensionUnlocked\", tostring(n))",
"Scope": 2,
"ExecSpace": 5,
"Attributes": [],
"Name": "SaveAscension"
},
{
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"Type": "void",
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"Name": null
},
"Arguments": [
{
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"DefaultValue": null,
"SyncDirection": 0,
"Attributes": [],
"Name": "delta"
}
],
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"Scope": 2,
"ExecSpace": 6,
"Attributes": [],
"Name": "AdjustAscension"
},
{
"Return": {
"Type": "void",
"DefaultValue": null,
"SyncDirection": 0,
"Attributes": [],
"Name": null
},
"Arguments": [],
"Code": "self:SetText(\"/ui/DefaultGroup/MainMenu/AscLabel\", \"승천 \" .. string.format(\"%d\", self.AscensionLevel) .. \" / 해금 \" .. string.format(\"%d\", self.AscensionUnlocked))",
"Scope": 2,
"ExecSpace": 6,
"Attributes": [],
"Name": "RenderAscension"
},
{
"Return": {
"Type": "number",
"DefaultValue": null,
"SyncDirection": 0,
"Attributes": [],
"Name": null
},
"Arguments": [],
"Code": "local m = 1\nif self.AscensionLevel >= 1 then m = m + 0.1 end\nif self.AscensionLevel >= 6 then m = m + 0.1 end\nreturn m",
"Scope": 2,
"ExecSpace": 6,
"Attributes": [],
"Name": "AscHpMult"
},
{
"Return": {
"Type": "number",
"DefaultValue": null,
"SyncDirection": 0,
"Attributes": [],
"Name": null
},
"Arguments": [],
"Code": "local m = 1\nif self.AscensionLevel >= 2 then m = m + 0.1 end\nif self.AscensionLevel >= 7 then m = m + 0.1 end\nreturn m",
"Scope": 2,
"ExecSpace": 6,
"Attributes": [],
"Name": "AscAtkMult"
},
{
"Return": {
"Type": "number",
"DefaultValue": null,
"SyncDirection": 0,
"Attributes": [],
"Name": null
},
"Arguments": [],
"Code": "local b = 0\nif self.AscensionLevel >= 4 then b = b + 0.2 end\nif self.AscensionLevel >= 9 then b = b + 0.2 end\nreturn b",
"Scope": 2,
"ExecSpace": 6,
"Attributes": [],
"Name": "AscEliteBonus"
},
{
"Return": {
"Type": "number",
"DefaultValue": null,
"SyncDirection": 0,
"Attributes": [],
"Name": null
},
"Arguments": [],
"Code": "local m = 1\nif self.AscensionLevel >= 5 then m = m - 0.25 end\nif self.AscensionLevel >= 10 then m = m - 0.25 end\nreturn m",
"Scope": 2,
"ExecSpace": 6,
"Attributes": [],
"Name": "AscGoldMult"
},
{
"Return": {
"Type": "number",
"DefaultValue": null,
"SyncDirection": 0,
"Attributes": [],
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},
"Arguments": [],
"Code": "local p = 0\nif self.AscensionLevel >= 3 then p = p + 10 end\nif self.AscensionLevel >= 8 then p = p + 10 end\nreturn p",
"Scope": 2,
"ExecSpace": 6,
"Attributes": [],
"Name": "AscStartHpPenalty"
},
{
"Return": {
"Type": "void",
"DefaultValue": null,
"SyncDirection": 0,
"Attributes": [],
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},
"Arguments": [],
"Code": "self:SetEntityEnabled(\"/ui/DefaultGroup/Button_Attack\", false)\nself:SetEntityEnabled(\"/ui/DefaultGroup/Button_Jump\", false)\nself:SetEntityEnabled(\"/ui/DefaultGroup/UIJoystick\", false)\nself:SetEntityEnabled(\"/ui/DefaultGroup/DeckHud\", false)\nself:SetEntityEnabled(\"/ui/DefaultGroup/CardHand\", false)\nself:SetEntityEnabled(\"/ui/DefaultGroup/CombatHud\", false)\nself:SetEntityEnabled(\"/ui/DefaultGroup/RewardHud\", false)\nself:SetEntityEnabled(\"/ui/DefaultGroup/MapHud\", false)\nself:SetEntityEnabled(\"/ui/DefaultGroup/ShopHud\", false)\nself:SetEntityEnabled(\"/ui/DefaultGroup/RestHud\", false)\nself:SetEntityEnabled(\"/ui/DefaultGroup/TreasureHud\", false)\nself:SetEntityEnabled(\"/ui/DefaultGroup/JobChoiceHud\", false)\nself:SetEntityEnabled(\"/ui/DefaultGroup/JobSelectHud\", false)\nself:SetEntityEnabled(\"/ui/DefaultGroup/DeckInspectHud\", false)\nself:SetEntityEnabled(\"/ui/DefaultGroup/DeckAllHud\", false)",
"Scope": 2,
"ExecSpace": 6,
"Attributes": [],
"Name": "HideGameHud"
},
{
"Return": {
"Type": "void",
"DefaultValue": null,
"SyncDirection": 0,
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},
"Arguments": [
{
"Type": "string",
"DefaultValue": null,
"SyncDirection": 0,
"Attributes": [],
"Name": "state"
}
],
"Code": "self:HideGameHud()\nself:SetEntityEnabled(\"/ui/DefaultGroup/MainMenu\", state == \"menu\")\nself:SetEntityEnabled(\"/ui/DefaultGroup/CharacterSelectHud\", state == \"charselect\")\nif state == \"map\" then\n\tself:SetEntityEnabled(\"/ui/DefaultGroup/MapHud\", true)\nelseif state == \"combat\" then\n\tself:SetEntityEnabled(\"/ui/DefaultGroup/CombatHud\", true)\n\tself:SetEntityEnabled(\"/ui/DefaultGroup/DeckHud\", true)\n\tself:SetEntityEnabled(\"/ui/DefaultGroup/CardHand\", true)\nelseif state == \"shop\" then\n\tself:SetEntityEnabled(\"/ui/DefaultGroup/ShopHud\", true)\nelseif state == \"rest\" then\n\tself:SetEntityEnabled(\"/ui/DefaultGroup/RestHud\", true)\nelseif state == \"treasure\" then\n\tself:SetEntityEnabled(\"/ui/DefaultGroup/TreasureHud\", true)\nend",
"Scope": 2,
"ExecSpace": 6,
"Attributes": [],
"Name": "ShowState"
},
{
"Return": {
"Type": "void",
"DefaultValue": null,
"SyncDirection": 0,
"Attributes": [],
"Name": null
},
"Arguments": [],
"Code": "self.SelectedClass = \"\"\nself:RenderAscension()\nself:ShowState(\"menu\")\nself:SetText(\"/ui/DefaultGroup/MainMenu/Title\", \"메이플 덱 어드벤처\")\nself:SetText(\"/ui/DefaultGroup/MainMenu/Subtitle\", \"캐릭터를 고르고 덱을 만들어 모험을 시작하세요\")\nself:SetText(\"/ui/DefaultGroup/MainMenu/NewGameButton\", \"새 게임\")\nself:BindMenuButtons()",
"Scope": 2,
"ExecSpace": 6,
"Attributes": [],
"Name": "ShowMainMenu"
},
{
"Return": {
"Type": "void",
"DefaultValue": null,
"SyncDirection": 0,
"Attributes": [],
"Name": null
},
"Arguments": [],
"Code": "local buttonEntity = _EntityService:GetEntityByPath(\"/ui/DefaultGroup/MainMenu/NewGameButton\")\nif buttonEntity ~= nil and buttonEntity.ButtonComponent ~= nil then\n\tif self.NewGameHandler ~= nil then\n\t\tbuttonEntity:DisconnectEvent(ButtonClickEvent, self.NewGameHandler)\n\t\tself.NewGameHandler = nil\n\tend\n\tself.NewGameHandler = buttonEntity:ConnectEvent(ButtonClickEvent, function() self:ShowCharacterSelect() end)\nend\nlocal warrior = _EntityService:GetEntityByPath(\"/ui/DefaultGroup/CharacterSelectHud/WarriorButton\")\nif warrior ~= nil and warrior.ButtonComponent ~= nil then\n\tif self.WarriorSelectHandler ~= nil then\n\t\twarrior:DisconnectEvent(ButtonClickEvent, self.WarriorSelectHandler)\n\t\tself.WarriorSelectHandler = nil\n\tend\n\tself.WarriorSelectHandler = warrior:ConnectEvent(ButtonClickEvent, function() self:SelectClass(\"warrior\") end)\nend\nlocal mage = _EntityService:GetEntityByPath(\"/ui/DefaultGroup/CharacterSelectHud/MageButton\")\nif mage ~= nil and mage.ButtonComponent ~= nil then\n\tif self.MageSelectHandler ~= nil then\n\t\tmage:DisconnectEvent(ButtonClickEvent, self.MageSelectHandler)\n\t\tself.MageSelectHandler = nil\n\tend\n\tself.MageSelectHandler = mage:ConnectEvent(ButtonClickEvent, function() self:SelectClass(\"magician\") end)\nend\nlocal start = _EntityService:GetEntityByPath(\"/ui/DefaultGroup/CharacterSelectHud/StartButton\")\nif start ~= nil and start.ButtonComponent ~= nil then\n\tif self.StartGameHandler ~= nil then\n\t\tstart:DisconnectEvent(ButtonClickEvent, self.StartGameHandler)\n\t\tself.StartGameHandler = nil\n\tend\n\tself.StartGameHandler = start:ConnectEvent(ButtonClickEvent, function() self:StartNewGame() end)\nend\nlocal ascMinus = _EntityService:GetEntityByPath(\"/ui/DefaultGroup/MainMenu/AscMinus\")\nif ascMinus ~= nil and ascMinus.ButtonComponent ~= nil then\n\tif self.AscMinusHandler ~= nil then\n\t\tascMinus:DisconnectEvent(ButtonClickEvent, self.AscMinusHandler)\n\t\tself.AscMinusHandler = nil\n\tend\n\tself.AscMinusHandler = ascMinus:ConnectEvent(ButtonClickEvent, function() self:AdjustAscension(-1) end)\nend\nlocal ascPlus = _EntityService:GetEntityByPath(\"/ui/DefaultGroup/MainMenu/AscPlus\")\nif ascPlus ~= nil and ascPlus.ButtonComponent ~= nil then\n\tif self.AscPlusHandler ~= nil then\n\t\tascPlus:DisconnectEvent(ButtonClickEvent, self.AscPlusHandler)\n\t\tself.AscPlusHandler = nil\n\tend\n\tself.AscPlusHandler = ascPlus:ConnectEvent(ButtonClickEvent, function() self:AdjustAscension(1) end)\nend",
"Scope": 2,
"ExecSpace": 6,
"Attributes": [],
"Name": "BindMenuButtons"
},
{
"Return": {
"Type": "void",
"DefaultValue": null,
"SyncDirection": 0,
"Attributes": [],
"Name": null
},
"Arguments": [],
"Code": "self.SelectedClass = \"\"\nself:ShowState(\"charselect\")\nself:RenderCharacterSelect()",
"Scope": 2,
"ExecSpace": 6,
"Attributes": [],
"Name": "ShowCharacterSelect"
},
{
"Return": {
"Type": "void",
"DefaultValue": null,
"SyncDirection": 0,
"Attributes": [],
"Name": null
},
"Arguments": [
{
"Type": "string",
"DefaultValue": null,
"SyncDirection": 0,
"Attributes": [],
"Name": "className"
}
],
"Code": "self.SelectedClass = className\nself:RenderCharacterSelect()",
"Scope": 2,
"ExecSpace": 6,
"Attributes": [],
"Name": "SelectClass"
},
{
"Return": {
"Type": "void",
"DefaultValue": null,
"SyncDirection": 0,
"Attributes": [],
"Name": null
},
"Arguments": [],
"Code": "local warrior = _EntityService:GetEntityByPath(\"/ui/DefaultGroup/CharacterSelectHud/WarriorButton\")\nif warrior ~= nil and warrior.SpriteGUIRendererComponent ~= nil then\n\tif self.SelectedClass == \"warrior\" then\n\t\twarrior.SpriteGUIRendererComponent.Color = Color(0.28, 0.36, 0.46, 1)\n\telse\n\t\twarrior.SpriteGUIRendererComponent.Color = Color(0.16, 0.2, 0.26, 1)\n\tend\nend\nlocal mage = _EntityService:GetEntityByPath(\"/ui/DefaultGroup/CharacterSelectHud/MageButton\")\nif mage ~= nil and mage.SpriteGUIRendererComponent ~= nil then\n\tif self.SelectedClass == \"magician\" then\n\t\tmage.SpriteGUIRendererComponent.Color = Color(0.28, 0.36, 0.46, 1)\n\telse\n\t\tmage.SpriteGUIRendererComponent.Color = Color(0.16, 0.2, 0.26, 1)\n\tend\nend\nif self.SelectedClass == \"warrior\" then\n\tself:SetText(\"/ui/DefaultGroup/CharacterSelectHud/Status\", \"전사 선택됨\")\nelseif self.SelectedClass == \"magician\" then\n\tself:SetText(\"/ui/DefaultGroup/CharacterSelectHud/Status\", \"마법사 선택됨\")\nelse\n\tself:SetText(\"/ui/DefaultGroup/CharacterSelectHud/Status\", \"직업을 선택하고 시작하세요\")\nend",
"Scope": 2,
"ExecSpace": 6,
"Attributes": [],
"Name": "RenderCharacterSelect"
},
{
"Return": {
"Type": "void",
"DefaultValue": null,
"SyncDirection": 0,
"Attributes": [],
"Name": null
},
"Arguments": [],
"Code": "if self.SelectedClass ~= \"warrior\" and self.SelectedClass ~= \"magician\" then\n\tself:SetText(\"/ui/DefaultGroup/CharacterSelectHud/Status\", \"직업을 먼저 선택하세요\")\n\treturn\nend\nself:StartRun()",
"Scope": 2,
"ExecSpace": 6,
"Attributes": [],
"Name": "StartNewGame"
},
{
"Return": {
"Type": "void",
"DefaultValue": null,
"SyncDirection": 0,
"Attributes": [],
"Name": null
},
"Arguments": [
{
"Type": "string",
"DefaultValue": null,
"SyncDirection": 0,
"Attributes": [],
"Name": "path"
},
{
"Type": "boolean",
"DefaultValue": null,
"SyncDirection": 0,
"Attributes": [],
"Name": "enabled"
}
],
"Code": "local e = _EntityService:GetEntityByPath(path)\nif e ~= nil then\n\te.Enable = enabled\nend",
"Scope": 2,
"ExecSpace": 6,
"Attributes": [],
"Name": "SetEntityEnabled"
},
{
"Return": {
"Type": "void",
"DefaultValue": null,
"SyncDirection": 0,
"Attributes": [],
"Name": null
},
"Arguments": [],
"Code": "if self.SelectedClass == \"magician\" then\n\tself.PlayerMaxHp = 70\n\tself.RunDeck = { \"EnergyBolt\", \"EnergyBolt\", \"EnergyBolt\", \"EnergyBolt\", \"EnergyBolt\", \"MagicGuard\", \"MagicGuard\", \"MagicGuard\", \"MagicGuard\", \"MagicClaw\" }\nelse\n\tself.PlayerMaxHp = 80\n\tself.RunDeck = { \"Strike\", \"Strike\", \"Strike\", \"Strike\", \"Strike\", \"Defend\", \"Defend\", \"Defend\", \"Defend\", \"Bash\" }\nend\nself.PlayerMaxHp = self.PlayerMaxHp - self:AscStartHpPenalty()\nself.PlayerHp = self.PlayerMaxHp\nself.Gold = 0\nself.Floor = 1\nself.RunLength = 5\nself.RunActive = true\nself.RunRelics = {}\nself.RunPotions = {}\nself.PotionSlots = 3\nself.Potions = {\n\tredPotion = { name = \"빨간 포션\", desc = \"HP 20 회복\", effect = \"heal\", value = 20, icon = \"393e2a0d8da544899eaa8b22c97f832b\" },\n\tfirebomb = { name = \"화염병\", desc = \"적에게 피해 20\", effect = \"damage\", value = 20, icon = \"7ddb464c2574456289a4eb72ce86f193\" },\n\twarriorElixir = { name = \"전사의 물약\", desc = \"힘 +2\", effect = \"strength\", value = 2, icon = \"7cfbd410581e4073815daaf5f3e6c72f\" },\n\tguardPotion = { name = \"수호의 물약\", desc = \"방어도 +12\", effect = \"block\", value = 12, icon = \"8f8402dfa0f746e18bf606ed74302c0a\" },\n\tmanaElixir = { name = \"마나 엘릭서\", desc = \"에너지 +2\", effect = \"energy\", value = 2, icon = \"ec2778c366f6477ab0f8e7f06bcd73f4\" },\n\tcursedVial = { name = \"저주의 병\", desc = \"적에게 약화 3\", effect = \"weak\", value = 3, icon = \"a9a2763fdb6849dcba3028c737487680\" },\n}\nself.Relics = {\n\tironHeart = { name = \"강철 심장\", desc = \"전투 시작 시 방어도 +6\", hook = \"combatStart\", effect = \"block\", value = 6, icon = \"e555b3a62f3c49dbb2c53784e6bd481f\" },\n\tenergyCore = { name = \"에너지 코어\", desc = \"턴 시작 시 에너지 +1\", hook = \"turnStart\", effect = \"energy\", value = 1, icon = \"a41014f28b47434ab9f49ef104523862\" },\n\tvampire = { name = \"흡혈 송곳니\", desc = \"공격 카드 사용 시 HP +1\", hook = \"cardPlayed\", effect = \"healOnAttack\", value = 1, icon = \"ed64cde7e6c44b9e99502847e54f04e9\" },\n\tgoldIdol = { name = \"황금 우상\", desc = \"전투 승리 시 골드 +10\", hook = \"combatReward\", effect = \"gold\", value = 10, icon = \"03bb05c92b8f45edb0f3dad2e118fd5a\" },\n\tpotionBelt = { name = \"장인의 벨트\", desc = \"물약 슬롯이 5칸으로 늘어난다\", hook = \"passive\", effect = \"potionSlots\", value = 5, icon = \"36725b4566ac40d4902e2ab2113c2096\" },\n\tburningBlood = { name = \"자쿰의 투구\", desc = \"전투 승리 시 HP 6 회복\", hook = \"combatEnd\", effect = \"healOnWin\", value = 6, icon = \"07f994825ce34131b419d43e890c878d\" },\n\tvajra = { name = \"미스릴 해머\", desc = \"전투 시작 시 힘 +1\", hook = \"combatStart\", effect = \"strength\", value = 1, icon = \"59d2579d46dc41d590a9e6b141ad458b\" },\n\tanchor = { name = \"메이플 실드\", desc = \"첫 턴 방어도 +10\", hook = \"combatStart\", effect = \"block\", value = 10, icon = \"6349413e08cc49848862591863d056a0\" },\n\tbagOfPrep = { name = \"모험가의 배낭\", desc = \"첫 턴 드로우 +2\", hook = \"combatStart\", effect = \"draw\", value = 2, icon = \"77b240cb8af245b4801a714380267ae9\" },\n\tbloodVial = { name = \"피의 목걸이\", desc = \"전투 시작 시 HP 2 회복\", hook = \"combatStart\", effect = \"heal\", value = 2, icon = \"c782e949506a42c49eb139c7e65527d7\" },\n\tbronzeScales = { name = \"브론즈 체인메일\", desc = \"피격 시 공격자에게 3 반사\", hook = \"onPlayerDamaged\", effect = \"thorns\", value = 3, icon = \"87272346b145412391622cf803f888d1\" },\n\tstrawberry = { name = \"건강의 반지\", desc = \"획득 시 최대 HP +7\", hook = \"passive\", effect = \"maxHp\", value = 7, icon = \"58f643e29c354c2783a5ce9a72ec155c\" },\n\tpenNib = { name = \"황금 깃펜\", desc = \"10번째 공격마다 피해 2배\", hook = \"attackCalc\", effect = \"penNib\", value = 10, icon = \"4d38d721cc064d14b31b9e9a92754139\" },\n\tboot = { name = \"브론즈 부츠\", desc = \"5 미만 공격 피해가 5로\", hook = \"attackCalc\", effect = \"boot\", value = 5, icon = \"d572b3aa4dac4162aa0d9e551b055dce\" },\n\takabeko = { name = \"황소 투구\", desc = \"전투 첫 공격 피해 +8\", hook = \"attackCalc\", effect = \"akabeko\", value = 8, icon = \"eb3330a6e2274eff958639f8792119d3\" },\n\tcentennialPuzzle = { name = \"백년의 부적\", desc = \"전투 첫 피격 시 드로우 3\", hook = \"onPlayerDamaged\", effect = \"firstLossDraw\", value = 3, icon = \"cfe5ed6556b944fc83ab58b774bb2b73\" },\n\tmeatOnBone = { name = \"고기 망치\", desc = \"승리 시 HP 50% 이하면 12 회복\", hook = \"combatEnd\", effect = \"healIfLow\", value = 12, icon = \"a93e8e87f184411c98c96b877d9f8b10\" },\n\tselfFormingClay = { name = \"점토 갑옷\", desc = \"피해를 받으면 다음 턴 방어 +3\", hook = \"onPlayerDamaged\", effect = \"clayBlock\", value = 3, icon = \"bb446793c5204d5db7d33563fe79f648\" },\n\tchampionBelt = { name = \"챔피언 벨트\", desc = \"취약 부여 시 약화 1 추가\", hook = \"cardDebuff\", effect = \"vulnAddsWeak\", value = 1, icon = \"7ca8c63026034113a561d6adf679fed2\" },\n}\nself.RelicPool = { \"energyCore\", \"vampire\", \"goldIdol\", \"potionBelt\", \"burningBlood\", \"vajra\", \"anchor\", \"bagOfPrep\", \"bloodVial\", \"bronzeScales\", \"strawberry\", \"penNib\", \"boot\", \"akabeko\", \"centennialPuzzle\", \"meatOnBone\", \"selfFormingClay\", \"championBelt\" }\nself.Enemies = {\n\tslime = { name = \"슬라임\", maxHp = 45, intents = { { kind = \"Attack\", value = 10 }, { kind = \"Attack\", value = 6 }, { kind = \"Defend\", value = 8 } } },\n\tslime_elite = { name = \"정예 슬라임\", maxHp = 70, intents = { { kind = \"Attack\", value = 14 }, { kind = \"Attack\", value = 8 }, { kind = \"Defend\", value = 10 }, { kind = \"Debuff\", value = 1, effect = \"weak\" } } },\n\tslime_boss = { name = \"슬라임 킹\", maxHp = 120, intents = { { kind = \"Attack\", value = 18 }, { kind = \"Defend\", value = 12 }, { kind = \"Debuff\", value = 2, effect = \"vuln\" }, { kind = \"Attack\", value = 10 }, { kind = \"Attack\", value = 22 } } },\n\torange_mushroom = { name = \"주황버섯\", maxHp = 16, intents = { { kind = \"Attack\", value = 5 }, { kind = \"Attack\", value = 5 }, { kind = \"Defend\", value = 4 }, { kind = \"Attack\", value = 8 } } },\n\tblue_mushroom = { name = \"파란버섯\", maxHp = 22, intents = { { kind = \"Attack\", value = 4 }, { kind = \"Attack\", value = 4 }, { kind = \"Attack\", value = 10 }, { kind = \"AddCard\", value = 0, card = \"Wound\", count = 1 } } },\n\tpig = { name = \"돼지\", maxHp = 18, intents = { { kind = \"Attack\", value = 6 }, { kind = \"Attack\", value = 6 }, { kind = \"Defend\", value = 5 } } },\n\tgreen_mushroom = { name = \"초록버섯\", maxHp = 20, intents = { { kind = \"Attack\", value = 7 }, { kind = \"Defend\", value = 3 }, { kind = \"Attack\", value = 9 } } },\n\tred_snail = { name = \"빨간 달팽이\", maxHp = 14, intents = { { kind = \"Attack\", value = 5 }, { kind = \"Defend\", value = 6 }, { kind = \"Attack\", value = 7 } } },\n\tstump = { name = \"나무토막\", maxHp = 19, intents = { { kind = \"Defend\", value = 5 }, { kind = \"Attack\", value = 8 }, { kind = \"Attack\", value = 6 } } },\n\tmushmom = { name = \"머쉬맘\", maxHp = 75, intents = { { kind = \"Defend\", value = 10 }, { kind = \"Debuff\", value = 2, effect = \"weak\" }, { kind = \"Attack\", value = 16 }, { kind = \"Attack\", value = 9 }, { kind = \"Defend\", value = 6 }, { kind = \"AddCard\", value = 0, card = \"Burn\", count = 1 } } },\n\tmodified_snail = { name = \"변형된 달팽이\", maxHp = 60, intents = { { kind = \"Attack\", value = 12 }, { kind = \"Defend\", value = 8 }, { kind = \"Attack\", value = 7 }, { kind = \"Attack\", value = 14 }, { kind = \"Debuff\", value = 1, effect = \"weak\" } } },\n\tking_slime = { name = \"킹 슬라임\", maxHp = 130, intents = { { kind = \"Attack\", value = 18 }, { kind = \"Defend\", value = 14 }, { kind = \"Debuff\", value = 2, effect = \"vuln\" }, { kind = \"Attack\", value = 12 }, { kind = \"Attack\", value = 24 } } },\n}\nself.CurrentNodeId = \"\"\nself.CurrentEnemyId = \"\"\nself.PlayerJob = \"\"\nself.Jobs = {\n\twarrior = {\n\t\t{ id = \"fighter\", name = \"파이터\", desc = \"공격 특화\\n콤보 어택 · 버서크\\n라이징 어택\", starter = \"ComboAttack\" },\n\t\t{ id = \"page\", name = \"페이지\", desc = \"속성 차지 특화\\n썬더/블리자드 차지\\n파워 가드\", starter = \"ThunderCharge\" },\n\t\t{ id = \"spearman\", name = \"스피어맨\", desc = \"방어·관통 특화\\n피어스 · 아이언 월\\n하이퍼 바디\", starter = \"Pierce\" },\n\t},\n\tmagician = {\n\t\t{ id = \"firepoison\", name = \"위자드(불·독)\", desc = \"화염·독 특화\\n파이어 애로우\\n포이즌 브레스 · 앰플\", starter = \"FireArrow\" },\n\t\t{ id = \"icelightning\", name = \"위자드(썬·콜)\", desc = \"광역·빙결 특화\\n썬더 볼트(전체)\\n콜드 빔 · 칠링 스텝\", starter = \"ThunderBolt\" },\n\t\t{ id = \"cleric\", name = \"클레릭\", desc = \"회복·축복 특화\\n힐 · 블레스\\n홀리 애로우\", starter = \"Heal\" },\n\t},\n}\nself.CardFrames = {\n\twarrior = { normal = \"4bb57ef88ef449fdaf958f6cf37fe44b\", unique = \"4f71c124c8bc4e13b5e9fad392995f68\", legend = \"6d741a60c60743cb98ee740a1e2dbfed\" },\n\tmagician = { normal = \"d788d09f6f50467ebc67f01dec45f9e2\", unique = \"f5def2e8022b4e59a17d3c16414034fe\", legend = \"cff71f2e472041ce80c6fbd296f42e2d\" },\n\tbandit = { normal = \"9487b06867bc46269ed1d855420f457f\", unique = \"b3081fb2fb1445fa90b12b01481a78ef\", legend = \"c357d2daf31a489d95b8fa47e50dd879\" },\n}\nself.ClassToFrame = {\n\twarrior = \"warrior\",\n\tfighter = \"warrior\",\n\tpage = \"warrior\",\n\tspearman = \"warrior\",\n\tmagician = \"magician\",\n\tfirepoison = \"magician\",\n\ticelightning = \"magician\",\n\tcleric = \"magician\",\n\tcurse = \"bandit\",\n}\nself:GenerateMap()\nself:BindButtons()\nself:AddRelic(\"ironHeart\")\nself:RenderPotions()\nself:ShowMap()",
"Scope": 2,
"ExecSpace": 6,
"Attributes": [],
"Name": "StartRun"
},
{
"Return": {
"Type": "void",
"DefaultValue": null,
"SyncDirection": 0,
"Attributes": [],
"Name": null
},
"Arguments": [],
"Code": "self:ShowState(\"combat\")\nself:SetEntityEnabled(\"/ui/DefaultGroup/CombatHud/Result\", false)\nself:SetEntityEnabled(\"/ui/DefaultGroup/CombatHud/PotionMenu\", false)\nself:SetEntityEnabled(\"/ui/DefaultGroup/CombatHud/TooltipBox\", false)\nself:SetText(\"/ui/DefaultGroup/CombatHud/PlayerPanel/Name\", self:JobLabel())\nself.MaxEnergy = 3\nself.Turn = 0\nself.PlayerBlock = 0\nself.PlayerStr = 0\nself.PlayerWeak = 0\nself.PlayerVuln = 0\nself.PlayerPowers = {}\nself.FightAttackCount = 0\nself.FirstHpLossDone = false\nself.ClayBlockNext = 0\nself.CombatOver = false\nself.DiscardPile = {}\nself.Hand = {}\nself.Cards = {\n\tStrike = { name = \"파워 스트라이크\", cost = 1, desc = \"피해 6\", kind = \"Attack\", damage = 6, class = \"warrior\", rarity = \"normal\", image = \"a71b116807904ef2b38e1dc013e2f9a2\" },\n\tDefend = { name = \"아이언 바디\", cost = 1, desc = \"방어도 5\", kind = \"Skill\", block = 5, class = \"warrior\", rarity = \"normal\", image = \"1ae9b6741c5947a8b528a0f515b50e3e\" },\n\tBash = { name = \"슬래시 블러스트\", cost = 2, desc = \"피해 10\", kind = \"Attack\", damage = 10, class = \"warrior\", rarity = \"normal\", image = \"d5bc2953fcab4cfe9062af81c35aff86\" },\n\tWarLeap = { name = \"워 리프\", cost = 1, desc = \"피해 4, 방어도 3\", kind = \"Attack\", damage = 4, block = 3, class = \"warrior\", rarity = \"normal\", image = \"992dabf6aff2400e92b2f4f705d8ebe7\" },\n\tBrandish = { name = \"브랜디시\", cost = 2, desc = \"피해 13\", kind = \"Attack\", damage = 13, class = \"warrior\", rarity = \"unique\", image = \"21af4bccc5054a5dbc8245dfa7f08681\" },\n\tChargedBlow = { name = \"차지 블로우\", cost = 2, desc = \"피해 8, 취약 2\", kind = \"Attack\", damage = 8, vuln = 2, class = \"warrior\", rarity = \"unique\", image = \"fe83c7635b0e49ed83d75a2833adb53e\" },\n\tThreaten = { name = \"위협\", cost = 0, desc = \"약화 2 부여\", kind = \"Skill\", weak = 2, class = \"warrior\", rarity = \"normal\", image = \"64daadf1a98e490d9c14ef52ec776e63\" },\n\tEnrage = { name = \"인레이지\", cost = 1, desc = \"힘 +2\", kind = \"Skill\", strength = 2, class = \"warrior\", rarity = \"unique\", image = \"09370fc7551e47238fd103a80fba558e\" },\n\tRage = { name = \"분노\", cost = 1, desc = \"매 턴 시작 시 힘 +1\", kind = \"Power\", powerEffect = \"strengthPerTurn\", value = 1, class = \"warrior\", rarity = \"legend\", image = \"379d86e3de064959aa4612f71e84ccfb\" },\n\tComboAttack = { name = \"콤보 어택\", cost = 1, desc = \"피해 5 × 2회\", kind = \"Attack\", damage = 5, class = \"fighter\", rarity = \"unique\", hits = 2, image = \"1bc3e52b330648faae9eafd5a205e37b\" },\n\tBerserk = { name = \"버서크\", cost = 2, desc = \"매턴 에너지 +1, 취약 1 자가\", kind = \"Power\", powerEffect = \"energyPerTurn\", value = 1, class = \"fighter\", rarity = \"legend\", selfVuln = 1, image = \"cef30ea340c74e768bcee4e2cbe0577a\" },\n\tRisingAttack = { name = \"라이징 어택\", cost = 2, desc = \"피해 12\", kind = \"Attack\", damage = 12, class = \"fighter\", rarity = \"unique\", image = \"3a3d4b8bb5bd4137847caf883e4bf38e\" },\n\tThunderCharge = { name = \"썬더 차지\", cost = 1, desc = \"피해 7, 약화 1\", kind = \"Attack\", damage = 7, weak = 1, class = \"page\", rarity = \"unique\", image = \"f1b7e3041909411eb67af884b446e1e1\" },\n\tBlizzardCharge = { name = \"블리자드 차지\", cost = 1, desc = \"피해 7, 취약 1\", kind = \"Attack\", damage = 7, vuln = 1, class = \"page\", rarity = \"unique\", image = \"7915c70952ad432f99519ad79bf929a4\" },\n\tPowerGuard = { name = \"파워 가드\", cost = 1, desc = \"방어도 10\", kind = \"Skill\", block = 10, class = \"page\", rarity = \"unique\", image = \"90a9bf8eeb844b578b4e2d93ac43fedf\" },\n\tPierce = { name = \"피어스\", cost = 1, desc = \"피해 9, 방어 무시\", kind = \"Attack\", damage = 9, class = \"spearman\", rarity = \"unique\", pierce = true, image = \"e312e535a2bc4fed82d36f9c6027c9db\" },\n\tIronWall = { name = \"아이언 월\", cost = 2, desc = \"방어도 12\", kind = \"Skill\", block = 12, class = \"spearman\", rarity = \"unique\", image = \"92021d62341a4bce9cfd09d1b4b865db\" },\n\tHyperBody = { name = \"하이퍼 바디\", cost = 1, desc = \"매턴 방어도 +3\", kind = \"Power\", powerEffect = \"blockPerTurn\", value = 3, class = \"spearman\", rarity = \"legend\", image = \"b4020dbadee6401f9893a020fe4154b1\" },\n\tEnergyBolt = { name = \"에너지 볼트\", cost = 1, desc = \"피해 6\", kind = \"Attack\", damage = 6, class = \"magician\", rarity = \"normal\", image = \"a1ee3069fce14498b92998542679ae40\" },\n\tMagicGuard = { name = \"매직 가드\", cost = 1, desc = \"방어도 5\", kind = \"Skill\", block = 5, class = \"magician\", rarity = \"normal\", image = \"01b249c26eb34b8aaab774bf221907a1\" },\n\tMagicClaw = { name = \"매직 클로\", cost = 1, desc = \"피해 3 × 2회\", kind = \"Attack\", damage = 3, class = \"magician\", rarity = \"normal\", hits = 2, image = \"d6e7c04c436f42f19e9806ac5b4401ae\" },\n\tTeleport = { name = \"텔레포트\", cost = 1, desc = \"방어도 3, 드로 1\", kind = \"Skill\", block = 3, class = \"magician\", rarity = \"normal\", draw = 1, image = \"80c98c8e032b4f6c8371a24b4e1d8f14\" },\n\tSlow = { name = \"슬로우\", cost = 1, desc = \"약화 2 부여\", kind = \"Skill\", weak = 2, class = \"magician\", rarity = \"normal\", image = \"16f79f571a964430bf1953edc9a14c73\" },\n\tFireArrow = { name = \"파이어 애로우\", cost = 1, desc = \"피해 8\", kind = \"Attack\", damage = 8, class = \"firepoison\", rarity = \"unique\", image = \"78b9be4e711c440f84fc21e51e812bae\" },\n\tPoisonBreath = { name = \"포이즌 브레스\", cost = 1, desc = \"독 4 부여\", kind = \"Skill\", class = \"firepoison\", rarity = \"unique\", poison = 4, image = \"b4e8bd7508b54d208e4f2ad7414f8c0a\" },\n\tElementAmp = { name = \"엘레멘트 앰플\", cost = 1, desc = \"매 턴 힘 +1\", kind = \"Power\", powerEffect = \"strengthPerTurn\", value = 1, class = \"firepoison\", rarity = \"legend\", image = \"9859f3ab41b945f797d56cd83f95b25f\" },\n\tThunderBolt = { name = \"썬더 볼트\", cost = 2, desc = \"모든 적에게 피해 6\", kind = \"Attack\", damage = 6, class = \"icelightning\", rarity = \"legend\", aoe = true, image = \"c6685d33cb2641f09d11cfa2d5cc820c\" },\n\tColdBeam = { name = \"콜드 빔\", cost = 2, desc = \"피해 7, 약화 2\", kind = \"Attack\", damage = 7, weak = 2, class = \"icelightning\", rarity = \"unique\", image = \"e8f7c148c79f497d83014e3361f59f5c\" },\n\tChillingStep = { name = \"칠링 스텝\", cost = 1, desc = \"방어도 8\", kind = \"Skill\", block = 8, class = \"icelightning\", rarity = \"unique\", image = \"b2a7274d868241c78aa5780f2beecddf\" },\n\tHeal = { name = \"힐\", cost = 1, desc = \"HP 10 회복\", kind = \"Skill\", class = \"cleric\", rarity = \"unique\", heal = 10, image = \"b4127c181e2942e38821d4a9a1f14596\" },\n\tBless = { name = \"블레스\", cost = 1, desc = \"힘 +1, 방어도 5\", kind = \"Skill\", block = 5, strength = 1, class = \"cleric\", rarity = \"unique\", image = \"d45553db4a414011b67486dfa8a12fe5\" },\n\tHolyArrow = { name = \"홀리 애로우\", cost = 1, desc = \"피해 8\", kind = \"Attack\", damage = 8, class = \"cleric\", rarity = \"unique\", image = \"0265e103b4904f178b1c2bdcd54d5975\" },\n\tWound = { name = \"상처\", cost = 0, desc = \"사용할 수 없다. 손패를 막는 저주.\", kind = \"Status\", class = \"curse\", rarity = \"normal\", unplayable = true, curse = true },\n\tBurn = { name = \"화상\", cost = 0, desc = \"사용 불가. 손패에 있으면 턴 종료 시 피해 2.\", kind = \"Status\", class = \"curse\", rarity = \"normal\", unplayable = true, curse = true, endTurnDamage = 2 },\n}\nself.DrawPile = {}\nfor i = 1, #self.RunDeck do\n\tself.DrawPile[i] = self.RunDeck[i]\nend\nself:Shuffle(self.DrawPile)\nself:BuildMonsters()\nself:RenderCombat()\nself:StartPlayerTurn()\nself:ApplyRelics(\"combatStart\")\nself:RenderCombat()",
"Scope": 2,
"ExecSpace": 6,
"Attributes": [],
"Name": "StartCombat"
},
{
"Return": {
"Type": "void",
"DefaultValue": null,
"SyncDirection": 0,
"Attributes": [],
"Name": null
},
"Arguments": [
{
"Type": "any",
"DefaultValue": null,
"SyncDirection": 0,
"Attributes": [],
"Name": "monster"
},
{
"Type": "string",
"DefaultValue": null,
"SyncDirection": 0,
"Attributes": [],
"Name": "enemyId"
},
{
"Type": "string",
"DefaultValue": null,
"SyncDirection": 0,
"Attributes": [],
"Name": "group"
},
{
"Type": "string",
"DefaultValue": null,
"SyncDirection": 0,
"Attributes": [],
"Name": "mapName"
}
],
"Code": "if self.Registered == nil then\n\tself.Registered = {}\nend\nlocal g = group\nif g == nil or g == \"\" then g = \"combat\" end\nlocal mp = mapName\nif mp == nil then mp = \"\" end\ntable.insert(self.Registered, { entity = monster, enemyId = enemyId, group = g, map = mp })",
"Scope": 2,
"ExecSpace": 6,
"Attributes": [],
"Name": "RegisterMonster"
},
{
"Return": {
"Type": "void",
"DefaultValue": null,
"SyncDirection": 0,
"Attributes": [],
"Name": null
},
"Arguments": [],
"Code": "self.Monsters = {}\nlocal g = \"combat\"\nlocal node = self.MapNodes[self.CurrentNodeId]\nif node ~= nil and node.type ~= nil then g = node.type end\nlocal pmap = \"\"\nlocal lp = _UserService.LocalPlayer\nif lp ~= nil and lp.CurrentMapName ~= nil then pmap = lp.CurrentMapName end\nlocal reg = self.Registered or {}\nfor i = 1, #reg do\n\tif reg[i].entity ~= nil and isvalid(reg[i].entity) then\n\t\treg[i].entity:SetVisible(false)\n\tend\nend\nlocal byGroup = {}\nfor i = 1, #reg do\n\tlocal r = reg[i]\n\tif r.entity ~= nil and isvalid(r.entity) and (r.map == nil or r.map == \"\" or pmap == \"\" or r.map == pmap) then\n\t\tlocal gg = r.group\n\t\tif gg == nil or gg == \"\" then gg = \"combat\" end\n\t\tif byGroup[gg] == nil then byGroup[gg] = {} end\n\t\tlocal x = 0\n\t\tif r.entity.TransformComponent ~= nil then\n\t\t\tx = r.entity.TransformComponent.WorldPosition.x\n\t\tend\n\t\ttable.insert(byGroup[gg], { entity = r.entity, enemyId = r.enemyId, x = x })\n\tend\nend\n-- 노드 타입별 랜덤 구성: 일반 1~3 / 엘리트 1+일반0~2 / 보스 1\nlocal chosen = {}\nlocal function takeFrom(key, k)\n\tlocal src = byGroup[key] or {}\n\tlocal pool = {}\n\tfor i = 1, #src do pool[i] = src[i] end\n\tself:Shuffle(pool)\n\tlocal taken = 0\n\tfor i = 1, #pool do\n\t\tif taken >= k then break end\n\t\ttable.insert(chosen, pool[i])\n\t\ttaken = taken + 1\n\tend\nend\nif g == \"boss\" then\n\ttakeFrom(\"boss\", 1)\nelseif g == \"elite\" then\n\ttakeFrom(\"elite\", 1)\n\ttakeFrom(\"combat\", math.random(0, 2))\nelse\n\ttakeFrom(\"combat\", math.random(1, 3))\nend\nif #chosen == 0 then takeFrom(g, 1) end\nif #chosen == 0 then takeFrom(\"combat\", 1) end\ntable.sort(chosen, function(a, b) return a.x < b.x end)\nlocal mult = 1 + (self.Floor - 1) * 0.45\nif g == \"elite\" or g == \"boss\" then\n\tmult = mult + self:AscEliteBonus()\nend\nlocal n = #chosen\nif n > 4 then n = 4 end\nfor i = 1, n do\n\tlocal item = chosen[i]\n\tlocal e = self.Enemies[item.enemyId]\n\tif e == nil then e = { name = item.enemyId, maxHp = 10, intents = { { kind = \"Attack\", value = 5 } } } end\n\tlocal intents = {}\n\tfor k = 1, #e.intents do\n\t\tlocal v = e.intents[k].value or 0\n\t\tif e.intents[k].kind == \"Attack\" then\n\t\t\tv = math.floor(v * mult * self:AscAtkMult())\n\t\telseif e.intents[k].kind ~= \"Debuff\" then\n\t\t\tv = math.floor(v * mult)\n\t\tend\n\t\tintents[k] = { kind = e.intents[k].kind, value = v, effect = e.intents[k].effect, card = e.intents[k].card, count = e.intents[k].count }\n\tend\n\tlocal maxHp = math.floor(e.maxHp * mult * self:AscHpMult())\n\tlocal hitClip = nil\n\tlocal standClip = nil\n\tif item.entity.StateAnimationComponent ~= nil then\n\t\tpcall(function()\n\t\t\thitClip = item.entity.StateAnimationComponent.ActionSheet[\"hit\"]\n\t\t\tstandClip = item.entity.StateAnimationComponent.ActionSheet[\"stand\"]\n\t\tend)\n\tend\n\tlocal startIdx = 1\n\tif #intents > 0 then startIdx = math.random(1, #intents) end\n\tself.Monsters[i] = { entity = item.entity, enemyId = item.enemyId, name = e.name,\n\t\thp = maxHp, maxHp = maxHp, block = 0, str = 0, weak = 0, vuln = 0, poison = 0,\n\t\thitClip = hitClip, standClip = standClip, motionBusy = false,\n\t\tintents = intents, intentIdx = startIdx, alive = true, slot = i }\n\tself:ReviveMonsterEntity(item.entity)\n\tself:PositionMonsterSlot(i)\nend\nself.TargetIndex = 1",
"Scope": 2,
"ExecSpace": 6,
"Attributes": [],
"Name": "BuildMonsters"
},
{
"Return": {
"Type": "void",
"DefaultValue": null,
"SyncDirection": 0,
"Attributes": [],
"Name": null
},
"Arguments": [
{
"Type": "any",
"DefaultValue": null,
"SyncDirection": 0,
"Attributes": [],
"Name": "monster"
}
],
"Code": "if monster == nil or not isvalid(monster) then\n\treturn\nend\nmonster:SetEnable(true)\nmonster:SetVisible(true)",
"Scope": 2,
"ExecSpace": 6,
"Attributes": [],
"Name": "ReviveMonsterEntity"
},
{
"Return": {
"Type": "void",
"DefaultValue": null,
"SyncDirection": 0,
"Attributes": [],
"Name": null
},
"Arguments": [
{
"Type": "any",
"DefaultValue": null,
"SyncDirection": 0,
"Attributes": [],
"Name": "list"
}
],
"Code": "if list == nil then\n\treturn\nend\nfor i = #list, 2, -1 do\n\tlocal j = math.random(1, i)\n\tlist[i], list[j] = list[j], list[i]\nend",
"Scope": 2,
"ExecSpace": 6,
"Attributes": [],
"Name": "Shuffle"
},
{
"Return": {
"Type": "void",
"DefaultValue": null,
"SyncDirection": 0,
"Attributes": [],
"Name": null
},
"Arguments": [],
"Code": "local endTurn = _EntityService:GetEntityByPath(\"/ui/DefaultGroup/DeckHud/EndTurnButton\")\nif endTurn ~= nil and endTurn.ButtonComponent ~= nil then\n\tif self.EndTurnHandler ~= nil then\n\t\tendTurn:DisconnectEvent(ButtonClickEvent, self.EndTurnHandler)\n\t\tself.EndTurnHandler = nil\n\tend\n\tself.EndTurnHandler = endTurn:ConnectEvent(ButtonClickEvent, function() self:EndPlayerTurn() end)\nend\nlocal drawPile = _EntityService:GetEntityByPath(\"/ui/DefaultGroup/DeckHud/DrawPile\")\nif drawPile ~= nil and drawPile.ButtonComponent ~= nil then\n\tif self.DrawPileHandler ~= nil then\n\t\tdrawPile:DisconnectEvent(ButtonClickEvent, self.DrawPileHandler)\n\t\tself.DrawPileHandler = nil\n\tend\n\tself.DrawPileHandler = drawPile:ConnectEvent(ButtonClickEvent, function() self:OpenDeckInspect(\"draw\") end)\nend\nlocal discardPile = _EntityService:GetEntityByPath(\"/ui/DefaultGroup/DeckHud/DiscardPile\")\nif discardPile ~= nil and discardPile.ButtonComponent ~= nil then\n\tif self.DiscardPileHandler ~= nil then\n\t\tdiscardPile:DisconnectEvent(ButtonClickEvent, self.DiscardPileHandler)\n\t\tself.DiscardPileHandler = nil\n\tend\n\tself.DiscardPileHandler = discardPile:ConnectEvent(ButtonClickEvent, function() self:OpenDeckInspect(\"discard\") end)\nend\nlocal inspectClose = _EntityService:GetEntityByPath(\"/ui/DefaultGroup/DeckInspectHud/Close\")\nif inspectClose ~= nil and inspectClose.ButtonComponent ~= nil then\n\tif self.DeckInspectCloseHandler ~= nil then\n\t\tinspectClose:DisconnectEvent(ButtonClickEvent, self.DeckInspectCloseHandler)\n\t\tself.DeckInspectCloseHandler = nil\n\tend\n\tself.DeckInspectCloseHandler = inspectClose:ConnectEvent(ButtonClickEvent, function() self:CloseDeckInspect() end)\nend\nlocal allDeckButton = _EntityService:GetEntityByPath(\"/ui/DefaultGroup/CombatHud/TopBar/AllDeckButton\")\nif allDeckButton ~= nil and allDeckButton.ButtonComponent ~= nil then\n\tif self.AllDeckHandler ~= nil then\n\t\tallDeckButton:DisconnectEvent(ButtonClickEvent, self.AllDeckHandler)\n\t\tself.AllDeckHandler = nil\n\tend\n\tself.AllDeckHandler = allDeckButton:ConnectEvent(ButtonClickEvent, function() self:OpenAllDeck() end)\nend\nlocal allDeckClose = _EntityService:GetEntityByPath(\"/ui/DefaultGroup/DeckAllHud/Close\")\nif allDeckClose ~= nil and allDeckClose.ButtonComponent ~= nil then\n\tif self.AllDeckCloseHandler ~= nil then\n\t\tallDeckClose:DisconnectEvent(ButtonClickEvent, self.AllDeckCloseHandler)\n\t\tself.AllDeckCloseHandler = nil\n\tend\n\tself.AllDeckCloseHandler = allDeckClose:ConnectEvent(ButtonClickEvent, function() self:CloseAllDeck() end)\nend\nfor i = 1, 5 do\n\tlocal cardEntity = _EntityService:GetEntityByPath(\"/ui/DefaultGroup/CardHand/Card\" .. tostring(i))\n\tif cardEntity ~= nil and cardEntity.UITouchReceiveComponent ~= nil then\n\t\tcardEntity:ConnectEvent(UITouchBeginDragEvent, function(ev) self:OnCardDragBegin(i) end)\n\t\tcardEntity:ConnectEvent(UITouchDragEvent, function(ev) self:OnCardDrag(i, ev.TouchPoint) end)\n\t\tcardEntity:ConnectEvent(UITouchEndDragEvent, function(ev) self:OnCardDragEnd(i, ev.TouchPoint) end)\n\tend\nend\nfor i = 1, 3 do\n\tlocal rc = _EntityService:GetEntityByPath(\"/ui/DefaultGroup/RewardHud/Reward\" .. tostring(i))\n\tif rc ~= nil and rc.ButtonComponent ~= nil then\n\t\trc:ConnectEvent(ButtonClickEvent, function() self:PickReward(i) end)\n\tend\nend\nlocal skip = _EntityService:GetEntityByPath(\"/ui/DefaultGroup/RewardHud/Skip\")\nif skip ~= nil and skip.ButtonComponent ~= nil then\n\tskip:ConnectEvent(ButtonClickEvent, function() self:PickReward(0) end)\nend\nlocal mapNodeIds = {}\nfor r = 1, 6 do\n\tfor c = 1, 4 do\n\t\ttable.insert(mapNodeIds, \"r\" .. tostring(r) .. \"c\" .. tostring(c))\n\tend\nend\ntable.insert(mapNodeIds, \"boss\")\nfor i = 1, #mapNodeIds do\n\tlocal nid = mapNodeIds[i]\n\tlocal mn = _EntityService:GetEntityByPath(\"/ui/DefaultGroup/MapHud/Node_\" .. nid)\n\tif mn ~= nil and mn.ButtonComponent ~= nil then\n\t\tmn:ConnectEvent(ButtonClickEvent, function() self:PickNode(nid) end)\n\tend\nend\nfor i = 1, 3 do\n\tlocal sc = _EntityService:GetEntityByPath(\"/ui/DefaultGroup/ShopHud/Card\" .. tostring(i))\n\tif sc ~= nil and sc.ButtonComponent ~= nil then\n\t\tsc:ConnectEvent(ButtonClickEvent, function() self:BuyCard(i) end)\n\tend\nend\nlocal shopLeave = _EntityService:GetEntityByPath(\"/ui/DefaultGroup/ShopHud/Leave\")\nif shopLeave ~= nil and shopLeave.ButtonComponent ~= nil then\n\tshopLeave:ConnectEvent(ButtonClickEvent, function() self:LeaveNode() end)\nend\nlocal shopRelic = _EntityService:GetEntityByPath(\"/ui/DefaultGroup/ShopHud/Relic\")\nif shopRelic ~= nil and shopRelic.ButtonComponent ~= nil then\n\tshopRelic:ConnectEvent(ButtonClickEvent, function() self:BuyRelic() end)\nend\nlocal restLeave = _EntityService:GetEntityByPath(\"/ui/DefaultGroup/RestHud/Leave\")\nif restLeave ~= nil and restLeave.ButtonComponent ~= nil then\n\trestLeave:ConnectEvent(ButtonClickEvent, function() self:LeaveNode() end)\nend\nfor i = 1, 4 do\n\tlocal ms = _EntityService:GetEntityByPath(\"/ui/DefaultGroup/CombatHud/MonsterSlot\" .. tostring(i))\n\tif ms ~= nil and ms.ButtonComponent ~= nil then\n\t\tms:ConnectEvent(ButtonClickEvent, function() self:SetTarget(i) end)\n\tend\nend\nfor i = 1, 10 do\n\tlocal rs = _EntityService:GetEntityByPath(\"/ui/DefaultGroup/CombatHud/TopBar/RelicSlot\" .. tostring(i))\n\tif rs ~= nil and rs.UITouchReceiveComponent ~= nil then\n\t\tlocal idx = i\n\t\trs:ConnectEvent(UITouchEnterEvent, function()\n\t\t\tlocal rid = nil\n\t\t\tif self.RunRelics ~= nil then rid = self.RunRelics[idx] end\n\t\t\tif rid ~= nil and self.Relics[rid] ~= nil then\n\t\t\t\tself:ShowTooltip(self.Relics[rid].name, self.Relics[rid].desc, -240 + (idx - 1) * 48)\n\t\t\tend\n\t\tend)\n\t\trs:ConnectEvent(UITouchExitEvent, function() self:HideTooltip() end)\n\tend\nend\nfor i = 1, 5 do\n\tlocal ps = _EntityService:GetEntityByPath(\"/ui/DefaultGroup/CombatHud/TopBar/PotionSlot\" .. tostring(i))\n\tif ps ~= nil and ps.UITouchReceiveComponent ~= nil then\n\t\tlocal idx = i\n\t\tps:ConnectEvent(UITouchEnterEvent, function()\n\t\t\tlocal pid = nil\n\t\t\tif self.RunPotions ~= nil then pid = self.RunPotions[idx] end\n\t\t\tif pid ~= nil and self.Potions[pid] ~= nil then\n\t\t\t\tself:ShowTooltip(self.Potions[pid].name, self.Potions[pid].desc, 240 + (idx - 1) * 44)\n\t\t\tend\n\t\tend)\n\t\tps:ConnectEvent(UITouchExitEvent, function() self:HideTooltip() end)\n\t\tps:ConnectEvent(UITouchDownEvent, function() self:OpenPotionMenu(idx) end)\n\tend\nend\nlocal pmUse = _EntityService:GetEntityByPath(\"/ui/DefaultGroup/CombatHud/PotionMenu/Use\")\nif pmUse ~= nil and pmUse.ButtonComponent ~= nil then\n\tpmUse:ConnectEvent(ButtonClickEvent, function() self:UsePotion() end)\nend\nlocal pmToss = _EntityService:GetEntityByPath(\"/ui/DefaultGroup/CombatHud/PotionMenu/Toss\")\nif pmToss ~= nil and pmToss.ButtonComponent ~= nil then\n\tpmToss:ConnectEvent(ButtonClickEvent, function() self:TossPotion() end)\nend\nlocal pmClose = _EntityService:GetEntityByPath(\"/ui/DefaultGroup/CombatHud/PotionMenu/Close\")\nif pmClose ~= nil and pmClose.ButtonComponent ~= nil then\n\tpmClose:ConnectEvent(ButtonClickEvent, function() self:ClosePotionMenu() end)\nend\nlocal shopPotion = _EntityService:GetEntityByPath(\"/ui/DefaultGroup/ShopHud/Potion\")\nif shopPotion ~= nil and shopPotion.ButtonComponent ~= nil then\n\tshopPotion:ConnectEvent(ButtonClickEvent, function() self:BuyPotion() end)\nend\nlocal chest = _EntityService:GetEntityByPath(\"/ui/DefaultGroup/TreasureHud/Chest\")\nif chest ~= nil and chest.ButtonComponent ~= nil then\n\tchest:ConnectEvent(ButtonClickEvent, function() self:OpenChest() end)\nend\nlocal treasureLeave = _EntityService:GetEntityByPath(\"/ui/DefaultGroup/TreasureHud/Leave\")\nif treasureLeave ~= nil and treasureLeave.ButtonComponent ~= nil then\n\ttreasureLeave:ConnectEvent(ButtonClickEvent, function() self:LeaveNode() end)\nend\nlocal jcRelic = _EntityService:GetEntityByPath(\"/ui/DefaultGroup/JobChoiceHud/RelicButton\")\nif jcRelic ~= nil and jcRelic.ButtonComponent ~= nil then\n\tjcRelic:ConnectEvent(ButtonClickEvent, function() self:PickJobReward(\"relic\") end)\nend\nlocal jcJob = _EntityService:GetEntityByPath(\"/ui/DefaultGroup/JobChoiceHud/JobButton\")\nif jcJob ~= nil and jcJob.ButtonComponent ~= nil then\n\tjcJob:ConnectEvent(ButtonClickEvent, function() self:PickJobReward(\"job\") end)\nend\nfor i = 1, 3 do\n\tlocal slotIdx = i\n\tlocal jb = _EntityService:GetEntityByPath(\"/ui/DefaultGroup/JobSelectHud/Job_slot\" .. tostring(i))\n\tif jb ~= nil and jb.ButtonComponent ~= nil then\n\t\tjb:ConnectEvent(ButtonClickEvent, function()\n\t\t\tif self.JobOpts ~= nil and self.JobOpts[slotIdx] ~= nil then\n\t\t\t\tself:SetJob(self.JobOpts[slotIdx].id)\n\t\t\tend\n\t\tend)\n\tend\nend",
"Scope": 2,
"ExecSpace": 6,
"Attributes": [],
"Name": "BindButtons"
},
{
"Return": {
"Type": "void",
"DefaultValue": null,
"SyncDirection": 0,
"Attributes": [],
"Name": null
},
"Arguments": [],
"Code": "self.Turn = self.Turn + 1\nself.Energy = self.MaxEnergy\nself:ApplyRelics(\"turnStart\")\nself.PlayerBlock = 0\nif self.ClayBlockNext > 0 then\n\tself.PlayerBlock = self.PlayerBlock + self.ClayBlockNext\n\tself.ClayBlockNext = 0\nend\nif self.PlayerPowers ~= nil then\n\tfor i = 1, #self.PlayerPowers do\n\t\tlocal pc = self.Cards[self.PlayerPowers[i]]\n\t\tif pc ~= nil then\n\t\t\tif pc.powerEffect == \"strengthPerTurn\" then\n\t\t\t\tself.PlayerStr = self.PlayerStr + pc.value\n\t\t\telseif pc.powerEffect == \"energyPerTurn\" then\n\t\t\t\tself.Energy = self.Energy + pc.value\n\t\t\telseif pc.powerEffect == \"blockPerTurn\" then\n\t\t\t\tself.PlayerBlock = self.PlayerBlock + pc.value\n\t\t\tend\n\t\tend\n\tend\nend\nself:DrawCards(5)\nself:RenderHand(true)\nself:RenderCombat()",
"Scope": 2,
"ExecSpace": 6,
"Attributes": [],
"Name": "StartPlayerTurn"
},
{
"Return": {
"Type": "void",
"DefaultValue": null,
"SyncDirection": 0,
"Attributes": [],
"Name": null
},
"Arguments": [],
"Code": "if self.CombatOver == true or self.FxBusy == true or self.TurnBusy == true then\n\treturn\nend\nlocal burn = 0\nfor bi = 1, #self.Hand do\n\tlocal hc = self.Cards[self.Hand[bi]]\n\tif hc ~= nil and hc.endTurnDamage ~= nil then burn = burn + hc.endTurnDamage end\nend\nif burn > 0 then\n\tself.PlayerHp = self.PlayerHp - burn\n\tif self.PlayerHp < 0 then self.PlayerHp = 0 end\n\tself:ShowPlayerDmgPop(burn)\n\tself:RenderCombat()\nend\nfor i = 1, #self.Hand do\n\ttable.insert(self.DiscardPile, self.Hand[i])\nend\nself.Hand = {}\nif self.PlayerWeak > 0 then self.PlayerWeak = self.PlayerWeak - 1 end\nif self.PlayerVuln > 0 then self.PlayerVuln = self.PlayerVuln - 1 end\nself:RenderHand(false)\nself:RenderPiles()\nself:EnemyTurn()",
"Scope": 2,
"ExecSpace": 6,
"Attributes": [],
"Name": "EndPlayerTurn"
},
{
"Return": {
"Type": "void",
"DefaultValue": null,
"SyncDirection": 0,
"Attributes": [],
"Name": null
},
"Arguments": [
{
"Type": "number",
"DefaultValue": null,
"SyncDirection": 0,
"Attributes": [],
"Name": "amount"
}
],
"Code": "for i = 1, amount do\n\tif #self.DrawPile <= 0 then\n\t\tself:RecycleDiscardIntoDraw()\n\tend\n\tif #self.DrawPile <= 0 then\n\t\tbreak\n\tend\n\tlocal cardId = table.remove(self.DrawPile)\n\ttable.insert(self.Hand, cardId)\nend\nself:RenderPiles()",
"Scope": 2,
"ExecSpace": 6,
"Attributes": [],
"Name": "DrawCards"
},
{
"Return": {
"Type": "void",
"DefaultValue": null,
"SyncDirection": 0,
"Attributes": [],
"Name": null
},
"Arguments": [],
"Code": "if self.DiscardPile == nil or #self.DiscardPile <= 0 then\n\treturn\nend\nself.DrawPile = {}\nfor i = 1, #self.DiscardPile do\n\tself.DrawPile[i] = self.DiscardPile[i]\nend\nself.DiscardPile = {}\nself:Shuffle(self.DrawPile)",
"Scope": 2,
"ExecSpace": 6,
"Attributes": [],
"Name": "RecycleDiscardIntoDraw"
},
{
"Return": {
"Type": "void",
"DefaultValue": null,
"SyncDirection": 0,
"Attributes": [],
"Name": null
},
"Arguments": [],
"Code": "self:SetText(\"/ui/DefaultGroup/DeckHud/DrawPile/Count\", tostring(#self.DrawPile))\nself:SetText(\"/ui/DefaultGroup/DeckHud/DiscardPile/Count\", tostring(#self.DiscardPile))\nself:SetText(\"/ui/DefaultGroup/DeckHud/EnergyOrb/Value\", string.format(\"%d\", self.Energy) .. \"/\" .. string.format(\"%d\", self.MaxEnergy))\nlocal inspect = _EntityService:GetEntityByPath(\"/ui/DefaultGroup/DeckInspectHud\")\nif inspect ~= nil and inspect.Enable == true and self.DeckInspectKind ~= \"\" then\n\tself:OpenDeckInspect(self.DeckInspectKind)\nend",
"Scope": 2,
"ExecSpace": 6,
"Attributes": [],
"Name": "RenderPiles"
},
{
"Return": {
"Type": "void",
"DefaultValue": null,
"SyncDirection": 0,
"Attributes": [],
"Name": null
},
"Arguments": [
{
"Type": "string",
"DefaultValue": null,
"SyncDirection": 0,
"Attributes": [],
"Name": "kind"
}
],
"Code": "self.DeckInspectKind = kind\nif self.DeckAllOpen == true then\n\tself.DeckAllOpen = false\n\tlocal allHud = _EntityService:GetEntityByPath(\"/ui/DefaultGroup/DeckAllHud\")\n\tif allHud ~= nil then\n\t\tallHud.Enable = false\n\tend\nend\nlocal pile = {}\nlocal title = \"\"\nif kind == \"discard\" then\n\tpile = self.DiscardPile or {}\n\ttitle = \"버린 덱\"\nelse\n\tpile = self.DrawPile or {}\n\ttitle = \"뽑을 덱\"\nend\nself:RenderDeckInspect(pile, title)\nlocal hud = _EntityService:GetEntityByPath(\"/ui/DefaultGroup/DeckInspectHud\")\nif hud ~= nil then\n\thud.Enable = true\nend",
"Scope": 2,
"ExecSpace": 6,
"Attributes": [],
"Name": "OpenDeckInspect"
},
{
"Return": {
"Type": "void",
"DefaultValue": null,
"SyncDirection": 0,
"Attributes": [],
"Name": null
},
"Arguments": [],
"Code": "self.DeckInspectKind = \"\"\nlocal hud = _EntityService:GetEntityByPath(\"/ui/DefaultGroup/DeckInspectHud\")\nif hud ~= nil then\n\thud.Enable = false\nend",
"Scope": 2,
"ExecSpace": 6,
"Attributes": [],
"Name": "CloseDeckInspect"
},
{
"Return": {
"Type": "void",
"DefaultValue": null,
"SyncDirection": 0,
"Attributes": [],
"Name": null
},
"Arguments": [
{
"Type": "any",
"DefaultValue": null,
"SyncDirection": 0,
"Attributes": [],
"Name": "pile"
},
{
"Type": "string",
"DefaultValue": null,
"SyncDirection": 0,
"Attributes": [],
"Name": "title"
}
],
"Code": "local count = 0\nif pile ~= nil then\n\tcount = #pile\nend\nlocal suffix = \" (\" .. tostring(count) .. \")\"\nif count > 60 then\n\tsuffix = suffix .. \" - 60장까지 표시\"\nend\nself:SetText(\"/ui/DefaultGroup/DeckInspectHud/Title\", title .. suffix)\nlocal empty = _EntityService:GetEntityByPath(\"/ui/DefaultGroup/DeckInspectHud/Empty\")\nif empty ~= nil then\n\tempty.Enable = count <= 0\nend\nfor i = 1, 60 do\n\tlocal e = _EntityService:GetEntityByPath(\"/ui/DefaultGroup/DeckInspectHud/Grid/Card\" .. tostring(i))\n\tif e ~= nil then\n\t\tlocal cardId = nil\n\t\tif pile ~= nil then\n\t\t\tcardId = pile[i]\n\t\tend\n\t\tif cardId == nil then\n\t\t\te.Enable = false\n\t\telse\n\t\t\te.Enable = true\n\t\t\tself:ApplyInspectCardVisual(i, cardId)\n\t\tend\n\tend\nend",
"Scope": 2,
"ExecSpace": 6,
"Attributes": [],
"Name": "RenderDeckInspect"
},
{
"Return": {
"Type": "void",
"DefaultValue": null,
"SyncDirection": 0,
"Attributes": [],
"Name": null
},
"Arguments": [
{
"Type": "number",
"DefaultValue": null,
"SyncDirection": 0,
"Attributes": [],
"Name": "slot"
},
{
"Type": "string",
"DefaultValue": null,
"SyncDirection": 0,
"Attributes": [],
"Name": "cardId"
}
],
"Code": "self:ApplyCardFace(\"/ui/DefaultGroup/DeckInspectHud/Grid/Card\" .. tostring(slot), cardId)",
"Scope": 2,
"ExecSpace": 6,
"Attributes": [],
"Name": "ApplyInspectCardVisual"
},
{
"Return": {
"Type": "void",
"DefaultValue": null,
"SyncDirection": 0,
"Attributes": [],
"Name": null
},
"Arguments": [],
"Code": "local inspectHud = _EntityService:GetEntityByPath(\"/ui/DefaultGroup/DeckInspectHud\")\nif inspectHud ~= nil then\n\tinspectHud.Enable = false\nend\nself.DeckInspectKind = \"\"\nself.DeckAllOpen = true\nself:RenderAllDeck()\nlocal hud = _EntityService:GetEntityByPath(\"/ui/DefaultGroup/DeckAllHud\")\nif hud ~= nil then\n\thud.Enable = true\nend",
"Scope": 2,
"ExecSpace": 6,
"Attributes": [],
"Name": "OpenAllDeck"
},
{
"Return": {
"Type": "void",
"DefaultValue": null,
"SyncDirection": 0,
"Attributes": [],
"Name": null
},
"Arguments": [],
"Code": "self.DeckAllOpen = false\nlocal hud = _EntityService:GetEntityByPath(\"/ui/DefaultGroup/DeckAllHud\")\nif hud ~= nil then\n\thud.Enable = false\nend",
"Scope": 2,
"ExecSpace": 6,
"Attributes": [],
"Name": "CloseAllDeck"
},
{
"Return": {
"Type": "void",
"DefaultValue": null,
"SyncDirection": 0,
"Attributes": [],
"Name": null
},
"Arguments": [],
"Code": "local pile = self.RunDeck or {}\nlocal count = #pile\nself:SetText(\"/ui/DefaultGroup/DeckAllHud/Title\", \"모든 덱 (\" .. tostring(count) .. \")\")\nlocal empty = _EntityService:GetEntityByPath(\"/ui/DefaultGroup/DeckAllHud/Empty\")\nif empty ~= nil then\n\tempty.Enable = count <= 0\nend\nfor i = 1, 120 do\n\tlocal e = _EntityService:GetEntityByPath(\"/ui/DefaultGroup/DeckAllHud/Grid/Card\" .. tostring(i))\n\tif e ~= nil then\n\t\tlocal cardId = pile[i]\n\t\tif cardId == nil then\n\t\t\te.Enable = false\n\t\telse\n\t\t\te.Enable = true\n\t\t\tself:ApplyAllDeckCardVisual(i, cardId)\n\t\tend\n\tend\nend",
"Scope": 2,
"ExecSpace": 6,
"Attributes": [],
"Name": "RenderAllDeck"
},
{
"Return": {
"Type": "void",
"DefaultValue": null,
"SyncDirection": 0,
"Attributes": [],
"Name": null
},
"Arguments": [
{
"Type": "number",
"DefaultValue": null,
"SyncDirection": 0,
"Attributes": [],
"Name": "slot"
},
{
"Type": "string",
"DefaultValue": null,
"SyncDirection": 0,
"Attributes": [],
"Name": "cardId"
}
],
"Code": "self:ApplyCardFace(\"/ui/DefaultGroup/DeckAllHud/Grid/Card\" .. tostring(slot), cardId)",
"Scope": 2,
"ExecSpace": 6,
"Attributes": [],
"Name": "ApplyAllDeckCardVisual"
},
{
"Return": {
"Type": "void",
"DefaultValue": null,
"SyncDirection": 0,
"Attributes": [],
"Name": null
},
"Arguments": [
{
"Type": "boolean",
"DefaultValue": null,
"SyncDirection": 0,
"Attributes": [],
"Name": "animate"
}
],
"Code": "local drawStart = Vector2(-590, 8)\nfor i = 1, 5 do\n\tlocal cardEntity = _EntityService:GetEntityByPath(\"/ui/DefaultGroup/CardHand/Card\" .. tostring(i))\n\tif cardEntity ~= nil then\n\t\tlocal cardId = self.Hand[i]\n\t\tif cardId == nil then\n\t\t\tcardEntity.Enable = false\n\t\telse\n\t\t\tcardEntity.Enable = true\n\t\t\tself:ApplyCardVisual(i, cardId)\n\t\t\tif animate == true then\n\t\t\t\tself:AnimateCardFrom(i, drawStart, Vector2((i - 3) * 200, 0), 0.16 + i * 0.045)\n\t\t\tend\n\t\tend\n\tend\nend\nself:RenderPiles()",
"Scope": 2,
"ExecSpace": 6,
"Attributes": [],
"Name": "RenderHand"
},
{
"Return": {
"Type": "void",
"DefaultValue": null,
"SyncDirection": 0,
"Attributes": [],
"Name": null
},
"Arguments": [
{
"Type": "string",
"DefaultValue": null,
"SyncDirection": 0,
"Attributes": [],
"Name": "base"
},
{
"Type": "string",
"DefaultValue": null,
"SyncDirection": 0,
"Attributes": [],
"Name": "cardId"
}
],
"Code": "local c = self.Cards[cardId]\nif c == nil then\n\tc = { name = cardId, cost = 0, desc = \"\", kind = \"Skill\", class = \"warrior\", rarity = \"normal\" }\nend\nlocal e = _EntityService:GetEntityByPath(base)\nif e ~= nil and e.SpriteGUIRendererComponent ~= nil then\n\tlocal frames = self.CardFrames[self.ClassToFrame[c.class] or \"warrior\"]\n\tlocal ruid = nil\n\tif frames ~= nil then\n\t\truid = frames[c.rarity or \"normal\"]\n\tend\n\tif ruid ~= nil then\n\t\te.SpriteGUIRendererComponent.ImageRUID = ruid\n\t\te.SpriteGUIRendererComponent.Color = Color(1, 1, 1, 1)\n\tend\nend\nself:SetText(base .. \"/Cost\", string.format(\"%d\", c.cost))\nself:SetText(base .. \"/Name\", c.name)\nself:SetText(base .. \"/Desc\", c.desc)\nlocal art = _EntityService:GetEntityByPath(base .. \"/Art\")\nif art ~= nil then\n\tif c.image ~= nil and c.image ~= \"\" then\n\t\tart.Enable = true\n\t\tif art.SpriteGUIRendererComponent ~= nil then\n\t\t\tart.SpriteGUIRendererComponent.ImageRUID = c.image\n\t\tend\n\telse\n\t\tart.Enable = false\n\tend\nend",
"Scope": 2,
"ExecSpace": 6,
"Attributes": [],
"Name": "ApplyCardFace"
},
{
"Return": {
"Type": "void",
"DefaultValue": null,
"SyncDirection": 0,
"Attributes": [],
"Name": null
},
"Arguments": [
{
"Type": "number",
"DefaultValue": null,
"SyncDirection": 0,
"Attributes": [],
"Name": "slot"
},
{
"Type": "string",
"DefaultValue": null,
"SyncDirection": 0,
"Attributes": [],
"Name": "cardId"
}
],
"Code": "self:ApplyCardFace(\"/ui/DefaultGroup/CardHand/Card\" .. tostring(slot), cardId)",
"Scope": 2,
"ExecSpace": 6,
"Attributes": [],
"Name": "ApplyCardVisual"
},
{
"Return": {
"Type": "void",
"DefaultValue": null,
"SyncDirection": 0,
"Attributes": [],
"Name": null
},
"Arguments": [
{
"Type": "string",
"DefaultValue": null,
"SyncDirection": 0,
"Attributes": [],
"Name": "path"
},
{
"Type": "string",
"DefaultValue": null,
"SyncDirection": 0,
"Attributes": [],
"Name": "value"
}
],
"Code": "local entity = _EntityService:GetEntityByPath(path)\nif entity ~= nil and entity.TextComponent ~= nil then\n\tentity.TextComponent.Text = value\nend",
"Scope": 2,
"ExecSpace": 6,
"Attributes": [],
"Name": "SetText"
},
{
"Return": {
"Type": "void",
"DefaultValue": null,
"SyncDirection": 0,
"Attributes": [],
"Name": null
},
"Arguments": [
{
"Type": "number",
"DefaultValue": null,
"SyncDirection": 0,
"Attributes": [],
"Name": "slot"
},
{
"Type": "any",
"DefaultValue": null,
"SyncDirection": 0,
"Attributes": [],
"Name": "fromPos"
},
{
"Type": "any",
"DefaultValue": null,
"SyncDirection": 0,
"Attributes": [],
"Name": "toPos"
},
{
"Type": "number",
"DefaultValue": null,
"SyncDirection": 0,
"Attributes": [],
"Name": "duration"
}
],
"Code": "local cardEntity = _EntityService:GetEntityByPath(\"/ui/DefaultGroup/CardHand/Card\" .. tostring(slot))\nif cardEntity == nil or cardEntity.UITransformComponent == nil then\n\treturn\nend\nlocal tr = cardEntity.UITransformComponent\ntr.anchoredPosition = fromPos\nlocal elapsed = 0\nlocal eventId = 0\neventId = _TimerService:SetTimerRepeat(function()\n\telapsed = elapsed + 1 / 60\n\tlocal t = math.min(elapsed / duration, 1)\n\tlocal eased = _TweenLogic:Ease(0, 1, 1, EaseType.SineEaseOut, t)\n\ttr.anchoredPosition = Vector2(fromPos.x + (toPos.x - fromPos.x) * eased, fromPos.y + (toPos.y - fromPos.y) * eased)\n\tif t >= 1 then\n\t\t_TimerService:ClearTimer(eventId)\n\tend\nend, 1 / 60)",
"Scope": 2,
"ExecSpace": 6,
"Attributes": [],
"Name": "AnimateCardFrom"
},
{
"Return": {
"Type": "number",
"DefaultValue": null,
"SyncDirection": 0,
"Attributes": [],
"Name": null
},
"Arguments": [
{
"Type": "number",
"DefaultValue": null,
"SyncDirection": 0,
"Attributes": [],
"Name": "base"
}
],
"Code": "local base2 = base\nself.FightAttackCount = self.FightAttackCount + 1\nif self.FightAttackCount == 1 and self:HasRelic(\"akabeko\") then\n\tbase2 = base2 + 8\nend\nlocal dmg = base2 + self.PlayerStr\nif self:HasRelic(\"penNib\") and self.FightAttackCount % 10 == 0 then\n\tdmg = dmg * 2\nend\nif self.PlayerWeak > 0 then\n\tdmg = math.floor(dmg * 0.75)\nend\nif dmg > 0 and dmg < 5 and self:HasRelic(\"boot\") then\n\tdmg = 5\nend\nif dmg < 0 then\n\tdmg = 0\nend\nreturn dmg",
"Scope": 2,
"ExecSpace": 6,
"Attributes": [],
"Name": "CalcPlayerAttack"
},
{
"Return": {
"Type": "void",
"DefaultValue": null,
"SyncDirection": 0,
"Attributes": [],
"Name": null
},
"Arguments": [
{
"Type": "number",
"DefaultValue": null,
"SyncDirection": 0,
"Attributes": [],
"Name": "slot"
}
],
"Code": "if self.CombatOver == true or self.FxBusy == true or self.TurnBusy == true then\n\treturn\nend\nif self.Hand == nil then\n\treturn\nend\nlocal cardId = self.Hand[slot]\nif cardId == nil then\n\treturn\nend\nlocal c = self.Cards[cardId]\nif c == nil then\n\treturn\nend\nif c.unplayable == true then\n\tself:Toast(\"사용할 수 없는 카드입니다\")\n\treturn\nend\nif self.Energy < c.cost then\n\tself:Toast(\"에너지가 부족합니다\")\n\treturn\nend\nself.Energy = self.Energy - c.cost\nif c.kind == \"Attack\" then\n\tif c.damage ~= nil then\n\t\tself:PlayerAttackMotion()\n\t\tlocal total = 0\n\t\tlocal hitN = c.hits or 1\n\t\tfor h = 1, hitN do\n\t\t\ttotal = total + self:CalcPlayerAttack(c.damage)\n\t\tend\n\t\tif c.aoe == true then\n\t\t\tself:PlayAoeFx(c.image, total)\n\t\telse\n\t\t\tself:PlayAttackFx(self.TargetIndex, c.image, total, c.pierce == true)\n\t\tend\n\tend\n\tif c.block ~= nil then\n\t\tself.PlayerBlock = self.PlayerBlock + c.block\n\tend\n\tself:ApplyRelics(\"cardPlayed\")\nelseif c.kind == \"Skill\" then\n\tif c.block ~= nil then\n\t\tself.PlayerBlock = self.PlayerBlock + c.block\n\tend\nelseif c.kind == \"Power\" then\n\tif c.powerEffect ~= nil then\n\t\ttable.insert(self.PlayerPowers, cardId)\n\tend\nend\nif c.strength ~= nil then\n\tself.PlayerStr = self.PlayerStr + c.strength\nend\nif c.selfVuln ~= nil then\n\tself.PlayerVuln = self.PlayerVuln + c.selfVuln\nend\nif c.heal ~= nil then\n\tself.PlayerHp = math.min(self.PlayerHp + c.heal, self.PlayerMaxHp)\nend\nif c.weak ~= nil or c.vuln ~= nil or c.poison ~= nil then\n\tlocal tm = self.Monsters[self.TargetIndex]\n\tif tm ~= nil and tm.alive == true then\n\t\tif c.weak ~= nil then tm.weak = tm.weak + c.weak end\n\t\tif c.poison ~= nil then tm.poison = (tm.poison or 0) + c.poison end\n\t\tif c.vuln ~= nil then\n\t\t\ttm.vuln = tm.vuln + c.vuln\n\t\t\tif self:HasRelic(\"championBelt\") then\n\t\t\t\ttm.weak = tm.weak + 1\n\t\t\tend\n\t\tend\n\tend\nend\ntable.remove(self.Hand, slot)\nif c.kind ~= \"Power\" then\n\ttable.insert(self.DiscardPile, cardId)\nend\nif c.draw ~= nil then\n\tself:DrawCards(c.draw)\nend\nself:RenderHand(false)\nself:RenderPiles()\nself:RenderCombat()\nself:CheckCombatEnd()",
"Scope": 2,
"ExecSpace": 6,
"Attributes": [],
"Name": "PlayCard"
},
{
"Return": {
"Type": "void",
"DefaultValue": null,
"SyncDirection": 0,
"Attributes": [],
"Name": null
},
"Arguments": [
{
"Type": "number",
"DefaultValue": null,
"SyncDirection": 0,
"Attributes": [],
"Name": "slot"
}
],
"Code": "if self.CombatOver == true or self.FxBusy == true or self.TurnBusy == true then\n\treturn\nend\nif self.Hand == nil or self.Hand[slot] == nil then\n\treturn\nend\nself.DragSlot = slot",
"Scope": 2,
"ExecSpace": 6,
"Attributes": [],
"Name": "OnCardDragBegin"
},
{
"Return": {
"Type": "void",
"DefaultValue": null,
"SyncDirection": 0,
"Attributes": [],
"Name": null
},
"Arguments": [
{
"Type": "number",
"DefaultValue": null,
"SyncDirection": 0,
"Attributes": [],
"Name": "slot"
},
{
"Type": "any",
"DefaultValue": null,
"SyncDirection": 0,
"Attributes": [],
"Name": "touchPoint"
}
],
"Code": "if self.DragSlot ~= slot then\n\treturn\nend\nlocal e = _EntityService:GetEntityByPath(\"/ui/DefaultGroup/CardHand/Card\" .. tostring(slot))\nif e ~= nil and e.UITransformComponent ~= nil then\n\tlocal ui = _UILogic:ScreenToUIPosition(touchPoint)\n\te.UITransformComponent.anchoredPosition = Vector2(ui.x, ui.y + 360)\nend",
"Scope": 2,
"ExecSpace": 6,
"Attributes": [],
"Name": "OnCardDrag"
},
{
"Return": {
"Type": "void",
"DefaultValue": null,
"SyncDirection": 0,
"Attributes": [],
"Name": null
},
"Arguments": [
{
"Type": "number",
"DefaultValue": null,
"SyncDirection": 0,
"Attributes": [],
"Name": "slot"
},
{
"Type": "any",
"DefaultValue": null,
"SyncDirection": 0,
"Attributes": [],
"Name": "touchPoint"
}
],
"Code": "if self.DragSlot ~= slot then\n\treturn\nend\nself.DragSlot = 0\nlocal cardXs = { -400, -200, 0, 200, 400 }\nlocal e = _EntityService:GetEntityByPath(\"/ui/DefaultGroup/CardHand/Card\" .. tostring(slot))\nif e ~= nil and e.UITransformComponent ~= nil then\n\te.UITransformComponent.anchoredPosition = Vector2(cardXs[slot], 0)\nend\nself:ResolveCardDrop(slot, touchPoint)",
"Scope": 2,
"ExecSpace": 6,
"Attributes": [],
"Name": "OnCardDragEnd"
},
{
"Return": {
"Type": "void",
"DefaultValue": null,
"SyncDirection": 0,
"Attributes": [],
"Name": null
},
"Arguments": [
{
"Type": "number",
"DefaultValue": null,
"SyncDirection": 0,
"Attributes": [],
"Name": "slot"
},
{
"Type": "any",
"DefaultValue": null,
"SyncDirection": 0,
"Attributes": [],
"Name": "touchPoint"
}
],
"Code": "if self.CombatOver == true or self.FxBusy == true or self.TurnBusy == true then\n\treturn\nend\nlocal cardId = self.Hand[slot]\nif cardId == nil then\n\treturn\nend\nlocal c = self.Cards[cardId]\nif c == nil then\n\treturn\nend\nif c.kind == \"Attack\" then\n\tlocal best = 0\n\tlocal bestDist = 200\n\tfor i = 1, #self.Monsters do\n\t\tlocal m = self.Monsters[i]\n\t\tif m.alive == true and m.entity ~= nil and isvalid(m.entity) and m.entity.TransformComponent ~= nil then\n\t\t\tlocal wp = m.entity.TransformComponent.WorldPosition\n\t\t\tlocal sp = _UILogic:WorldToScreenPosition(Vector2(wp.x, wp.y + 0.7))\n\t\t\tlocal dx = sp.x - touchPoint.x\n\t\t\tlocal dy = sp.y - touchPoint.y\n\t\t\tlocal d = math.sqrt(dx * dx + dy * dy)\n\t\t\tif d < bestDist then\n\t\t\t\tbestDist = d\n\t\t\t\tbest = i\n\t\t\tend\n\t\tend\n\tend\n\tif best > 0 then\n\t\tself.TargetIndex = best\n\t\tself:PlayCard(slot)\n\tend\nelse\n\tlocal ui = _UILogic:ScreenToUIPosition(touchPoint)\n\tif ui.y > -180 then\n\t\tself:PlayCard(slot)\n\tend\nend",
"Scope": 2,
"ExecSpace": 6,
"Attributes": [],
"Name": "ResolveCardDrop"
},
{
"Return": {
"Type": "void",
"DefaultValue": null,
"SyncDirection": 0,
"Attributes": [],
"Name": null
},
"Arguments": [
{
"Type": "string",
"DefaultValue": null,
"SyncDirection": 0,
"Attributes": [],
"Name": "message"
}
],
"Code": "log(message)",
"Scope": 2,
"ExecSpace": 6,
"Attributes": [],
"Name": "Toast"
},
{
"Return": {
"Type": "void",
"DefaultValue": null,
"SyncDirection": 0,
"Attributes": [],
"Name": null
},
"Arguments": [
{
"Type": "number",
"DefaultValue": null,
"SyncDirection": 0,
"Attributes": [],
"Name": "amount"
},
{
"Type": "boolean",
"DefaultValue": null,
"SyncDirection": 0,
"Attributes": [],
"Name": "pierce"
}
],
"Code": "local m = self.Monsters[self.TargetIndex]\nif m == nil or m.alive ~= true then\n\tm = nil\n\tfor i = 1, #self.Monsters do\n\t\tif self.Monsters[i].alive == true then m = self.Monsters[i]; self.TargetIndex = i; break end\n\tend\nend\nif m == nil then\n\treturn\nend\nlocal dmg = amount\nif m.vuln > 0 then\n\tdmg = math.floor(dmg * 1.5)\nend\nif m.block > 0 and pierce ~= true then\n\tlocal absorbed = math.min(m.block, dmg)\n\tm.block = m.block - absorbed\n\tdmg = dmg - absorbed\nend\nm.hp = m.hp - dmg\nself:MonsterHitMotion(m.slot)\nif m.hp <= 0 then\n\tm.hp = 0\n\tself:KillMonster(m.slot)\nend",
"Scope": 2,
"ExecSpace": 6,
"Attributes": [],
"Name": "DealDamageToTarget"
},
{
"Return": {
"Type": "void",
"DefaultValue": null,
"SyncDirection": 0,
"Attributes": [],
"Name": null
},
"Arguments": [
{
"Type": "number",
"DefaultValue": null,
"SyncDirection": 0,
"Attributes": [],
"Name": "targetIndex"
},
{
"Type": "string",
"DefaultValue": null,
"SyncDirection": 0,
"Attributes": [],
"Name": "image"
},
{
"Type": "number",
"DefaultValue": null,
"SyncDirection": 0,
"Attributes": [],
"Name": "damage"
},
{
"Type": "boolean",
"DefaultValue": null,
"SyncDirection": 0,
"Attributes": [],
"Name": "pierce"
}
],
"Code": "local m = self.Monsters[targetIndex]\nif m == nil or m.alive ~= true or m.entity == nil or not isvalid(m.entity) then\n\tself:DealDamageToTarget(damage, pierce)\n\tself:RenderCombat()\n\tself:CheckCombatEnd()\n\treturn\nend\nself.FxBusy = true\nlocal fx = _EntityService:GetEntityByPath(\"/ui/DefaultGroup/CombatHud/SkillFx\")\nif fx ~= nil then\n\tif fx.SpriteGUIRendererComponent ~= nil and image ~= nil and image ~= \"\" then\n\t\tfx.SpriteGUIRendererComponent.ImageRUID = image\n\tend\n\tif fx.UITransformComponent ~= nil and m.entity.TransformComponent ~= nil then\n\t\tlocal wp = m.entity.TransformComponent.WorldPosition\n\t\tlocal sp = _UILogic:WorldToScreenPosition(Vector2(wp.x, wp.y + 0.7))\n\t\tfx.UITransformComponent.anchoredPosition = _UILogic:ScreenToUIPosition(sp)\n\tend\n\tfx.Enable = true\nend\n_TimerService:SetTimerOnce(function()\n\tif fx ~= nil then fx.Enable = false end\n\tself.FxBusy = false\n\tlocal shown = damage\n\tlocal mt = self.Monsters[targetIndex]\n\tif mt ~= nil and mt.alive == true and mt.vuln > 0 then\n\t\tshown = math.floor(damage * 1.5)\n\tend\n\tself:DealDamageToTarget(damage, pierce)\n\tself:ShowDmgPop(targetIndex, shown)\n\tself:RenderCombat()\n\tself:CheckCombatEnd()\nend, 0.35)",
"Scope": 2,
"ExecSpace": 6,
"Attributes": [],
"Name": "PlayAttackFx"
},
{
"Return": {
"Type": "void",
"DefaultValue": null,
"SyncDirection": 0,
"Attributes": [],
"Name": null
},
"Arguments": [
{
"Type": "string",
"DefaultValue": null,
"SyncDirection": 0,
"Attributes": [],
"Name": "image"
},
{
"Type": "number",
"DefaultValue": null,
"SyncDirection": 0,
"Attributes": [],
"Name": "damage"
}
],
"Code": "self.FxBusy = true\nlocal fx = _EntityService:GetEntityByPath(\"/ui/DefaultGroup/CombatHud/SkillFx\")\nif fx ~= nil then\n\tif fx.SpriteGUIRendererComponent ~= nil and image ~= nil and image ~= \"\" then\n\t\tfx.SpriteGUIRendererComponent.ImageRUID = image\n\tend\n\tif fx.UITransformComponent ~= nil then\n\t\tfx.UITransformComponent.anchoredPosition = Vector2(300, 60)\n\tend\n\tfx.Enable = true\nend\n_TimerService:SetTimerOnce(function()\n\tif fx ~= nil then fx.Enable = false end\n\tself.FxBusy = false\n\tfor i = 1, #self.Monsters do\n\t\tlocal m = self.Monsters[i]\n\t\tif m ~= nil and m.alive == true then\n\t\t\tlocal dmg = damage\n\t\t\tif m.vuln > 0 then\n\t\t\t\tdmg = math.floor(dmg * 1.5)\n\t\t\tend\n\t\t\tif m.block > 0 then\n\t\t\t\tlocal absorbed = math.min(m.block, dmg)\n\t\t\t\tm.block = m.block - absorbed\n\t\t\t\tdmg = dmg - absorbed\n\t\t\tend\n\t\t\tm.hp = m.hp - dmg\n\t\t\tself:ShowDmgPop(i, dmg)\n\t\t\tself:MonsterHitMotion(i)\n\t\t\tif m.hp <= 0 then\n\t\t\t\tm.hp = 0\n\t\t\t\tself:KillMonster(m.slot)\n\t\t\tend\n\t\tend\n\tend\n\tself:RenderCombat()\n\tself:CheckCombatEnd()\nend, 0.35)",
"Scope": 2,
"ExecSpace": 6,
"Attributes": [],
"Name": "PlayAoeFx"
},
{
"Return": {
"Type": "void",
"DefaultValue": null,
"SyncDirection": 0,
"Attributes": [],
"Name": null
},
"Arguments": [
{
"Type": "number",
"DefaultValue": null,
"SyncDirection": 0,
"Attributes": [],
"Name": "slot"
}
],
"Code": "local m = self.Monsters[slot]\nif m == nil then\n\treturn\nend\nm.alive = false\nif m.entity ~= nil and isvalid(m.entity) then\n\tlocal ent = m.entity\n\t_TimerService:SetTimerOnce(function() if isvalid(ent) then ent:SetVisible(false) end end, 0.4)\nend\nself:SetEntityEnabled(\"/ui/DefaultGroup/CombatHud/MonsterSlot\" .. tostring(slot), false)\nfor i = 1, #self.Monsters do\n\tif self.Monsters[i].alive == true then self.TargetIndex = i; break end\nend",
"Scope": 2,
"ExecSpace": 6,
"Attributes": [],
"Name": "KillMonster"
},
{
"Return": {
"Type": "void",
"DefaultValue": null,
"SyncDirection": 0,
"Attributes": [],
"Name": null
},
"Arguments": [
{
"Type": "number",
"DefaultValue": null,
"SyncDirection": 0,
"Attributes": [],
"Name": "amount"
},
{
"Type": "number",
"DefaultValue": null,
"SyncDirection": 0,
"Attributes": [],
"Name": "attackerSlot"
}
],
"Code": "local dmg = amount\nif self.PlayerBlock > 0 then\n\tlocal absorbed = math.min(self.PlayerBlock, dmg)\n\tself.PlayerBlock = self.PlayerBlock - absorbed\n\tdmg = dmg - absorbed\nend\nif dmg > 0 then\n\tself.PlayerHp = self.PlayerHp - dmg\n\tif self:HasRelic(\"bronzeScales\") and attackerSlot ~= nil and attackerSlot > 0 then\n\t\tlocal am = self.Monsters[attackerSlot]\n\t\tif am ~= nil and am.alive == true then\n\t\t\tam.hp = am.hp - 3\n\t\t\tself:MonsterHitMotion(am.slot)\n\t\t\tif am.hp <= 0 then\n\t\t\t\tam.hp = 0\n\t\t\t\tself:KillMonster(am.slot)\n\t\t\tend\n\t\tend\n\tend\n\tif self:HasRelic(\"selfFormingClay\") then\n\t\tself.ClayBlockNext = self.ClayBlockNext + 3\n\tend\n\tif self:HasRelic(\"centennialPuzzle\") and self.FirstHpLossDone == false then\n\t\tself.FirstHpLossDone = true\n\t\tself:DrawCards(3)\n\t\tself:RenderHand(false)\n\tend\nend\nif self.PlayerHp < 0 then\n\tself.PlayerHp = 0\nend",
"Scope": 2,
"ExecSpace": 6,
"Attributes": [],
"Name": "DealDamageToPlayer"
},
{
"Return": {
"Type": "void",
"DefaultValue": null,
"SyncDirection": 0,
"Attributes": [],
"Name": null
},
"Arguments": [],
"Code": "self.TurnBusy = true\nself:EnemyActStep(1)",
"Scope": 2,
"ExecSpace": 6,
"Attributes": [],
"Name": "EnemyTurn"
},
{
"Return": {
"Type": "void",
"DefaultValue": null,
"SyncDirection": 0,
"Attributes": [],
"Name": null
},
"Arguments": [
{
"Type": "number",
"DefaultValue": null,
"SyncDirection": 0,
"Attributes": [],
"Name": "fromIndex"
}
],
"Code": "local idx = 0\nfor i = fromIndex, #self.Monsters do\n\tif self.Monsters[i].alive == true then idx = i; break end\nend\nif idx == 0 or self.PlayerHp <= 0 then\n\tself:FinishEnemyTurn()\n\treturn\nend\nlocal m = self.Monsters[idx]\nlocal base = \"/ui/DefaultGroup/CombatHud/MonsterSlot\" .. tostring(idx)\nself:SetEntityEnabled(base .. \"/ActFrame\", true)\n_TimerService:SetTimerOnce(function()\n\tif m.poison ~= nil and m.poison > 0 then\n\t\tm.hp = m.hp - m.poison\n\t\tself:ShowDmgPop(idx, m.poison)\n\t\tself:MonsterHitMotion(idx)\n\t\tm.poison = m.poison - 1\n\t\tif m.hp <= 0 then\n\t\t\tm.hp = 0\n\t\t\tself:KillMonster(m.slot)\n\t\t\tself:RenderCombat()\n\t\t\tself:SetEntityEnabled(base .. \"/ActFrame\", false)\n\t\t\t_TimerService:SetTimerOnce(function() self:EnemyActStep(idx + 1) end, 0.15)\n\t\t\treturn\n\t\tend\n\tend\n\tm.block = 0\n\tlocal intent = m.intents[m.intentIdx]\n\tif intent ~= nil then\n\t\tif intent.kind == \"Attack\" then\n\t\t\tself:MonsterLunge(idx)\n\t\t\tlocal atk = intent.value + m.str\n\t\t\tif m.weak > 0 then\n\t\t\t\tatk = math.floor(atk * 0.75)\n\t\t\tend\n\t\t\tif self.PlayerVuln > 0 then\n\t\t\t\tatk = math.floor(atk * 1.5)\n\t\t\tend\n\t\t\tlocal before = self.PlayerHp\n\t\t\tself:DealDamageToPlayer(atk, idx)\n\t\t\tself:ShowPlayerDmgPop(before - self.PlayerHp)\n\t\t\tself:PlayerHitMotion()\n\t\telseif intent.kind == \"Defend\" then\n\t\t\tm.block = m.block + intent.value\n\t\telseif intent.kind == \"Debuff\" then\n\t\t\tif intent.effect == \"weak\" then\n\t\t\t\tself.PlayerWeak = self.PlayerWeak + intent.value\n\t\t\telseif intent.effect == \"vuln\" then\n\t\t\t\tself.PlayerVuln = self.PlayerVuln + intent.value\n\t\t\tend\n\t\telseif intent.kind == \"AddCard\" then\n\t\t\tlocal cnt = intent.count or 1\n\t\t\tfor ci = 1, cnt do\n\t\t\t\ttable.insert(self.DiscardPile, intent.card)\n\t\t\tend\n\t\t\tself:RenderPiles()\n\t\t\tlocal cn = intent.card\n\t\t\tlocal cc = self.Cards[intent.card]\n\t\t\tif cc ~= nil then cn = cc.name end\n\t\t\tself:Toast(m.name .. \": \" .. cn .. \" 추가!\")\n\t\tend\n\tend\n\tif #m.intents > 0 then\n\t\tm.intentIdx = math.random(1, #m.intents)\n\tend\n\tif m.weak > 0 then m.weak = m.weak - 1 end\n\tif m.vuln > 0 then m.vuln = m.vuln - 1 end\n\tself:RenderCombat()\n\tself:SetEntityEnabled(base .. \"/ActFrame\", false)\n\t_TimerService:SetTimerOnce(function() self:EnemyActStep(idx + 1) end, 0.15)\nend, 0.45)",
"Scope": 2,
"ExecSpace": 6,
"Attributes": [],
"Name": "EnemyActStep"
},
{
"Return": {
"Type": "void",
"DefaultValue": null,
"SyncDirection": 0,
"Attributes": [],
"Name": null
},
"Arguments": [],
"Code": "self.TurnBusy = false\nself:CheckCombatEnd()\nif self.CombatOver == true then\n\treturn\nend\n_TimerService:SetTimerOnce(function() self:StartPlayerTurn() end, 0.45)",
"Scope": 2,
"ExecSpace": 6,
"Attributes": [],
"Name": "FinishEnemyTurn"
},
{
"Return": {
"Type": "void",
"DefaultValue": null,
"SyncDirection": 0,
"Attributes": [],
"Name": null
},
"Arguments": [],
"Code": "local anyAlive = false\nfor i = 1, #self.Monsters do\n\tif self.Monsters[i].alive == true then anyAlive = true; break end\nend\nif anyAlive == false then\n\tself.CombatOver = true\n\tself.Gold = self.Gold + math.floor(25 * self:AscGoldMult())\n\tself:ApplyRelics(\"combatEnd\")\n\tself:ApplyRelics(\"combatReward\")\n\tself:MaybeDropPotion()\n\tself:RenderRun()\n\tlocal node = self.MapNodes[self.CurrentNodeId]\n\tif node ~= nil and node.type == \"elite\" then\n\t\tself.Gold = self.Gold + 15\n\t\tlocal nid = self:PickNewRelic()\n\t\tif nid ~= \"\" then\n\t\t\tself:AddRelic(nid)\n\t\t\tlocal nr = self.Relics[nid]\n\t\t\tif nr ~= nil then\n\t\t\t\tself:Toast(\"유물 획득: \" .. nr.name)\n\t\t\tend\n\t\tend\n\tend\n\tif node ~= nil and node.type == \"boss\" then\n\t\tif self.PlayerJob == \"\" and self.Floor < self.RunLength then\n\t\t\tself:ShowJobChoice()\n\t\telse\n\t\t\tlocal bid = self:PickNewRelic()\n\t\t\tif bid ~= \"\" then\n\t\t\t\tself:AddRelic(bid)\n\t\t\t\tlocal br = self.Relics[bid]\n\t\t\t\tif br ~= nil then\n\t\t\t\t\tself:Toast(\"유물 획득: \" .. br.name)\n\t\t\t\tend\n\t\t\tend\n\t\t\tself:ContinueAfterBoss()\n\t\tend\n\telse\n\t\tself:OfferReward()\n\tend\nelseif self.PlayerHp <= 0 then\n\tself.CombatOver = true\n\tself:EndRun(\"패배...\")\nend",
"Scope": 2,
"ExecSpace": 6,
"Attributes": [],
"Name": "CheckCombatEnd"
},
{
"Return": {
"Type": "void",
"DefaultValue": null,
"SyncDirection": 0,
"Attributes": [],
"Name": null
},
"Arguments": [],
"Code": "if self.Floor < self.RunLength then\n\tself.Floor = self.Floor + 1\n\tself.CurrentNodeId = \"\"\n\tself.CurrentEnemyId = \"\"\n\tself:GenerateMap()\n\tself:RenderRun()\n\tself:TeleportToActMap()\n\tself:ShowMap()\nelse\n\tself:EndRun(\"런 클리어!\")\nend",
"Scope": 2,
"ExecSpace": 6,
"Attributes": [],
"Name": "ContinueAfterBoss"
},
{
"Return": {
"Type": "void",
"DefaultValue": null,
"SyncDirection": 0,
"Attributes": [],
"Name": null
},
"Arguments": [],
"Code": "self:SetEntityEnabled(\"/ui/DefaultGroup/CardHand\", false)\nself:SetEntityEnabled(\"/ui/DefaultGroup/DeckHud\", false)\nself:SetEntityEnabled(\"/ui/DefaultGroup/JobChoiceHud\", true)",
"Scope": 2,
"ExecSpace": 6,
"Attributes": [],
"Name": "ShowJobChoice"
},
{
"Return": {
"Type": "void",
"DefaultValue": null,
"SyncDirection": 0,
"Attributes": [],
"Name": null
},
"Arguments": [
{
"Type": "string",
"DefaultValue": null,
"SyncDirection": 0,
"Attributes": [],
"Name": "kind"
}
],
"Code": "self:SetEntityEnabled(\"/ui/DefaultGroup/JobChoiceHud\", false)\nif kind == \"relic\" then\n\tlocal bid = self:PickNewRelic()\n\tif bid ~= \"\" then\n\t\tself:AddRelic(bid)\n\t\tlocal br = self.Relics[bid]\n\t\tif br ~= nil then\n\t\t\tself:Toast(\"유물 획득: \" .. br.name)\n\t\tend\n\tend\n\tself:ContinueAfterBoss()\nelse\n\tself:ShowJobSelect()\nend",
"Scope": 2,
"ExecSpace": 6,
"Attributes": [],
"Name": "PickJobReward"
},
{
"Return": {
"Type": "void",
"DefaultValue": null,
"SyncDirection": 0,
"Attributes": [],
"Name": null
},
"Arguments": [],
"Code": "local opts = self.Jobs[self.SelectedClass]\nif opts == nil then\n\topts = self.Jobs[\"warrior\"]\nend\nself.JobOpts = opts\nfor i = 1, 3 do\n\tlocal base = \"/ui/DefaultGroup/JobSelectHud/Job_slot\" .. tostring(i)\n\tlocal o = opts[i]\n\tif o ~= nil then\n\t\tself:SetEntityEnabled(base, true)\n\t\tself:SetText(base .. \"/Name\", o.name)\n\t\tself:SetText(base .. \"/Desc\", o.desc)\n\t\tlocal sc = self.Cards[o.starter]\n\t\tif sc ~= nil then\n\t\t\tself:SetText(base .. \"/Starter\", \"대표 카드: \" .. sc.name)\n\t\tend\n\telse\n\t\tself:SetEntityEnabled(base, false)\n\tend\nend\nself:SetEntityEnabled(\"/ui/DefaultGroup/JobSelectHud\", true)",
"Scope": 2,
"ExecSpace": 6,
"Attributes": [],
"Name": "ShowJobSelect"
},
{
"Return": {
"Type": "string",
"DefaultValue": null,
"SyncDirection": 0,
"Attributes": [],
"Name": null
},
"Arguments": [],
"Code": "if self.PlayerJob ~= \"\" and self.Jobs ~= nil then\n\tfor cls, list in pairs(self.Jobs) do\n\t\tfor i = 1, #list do\n\t\t\tif list[i].id == self.PlayerJob then\n\t\t\t\treturn list[i].name\n\t\t\tend\n\t\tend\n\tend\nend\nif self.SelectedClass == \"warrior\" then\n\treturn \"전사\"\nelseif self.SelectedClass == \"magician\" then\n\treturn \"마법사\"\nend\nreturn \"플레이어\"",
"Scope": 2,
"ExecSpace": 6,
"Attributes": [],
"Name": "JobLabel"
},
{
"Return": {
"Type": "void",
"DefaultValue": null,
"SyncDirection": 0,
"Attributes": [],
"Name": null
},
"Arguments": [
{
"Type": "string",
"DefaultValue": null,
"SyncDirection": 0,
"Attributes": [],
"Name": "jobId"
}
],
"Code": "self.PlayerJob = jobId\nlocal starter = \"\"\nlocal opts = self.Jobs[self.SelectedClass] or {}\nfor i = 1, #opts do\n\tif opts[i].id == jobId then\n\t\tstarter = opts[i].starter\n\tend\nend\nif starter ~= \"\" then\n\ttable.insert(self.RunDeck, starter)\n\tlocal sc = self.Cards[starter]\n\tif sc ~= nil then\n\t\tself:Toast(\"2차 전직: \" .. self:JobLabel() .. \"! 신규 카드 — \" .. sc.name)\n\tend\nend\nself:SetText(\"/ui/DefaultGroup/CombatHud/PlayerPanel/Name\", self:JobLabel())\nself:SetEntityEnabled(\"/ui/DefaultGroup/JobSelectHud\", false)\nself:ContinueAfterBoss()",
"Scope": 2,
"ExecSpace": 6,
"Attributes": [],
"Name": "SetJob"
},
{
"Return": {
"Type": "void",
"DefaultValue": null,
"SyncDirection": 0,
"Attributes": [],
"Name": null
},
"Arguments": [],
"Code": "local maps = { \"map01\", \"map02\", \"map03\", \"map04\", \"map05\" }\nlocal target = maps[self.Floor]\nif target == nil then\n\treturn\nend\nlocal lp = _UserService.LocalPlayer\nif lp == nil then\n\treturn\nend\nif lp.CurrentMapName == target then\n\treturn\nend\n_TeleportService:TeleportToMapPosition(lp, Vector3(-6, 0.03, 0), target)",
"Scope": 2,
"ExecSpace": 6,
"Attributes": [],
"Name": "TeleportToActMap"
},
{
"Return": {
"Type": "void",
"DefaultValue": null,
"SyncDirection": 0,
"Attributes": [],
"Name": null
},
"Arguments": [
{
"Type": "string",
"DefaultValue": null,
"SyncDirection": 0,
"Attributes": [],
"Name": "text"
}
],
"Code": "self:SetText(\"/ui/DefaultGroup/CombatHud/Result\", text)\nlocal entity = _EntityService:GetEntityByPath(\"/ui/DefaultGroup/CombatHud/Result\")\nif entity ~= nil then\n\tentity.Enable = true\nend",
"Scope": 2,
"ExecSpace": 6,
"Attributes": [],
"Name": "ShowResult"
},
{
"Return": {
"Type": "void",
"DefaultValue": null,
"SyncDirection": 0,
"Attributes": [],
"Name": null
},
"Arguments": [
{
"Type": "string",
"DefaultValue": null,
"SyncDirection": 0,
"Attributes": [],
"Name": "text"
}
],
"Code": "local msg = text\nif text == \"런 클리어!\" and self.AscensionLevel >= self.AscensionUnlocked and self.AscensionUnlocked < 10 then\n\tself.AscensionUnlocked = self.AscensionUnlocked + 1\n\tlocal lp = _UserService.LocalPlayer\n\tif lp ~= nil then\n\t\tself:SaveAscension(self.AscensionUnlocked, lp.PlayerComponent.UserId)\n\tend\n\tself:RenderAscension()\n\tmsg = \"런 클리어! 승천 \" .. string.format(\"%d\", self.AscensionUnlocked) .. \" 해금!\"\nend\nself:ShowResult(msg)\nself.RunActive = false\n_TimerService:SetTimerOnce(function() self:ShowMainMenu() end, 4)",
"Scope": 2,
"ExecSpace": 6,
"Attributes": [],
"Name": "EndRun"
},
{
"Return": {
"Type": "string",
"DefaultValue": null,
"SyncDirection": 0,
"Attributes": [],
"Name": null
},
"Arguments": [
{
"Type": "number",
"DefaultValue": null,
"SyncDirection": 0,
"Attributes": [],
"Name": "str"
},
{
"Type": "number",
"DefaultValue": null,
"SyncDirection": 0,
"Attributes": [],
"Name": "weak"
},
{
"Type": "number",
"DefaultValue": null,
"SyncDirection": 0,
"Attributes": [],
"Name": "vuln"
},
{
"Type": "number",
"DefaultValue": null,
"SyncDirection": 0,
"Attributes": [],
"Name": "poison"
}
],
"Code": "local parts = {}\nif str ~= nil and str > 0 then table.insert(parts, \"힘+\" .. tostring(str)) end\nif weak ~= nil and weak > 0 then table.insert(parts, \"약화\" .. tostring(weak)) end\nif vuln ~= nil and vuln > 0 then table.insert(parts, \"취약\" .. tostring(vuln)) end\nif poison ~= nil and poison > 0 then table.insert(parts, \"독\" .. tostring(poison)) end\nreturn table.concat(parts, \" \")",
"Scope": 2,
"ExecSpace": 6,
"Attributes": [],
"Name": "BuffsLabel"
},
{
"Return": {
"Type": "void",
"DefaultValue": null,
"SyncDirection": 0,
"Attributes": [],
"Name": null
},
"Arguments": [],
"Code": "for i = 1, 4 do\n\tlocal base = \"/ui/DefaultGroup/CombatHud/MonsterSlot\" .. tostring(i)\n\tlocal m = self.Monsters[i]\n\tif m ~= nil and m.alive == true then\n\t\tself:SetEntityEnabled(base, true)\n\t\tself:SetText(base .. \"/Name\", m.name)\n\t\tself:SetText(base .. \"/Hp\", string.format(\"%d\", m.hp) .. \"/\" .. string.format(\"%d\", m.maxHp))\n\t\tlocal intent = m.intents[m.intentIdx]\n\t\tlocal t = \"\"\n\t\tif intent ~= nil then\n\t\t\tif intent.kind == \"Attack\" then\n\t\t\t\tlocal atk = intent.value + m.str\n\t\t\t\tif m.weak > 0 then atk = math.floor(atk * 0.75) end\n\t\t\t\tif self.PlayerVuln > 0 then atk = math.floor(atk * 1.5) end\n\t\t\t\tt = \"공격 \" .. tostring(atk)\n\t\t\telseif intent.kind == \"Defend\" then t = \"방어 \" .. tostring(intent.value)\n\t\t\telseif intent.kind == \"Debuff\" then\n\t\t\t\tif intent.effect == \"weak\" then t = \"약화 \" .. tostring(intent.value) .. \" 부여\"\n\t\t\t\telse t = \"취약 \" .. tostring(intent.value) .. \" 부여\" end\n\t\t\telseif intent.kind == \"AddCard\" then\n\t\t\t\tt = \"저주 카드 추가\"\n\t\t\tend\n\t\tend\n\t\tself:SetText(base .. \"/Intent\", t)\n\t\tself:SetEntityEnabled(base .. \"/TargetFrame\", i == self.TargetIndex)\n\t\tlocal intentEntity = _EntityService:GetEntityByPath(base .. \"/Intent\")\n\t\tif intentEntity ~= nil and intentEntity.TextComponent ~= nil and intent ~= nil then\n\t\t\tif intent.kind == \"Attack\" then\n\t\t\t\tintentEntity.TextComponent.FontColor = Color(1, 0.45, 0.35, 1)\n\t\t\telseif intent.kind == \"Debuff\" then\n\t\t\t\tintentEntity.TextComponent.FontColor = Color(0.8, 0.5, 1, 1)\n\t\t\telseif intent.kind == \"AddCard\" then\n\t\t\t\tintentEntity.TextComponent.FontColor = Color(0.6, 0.85, 0.4, 1)\n\t\t\telse\n\t\t\t\tintentEntity.TextComponent.FontColor = Color(0.5, 0.75, 1, 1)\n\t\t\tend\n\t\tend\n\t\tself:SetHpBar(base .. \"/HpBarFill\", m.hp, m.maxHp, 140)\n\t\tself:SetEntityEnabled(base .. \"/BlockBadge\", m.block > 0)\n\t\tself:SetText(base .. \"/BlockBadge/Value\", string.format(\"%d\", m.block))\n\t\tself:SetText(base .. \"/Buffs\", self:BuffsLabel(m.str, m.weak, m.vuln, m.poison or 0))\n\telse\n\t\tself:SetEntityEnabled(base, false)\n\tend\nend\nself:SetText(\"/ui/DefaultGroup/CombatHud/PlayerPanel/HpText\", string.format(\"%d\", self.PlayerHp) .. \"/\" .. string.format(\"%d\", self.PlayerMaxHp))\nself:SetHpBar(\"/ui/DefaultGroup/CombatHud/PlayerPanel/HpBarFill\", self.PlayerHp, self.PlayerMaxHp, 220)\nself:SetEntityEnabled(\"/ui/DefaultGroup/CombatHud/PlayerPanel/BlockBadge\", self.PlayerBlock > 0)\nself:SetText(\"/ui/DefaultGroup/CombatHud/PlayerPanel/BlockBadge/Value\", string.format(\"%d\", self.PlayerBlock))\nlocal pb = self:BuffsLabel(self.PlayerStr, self.PlayerWeak, self.PlayerVuln, 0)\nif self.PlayerPowers ~= nil and #self.PlayerPowers > 0 then\n\tlocal names = {}\n\tfor i = 1, #self.PlayerPowers do\n\t\tlocal pc = self.Cards[self.PlayerPowers[i]]\n\t\tif pc ~= nil then table.insert(names, pc.name) end\n\tend\n\tif pb ~= \"\" then pb = pb .. \" · \" end\n\tpb = pb .. table.concat(names, \" \")\nend\nself:SetText(\"/ui/DefaultGroup/CombatHud/PlayerPanel/Buffs\", pb)\nself:RenderRun()",
"Scope": 2,
"ExecSpace": 6,
"Attributes": [],
"Name": "RenderCombat"
},
{
"Return": {
"Type": "void",
"DefaultValue": null,
"SyncDirection": 0,
"Attributes": [],
"Name": null
},
"Arguments": [
{
"Type": "number",
"DefaultValue": null,
"SyncDirection": 0,
"Attributes": [],
"Name": "slot"
},
{
"Type": "number",
"DefaultValue": null,
"SyncDirection": 0,
"Attributes": [],
"Name": "amount"
}
],
"Code": "local base = \"/ui/DefaultGroup/CombatHud/MonsterSlot\" .. tostring(slot) .. \"/DmgPop\"\nself:SetText(base, \"-\" .. string.format(\"%d\", amount))\nself:SetEntityEnabled(base, true)\n_TimerService:SetTimerOnce(function() self:SetEntityEnabled(base, false) end, 0.6)",
"Scope": 2,
"ExecSpace": 6,
"Attributes": [],
"Name": "ShowDmgPop"
},
{
"Return": {
"Type": "void",
"DefaultValue": null,
"SyncDirection": 0,
"Attributes": [],
"Name": null
},
"Arguments": [
{
"Type": "number",
"DefaultValue": null,
"SyncDirection": 0,
"Attributes": [],
"Name": "amount"
}
],
"Code": "local base = \"/ui/DefaultGroup/CombatHud/PlayerPanel/DmgPop\"\nif amount > 0 then\n\tself:SetText(base, \"-\" .. string.format(\"%d\", amount))\nelse\n\tself:SetText(base, \"막음\")\nend\nself:SetEntityEnabled(base, true)\n_TimerService:SetTimerOnce(function() self:SetEntityEnabled(base, false) end, 0.6)",
"Scope": 2,
"ExecSpace": 6,
"Attributes": [],
"Name": "ShowPlayerDmgPop"
},
{
"Return": {
"Type": "void",
"DefaultValue": null,
"SyncDirection": 0,
"Attributes": [],
"Name": null
},
"Arguments": [],
"Code": "local lp = _UserService.LocalPlayer\nif lp == nil or lp.StateComponent == nil then\n\treturn\nend\npcall(function() lp.StateComponent:ChangeState(\"ATTACK\") end)\n_TimerService:SetTimerOnce(function()\n\tif lp ~= nil and isvalid(lp) and lp.StateComponent ~= nil then\n\t\tpcall(function() lp.StateComponent:ChangeState(\"IDLE\") end)\n\tend\nend, 0.5)",
"Scope": 2,
"ExecSpace": 6,
"Attributes": [],
"Name": "PlayerAttackMotion"
},
{
"Return": {
"Type": "void",
"DefaultValue": null,
"SyncDirection": 0,
"Attributes": [],
"Name": null
},
"Arguments": [],
"Code": "local lp = _UserService.LocalPlayer\nif lp == nil then\n\treturn\nend\nif lp.StateComponent ~= nil then\n\tpcall(function() lp.StateComponent:ChangeState(\"HIT\") end)\nend\nlocal tr = lp.TransformComponent\nif tr == nil then\n\treturn\nend\nlocal p = tr.Position\ntr.Position = Vector3(p.x - 0.15, p.y, p.z)\n_TimerService:SetTimerOnce(function()\n\tif lp ~= nil and isvalid(lp) and lp.TransformComponent ~= nil then\n\t\tlp.TransformComponent.Position = Vector3(p.x, p.y, p.z)\n\tend\nend, 0.15)",
"Scope": 2,
"ExecSpace": 6,
"Attributes": [],
"Name": "PlayerHitMotion"
},
{
"Return": {
"Type": "void",
"DefaultValue": null,
"SyncDirection": 0,
"Attributes": [],
"Name": null
},
"Arguments": [
{
"Type": "number",
"DefaultValue": null,
"SyncDirection": 0,
"Attributes": [],
"Name": "idx"
}
],
"Code": "local m = self.Monsters[idx]\nif m == nil or m.alive ~= true or m.entity == nil or not isvalid(m.entity) then\n\treturn\nend\nif m.motionBusy == true then\n\treturn\nend\nm.motionBusy = true\nlocal e = m.entity\nlocal tr = e.TransformComponent\nif tr == nil then\n\tm.motionBusy = false\n\treturn\nend\nlocal p = tr.Position\ntr.Position = Vector3(p.x - 0.35, p.y, p.z)\n_TimerService:SetTimerOnce(function()\n\tif isvalid(e) and e.TransformComponent ~= nil then\n\t\te.TransformComponent.Position = Vector3(p.x, p.y, p.z)\n\tend\n\tm.motionBusy = false\nend, 0.18)",
"Scope": 2,
"ExecSpace": 6,
"Attributes": [],
"Name": "MonsterLunge"
},
{
"Return": {
"Type": "void",
"DefaultValue": null,
"SyncDirection": 0,
"Attributes": [],
"Name": null
},
"Arguments": [
{
"Type": "number",
"DefaultValue": null,
"SyncDirection": 0,
"Attributes": [],
"Name": "slot"
}
],
"Code": "local m = self.Monsters[slot]\nif m == nil or m.alive ~= true or m.entity == nil or not isvalid(m.entity) then\n\treturn\nend\nlocal e = m.entity\nif m.hitClip ~= nil and e.SpriteRendererComponent ~= nil then\n\te.SpriteRendererComponent.SpriteRUID = m.hitClip\n\t_TimerService:SetTimerOnce(function()\n\t\tif isvalid(e) and e.SpriteRendererComponent ~= nil and m.alive == true and m.standClip ~= nil then\n\t\t\te.SpriteRendererComponent.SpriteRUID = m.standClip\n\t\tend\n\tend, 0.5)\nelse\n\tif m.motionBusy == true then\n\t\treturn\n\tend\n\tm.motionBusy = true\n\tlocal tr = e.TransformComponent\n\tif tr == nil then\n\t\tm.motionBusy = false\n\t\treturn\n\tend\n\tlocal p = tr.Position\n\tlocal seq = { 0.12, -0.12, 0 }\n\tfor i = 1, #seq do\n\t\tlocal dx = seq[i]\n\t\t_TimerService:SetTimerOnce(function()\n\t\t\tif isvalid(e) and e.TransformComponent ~= nil then\n\t\t\t\te.TransformComponent.Position = Vector3(p.x + dx, p.y, p.z)\n\t\t\tend\n\t\t\tif i == #seq then\n\t\t\t\tm.motionBusy = false\n\t\t\tend\n\t\tend, 0.06 * i)\n\tend\nend",
"Scope": 2,
"ExecSpace": 6,
"Attributes": [],
"Name": "MonsterHitMotion"
},
{
"Return": {
"Type": "void",
"DefaultValue": null,
"SyncDirection": 0,
"Attributes": [],
"Name": null
},
"Arguments": [
{
"Type": "string",
"DefaultValue": null,
"SyncDirection": 0,
"Attributes": [],
"Name": "path"
},
{
"Type": "number",
"DefaultValue": null,
"SyncDirection": 0,
"Attributes": [],
"Name": "hp"
},
{
"Type": "number",
"DefaultValue": null,
"SyncDirection": 0,
"Attributes": [],
"Name": "maxHp"
},
{
"Type": "number",
"DefaultValue": null,
"SyncDirection": 0,
"Attributes": [],
"Name": "width"
}
],
"Code": "local e = _EntityService:GetEntityByPath(path)\nif e == nil or e.UITransformComponent == nil then\n\treturn\nend\nlocal ratio = 0\nif maxHp > 0 then ratio = hp / maxHp end\nif ratio < 0 then ratio = 0 end\nlocal w = width * ratio\ne.UITransformComponent.RectSize = Vector2(w, 14)",
"Scope": 2,
"ExecSpace": 6,
"Attributes": [],
"Name": "SetHpBar"
},
{
"Return": {
"Type": "void",
"DefaultValue": null,
"SyncDirection": 0,
"Attributes": [],
"Name": null
},
"Arguments": [
{
"Type": "number",
"DefaultValue": null,
"SyncDirection": 0,
"Attributes": [],
"Name": "slot"
}
],
"Code": "local m = self.Monsters[slot]\nif m == nil or m.entity == nil or not isvalid(m.entity) then\n\treturn\nend\nlocal tr = m.entity.TransformComponent\nif tr == nil then\n\treturn\nend\nlocal wp = tr.WorldPosition\nlocal screen = _UILogic:WorldToScreenPosition(Vector2(wp.x, wp.y + 1.4))\nlocal uipos = _UILogic:ScreenToUIPosition(screen)\nlocal e = _EntityService:GetEntityByPath(\"/ui/DefaultGroup/CombatHud/MonsterSlot\" .. tostring(slot))\nif e ~= nil and e.UITransformComponent ~= nil then\n\te.UITransformComponent.anchoredPosition = uipos\nend",
"Scope": 2,
"ExecSpace": 6,
"Attributes": [],
"Name": "PositionMonsterSlot"
},
{
"Return": {
"Type": "void",
"DefaultValue": null,
"SyncDirection": 0,
"Attributes": [],
"Name": null
},
"Arguments": [
{
"Type": "number",
"DefaultValue": null,
"SyncDirection": 0,
"Attributes": [],
"Name": "slot"
}
],
"Code": "if self.Monsters[slot] ~= nil and self.Monsters[slot].alive == true then\n\tself.TargetIndex = slot\n\tself:RenderCombat()\nend",
"Scope": 2,
"ExecSpace": 6,
"Attributes": [],
"Name": "SetTarget"
},
{
"Return": {
"Type": "void",
"DefaultValue": null,
"SyncDirection": 0,
"Attributes": [],
"Name": null
},
"Arguments": [],
"Code": "local floorText = \"막 \" .. string.format(\"%d\", self.Floor) .. \"/\" .. string.format(\"%d\", self.RunLength) .. \" · \" .. string.format(\"%d\", self.Depth) .. \"층\"\nif self.AscensionLevel > 0 then\n\tfloorText = floorText .. \" · 승천\" .. string.format(\"%d\", self.AscensionLevel)\nend\nself:SetText(\"/ui/DefaultGroup/CombatHud/TopBar/Floor\", floorText)\nself:SetText(\"/ui/DefaultGroup/CombatHud/TopBar/Gold\", \"메소 \" .. string.format(\"%d\", self.Gold))",
"Scope": 2,
"ExecSpace": 6,
"Attributes": [],
"Name": "RenderRun"
},
{
"Return": {
"Type": "any",
"DefaultValue": null,
"SyncDirection": 0,
"Attributes": [],
"Name": null
},
"Arguments": [],
"Code": "local pool = {}\nfor id, c in pairs(self.Cards) do\n\tif c.class == self.SelectedClass or (self.PlayerJob ~= \"\" and c.class == self.PlayerJob) then\n\t\ttable.insert(pool, id)\n\tend\nend\ntable.sort(pool)\nreturn pool",
"Scope": 2,
"ExecSpace": 6,
"Attributes": [],
"Name": "CardPool"
},
{
"Return": {
"Type": "void",
"DefaultValue": null,
"SyncDirection": 0,
"Attributes": [],
"Name": null
},
"Arguments": [],
"Code": "self:SetEntityEnabled(\"/ui/DefaultGroup/CardHand\", false)\nself:SetEntityEnabled(\"/ui/DefaultGroup/DeckHud\", false)\nlocal pool = self:CardPool()\nlocal byRarity = {}\nfor _, id in ipairs(pool) do\n\tlocal r = self.Cards[id].rarity or \"normal\"\n\tif byRarity[r] == nil then byRarity[r] = {} end\n\ttable.insert(byRarity[r], id)\nend\nself.RewardChoices = {}\nfor i = 1, 3 do\n\tlocal roll = math.random(1, 100)\n\tlocal want = \"normal\"\n\tif roll > 95 then want = \"legend\" elseif roll > 70 then want = \"unique\" end\n\tlocal bucket = byRarity[want]\n\tif bucket == nil or #bucket == 0 then bucket = pool end\n\tself.RewardChoices[i] = bucket[math.random(1, #bucket)]\n\tself:ApplyRewardVisual(i, self.RewardChoices[i])\nend\nlocal hud = _EntityService:GetEntityByPath(\"/ui/DefaultGroup/RewardHud\")\nif hud ~= nil then\n\thud.Enable = true\nend",
"Scope": 2,
"ExecSpace": 6,
"Attributes": [],
"Name": "OfferReward"
},
{
"Return": {
"Type": "void",
"DefaultValue": null,
"SyncDirection": 0,
"Attributes": [],
"Name": null
},
"Arguments": [
{
"Type": "number",
"DefaultValue": null,
"SyncDirection": 0,
"Attributes": [],
"Name": "slot"
},
{
"Type": "string",
"DefaultValue": null,
"SyncDirection": 0,
"Attributes": [],
"Name": "cardId"
}
],
"Code": "self:ApplyCardFace(\"/ui/DefaultGroup/RewardHud/Reward\" .. tostring(slot), cardId)",
"Scope": 2,
"ExecSpace": 6,
"Attributes": [],
"Name": "ApplyRewardVisual"
},
{
"Return": {
"Type": "void",
"DefaultValue": null,
"SyncDirection": 0,
"Attributes": [],
"Name": null
},
"Arguments": [
{
"Type": "number",
"DefaultValue": null,
"SyncDirection": 0,
"Attributes": [],
"Name": "slot"
}
],
"Code": "if self.CombatOver ~= true or self.RunActive ~= true then\n\treturn\nend\nif slot ~= 0 and self.RewardChoices ~= nil then\n\tlocal id = self.RewardChoices[slot]\n\tif id ~= nil then\n\t\ttable.insert(self.RunDeck, id)\n\tend\nend\nlocal hud = _EntityService:GetEntityByPath(\"/ui/DefaultGroup/RewardHud\")\nif hud ~= nil then\n\thud.Enable = false\nend\nself:ShowMap()",
"Scope": 2,
"ExecSpace": 6,
"Attributes": [],
"Name": "PickReward"
},
{
"Return": {
"Type": "boolean",
"DefaultValue": null,
"SyncDirection": 0,
"Attributes": [],
"Name": null
},
"Arguments": [
{
"Type": "string",
"DefaultValue": null,
"SyncDirection": 0,
"Attributes": [],
"Name": "id"
}
],
"Code": "if self.RunRelics == nil then\n\treturn false\nend\nfor i = 1, #self.RunRelics do\n\tif self.RunRelics[i] == id then\n\t\treturn true\n\tend\nend\nreturn false",
"Scope": 2,
"ExecSpace": 6,
"Attributes": [],
"Name": "HasRelic"
},
{
"Return": {
"Type": "void",
"DefaultValue": null,
"SyncDirection": 0,
"Attributes": [],
"Name": null
},
"Arguments": [
{
"Type": "string",
"DefaultValue": null,
"SyncDirection": 0,
"Attributes": [],
"Name": "hook"
}
],
"Code": "if self.RunRelics == nil then\n\treturn\nend\nfor i = 1, #self.RunRelics do\n\tlocal r = self.Relics[self.RunRelics[i]]\n\tif r ~= nil and r.hook == hook then\n\t\tif r.effect == \"block\" then\n\t\t\tself.PlayerBlock = self.PlayerBlock + r.value\n\t\telseif r.effect == \"energy\" then\n\t\t\tself.Energy = self.Energy + r.value\n\t\telseif r.effect == \"strength\" then\n\t\t\tself.PlayerStr = self.PlayerStr + r.value\n\t\telseif r.effect == \"draw\" then\n\t\t\tself:DrawCards(r.value)\n\t\t\tself:RenderHand(false)\n\t\telseif r.effect == \"heal\" or r.effect == \"healOnAttack\" or r.effect == \"healOnWin\" then\n\t\t\tself.PlayerHp = self.PlayerHp + r.value\n\t\t\tif self.PlayerHp > self.PlayerMaxHp then\n\t\t\t\tself.PlayerHp = self.PlayerMaxHp\n\t\t\tend\n\t\telseif r.effect == \"healIfLow\" then\n\t\t\tif self.PlayerHp * 2 <= self.PlayerMaxHp then\n\t\t\t\tself.PlayerHp = self.PlayerHp + r.value\n\t\t\t\tif self.PlayerHp > self.PlayerMaxHp then\n\t\t\t\t\tself.PlayerHp = self.PlayerMaxHp\n\t\t\t\tend\n\t\t\tend\n\t\telseif r.effect == \"gold\" then\n\t\t\tself.Gold = self.Gold + r.value\n\t\tend\n\tend\nend",
"Scope": 2,
"ExecSpace": 6,
"Attributes": [],
"Name": "ApplyRelics"
},
{
"Return": {
"Type": "void",
"DefaultValue": null,
"SyncDirection": 0,
"Attributes": [],
"Name": null
},
"Arguments": [
{
"Type": "string",
"DefaultValue": null,
"SyncDirection": 0,
"Attributes": [],
"Name": "id"
}
],
"Code": "if self.RunRelics == nil then\n\tself.RunRelics = {}\nend\ntable.insert(self.RunRelics, id)\nlocal r = self.Relics[id]\nif r ~= nil and r.hook == \"passive\" then\n\tif r.effect == \"potionSlots\" then\n\t\tself.PotionSlots = r.value\n\t\tself:RenderPotions()\n\telseif r.effect == \"maxHp\" then\n\t\tself.PlayerMaxHp = self.PlayerMaxHp + r.value\n\t\tself.PlayerHp = self.PlayerHp + r.value\n\tend\nend\nself:RenderRelics()",
"Scope": 2,
"ExecSpace": 6,
"Attributes": [],
"Name": "AddRelic"
},
{
"Return": {
"Type": "string",
"DefaultValue": null,
"SyncDirection": 0,
"Attributes": [],
"Name": null
},
"Arguments": [],
"Code": "local pool = {}\nfor i = 1, #self.RelicPool do\n\tif self:HasRelic(self.RelicPool[i]) == false then\n\t\ttable.insert(pool, self.RelicPool[i])\n\tend\nend\nif #pool == 0 then\n\tself.Gold = self.Gold + 25\n\tself:Toast(\"유물을 모두 모았습니다! 메소 +25\")\n\treturn \"\"\nend\nreturn pool[math.random(1, #pool)]",
"Scope": 2,
"ExecSpace": 6,
"Attributes": [],
"Name": "PickNewRelic"
},
{
"Return": {
"Type": "boolean",
"DefaultValue": null,
"SyncDirection": 0,
"Attributes": [],
"Name": null
},
"Arguments": [
{
"Type": "string",
"DefaultValue": null,
"SyncDirection": 0,
"Attributes": [],
"Name": "pid"
}
],
"Code": "if self.RunPotions == nil then\n\tself.RunPotions = {}\nend\nif #self.RunPotions >= self.PotionSlots then\n\tself:Toast(\"물약 슬롯이 가득 찼습니다\")\n\treturn false\nend\ntable.insert(self.RunPotions, pid)\nself:RenderPotions()\nreturn true",
"Scope": 2,
"ExecSpace": 6,
"Attributes": [],
"Name": "AddPotion"
},
{
"Return": {
"Type": "void",
"DefaultValue": null,
"SyncDirection": 0,
"Attributes": [],
"Name": null
},
"Arguments": [],
"Code": "if math.random() > 0.4 then\n\treturn\nend\nlocal keys = {}\nfor pid, _ in pairs(self.Potions) do\n\ttable.insert(keys, pid)\nend\ntable.sort(keys)\nlocal pid = keys[math.random(1, #keys)]\nif self:AddPotion(pid) == true then\n\tlocal p = self.Potions[pid]\n\tself:Toast(\"물약 획득: \" .. p.name)\nend",
"Scope": 2,
"ExecSpace": 6,
"Attributes": [],
"Name": "MaybeDropPotion"
},
{
"Return": {
"Type": "void",
"DefaultValue": null,
"SyncDirection": 0,
"Attributes": [],
"Name": null
},
"Arguments": [],
"Code": "for i = 1, 5 do\n\tlocal base = \"/ui/DefaultGroup/CombatHud/TopBar/PotionSlot\" .. tostring(i)\n\tlocal e = _EntityService:GetEntityByPath(base)\n\tif e ~= nil and e.SpriteGUIRendererComponent ~= nil then\n\t\tlocal pid = nil\n\t\tif self.RunPotions ~= nil then\n\t\t\tpid = self.RunPotions[i]\n\t\tend\n\t\tif pid ~= nil and self.Potions[pid] ~= nil then\n\t\t\te.SpriteGUIRendererComponent.ImageRUID = self.Potions[pid].icon\n\t\t\te.SpriteGUIRendererComponent.Color = Color(1, 1, 1, 1)\n\t\telseif i > self.PotionSlots then\n\t\t\te.SpriteGUIRendererComponent.ImageRUID = \"\"\n\t\t\te.SpriteGUIRendererComponent.Color = Color(0.1, 0.1, 0.12, 0.85)\n\t\telse\n\t\t\te.SpriteGUIRendererComponent.ImageRUID = \"\"\n\t\t\te.SpriteGUIRendererComponent.Color = Color(0.22, 0.25, 0.3, 0.9)\n\t\tend\n\tend\nend",
"Scope": 2,
"ExecSpace": 6,
"Attributes": [],
"Name": "RenderPotions"
},
{
"Return": {
"Type": "void",
"DefaultValue": null,
"SyncDirection": 0,
"Attributes": [],
"Name": null
},
"Arguments": [
{
"Type": "number",
"DefaultValue": null,
"SyncDirection": 0,
"Attributes": [],
"Name": "slot"
}
],
"Code": "if self.RunPotions == nil or self.RunPotions[slot] == nil then\n\treturn\nend\nself.PotionMenuSlot = slot\nlocal pid = self.RunPotions[slot]\nlocal p = self.Potions[pid]\nif p ~= nil then\n\tself:SetText(\"/ui/DefaultGroup/CombatHud/PotionMenu/Title\", p.name .. \" — \" .. p.desc)\nend\nself:SetEntityEnabled(\"/ui/DefaultGroup/CombatHud/PotionMenu\", true)",
"Scope": 2,
"ExecSpace": 6,
"Attributes": [],
"Name": "OpenPotionMenu"
},
{
"Return": {
"Type": "void",
"DefaultValue": null,
"SyncDirection": 0,
"Attributes": [],
"Name": null
},
"Arguments": [],
"Code": "self.PotionMenuSlot = 0\nself:SetEntityEnabled(\"/ui/DefaultGroup/CombatHud/PotionMenu\", false)",
"Scope": 2,
"ExecSpace": 6,
"Attributes": [],
"Name": "ClosePotionMenu"
},
{
"Return": {
"Type": "void",
"DefaultValue": null,
"SyncDirection": 0,
"Attributes": [],
"Name": null
},
"Arguments": [],
"Code": "if self.PotionMenuSlot <= 0 then\n\treturn\nend\nif self.CombatOver == true or self.TurnBusy == true or self.FxBusy == true then\n\tself:Toast(\"지금은 사용할 수 없습니다\")\n\treturn\nend\nlocal combat = _EntityService:GetEntityByPath(\"/ui/DefaultGroup/CombatHud\")\nlocal hand = _EntityService:GetEntityByPath(\"/ui/DefaultGroup/CardHand\")\nif combat == nil or combat.Enable ~= true or hand == nil or hand.Enable ~= true then\n\tself:Toast(\"전투 중에만 사용할 수 있습니다\")\n\treturn\nend\nlocal pid = self.RunPotions[self.PotionMenuSlot]\nif pid == nil then\n\treturn\nend\nlocal p = self.Potions[pid]\nif p == nil then\n\treturn\nend\nif p.effect == \"heal\" then\n\tself.PlayerHp = math.min(self.PlayerHp + p.value, self.PlayerMaxHp)\nelseif p.effect == \"damage\" then\n\tself:DealDamageToTarget(p.value, false)\n\tself:ShowDmgPop(self.TargetIndex, p.value)\nelseif p.effect == \"strength\" then\n\tself.PlayerStr = self.PlayerStr + p.value\nelseif p.effect == \"block\" then\n\tself.PlayerBlock = self.PlayerBlock + p.value\nelseif p.effect == \"energy\" then\n\tself.Energy = self.Energy + p.value\nelseif p.effect == \"weak\" then\n\tlocal tm = self.Monsters[self.TargetIndex]\n\tif tm ~= nil and tm.alive == true then\n\t\ttm.weak = tm.weak + p.value\n\tend\nend\ntable.remove(self.RunPotions, self.PotionMenuSlot)\nself:Toast(\"물약 사용: \" .. p.name)\nself:ClosePotionMenu()\nself:RenderPotions()\nself:RenderPiles()\nself:RenderCombat()\nself:CheckCombatEnd()",
"Scope": 2,
"ExecSpace": 6,
"Attributes": [],
"Name": "UsePotion"
},
{
"Return": {
"Type": "void",
"DefaultValue": null,
"SyncDirection": 0,
"Attributes": [],
"Name": null
},
"Arguments": [],
"Code": "if self.PotionMenuSlot <= 0 then\n\treturn\nend\nlocal pid = self.RunPotions[self.PotionMenuSlot]\nif pid ~= nil then\n\tlocal p = self.Potions[pid]\n\ttable.remove(self.RunPotions, self.PotionMenuSlot)\n\tif p ~= nil then\n\t\tself:Toast(\"물약 버림: \" .. p.name)\n\tend\nend\nself:ClosePotionMenu()\nself:RenderPotions()",
"Scope": 2,
"ExecSpace": 6,
"Attributes": [],
"Name": "TossPotion"
},
{
"Return": {
"Type": "void",
"DefaultValue": null,
"SyncDirection": 0,
"Attributes": [],
"Name": null
},
"Arguments": [],
"Code": "local count = 0\nif self.RunRelics ~= nil then\n\tcount = #self.RunRelics\nend\nfor i = 1, 10 do\n\tlocal base = \"/ui/DefaultGroup/CombatHud/TopBar/RelicSlot\" .. tostring(i)\n\tlocal e = _EntityService:GetEntityByPath(base)\n\tif e ~= nil and e.SpriteGUIRendererComponent ~= nil then\n\t\tlocal rid = nil\n\t\tif self.RunRelics ~= nil then\n\t\t\trid = self.RunRelics[i]\n\t\tend\n\t\tif rid ~= nil and self.Relics[rid] ~= nil and (i < 10 or count <= 10) then\n\t\t\te.SpriteGUIRendererComponent.ImageRUID = self.Relics[rid].icon\n\t\t\te.SpriteGUIRendererComponent.Color = Color(1, 1, 1, 1)\n\t\telse\n\t\t\te.SpriteGUIRendererComponent.ImageRUID = \"\"\n\t\t\te.SpriteGUIRendererComponent.Color = Color(0.15, 0.16, 0.2, 0.6)\n\t\tend\n\tend\nend\nlocal of = \"\"\nif count > 10 then\n\tof = \"+\" .. tostring(count - 9)\nend\nself:SetText(\"/ui/DefaultGroup/CombatHud/TopBar/RelicOverflow\", of)",
"Scope": 2,
"ExecSpace": 6,
"Attributes": [],
"Name": "RenderRelics"
},
{
"Return": {
"Type": "void",
"DefaultValue": null,
"SyncDirection": 0,
"Attributes": [],
"Name": null
},
"Arguments": [
{
"Type": "string",
"DefaultValue": null,
"SyncDirection": 0,
"Attributes": [],
"Name": "name"
},
{
"Type": "string",
"DefaultValue": null,
"SyncDirection": 0,
"Attributes": [],
"Name": "desc"
},
{
"Type": "number",
"DefaultValue": null,
"SyncDirection": 0,
"Attributes": [],
"Name": "x"
}
],
"Code": "self:SetText(\"/ui/DefaultGroup/CombatHud/TooltipBox/Name\", name)\nself:SetText(\"/ui/DefaultGroup/CombatHud/TooltipBox/Desc\", desc)\nlocal e = _EntityService:GetEntityByPath(\"/ui/DefaultGroup/CombatHud/TooltipBox\")\nif e ~= nil then\n\tif e.UITransformComponent ~= nil then\n\t\te.UITransformComponent.anchoredPosition = Vector2(x, 400)\n\tend\n\te.Enable = true\nend",
"Scope": 2,
"ExecSpace": 6,
"Attributes": [],
"Name": "ShowTooltip"
},
{
"Return": {
"Type": "void",
"DefaultValue": null,
"SyncDirection": 0,
"Attributes": [],
"Name": null
},
"Arguments": [],
"Code": "self:SetEntityEnabled(\"/ui/DefaultGroup/CombatHud/TooltipBox\", false)",
"Scope": 2,
"ExecSpace": 6,
"Attributes": [],
"Name": "HideTooltip"
},
{
"Return": {
"Type": "void",
"DefaultValue": null,
"SyncDirection": 0,
"Attributes": [],
"Name": null
},
"Arguments": [],
"Code": "self:ShowState(\"map\")\nself:RenderMap()",
"Scope": 2,
"ExecSpace": 6,
"Attributes": [],
"Name": "ShowMap"
},
{
"Return": {
"Type": "void",
"DefaultValue": null,
"SyncDirection": 0,
"Attributes": [],
"Name": null
},
"Arguments": [],
"Code": "-- 절차 생성 — tools/map/rogue-map.mjs(JS 미러)와 로직 동기화 유지\nself.MapNodes = {}\nself.MapStart = {}\nself.VisitedNodes = {}\nself.Depth = 0\nself.MapNodes[\"boss\"] = { type = \"boss\", row = 6 + 1, col = 0, next = {} }\nlocal cols = { 1, 2, 3, 4 }\nfor i = #cols, 2, -1 do\n\tlocal j = math.random(1, i)\n\tcols[i], cols[j] = cols[j], cols[i]\nend\nlocal starts = { cols[1], cols[2], math.random(1, 4), math.random(1, 4) }\nfor p = 1, 4 do\n\tlocal c = starts[p]\n\tlocal sid = \"r1c\" .. tostring(c)\n\tif self.MapNodes[sid] == nil then\n\t\tself.MapNodes[sid] = { type = \"combat\", row = 1, col = c, next = {} }\n\tend\n\tlocal found = false\n\tfor i = 1, #self.MapStart do\n\t\tif self.MapStart[i] == sid then found = true end\n\tend\n\tif found == false then\n\t\ttable.insert(self.MapStart, sid)\n\tend\n\tfor r = 1, 6 - 1 do\n\t\tlocal nc = c + math.random(-1, 1)\n\t\tif nc < 1 then nc = 1 end\n\t\tif nc > 4 then nc = 4 end\n\t\tlocal nid = \"r\" .. tostring(r + 1) .. \"c\" .. tostring(nc)\n\t\tif self.MapNodes[nid] == nil then\n\t\t\tself.MapNodes[nid] = { type = \"combat\", row = r + 1, col = nc, next = {} }\n\t\tend\n\t\tlocal fid = \"r\" .. tostring(r) .. \"c\" .. tostring(c)\n\t\tlocal dup = false\n\t\tfor i = 1, #self.MapNodes[fid].next do\n\t\t\tif self.MapNodes[fid].next[i] == nid then dup = true end\n\t\tend\n\t\tif dup == false then\n\t\t\ttable.insert(self.MapNodes[fid].next, nid)\n\t\tend\n\t\tc = nc\n\tend\n\tlocal lid = \"r\" .. tostring(6) .. \"c\" .. tostring(c)\n\tlocal bdup = false\n\tfor i = 1, #self.MapNodes[lid].next do\n\t\tif self.MapNodes[lid].next[i] == \"boss\" then bdup = true end\n\tend\n\tif bdup == false then\n\t\ttable.insert(self.MapNodes[lid].next, \"boss\")\n\tend\nend\nfor r = 3, 6 do\n\tfor c = 1, 4 do\n\t\tlocal id = \"r\" .. tostring(r) .. \"c\" .. tostring(c)\n\t\tlocal node = self.MapNodes[id]\n\t\tif node ~= nil then\n\t\t\t-- 부모 노드 타입 수집 (rest/shop/elite 는 부모와 같은 타입 연속 금지)\n\t\t\tlocal parentTypes = {}\n\t\t\tfor pid, pn in pairs(self.MapNodes) do\n\t\t\t\tif pn.row == r - 1 then\n\t\t\t\t\tfor i = 1, #pn.next do\n\t\t\t\t\t\tif pn.next[i] == id then parentTypes[pn.type] = true end\n\t\t\t\t\tend\n\t\t\t\tend\n\t\t\tend\n\t\t\tlocal w\n\t\t\tif r == 6 then\n\t\t\t\tw = { { \"rest\", 50 }, { \"combat\", 25 }, { \"shop\", 10 }, { \"elite\", 8 }, { \"treasure\", 7 } }\n\t\t\telseif r >= 4 then\n\t\t\t\tw = { { \"combat\", 45 }, { \"elite\", 16 }, { \"shop\", 12 }, { \"rest\", 12 }, { \"treasure\", 15 } }\n\t\t\telse\n\t\t\t\tw = { { \"combat\", 45 }, { \"shop\", 12 }, { \"rest\", 12 } }\n\t\t\tend\n\t\t\tlocal total = 0\n\t\t\tfor i = 1, #w do\n\t\t\t\tlocal t = w[i][1]\n\t\t\t\tif (t == \"elite\" or t == \"rest\" or t == \"shop\") and parentTypes[t] == true then\n\t\t\t\t\tw[i][2] = 0\n\t\t\t\tend\n\t\t\t\ttotal = total + w[i][2]\n\t\t\tend\n\t\t\tlocal roll = math.random() * total\n\t\t\tlocal acc = 0\n\t\t\tfor i = 1, #w do\n\t\t\t\tacc = acc + w[i][2]\n\t\t\t\tif roll <= acc then\n\t\t\t\t\tnode.type = w[i][1]\n\t\t\t\t\tbreak\n\t\t\t\tend\n\t\t\tend\n\t\tend\n\tend\nend",
"Scope": 2,
"ExecSpace": 6,
"Attributes": [],
"Name": "GenerateMap"
},
{
"Return": {
"Type": "boolean",
"DefaultValue": null,
"SyncDirection": 0,
"Attributes": [],
"Name": null
},
"Arguments": [
{
"Type": "string",
"DefaultValue": null,
"SyncDirection": 0,
"Attributes": [],
"Name": "id"
}
],
"Code": "local list\nif self.CurrentNodeId == \"\" then\n\tlist = self.MapStart\nelse\n\tlocal node = self.MapNodes[self.CurrentNodeId]\n\tif node == nil then\n\t\treturn false\n\tend\n\tlist = node.next\nend\nfor i = 1, #list do\n\tif list[i] == id then\n\t\treturn true\n\tend\nend\nreturn false",
"Scope": 2,
"ExecSpace": 6,
"Attributes": [],
"Name": "IsReachable"
},
{
"Return": {
"Type": "void",
"DefaultValue": null,
"SyncDirection": 0,
"Attributes": [],
"Name": null
},
"Arguments": [
{
"Type": "string",
"DefaultValue": null,
"SyncDirection": 0,
"Attributes": [],
"Name": "id"
}
],
"Code": "local base = \"/ui/DefaultGroup/MapHud/Node_\" .. id\nlocal e = _EntityService:GetEntityByPath(base)\nif e == nil then\n\treturn\nend\nlocal node = self.MapNodes[id]\nif node == nil then\n\te.Enable = false\n\treturn\nend\ne.Enable = true\nlocal tname = \"전투\"\nlocal r0 = 0.78\nlocal g0 = 0.36\nlocal b0 = 0.32\nif node.type == \"elite\" then\n\ttname = \"엘리트\"\n\tr0 = 0.62\n\tg0 = 0.4\n\tb0 = 0.85\nelseif node.type == \"shop\" then\n\ttname = \"상점\"\n\tr0 = 0.9\n\tg0 = 0.75\n\tb0 = 0.35\nelseif node.type == \"rest\" then\n\ttname = \"휴식\"\n\tr0 = 0.4\n\tg0 = 0.75\n\tb0 = 0.45\nelseif node.type == \"treasure\" then\n\ttname = \"보물\"\n\tr0 = 0.35\n\tg0 = 0.7\n\tb0 = 0.75\nelseif node.type == \"boss\" then\n\ttname = \"보스\"\n\tr0 = 0.85\n\tg0 = 0.25\n\tb0 = 0.25\nend\nself:SetText(base .. \"/Label\", tname)\nlocal reachable = self:IsReachable(id)\nlocal visited = false\nif self.VisitedNodes ~= nil then\n\tfor i = 1, #self.VisitedNodes do\n\t\tif self.VisitedNodes[i] == id then visited = true end\n\tend\nend\nif e.SpriteGUIRendererComponent ~= nil then\n\tif id == self.CurrentNodeId then\n\t\te.SpriteGUIRendererComponent.Color = Color(0.95, 0.8, 0.3, 1)\n\telseif visited == true then\n\t\te.SpriteGUIRendererComponent.Color = Color(0.18, 0.19, 0.22, 0.9)\n\telseif reachable == true then\n\t\te.SpriteGUIRendererComponent.Color = Color(r0, g0, b0, 1)\n\telse\n\t\te.SpriteGUIRendererComponent.Color = Color(r0 * 0.45, g0 * 0.45, b0 * 0.45, 0.55)\n\tend\nend\nif e.ButtonComponent ~= nil then\n\te.ButtonComponent.Enable = reachable\nend",
"Scope": 2,
"ExecSpace": 6,
"Attributes": [],
"Name": "RenderMapNode"
},
{
"Return": {
"Type": "void",
"DefaultValue": null,
"SyncDirection": 0,
"Attributes": [],
"Name": null
},
"Arguments": [
{
"Type": "string",
"DefaultValue": null,
"SyncDirection": 0,
"Attributes": [],
"Name": "dotId"
},
{
"Type": "string",
"DefaultValue": null,
"SyncDirection": 0,
"Attributes": [],
"Name": "fromId"
},
{
"Type": "string",
"DefaultValue": null,
"SyncDirection": 0,
"Attributes": [],
"Name": "toId"
}
],
"Code": "local node = self.MapNodes[fromId]\nlocal has = false\nif node ~= nil then\n\tfor i = 1, #node.next do\n\t\tif node.next[i] == toId then has = true end\n\tend\nend\nfor k = 1, 3 do\n\tlocal d = _EntityService:GetEntityByPath(\"/ui/DefaultGroup/MapHud/Dot_\" .. dotId .. \"_\" .. tostring(k))\n\tif d ~= nil then\n\t\td.Enable = has\n\t\tif has == true and d.SpriteGUIRendererComponent ~= nil then\n\t\t\tif fromId == self.CurrentNodeId then\n\t\t\t\td.SpriteGUIRendererComponent.Color = Color(0.95, 0.8, 0.3, 1)\n\t\t\telse\n\t\t\t\td.SpriteGUIRendererComponent.Color = Color(0.5, 0.5, 0.55, 0.8)\n\t\t\tend\n\t\tend\n\tend\nend",
"Scope": 2,
"ExecSpace": 6,
"Attributes": [],
"Name": "RenderMapDots"
},
{
"Return": {
"Type": "void",
"DefaultValue": null,
"SyncDirection": 0,
"Attributes": [],
"Name": null
},
"Arguments": [],
"Code": "for r = 1, 6 do\n\tfor c = 1, 4 do\n\t\tself:RenderMapNode(\"r\" .. tostring(r) .. \"c\" .. tostring(c))\n\tend\nend\nself:RenderMapNode(\"boss\")\nfor r = 1, 6 - 1 do\n\tfor c = 1, 4 do\n\t\tlocal fid = \"r\" .. tostring(r) .. \"c\" .. tostring(c)\n\t\tfor c2 = c - 1, c + 1 do\n\t\t\tif c2 >= 1 and c2 <= 4 then\n\t\t\t\tself:RenderMapDots(fid .. \"_\" .. tostring(c2), fid, \"r\" .. tostring(r + 1) .. \"c\" .. tostring(c2))\n\t\t\tend\n\t\tend\n\tend\nend\nfor c = 1, 4 do\n\tlocal fid = \"r\" .. tostring(6) .. \"c\" .. tostring(c)\n\tself:RenderMapDots(fid .. \"_b\", fid, \"boss\")\nend\n",
"Scope": 2,
"ExecSpace": 6,
"Attributes": [],
"Name": "RenderMap"
},
{
"Return": {
"Type": "void",
"DefaultValue": null,
"SyncDirection": 0,
"Attributes": [],
"Name": null
},
"Arguments": [
{
"Type": "string",
"DefaultValue": null,
"SyncDirection": 0,
"Attributes": [],
"Name": "id"
}
],
"Code": "if self.RunActive ~= true then\n\treturn\nend\nif self:IsReachable(id) ~= true then\n\treturn\nend\nself.CurrentNodeId = id\nif self.VisitedNodes == nil then\n\tself.VisitedNodes = {}\nend\ntable.insert(self.VisitedNodes, id)\nlocal hud = _EntityService:GetEntityByPath(\"/ui/DefaultGroup/MapHud\")\nif hud ~= nil then\n\thud.Enable = false\nend\nlocal node = self.MapNodes[id]\nself.Depth = node.row\nself:RenderRun()\nif node.type == \"shop\" then\n\tself:ShowShop()\nelseif node.type == \"rest\" then\n\tself:ShowRest()\nelseif node.type == \"treasure\" then\n\tself:ShowTreasure()\nelse\n\tself.CurrentEnemyId = \"\"\n\tself:StartCombat()\nend",
"Scope": 2,
"ExecSpace": 6,
"Attributes": [],
"Name": "PickNode"
},
{
"Return": {
"Type": "void",
"DefaultValue": null,
"SyncDirection": 0,
"Attributes": [],
"Name": null
},
"Arguments": [],
"Code": "local pool = self:CardPool()\nself.ShopChoices = {}\nself.ShopBought = { false, false, false }\nfor i = 1, 3 do\n\tself.ShopChoices[i] = pool[math.random(1, #pool)]\nend\nself.ShopRelic = self.RelicPool[math.random(1, #self.RelicPool)]\nself.ShopRelicBought = false\nlocal pkeys = {}\nfor pid, _ in pairs(self.Potions) do\n\ttable.insert(pkeys, pid)\nend\ntable.sort(pkeys)\nself.ShopPotion = pkeys[math.random(1, #pkeys)]\nself.ShopPotionBought = false\nself:RenderShop()\nself:ShowState(\"shop\")",
"Scope": 2,
"ExecSpace": 6,
"Attributes": [],
"Name": "ShowShop"
},
{
"Return": {
"Type": "void",
"DefaultValue": null,
"SyncDirection": 0,
"Attributes": [],
"Name": null
},
"Arguments": [],
"Code": "self:SetText(\"/ui/DefaultGroup/ShopHud/Gold\", \"메소 \" .. string.format(\"%d\", self.Gold))\nfor i = 1, 3 do\n\tlocal cid = self.ShopChoices[i]\n\tlocal c = self.Cards[cid]\n\tlocal base = \"/ui/DefaultGroup/ShopHud/Card\" .. tostring(i)\n\tif c ~= nil then\n\t\tself:ApplyCardFace(base, cid)\n\t\tself:SetText(base .. \"/Price\", string.format(\"%d\", 30) .. \" 메소\")\n\t\tlocal e = _EntityService:GetEntityByPath(base)\n\t\tif e ~= nil and e.SpriteGUIRendererComponent ~= nil then\n\t\t\tif self.ShopBought[i] == true then\n\t\t\t\te.SpriteGUIRendererComponent.Color = Color(0.2, 0.22, 0.26, 0.6)\n\t\t\tend\n\t\tend\n\tend\nend\nlocal rr = self.Relics[self.ShopRelic]\nif rr ~= nil then\n\tself:SetText(\"/ui/DefaultGroup/ShopHud/Relic/Label\", rr.name .. \" — \" .. rr.desc)\n\tself:SetText(\"/ui/DefaultGroup/ShopHud/Relic/Price\", string.format(\"%d\", 60) .. \" 메소\")\n\tlocal re = _EntityService:GetEntityByPath(\"/ui/DefaultGroup/ShopHud/Relic\")\n\tif re ~= nil and re.SpriteGUIRendererComponent ~= nil then\n\t\tif self.ShopRelicBought == true then\n\t\t\tre.SpriteGUIRendererComponent.Color = Color(0.2, 0.22, 0.26, 0.6)\n\t\telse\n\t\t\tre.SpriteGUIRendererComponent.Color = Color(0.7, 0.55, 0.85, 1)\n\t\tend\n\tend\nend\nlocal pp = self.Potions[self.ShopPotion]\nif pp ~= nil then\n\tself:SetText(\"/ui/DefaultGroup/ShopHud/Potion/Label\", pp.name .. \" — \" .. pp.desc)\n\tself:SetText(\"/ui/DefaultGroup/ShopHud/Potion/Price\", string.format(\"%d\", 20) .. \" 메소\")\n\tlocal pe = _EntityService:GetEntityByPath(\"/ui/DefaultGroup/ShopHud/Potion\")\n\tif pe ~= nil and pe.SpriteGUIRendererComponent ~= nil then\n\t\tif self.ShopPotionBought == true then\n\t\t\tpe.SpriteGUIRendererComponent.Color = Color(0.2, 0.22, 0.26, 0.6)\n\t\telse\n\t\t\tpe.SpriteGUIRendererComponent.Color = Color(0.45, 0.7, 0.55, 1)\n\t\tend\n\tend\nend",
"Scope": 2,
"ExecSpace": 6,
"Attributes": [],
"Name": "RenderShop"
},
{
"Return": {
"Type": "void",
"DefaultValue": null,
"SyncDirection": 0,
"Attributes": [],
"Name": null
},
"Arguments": [],
"Code": "if self.ShopRelicBought == true then\n\treturn\nend\nif self.Gold < 60 then\n\treturn\nend\nself.Gold = self.Gold - 60\nself:AddRelic(self.ShopRelic)\nself.ShopRelicBought = true\nself:RenderShop()\nself:RenderRun()",
"Scope": 2,
"ExecSpace": 6,
"Attributes": [],
"Name": "BuyRelic"
},
{
"Return": {
"Type": "void",
"DefaultValue": null,
"SyncDirection": 0,
"Attributes": [],
"Name": null
},
"Arguments": [],
"Code": "if self.ShopPotionBought == true then\n\treturn\nend\nif self.Gold < 20 then\n\treturn\nend\nif self.RunPotions ~= nil and #self.RunPotions >= self.PotionSlots then\n\tself:Toast(\"물약 슬롯이 가득 찼습니다\")\n\treturn\nend\nif self:AddPotion(self.ShopPotion) == true then\n\tself.Gold = self.Gold - 20\n\tself.ShopPotionBought = true\nend\nself:RenderShop()\nself:RenderRun()",
"Scope": 2,
"ExecSpace": 6,
"Attributes": [],
"Name": "BuyPotion"
},
{
"Return": {
"Type": "void",
"DefaultValue": null,
"SyncDirection": 0,
"Attributes": [],
"Name": null
},
"Arguments": [
{
"Type": "number",
"DefaultValue": null,
"SyncDirection": 0,
"Attributes": [],
"Name": "slot"
}
],
"Code": "if self.ShopBought == nil or self.ShopBought[slot] == true then\n\treturn\nend\nif self.Gold < 30 then\n\treturn\nend\nself.Gold = self.Gold - 30\ntable.insert(self.RunDeck, self.ShopChoices[slot])\nself.ShopBought[slot] = true\nself:RenderShop()\nself:RenderRun()",
"Scope": 2,
"ExecSpace": 6,
"Attributes": [],
"Name": "BuyCard"
},
{
"Return": {
"Type": "void",
"DefaultValue": null,
"SyncDirection": 0,
"Attributes": [],
"Name": null
},
"Arguments": [],
"Code": "local old = self.PlayerHp\nself.PlayerHp = self.PlayerHp + 30\nif self.PlayerHp > self.PlayerMaxHp then\n\tself.PlayerHp = self.PlayerMaxHp\nend\nlocal healed = self.PlayerHp - old\nself:SetText(\"/ui/DefaultGroup/RestHud/Info\", \"HP \" .. string.format(\"%d\", old) .. \" → \" .. string.format(\"%d\", self.PlayerHp) .. \" (+\" .. string.format(\"%d\", healed) .. \")\")\nself:RenderCombat()\nself:ShowState(\"rest\")",
"Scope": 2,
"ExecSpace": 6,
"Attributes": [],
"Name": "ShowRest"
},
{
"Return": {
"Type": "void",
"DefaultValue": null,
"SyncDirection": 0,
"Attributes": [],
"Name": null
},
"Arguments": [],
"Code": "local s = _EntityService:GetEntityByPath(\"/ui/DefaultGroup/ShopHud\")\nif s ~= nil then\n\ts.Enable = false\nend\nlocal r = _EntityService:GetEntityByPath(\"/ui/DefaultGroup/RestHud\")\nif r ~= nil then\n\tr.Enable = false\nend\nlocal t = _EntityService:GetEntityByPath(\"/ui/DefaultGroup/TreasureHud\")\nif t ~= nil then\n\tt.Enable = false\nend\nself:ShowMap()",
"Scope": 2,
"ExecSpace": 6,
"Attributes": [],
"Name": "LeaveNode"
},
{
"Return": {
"Type": "void",
"DefaultValue": null,
"SyncDirection": 0,
"Attributes": [],
"Name": null
},
"Arguments": [],
"Code": "self.ChestOpened = false\nlocal chest = _EntityService:GetEntityByPath(\"/ui/DefaultGroup/TreasureHud/Chest\")\nif chest ~= nil then\n\tif chest.SpriteGUIRendererComponent ~= nil then\n\t\tchest.SpriteGUIRendererComponent.ImageRUID = \"43df67920c0d43298e0d93c02c6afa71\"\n\tend\n\tif chest.UITransformComponent ~= nil then\n\t\tchest.UITransformComponent.anchoredPosition = Vector2(0, 40)\n\tend\nend\nself:SetEntityEnabled(\"/ui/DefaultGroup/TreasureHud/Reward\", false)\nself:SetEntityEnabled(\"/ui/DefaultGroup/TreasureHud/Hint\", true)\nself:ShowState(\"treasure\")",
"Scope": 2,
"ExecSpace": 6,
"Attributes": [],
"Name": "ShowTreasure"
},
{
"Return": {
"Type": "void",
"DefaultValue": null,
"SyncDirection": 0,
"Attributes": [],
"Name": null
},
"Arguments": [],
"Code": "if self.ChestOpened == true then\n\treturn\nend\nself.ChestOpened = true\nself:SetEntityEnabled(\"/ui/DefaultGroup/TreasureHud/Hint\", false)\nlocal chest = _EntityService:GetEntityByPath(\"/ui/DefaultGroup/TreasureHud/Chest\")\nlocal steps = { 10, -10, 8, -8, 5, 0 }\nfor i = 1, #steps do\n\tlocal dx = steps[i]\n\t_TimerService:SetTimerOnce(function()\n\t\tif chest ~= nil and isvalid(chest) and chest.UITransformComponent ~= nil then\n\t\t\tchest.UITransformComponent.anchoredPosition = Vector2(dx, 40)\n\t\tend\n\tend, 0.08 * i)\nend\n_TimerService:SetTimerOnce(function()\n\tif chest ~= nil and isvalid(chest) and chest.SpriteGUIRendererComponent ~= nil then\n\t\tchest.SpriteGUIRendererComponent.ImageRUID = \"09c5cee56fd640bf8ae3a18ce50f4759\"\n\tend\n\tlocal g = 40 + math.random(0, 20)\n\tlocal nid = self:PickNewRelic()\n\tlocal msg = \"\"\n\tif nid ~= \"\" then\n\t\tself:AddRelic(nid)\n\t\tlocal nr = self.Relics[nid]\n\t\tmsg = \"유물 획득: \" .. nr.name .. \" · 메소 +\" .. tostring(g)\n\telse\n\t\tg = g + 30\n\t\tmsg = \"메소 +\" .. tostring(g)\n\tend\n\tself.Gold = self.Gold + g\n\tself:RenderRun()\n\tself:SetText(\"/ui/DefaultGroup/TreasureHud/Reward\", msg)\n\tself:SetEntityEnabled(\"/ui/DefaultGroup/TreasureHud/Reward\", true)\nend, 0.55)",
"Scope": 2,
"ExecSpace": 6,
"Attributes": [],
"Name": "OpenChest"
}
],
"EntityEventHandlers": []
}
}
}