- PlayerAttackMotion(StateComponent ATTACK→IDLE)·PlayerHitMotion(HIT+넉백 틱) - MonsterLunge(공격 시 런지)·MonsterHitMotion(hit 클립 스왑→stand 복귀, 폴백 흔들림) - BuildMonsters에 hit/stand 클립 pcall 캐시·motionBusy - 훅: PlayCard·DealDamageToTarget·PlayAoeFx·독 틱·체인메일 반사·EnemyActStep Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
157 KiB
157 KiB