Files
maplecontest/tools/deck/cb/runend.mjs
gahusb a141939675 refactor(cb): codeblock 메서드 161개를 cb/*.mjs 17 모듈로 분리 (codeblock 바이트 동일)
writeCodeblocks의 메서드를 연속-런 17 모듈(boot/state/soul/charselect/run/
deckturn/deckview/hand/combat/jobs/runend/render/reward/items/tooltip/map/shop)로
분리, methods 배열은 spread-concat(원본 순서 보존). prop 103개는 오케스트레이터 유지.
산출물 무변경(diffcheck: SlayDeckController.codeblock IDENTICAL).

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-16 08:02:22 +09:00

38 lines
2.5 KiB
JavaScript

import { method, RUN_LENGTH, GOLD_PER_WIN, CARD_PRICE, REST_HEAL, RELIC_PRICE, ACT_COUNT, ACT_MAPS, LOBBY_MAP, LOBBY_SPAWN } from '../lib/codeblock.mjs';
import { CARDS, ENEMIES, CLASSES, JOBS, SOUL_UNLOCKS, CARDFRAMES, RARITIES, MAP_ROWS, MAP_COLS, CHEST_CLOSED_RUID, CHEST_OPEN_RUID, NODEICONS, CHARS, CAM, RELICS, POTIONS, luaSoulShopTable, frameRuid, luaFramesTable, luaNodeIconsTable, luaRelicsTable, luaPotionsTable, luaIntentsArray, luaEnemiesTable, luaStr, luaJobsTable, luaCardsTable, luaDeckTable } from '../lib/data.mjs';
import { UI_FILE, COMMON_FILE, UI_ROOT, GENERATED_UI_SECTIONS, UI_APPEND_ORDER, DISABLED_STOCK_CONTROLS, TRANSPARENT, DARK, GOLD, ATTACK, DEFEND, SKILL, DAMAGE_DIGIT_RUIDS, DAMAGE_POP_MAX_DIGITS, DAMAGE_POP_DIGIT_W, DAMAGE_POP_DIGIT_H, DAMAGE_POP_DIGIT_SPACING, MAX_MONSTERS, HEAD_OFFSET_Y, HP_BAR_W, WHITE, CARD_NAME_TEXT, CARD_DESC_TEXT, cardFaceLayout, CARD_W, CARD_H, CARD_SPACING, CARD_XS, ALIGN_CENTER, ALIGN_BOTTOM_CENTER, guid, transform, sprite, button, text, scrollLayoutGroup, popupLayerFor, uiOrderFor, displayOrderFor, applySortingOverride, entity, uiPath, sectionRoot, isGeneratedUiEntity, appendUiSection } from '../lib/ui-helpers.mjs';
export const runEndMethods = [
method('TeleportToActMap', `local maps = { ${ACT_MAPS.map((m) => `"${m}"`).join(', ')} }
local target = maps[self.Floor]
if target == nil then
return
end
local lp = _UserService.LocalPlayer
if lp == nil then
return
end
if lp.CurrentMapName == target then
return
end
_TeleportService:TeleportToMapPosition(lp, Vector3(-6, 0.03, 0), target)`),
method('ShowResult', `self:SetText("/ui/DefaultGroup/CombatHud/Result", text)
local entity = _EntityService:GetEntityByPath("/ui/DefaultGroup/CombatHud/Result")
if entity ~= nil then
entity.Enable = true
end`, [{ Type: 'string', DefaultValue: null, SyncDirection: 0, Attributes: [], Name: 'text' }]),
method('EndRun', `local msg = text
if text == "런 클리어!" and self.AscensionLevel >= self.AscensionUnlocked and self.AscensionUnlocked < 10 then
self.AscensionUnlocked = self.AscensionUnlocked + 1
local lp = _UserService.LocalPlayer
if lp ~= nil then
self:SaveAscension(self.AscensionUnlocked, lp.PlayerComponent.UserId)
end
self:RenderAscension()
msg = "런 클리어! 승천 " .. string.format("%d", self.AscensionUnlocked) .. " 해금!"
end
self:ShowResult(msg)
self.RunActive = false
_TimerService:SetTimerOnce(function() self:ShowLobby() end, 4)`, [{ Type: 'string', DefaultValue: null, SyncDirection: 0, Attributes: [], Name: 'text' }]),
];