The pixel-office game UI is gone, so simulating coffee-break / nap / walk states no longer serves any purpose. Remove: - scheduler's _check_idle_breaks job (no more 60s idle scan) - BaseAgent.check_idle_break() and _break_until field - 'break' from VALID_STATES and from transition() branches - IDLE_BREAK_THRESHOLD / BREAK_DURATION_MIN / BREAK_DURATION_MAX config knobs - 'idle/break' guard in each agent's on_schedule (now just 'idle') Agents now sit in 'idle' between scheduled jobs and explicit commands. Display reads 'Idle' instead of churning between idle and break. Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
1.2 KiB
1.2 KiB