feat(agent-office): add 16x32 procedural sprite with 5 states and 4 directions

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2026-04-27 08:32:13 +09:00
parent d4279f2e3b
commit f01a432329

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// src/pages/agent-office/canvas/ProceduralSprite.js
/**
* 프로시저럴 픽셀 캐릭터 렌더러 (16×32px 기본 해상도)
* Phase 1: 코드로 캐릭터를 그림
* Phase 2: SpriteLoader가 PNG 스프라이트로 대체
*/
const AGENT_COLORS = {
stock: { body: '#4488cc', hair: '#2255aa', accent: '#66aaee' },
music: { body: '#44aa88', hair: '#228866', accent: '#66ccaa' },
blog: { body: '#d97706', hair: '#b45e04', accent: '#f59e0b' },
realestate: { body: '#c026d3', hair: '#9b1dab', accent: '#e044f0' },
lotto: { body: '#ef4444', hair: '#cc2222', accent: '#ff6666' }
};
/** 애니메이션 프레임 설정 */
const ANIM_CONFIG = {
idle: { frames: 2, speed: 0.8 },
walk: { frames: 4, speed: 0.15, cycle: [0, 1, 2, 1] },
type: { frames: 2, speed: 0.3 },
wait: { frames: 2, speed: 0.5 },
break_anim:{ frames: 2, speed: 1.0 }
};
export class ProceduralSprite {
/**
* 캐릭터 1프레임 렌더링
* @param {CanvasRenderingContext2D} ctx
* @param {string} agentId
* @param {string} state - idle|walk|type|wait|break_anim
* @param {string} direction - down|up|right|left
* @param {number} frame - 현재 애니메이션 프레임 인덱스
* @param {number} x - 캔버스 X 좌표 (캐릭터 중앙 하단)
* @param {number} y - 캔버스 Y 좌표 (캐릭터 중앙 하단)
* @param {number} scale - 렌더링 스케일
*/
static draw(ctx, agentId, state, direction, frame, x, y, scale) {
const colors = AGENT_COLORS[agentId] || AGENT_COLORS.stock;
const px = scale; // 1 pixel = scale 크기
const w = 16 * px;
const h = 32 * px;
const bx = x - w / 2; // 좌상단 기준
const by = y - h;
ctx.save();
// 좌우 반전 (left = right 플립)
if (direction === 'left') {
ctx.translate(x, 0);
ctx.scale(-1, 1);
ctx.translate(-x, 0);
}
// 그림자
ctx.fillStyle = 'rgba(0,0,0,0.2)';
ctx.beginPath();
ctx.ellipse(x, y, w * 0.35, px * 2, 0, 0, Math.PI * 2);
ctx.fill();
// 상태별 오프셋
let bodyOffsetY = 0;
let legSpread = 0;
let armAngle = 0;
if (state === 'walk') {
const walkFrame = ANIM_CONFIG.walk.cycle[frame % 4];
legSpread = (walkFrame - 1) * px * 2;
bodyOffsetY = walkFrame === 1 ? -px : 0;
} else if (state === 'type') {
armAngle = frame % 2 === 0 ? 1 : -1;
bodyOffsetY = frame % 2 === 0 ? 0 : -px * 0.5;
} else if (state === 'wait') {
bodyOffsetY = Math.sin(frame * Math.PI) * px;
} else if (state === 'idle') {
bodyOffsetY = frame % 2 === 0 ? 0 : -px * 0.5;
} else if (state === 'break_anim') {
bodyOffsetY = frame % 2 === 0 ? 0 : px * 0.5; // 졸기
}
const by2 = by + bodyOffsetY;
// 다리
ctx.fillStyle = '#2a2a3e';
// 왼쪽 다리
ctx.fillRect(bx + px * 4 - legSpread, by2 + px * 24, px * 3, px * 8);
// 오른쪽 다리
ctx.fillRect(bx + px * 9 + legSpread, by2 + px * 24, px * 3, px * 8);
// 신발
ctx.fillStyle = '#333';
ctx.fillRect(bx + px * 3 - legSpread, by2 + px * 30, px * 5, px * 2);
ctx.fillRect(bx + px * 8 + legSpread, by2 + px * 30, px * 5, px * 2);
// 몸통
ctx.fillStyle = colors.body;
ctx.fillRect(bx + px * 3, by2 + px * 12, px * 10, px * 13);
// 팔
if (state === 'type') {
// 타이핑: 팔 앞으로 뻗음
ctx.fillStyle = colors.body;
ctx.fillRect(bx + px * 1, by2 + px * 13, px * 3, px * 8 + armAngle * px);
ctx.fillRect(bx + px * 12, by2 + px * 13, px * 3, px * 8 - armAngle * px);
// 손
ctx.fillStyle = '#ffcc99';
ctx.fillRect(bx + px * 1, by2 + px * 20 + armAngle * px, px * 3, px * 3);
ctx.fillRect(bx + px * 12, by2 + px * 20 - armAngle * px, px * 3, px * 3);
} else {
// 기본 팔
ctx.fillStyle = colors.body;
ctx.fillRect(bx + px * 1, by2 + px * 13, px * 3, px * 10);
ctx.fillRect(bx + px * 12, by2 + px * 13, px * 3, px * 10);
// 손
ctx.fillStyle = '#ffcc99';
ctx.fillRect(bx + px * 1, by2 + px * 22, px * 3, px * 3);
ctx.fillRect(bx + px * 12, by2 + px * 22, px * 3, px * 3);
}
// 머리
ctx.fillStyle = '#ffcc99'; // 피부색
ctx.fillRect(bx + px * 4, by2 + px * 2, px * 8, px * 10);
// 머리카락
ctx.fillStyle = colors.hair;
ctx.fillRect(bx + px * 3, by2 + px * 1, px * 10, px * 4);
if (direction === 'down' || direction === 'left' || direction === 'right') {
// 앞머리
ctx.fillRect(bx + px * 4, by2 + px * 3, px * 2, px * 2);
}
// 눈
if (direction !== 'up') {
ctx.fillStyle = '#222';
if (state === 'break_anim' && frame % 2 === 1) {
// 졸기: 눈 감음
ctx.fillRect(bx + px * 5, by2 + px * 6, px * 2, px);
ctx.fillRect(bx + px * 9, by2 + px * 6, px * 2, px);
} else {
ctx.fillRect(bx + px * 5, by2 + px * 5, px * 2, px * 2);
ctx.fillRect(bx + px * 9, by2 + px * 5, px * 2, px * 2);
}
}
// break 소품: 커피잔
if (state === 'break_anim') {
ctx.fillStyle = '#ffffff';
ctx.fillRect(bx + px * 14, by2 + px * 16, px * 3, px * 4);
ctx.fillStyle = '#8B4513';
ctx.fillRect(bx + px * 14.5, by2 + px * 16.5, px * 2, px * 2);
}
ctx.restore();
}
static getAnimConfig(state) {
const mapped = state === 'working' ? 'type'
: state === 'waiting' ? 'wait'
: state === 'reporting' ? 'type'
: state === 'break' ? 'break_anim'
: state === 'walk' ? 'walk'
: 'idle';
return { ...(ANIM_CONFIG[mapped] || ANIM_CONFIG.idle), mapped };
}
}