feat(E5): 유물 시스템 — 훅 패시브 + 3획득경로
훅 기반 유물(패시브) + 시작/엘리트/상점 획득. - data/relics.json: 유물 4종(강철심장 combatStart 방어+6, 에너지코어 turnStart 에너지+1, 흡혈 cardPlayed HP+1, 황금우상 combatReward 골드+10) + startingRelic + relicPool - ApplyRelics(hook): RunRelics 순회·effect 적용. 4지점 연결(StartCombat/StartPlayerTurn/PlayCard Attack/CheckCombatEnd) - 획득: AddRelic 공용 — StartRun 시작 유물(C), 엘리트 승리 무작위(A), 상점 BuyRelic 골드-60(B) - UI: CombatHud 유물 바(RenderRelics)·ShopHud 유물 슬롯 - 생성기: relics.json 로드/검증/luaRelicsTable, RELIC_PRICE=60 - 메이커 Play 검증: 방어+6·에너지4·공격HP+1·승리골드+25·엘리트/상점 유물 획득 - 범위 밖: 부정 유물·조건부 효과·유물 제거·보스 유물 Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
This commit is contained in:
@@ -252,6 +252,41 @@
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"SyncDirection": 0,
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"Attributes": [],
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"Name": "ShopBought"
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},
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{
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"Type": "any",
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"DefaultValue": "nil",
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"SyncDirection": 0,
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"Attributes": [],
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"Name": "Relics"
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},
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{
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"Type": "any",
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"DefaultValue": "nil",
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"SyncDirection": 0,
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"Attributes": [],
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"Name": "RunRelics"
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},
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{
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"Type": "any",
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"DefaultValue": "nil",
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"SyncDirection": 0,
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"Attributes": [],
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"Name": "RelicPool"
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},
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{
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"Type": "string",
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"DefaultValue": "\"\"",
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"SyncDirection": 0,
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"Attributes": [],
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"Name": "ShopRelic"
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},
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{
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"Type": "boolean",
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"DefaultValue": "false",
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"SyncDirection": 0,
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"Attributes": [],
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"Name": "ShopRelicBought"
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}
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],
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"Methods": [
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@@ -279,7 +314,7 @@
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"Name": null
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},
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"Arguments": [],
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"Code": "self.PlayerMaxHp = 80\nself.PlayerHp = self.PlayerMaxHp\nself.Gold = 0\nself.Floor = 0\nself.RunLength = 4\nself.RunDeck = { \"Strike\", \"Strike\", \"Strike\", \"Strike\", \"Strike\", \"Defend\", \"Defend\", \"Defend\", \"Defend\", \"Bash\" }\nself.RunActive = true\nself.Enemies = {\n\tslime = { name = \"슬라임\", maxHp = 45, intents = { { kind = \"Attack\", value = 10 }, { kind = \"Attack\", value = 6 }, { kind = \"Defend\", value = 8 } } },\n\tslime_elite = { name = \"정예 슬라임\", maxHp = 70, intents = { { kind = \"Attack\", value = 14 }, { kind = \"Attack\", value = 8 }, { kind = \"Defend\", value = 10 } } },\n\tslime_boss = { name = \"슬라임 킹\", maxHp = 120, intents = { { kind = \"Attack\", value = 18 }, { kind = \"Defend\", value = 12 }, { kind = \"Attack\", value = 10 }, { kind = \"Attack\", value = 22 } } },\n}\nself.MapNodes = {\n\tA = { type = \"combat\", enemy = \"slime\", row = 1, col = -1, next = { \"C\", \"D\" } },\n\tB = { type = \"combat\", enemy = \"slime\", row = 1, col = 1, next = { \"C\", \"D\" } },\n\tC = { type = \"rest\", row = 2, col = -1, next = { \"E\", \"F\" } },\n\tD = { type = \"shop\", row = 2, col = 1, next = { \"E\", \"F\" } },\n\tE = { type = \"elite\", enemy = \"slime_elite\", row = 3, col = -1, next = { \"BOSS\" } },\n\tF = { type = \"combat\", enemy = \"slime\", row = 3, col = 1, next = { \"BOSS\" } },\n\tBOSS = { type = \"boss\", enemy = \"slime_boss\", row = 4, col = 0, next = { } },\n}\nself.MapStart = { \"A\", \"B\" }\nself.CurrentNodeId = \"\"\nself.CurrentEnemyId = \"\"\nself:BindButtons()\nself:ShowMap()",
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"Code": "self.PlayerMaxHp = 80\nself.PlayerHp = self.PlayerMaxHp\nself.Gold = 0\nself.Floor = 0\nself.RunLength = 4\nself.RunDeck = { \"Strike\", \"Strike\", \"Strike\", \"Strike\", \"Strike\", \"Defend\", \"Defend\", \"Defend\", \"Defend\", \"Bash\" }\nself.RunActive = true\nself.RunRelics = {}\nself.Relics = {\n\tironHeart = { name = \"강철 심장\", desc = \"전투 시작 시 방어도 +6\", hook = \"combatStart\", effect = \"block\", value = 6 },\n\tenergyCore = { name = \"에너지 코어\", desc = \"턴 시작 시 에너지 +1\", hook = \"turnStart\", effect = \"energy\", value = 1 },\n\tvampire = { name = \"흡혈 송곳니\", desc = \"공격 카드 사용 시 HP +1\", hook = \"cardPlayed\", effect = \"healOnAttack\", value = 1 },\n\tgoldIdol = { name = \"황금 우상\", desc = \"전투 승리 시 골드 +10\", hook = \"combatReward\", effect = \"gold\", value = 10 },\n}\nself.RelicPool = { \"energyCore\", \"vampire\", \"goldIdol\" }\nself.Enemies = {\n\tslime = { name = \"슬라임\", maxHp = 45, intents = { { kind = \"Attack\", value = 10 }, { kind = \"Attack\", value = 6 }, { kind = \"Defend\", value = 8 } } },\n\tslime_elite = { name = \"정예 슬라임\", maxHp = 70, intents = { { kind = \"Attack\", value = 14 }, { kind = \"Attack\", value = 8 }, { kind = \"Defend\", value = 10 } } },\n\tslime_boss = { name = \"슬라임 킹\", maxHp = 120, intents = { { kind = \"Attack\", value = 18 }, { kind = \"Defend\", value = 12 }, { kind = \"Attack\", value = 10 }, { kind = \"Attack\", value = 22 } } },\n}\nself.MapNodes = {\n\tA = { type = \"combat\", enemy = \"slime\", row = 1, col = -1, next = { \"C\", \"D\" } },\n\tB = { type = \"combat\", enemy = \"slime\", row = 1, col = 1, next = { \"C\", \"D\" } },\n\tC = { type = \"rest\", row = 2, col = -1, next = { \"E\", \"F\" } },\n\tD = { type = \"shop\", row = 2, col = 1, next = { \"E\", \"F\" } },\n\tE = { type = \"elite\", enemy = \"slime_elite\", row = 3, col = -1, next = { \"BOSS\" } },\n\tF = { type = \"combat\", enemy = \"slime\", row = 3, col = 1, next = { \"BOSS\" } },\n\tBOSS = { type = \"boss\", enemy = \"slime_boss\", row = 4, col = 0, next = { } },\n}\nself.MapStart = { \"A\", \"B\" }\nself.CurrentNodeId = \"\"\nself.CurrentEnemyId = \"\"\nself:BindButtons()\nself:AddRelic(\"ironHeart\")\nself:ShowMap()",
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"Scope": 2,
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"ExecSpace": 6,
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"Attributes": [],
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@@ -294,7 +329,7 @@
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"Name": null
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},
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"Arguments": [],
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"Code": "self.MaxEnergy = 3\nself.Turn = 0\nlocal node = self.MapNodes[self.CurrentNodeId]\nif node ~= nil then\n\tself.Floor = node.row\nend\nlocal enemy = self.Enemies[self.CurrentEnemyId]\nself.PlayerBlock = 0\nself.EnemyName = enemy.name\nself.EnemyMaxHp = enemy.maxHp\nself.EnemyHp = self.EnemyMaxHp\nself.EnemyBlock = 0\nself.EnemyIntents = enemy.intents\nself.EnemyIntentIndex = 1\nself.CombatOver = false\nself.DiscardPile = {}\nself.Hand = {}\nself.Cards = {\n\tStrike = { name = \"타격\", cost = 1, desc = \"피해 6\", kind = \"Attack\", damage = 6 },\n\tDefend = { name = \"방어\", cost = 1, desc = \"방어도 5\", kind = \"Skill\", block = 5 },\n\tBash = { name = \"강타\", cost = 2, desc = \"피해 10\", kind = \"Attack\", damage = 10 },\n}\nself.DrawPile = {}\nfor i = 1, #self.RunDeck do\n\tself.DrawPile[i] = self.RunDeck[i]\nend\nself:Shuffle(self.DrawPile)\nself:RenderCombat()\nself:StartPlayerTurn()",
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"Code": "self.MaxEnergy = 3\nself.Turn = 0\nlocal node = self.MapNodes[self.CurrentNodeId]\nif node ~= nil then\n\tself.Floor = node.row\nend\nlocal enemy = self.Enemies[self.CurrentEnemyId]\nself.PlayerBlock = 0\nself.EnemyName = enemy.name\nself.EnemyMaxHp = enemy.maxHp\nself.EnemyHp = self.EnemyMaxHp\nself.EnemyBlock = 0\nself.EnemyIntents = enemy.intents\nself.EnemyIntentIndex = 1\nself.CombatOver = false\nself.DiscardPile = {}\nself.Hand = {}\nself.Cards = {\n\tStrike = { name = \"타격\", cost = 1, desc = \"피해 6\", kind = \"Attack\", damage = 6 },\n\tDefend = { name = \"방어\", cost = 1, desc = \"방어도 5\", kind = \"Skill\", block = 5 },\n\tBash = { name = \"강타\", cost = 2, desc = \"피해 10\", kind = \"Attack\", damage = 10 },\n}\nself.DrawPile = {}\nfor i = 1, #self.RunDeck do\n\tself.DrawPile[i] = self.RunDeck[i]\nend\nself:Shuffle(self.DrawPile)\nself:RenderCombat()\nself:StartPlayerTurn()\nself:ApplyRelics(\"combatStart\")\nself:RenderCombat()",
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"Scope": 2,
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"ExecSpace": 6,
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"Attributes": [],
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@@ -332,7 +367,7 @@
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"Name": null
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},
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"Arguments": [],
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"Code": "local endTurn = _EntityService:GetEntityByPath(\"/ui/DefaultGroup/DeckHud/EndTurnButton\")\nif endTurn ~= nil and endTurn.ButtonComponent ~= nil then\n\tif self.EndTurnHandler ~= nil then\n\t\tendTurn:DisconnectEvent(ButtonClickEvent, self.EndTurnHandler)\n\t\tself.EndTurnHandler = nil\n\tend\n\tself.EndTurnHandler = endTurn:ConnectEvent(ButtonClickEvent, function() self:EndPlayerTurn() end)\nend\nfor i = 1, 5 do\n\tlocal cardEntity = _EntityService:GetEntityByPath(\"/ui/DefaultGroup/CardHand/Card\" .. tostring(i))\n\tif cardEntity ~= nil and cardEntity.ButtonComponent ~= nil then\n\t\tcardEntity:ConnectEvent(ButtonClickEvent, function() self:PlayCard(i) end)\n\tend\nend\nfor i = 1, 3 do\n\tlocal rc = _EntityService:GetEntityByPath(\"/ui/DefaultGroup/RewardHud/Reward\" .. tostring(i))\n\tif rc ~= nil and rc.ButtonComponent ~= nil then\n\t\trc:ConnectEvent(ButtonClickEvent, function() self:PickReward(i) end)\n\tend\nend\nlocal skip = _EntityService:GetEntityByPath(\"/ui/DefaultGroup/RewardHud/Skip\")\nif skip ~= nil and skip.ButtonComponent ~= nil then\n\tskip:ConnectEvent(ButtonClickEvent, function() self:PickReward(0) end)\nend\nlocal mapNodeIds = { \"A\", \"B\", \"C\", \"D\", \"E\", \"F\", \"BOSS\" }\nfor i = 1, #mapNodeIds do\n\tlocal nid = mapNodeIds[i]\n\tlocal mn = _EntityService:GetEntityByPath(\"/ui/DefaultGroup/MapHud/Node_\" .. nid)\n\tif mn ~= nil and mn.ButtonComponent ~= nil then\n\t\tmn:ConnectEvent(ButtonClickEvent, function() self:PickNode(nid) end)\n\tend\nend\nfor i = 1, 3 do\n\tlocal sc = _EntityService:GetEntityByPath(\"/ui/DefaultGroup/ShopHud/Card\" .. tostring(i))\n\tif sc ~= nil and sc.ButtonComponent ~= nil then\n\t\tsc:ConnectEvent(ButtonClickEvent, function() self:BuyCard(i) end)\n\tend\nend\nlocal shopLeave = _EntityService:GetEntityByPath(\"/ui/DefaultGroup/ShopHud/Leave\")\nif shopLeave ~= nil and shopLeave.ButtonComponent ~= nil then\n\tshopLeave:ConnectEvent(ButtonClickEvent, function() self:LeaveNode() end)\nend\nlocal restLeave = _EntityService:GetEntityByPath(\"/ui/DefaultGroup/RestHud/Leave\")\nif restLeave ~= nil and restLeave.ButtonComponent ~= nil then\n\trestLeave:ConnectEvent(ButtonClickEvent, function() self:LeaveNode() end)\nend",
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"Code": "local endTurn = _EntityService:GetEntityByPath(\"/ui/DefaultGroup/DeckHud/EndTurnButton\")\nif endTurn ~= nil and endTurn.ButtonComponent ~= nil then\n\tif self.EndTurnHandler ~= nil then\n\t\tendTurn:DisconnectEvent(ButtonClickEvent, self.EndTurnHandler)\n\t\tself.EndTurnHandler = nil\n\tend\n\tself.EndTurnHandler = endTurn:ConnectEvent(ButtonClickEvent, function() self:EndPlayerTurn() end)\nend\nfor i = 1, 5 do\n\tlocal cardEntity = _EntityService:GetEntityByPath(\"/ui/DefaultGroup/CardHand/Card\" .. tostring(i))\n\tif cardEntity ~= nil and cardEntity.ButtonComponent ~= nil then\n\t\tcardEntity:ConnectEvent(ButtonClickEvent, function() self:PlayCard(i) end)\n\tend\nend\nfor i = 1, 3 do\n\tlocal rc = _EntityService:GetEntityByPath(\"/ui/DefaultGroup/RewardHud/Reward\" .. tostring(i))\n\tif rc ~= nil and rc.ButtonComponent ~= nil then\n\t\trc:ConnectEvent(ButtonClickEvent, function() self:PickReward(i) end)\n\tend\nend\nlocal skip = _EntityService:GetEntityByPath(\"/ui/DefaultGroup/RewardHud/Skip\")\nif skip ~= nil and skip.ButtonComponent ~= nil then\n\tskip:ConnectEvent(ButtonClickEvent, function() self:PickReward(0) end)\nend\nlocal mapNodeIds = { \"A\", \"B\", \"C\", \"D\", \"E\", \"F\", \"BOSS\" }\nfor i = 1, #mapNodeIds do\n\tlocal nid = mapNodeIds[i]\n\tlocal mn = _EntityService:GetEntityByPath(\"/ui/DefaultGroup/MapHud/Node_\" .. nid)\n\tif mn ~= nil and mn.ButtonComponent ~= nil then\n\t\tmn:ConnectEvent(ButtonClickEvent, function() self:PickNode(nid) end)\n\tend\nend\nfor i = 1, 3 do\n\tlocal sc = _EntityService:GetEntityByPath(\"/ui/DefaultGroup/ShopHud/Card\" .. tostring(i))\n\tif sc ~= nil and sc.ButtonComponent ~= nil then\n\t\tsc:ConnectEvent(ButtonClickEvent, function() self:BuyCard(i) end)\n\tend\nend\nlocal shopLeave = _EntityService:GetEntityByPath(\"/ui/DefaultGroup/ShopHud/Leave\")\nif shopLeave ~= nil and shopLeave.ButtonComponent ~= nil then\n\tshopLeave:ConnectEvent(ButtonClickEvent, function() self:LeaveNode() end)\nend\nlocal shopRelic = _EntityService:GetEntityByPath(\"/ui/DefaultGroup/ShopHud/Relic\")\nif shopRelic ~= nil and shopRelic.ButtonComponent ~= nil then\n\tshopRelic:ConnectEvent(ButtonClickEvent, function() self:BuyRelic() end)\nend\nlocal restLeave = _EntityService:GetEntityByPath(\"/ui/DefaultGroup/RestHud/Leave\")\nif restLeave ~= nil and restLeave.ButtonComponent ~= nil then\n\trestLeave:ConnectEvent(ButtonClickEvent, function() self:LeaveNode() end)\nend",
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"Scope": 2,
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"ExecSpace": 6,
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"Attributes": [],
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@@ -347,7 +382,7 @@
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"Name": null
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},
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"Arguments": [],
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"Code": "self.Turn = self.Turn + 1\nself.Energy = self.MaxEnergy\nself.PlayerBlock = 0\nself:DrawCards(5)\nself:RenderHand(true)\nself:RenderCombat()",
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"Code": "self.Turn = self.Turn + 1\nself.Energy = self.MaxEnergy\nself:ApplyRelics(\"turnStart\")\nself.PlayerBlock = 0\nself:DrawCards(5)\nself:RenderHand(true)\nself:RenderCombat()",
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"Scope": 2,
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"ExecSpace": 6,
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"Attributes": [],
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@@ -565,7 +600,7 @@
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"Name": "slot"
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}
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],
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"Code": "if self.CombatOver == true then\n\treturn\nend\nif self.Hand == nil then\n\treturn\nend\nlocal cardId = self.Hand[slot]\nif cardId == nil then\n\treturn\nend\nlocal c = self.Cards[cardId]\nif c == nil then\n\treturn\nend\nif self.Energy < c.cost then\n\tself:Toast(\"에너지가 부족합니다\")\n\treturn\nend\nself.Energy = self.Energy - c.cost\nif c.kind == \"Attack\" then\n\tif c.damage ~= nil then\n\t\tself:DealDamageToEnemy(c.damage)\n\tend\nelseif c.kind == \"Skill\" then\n\tif c.block ~= nil then\n\t\tself.PlayerBlock = self.PlayerBlock + c.block\n\tend\nend\ntable.remove(self.Hand, slot)\ntable.insert(self.DiscardPile, cardId)\nself:RenderHand(false)\nself:RenderPiles()\nself:RenderCombat()\nself:CheckCombatEnd()",
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"Code": "if self.CombatOver == true then\n\treturn\nend\nif self.Hand == nil then\n\treturn\nend\nlocal cardId = self.Hand[slot]\nif cardId == nil then\n\treturn\nend\nlocal c = self.Cards[cardId]\nif c == nil then\n\treturn\nend\nif self.Energy < c.cost then\n\tself:Toast(\"에너지가 부족합니다\")\n\treturn\nend\nself.Energy = self.Energy - c.cost\nif c.kind == \"Attack\" then\n\tif c.damage ~= nil then\n\t\tself:DealDamageToEnemy(c.damage)\n\tend\n\tself:ApplyRelics(\"cardPlayed\")\nelseif c.kind == \"Skill\" then\n\tif c.block ~= nil then\n\t\tself.PlayerBlock = self.PlayerBlock + c.block\n\tend\nend\ntable.remove(self.Hand, slot)\ntable.insert(self.DiscardPile, cardId)\nself:RenderHand(false)\nself:RenderPiles()\nself:RenderCombat()\nself:CheckCombatEnd()",
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"Scope": 2,
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"ExecSpace": 6,
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"Attributes": [],
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@@ -664,7 +699,7 @@
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"Name": null
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},
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"Arguments": [],
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"Code": "if self.EnemyHp <= 0 then\n\tself.CombatOver = true\n\tself.Gold = self.Gold + 15\n\tself:RenderRun()\n\tlocal node = self.MapNodes[self.CurrentNodeId]\n\tif node ~= nil and node.type == \"boss\" then\n\t\tself:ShowResult(\"런 클리어!\")\n\t\tself.RunActive = false\n\telse\n\t\tself:OfferReward()\n\tend\nelseif self.PlayerHp <= 0 then\n\tself.CombatOver = true\n\tself:ShowResult(\"패배...\")\n\tself.RunActive = false\nend",
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"Code": "if self.EnemyHp <= 0 then\n\tself.CombatOver = true\n\tself.Gold = self.Gold + 15\n\tself:ApplyRelics(\"combatReward\")\n\tself:RenderRun()\n\tlocal node = self.MapNodes[self.CurrentNodeId]\n\tif node ~= nil and node.type == \"elite\" then\n\t\tself:AddRelic(self.RelicPool[math.random(1, #self.RelicPool)])\n\tend\n\tif node ~= nil and node.type == \"boss\" then\n\t\tself:ShowResult(\"런 클리어!\")\n\t\tself.RunActive = false\n\telse\n\t\tself:OfferReward()\n\tend\nelseif self.PlayerHp <= 0 then\n\tself.CombatOver = true\n\tself:ShowResult(\"패배...\")\n\tself.RunActive = false\nend",
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"Scope": 2,
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"ExecSpace": 6,
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"Attributes": [],
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@@ -791,6 +826,67 @@
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"Attributes": [],
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"Name": "PickReward"
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},
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{
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"Return": {
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"Type": "void",
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"DefaultValue": null,
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"SyncDirection": 0,
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"Attributes": [],
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"Name": null
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},
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"Arguments": [
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{
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"Type": "string",
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"DefaultValue": null,
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"SyncDirection": 0,
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"Attributes": [],
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"Name": "hook"
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}
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],
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"Code": "if self.RunRelics == nil then\n\treturn\nend\nfor i = 1, #self.RunRelics do\n\tlocal r = self.Relics[self.RunRelics[i]]\n\tif r ~= nil and r.hook == hook then\n\t\tif r.effect == \"block\" then\n\t\t\tself.PlayerBlock = self.PlayerBlock + r.value\n\t\telseif r.effect == \"energy\" then\n\t\t\tself.Energy = self.Energy + r.value\n\t\telseif r.effect == \"healOnAttack\" then\n\t\t\tself.PlayerHp = self.PlayerHp + r.value\n\t\t\tif self.PlayerHp > self.PlayerMaxHp then\n\t\t\t\tself.PlayerHp = self.PlayerMaxHp\n\t\t\tend\n\t\telseif r.effect == \"gold\" then\n\t\t\tself.Gold = self.Gold + r.value\n\t\tend\n\tend\nend",
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"Scope": 2,
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"ExecSpace": 6,
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"Attributes": [],
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"Name": "ApplyRelics"
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},
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{
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"Return": {
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"Type": "void",
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"DefaultValue": null,
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"SyncDirection": 0,
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"Attributes": [],
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"Name": null
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},
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"Arguments": [
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{
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"Type": "string",
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"DefaultValue": null,
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"SyncDirection": 0,
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"Attributes": [],
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"Name": "id"
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}
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],
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"Code": "if self.RunRelics == nil then\n\tself.RunRelics = {}\nend\ntable.insert(self.RunRelics, id)\nself:RenderRelics()",
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"Scope": 2,
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"ExecSpace": 6,
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"Attributes": [],
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"Name": "AddRelic"
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},
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{
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"Return": {
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"Type": "void",
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"DefaultValue": null,
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"SyncDirection": 0,
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"Attributes": [],
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"Name": null
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},
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"Arguments": [],
|
||||
"Code": "local names = \"\"\nif self.RunRelics ~= nil then\n\tfor i = 1, #self.RunRelics do\n\t\tlocal r = self.Relics[self.RunRelics[i]]\n\t\tif r ~= nil then\n\t\t\tif names == \"\" then\n\t\t\t\tnames = r.name\n\t\t\telse\n\t\t\t\tnames = names .. \", \" .. r.name\n\t\t\tend\n\t\tend\n\tend\nend\nif names == \"\" then\n\tnames = \"없음\"\nend\nself:SetText(\"/ui/DefaultGroup/CombatHud/Relics\", \"유물: \" .. names)",
|
||||
"Scope": 2,
|
||||
"ExecSpace": 6,
|
||||
"Attributes": [],
|
||||
"Name": "RenderRelics"
|
||||
},
|
||||
{
|
||||
"Return": {
|
||||
"Type": "void",
|
||||
@@ -876,7 +972,7 @@
|
||||
"Name": null
|
||||
},
|
||||
"Arguments": [],
|
||||
"Code": "local pool = {}\nfor cid, _ in pairs(self.Cards) do\n\ttable.insert(pool, cid)\nend\nself.ShopChoices = {}\nself.ShopBought = { false, false, false }\nfor i = 1, 3 do\n\tself.ShopChoices[i] = pool[math.random(1, #pool)]\nend\nself:RenderShop()\nlocal hud = _EntityService:GetEntityByPath(\"/ui/DefaultGroup/ShopHud\")\nif hud ~= nil then\n\thud.Enable = true\nend",
|
||||
"Code": "local pool = {}\nfor cid, _ in pairs(self.Cards) do\n\ttable.insert(pool, cid)\nend\nself.ShopChoices = {}\nself.ShopBought = { false, false, false }\nfor i = 1, 3 do\n\tself.ShopChoices[i] = pool[math.random(1, #pool)]\nend\nself.ShopRelic = self.RelicPool[math.random(1, #self.RelicPool)]\nself.ShopRelicBought = false\nself:RenderShop()\nlocal hud = _EntityService:GetEntityByPath(\"/ui/DefaultGroup/ShopHud\")\nif hud ~= nil then\n\thud.Enable = true\nend",
|
||||
"Scope": 2,
|
||||
"ExecSpace": 6,
|
||||
"Attributes": [],
|
||||
@@ -891,12 +987,27 @@
|
||||
"Name": null
|
||||
},
|
||||
"Arguments": [],
|
||||
"Code": "self:SetText(\"/ui/DefaultGroup/ShopHud/Gold\", \"골드 \" .. string.format(\"%d\", self.Gold))\nfor i = 1, 3 do\n\tlocal cid = self.ShopChoices[i]\n\tlocal c = self.Cards[cid]\n\tlocal base = \"/ui/DefaultGroup/ShopHud/Card\" .. tostring(i)\n\tif c ~= nil then\n\t\tself:SetText(base .. \"/Name\", c.name)\n\t\tself:SetText(base .. \"/Cost\", tostring(c.cost))\n\t\tself:SetText(base .. \"/Desc\", c.desc)\n\t\tself:SetText(base .. \"/Price\", string.format(\"%d\", 30) .. \" 골드\")\n\t\tlocal e = _EntityService:GetEntityByPath(base)\n\t\tif e ~= nil and e.SpriteGUIRendererComponent ~= nil then\n\t\t\tif self.ShopBought[i] == true then\n\t\t\t\te.SpriteGUIRendererComponent.Color = Color(0.2, 0.22, 0.26, 0.6)\n\t\t\telseif c.kind == \"Attack\" then\n\t\t\t\te.SpriteGUIRendererComponent.Color = Color(0.86, 0.42, 0.38, 1)\n\t\t\telseif c.kind == \"Skill\" then\n\t\t\t\te.SpriteGUIRendererComponent.Color = Color(0.42, 0.55, 0.85, 1)\n\t\t\telse\n\t\t\t\te.SpriteGUIRendererComponent.Color = Color(0.46, 0.68, 0.52, 1)\n\t\t\tend\n\t\tend\n\tend\nend",
|
||||
"Code": "self:SetText(\"/ui/DefaultGroup/ShopHud/Gold\", \"골드 \" .. string.format(\"%d\", self.Gold))\nfor i = 1, 3 do\n\tlocal cid = self.ShopChoices[i]\n\tlocal c = self.Cards[cid]\n\tlocal base = \"/ui/DefaultGroup/ShopHud/Card\" .. tostring(i)\n\tif c ~= nil then\n\t\tself:SetText(base .. \"/Name\", c.name)\n\t\tself:SetText(base .. \"/Cost\", tostring(c.cost))\n\t\tself:SetText(base .. \"/Desc\", c.desc)\n\t\tself:SetText(base .. \"/Price\", string.format(\"%d\", 30) .. \" 골드\")\n\t\tlocal e = _EntityService:GetEntityByPath(base)\n\t\tif e ~= nil and e.SpriteGUIRendererComponent ~= nil then\n\t\t\tif self.ShopBought[i] == true then\n\t\t\t\te.SpriteGUIRendererComponent.Color = Color(0.2, 0.22, 0.26, 0.6)\n\t\t\telseif c.kind == \"Attack\" then\n\t\t\t\te.SpriteGUIRendererComponent.Color = Color(0.86, 0.42, 0.38, 1)\n\t\t\telseif c.kind == \"Skill\" then\n\t\t\t\te.SpriteGUIRendererComponent.Color = Color(0.42, 0.55, 0.85, 1)\n\t\t\telse\n\t\t\t\te.SpriteGUIRendererComponent.Color = Color(0.46, 0.68, 0.52, 1)\n\t\t\tend\n\t\tend\n\tend\nend\nlocal rr = self.Relics[self.ShopRelic]\nif rr ~= nil then\n\tself:SetText(\"/ui/DefaultGroup/ShopHud/Relic/Label\", rr.name .. \" — \" .. rr.desc)\n\tself:SetText(\"/ui/DefaultGroup/ShopHud/Relic/Price\", string.format(\"%d\", 60) .. \" 골드\")\n\tlocal re = _EntityService:GetEntityByPath(\"/ui/DefaultGroup/ShopHud/Relic\")\n\tif re ~= nil and re.SpriteGUIRendererComponent ~= nil then\n\t\tif self.ShopRelicBought == true then\n\t\t\tre.SpriteGUIRendererComponent.Color = Color(0.2, 0.22, 0.26, 0.6)\n\t\telse\n\t\t\tre.SpriteGUIRendererComponent.Color = Color(0.7, 0.55, 0.85, 1)\n\t\tend\n\tend\nend",
|
||||
"Scope": 2,
|
||||
"ExecSpace": 6,
|
||||
"Attributes": [],
|
||||
"Name": "RenderShop"
|
||||
},
|
||||
{
|
||||
"Return": {
|
||||
"Type": "void",
|
||||
"DefaultValue": null,
|
||||
"SyncDirection": 0,
|
||||
"Attributes": [],
|
||||
"Name": null
|
||||
},
|
||||
"Arguments": [],
|
||||
"Code": "if self.ShopRelicBought == true then\n\treturn\nend\nif self.Gold < 60 then\n\treturn\nend\nself.Gold = self.Gold - 60\nself:AddRelic(self.ShopRelic)\nself.ShopRelicBought = true\nself:RenderShop()\nself:RenderRun()",
|
||||
"Scope": 2,
|
||||
"ExecSpace": 6,
|
||||
"Attributes": [],
|
||||
"Name": "BuyRelic"
|
||||
},
|
||||
{
|
||||
"Return": {
|
||||
"Type": "void",
|
||||
|
||||
10
data/relics.json
Normal file
10
data/relics.json
Normal file
@@ -0,0 +1,10 @@
|
||||
{
|
||||
"relics": {
|
||||
"ironHeart": { "name": "강철 심장", "desc": "전투 시작 시 방어도 +6", "hook": "combatStart", "effect": "block", "value": 6 },
|
||||
"energyCore": { "name": "에너지 코어", "desc": "턴 시작 시 에너지 +1", "hook": "turnStart", "effect": "energy", "value": 1 },
|
||||
"vampire": { "name": "흡혈 송곳니", "desc": "공격 카드 사용 시 HP +1", "hook": "cardPlayed", "effect": "healOnAttack", "value": 1 },
|
||||
"goldIdol": { "name": "황금 우상", "desc": "전투 승리 시 골드 +10", "hook": "combatReward", "effect": "gold", "value": 10 }
|
||||
},
|
||||
"startingRelic": "ironHeart",
|
||||
"relicPool": ["energyCore", "vampire", "goldIdol"]
|
||||
}
|
||||
@@ -26,6 +26,17 @@ for (const [id, n] of Object.entries(MAP.nodes)) {
|
||||
}
|
||||
const MAX_ROW = Math.max(...Object.values(MAP.nodes).map((n) => n.row));
|
||||
|
||||
const RELICS = JSON.parse(readFileSync('data/relics.json', 'utf8'));
|
||||
if (!RELICS.relics[RELICS.startingRelic]) throw new Error(`[gen-slaydeck] startingRelic 없음: ${RELICS.startingRelic}`);
|
||||
for (const id of RELICS.relicPool) {
|
||||
if (!RELICS.relics[id]) throw new Error(`[gen-slaydeck] relicPool에 없는 유물 id: ${id}`);
|
||||
}
|
||||
function luaRelicsTable(relics) {
|
||||
const lines = Object.entries(relics).map(([id, r]) =>
|
||||
`\t${id} = { name = ${luaStr(r.name)}, desc = ${luaStr(r.desc)}, hook = ${luaStr(r.hook)}, effect = ${luaStr(r.effect)}, value = ${r.value} },`);
|
||||
return `self.Relics = {\n${lines.join('\n')}\n}`;
|
||||
}
|
||||
|
||||
function luaIntentsArray(intents) {
|
||||
return '{ ' + intents.map((it) => `{ kind = ${luaStr(it.kind)}, value = ${it.value} }`).join(', ') + ' }';
|
||||
}
|
||||
@@ -501,6 +512,19 @@ function upsertUi() {
|
||||
],
|
||||
}));
|
||||
}
|
||||
combat.push(entity({
|
||||
id: guid('cmb', cmbN++),
|
||||
path: '/ui/DefaultGroup/CombatHud/Relics',
|
||||
modelId: 'uitext',
|
||||
entryId: 'UIText',
|
||||
componentNames: 'MOD.Core.UITransformComponent,MOD.Core.SpriteGUIRendererComponent,MOD.Core.TextComponent',
|
||||
displayOrder: 9,
|
||||
components: [
|
||||
transform({ parentW: 1920, parentH: 1080, anchor: { x: 0.5, y: 0.5 }, pivot: { x: 0.5, y: 0.5 }, size: { x: 1000, y: 40 }, pos: { x: 0, y: 430 } }),
|
||||
sprite({ color: TRANSPARENT }),
|
||||
text({ value: '유물: 없음', fontSize: 22, bold: true, color: { r: 0.8, g: 0.7, b: 0.95, a: 1 }, alignment: 4 }),
|
||||
],
|
||||
}));
|
||||
const result = entity({
|
||||
id: guid('cmb', cmbN++),
|
||||
path: '/ui/DefaultGroup/CombatHud/Result',
|
||||
@@ -740,6 +764,45 @@ function upsertUi() {
|
||||
}));
|
||||
}
|
||||
}
|
||||
shop.push(entity({
|
||||
id: guid('shp', shpN++),
|
||||
path: '/ui/DefaultGroup/ShopHud/Relic',
|
||||
modelId: 'uisprite',
|
||||
entryId: 'UISprite',
|
||||
componentNames: 'MOD.Core.UITransformComponent,MOD.Core.SpriteGUIRendererComponent,MOD.Core.ButtonComponent',
|
||||
displayOrder: 9,
|
||||
components: [
|
||||
transform({ parentW: 1920, parentH: 1080, anchor: { x: 0.5, y: 0.5 }, pivot: { x: 0.5, y: 0.5 }, size: { x: 560, y: 76 }, pos: { x: 0, y: -190 } }),
|
||||
sprite({ color: { r: 0.7, g: 0.55, b: 0.85, a: 1 }, type: 1, raycast: true }),
|
||||
button(),
|
||||
],
|
||||
}));
|
||||
shop.push(entity({
|
||||
id: guid('shp', shpN++),
|
||||
path: '/ui/DefaultGroup/ShopHud/Relic/Label',
|
||||
modelId: 'uitext',
|
||||
entryId: 'UIText',
|
||||
componentNames: 'MOD.Core.UITransformComponent,MOD.Core.SpriteGUIRendererComponent,MOD.Core.TextComponent',
|
||||
displayOrder: 0,
|
||||
components: [
|
||||
transform({ parentW: 560, parentH: 76, anchor: { x: 0.5, y: 0.5 }, pivot: { x: 0.5, y: 0.5 }, size: { x: 540, y: 40 }, pos: { x: 0, y: 12 } }),
|
||||
sprite({ color: TRANSPARENT }),
|
||||
text({ value: '유물', fontSize: 22, bold: true, color: { r: 1, g: 1, b: 1, a: 1 }, alignment: 4 }),
|
||||
],
|
||||
}));
|
||||
shop.push(entity({
|
||||
id: guid('shp', shpN++),
|
||||
path: '/ui/DefaultGroup/ShopHud/Relic/Price',
|
||||
modelId: 'uitext',
|
||||
entryId: 'UIText',
|
||||
componentNames: 'MOD.Core.UITransformComponent,MOD.Core.SpriteGUIRendererComponent,MOD.Core.TextComponent',
|
||||
displayOrder: 1,
|
||||
components: [
|
||||
transform({ parentW: 560, parentH: 76, anchor: { x: 0.5, y: 0.5 }, pivot: { x: 0.5, y: 0.5 }, size: { x: 540, y: 30 }, pos: { x: 0, y: -22 } }),
|
||||
sprite({ color: TRANSPARENT }),
|
||||
text({ value: '60 골드', fontSize: 20, bold: true, color: { r: 0.98, g: 0.85, b: 0.4, a: 1 }, alignment: 4 }),
|
||||
],
|
||||
}));
|
||||
shop.push(entity({
|
||||
id: guid('shp', shpN++),
|
||||
path: '/ui/DefaultGroup/ShopHud/Leave',
|
||||
@@ -871,6 +934,7 @@ function writeCodeblocks() {
|
||||
const GOLD_PER_WIN = 15;
|
||||
const CARD_PRICE = 30;
|
||||
const REST_HEAL = 30;
|
||||
const RELIC_PRICE = 60;
|
||||
const combat = codeblock('SlayDeckController', 'SlayDeckController', [
|
||||
prop('any', 'DrawPile'),
|
||||
prop('any', 'DiscardPile'),
|
||||
@@ -904,6 +968,11 @@ function writeCodeblocks() {
|
||||
prop('string', 'CurrentEnemyId', '""'),
|
||||
prop('any', 'ShopChoices'),
|
||||
prop('any', 'ShopBought'),
|
||||
prop('any', 'Relics'),
|
||||
prop('any', 'RunRelics'),
|
||||
prop('any', 'RelicPool'),
|
||||
prop('string', 'ShopRelic', '""'),
|
||||
prop('boolean', 'ShopRelicBought', 'false'),
|
||||
], [
|
||||
method('OnBeginPlay', `self:StartRun()`),
|
||||
method('StartRun', `self.PlayerMaxHp = 80
|
||||
@@ -913,12 +982,16 @@ self.Floor = 0
|
||||
self.RunLength = ${MAX_ROW}
|
||||
self.RunDeck = { ${CARDS.starterDeck.map(luaStr).join(', ')} }
|
||||
self.RunActive = true
|
||||
self.RunRelics = {}
|
||||
${luaRelicsTable(RELICS.relics)}
|
||||
self.RelicPool = { ${RELICS.relicPool.map(luaStr).join(', ')} }
|
||||
${luaEnemiesTable(ENEMIES.enemies)}
|
||||
${luaMapNodesTable(MAP.nodes)}
|
||||
${luaStartArray(MAP.start)}
|
||||
self.CurrentNodeId = ""
|
||||
self.CurrentEnemyId = ""
|
||||
self:BindButtons()
|
||||
self:AddRelic("${RELICS.startingRelic}")
|
||||
self:ShowMap()`),
|
||||
method('StartCombat', `self.MaxEnergy = 3
|
||||
self.Turn = 0
|
||||
@@ -944,7 +1017,9 @@ for i = 1, #self.RunDeck do
|
||||
end
|
||||
self:Shuffle(self.DrawPile)
|
||||
self:RenderCombat()
|
||||
self:StartPlayerTurn()`),
|
||||
self:StartPlayerTurn()
|
||||
self:ApplyRelics("combatStart")
|
||||
self:RenderCombat()`),
|
||||
method('Shuffle', `if list == nil then
|
||||
\treturn
|
||||
end
|
||||
@@ -994,12 +1069,17 @@ local shopLeave = _EntityService:GetEntityByPath("/ui/DefaultGroup/ShopHud/Leave
|
||||
if shopLeave ~= nil and shopLeave.ButtonComponent ~= nil then
|
||||
shopLeave:ConnectEvent(ButtonClickEvent, function() self:LeaveNode() end)
|
||||
end
|
||||
local shopRelic = _EntityService:GetEntityByPath("/ui/DefaultGroup/ShopHud/Relic")
|
||||
if shopRelic ~= nil and shopRelic.ButtonComponent ~= nil then
|
||||
shopRelic:ConnectEvent(ButtonClickEvent, function() self:BuyRelic() end)
|
||||
end
|
||||
local restLeave = _EntityService:GetEntityByPath("/ui/DefaultGroup/RestHud/Leave")
|
||||
if restLeave ~= nil and restLeave.ButtonComponent ~= nil then
|
||||
restLeave:ConnectEvent(ButtonClickEvent, function() self:LeaveNode() end)
|
||||
end`),
|
||||
method('StartPlayerTurn', `self.Turn = self.Turn + 1
|
||||
self.Energy = self.MaxEnergy
|
||||
self:ApplyRelics("turnStart")
|
||||
self.PlayerBlock = 0
|
||||
self:DrawCards(5)
|
||||
self:RenderHand(true)
|
||||
@@ -1131,6 +1211,7 @@ if c.kind == "Attack" then
|
||||
if c.damage ~= nil then
|
||||
self:DealDamageToEnemy(c.damage)
|
||||
end
|
||||
self:ApplyRelics("cardPlayed")
|
||||
elseif c.kind == "Skill" then
|
||||
if c.block ~= nil then
|
||||
self.PlayerBlock = self.PlayerBlock + c.block
|
||||
@@ -1180,8 +1261,12 @@ self:RenderCombat()`),
|
||||
method('CheckCombatEnd', `if self.EnemyHp <= 0 then
|
||||
self.CombatOver = true
|
||||
self.Gold = self.Gold + ${GOLD_PER_WIN}
|
||||
self:ApplyRelics("combatReward")
|
||||
self:RenderRun()
|
||||
local node = self.MapNodes[self.CurrentNodeId]
|
||||
if node ~= nil and node.type == "elite" then
|
||||
self:AddRelic(self.RelicPool[math.random(1, #self.RelicPool)])
|
||||
end
|
||||
if node ~= nil and node.type == "boss" then
|
||||
self:ShowResult("런 클리어!")
|
||||
self.RunActive = false
|
||||
@@ -1264,6 +1349,48 @@ if hud ~= nil then
|
||||
hud.Enable = false
|
||||
end
|
||||
self:ShowMap()`, [{ Type: 'number', DefaultValue: null, SyncDirection: 0, Attributes: [], Name: 'slot' }]),
|
||||
method('ApplyRelics', `if self.RunRelics == nil then
|
||||
return
|
||||
end
|
||||
for i = 1, #self.RunRelics do
|
||||
local r = self.Relics[self.RunRelics[i]]
|
||||
if r ~= nil and r.hook == hook then
|
||||
if r.effect == "block" then
|
||||
self.PlayerBlock = self.PlayerBlock + r.value
|
||||
elseif r.effect == "energy" then
|
||||
self.Energy = self.Energy + r.value
|
||||
elseif r.effect == "healOnAttack" then
|
||||
self.PlayerHp = self.PlayerHp + r.value
|
||||
if self.PlayerHp > self.PlayerMaxHp then
|
||||
self.PlayerHp = self.PlayerMaxHp
|
||||
end
|
||||
elseif r.effect == "gold" then
|
||||
self.Gold = self.Gold + r.value
|
||||
end
|
||||
end
|
||||
end`, [{ Type: 'string', DefaultValue: null, SyncDirection: 0, Attributes: [], Name: 'hook' }]),
|
||||
method('AddRelic', `if self.RunRelics == nil then
|
||||
self.RunRelics = {}
|
||||
end
|
||||
table.insert(self.RunRelics, id)
|
||||
self:RenderRelics()`, [{ Type: 'string', DefaultValue: null, SyncDirection: 0, Attributes: [], Name: 'id' }]),
|
||||
method('RenderRelics', `local names = ""
|
||||
if self.RunRelics ~= nil then
|
||||
for i = 1, #self.RunRelics do
|
||||
local r = self.Relics[self.RunRelics[i]]
|
||||
if r ~= nil then
|
||||
if names == "" then
|
||||
names = r.name
|
||||
else
|
||||
names = names .. ", " .. r.name
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
if names == "" then
|
||||
names = "없음"
|
||||
end
|
||||
self:SetText("/ui/DefaultGroup/CombatHud/Relics", "유물: " .. names)`),
|
||||
method('ShowMap', `self:RenderMap()
|
||||
local hud = _EntityService:GetEntityByPath("/ui/DefaultGroup/MapHud")
|
||||
if hud ~= nil then
|
||||
@@ -1330,6 +1457,8 @@ self.ShopBought = { false, false, false }
|
||||
for i = 1, 3 do
|
||||
self.ShopChoices[i] = pool[math.random(1, #pool)]
|
||||
end
|
||||
self.ShopRelic = self.RelicPool[math.random(1, #self.RelicPool)]
|
||||
self.ShopRelicBought = false
|
||||
self:RenderShop()
|
||||
local hud = _EntityService:GetEntityByPath("/ui/DefaultGroup/ShopHud")
|
||||
if hud ~= nil then
|
||||
@@ -1358,7 +1487,31 @@ for i = 1, 3 do
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
local rr = self.Relics[self.ShopRelic]
|
||||
if rr ~= nil then
|
||||
self:SetText("/ui/DefaultGroup/ShopHud/Relic/Label", rr.name .. " — " .. rr.desc)
|
||||
self:SetText("/ui/DefaultGroup/ShopHud/Relic/Price", string.format("%d", ${RELIC_PRICE}) .. " 골드")
|
||||
local re = _EntityService:GetEntityByPath("/ui/DefaultGroup/ShopHud/Relic")
|
||||
if re ~= nil and re.SpriteGUIRendererComponent ~= nil then
|
||||
if self.ShopRelicBought == true then
|
||||
re.SpriteGUIRendererComponent.Color = Color(0.2, 0.22, 0.26, 0.6)
|
||||
else
|
||||
re.SpriteGUIRendererComponent.Color = Color(0.7, 0.55, 0.85, 1)
|
||||
end
|
||||
end
|
||||
end`),
|
||||
method('BuyRelic', `if self.ShopRelicBought == true then
|
||||
return
|
||||
end
|
||||
if self.Gold < ${RELIC_PRICE} then
|
||||
return
|
||||
end
|
||||
self.Gold = self.Gold - ${RELIC_PRICE}
|
||||
self:AddRelic(self.ShopRelic)
|
||||
self.ShopRelicBought = true
|
||||
self:RenderShop()
|
||||
self:RenderRun()`),
|
||||
method('BuyCard', `if self.ShopBought == nil or self.ShopBought[slot] == true then
|
||||
return
|
||||
end
|
||||
|
||||
@@ -8493,6 +8493,194 @@
|
||||
},
|
||||
{
|
||||
"id": "0cb0000b-0000-4000-8000-00000cb0000b",
|
||||
"path": "/ui/DefaultGroup/CombatHud/Relics",
|
||||
"componentNames": "MOD.Core.UITransformComponent,MOD.Core.SpriteGUIRendererComponent,MOD.Core.TextComponent",
|
||||
"jsonString": {
|
||||
"name": "Relics",
|
||||
"path": "/ui/DefaultGroup/CombatHud/Relics",
|
||||
"nameEditable": true,
|
||||
"enable": true,
|
||||
"visible": true,
|
||||
"localize": true,
|
||||
"displayOrder": 9,
|
||||
"pathConstraints": "////",
|
||||
"revision": 1,
|
||||
"origin": {
|
||||
"type": "Model",
|
||||
"entry_id": "UIText",
|
||||
"sub_entity_id": null,
|
||||
"root_entity_id": null,
|
||||
"replaced_model_id": null
|
||||
},
|
||||
"modelId": "uitext",
|
||||
"@components": [
|
||||
{
|
||||
"@type": "MOD.Core.UITransformComponent",
|
||||
"ActivePlatform": 255,
|
||||
"AlignmentOption": 0,
|
||||
"AnchorsMax": {
|
||||
"x": 0.5,
|
||||
"y": 0.5
|
||||
},
|
||||
"AnchorsMin": {
|
||||
"x": 0.5,
|
||||
"y": 0.5
|
||||
},
|
||||
"MobileOnly": false,
|
||||
"OffsetMax": {
|
||||
"x": 500,
|
||||
"y": 450
|
||||
},
|
||||
"OffsetMin": {
|
||||
"x": -500,
|
||||
"y": 410
|
||||
},
|
||||
"Pivot": {
|
||||
"x": 0.5,
|
||||
"y": 0.5
|
||||
},
|
||||
"RectSize": {
|
||||
"x": 1000,
|
||||
"y": 40
|
||||
},
|
||||
"UIMode": 1,
|
||||
"UIScale": {
|
||||
"x": 1,
|
||||
"y": 1,
|
||||
"z": 1
|
||||
},
|
||||
"UIVersion": 2,
|
||||
"anchoredPosition": {
|
||||
"x": 0,
|
||||
"y": 430
|
||||
},
|
||||
"Position": {
|
||||
"x": 0,
|
||||
"y": 430,
|
||||
"z": 0
|
||||
},
|
||||
"QuaternionRotation": {
|
||||
"x": 0,
|
||||
"y": 0,
|
||||
"z": 0,
|
||||
"w": 1
|
||||
},
|
||||
"Scale": {
|
||||
"x": 1,
|
||||
"y": 1,
|
||||
"z": 1
|
||||
},
|
||||
"Enable": true
|
||||
},
|
||||
{
|
||||
"@type": "MOD.Core.SpriteGUIRendererComponent",
|
||||
"AnimClipPlayType": 0,
|
||||
"EndFrameIndex": 2147483647,
|
||||
"ImageRUID": {
|
||||
"DataId": ""
|
||||
},
|
||||
"LocalPosition": {
|
||||
"x": 0,
|
||||
"y": 0
|
||||
},
|
||||
"LocalScale": {
|
||||
"x": 1,
|
||||
"y": 1
|
||||
},
|
||||
"OverrideSorting": false,
|
||||
"PlayRate": 1,
|
||||
"PreserveSprite": 0,
|
||||
"StartFrameIndex": 0,
|
||||
"Color": {
|
||||
"r": 0,
|
||||
"g": 0,
|
||||
"b": 0,
|
||||
"a": 0
|
||||
},
|
||||
"DropShadow": false,
|
||||
"DropShadowAngle": 30,
|
||||
"DropShadowColor": {
|
||||
"r": 0,
|
||||
"g": 0,
|
||||
"b": 0,
|
||||
"a": 0.72
|
||||
},
|
||||
"DropShadowDistance": 32,
|
||||
"FillAmount": 1,
|
||||
"FillCenter": true,
|
||||
"FillClockWise": true,
|
||||
"FillMethod": 0,
|
||||
"FillOrigin": 0,
|
||||
"FlipX": false,
|
||||
"FlipY": false,
|
||||
"FrameColumn": 1,
|
||||
"FrameRate": 0,
|
||||
"FrameRow": 1,
|
||||
"Outline": false,
|
||||
"OutlineColor": {
|
||||
"r": 0,
|
||||
"g": 0,
|
||||
"b": 0,
|
||||
"a": 1
|
||||
},
|
||||
"OutlineWidth": 3,
|
||||
"RaycastTarget": false,
|
||||
"Type": 1,
|
||||
"Enable": true
|
||||
},
|
||||
{
|
||||
"@type": "MOD.Core.TextComponent",
|
||||
"Alignment": 4,
|
||||
"Bold": true,
|
||||
"DropShadow": false,
|
||||
"DropShadowAngle": 30,
|
||||
"DropShadowColor": {
|
||||
"r": 0,
|
||||
"g": 0,
|
||||
"b": 0,
|
||||
"a": 0.72
|
||||
},
|
||||
"DropShadowDistance": 32,
|
||||
"Font": 0,
|
||||
"FontColor": {
|
||||
"r": 0.8,
|
||||
"g": 0.7,
|
||||
"b": 0.95,
|
||||
"a": 1
|
||||
},
|
||||
"FontSize": 22,
|
||||
"MaxSize": 22,
|
||||
"MinSize": 8,
|
||||
"OutlineColor": {
|
||||
"r": 0.08,
|
||||
"g": 0.08,
|
||||
"b": 0.08,
|
||||
"a": 1
|
||||
},
|
||||
"OutlineDistance": {
|
||||
"x": 1,
|
||||
"y": -1
|
||||
},
|
||||
"OutlineWidth": 1,
|
||||
"Overflow": 0,
|
||||
"OverrideSorting": false,
|
||||
"Padding": {
|
||||
"left": 0,
|
||||
"right": 0,
|
||||
"top": 0,
|
||||
"bottom": 0
|
||||
},
|
||||
"SizeFit": false,
|
||||
"Text": "유물: 없음",
|
||||
"UseOutLine": true,
|
||||
"Enable": true
|
||||
}
|
||||
],
|
||||
"@version": 1
|
||||
}
|
||||
},
|
||||
{
|
||||
"id": "0cb0000c-0000-4000-8000-00000cb0000c",
|
||||
"path": "/ui/DefaultGroup/CombatHud/Result",
|
||||
"componentNames": "MOD.Core.UITransformComponent,MOD.Core.SpriteGUIRendererComponent,MOD.Core.TextComponent",
|
||||
"jsonString": {
|
||||
@@ -17799,6 +17987,570 @@
|
||||
},
|
||||
{
|
||||
"id": "0ce00012-0000-4000-8000-00000ce00012",
|
||||
"path": "/ui/DefaultGroup/ShopHud/Relic",
|
||||
"componentNames": "MOD.Core.UITransformComponent,MOD.Core.SpriteGUIRendererComponent,MOD.Core.ButtonComponent",
|
||||
"jsonString": {
|
||||
"name": "Relic",
|
||||
"path": "/ui/DefaultGroup/ShopHud/Relic",
|
||||
"nameEditable": true,
|
||||
"enable": true,
|
||||
"visible": true,
|
||||
"localize": true,
|
||||
"displayOrder": 9,
|
||||
"pathConstraints": "////",
|
||||
"revision": 1,
|
||||
"origin": {
|
||||
"type": "Model",
|
||||
"entry_id": "UISprite",
|
||||
"sub_entity_id": null,
|
||||
"root_entity_id": null,
|
||||
"replaced_model_id": null
|
||||
},
|
||||
"modelId": "uisprite",
|
||||
"@components": [
|
||||
{
|
||||
"@type": "MOD.Core.UITransformComponent",
|
||||
"ActivePlatform": 255,
|
||||
"AlignmentOption": 0,
|
||||
"AnchorsMax": {
|
||||
"x": 0.5,
|
||||
"y": 0.5
|
||||
},
|
||||
"AnchorsMin": {
|
||||
"x": 0.5,
|
||||
"y": 0.5
|
||||
},
|
||||
"MobileOnly": false,
|
||||
"OffsetMax": {
|
||||
"x": 280,
|
||||
"y": -152
|
||||
},
|
||||
"OffsetMin": {
|
||||
"x": -280,
|
||||
"y": -228
|
||||
},
|
||||
"Pivot": {
|
||||
"x": 0.5,
|
||||
"y": 0.5
|
||||
},
|
||||
"RectSize": {
|
||||
"x": 560,
|
||||
"y": 76
|
||||
},
|
||||
"UIMode": 1,
|
||||
"UIScale": {
|
||||
"x": 1,
|
||||
"y": 1,
|
||||
"z": 1
|
||||
},
|
||||
"UIVersion": 2,
|
||||
"anchoredPosition": {
|
||||
"x": 0,
|
||||
"y": -190
|
||||
},
|
||||
"Position": {
|
||||
"x": 0,
|
||||
"y": -190,
|
||||
"z": 0
|
||||
},
|
||||
"QuaternionRotation": {
|
||||
"x": 0,
|
||||
"y": 0,
|
||||
"z": 0,
|
||||
"w": 1
|
||||
},
|
||||
"Scale": {
|
||||
"x": 1,
|
||||
"y": 1,
|
||||
"z": 1
|
||||
},
|
||||
"Enable": true
|
||||
},
|
||||
{
|
||||
"@type": "MOD.Core.SpriteGUIRendererComponent",
|
||||
"AnimClipPlayType": 0,
|
||||
"EndFrameIndex": 2147483647,
|
||||
"ImageRUID": {
|
||||
"DataId": ""
|
||||
},
|
||||
"LocalPosition": {
|
||||
"x": 0,
|
||||
"y": 0
|
||||
},
|
||||
"LocalScale": {
|
||||
"x": 1,
|
||||
"y": 1
|
||||
},
|
||||
"OverrideSorting": false,
|
||||
"PlayRate": 1,
|
||||
"PreserveSprite": 0,
|
||||
"StartFrameIndex": 0,
|
||||
"Color": {
|
||||
"r": 0.7,
|
||||
"g": 0.55,
|
||||
"b": 0.85,
|
||||
"a": 1
|
||||
},
|
||||
"DropShadow": false,
|
||||
"DropShadowAngle": 30,
|
||||
"DropShadowColor": {
|
||||
"r": 0,
|
||||
"g": 0,
|
||||
"b": 0,
|
||||
"a": 0.72
|
||||
},
|
||||
"DropShadowDistance": 32,
|
||||
"FillAmount": 1,
|
||||
"FillCenter": true,
|
||||
"FillClockWise": true,
|
||||
"FillMethod": 0,
|
||||
"FillOrigin": 0,
|
||||
"FlipX": false,
|
||||
"FlipY": false,
|
||||
"FrameColumn": 1,
|
||||
"FrameRate": 0,
|
||||
"FrameRow": 1,
|
||||
"Outline": false,
|
||||
"OutlineColor": {
|
||||
"r": 0,
|
||||
"g": 0,
|
||||
"b": 0,
|
||||
"a": 1
|
||||
},
|
||||
"OutlineWidth": 3,
|
||||
"RaycastTarget": true,
|
||||
"Type": 1,
|
||||
"Enable": true
|
||||
},
|
||||
{
|
||||
"@type": "MOD.Core.ButtonComponent",
|
||||
"Colors": {
|
||||
"NormalColor": {
|
||||
"r": 1,
|
||||
"g": 1,
|
||||
"b": 1,
|
||||
"a": 1
|
||||
},
|
||||
"HighlightedColor": {
|
||||
"r": 0.9607843,
|
||||
"g": 0.9607843,
|
||||
"b": 0.9607843,
|
||||
"a": 1
|
||||
},
|
||||
"PressedColor": {
|
||||
"r": 0.784313738,
|
||||
"g": 0.784313738,
|
||||
"b": 0.784313738,
|
||||
"a": 1
|
||||
},
|
||||
"SelectedColor": {
|
||||
"r": 0.9607843,
|
||||
"g": 0.9607843,
|
||||
"b": 0.9607843,
|
||||
"a": 1
|
||||
},
|
||||
"DisabledColor": {
|
||||
"r": 0.784313738,
|
||||
"g": 0.784313738,
|
||||
"b": 0.784313738,
|
||||
"a": 0.5019608
|
||||
},
|
||||
"ColorMultiplier": 1,
|
||||
"FadeDuration": 0.1
|
||||
},
|
||||
"ImageRUIDs": {
|
||||
"HighlightedSprite": null,
|
||||
"PressedSprite": null,
|
||||
"SelectedSprite": null,
|
||||
"DisabledSprite": null
|
||||
},
|
||||
"KeyCode": 0,
|
||||
"OverrideSorting": false,
|
||||
"Transition": 1,
|
||||
"Enable": true
|
||||
}
|
||||
],
|
||||
"@version": 1
|
||||
}
|
||||
},
|
||||
{
|
||||
"id": "0ce00013-0000-4000-8000-00000ce00013",
|
||||
"path": "/ui/DefaultGroup/ShopHud/Relic/Label",
|
||||
"componentNames": "MOD.Core.UITransformComponent,MOD.Core.SpriteGUIRendererComponent,MOD.Core.TextComponent",
|
||||
"jsonString": {
|
||||
"name": "Label",
|
||||
"path": "/ui/DefaultGroup/ShopHud/Relic/Label",
|
||||
"nameEditable": true,
|
||||
"enable": true,
|
||||
"visible": true,
|
||||
"localize": true,
|
||||
"displayOrder": 0,
|
||||
"pathConstraints": "/////",
|
||||
"revision": 1,
|
||||
"origin": {
|
||||
"type": "Model",
|
||||
"entry_id": "UIText",
|
||||
"sub_entity_id": null,
|
||||
"root_entity_id": null,
|
||||
"replaced_model_id": null
|
||||
},
|
||||
"modelId": "uitext",
|
||||
"@components": [
|
||||
{
|
||||
"@type": "MOD.Core.UITransformComponent",
|
||||
"ActivePlatform": 255,
|
||||
"AlignmentOption": 0,
|
||||
"AnchorsMax": {
|
||||
"x": 0.5,
|
||||
"y": 0.5
|
||||
},
|
||||
"AnchorsMin": {
|
||||
"x": 0.5,
|
||||
"y": 0.5
|
||||
},
|
||||
"MobileOnly": false,
|
||||
"OffsetMax": {
|
||||
"x": 270,
|
||||
"y": 32
|
||||
},
|
||||
"OffsetMin": {
|
||||
"x": -270,
|
||||
"y": -8
|
||||
},
|
||||
"Pivot": {
|
||||
"x": 0.5,
|
||||
"y": 0.5
|
||||
},
|
||||
"RectSize": {
|
||||
"x": 540,
|
||||
"y": 40
|
||||
},
|
||||
"UIMode": 1,
|
||||
"UIScale": {
|
||||
"x": 1,
|
||||
"y": 1,
|
||||
"z": 1
|
||||
},
|
||||
"UIVersion": 2,
|
||||
"anchoredPosition": {
|
||||
"x": 0,
|
||||
"y": 12
|
||||
},
|
||||
"Position": {
|
||||
"x": 0,
|
||||
"y": 12,
|
||||
"z": 0
|
||||
},
|
||||
"QuaternionRotation": {
|
||||
"x": 0,
|
||||
"y": 0,
|
||||
"z": 0,
|
||||
"w": 1
|
||||
},
|
||||
"Scale": {
|
||||
"x": 1,
|
||||
"y": 1,
|
||||
"z": 1
|
||||
},
|
||||
"Enable": true
|
||||
},
|
||||
{
|
||||
"@type": "MOD.Core.SpriteGUIRendererComponent",
|
||||
"AnimClipPlayType": 0,
|
||||
"EndFrameIndex": 2147483647,
|
||||
"ImageRUID": {
|
||||
"DataId": ""
|
||||
},
|
||||
"LocalPosition": {
|
||||
"x": 0,
|
||||
"y": 0
|
||||
},
|
||||
"LocalScale": {
|
||||
"x": 1,
|
||||
"y": 1
|
||||
},
|
||||
"OverrideSorting": false,
|
||||
"PlayRate": 1,
|
||||
"PreserveSprite": 0,
|
||||
"StartFrameIndex": 0,
|
||||
"Color": {
|
||||
"r": 0,
|
||||
"g": 0,
|
||||
"b": 0,
|
||||
"a": 0
|
||||
},
|
||||
"DropShadow": false,
|
||||
"DropShadowAngle": 30,
|
||||
"DropShadowColor": {
|
||||
"r": 0,
|
||||
"g": 0,
|
||||
"b": 0,
|
||||
"a": 0.72
|
||||
},
|
||||
"DropShadowDistance": 32,
|
||||
"FillAmount": 1,
|
||||
"FillCenter": true,
|
||||
"FillClockWise": true,
|
||||
"FillMethod": 0,
|
||||
"FillOrigin": 0,
|
||||
"FlipX": false,
|
||||
"FlipY": false,
|
||||
"FrameColumn": 1,
|
||||
"FrameRate": 0,
|
||||
"FrameRow": 1,
|
||||
"Outline": false,
|
||||
"OutlineColor": {
|
||||
"r": 0,
|
||||
"g": 0,
|
||||
"b": 0,
|
||||
"a": 1
|
||||
},
|
||||
"OutlineWidth": 3,
|
||||
"RaycastTarget": false,
|
||||
"Type": 1,
|
||||
"Enable": true
|
||||
},
|
||||
{
|
||||
"@type": "MOD.Core.TextComponent",
|
||||
"Alignment": 4,
|
||||
"Bold": true,
|
||||
"DropShadow": false,
|
||||
"DropShadowAngle": 30,
|
||||
"DropShadowColor": {
|
||||
"r": 0,
|
||||
"g": 0,
|
||||
"b": 0,
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||||
"a": 0.72
|
||||
},
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||||
"DropShadowDistance": 32,
|
||||
"Font": 0,
|
||||
"FontColor": {
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||||
"r": 1,
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||||
"g": 1,
|
||||
"b": 1,
|
||||
"a": 1
|
||||
},
|
||||
"FontSize": 22,
|
||||
"MaxSize": 22,
|
||||
"MinSize": 8,
|
||||
"OutlineColor": {
|
||||
"r": 0.08,
|
||||
"g": 0.08,
|
||||
"b": 0.08,
|
||||
"a": 1
|
||||
},
|
||||
"OutlineDistance": {
|
||||
"x": 1,
|
||||
"y": -1
|
||||
},
|
||||
"OutlineWidth": 1,
|
||||
"Overflow": 0,
|
||||
"OverrideSorting": false,
|
||||
"Padding": {
|
||||
"left": 0,
|
||||
"right": 0,
|
||||
"top": 0,
|
||||
"bottom": 0
|
||||
},
|
||||
"SizeFit": false,
|
||||
"Text": "유물",
|
||||
"UseOutLine": true,
|
||||
"Enable": true
|
||||
}
|
||||
],
|
||||
"@version": 1
|
||||
}
|
||||
},
|
||||
{
|
||||
"id": "0ce00014-0000-4000-8000-00000ce00014",
|
||||
"path": "/ui/DefaultGroup/ShopHud/Relic/Price",
|
||||
"componentNames": "MOD.Core.UITransformComponent,MOD.Core.SpriteGUIRendererComponent,MOD.Core.TextComponent",
|
||||
"jsonString": {
|
||||
"name": "Price",
|
||||
"path": "/ui/DefaultGroup/ShopHud/Relic/Price",
|
||||
"nameEditable": true,
|
||||
"enable": true,
|
||||
"visible": true,
|
||||
"localize": true,
|
||||
"displayOrder": 1,
|
||||
"pathConstraints": "/////",
|
||||
"revision": 1,
|
||||
"origin": {
|
||||
"type": "Model",
|
||||
"entry_id": "UIText",
|
||||
"sub_entity_id": null,
|
||||
"root_entity_id": null,
|
||||
"replaced_model_id": null
|
||||
},
|
||||
"modelId": "uitext",
|
||||
"@components": [
|
||||
{
|
||||
"@type": "MOD.Core.UITransformComponent",
|
||||
"ActivePlatform": 255,
|
||||
"AlignmentOption": 0,
|
||||
"AnchorsMax": {
|
||||
"x": 0.5,
|
||||
"y": 0.5
|
||||
},
|
||||
"AnchorsMin": {
|
||||
"x": 0.5,
|
||||
"y": 0.5
|
||||
},
|
||||
"MobileOnly": false,
|
||||
"OffsetMax": {
|
||||
"x": 270,
|
||||
"y": -7
|
||||
},
|
||||
"OffsetMin": {
|
||||
"x": -270,
|
||||
"y": -37
|
||||
},
|
||||
"Pivot": {
|
||||
"x": 0.5,
|
||||
"y": 0.5
|
||||
},
|
||||
"RectSize": {
|
||||
"x": 540,
|
||||
"y": 30
|
||||
},
|
||||
"UIMode": 1,
|
||||
"UIScale": {
|
||||
"x": 1,
|
||||
"y": 1,
|
||||
"z": 1
|
||||
},
|
||||
"UIVersion": 2,
|
||||
"anchoredPosition": {
|
||||
"x": 0,
|
||||
"y": -22
|
||||
},
|
||||
"Position": {
|
||||
"x": 0,
|
||||
"y": -22,
|
||||
"z": 0
|
||||
},
|
||||
"QuaternionRotation": {
|
||||
"x": 0,
|
||||
"y": 0,
|
||||
"z": 0,
|
||||
"w": 1
|
||||
},
|
||||
"Scale": {
|
||||
"x": 1,
|
||||
"y": 1,
|
||||
"z": 1
|
||||
},
|
||||
"Enable": true
|
||||
},
|
||||
{
|
||||
"@type": "MOD.Core.SpriteGUIRendererComponent",
|
||||
"AnimClipPlayType": 0,
|
||||
"EndFrameIndex": 2147483647,
|
||||
"ImageRUID": {
|
||||
"DataId": ""
|
||||
},
|
||||
"LocalPosition": {
|
||||
"x": 0,
|
||||
"y": 0
|
||||
},
|
||||
"LocalScale": {
|
||||
"x": 1,
|
||||
"y": 1
|
||||
},
|
||||
"OverrideSorting": false,
|
||||
"PlayRate": 1,
|
||||
"PreserveSprite": 0,
|
||||
"StartFrameIndex": 0,
|
||||
"Color": {
|
||||
"r": 0,
|
||||
"g": 0,
|
||||
"b": 0,
|
||||
"a": 0
|
||||
},
|
||||
"DropShadow": false,
|
||||
"DropShadowAngle": 30,
|
||||
"DropShadowColor": {
|
||||
"r": 0,
|
||||
"g": 0,
|
||||
"b": 0,
|
||||
"a": 0.72
|
||||
},
|
||||
"DropShadowDistance": 32,
|
||||
"FillAmount": 1,
|
||||
"FillCenter": true,
|
||||
"FillClockWise": true,
|
||||
"FillMethod": 0,
|
||||
"FillOrigin": 0,
|
||||
"FlipX": false,
|
||||
"FlipY": false,
|
||||
"FrameColumn": 1,
|
||||
"FrameRate": 0,
|
||||
"FrameRow": 1,
|
||||
"Outline": false,
|
||||
"OutlineColor": {
|
||||
"r": 0,
|
||||
"g": 0,
|
||||
"b": 0,
|
||||
"a": 1
|
||||
},
|
||||
"OutlineWidth": 3,
|
||||
"RaycastTarget": false,
|
||||
"Type": 1,
|
||||
"Enable": true
|
||||
},
|
||||
{
|
||||
"@type": "MOD.Core.TextComponent",
|
||||
"Alignment": 4,
|
||||
"Bold": true,
|
||||
"DropShadow": false,
|
||||
"DropShadowAngle": 30,
|
||||
"DropShadowColor": {
|
||||
"r": 0,
|
||||
"g": 0,
|
||||
"b": 0,
|
||||
"a": 0.72
|
||||
},
|
||||
"DropShadowDistance": 32,
|
||||
"Font": 0,
|
||||
"FontColor": {
|
||||
"r": 0.98,
|
||||
"g": 0.85,
|
||||
"b": 0.4,
|
||||
"a": 1
|
||||
},
|
||||
"FontSize": 20,
|
||||
"MaxSize": 20,
|
||||
"MinSize": 8,
|
||||
"OutlineColor": {
|
||||
"r": 0.08,
|
||||
"g": 0.08,
|
||||
"b": 0.08,
|
||||
"a": 1
|
||||
},
|
||||
"OutlineDistance": {
|
||||
"x": 1,
|
||||
"y": -1
|
||||
},
|
||||
"OutlineWidth": 1,
|
||||
"Overflow": 0,
|
||||
"OverrideSorting": false,
|
||||
"Padding": {
|
||||
"left": 0,
|
||||
"right": 0,
|
||||
"top": 0,
|
||||
"bottom": 0
|
||||
},
|
||||
"SizeFit": false,
|
||||
"Text": "60 골드",
|
||||
"UseOutLine": true,
|
||||
"Enable": true
|
||||
}
|
||||
],
|
||||
"@version": 1
|
||||
}
|
||||
},
|
||||
{
|
||||
"id": "0ce00015-0000-4000-8000-00000ce00015",
|
||||
"path": "/ui/DefaultGroup/ShopHud/Leave",
|
||||
"componentNames": "MOD.Core.UITransformComponent,MOD.Core.SpriteGUIRendererComponent,MOD.Core.ButtonComponent,MOD.Core.TextComponent",
|
||||
"jsonString": {
|
||||
|
||||
Reference in New Issue
Block a user