Files
maplecontest/tools/deck/gen-slaydeck.mjs
gahusb a2e4f16402 fix: codex #98/#99가 revert한 #96 수정 11개 재통합 + Defend 카드 수정
codex #98/#99(도적 Rogue/시프 카드 확장)가 main을 작업 브랜치에 머지
후 그 머지를 통째로 revert하면서, 먼저 머지됐던 #96의 버그수정 11개가
collateral로 전부 사라졌다. 이를 현재 main(codex 카드 147장) 위에 재통합.

복원된 #96(상세는 PR #96): BindButtons 1회가드·drawDamage per-draw+
CheckCombatEnd 멱등가드·firstCardDamageBonus class→kind·PiercingWail
시뮬 음수힘·Envenom AoE attackPoison·firstShivDamageBonus 시뮬 첫Shiv만·
Prepared 실제방어+설명·DealDamageToAllMonsters isAttack 분리·useAllEnergy
코스트감소 무시·설명 정정 6장(Rage kind Power→Attack 포함).

추가: Defend(아이언 바디) kind Attack→Skill — block만 있는 방어 카드가
Attack 라우팅(몬스터 드롭 필요)이라 위로 스윕으로 사용 불가였던 것 수정.

codex 변경과 라인 충돌 없이 git apply --3way로 소스 재적용 후 재생성.
카드 147장 유지, 테스트 88, propcheck 0, cbgap 0.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01UUvHKjrt8jqLzDeCsRRGmj
2026-06-30 08:34:54 +09:00

219 lines
8.5 KiB
JavaScript

import { readFileSync, writeFileSync } from 'node:fs';
import { POTIONS } from './lib/data.mjs';
import { prop, codeblock, RUN_LENGTH } from './lib/codeblock.mjs';
import { bootMethods } from './cb/boot.mjs';
import { screensMethods } from './cb/screens.mjs';
import { npcMethods } from './cb/npc.mjs';
import { navigationMethods } from './cb/navigation.mjs';
import { layoutMethods } from './cb/layout.mjs';
import { soulMethods } from './cb/soul.mjs';
import { charSelectMethods } from './cb/charselect.mjs';
import { runMethods } from './cb/run.mjs';
import { deckTurnMethods } from './cb/deckturn.mjs';
import { deckViewMethods } from './cb/deckview.mjs';
import { handMethods } from './cb/hand.mjs';
import { combatMethods } from './cb/combat.mjs';
import { jobMethods } from './cb/jobs.mjs';
import { runEndMethods } from './cb/runend.mjs';
import { renderMethods } from './cb/render.mjs';
import { rewardMethods } from './cb/reward.mjs';
import { itemMethods } from './cb/items.mjs';
import { tooltipMethods } from './cb/tooltip.mjs';
import { mapMethods } from './cb/map.mjs';
import { shopMethods } from './cb/shop.mjs';
import { COMMON_FILE } from './lib/ui-helpers.mjs';
function writeCodeblocks() {
const combat = codeblock('SlayDeckController', 'SlayDeckController', [
prop('any', 'DrawPile'),
prop('any', 'DiscardPile'),
prop('any', 'ExhaustPile'),
prop('any', 'Hand'),
prop('number', 'Energy', '0'),
prop('number', 'MaxEnergy', '3'),
prop('number', 'Turn', '0'),
prop('number', 'TweenEventId', '0'),
prop('number', 'CardHoverTweenId', '0'),
prop('number', 'DmgPopSeq', '0'),
prop('any', 'EndTurnHandler'),
prop('any', 'NewGameHandler'),
prop('any', 'WarriorSelectHandler'),
prop('any', 'ThiefSelectHandler'),
prop('any', 'MageSelectHandler'),
prop('any', 'WarriorDeckTabHandler'),
prop('any', 'ThiefDeckTabHandler'),
prop('any', 'MageDeckTabHandler'),
prop('any', 'AscMinusHandler'),
prop('any', 'AscPlusHandler'),
prop('any', 'JobOpts'),
prop('any', 'Jobs'),
prop('any', 'JobMeta'),
prop('any', 'ClassGroups'),
prop('any', 'ClassLineages'),
prop('number', 'AscensionLevel', '0'),
prop('number', 'AscensionUnlocked', '0'),
prop('any', 'StartGameHandler'),
prop('any', 'CharBackHandler'),
prop('string', 'SelectedClass', '""'),
prop('any', 'DrawPileHandler'),
prop('any', 'DiscardPileHandler'),
prop('any', 'ExhaustPileHandler'),
prop('any', 'DeckInspectCloseHandler'),
prop('any', 'AllDeckHandler'),
prop('any', 'AllDeckCloseHandler'),
prop('number', 'SoulPoints', '0'),
prop('boolean', 'LobbyBound', 'false'),
prop('boolean', 'ButtonsBound', 'false'),
prop('number', 'LobbyTpTries', '0'),
prop('boolean', 'CodexMode', 'false'),
prop('any', 'CodexCards'),
prop('boolean', 'ClassDeckMode', 'false'),
prop('boolean', 'DebugCardPickerMode', 'false'),
prop('boolean', 'DebugCtrlDown', 'false'),
prop('boolean', 'DebugShiftDown', 'false'),
prop('any', 'ClassDeckCards'),
prop('string', 'ClassDeckTitle', '""'),
prop('string', 'ClassDeckClass', '""'),
prop('any', 'SoulUnlocks'),
prop('any', 'SoulShopDef'),
prop('boolean', 'SoulShopBound', 'false'),
prop('string', 'DeckInspectKind', '""'),
prop('boolean', 'DeckAllOpen', 'false'),
prop('any', 'Cards'),
prop('any', 'CardFrames'),
prop('any', 'NodeIcons'),
prop('any', 'ClassPortraits'),
prop('any', 'ClassToFrame'),
prop('number', 'PlayerHp', '0'),
prop('number', 'PlayerMaxHp', '80'),
prop('number', 'PlayerBlock', '0'),
prop('number', 'BlockGainMultiplier', '1'),
prop('number', 'PlayerDex', '0'),
prop('number', 'PlayerThorns', '0'),
prop('boolean', 'CombatOver', 'false'),
prop('any', 'Monsters'),
prop('any', 'Registered'),
prop('number', 'TargetIndex', '1'),
prop('any', 'RunDeck'),
prop('number', 'Gold', '0'),
prop('number', 'Floor', '0'),
prop('number', 'RunLength', String(RUN_LENGTH)),
prop('any', 'RewardChoices'),
prop('boolean', 'RunActive', 'false'),
prop('any', 'Enemies'),
prop('any', 'MapNodes'),
prop('any', 'MapStart'),
prop('string', 'CurrentNodeId', '""'),
prop('string', 'CurrentEnemyId', '""'),
prop('any', 'ShopChoices'),
prop('any', 'ShopBought'),
prop('any', 'Relics'),
prop('any', 'RunRelics'),
prop('any', 'RelicPool'),
prop('string', 'ShopRelic', '""'),
prop('boolean', 'ShopRelicBought', 'false'),
prop('number', 'DragSlot', '0'),
prop('number', 'DragTargetIndex', '0'),
prop('boolean', 'FxBusy', 'false'),
prop('boolean', 'TurnBusy', 'false'),
prop('number', 'PlayerStr', '0'),
prop('number', 'PlayerWeak', '0'),
prop('number', 'PlayerVuln', '0'),
prop('number', 'PlayerIntangible', '0'),
prop('any', 'PlayerPowers'),
prop('any', 'Potions'),
prop('any', 'RunPotions'),
prop('number', 'PotionSlots', String(POTIONS.baseSlots)),
prop('string', 'ShopPotion', '""'),
prop('boolean', 'ShopPotionBought', 'false'),
prop('number', 'CardsDrawnThisCombat', '0'),
prop('boolean', 'HandCostZeroThisTurn', 'false'),
prop('boolean', 'DrawDisabledThisTurn', 'false'),
prop('number', 'SkillCostReductionThisTurn', '0'),
prop('any', 'SkillSlyOnPlayCards'),
prop('any', 'TurnSkillSlyCards'),
prop('boolean', 'ShivFirstDamageBonusUsed', 'false'),
prop('any', 'CombatCardCostReduction'),
prop('number', 'ActiveAttackDamageVsWeakMultiplier', '1'),
prop('number', 'DrawDamageThisTurn', '0'),
prop('number', 'DrawPoisonThisTurn', '0'),
prop('boolean', 'ShivAoeThisCombat', 'false'),
prop('number', 'PoisonApplicationsThisCombat', '0'),
prop('number', 'EnemyStrengthLossThisTurn', '0'),
prop('number', 'ActiveKillReward', '0'),
prop('number', 'BonusRewardScreens', '0'),
prop('number', 'FightAttackCount', '0'),
prop('number', 'TurnAttackCardsPlayed', '0'),
prop('number', 'TurnCardsPlayedThisTurn', '0'),
prop('number', 'DamageDealtThisTurn', '0'),
prop('number', 'TurnDiscardedCards', '0'),
prop('boolean', 'FirstHpLossDone', 'false'),
prop('number', 'ClayBlockNext', '0'),
prop('number', 'PotionMenuSlot', '0'),
prop('number', 'Depth', '0'),
prop('any', 'VisitedNodes'),
prop('boolean', 'ChestOpened', 'false'),
prop('string', 'PlayerJob', '""'),
prop('number', 'DiscardSelectRemaining', '0'),
prop('number', 'DiscardSelectTotal', '0'),
prop('number', 'DiscardPostShiv', '0'),
prop('number', 'DiscardShivPerPick', '0'),
prop('number', 'DiscardPostDraw', '0'),
prop('number', 'DiscardDrawPerPick', '0'),
prop('boolean', 'RetainSelectActive', 'false'),
prop('boolean', 'ReserveSelectActive', 'false'),
prop('number', 'NextTurnBlock', '0'),
prop('number', 'NextTurnDraw', '0'),
prop('boolean', 'NextTurnKeepBlock', 'false'),
prop('number', 'NextTurnAttackMultiplier', '1'),
prop('number', 'TurnAttackMultiplier', '1'),
prop('string', 'NextTurnSelectPrompt', '""'),
prop('number', 'NextTurnSelectCopies', '0'),
prop('boolean', 'NextSkillCostZero', 'false'),
prop('number', 'NextSkillRepeatCount', '0'),
prop('any', 'NextTurnAddCards'),
], [
...bootMethods,
...screensMethods,
...npcMethods,
...navigationMethods,
...soulMethods,
...charSelectMethods,
...runMethods,
...deckTurnMethods,
...deckViewMethods,
...handMethods,
...combatMethods,
...jobMethods,
...runEndMethods,
...renderMethods,
...layoutMethods,
...rewardMethods,
...itemMethods,
...tooltipMethods,
...mapMethods,
...shopMethods,
]);
for (const m of combat.ContentProto.Json.Methods) {
if (m.ExecSpace === 0) m.ExecSpace = 6; // 기본은 ClientOnly(6), 서버 RPC(Server=1·Client=2) 명시값은 보존
}
writeFileSync('RootDesk/MyDesk/SlayDeckController.codeblock', JSON.stringify(combat, null, 2), 'utf8');
}
function patchCommon() {
const common = JSON.parse(readFileSync(COMMON_FILE, 'utf8'));
const entity = common.ContentProto.Entities.find((e) => e.path === '/common');
entity.componentNames = 'script.SlayDeckController';
entity.jsonString['@components'] = [
{ '@type': 'script.SlayDeckController', Enable: true, Energy: 0, MaxEnergy: 3, Turn: 0, TweenEventId: 0 },
];
JSON.parse(JSON.stringify(common));
writeFileSync(COMMON_FILE, JSON.stringify(common, null, 2), 'utf8');
}
writeCodeblocks();
patchCommon();
console.log('SlayDeckController/common 생성 완료 (UI는 메이커 저작 — 생성기 미접근).');