PlayCard가 토스트 대신 실제 효과를 적용하도록 통합. - 카드 데이터에 damage/block 수치 필드 추가 (desc 파싱 폐기) - 전투 상태: 플레이어 HP/Block, 적 HP/Block/의도(결정적 사이클) - PlayCard: Attack→적 HP 감소(방어 우선 차감), Skill→플레이어 Block 증가 - EndPlayerTurn→적 턴(의도 실행)→다음 플레이어 턴, 승패 판정 - CombatHud UI: 적 패널(이름/HP/방어/의도)·플레이어 패널(HP/방어)·결과 텍스트 - 수치(플레이어80/적45/의도10·6·방8)는 임시 placeholder (D에서 캐릭터/몬스터별 외부화) 생성기 단일 소스(tools/gen-slaydeck.mjs)에서 생성. 결정적 출력 확인. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
609 lines
23 KiB
Plaintext
609 lines
23 KiB
Plaintext
{
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"Id": "",
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"GameId": "",
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"EntryKey": "codeblock://SlayDeckController",
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"ContentType": "x-mod/codeblock",
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"Content": "",
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"Usage": 0,
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"UsePublish": 1,
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"UseService": 0,
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"CoreVersion": "26.5.0.0",
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"StudioVersion": "",
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"DynamicLoading": 0,
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"ContentProto": {
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"Use": "Json",
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"Json": {
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"CoreVersion": {
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"Major": 0,
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"Minor": 2
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},
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"ScriptVersion": {
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"Major": 1,
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"Minor": 0
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},
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"Description": "",
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"Id": "SlayDeckController",
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"Language": 1,
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"Name": "SlayDeckController",
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"Type": 1,
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"Source": 0,
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"Target": null,
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"Properties": [
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{
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"Type": "any",
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"DefaultValue": "nil",
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"SyncDirection": 0,
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"Attributes": [],
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"Name": "DrawPile"
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},
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{
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"Type": "any",
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"DefaultValue": "nil",
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"SyncDirection": 0,
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"Attributes": [],
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"Name": "DiscardPile"
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},
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{
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"Type": "any",
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"DefaultValue": "nil",
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"SyncDirection": 0,
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"Attributes": [],
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"Name": "Hand"
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},
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{
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"Type": "number",
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"DefaultValue": "0",
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"SyncDirection": 0,
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"Attributes": [],
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"Name": "Energy"
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},
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{
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"Type": "number",
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"DefaultValue": "3",
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"SyncDirection": 0,
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"Attributes": [],
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"Name": "MaxEnergy"
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},
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{
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"Type": "number",
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"DefaultValue": "0",
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"SyncDirection": 0,
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"Attributes": [],
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"Name": "Turn"
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},
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{
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"Type": "number",
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"DefaultValue": "0",
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"SyncDirection": 0,
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"Attributes": [],
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"Name": "TweenEventId"
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},
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{
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"Type": "any",
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"DefaultValue": "nil",
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"SyncDirection": 0,
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"Attributes": [],
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"Name": "EndTurnHandler"
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},
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{
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"Type": "any",
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"DefaultValue": "nil",
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"SyncDirection": 0,
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"Attributes": [],
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"Name": "Cards"
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},
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{
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"Type": "number",
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"DefaultValue": "0",
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"SyncDirection": 0,
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"Attributes": [],
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"Name": "PlayerHp"
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},
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{
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"Type": "number",
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"DefaultValue": "80",
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"SyncDirection": 0,
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"Attributes": [],
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"Name": "PlayerMaxHp"
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},
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{
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"Type": "number",
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"DefaultValue": "0",
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"SyncDirection": 0,
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"Attributes": [],
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"Name": "PlayerBlock"
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},
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{
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"Type": "number",
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"DefaultValue": "0",
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"SyncDirection": 0,
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"Attributes": [],
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"Name": "EnemyHp"
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},
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{
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"Type": "number",
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"DefaultValue": "45",
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"SyncDirection": 0,
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"Attributes": [],
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"Name": "EnemyMaxHp"
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},
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{
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"Type": "number",
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"DefaultValue": "0",
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"SyncDirection": 0,
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"Attributes": [],
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"Name": "EnemyBlock"
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},
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{
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"Type": "number",
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"DefaultValue": "1",
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"SyncDirection": 0,
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"Attributes": [],
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"Name": "EnemyIntentIndex"
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},
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{
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"Type": "boolean",
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"DefaultValue": "false",
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"SyncDirection": 0,
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"Attributes": [],
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"Name": "CombatOver"
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},
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{
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"Type": "any",
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"DefaultValue": "nil",
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"SyncDirection": 0,
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"Attributes": [],
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"Name": "EnemyIntents"
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},
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{
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"Type": "any",
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"DefaultValue": "nil",
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"SyncDirection": 0,
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"Attributes": [],
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"Name": "EnemyName"
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}
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],
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"Methods": [
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{
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"Return": {
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"Type": "void",
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"DefaultValue": null,
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"SyncDirection": 0,
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"Attributes": [],
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"Name": null
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},
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"Arguments": [],
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"Code": "self:StartCombat()",
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"Scope": 2,
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"ExecSpace": 6,
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"Attributes": [],
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"Name": "OnBeginPlay"
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},
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{
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"Return": {
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"Type": "void",
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"DefaultValue": null,
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"SyncDirection": 0,
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"Attributes": [],
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"Name": null
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},
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"Arguments": [],
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"Code": "self.MaxEnergy = 3\nself.Turn = 0\nself.PlayerMaxHp = 80\nself.PlayerHp = self.PlayerMaxHp\nself.PlayerBlock = 0\nself.EnemyName = \"슬라임\"\nself.EnemyMaxHp = 45\nself.EnemyHp = self.EnemyMaxHp\nself.EnemyBlock = 0\nself.EnemyIntents = {\n\t{ kind = \"Attack\", value = 10 },\n\t{ kind = \"Attack\", value = 6 },\n\t{ kind = \"Defend\", value = 8 },\n}\nself.EnemyIntentIndex = 1\nself.CombatOver = false\nself.DiscardPile = {}\nself.Hand = {}\nself.Cards = {\n\tStrike = { name = \"타격\", cost = 1, desc = \"피해 6\", kind = \"Attack\", damage = 6 },\n\tDefend = { name = \"방어\", cost = 1, desc = \"방어도 5\", kind = \"Skill\", block = 5 },\n\tBash = { name = \"강타\", cost = 2, desc = \"피해 10\", kind = \"Attack\", damage = 10 },\n}\nself.DrawPile = { \"Strike\", \"Strike\", \"Strike\", \"Strike\", \"Strike\", \"Defend\", \"Defend\", \"Defend\", \"Defend\", \"Bash\" }\nself:Shuffle(self.DrawPile)\nself:BindButtons()\nself:RenderCombat()\nself:StartPlayerTurn()",
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"Scope": 2,
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"ExecSpace": 6,
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"Attributes": [],
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"Name": "StartCombat"
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},
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{
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"Return": {
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"Type": "void",
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"DefaultValue": null,
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"SyncDirection": 0,
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"Attributes": [],
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"Name": null
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},
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"Arguments": [
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{
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"Type": "any",
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"DefaultValue": null,
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"SyncDirection": 0,
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"Attributes": [],
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"Name": "list"
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}
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],
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"Code": "if list == nil then\n\treturn\nend\nfor i = #list, 2, -1 do\n\tlocal j = math.random(1, i)\n\tlist[i], list[j] = list[j], list[i]\nend",
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"Scope": 2,
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"ExecSpace": 6,
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"Attributes": [],
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"Name": "Shuffle"
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},
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{
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"Return": {
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"Type": "void",
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"DefaultValue": null,
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"SyncDirection": 0,
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"Attributes": [],
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"Name": null
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},
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"Arguments": [],
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"Code": "local endTurn = _EntityService:GetEntityByPath(\"/ui/DefaultGroup/DeckHud/EndTurnButton\")\nif endTurn ~= nil and endTurn.ButtonComponent ~= nil then\n\tif self.EndTurnHandler ~= nil then\n\t\tendTurn:DisconnectEvent(ButtonClickEvent, self.EndTurnHandler)\n\t\tself.EndTurnHandler = nil\n\tend\n\tself.EndTurnHandler = endTurn:ConnectEvent(ButtonClickEvent, function() self:EndPlayerTurn() end)\nend\nfor i = 1, 5 do\n\tlocal cardEntity = _EntityService:GetEntityByPath(\"/ui/DefaultGroup/CardHand/Card\" .. tostring(i))\n\tif cardEntity ~= nil and cardEntity.ButtonComponent ~= nil then\n\t\tcardEntity:ConnectEvent(ButtonClickEvent, function() self:PlayCard(i) end)\n\tend\nend",
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"Scope": 2,
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"ExecSpace": 6,
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"Attributes": [],
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"Name": "BindButtons"
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},
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{
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"Return": {
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"Type": "void",
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"DefaultValue": null,
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"SyncDirection": 0,
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"Attributes": [],
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"Name": null
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},
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"Arguments": [],
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"Code": "self.Turn = self.Turn + 1\nself.Energy = self.MaxEnergy\nself.PlayerBlock = 0\nself:DrawCards(5)\nself:RenderHand(true)\nself:RenderCombat()",
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"Scope": 2,
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"ExecSpace": 6,
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"Attributes": [],
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"Name": "StartPlayerTurn"
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},
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{
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"Return": {
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"Type": "void",
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"DefaultValue": null,
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"SyncDirection": 0,
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"Attributes": [],
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"Name": null
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},
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"Arguments": [],
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"Code": "if self.CombatOver == true then\n\treturn\nend\nfor i = 1, #self.Hand do\n\ttable.insert(self.DiscardPile, self.Hand[i])\nend\nself.Hand = {}\nself:RenderHand(false)\nself:RenderPiles()\nself:EnemyTurn()\nself:CheckCombatEnd()\nif self.CombatOver == true then\n\treturn\nend\n_TimerService:SetTimerOnce(function() self:StartPlayerTurn() end, 0.45)",
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"Scope": 2,
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"ExecSpace": 6,
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"Attributes": [],
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"Name": "EndPlayerTurn"
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},
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{
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"Return": {
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"Type": "void",
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"DefaultValue": null,
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"SyncDirection": 0,
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"Attributes": [],
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"Name": null
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},
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"Arguments": [
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{
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"Type": "number",
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"DefaultValue": null,
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"SyncDirection": 0,
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"Attributes": [],
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"Name": "amount"
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}
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],
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"Code": "for i = 1, amount do\n\tif #self.DrawPile <= 0 then\n\t\tself:RecycleDiscardIntoDraw()\n\tend\n\tif #self.DrawPile <= 0 then\n\t\tbreak\n\tend\n\tlocal cardId = table.remove(self.DrawPile)\n\ttable.insert(self.Hand, cardId)\nend\nself:RenderPiles()",
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"Scope": 2,
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"ExecSpace": 6,
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"Attributes": [],
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"Name": "DrawCards"
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},
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{
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"Return": {
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"Type": "void",
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"DefaultValue": null,
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"SyncDirection": 0,
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"Attributes": [],
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"Name": null
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},
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"Arguments": [],
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"Code": "if self.DiscardPile == nil or #self.DiscardPile <= 0 then\n\treturn\nend\nself.DrawPile = {}\nfor i = 1, #self.DiscardPile do\n\tself.DrawPile[i] = self.DiscardPile[i]\nend\nself.DiscardPile = {}\nself:Shuffle(self.DrawPile)",
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"Scope": 2,
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"ExecSpace": 6,
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"Attributes": [],
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"Name": "RecycleDiscardIntoDraw"
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},
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{
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"Return": {
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"Type": "void",
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"DefaultValue": null,
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"SyncDirection": 0,
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"Attributes": [],
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"Name": null
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},
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"Arguments": [],
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"Code": "self:SetText(\"/ui/DefaultGroup/DeckHud/DrawPile/Count\", tostring(#self.DrawPile))\nself:SetText(\"/ui/DefaultGroup/DeckHud/DiscardPile/Count\", tostring(#self.DiscardPile))\nself:SetText(\"/ui/DefaultGroup/DeckHud/Energy\", \"에너지 \" .. tostring(self.Energy) .. \"/\" .. tostring(self.MaxEnergy))",
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"Scope": 2,
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"ExecSpace": 6,
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"Attributes": [],
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"Name": "RenderPiles"
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},
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{
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"Return": {
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"Type": "void",
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"DefaultValue": null,
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"SyncDirection": 0,
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"Attributes": [],
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"Name": null
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},
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"Arguments": [
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{
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"Type": "boolean",
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"DefaultValue": null,
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"SyncDirection": 0,
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"Attributes": [],
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"Name": "animate"
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}
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],
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"Code": "local drawStart = Vector2(-590, 8)\nfor i = 1, 5 do\n\tlocal cardEntity = _EntityService:GetEntityByPath(\"/ui/DefaultGroup/CardHand/Card\" .. tostring(i))\n\tif cardEntity ~= nil then\n\t\tlocal cardId = self.Hand[i]\n\t\tif cardId == nil then\n\t\t\tcardEntity.Enable = false\n\t\telse\n\t\t\tcardEntity.Enable = true\n\t\t\tself:ApplyCardVisual(i, cardId)\n\t\t\tif animate == true then\n\t\t\t\tself:AnimateCardFrom(i, drawStart, Vector2((i - 3) * 200, 0), 0.16 + i * 0.045)\n\t\t\tend\n\t\tend\n\tend\nend\nself:RenderPiles()",
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"Scope": 2,
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"ExecSpace": 6,
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"Attributes": [],
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"Name": "RenderHand"
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},
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{
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"Return": {
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"Type": "void",
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"DefaultValue": null,
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"SyncDirection": 0,
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"Attributes": [],
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"Name": null
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},
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"Arguments": [
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{
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"Type": "number",
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"DefaultValue": null,
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"SyncDirection": 0,
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"Attributes": [],
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"Name": "slot"
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},
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{
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"Type": "string",
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"DefaultValue": null,
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"SyncDirection": 0,
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"Attributes": [],
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"Name": "cardId"
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}
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],
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"Code": "local c = self.Cards[cardId]\nif c == nil then\n\tc = { name = cardId, cost = 0, desc = \"\", kind = \"Skill\" }\nend\nself:SetText(\"/ui/DefaultGroup/CardHand/Card\" .. tostring(slot) .. \"/Cost\", tostring(c.cost))\nself:SetText(\"/ui/DefaultGroup/CardHand/Card\" .. tostring(slot) .. \"/Name\", c.name)\nself:SetText(\"/ui/DefaultGroup/CardHand/Card\" .. tostring(slot) .. \"/Desc\", c.desc)\nlocal cardEntity = _EntityService:GetEntityByPath(\"/ui/DefaultGroup/CardHand/Card\" .. tostring(slot))\nif cardEntity ~= nil and cardEntity.SpriteGUIRendererComponent ~= nil then\n\tif c.kind == \"Attack\" then\n\t\tcardEntity.SpriteGUIRendererComponent.Color = Color(0.86, 0.42, 0.38, 1)\n\telseif c.kind == \"Skill\" then\n\t\tcardEntity.SpriteGUIRendererComponent.Color = Color(0.42, 0.55, 0.85, 1)\n\telse\n\t\tcardEntity.SpriteGUIRendererComponent.Color = Color(0.46, 0.68, 0.52, 1)\n\tend\nend",
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"Scope": 2,
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"ExecSpace": 6,
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"Attributes": [],
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"Name": "ApplyCardVisual"
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},
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{
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"Return": {
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"Type": "void",
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"DefaultValue": null,
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"SyncDirection": 0,
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"Attributes": [],
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"Name": null
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},
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"Arguments": [
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{
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"Type": "string",
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"DefaultValue": null,
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"SyncDirection": 0,
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"Attributes": [],
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"Name": "path"
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},
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{
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"Type": "string",
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"DefaultValue": null,
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"SyncDirection": 0,
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"Attributes": [],
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"Name": "value"
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}
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],
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"Code": "local entity = _EntityService:GetEntityByPath(path)\nif entity ~= nil and entity.TextComponent ~= nil then\n\tentity.TextComponent.Text = value\nend",
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"Scope": 2,
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"ExecSpace": 6,
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"Attributes": [],
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"Name": "SetText"
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},
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{
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"Return": {
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"Type": "void",
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"DefaultValue": null,
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"SyncDirection": 0,
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"Attributes": [],
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"Name": null
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},
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"Arguments": [
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{
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"Type": "number",
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"DefaultValue": null,
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"SyncDirection": 0,
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"Attributes": [],
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"Name": "slot"
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},
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{
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"Type": "any",
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"DefaultValue": null,
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"SyncDirection": 0,
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"Attributes": [],
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"Name": "fromPos"
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},
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{
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"Type": "any",
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"DefaultValue": null,
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"SyncDirection": 0,
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"Attributes": [],
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"Name": "toPos"
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},
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{
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"Type": "number",
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"DefaultValue": null,
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"SyncDirection": 0,
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"Attributes": [],
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"Name": "duration"
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}
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],
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"Code": "local cardEntity = _EntityService:GetEntityByPath(\"/ui/DefaultGroup/CardHand/Card\" .. tostring(slot))\nif cardEntity == nil or cardEntity.UITransformComponent == nil then\n\treturn\nend\nlocal tr = cardEntity.UITransformComponent\ntr.anchoredPosition = fromPos\nlocal elapsed = 0\nlocal eventId = 0\neventId = _TimerService:SetTimerRepeat(function()\n\telapsed = elapsed + 1 / 60\n\tlocal t = math.min(elapsed / duration, 1)\n\tlocal eased = _TweenLogic:Ease(0, 1, 1, EaseType.SineEaseOut, t)\n\ttr.anchoredPosition = Vector2(fromPos.x + (toPos.x - fromPos.x) * eased, fromPos.y + (toPos.y - fromPos.y) * eased)\n\tif t >= 1 then\n\t\t_TimerService:ClearTimer(eventId)\n\tend\nend, 1 / 60)",
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"Scope": 2,
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"ExecSpace": 6,
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"Attributes": [],
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"Name": "AnimateCardFrom"
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},
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{
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"Return": {
|
|
"Type": "void",
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"DefaultValue": null,
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"SyncDirection": 0,
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"Attributes": [],
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"Name": null
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},
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"Arguments": [
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{
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|
"Type": "number",
|
|
"DefaultValue": null,
|
|
"SyncDirection": 0,
|
|
"Attributes": [],
|
|
"Name": "slot"
|
|
}
|
|
],
|
|
"Code": "if self.CombatOver == true then\n\treturn\nend\nif self.Hand == nil then\n\treturn\nend\nlocal cardId = self.Hand[slot]\nif cardId == nil then\n\treturn\nend\nlocal c = self.Cards[cardId]\nif c == nil then\n\treturn\nend\nif self.Energy < c.cost then\n\tself:Toast(\"에너지가 부족합니다\")\n\treturn\nend\nself.Energy = self.Energy - c.cost\nif c.kind == \"Attack\" then\n\tif c.damage ~= nil then\n\t\tself:DealDamageToEnemy(c.damage)\n\tend\nelseif c.kind == \"Skill\" then\n\tif c.block ~= nil then\n\t\tself.PlayerBlock = self.PlayerBlock + c.block\n\tend\nend\ntable.remove(self.Hand, slot)\ntable.insert(self.DiscardPile, cardId)\nself:RenderHand(false)\nself:RenderPiles()\nself:RenderCombat()\nself:CheckCombatEnd()",
|
|
"Scope": 2,
|
|
"ExecSpace": 6,
|
|
"Attributes": [],
|
|
"Name": "PlayCard"
|
|
},
|
|
{
|
|
"Return": {
|
|
"Type": "void",
|
|
"DefaultValue": null,
|
|
"SyncDirection": 0,
|
|
"Attributes": [],
|
|
"Name": null
|
|
},
|
|
"Arguments": [
|
|
{
|
|
"Type": "string",
|
|
"DefaultValue": null,
|
|
"SyncDirection": 0,
|
|
"Attributes": [],
|
|
"Name": "message"
|
|
}
|
|
],
|
|
"Code": "log(message)",
|
|
"Scope": 2,
|
|
"ExecSpace": 6,
|
|
"Attributes": [],
|
|
"Name": "Toast"
|
|
},
|
|
{
|
|
"Return": {
|
|
"Type": "void",
|
|
"DefaultValue": null,
|
|
"SyncDirection": 0,
|
|
"Attributes": [],
|
|
"Name": null
|
|
},
|
|
"Arguments": [
|
|
{
|
|
"Type": "number",
|
|
"DefaultValue": null,
|
|
"SyncDirection": 0,
|
|
"Attributes": [],
|
|
"Name": "amount"
|
|
}
|
|
],
|
|
"Code": "local dmg = amount\nif self.EnemyBlock > 0 then\n\tlocal absorbed = math.min(self.EnemyBlock, dmg)\n\tself.EnemyBlock = self.EnemyBlock - absorbed\n\tdmg = dmg - absorbed\nend\nself.EnemyHp = self.EnemyHp - dmg\nif self.EnemyHp < 0 then\n\tself.EnemyHp = 0\nend",
|
|
"Scope": 2,
|
|
"ExecSpace": 6,
|
|
"Attributes": [],
|
|
"Name": "DealDamageToEnemy"
|
|
},
|
|
{
|
|
"Return": {
|
|
"Type": "void",
|
|
"DefaultValue": null,
|
|
"SyncDirection": 0,
|
|
"Attributes": [],
|
|
"Name": null
|
|
},
|
|
"Arguments": [
|
|
{
|
|
"Type": "number",
|
|
"DefaultValue": null,
|
|
"SyncDirection": 0,
|
|
"Attributes": [],
|
|
"Name": "amount"
|
|
}
|
|
],
|
|
"Code": "local dmg = amount\nif self.PlayerBlock > 0 then\n\tlocal absorbed = math.min(self.PlayerBlock, dmg)\n\tself.PlayerBlock = self.PlayerBlock - absorbed\n\tdmg = dmg - absorbed\nend\nself.PlayerHp = self.PlayerHp - dmg\nif self.PlayerHp < 0 then\n\tself.PlayerHp = 0\nend",
|
|
"Scope": 2,
|
|
"ExecSpace": 6,
|
|
"Attributes": [],
|
|
"Name": "DealDamageToPlayer"
|
|
},
|
|
{
|
|
"Return": {
|
|
"Type": "void",
|
|
"DefaultValue": null,
|
|
"SyncDirection": 0,
|
|
"Attributes": [],
|
|
"Name": null
|
|
},
|
|
"Arguments": [],
|
|
"Code": "self.EnemyBlock = 0\nlocal intent = self.EnemyIntents[self.EnemyIntentIndex]\nif intent ~= nil then\n\tif intent.kind == \"Attack\" then\n\t\tself:DealDamageToPlayer(intent.value)\n\telseif intent.kind == \"Defend\" then\n\t\tself.EnemyBlock = self.EnemyBlock + intent.value\n\tend\nend\nself.EnemyIntentIndex = self.EnemyIntentIndex + 1\nif self.EnemyIntentIndex > #self.EnemyIntents then\n\tself.EnemyIntentIndex = 1\nend\nself:RenderCombat()",
|
|
"Scope": 2,
|
|
"ExecSpace": 6,
|
|
"Attributes": [],
|
|
"Name": "EnemyTurn"
|
|
},
|
|
{
|
|
"Return": {
|
|
"Type": "void",
|
|
"DefaultValue": null,
|
|
"SyncDirection": 0,
|
|
"Attributes": [],
|
|
"Name": null
|
|
},
|
|
"Arguments": [],
|
|
"Code": "if self.EnemyHp <= 0 then\n\tself.CombatOver = true\n\tself:ShowResult(\"승리!\")\n\t-- TODO(E): 전투 보상 훅 — 카드 보상/골드/유물 선택 진입점\nelseif self.PlayerHp <= 0 then\n\tself.CombatOver = true\n\tself:ShowResult(\"패배...\")\nend",
|
|
"Scope": 2,
|
|
"ExecSpace": 6,
|
|
"Attributes": [],
|
|
"Name": "CheckCombatEnd"
|
|
},
|
|
{
|
|
"Return": {
|
|
"Type": "void",
|
|
"DefaultValue": null,
|
|
"SyncDirection": 0,
|
|
"Attributes": [],
|
|
"Name": null
|
|
},
|
|
"Arguments": [
|
|
{
|
|
"Type": "string",
|
|
"DefaultValue": null,
|
|
"SyncDirection": 0,
|
|
"Attributes": [],
|
|
"Name": "text"
|
|
}
|
|
],
|
|
"Code": "self:SetText(\"/ui/DefaultGroup/CombatHud/Result\", text)\nlocal entity = _EntityService:GetEntityByPath(\"/ui/DefaultGroup/CombatHud/Result\")\nif entity ~= nil then\n\tentity.Enable = true\nend",
|
|
"Scope": 2,
|
|
"ExecSpace": 6,
|
|
"Attributes": [],
|
|
"Name": "ShowResult"
|
|
},
|
|
{
|
|
"Return": {
|
|
"Type": "void",
|
|
"DefaultValue": null,
|
|
"SyncDirection": 0,
|
|
"Attributes": [],
|
|
"Name": null
|
|
},
|
|
"Arguments": [],
|
|
"Code": "self:SetText(\"/ui/DefaultGroup/CombatHud/EnemyName\", self.EnemyName)\nself:SetText(\"/ui/DefaultGroup/CombatHud/EnemyHp\", \"HP \" .. tostring(self.EnemyHp) .. \"/\" .. tostring(self.EnemyMaxHp))\nself:SetText(\"/ui/DefaultGroup/CombatHud/EnemyBlock\", \"방어 \" .. tostring(self.EnemyBlock))\nlocal intent = self.EnemyIntents[self.EnemyIntentIndex]\nlocal intentText = \"\"\nif intent ~= nil then\n\tif intent.kind == \"Attack\" then\n\t\tintentText = \"의도: 공격 \" .. tostring(intent.value)\n\telseif intent.kind == \"Defend\" then\n\t\tintentText = \"의도: 방어 \" .. tostring(intent.value)\n\tend\nend\nself:SetText(\"/ui/DefaultGroup/CombatHud/EnemyIntent\", intentText)\nself:SetText(\"/ui/DefaultGroup/CombatHud/PlayerHp\", \"HP \" .. tostring(self.PlayerHp) .. \"/\" .. tostring(self.PlayerMaxHp))\nself:SetText(\"/ui/DefaultGroup/CombatHud/PlayerBlock\", \"방어 \" .. tostring(self.PlayerBlock))",
|
|
"Scope": 2,
|
|
"ExecSpace": 6,
|
|
"Attributes": [],
|
|
"Name": "RenderCombat"
|
|
}
|
|
],
|
|
"EntityEventHandlers": []
|
|
}
|
|
}
|
|
} |